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Difference between revisions of "Template:Potential level"

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(Add Eternal History (千古の史), Immortal Breath (不朽の息吹), Immortal Beat (不朽の鼓動), Immortal Retainer (千古の暦奏), Immortal Moment (不朽の刻奏))
Line 2,551: Line 2,551:
 
  |Eternal History=
 
  |Eternal History=
 
   {{#switch: {{{2}}}
 
   {{#switch: {{{2}}}
   | 1 = ヒット数に応じ威力上昇。最大時吹き飛ばし無効のバリア展開。攻撃しない時間が続くと効果消失。
+
   | 1 = Increase Power (?%) based on the number of hits. Generate a barrier when Power bonus is maxed. Barrier disappears if no targets are attacked in a certain period of time.
   | 2 = ヒット数に応じ威力上昇。最大時吹き飛ばし無効のバリア展開。攻撃しない時間が続くと効果消失。
+
   | 2 = Increase Power (?%) based on the number of hits. Generate a barrier when Power bonus is maxed. Barrier disappears if no targets are attacked in a certain period of time.
   | 3 = ヒット数に応じ威力上昇。最大時吹き飛ばし無効のバリア展開。攻撃しない時間が続くと効果消失。
+
   | 3 = Increase Power (?%) based on the number of hits. Generate a barrier when Power bonus is maxed. Barrier disappears if no targets are attacked in a certain period of time.
 
   }}
 
   }}
 
  |Immortal Breath=
 
  |Immortal Breath=
 
   {{#switch: {{{2}}}
 
   {{#switch: {{{2}}}
   | 1 = 「千古の史」の効果に加えヒット数に応じて被ダメージ軽減効果上昇。必要ヒット数が少なくバリア維持の時間が短い。
+
   | 1 = Bestow the effect of "Eternal History" and additionally increase Damage Resistance based on the number of hits. Hits required to max bonus is low, but Barrier duration is short.
   | 2 = 「千古の史」の効果に加えヒット数に応じて被ダメージ軽減効果上昇。必要ヒット数が少なくバリア維持の時間が短い。
+
   | 2 = Bestow the effect of "Eternal History" and additionally increase Damage Resistance based on the number of hits. Hits required to max bonus is low, but Barrier duration is short.
   | 3 = 「千古の史」の効果に加えヒット数に応じて被ダメージ軽減効果上昇。必要ヒット数が少なくバリア維持の時間が短い。
+
   | 3 = Bestow the effect of "Eternal History" and additionally increase Damage Resistance based on the number of hits. Hits required to max bonus is low, but Barrier duration is short.
 
   }}
 
   }}
 
  |Immortal Beat=
 
  |Immortal Beat=
 
   {{#switch: {{{2}}}
 
   {{#switch: {{{2}}}
   | 1 = 「千古の史」の効果に加えヒット数に応じて被ダメージ軽減効果上昇。必要ヒット数が多くバリア維持の時間が長い。
+
   | 1 = Bestow the effect of "Eternal History" and additionally increase Damage Resistance based on the number of hits. Hits required to max bonus is high, but Barrier duration is long.
   | 2 = 「千古の史」の効果に加えヒット数に応じて被ダメージ軽減効果上昇。必要ヒット数が多くバリア維持の時間が長い。
+
   | 2 = Bestow the effect of "Eternal History" and additionally increase Damage Resistance based on the number of hits. Hits required to max bonus is high, but Barrier duration is long.
   | 3 = 「千古の史」の効果に加えヒット数に応じて被ダメージ軽減効果上昇。必要ヒット数が多くバリア維持の時間が長い。
+
   | 3 = Bestow the effect of "Eternal History" and additionally increase Damage Resistance based on the number of hits. Hits required to max bonus is high, but Barrier duration is long.
 
   }}
 
   }}
 
  |Immortal Retainer=
 
  |Immortal Retainer=
 
   {{#switch: {{{2}}}
 
   {{#switch: {{{2}}}
   | 1 = ヒット数に応じ威力上昇。最大時吹き飛ばし無効のバリア展開。攻撃しない時間が続くと効果消失。
+
   | 1 = Increase Power (?%) based on the number of hits. Generate a barrier when Power bonus is maxed. Barrier disappears if no targets are attacked in a certain period of time.
   | 2 = ヒット数に応じ威力上昇。最大時吹き飛ばし無効のバリア展開。攻撃しない時間が続くと効果消失。
+
   | 2 = Increase Power (?%) based on the number of hits. Generate a barrier when Power bonus is maxed. Barrier disappears if no targets are attacked in a certain period of time.
   | 3 = ヒット数に応じ威力上昇。最大時吹き飛ばし無効のバリア展開。攻撃しない時間が続くと効果消失。
+
   | 3 = Increase Power (?%) based on the number of hits. Generate a barrier when Power bonus is maxed. Barrier disappears if no targets are attacked in a certain period of time.
 
   }}
 
   }}
 
  |Immortal Moment=
 
  |Immortal Moment=
 
   {{#switch: {{{2}}}
 
   {{#switch: {{{2}}}
   | 1 = 「千古の暦奏」の効果に加え、ヒット数に応じて被ダメージ軽減効果上昇。
+
   | 1 = Bestow the effect of "Immortal Retainer" and additionally increase Damage Resistance based on the number of hits.
   | 2 = 「千古の暦奏」の効果に加え、ヒット数に応じて被ダメージ軽減効果上昇。
+
   | 2 = Bestow the effect of "Immortal Retainer" and additionally increase Damage Resistance based on the number of hits.
   | 3 = 「千古の暦奏」の効果に加え、ヒット数に応じて被ダメージ軽減効果上昇。
+
   | 3 = Bestow the effect of "Immortal Retainer" and additionally increase Damage Resistance based on the number of hits.
 
   }}
 
   }}
 
<!--Hidden Potential-->
 
<!--Hidden Potential-->

Revision as of 21:33, 7 November 2018