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The Skill Board in Phantasy Star Nova replaces the class tree in PSO2. Unlike the class tree however, | The Skill Board in Phantasy Star Nova replaces the class tree in PSO2. Unlike the class tree however, | ||
you're restricted by a 4x4 grid. You will acquire new skills as you level up each class. | you're restricted by a 4x4 grid. You will acquire new skills as you level up each class. |
Revision as of 07:17, 23 August 2018
Skill Board
The Skill Board in Phantasy Star Nova replaces the class tree in PSO2. Unlike the class tree however, you're restricted by a 4x4 grid. You will acquire new skills as you level up each class. If you place certain skills together, you can unlock "combo effects" for extra power.
Hunter Skills
Name | Level Required | Effect |
---|---|---|
S-ATK Up I | 18 | Increases S-ATK by 25. |
S-ATK Up II | 28 | Increases S-ATK by 50. |
S-ATK Up III | 52 | Increases S-ATK by 100. |
S-ATK Up IV | 107 | Increases S-ATK by 150. |
S-ATK Up V | 190 | Increases S-ATK by 500. |
S-DEF Up I | 24 | Increases S-DEF by 25. |
S-DEF Up II | 40 | Increases S-DEF by 50. |
S-DEF Up III | 56 | Increases S-DEF by 100. |
S-DEF Up IV | 113 | Increases S-DEF by 150. |
S-DEF Up V | 185 | Increases S-DEF by 500. |
HP Up I | 20 | Increases HP by 100. |
HP Up II | 44 | Increases HP by 200. |
HP Up III | 60 | Increases HP by 300. |
HP Up IV | 120 | Increases HP by 400. |
HP Up V | 195 | Increases HP by 500. |
Element Weak Strike | 101 | Increases the weak attribute's damage dealt with Striking attacks by 60%. |
War Cry | 36 | Active ability. Attracts the attention of enemies. Lasts 30 seconds, 60 second cooldown. |
Just Guard | 8 | Nullifies damage when Guarding just before the attack hits. |
Fury Stance | 48 | Active ability. Increases Striking damage by 20%, Ranged by 10% and damage taken by 5%. Lasts 900 seconds, 60 second cooldown. Only 2 stances can be active at one time. |
Guard Stance | 32 | Active ability. Raises Striking Defense by 200 and reduces all damage by 20%. Lasts 900 seconds, 60 second cooldown. Only 2 stances can be active at one time. |
Armor Stance | 140 | Active ability. For a period of time, prevent knockback damage. Lasts 360 seconds, 420 second cooldown. Only 2 stances can be active at one time. |
Brave Stance | 64 | Active ability. Increases damage by 25% when attacking enemies from the front. Lasts 900 seconds, 60 second cooldown. Only 2 stances can be active at one time. |
Wise Stance | 68 | Active ability. Increases damage by 35% when attacking enemies from the rear. Lasts 900 seconds, 60 second cooldown. Only 2 stances can be active at one time. |
Iron Will | 76 | When HP is 10% or lower, 30% chance to survive with 1 HP when receiving damage that would incapacitate you. |
Steel Will | 180 | When HP is 10% or lower, 50% chance to survive with 1 HP when receiving damage that would incapacitate you. |
Flash Guard | 133 | 30% chance to nullify Striking and Ranged damage. |
Just Attack Bonus | 150 | Gain a 20% damage bonus upon performing a Just Attack. |
Automate Halfline | 175 | When HP is 50% or below, automatically use a mate item on yourself. |
Step | 72 | Step quickly in short distances. However, it can not be set at the same time with Mirage Escape and Dive Roll. |
Step Attack | 12 | Makes it possible to attack during Step. |
Guard | 80 | Defend against attacks from enemies. |
Weapon Equip: Sword | 84 | Allows the use of Swords. |
Weapon Equip: Partizan | 88 | Allows the use of Partizans. |
Weapon Equip: Double Saber | 92 | Allows the use of Double Sabers. |
Weapon Equip: Knuckles | 96 | Allows the use of Knuckles. |
Sway | 100 | Lets you perform the Sway motion with Knuckles. |
S-ATK Convert | 127 | Active ability. 75% of your R-ATK and T-ATK is converted into S-ATK. Lasts 360 seconds, 420 second cooldown. Only 2 stances can be active at one time. |
Sword Mastery | 170 | Decreases the damage spread of Swords, making their damage more consistent. |
Partizan Mastery | 160 | Decreases the damage spread of Partizans, making their damage more consistent. |
Double Saber Mastery | 155 | Decreases the damage spread of Double Sabers, making their damage more consistent. |
Knuckle Mastery | 165 | Decreases the damage spread of Knuckles, making their damage more consistent. |
BURST Mastery | 151 | Increases the probability of cross-Bursts. In addition, gain a 60% damage bonus. |
Striking Burst | 200 | Increases S-ATK by 40% and Gigantes Blast gauge gain for a limited time. Cannot be used simultaneously with Shooting Burst or Tech Burst. |
Ranger Skills
Name | Level Required | Effect |
---|---|---|
R-ATK Up I | 16 | Increases R-ATK by 25. |
R-ATK Up II | 40 | Increases R-ATK by 50. |
R-ATK Up III | 64 | Increases R-ATK by 100. |
R-ATK Up IV | 107 | Increases R-ATK by 150. |
R-ATK Up V | 190 | Increases R-ATK by 500. |
DEX Up I | 24 | Increases DEX by 10. |
DEX Up II | 48 | Increases DEX by 20. |
DEX Up III | 72 | Increases DEX by 30. |
DEX Up IV | 120 | Increases DEX by 40. |
DEX Up V | 180 | Increases DEX by 80. |
R-DEF Up I | 20 | Increases R-DEF by 25. |
R-DEF Up II | 44 | Increases R-DEF by 50. |
R-DEF Up III | 68 | Increases R-DEF by 100. |
R-DEF Up IV | 113 | Increases R-DEF by 150. |
R-DEF Up V | 185 | Increases R-DEF by 500. |
Element Weak Shoot | 101 | Increases the weak attribute's damage dealt with Striking attacks by 30%. |
Weak Hit Advance | 32 | Increases the damage dealt when shooting at the enemy's weak points by 50%. |
Standing Snipe | 8 | Boosts damage when firing while standing still by 20%. |
GP Save Magazine | 60 | Active ability. Reduces GP consumption for Ranged Gran Arts by 20% for a limited time. Lasts 30 seconds, 60 second cooldown. Only 2 actives can be active at one time. |
GP Save Magazine II | 175 | Active ability. GP consumption for Ranged Gran Arts is 0 for a limited time. Lasts 15 seconds, 180 second cooldown. Only 2 actives can be active at one time. |
GP Riot Shift | 140 | Active ability. GP recovery amount increases when hitting enemies, but natural GP recovery rate is set to 0. Lasts 420 seconds, 450 second cooldown. Only 2 actives can be active at one time. |
GP Sniper Shift | 150 | Active ability. Natural GP recovery rate is increased, but GP recovery amount when hitting enemies is set to 0. Lasts 360 seconds, 450 second cooldown. Only 2 actives can be active at one time. |
Pinhead Snipe | 28 | Increases shooting damage when continuously attacking the same part of the enemy by 20%. |
R-ATK Convert | 127 | Active ability. Converts 75% of your S-ATK and T-ATK into R-ATK. Lasts 360 seconds, 420 second cooldown. Only 2 stances can be active at one time. |
Stealth Shift | 133 | Active ability. Converts 75% of your S-ATK and T-ATK into R-ATK. Lasts 420 seconds, 180 second cooldown. Only 2 stances can be active at one time. |
Power Magazine | 56 | Active ability. Temporarily boosts R-ATK by 250. Lasts 30 seconds, 30 second cooldown. Only 2 stances can be active at one time. |
Power Magazine II | 195 | Active ability. Temporarily boosts your R-ATK by 4000. Lasts 60 seconds, 450 second cooldown. Only 2 stances can be active at one time. |
Dive Roll | 88 | Allows Dive Rolls to be used. However, it can not be set at the same time with Mirage Escape and Step. |
Attack GP Restorate | 84 | Increases the amount of GP restored by 10% when using normal attacks. |
Zero Range Advance | 12 | Boosts damage by 50% when shots hit at close range. |
Aerial Advance | 36 | Increases damage by 20% when attacks hit enemies in the air. |
Aerial Advance II | 170 | Increases damage by 100% when attacks hit enemies in the air. Normal Attacks GP recovery rate boosted by 100%. |
Weapon Equip: Assault Rifle | 96 | Allows the use of Assault Rifles. |
Weapon Equip: Twin Machinegun | 100 | Allows the use of Twin Machineguns. |
Stylish Roll | 92 | Allows Stylish Rolls to be used with Twin Machineguns only. |
Roll Up | 52 | Boosts damage against the enemy following a Stylish or Dive Roll by 10%. |
Roll JA Bonus | 80 | Boosts power by 15% to Just Attacks following a Stylish or Dive Roll. |
Killing Bonus | 76 | Recovers GP when enemies die within a certain range. |
Assault Rifle Mastery | 165 | Decreases the damage spread of Assault Rifles, making their damage more consistent. |
Twin Machinegun Mastery | 160 | Decreases the damage spread of Twin Machineguns, making their damage more consistent. |
Automate Deadline | 155 | When HP is 35% or below, automatically use a mate item on yourself. |
BURST Mastery | 151 | Increases the probability of cross-Bursts. In addition, gain a 60% damage bonus. |
Shooting Burst | 200 | Increases R-ATK by 40% and GP recovery rate for a limited time. Cannot be used simultaneously with Striking Burst or Tech Burst. |
Force Skills
Name | Level Required | Effect |
---|---|---|
T-ATK Up I | 8 | Increases T-ATK by 25. |
T-ATK Up II | 40 | Increases T-ATK by 50. |
T-ATK Up III | 80 | Increases T-ATK by 100. |
T-ATK Up IV | 130 | Increases T-ATK by 150. |
T-ATK Up V | 185 | Increases T-ATK by 500. |
Elemental Weak Hit | 12 | Increases damage dealt by 50% towards elemental weaknesses. |
Charge GP Revival | 52 | Recovers GP while charging Techs. |
Tech Advance | 44 | Boosts Technic damage by 20%. |
Flame Mastery | 16 | Increases the power of Fire techs by 10%. |
Ice Mastery | 20 | Increases the power of Ice techs by 10%. |
Thunder Mastery | 24 | Increases the power of Lightning techs by 10%. |
Dark Mastery | 28 | Increases the power of Dark techs by 10%. |
Light Mastery | 32 | Increases the power of Light techs by 10%. |
Wind Mastery | 36 | Increases the power of Wind techs by 10%. |
Fire Resist Down | 56 | Attacks lower the enemy's Fire resistance. |
Ice Resist Down | 60 | Attacks lower the enemy's Ice resistance. |
Lighting Resist Down | 64 | Attacks lower the enemy's Lightning resistance. |
Wind Resist Down | 68 | Attacks lower the enemy's Wind resistance. |
Light Resist Down | 72 | Attacks lower the enemy's Light resistance. |
Dark Resist Down | 76 | Attacks lower the enemy's Dark resistance. |
Mirage Escape | 88 | Allows Mirage Escape to be used. However, it can not be set at the same time with Dodge Roll and Step. |
Weapon Equip: Rod | 96 | Allows the use of Rods. |
Weapon Equip: Talis | 92 | Allows the use of Talises. |
Weapon Equip: Wand | 100 | Allows the use of Wands. |
Support Advance | 155 | Boosts the effect of Shifta and Deband as well as increasing attack and defense. |
HP Convert | 159 | Active ability. For a limited time, S-ATK and R-ATK are set to 0, but HP is increased by 3000. Only 2 stances can be active at one time. |
Technic Usage | 84 | Active ability. Grants Tech usage. Only 2 stances can be active at one time. |
T-ATK Convert | 140 | Active ability. Converts 75% of your S-ATK and R-ATK into T-ATK. Only 2 stances can be active at one time. |
Stun Advance | 48 | Boosts the effect of Stun. |
Gran Flare | 150 | Active ability. Increase T-ATK by 100% while lowering 10% of your HP for a limited time. Only 2 stances can be active at one time. |
Flame Weapon | 101 | Active ability. Adds Fire attribute to weapon and increases damage by 30% for a limited time. Only 2 stances can be active at one time. |
Ice Weapon | 105 | Active ability. Adds Ice attribute to weapon and increases damage by 30% for a limited time. Only 2 stances can be active at one time. |
Thunder Weapon | 109 | Active ability. Adds Lightning attribute to weapon and increases damage by 30% for a limited time. Only 2 stances can be active at one time. |
Dark Weapon | 116 | Active ability. Adds Dark attribute to weapon and increases damage by 30% for a limited time. Only 2 stances can be active at one time. |
Light Weapon | 120 | Active ability. Adds Light attribute to weapon and increases damage by 30% for a limited time. Only 2 stances can be active at one time. |
Wind Weapon | 113 | Active ability. Adds Wind attribute to weapon and increases damage by 30% for a limited time. Only 2 stances can be active at one time. |
Rod Mastery | 167 | Decreases the damage spread of Rods, making their damage more consistent. |
Talis Mastery | 171 | Decreases the damage spread of Talis, making their damage more consistent. |
Wand Mastery | 163 | Decreases the damage spread of Wands, making their damage more consistent. |
GP Save Tech | 178 | Active ability. GP consumption when using Techniques is set to 0 for a limited time. Only 2 stances can be active at one time. |
Invincible Field | 192 | Active ability. Both damage dealt and damage received is set to 0 for a limited time. Only 2 stances can be active at one time. |
BURST Mastery | 151 | Increases the probability of cross-Bursts. In addition, gain a 60% damage bonus. |
Tech Burst | 200 | Increases T-ATK by 40% and absorb HP when hitting enemies for a limited time. Cannot be used simultaneously with Striking Burst or Shooting Burst. |
Buster Skills
Name | Level Required | Effect |
---|---|---|
T-DEF Up I | 16 | Increases T-DEF by 25. |
T-DEF Up II | 60 | Increases T-DEF by 50. |
T-DEF Up III | 92 | Increases T-DEF by 100. |
T-DEF Up IV | 114 | Increases T-DEF by 150. |
T-DEF Up V | 185 | Increases T-DEF by 500. |
GP Up I | 10 | Increases your Max GP by 3. |
GP Up II | 56 | Increases your Max GP by 6. |
GP Up III | 88 | Increases your Max GP by 10. |
GP Up IV | 107 | Increases your Max GP by 15. |
GP Up V | 190 | Increases your Max GP by 30. |
GP Convert | 180 | Active ability. For a limited time, GP Recovery is boosted by 100% and Max HP reduced by 50%. Only 2 actives can be active at one time. |
GP Slayer | 72 | Raises S-ATK and R-ATK by 20% when GP is at 50% or lower. |
Territory Burst | 165 | Active ability. Increases the area of effect of support techs. Only 2 actives can be active at one time. |
GP Restorate | 170 | Increases GP recovery speed by 20%. |
GP Burst | 64 | Increases GP Consumption by 20% for a 50% boost in GA damage. |
Chase Advance | 68 | Deals 20% bonus damage to enemies under a status effect. |
Tech L Charge | 76 | Tech Damage boosted by 50% while doubling Tech charge time. |
Tech S Charge | 80 | Reduces charged casting times while lowering Tech damage by 20%. |
Just Reversal | 20 | Press the Jump button to quickly get back up when knocked down. |
Gigantes Blaster | 24 | Speeds up the Gigantes Blast Gauge. |
Pile Mastery | 100 | Increases the power of Piles. |
Halo Mastery | 96 | Increases the power of Halos. |
Anti-Bind | 36 | Decreases Bind susceptibility. |
Anti-Infection | 40 | Decreases Infection susceptibility. |
Anti-Blind | 44 | Decreases Blind susceptibility. |
Anti-Gran Poisoning | 48 | Decreases Gran Poison susceptibility. |
Weapon Equip: Piles | 2 | Allows the use of Piles. |
Halfline Slayer | 150 | When HP is 50% or lower, S-ATK, R-ATK and T-ATK are increased by 1000. |
Deadline Slayer | 200 | When HP is 25% or lower, S-ATK, R-ATK and T-ATK are increased by 5000. |
Average Stance | 52 | Active ability. Increases all damage by 15%. Only 2 actives can be active at one time. |
GP Restore Space | 155 | Create a field around yourself that recovers GP. |
Quick Weapon Switch Above | 28 | Quickly switches to the weapon palette slot above the currently equipped weapon. |
Quick Weapon Switch Below | 32 | Quickly switches to the weapon palette slot below the currently equipped weapon. |
High Speed Charge | 160 | Active ability. Charge time for Techniques is significantly decreased for a limited time. |
Infection Strike | 120 | Active ability. Increases damage by 30% and attacks inflict Infection on enemies for a limited time. Only 2 actives can be active at one time. |
Binding Strike | 127 | Active ability. Increases damage by 30% and attacks inflict Bind on enemies for a limited time. Only 2 actives can be active at one time. |
Blinding Strike | 134 | Active ability. Increases damage by 30% and attacks inflict Blind on enemies for a limited time. Only 2 actives can be active at one time. |
Gran Strike | 141 | Active ability. Increases damage by 30% and attacks inflict Gran Poisoning on enemies for a limited time. Only 2 actives can be active at one time. |
Chain Drive | 175 | Active ability. Reduces attack power and increases burst sustainability for a limited time. Only 2 actives can be active at one time. |
Tech Arts JA Bonus | 101 | Damage increases by 80% when Just Attacking with another GA or Technique. |
BURST Mastery | 151 | Increases the probability of cross-Bursts. In addition, gain a 60% damage bonus. |
Striking Burst | 199 | Increases S-ATK by 40% and Gigantes Blast gauge gain for a limited time. Cannot be used simultaneously with Shooting Burst or Tech Burst. |
Shooting Burst | 197 | Increases R-ATK by 40% and GP recovery rate for a limited time. Cannot be used simultaneously with Striking Burst or Tech Burst. |
Tech Burst | 195 | Increases T-ATK by 40% and absorb HP when hitting enemies for a limited time. Cannot be used simultaneously with Striking Burst or Shooting Burst. |