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Austere Calibur-NT: Difference between revisions
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* The first Potential of this weapon, {{pots|闇き幻精}}, has the following effect: | * The first Potential of this weapon, {{pots|闇き幻精}}, has the following effect: | ||
** Upon using a Photon Blast, gain a bonus based on the type of Photon Blast used. The activation of this effect is marked by an emblem appearing around the character. | ** Upon using a Photon Blast, gain a bonus based on the type of Photon Blast used. The activation of this effect is marked by an emblem appearing around the character. | ||
*** ''' | *** '''Helix''': Increase Power by 6%. | ||
*** '''Ajax''': Increase Active PP Recovery by 60%. | *** '''Ajax''': Increase Active PP Recovery by 60%. | ||
*** '''Ketos''': Increase Natural PP Recovery by 40%. | *** '''Ketos''': Increase Natural PP Recovery by 40%. |
Revision as of 01:00, 27 December 2018
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This potential hasn't been defined. It can be defined here: [29] | |||||||
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This potential hasn't been defined. It can be defined here: [34] | |||||||
This potential hasn't been defined. It can be defined here: [35] | |||||||
This potential hasn't been defined. It can be defined here: [36] | |||||||
This potential hasn't been defined. It can be defined here: [37] |
Drop Info
- Dark Falz Persona (Lv. 86+)
- Zieg (Austere Series Upgrade) (Austere Calibur OR Invade Calibur-NT+35 x1, Slave Calibur-NT+35 x1, Nemesis Calibur-NT+35 x1, Ares Sword-NT+35 x1, Excube x400)
Additional Info
- This weapon always drops with its Overgrind Limit at 35 and its Attribute set to 60.
- The first Potential of this weapon,
闇き幻精, has the following effect:
- Upon using a Photon Blast, gain a bonus based on the type of Photon Blast used. The activation of this effect is marked by an emblem appearing around the character.
- Helix: Increase Power by 6%.
- Ajax: Increase Active PP Recovery by 60%.
- Ketos: Increase Natural PP Recovery by 40%.
- Julius: Decrease damage taken by 15%.
- Ilios: Reduce PP consumption by 20%.
- The effect of this bonus will persist after usage until the weapon is switched, but will be restored if the weapon is re-equipped.
- Using multiple Photon Blasts within the same Quest instance will stack each individual bonus, but the same type of bonus cannot be stacked twice.
- Upon using a Photon Blast, gain a bonus based on the type of Photon Blast used. The activation of this effect is marked by an emblem appearing around the character.
- The second Potential of this weapon,
闇き聖盾, has the following effect:
- If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons if the weapon being switched to has a Potential that is the same type as this Potential (
闇き聖盾,
闇き惑盾,
Sacred Shield,
Enticing Ward).
- The barrier produced by this Potential has the following properties:
- Barrier is dispelled upon taking damage (damage from status effects does not count).
- While the barrier is active, PP consumption decreases and damage taken from the next hit decreases.
- The barrier produced by this Potential has the following properties:
- The third Potential of this weapon,
闇き惑盾, has the following effect:
- If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons if the weapon being switched to has a Potential that is the same type as this Potential (
闇き聖盾,
闇き惑盾,
Sacred Shield,
Enticing Ward).
- The barrier produced by this Potential has the following properties:
- Barrier is dispelled upon taking damage (damage from status effects does not count).
- While the barrier is active, Active PP Recovery increases and you are immune to knockback and flinching from the next hit taken.
- The barrier produced by this Potential has the following properties:
- If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons if the weapon being switched to has a Potential that is the same type as this Potential (
- If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons if the weapon being switched to has a Potential that is the same type as this Potential (