Difference between revisions of "Skill Rings (PSO2)"
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* + 11 ~ 20: Lambda Grinders, Grinders, Gems, and Rocks | * + 11 ~ 20: Lambda Grinders, Grinders, Gems, and Rocks | ||
− | + | <div id="collapse-global">Show</div> | |
==L Rings== | ==L Rings== | ||
===Class Rings=== | ===Class Rings=== | ||
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{{NRing|Null}} | {{NRing|Null}} | ||
{{NRing|Body|L|4|ALauncherMode|L/A Launcher Mode|L/Aランチャーモード|Alternate Launcher Mode | {{NRing|Body|L|4|ALauncherMode|L/A Launcher Mode|L/Aランチャーモード|Alternate Launcher Mode | ||
− | Causes Launcher normal attacks to fire in a parabola. Increases damage and blast radius of normal attacks.|4|RATK|SDEF|RDEF|TDEF| | + | Causes Launcher normal attacks to fire in a parabola. Increases damage and blast radius of normal attacks.|4|RATK|SDEF|RDEF|TDEF|Diamond}} |
{{NRing|Stat|Power}} || 101% || 101% || 102% || 102% || 103% || 103% || 104% || 104% || 105% || 105% || 106% || 106% || 107% || 107% || 108% || 108% || 109% || 109% || 110% || 110% | {{NRing|Stat|Power}} || 101% || 101% || 102% || 102% || 103% || 103% || 104% || 104% || 105% || 105% || 106% || 106% || 107% || 107% || 108% || 108% || 109% || 109% || 110% || 110% | ||
{{NRing|Stat|Explosion Range}} || 102.5% || 105% || 107.5% || 110% || 112.5% || 115% || 117.5% || 120% || 122.5% || 125% || 127.5% || 130% || 132.5% || 135% || 137.5% || 140% || 142.5% || 145% || 147.5% || 150% | {{NRing|Stat|Explosion Range}} || 102.5% || 105% || 107.5% || 110% || 112.5% || 115% || 117.5% || 120% || 122.5% || 125% || 127.5% || 130% || 132.5% || 135% || 137.5% || 140% || 142.5% || 145% || 147.5% || 150% | ||
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{{NRing|Null}} | {{NRing|Null}} | ||
{{NRing|Body|L|3|HighTimeKeep|L/High Time Keep|L/ハイタイムキープ|High Time Keep | {{NRing|Body|L|3|HighTimeKeep|L/High Time Keep|L/ハイタイムキープ|High Time Keep | ||
− | + | Increases the damage you can take during Showtime before High Time resets.|2|RATK|RDEF|||Amethyst}} | |
− | {{NRing|Stat| | + | {{NRing|Stat|Damage Threshold}} || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20% |
{{NRing|Null}} | {{NRing|Null}} | ||
{{NRing|Body|L|4|TMachineGunSUp|L/T Machine Gun S Up|L/TマシンガンSアップ|Twin Machine Gun Stance Up | {{NRing|Body|L|4|TMachineGunSUp|L/T Machine Gun S Up|L/TマシンガンSアップ|Twin Machine Gun Stance Up | ||
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{{NRing|Head|{{NUI|UIClassBr}} Braver}} | {{NRing|Head|{{NUI|UIClassBr}} Braver}} | ||
{{NRing|Body|L|4|KatanaGearGuardR|L/Katana Gear Guard R|L/カタナギアガードR|Katana Gear Guard Release | {{NRing|Body|L|4|KatanaGearGuardR|L/Katana Gear Guard R|L/カタナギアガードR|Katana Gear Guard Release | ||
− | If the Gear Gauge is maxed, hold the Guard button for three seconds to forcefully activate Katana Gear | + | If the Gear Gauge is maxed, hold the Guard button for three seconds to forcefully activate Katana Gear.|2|RDEF|TDEF|||Sapphire|}} |
− | {{NRing|Stat|Gear | + | {{NRing|Stat|Gear Gain Rate}} || 10% || 20% || 30% || 40% || 50% || 60% || 70% || 80% || 90% || 100% || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 109% || 110% |
− | + | {{NRing|Stat|Gear Guard Release}} || colspan="20" | 3s | |
{{NRing|Null}} | {{NRing|Null}} | ||
{{NRing|Body|L|3|ShortCombat|L/Short Combat|L/ショートコンバット|Short Combat | {{NRing|Body|L|3|ShortCombat|L/Short Combat|L/ショートコンバット|Short Combat | ||
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===Utility Rings=== | ===Utility Rings=== | ||
{{NRing|Head|Movement}} | {{NRing|Head|Movement}} | ||
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{{NRing|Body|L|3|SlowDiveRoll|L/Slow Dive Roll|L/スローダイブロール|Slow Dive Roll | {{NRing|Body|L|3|SlowDiveRoll|L/Slow Dive Roll|L/スローダイブロール|Slow Dive Roll | ||
Slows down the animation of Dive Roll and increases its invulnerability.|3|RATK|RDEF|DEX||Garnet}} | Slows down the animation of Dive Roll and increases its invulnerability.|3|RATK|RDEF|DEX||Garnet}} | ||
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{{NRing|Body|L|3|ShortMirage|L/Short Mirage|L/ショートミラージュ|Short Mirage | {{NRing|Body|L|3|ShortMirage|L/Short Mirage|L/ショートミラージュ|Short Mirage | ||
Reduces the travel distance and animation of Mirage Escape.|2|TATK|TDEF|||Tourmaline}} | Reduces the travel distance and animation of Mirage Escape.|2|TATK|TDEF|||Tourmaline}} | ||
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{{NRing|Stat|N/A}} || colspan="20" | N/A | {{NRing|Stat|N/A}} || colspan="20" | N/A | ||
{{NRing|Null}} | {{NRing|Null}} | ||
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|} | |} | ||
{{NRing|Head|Other}} | {{NRing|Head|Other}} | ||
− | {{NRing|Body|L|5|PartyOfToughness|L/Party of Toughness|L/パーティーオブタフネス|Party of Toughness|4|SATK|RATK| | + | {{NRing|Body|L|5|PartyOfToughness|L/Party of Toughness|L/パーティーオブタフネス|Party of Toughness |
+ | Reduces damage taken based on the number of players in your Party.|4|SATK|RATK|TATK|DEX|Topaz}} | ||
{{NRing|Stat|Damage Received (Party of 2)}} || 99.00% || 98.90% || 98.80% || 98.70% || 98.60% || 98.50% || 98.40% || 98.30% || 98.20% || 98.10% || 98.00% || 97.90% || 97.80% || 97.70% || 97.60% || 97.50% || 97.40% || 97.30% || 97.20% || 97.00% | {{NRing|Stat|Damage Received (Party of 2)}} || 99.00% || 98.90% || 98.80% || 98.70% || 98.60% || 98.50% || 98.40% || 98.30% || 98.20% || 98.10% || 98.00% || 97.90% || 97.80% || 97.70% || 97.60% || 97.50% || 97.40% || 97.30% || 97.20% || 97.00% | ||
{{NRing|Stat|Damage Received (Party of 3)}} || 98.00% || 97.90% || 97.80% || 97.70% || 97.60% || 97.50% || 97.40% || 97.30% || 97.20% || 97.10% || 96.00% || 96.90% || 96.80% || 96.70% || 96.60% || 96.50% || 96.40% || 96.30% || 96.20% || 96.00% | {{NRing|Stat|Damage Received (Party of 3)}} || 98.00% || 97.90% || 97.80% || 97.70% || 97.60% || 97.50% || 97.40% || 97.30% || 97.20% || 97.10% || 96.00% || 96.90% || 96.80% || 96.70% || 96.60% || 96.50% || 96.40% || 96.30% || 96.20% || 96.00% | ||
{{NRing|Stat|Damage Received (Party of 4)}} || 97.00% || 96.90% || 96.80% || 96.70% || 96.60% || 96.50% || 96.40% || 96.30% || 96.20% || 96.10% || 95.00% || 95.90% || 95.80% || 95.70% || 95.60% || 95.50% || 95.40% || 95.30% || 95.20% || 95.00% | {{NRing|Stat|Damage Received (Party of 4)}} || 97.00% || 96.90% || 96.80% || 96.70% || 96.60% || 96.50% || 96.40% || 96.30% || 96.20% || 96.10% || 95.00% || 95.90% || 95.80% || 95.70% || 95.60% || 95.50% || 95.40% || 95.30% || 95.20% || 95.00% | ||
+ | |} | ||
+ | |} | ||
+ | |||
+ | ===Combined Skill Rings=== | ||
+ | {{NRing|Head|Combination}} | ||
+ | {{NRing|Body|L|3|JGCounter|L/JG Counter|L/JGカウンター|Just Guard Counter | ||
+ | Bestows the effects of "JG Sonic Arrow", "JG Rising Flag",<br>and "JG Heavenly Fall" at Lv. 20.|3|SATK|RATK|TATK||}} | ||
+ | {{NRing|Stat|N/A}} || colspan="20" | N/A | ||
+ | {{NRing|Null}} | ||
+ | {{NRing|Body|L|3|ChaseWSupport|L/Chase W Support|L/チェイスWサポート|Chase Wide Support | ||
+ | Bestows the effects of "DS Kamaitachi", "TD Air Chase",<br>and "Knuckle Chase" at Lv. 20.|3|SATK|RATK|TATK||}} | ||
+ | {{NRing|Stat|N/A}} || colspan="20" | N/A | ||
+ | {{NRing|Null}} | ||
+ | {{NRing|Body|L|3|TimeAndRoll|L/Time & Roll|L/タイムエンロール|Time & Roll | ||
+ | Bestows the effects of "High Time Keep" and "Front Dive Roll" at Lv. 20.|3|SATK|RATK|TATK||}} | ||
+ | {{NRing|Stat|N/A}} || colspan="20" | N/A | ||
+ | {{NRing|Null}} | ||
+ | {{NRing|Body|L|3|DefenseTech|L/Defense Tech|L/デフェンステック|Defense Tech | ||
+ | Bestows the effects of "Tech C Parrying" and "Short Mirage" at Lv. 20.|3|SATK|RATK|TATK||}} | ||
+ | {{NRing|Stat|N/A}} || colspan="20" | N/A | ||
+ | {{NRing|Null}} | ||
+ | {{NRing|Body|L|3|BravePower|L/Brave Power|L/ブレイブパワー|Brave Power | ||
+ | Bestows the effects of "Katana C Count Up" and "Bullet Bow Homing" at Lv. 20.|3|SATK|RATK|TATK||}} | ||
+ | {{NRing|Stat|N/A}} || colspan="20" | N/A | ||
+ | {{NRing|Null}} | ||
+ | {{NRing|Body|L|3|KickAndSnatch|L/Kick & Snatch|L/キックエンスナッチ|Kick & Snatch | ||
+ | Bestows the effects of "DB Snatch" and "JB Tech Arts SC" at Lv. 20.|3|SATK|RATK|TATK||}} | ||
+ | {{NRing|Stat|N/A}} || colspan="20" | N/A | ||
+ | |} | ||
+ | |} | ||
+ | |||
+ | ===Removed=== | ||
+ | The following Rings were removed from the game and replaced by Class Skills. | ||
+ | {{NRing|Head|Removed}} | ||
+ | {{NRing|Body|L|3|StepJump|L/Step Jump|L/ステップジャンプ|Step Jump | ||
+ | Press the Jump button right after a Step to reach running speed instantly. | ||
+ | <br><br>-October 8, 2018 Update-<br> Skill can be learned at Lv.10.|3|SATK|RATK|TATK||Garnet}} | ||
+ | {{NRing|Stat|N/A}} || colspan="20" | N/A | ||
+ | {{NRing|Null}} | ||
+ | {{NRing|Body|L|3|StepJACombo|L/Step JA Combo|L/ステップJAコンボ|Step Just Attack Combo | ||
+ | Step creates a Just Attack circle.|3|SATK|SDEF|DEX||Tanzanite}} | ||
+ | {{NRing|Stat|N/A}} || colspan="20" | N/A | ||
+ | {{NRing|Null}} | ||
+ | {{NRing|Body|L|3|AirReversal|L/Air Reversal|L/エアリバーサル|Air Reversal | ||
+ | Enables performing a Just Reversal while in midair. | ||
+ | <br><br>-October 8, 2018 Update-<br> Skill can be learned at Lv.30|2|SATK|DEX|||Garnet}} | ||
+ | {{NRing|Stat|N/A}} || colspan="20" | N/A | ||
+ | {{NRing|Null}} | ||
+ | {{NRing|Body|L|3|JReversalJACombo|L/J Reversal JA Combo|L/JリバーサルJAコンボ|Just Reversal Just Attack Combo | ||
+ | Just Reversal creates a Just Attack circle. | ||
+ | <br><br>-October 8, 2018 Update-<br> Skill can be learned at Lv.30|4|SDEF|RDEF|TDEF|DEX|Amber}} | ||
+ | {{NRing|Stat|N/A}} || colspan="20" | N/A | ||
|} | |} | ||
|} | |} | ||
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{{NRing|Body|R|3|AttackAdvance|R/Attack Advance|R/アタックアドバンス|Attack Advance | {{NRing|Body|R|3|AttackAdvance|R/Attack Advance|R/アタックアドバンス|Attack Advance | ||
Increases the damage of normal attacks.<br>'''No effect on Hero.'''|Br|||||Emerald}} | Increases the damage of normal attacks.<br>'''No effect on Hero.'''|Br|||||Emerald}} | ||
− | {{NRing|Stat|Power}} || | + | {{NRing|Stat|Power}} || 100.4% || 100.8% || 101.2% || 101.6% || 102% || 102.4% || 102.8% || 103.2% || 103.6% || 104% || 104.4% || 104.8% || 105.2% || 105.6% || 106% || 106.4% || 106.8% || 107.2% || 107.6% || 108% |
{{NRing|Null}} | {{NRing|Null}} | ||
{{NRing|Body|R|4|QuickMate|R/Quick Mate|R/クイックメイト|Quick Mate | {{NRing|Body|R|4|QuickMate|R/Quick Mate|R/クイックメイト|Quick Mate | ||
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|} | |} | ||
{{NRing|Head|Other}} | {{NRing|Head|Other}} | ||
− | {{NRing|Body|R|4|BoostSlayer|R/Boost Slayer|R/ブーストスレイヤー|Boost Slayer | + | {{NRing|Body|R|4|BoostSlayer|R/Boost Slayer|R/ブーストスレイヤー|Boost Slayer |
− | Increase damage dealt to Boosted enemies and reduce damage taken from them.|||||Opal}} | + | Increase damage dealt to Boosted enemies and reduce damage taken from them.||||||Opal}} |
{{NRing|Stat|Power}} || colspan="5" | 101% || colspan="5" | 102% || colspan="10" | 103% | {{NRing|Stat|Power}} || colspan="5" | 101% || colspan="5" | 102% || colspan="10" | 103% | ||
{{NRing|Stat|Damage Received}} || 99% || 98% || 97% || 96% || 95% || 94% || 93% || 92% || 91% || 90% || 89% || 88% || 87% || 86% || 85% || 84% || 83% || 82% || 81% || 80% | {{NRing|Stat|Damage Received}} || 99% || 98% || 97% || 96% || 95% || 94% || 93% || 92% || 91% || 90% || 89% || 88% || 87% || 86% || 85% || 84% || 83% || 82% || 81% || 80% | ||
− | {{NRing|Body|R|3|WeakHitPPGain|R/Weak Hit PP Gain|R/ウィークヒットPPゲイン|Weak Hit PP Gain | + | {{NRing|Null}} |
− | Increase active PP restoration when attacking a weak point.|||||Lapis Lazuli}} | + | {{NRing|Body|R|3|WeakHitPPGain|R/Weak Hit PP Gain|R/ウィークヒットPPゲイン|Weak Hit PP Gain |
+ | Increase active PP restoration when attacking a weak point.||||||Lapis Lazuli}} | ||
{{NRing|Stat|Active PP Recovery}} || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 109% || 110% || 111% || 112% || 113% || 114% || 115% || 116% || 117% || 118% || 119% || 120% | {{NRing|Stat|Active PP Recovery}} || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 109% || 110% || 111% || 112% || 113% || 114% || 115% || 116% || 117% || 118% || 119% || 120% | ||
+ | {{NRing|Null}} | ||
{{NRing|Body|R|3|FriendsProtection|R/Friends Protection|R/フレンズプロテクション|Friends Protection | {{NRing|Body|R|3|FriendsProtection|R/Friends Protection|R/フレンズプロテクション|Friends Protection | ||
A Ring of friendship between Itsuki, RINA, and friends.<br>Reduces damage taken.<br>'''Cannot be traded.'''||||||}} | A Ring of friendship between Itsuki, RINA, and friends.<br>Reduces damage taken.<br>'''Cannot be traded.'''||||||}} |
Revision as of 08:58, 20 December 2018
About Skill Rings
Skill Rings are equip items that augment the player's abilities in unique ways, much in the way of Skills do, hence the name. There are two types of Rings: Left Rings and Right Rings. Left Rings produce unique effects that allow players to manipulate their playstyle, while Right Rings typically emulate the effects of pre-existing Skills, with some exceptions.
To create a Skill Ring, you must acquire the requisite items by Mining them in Free Fields via the Gathering system. Once you have acquired the items, you may either take them to the Gathering console in the Campship or the Ring Shop in Franka's Cafe to create the Ring. Almost all Rings are also tradeable and may be purchased off the Player Shop.
Once you have a Skill Ring, you may equip it from the Armor Equip menu. You may equip one Left Ring and one Right Ring each. While they may typically only be changed via this menu, you may use chat commands to switch equipped Rings on the fly.
While a Skill Ring is being worn, 5% of any accrued EXP is added to the Ring. This increases an EXP gauge on the Ring, and when it reaches 100%, the Ring "levels up". Upon a successful level up, the Grind Cap of the Ring increases, enabling you to advance its Grind Level. To Grind a Ring, the Ring must be taken to Dudu or Monica, who will also request a set of Gathering Materials in addition to Grinders. Left Rings can also add +1 to an available stat to upgrade alongside the Grind Level. Grinding Rings typically has an 80% success rate with the exception of the R/Effort Symbol Ring. Many Rings will gain boosted effectiveness when Grinded.
The Grind Requirements for most Rings are as follows:
- 30,000 Meseta Per Attempt
- + 1 ~ 5: Grinders and Rocks
- + 6 ~ 10: Grinders, Gems, and Rocks
- + 11 ~ 20: Lambda Grinders, Grinders, Gems, and Rocks
L Rings
Class Rings
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Utility Rings
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Combined Skill Rings
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Removed
The following Rings were removed from the game and replaced by Class Skills.
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R Rings
Class Rings
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Utility Rings
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