Main Page
Difference between revisions of "Uransara"
Jump to navigation
Jump to search
(Created page with "{{Weapon |JapaneseName=ウラヌサラ |Rarity=14 |StatsRequirement=480 |StatsType=DEX |WeaponType=Wands |Classes=Techer |Potential=Circular Release |SpecialAbilityFactors=Abi...") |
LaconicLeaf (talk | contribs) |
||
Line 17: | Line 17: | ||
|WeaponDropInfo=* Trick or Treat 2018 (XH) | |WeaponDropInfo=* Trick or Treat 2018 (XH) | ||
|WeaponAdditionalInfo=* This weapon always drops with its Overgrind Limit at 35 and its Attribute set to 60. | |WeaponAdditionalInfo=* This weapon always drops with its Overgrind Limit at 35 and its Attribute set to 60. | ||
+ | * This weapon's Potential has the following effects: | ||
+ | ** Wand Gear damage increases based on the number of hits landed by Wand Gear explosions. The damage boost is signified by the number of node tips glowing on the Wand: | ||
+ | *** Lv. 1 - 1-2 hits (+10% damage) | ||
+ | *** Lv. 2 - 3-7 hits (+15% damage) | ||
+ | *** Lv. 3 - 8+ hits (+20% damage) | ||
+ | ** When a Technique is used to attack an enemy, the Wand Gear damage boost is lost, but Technique damage is increased for ~20 seconds. The Technique damage boost is equivalent to the level of Wand Gear charge on the weapon, and signified by the number of light orbs revolving the player: | ||
+ | *** Lv. 1 - 1 orb (+10% damage) | ||
+ | *** Lv. 2 - 2 orbs (+15% damage) | ||
+ | *** Lv. 3 - 3 orbs (+20% damage) | ||
+ | ** While the Technique damage boost is applied, Wand Gear damage cannot be boosted until the orb effect expires. | ||
+ | ** Damage from Zanverse does not activate the Technique damage boost effect. | ||
+ | |||
* Originally appeared in ''Phantasy Star Universe''. | * Originally appeared in ''Phantasy Star Universe''. | ||
}} | }} |
Revision as of 05:04, 22 October 2018
Drop Info
- Trick or Treat 2018 (XH)
Additional Info
- This weapon always drops with its Overgrind Limit at 35 and its Attribute set to 60.
- This weapon's Potential has the following effects:
- Wand Gear damage increases based on the number of hits landed by Wand Gear explosions. The damage boost is signified by the number of node tips glowing on the Wand:
- Lv. 1 - 1-2 hits (+10% damage)
- Lv. 2 - 3-7 hits (+15% damage)
- Lv. 3 - 8+ hits (+20% damage)
- When a Technique is used to attack an enemy, the Wand Gear damage boost is lost, but Technique damage is increased for ~20 seconds. The Technique damage boost is equivalent to the level of Wand Gear charge on the weapon, and signified by the number of light orbs revolving the player:
- Lv. 1 - 1 orb (+10% damage)
- Lv. 2 - 2 orbs (+15% damage)
- Lv. 3 - 3 orbs (+20% damage)
- While the Technique damage boost is applied, Wand Gear damage cannot be boosted until the orb effect expires.
- Damage from Zanverse does not activate the Technique damage boost effect.
- Wand Gear damage increases based on the number of hits landed by Wand Gear explosions. The damage boost is signified by the number of node tips glowing on the Wand:
- Originally appeared in Phantasy Star Universe.