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==<span style="font-size:300%; color:orange;"><center>Comprehensive Bouncer Guide 2017</center></span>==
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[https://docs.google.com/document/d/1eFdIE3fB9OgPwWU4ocDO2o8TjDUr_gLkLNweV5vVMP8 Bouncer Guide]
[[File:Ryu-Vegas.png|center]]
 
 
 
==<span style="font-size:200%; color:orange;">Overview</span><br>==
 
You are here because you want to play Bouncer and you’re probably wondering to yourself, one of the following;
 
*How can I get the most fun out of this class?“
 
*”Why won’t Katori shut up about this class?”
 
*“What even is this class─
 
[[File:Ryu-BestClass.png|center]]<br>
 
Well… that aside. You’ve come to the right place. Let’s begin, shall we?
 
 
 
==<span style="font-size:200%; color:orange;">What is Bouncer?</span><br>==
 
  ''And no, Katori, you’re not allowed to answer that. You’ll scare them away.''
 
Through SEGA's ''''changes,'''' the difference of weapon roles in Bouncer's repertoire has changed since Episode 3! Bouncer is a class that boasts usage of S-ATK and T-ATK with access to technics to supplement its low amount of Photon Arts, all of which are scaled from S-ATK. With this in its arsenal, it has the second highest normal attack damage and all of its damage options boast gratuitous hitboxes as both a big strength and weakness.
 
[[File:Ryu-Katori.png|center]]
 
==<span style="font-size:200%; color:orange;">Skill Tree</span>==
 
[[File:BoSkillTree.png|link=|center]]
 
 
 
<span style="font-size:150%;"> <center>Bouncer's skill tree is by far one of the most convoluted creations SEGA has ever wrought on its player base, but here is how to pump your kicks and duel with your dual blades like a pro!</center></span>
 
 
 
==<span style="font-size:200%; color:orange;">The Essentials</span>==
 
[[File:Ryu-Explain.png|center]]
 
<span style="font-size:150%; color:teal;"><center><u>Must haves</u></center></span>
 
 
 
[[File:JetBootsGearIcon.png|link=]][[Bouncer#jbgear|Jet Boots Gear]]- What’s a weapon without its gear? Jet boots gear gives you access to a '''damage bonus of up to 15% for max gear''' across your Photon Arts and normal attacks. The most important part of this is that it appeases your most commonly used stance considering you can change your element on the fly by casting a technic of the corresponding element. This is the main way you’ll maintain gear.<br>
 
 
 
[[File:DualBladeGearIcon.png|link=]][[Bouncer#dbgear|Dual Blade Gear]]- What are Dual Blades without gear?! Wet noodles. Dual Blade Gear gives you access to a '''damage bonus up to 20% for max gear across your Photon Arts and normal attacks'''. The most important part is that now your '''gear can be expended to throw Photon Blades''', the most powerful tool Dual Blades have. '''Photon Blades are projectiles with slight homing that can be thrown only when you have gear''' even during movement with the Shift Action. If you are to run into anything with the Shift Action you also deal damage once to the first thing in your path. The power notation ramps ridiculously with the corresponding ring.<br>
 
 
 
[[File:JetBootsGearBoostIcon.png|link=]][[Bouncer#jbgearboost|Jet Boots Gear Boost]]- The faster you can gain gear the faster you can use it! There’s no reason not to have this handy. The '''increase in gear accumulation''' will keep your rotations clean and fast with the right tools.<br>
 
 
 
[[File:RareMasteryBouncerIcon.png|link=]][[Bouncer#rarebouncer|Rare Mastery Bouncer]]- This a primary bonus to get as it gives, as of the recent balance patch, gives a '''1.1x damage multiplier for free!'''<br>
 
 
 
[[File:OneMoreJumpIcon.png|link=]][[Bouncer#onemorejump|One More Jump]]- As long as there’s a target and you have gear you can jump infinitely. This is great for positioning when dealing with multiple targets during bossing, as if Jet Boots didn’t have enough ways to chase a weak point.<br>
 
 
 
[[File:JetBootsEscapeIcon.png|link=]][[Bouncer#jbescape|Jet Boots Escape]]- You don’t boss without a little utility to keep yourself alive and among them, '''invincibility during Photon Arts''' will make ballsy engages that might put you in harm's way a little easier to perform.
 

Latest revision as of 18:14, 30 May 2018