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| '''NOTICE'''<BR>This Page is Currently Being Redesigned. Stay Tuned!
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    | '''NOTICE'''<BR>This Page is Temporary.
|}
 
 
 
==About Skill Rings==
 
 
 
Skill Rings are equip items that augment the player's abilities in unique ways, much in the way of Skills do, hence the name. There are two types of Rings: Left Rings and Right Rings. Left Rings produce unique effects that allow players to manipulate their playstyle, while Right Rings typically emulate the effects of pre-existing Skills, with some exceptions.
 
 
 
To create a Skill Ring, you must acquire the requisite items by Mining them in Free Fields via the Gathering system. Once you have acquired the items, you may either take them to the Gathering console in the Campship or the Ring Shop in Franka's Cafe to create the Ring. Almost all Rings are also tradeable and may be purchased off the Player Shop.
 
 
 
Once you have a Skill Ring, you may equip it from the Armor Equip menu. You may equip one Left Ring and one Right Ring each. While they may typically only be changed via this menu, you may use chat commands to switch equipped Rings on the fly.
 
 
 
While a Skill Ring is being worn, 5% of any accrued EXP is added to the Ring. This increases an EXP gauge on the Ring, and when it reaches 100%, the Ring "levels up". Upon a successful level up, the Grind Cap of the Ring increases, enabling you to advance its Grind Level. To Grind a Ring, the Ring must be taken to Dudu or Monica, who will also request a set of Gathering Materials in addition to Grinders. Left Rings can also add +1 to an available stat to upgrade alongside the Grind Level. Grinding Rings typically has an 80% success rate with the exception of the R/Effort Symbol Ring. Many Rings will gain boosted effectiveness when Grinded.
 
 
 
The Grind process for most Rings is as follows:
 
* +1~+5: Grinders and Rocks are required.
 
* +6~+10: Grinders, Rocks, and a Gem is required.
 
* +11~+20: Lambda Grinders, Rocks, and a Gem is required.
 
* A flat 30,000 Meseta is also required as the Grind fee.
 
 
 
==Left Skill Rings==
 
 
 
Left rings are generally used to upgrade or modify existing abilities of classes or weapons. While there are no class restrictions, it is usually required to have a specific weapon or skill for the rings to actually do anything.
 
 
 
{| class="wikitable" style="white-space:nowrap"
 
|-
 
!
 
! colspan="1" | Name
 
! colspan="14" | Description
 
! colspan="2" | Properties
 
! colspan="4" | Materials
 
|- style="text-align:left; vertical-align:center"
 
| rowspan="3" style="text-align:center" | [[File:RingKatanaCCountUpIcon.png|128px|link=]]
 
| colspan="1" | L / Katana Combat Count Up
 
L/カタナCカウントアップ
 
| colspan="14" | SCHWING SCHWING SCHWING ''Guren and Endo Noises''
 
| colspan="2" | {{icons|S-ATK}} +1 ~ 20<BR>{{icons|DEX}} +1 ~ 20
 
| colspan="4" | [[File:BlankIcon.png|32px|link=]] [[Amduscia Rock]] x3
 
[[File:BlankIcon.png|32px|link=]] [[Sanctum Zircon]] x1
 
|-
 
! | Grind Value !! | 1 !! | 2 !! | 3 !! | 4 !! | 5 !! | 6 !! | 7 !! | 8 !! | 9 !! | 10 !! | 11 !! | 12 !! | 13 !! | 14 !! | 15 !! | 16 !! | 17 !! | 18 !! | 19 !! | 20
 
|- style="text-align:center"
 
| Count || 105% || 110% || 115% || 120% || 125% || 130% || 135% || 140% || 145% || 150% || 155% || 160% || 165% || 170% || 175% || 180% || 185% || 190% || 195% || 200%
 
|}
 
 
 
===L/JG Sonic Arrow===
 
{| class="wikitable"
 
|-
 
!
 
! colspan="4" | JP Name
 
! colspan="12" | Description
 
! colspan="4" | Materials
 
|-
 
| [[File:RingJGSonicArrowIcon.png|128px]]
 
| colspan="4" | L/JGソニックアロウ
 
| colspan="12" | [[Photon_Arts_List#sonicarrow|Sonic Arrow]] activates after a Just Guard when using Sword type weapons.
 
| colspan="4" | [[Naberius Rock]] x3<br>[[Ruins Amethyst]] x1
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| PP Consumed on use || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10 || 9 || 8 || 7 || 6 || 5 || 4 || 3 || 2 || 0
 
|- align="center"
 
| Power || 175% || 176% || 177% || 178% || 180% || 182% || 184% || 186% || 188% || 190% || 192% || 194% || 196% || 198% || 200% || 204% || 208% || 212% || 216% || 220%
 
|}
 
===L/JG Heavenly Fall===
 
{| class="wikitable"
 
|-
 
!
 
! colspan="4" | JP Name
 
! colspan="12" | Description
 
! colspan="4" | Materials
 
|-
 
| [[File:RingJGHeavenlyFallIcon.png|128px]]
 
| colspan="4" | L/JGヘブンリーF
 
| colspan="12" | [[Photon_Arts_List#heavenlyfall|Heavenly Fall]] activates after a Just Guard when using Wired Lance type weapons.
 
| colspan="4" | [[Vopar Rock]] x3<br>[[Coast Sapphire]] x1
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| PP Consumed on use || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10 || 9 || 8 || 7 || 6 || 5 || 4 || 3 || 2 || 0
 
|- align="center"
 
| Power || 175% || 176% || 177% || 178% || 180% || 182% || 184% || 186% || 188% || 190% || 192% || 194% || 196% || 198% || 200% || 204% || 208% || 212% || 216% || 220%
 
|}
 
===L/JG Rising Flag===
 
{| class="wikitable"
 
|-
 
!
 
! colspan="4" | JP Name
 
! colspan="12" | Description
 
! colspan="4" | Materials
 
|-
 
| [[File:RingJGRisingFlagIcon.png|128px]]
 
| colspan="4" |L/JGライジングF
 
| colspan="12" | [[Photon_Arts_List#risingflag|Rising Flag]] activates after a Just Guard when using Partizan type weapons.
 
| colspan="4" | [[Earth Rock]] x3<br>[[Tokyo Opal]] x1
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| PP Consumed on use || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10 || 9 || 8 || 7 || 6 || 5 || 4 || 3 || 2 || 0
 
|- align="center"
 
| Power || 175% || 176% || 177% || 178% || 180% || 182% || 184% || 186% || 188% || 190% || 192% || 194% || 196% || 198% || 200% || 204% || 208% || 212% || 216% || 220%
 
|}
 
===L/Hunter Gear Save===
 
{| class="wikitable"
 
|-
 
!
 
! colspan="4" | JP Name
 
! colspan="12" | Description
 
! colspan="4" | Materials
 
|-
 
| [[File:RingJGRisingFlagIcon.png|128px]]
 
| colspan="4" |L/ハンターギアセイブ
 
| colspan="12" | When [[Hunter#huntergearboost|Hunter Gear Boost]] is in effect, reduces the Gear consumption or drain values for Hunter Weapons
 
| colspan="4" |[[Naberius Rock]] x3<br>[[Forest Emerald]] x1
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| Gear Loss || 75% || 74% || 73% || 72% || 71% || 70% || 69% || 68% || 67% ||66% || 65% || 64% || 63% || 62% || 61% || 60% || 59% || 58% || 55% || 50%
 
|}
 
===L/DS Kamaitachi===
 
{| class="wikitable"
 
|-
 
!
 
! colspan="4" | JP Name
 
! colspan="12" | Description
 
! colspan="4" | Materials
 
|-
 
| [[File:RingDSKamaitachiIcon.png|128px]]
 
| colspan="4" | L/DSカマイタチ
 
| colspan="12" | Double Sabers have a chance to activate [[Fighter#dsgear|whirlwinds]] with no Gear cost when using specific PAs while using Double Saber type weapons. Stacks potency.
 
| colspan="4" | [[Earth Rock]] x3<br>[[Tokyo Opal]] x1
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| Proc Chance || 5% || 10% || 15% || 20% || 25% || 30% || 35% || 40% || 45% || 50% || 55% || 60% || 65% || 70% || 75% || 80% || 85% || 90% || 95% || 100%
 
|}
 
===L/TD Air Chase===
 
{| class="wikitable"
 
|-
 
! width="128px" |
 
! JP Name
 
! Description
 
! Materials
 
|-
 
| [[File:RingTDAirChaseIcon.png|128px]]
 
| L/TDエアチェイス
 
| Normal attacks and certain PAs in the air will pursue a locked-on enemy when using Twin Dagger type weapons.
 
| [[Naberius Rock]] x3<br>[[Forest Emerald]] x6<br>{{icons|Tool}} [[Lambda Grinder]] x15
 
|-
 
! Ring Level !! colspan="3" |1-20
 
|- align="center"
 
| No effect || colspan="3" |N/A
 
|}
 
===L/Knuckle Chase===
 
{| class="wikitable"
 
|-
 
! width="128px" |
 
! JP Name
 
! Description
 
! Materials
 
|-
 
| [[File:RingKnuckleChaseIcon.png|128px]] ||L/ナックルチェイス|| Normal attacks and certain PAs on the ground will pursue a locked-on enemy when using Knuckle type weapons.||[[Naberius Rock]] x3<br>[[Ruins Amethyst]] x6<br>{{icons|Tool}} [[Lambda Grinder]] x15
 
|-
 
! Ring Level !! colspan="3" |1-20
 
|- align="center"
 
| No effect || colspan="3" |N/A
 
|}
 
===L/Front S-Roll===
 
{| class="wikitable"
 
|-
 
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="12" | Description
 
! colspan="4" | Materials
 
|-
 
| [[File:RingFrontSRollIcon.png|128px]]
 
| colspan="4" | L/フロントSロール
 
| colspan="12" | Allows twin machine guns to perform Stylish Roll forwards. Damage increase is applied to shooting during a Forward S-Roll.
 
| colspan="4" | [[Naberius Rock]] x3<br>[[Forest Emerald]] x1
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| Damage increase || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
 
|}
 
===L/Katana Gear Guard R===
 
{| class="wikitable"
 
|-
 
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="12" | Description
 
! colspan="4" | Materials
 
|-
 
| [[File:RingKatanaGearGuardRIcon.png|128px]]
 
| colspan="4" | L/カタナギアガードR
 
| colspan="12" | Forcibly activates [[Braver#katanagear|Katana Gear]] when guarding for 3 seconds. Gear loss rate is increased if activated this way. Gear gain rate is massively reduced if activated this way.
 
| colspan="4" | [[Vopar Rock]] x3<br>[[Coast Sapphire]] x1
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| Gear loss rate || 290% || 280% || 270% || 260% || 240% || 220% || 200% || 180% || 160% || 150% || 150% || 150% || 150% || 150% || 150% || 150% || 150% || 150% || 150% || 150%
 
|- align="center"
 
| Gear gain rate || 0% || 0% || 0% || 0% || 0% || 0% || 0% || 0% || 0% || 0% || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10%
 
|}
 
===L/DB Snatch===
 
{| class="wikitable"
 
|-
 
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="12" | Description
 
! colspan="4" | Materials
 
|-
 
| [[File:RingDBSnatchIcon.png|128px]]
 
| colspan="4" | L/DBスナッチ
 
| colspan="12" | Appends striking damage when the player moves with the Dual Blade's Weapon Action.
 
| colspan="4" | [[Vopar Rock]] x3<br>[[Coast Sapphire]] x1
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| Power || 400% || 500% || 600% || 700% || 800% || 900% || 1000% || 1100% || 1200% || 1300% || 1350% || 1400% || 1450% || 1500% || 1550% || 1600% || 1650% || 1700% || 1750% || 1800%
 
|}
 
===L/Tech C Parrying===
 
{| class="wikitable"
 
|-
 
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="12" | Description
 
! colspan="4" | Materials
 
|-
 
| [[File:RingTechCParryingIcon.png|128px]]
 
| colspan="4" | L/テックCパリング
 
| colspan="12" | Just Guards can occur when you begin charging Technics with Tech weapons.
 
| colspan="4" | [[Naberius Rock]] x3<br>[[Forest Emerald]] x1
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| Duration || 0.03s || 0.06s || 0.09s || 0.12s || 0.15s || 0.18s || 0.21s || 0.24s || 0.27s || 0.30s || 0.33s || 0.36s || 0.39s || 0.42s || 0.45s || 0.48s || 0.51s || 0.54s || 0.57s || 0.60s
 
|}
 
===L/RR Field===
 
{| class="wikitable"
 
|-
 
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="12" | Description
 
! colspan="4" | Materials
 
|-
 
| [[File:RingRRFieldIcon.png|128px]]
 
| colspan="4" | L/RRフィールド
 
| colspan="12" | Reduces the Recast time for [[Techer#reverserfield|Reverser Field]].
 
| colspan="4" | [[Earth Rock]] x3<br>[[Tokyo Opal]] x1
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| Recast reduction || 70% || 69% || 68% || 67% || 66% || 65% || 64% || 63% || 62% || 61% || 60% || 59% || 58% || 57% || 56% || 55% || 54% || 53% || 52% || 50%
 
|}
 
===L/High Time Keep===
 
{| class="wikitable"
 
|-
 
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="12" | Description
 
! colspan="4" | Materials
 
|-
 
| [[File:RingHighTimeKeepIcon.png|128px]]
 
| colspan="4" | L/ハイタイムキープ
 
| colspan="12" | Has a one-time chance to preserve [[Gunner#hightime|High Time]] even if you get hit during [[Gunner#showtime|Showtime]].
 
| colspan="4" | [[Naberius Rock]] x3<br>[[Ruins Amethyst]] x1
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| Activation chance || 5% || 10% || 15% || 20% || 25% || 30% || 35% || 40% || 45% || 50% || 55% || 60% || 65% || 70% || 75% || 80% || 85% || 90% || 95% || 100%
 
|}
 
 
 
===L/Short Combat===
 
{| class="wikitable"
 
|-
 
! width="128px" |
 
! JP Name
 
! Description
 
! Materials
 
|-
 
| [[File:RingShortCombatIcon.png|128px]] || L/ショートコンバット || Stops normal attacks from pursuing the enemy when [[Braver#katanacombat|Katana Combat]] is activated. || [[Naberius Rock]] x3<br>[[Ruins Amethyst]] x6<br>{{icons|Tool}} [[Lambda Grinder]] x15
 
|-
 
! Ring Level !! colspan="3" |1-20
 
|- align="center"
 
| No effect || colspan="3" |N/A
 
|}
 
===L/Wide Area Heal===
 
{| class="wikitable"
 
|-
 
! width="128px" |
 
! JP Name
 
! Description
 
! Materials
 
|-
 
| [[File:RingWideAreaHealIcon.png|128px]] ||L/ワイドエリアヒール || Enlarges the area of effect of the AIS heal.||[[Lilipa Rock]] x3<br>[[Desert Topaz]] x1
 
|-
 
! Ring Level !! colspan="3" |1-20
 
|- align="center"
 
| Heal Area || colspan="3" |300%
 
|}
 
===L/Quick Blaster===
 
{| class="wikitable"
 
|-
 
! width="128px" |
 
! JP Name
 
! Description
 
! Materials
 
|-
 
| [[File:RingQuickBlasterIcon.png|128px]] || L/クイックブラスター || Sacrifices turning speed for firing speed for the AIS Photon Blaster. ||[[Lilipa Rock]] x3<br>[[Quarry Lapis Lazuli]] x1<br>
 
|-
 
! Ring Level !! colspan="3" |1-20
 
|- align="center"
 
| Firing Speed || colspan="3" |200%
 
|- align="center"
 
| Turning Speed || colspan="3" |-40%
 
|}
 
===L/Early Rise===
 
{| class="wikitable"
 
|-
 
! width="128px" |
 
! JP Name
 
! Description
 
! Materials
 
|-
 
| [[File:RingEarlyRiseIcon.png|128px]] ||L/アーリィライズ || Reduces respawn time for AIS in quests that are AIS only. || [[Lilipa Rock]] x3<br>[[Desert Topaz]] x1<br>
 
|-
 
! Ring Level !! colspan="3" |1-20
 
|- align="center"
 
| Respawn Time || colspan="3" |1 Second
 
|}
 
===L/Light Armor===
 
{| class="wikitable"
 
|-
 
! width="128px" |
 
! JP Name
 
! Description
 
! Materials
 
|-
 
| [[File:RingLightArmorIcon.png|128px]] ||L/ライトアーマー || Sacrifice defense in an AIS to lower PP cost of dodging. || [[Lilipa Rock]] x3<br>[[Desert Topaz]] x1
 
|-
 
! Ring Level !! colspan="3" |1-20
 
|- align="center"
 
| PP Use || colspan="3" |10
 
|- align="center"
 
| Damage taken || colspan="3" |110%
 
|}
 
===L/Bullet Bow Homing===
 
{| class="wikitable"
 
|-
 
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="12" | Description
 
! colspan="4" | Materials
 
|-
 
| [[File:RingBulletBowHomingIcon.png|128px]]
 
| colspan="4" | L/バレットボウホーミング
 
| colspan="12" | Adds a homing ability to charged normal attacks for Bullet Bows.
 
| colspan="4" | [[Vopar Rock]] x3<br>[[Facility Tourmaline]] x1
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| ??? || 30 || 35 || 40 || 45 || 50 || 55 || 60 || 65 || 70 || 75 || 80 || 85 || 90 || 95 || 100 || 110 || 120 || 130 || 140 || 150
 
|- align="center"
 
| Homing Time || 0.10s || 0.20s || 0.30s || 0.40s || 0.50s || 0.60s || 0.70s || 0.80s || 0.90s || colspan="11" align="center" |1.00s
 
|}
 
===L/JB Elemental Keep===
 
{| class="wikitable"
 
|-
 
! width="128px" |
 
! JP Name
 
! Description
 
! Materials
 
|-
 
| [[File:RingJBElementalKeepIcon.png|128px]] ||L/JBエレメンタルキープ|| Weapon Actions with Jet Boots while standing still will no longer reset the current element, but [[Bouncer#eleburst|Elemental Burst]] can no longer be used.||[[Earth Rock]] x3<br>[[Vegas Diamond]] x6<br>{{icons|Tool}} [[Lambda Grinder]] x15
 
|-
 
! Ring Level !! colspan="3" |1-20
 
|- align="center"
 
| No effect || colspan="3" |N/A
 
|}
 
===L/Standing Sign===
 
{| class="wikitable"
 
|-
 
! width="128px" |
 
! JP Name
 
! Description
 
! Materials
 
|-
 
| [[File:RingStandingSignIcon.png|128px]] ||L/スタンディングサイン|| Displays a visual effect when your character is standing still.||[[Vopar Rock]] x3<br>[[Facility Tourmaline]] x6 <br> {{icons|Tool}} [[Lambda Grinder]] x15
 
|-
 
! Ring Level !! colspan="3" |1-20
 
|- align="center"
 
| No effect || colspan="3" |N/A
 
|}
 
 
 
===L/A Launcher Mode===
 
{| class="wikitable"
 
|-
 
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="12" | Description
 
! colspan="4" | Materials
 
|-
 
| [[File:RingALauncherModeIcon.png|128px]]
 
| colspan="4" | L/Aランチャーモード
 
| colspan="12" | Makes the launcher's projectile for normal attacks follow a parabola curve, and increases the area of effect.
 
| colspan="4" | [[Earth Rock]] x3<br>[[Vegas Diamond]] x1
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| Power || 101% || 101% || 102% || 102% || 103% || 103% || 104% || 104% || 105% || 105% || 106% || 106% || 107% || 107% || 108% || 108% || 109% || 109% || 110% || 110%
 
|- align="center"
 
| Explosion range || 102.5% || 105% || 107.5% || 110% || 112.5% || 115% || 117.5% || 120% || 122.5% || 125% || 127.5% || 130% || 132.5% || 135% || 137.5% || 140% || 142.5% || 145% || 147.5% || 150%
 
|}
 
===L/Short Mirage===
 
{| class="wikitable"
 
|-
 
! width="128px" |
 
! JP Name
 
! Description
 
! Materials
 
|-
 
| [[File:RingShortMirageIcon.png|128px]] ||L/ショートミラージュ|| Shortens the duration of Mirage Escape.||[[Vopar Rock]] x3<br>[[Facility Tourmaline]] x6<br>{{icons|Tool}} [[Lambda Grinder]] x15
 
|-
 
! Ring Level !! colspan="3" |1-20
 
|- align="center"
 
| No effect || colspan="3" |N/A
 
|}
 
===L/Wand E Change===
 
{| class="wikitable"
 
|-
 
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="12" | Description
 
! colspan="4" | Materials
 
|-
 
| [[File:RingWandEChangeIcon.png|128px]]
 
| colspan="4" | L/ウォンドEチェンジ
 
| colspan="12" | Using charged techs while having a Wand type weapon equipped will change the Wand's element to that of the tech charged. Similarly to [[Bouncer#jbgear|Jet Boots Gear]], it will not work with [[Fire_Techniques#Shifta|Shifta]], [[Ice_Techniques#Deband|Deband]], [[Light_Techniques#Resta|Resta]] or [[Light_Techniques#Anti|Anti]], but '''will''' work with [[Lightning_Techniques#Zondeel|Zondeel]], [[Wind_Techniques#Zanverse|Zanverse]], and [[Dark_Techniques#Megiverse|Megiverse]].
 
| colspan="4" | [[Lillipa Rock]] x3<br>[[Quarry Lapis Lazuli]] x1
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| Effect || 80% || 81% || 82% || 83% || 84% || 85% || 86% || 87% || 88% || 89% || 90% || 91% || 92% || 93% || 94% || 95% || 96% || 97% || 98% || 100%
 
|}
 
===L/Mate Lovers===
 
{| class="wikitable"
 
|-
 
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="12" | Description
 
! colspan="4" | Materials
 
|-
 
| [[File:RingMateLoversIcon.png|128px]]
 
| colspan="4" | L/メイトラバーズ
 
| colspan="12" | Increases the HP recovery amount and usage speed of mate items ([[Monomate]], [[Dimate]] and [[Trimate]]).
 
| colspan="4" | [[Lillipa Rock]] x3<br>[[Desert Topaz]] x1
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| Recovery amount || 100% || 100% || 100% || 100% || 100% || 100% || 100% || 100% || 100% || 100% || 100% || 102% || 104% || 106% || 108% || 110% || 112% || 114% || 116% || 120%
 
|- align="center"
 
| Mate use speed || 110% || 115% || 120% || 125% || 130% || 135% || 140% || 145% || 150% || 155% || 160% || 160% || 160% || 160% || 160% || 160% || 160% || 160% || 160% || 160%
 
|}
 
===L/JB Tech Arts SC===
 
{| class="wikitable"
 
|-
 
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="12" | Description
 
! colspan="4" | Materials
 
|-
 
| [[File:RingJBTechArtsSCIcon.png|128px]]
 
| colspan="4" | L/JBテックアーツSC
 
| colspan="12" | Reduces charging times when you combo from a Jet Boots PA to a Technique.
 
| colspan="4" | [[Naberius Rock]] x3<br>[[Tundra Amber]] x1
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| Charge Time || 90% || 88% || 86% || 84% || 82% || 80% || 78% || 76% || 74% || 72% || 70% || 68% || 66% || 64% || 62% || 60% || 58% || 56% || 54% || 50%
 
|}
 
===L/Slow Dive Roll===
 
{| class="wikitable"
 
|-
 
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="12" | Description
 
! colspan="4" | Materials
 
|-
 
| [[File:RingSlowDiveRollIcon.png|128px]]
 
| colspan="4" | L/スローダイブロール
 
| colspan="12" | Extends the duration of Dive Roll by slowing down its speed.
 
| colspan="4" | [[Amduscia Rock]] x3<br>[[V.Caverns Garnet]] x1
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| Invincible Frames || 0.3s || 0.32s || 0.34s || 0.36s || 0.38s || 0.4s || 0.42s || 0.44s || 0.46s || 0.48s || 0.5s || 0.52s || 0.54s || 0.56s || 0.58s || 0.62s || 0.66s || 0.7s || 0.74s || 0.8s
 
|}
 
===L/L Non Weak Bonus===
 
{| class="wikitable"
 
|-
 
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="12" | Description
 
! colspan="4" | Materials
 
|-
 
| [[File:RingLNonWeakBonusIcon.png|128px]]
 
| colspan="4" | L/Lノンウィークボーナス
 
| colspan="12" | Makes the skill [[Ranger#weakhitadvance|Weak Hit Advance]] also apply to non-weak areas when using Launcher type weapons.
 
| colspan="4" | [[Naberius Rock]] x3<br>[[Tundra Amber]] x1
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| Power of Weak Hit Advance || 50% || 51% || 52% || 53% || 54% || 55% || 56% || 57% || 58% || 60% || 64% || 68% || 72% || 76% || 80% || 84% || 88% || 92% || 96% || 100%
 
|}
 
===L/Step Jump===
 
{| class="wikitable"
 
|-
 
! width="128px" |
 
! JP Name !! Description !! Materials
 
|-
 
| [[File:RingStepJumpIcon.png|128px]]
 
| L/ステップジャンプ
 
| Increases movement speed when you perform a jump during a Step action.
 
| [[Amduscia Rock]] x3<br>[[V. Caverns Garnet]] x6<br>{{icons|Tool}} [[Lambda Grinder]] x15
 
|-
 
! Ring Level !! colspan="3" |1-20
 
|- align="center"
 
| No effect || colspan="3" |N/A
 
|}
 
===L/J Reversal JA Combo===
 
{| class="wikitable"
 
|-
 
! width="128px" |
 
! JP Name !! Description !! Materials
 
|-
 
| [[File:RingJReversalJAComboIcon.png|128px]]
 
| L/JリバーサルJAコンボ
 
| Gives you the opportunity to perform a Just Attack after a Just Reversal.
 
| [[Naberius Rock]] x3<br>[[Tundra Amber]] x6<br>{{icons|Tool}} [[Lambda Grinder]] x15
 
|-
 
! Ring Level !! colspan="3" |1-20
 
|- align="center"
 
| No effect || colspan="3" |N/A
 
|}
 
===L/Air Reversal===
 
{| class="wikitable"
 
|-
 
! width="128px" |
 
! JP Name !! Description !! Materials
 
|-
 
| [[File:RingAirReversalIcon.png|128px]]
 
| L/エアリバーサル
 
| Enables the use of Just Reversal while still in the air.
 
| [[Amduscia Rock]] x3 <br> [[V. Caverns Garnet]] x6 <br> {{icons|Tool}} [[Lambda Grinder]] x15
 
|-
 
! Ring Level !! colspan="3" |1-20
 
|- align="center"
 
| No effect || colspan="3" |N/A
 
|}
 
===L/Slow Fi Action===
 
{| class="wikitable"
 
|-
 
! width="128px" |
 
! JP Name !! Description !! Materials
 
|-
 
| [[File:RingSlowFiActionIcon.png|128px]]
 
| L/スローFiアクション
 
| Slows down the weapon action of {{icons|Fighter}}Fighter weapons. 
 
| [[Harkotan Rock]] x3<br>[[Shironian Moonstone]] x6<br>{{icons|Tool}} [[Lambda Grinder]] x15
 
|-
 
! Ring Level !! colspan="3" |1-20
 
|- align="center"
 
| No effect || colspan="3" |N/A
 
|}
 
===L/PB Homing===
 
{| class="wikitable"
 
|-
 
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="12" | Description
 
! colspan="4" | Materials
 
|-
 
| [[File:RingPBHomingIcon.png|128px]]
 
| colspan="4" | L/PBホーミング
 
| colspan="12" | Modifies Photon Blades to home onto targets.
 
| colspan="4" | [[Lilipa Rock]] x3<br>[[Tunnels Peridot]] x1
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| Degree of Turn || 30 || 35 || 40 || 45 || 50 || 55 || 60 || 65 || 70 || 75 || 80 || 85 || 90 || 95 || 100 || 110 || 120 || 130 || 140 || 150
 
|- align="center"
 
| Turning Period || 2s || 2s || 2s || 2s || 2s || 3s || 3s || 3s || 3s || 3s || 3s || 4s || 4s || 4s || 4s || 5s || 5s || 5s || 5s || 5s
 
|- align="center"
 
| Photon Blade Power || 101% || 101% || 101% || 102% || 102% || 102% || 103% || 103% || 103% || 104% || 104% || 104% || 105% || 105% || 105% || 106% || 106% || 107% || 107% || 108%
 
|}
 
 
 
Notes:
 
 
 
*The ring modifies the Photon Blade animations; adding a "lag" time to the blades while it is mid-air before launching to the target
 
*The change in speed or feel of the Photon Blade is due to the change in animation. The ring doesn't change the Photon Blade Speed.
 
*The Turning Period is how long the Photon Blade can home onto the target. Taking more time than the Turning would make the Photon Blade travel in a straight line, ignoring the specified target.
 
 
 
===L/Peace Zondeel===
 
{| class="wikitable"
 
|-
 
! width="128px" |
 
! JP Name !! Description !! Materials
 
|-
 
| [[File:RingPeaceZondeelIcon.png|128px]]
 
| L/ピースゾンディール
 
| Prevents [[Lightning_Techniques#Zondeel|Zondeel]] from igniting when hit with other [[Lightning Techniques]]
 
| [[Harkotan Rock]] x3 <br> [[Shironian Moonstone]] x6 <br> {{icons|Tool}} [[Lambda Grinder]] x15
 
|-
 
! Ring Level !! colspan="3" |1-20
 
|- align="center"
 
| No effect || colspan="3" |N/A
 
|}
 
===L/Near Auto Target===
 
{| class="wikitable"
 
|-
 
! width="128px" |
 
! JP Name !! Description !! Materials
 
|-
 
| [[File:RingNearAutoTargetIcon.png|128px]]
 
| L/ニアオートターゲット
 
| Pets automatically attacks enemies in its vicinity.
 
| [[Lilipa Rock]] x3<br>[[Tunnels Peridot]] x6 <br> {{icons|Tool}} [[Lambda Grinder]] x15
 
|-
 
! Ring Level !! colspan="3" |1-20
 
|- align="center"
 
| No effect || colspan="3" |N/A
 
|}
 
===L/Jumping Dodge===
 
{| class="wikitable"
 
|-
 
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="12" | Description
 
! colspan="4" | Materials
 
|-
 
| [[File:RingJumpingDodgeIcon.png|128px]]
 
| colspan="4" align="center" | L/ジャンピングドッジ
 
| colspan="12" align="center" | Enables the use of the Jumping Dodge skill.
 
| colspan="4" | [[Harkotan Rock]] x3<br>[[Shironian Moonstone]] x1
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| Skill Cool-down || 100s || 95s || 90s || 85s || 80s || 75s || 70s || 65s || 60s || 55s || 50s || 45s || 40s || 35s || 30s || 25s || 20s || 15s || 10s || 5s
 
|}
 
===L/Katana C Count Up===
 
{| class="wikitable"
 
|-
 
!
 
! colspan="4" | JP Name
 
! colspan="12" | Description
 
! colspan="4" | Materials
 
|-
 
| [[File:RingKatanaCCountUpIcon.png|128px]]
 
| colspan="4" |L/カタナCカウントアップ
 
| colspan="12" |
 
| colspan="4" |[[Amduscia Rock]] x3<br>[[Sanctum Zircon]] x1
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| Count || 105% || 110% || 115% || 120% || 125% || 130% || 135% || 140% || 145% || 150% || 155% || 160% || 165% || 170% || 175% || 180% || 185% || 190% || 195% || 200%
 
|}
 
== Right Skill Rings ==
 
Right skill rings are generally used to emulate skills of classes. As such, these rings can't be equipped by the classes that possess the skills they emulate. For example, the [[Force#Photon_Flare|Photon Flare]] skill belongs to the {{icons|Force}} [[Force]] class, so Forces (both main and sub) can't equip the ''R/Photon Flare'' ring.
 
===R/Massive Hunter===
 
{| class="wikitable"
 
|-
 
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="10" | Description
 
! colspan="4" | Materials
 
! colspan="2" | Class Restriction
 
|-
 
| [[File:RingMassiveHunterIcon.png|128px]]
 
| colspan="4" | R/マッシブハンター
 
| colspan="10" | Decreases damage and prevents the character from being launched or blown-away.
 
| colspan="4" | [[Vopar Rock]] x3<br>[[Coast Sapphire]] x1
 
| colspan="2" | {{icons|Hunter}} [[Hunter]]
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| Duration || colspan="5" | 15s || 16s || 17s || 18s || 19s || colspan="6" | 20s || 21s || 22s || 23s || 24s || 25s
 
|- align="center"
 
| Recast || 120s || 118s || 116s || 114s || 112s || colspan="10" | 100s || 95s || 94s || 93s || 92s || 90s
 
|- align="center"
 
|Incoming damage || colspan="10" | 99% || 95% || 94% || 93% || 92% || 91% || colspan="5" | 90%
 
|}
 
===R/C Strike Striking===
 
{| class="wikitable"
 
|-
 
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="10" | Description
 
! colspan="4" | Materials
 
! colspan="2" | Class Restriction
 
|-
 
| [[File:RingCStrikeSIcon.png|128px]]
 
| colspan="4" | R/Cストライク打撃
 
| colspan="10" | Increases Striking Attacks' critical rate and critical damage.
 
| colspan="4" | [[Earth Rock]] x3<br>[[Tokyo Opal]] x1
 
| colspan="2" | {{icons|Fighter}} [[Fighter]]
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| Critical hit damage increase || colspan="5" | 0% || colspan="5" | 1% || colspan="9" | 2% || 3%
 
|- align="center"
 
| Critical chance increase || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
 
|}
 
===R/C Strike Ranged===
 
{| class="wikitable"
 
|-
 
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="10" | Description
 
! colspan="4" | Materials
 
! colspan="2" | Class Restriction
 
|-
 
| [[File:RingCStrikeRIcon.png|128px]]
 
| colspan="4" | R/Cストライク射撃
 
| colspan="10" | Increases ranged Attacks' critical rate and critical damage.
 
| colspan="4" | [[Vopar Rock]] x3<br>[[Coast Sapphire]] x1
 
| colspan="2" | {{icons|Fighter}} [[Fighter]]
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| Critical hit damage increase || colspan="5" | 0% || colspan="5" | 1% || colspan="9" | 2% || 3%
 
|- align="center"
 
| Critical chance increase || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
 
|}
 
===R/C Strike Tech===
 
{| class="wikitable"
 
|-
 
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="10" | Description
 
! colspan="4" | Materials
 
! colspan="2" | Class Restriction
 
|-
 
| [[File:RingCStrikeTIcon.png|128px]]
 
| colspan="4" | R/Cストライク法撃
 
| colspan="10" | Increases techs Attacks' critical rate and critical damage.
 
| colspan="4" | [[Naberius Rock]] x3<br>[[Ruins Amethyst]] x1
 
| colspan="2" | {{icons|Fighter}} [[Fighter]]
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| Critical hit damage increase || colspan="5" | 0% || colspan="5" | 1% || colspan="9" | 2% || 3%
 
|- align="center"
 
| Critical chance increase || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
 
|}
 
===R/Killing Bonus===
 
{| class="wikitable"
 
|-
 
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="10" | Description
 
! colspan="4" | Materials
 
! colspan="2" | Class Restriction
 
|-
 
| [[File:RingKillingBonusIcon.png|128px]]
 
| colspan="4" | R/キリングボーナス
 
| colspan="10" | Recovers PP when enemies die within close range.
 
| colspan="4" | [[Earth Rock]] x3<br>[[Tokyo Opal]] x1
 
| colspan="2" | {{icons|Ranger}} [[Ranger]]
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| PP gained || 1.00 || 1.20 || 1.40 || 1.60 || 1.80 || 2.00 || 2.20 || 2.40 || 2.60 || 2.80 || 3.00 || 3.20 || 3.40 || 3.60 || 3.80 || 4.00 || 4.20 || 4.40 || 4.60 || 5.00
 
|}
 
===R/P Keeper Striking===
 
{| class="wikitable"
 
|-
 
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="10" | Description
 
! colspan="4" | Materials
 
! colspan="2" | Class Restriction
 
|-
 
| [[File:RingPKeeperSIcon.png|128px]]
 
| colspan="4" | R/Pキーパー打撃
 
| colspan="10" | Increases striking attack damage when HP is above a certain value.
 
| colspan="4" | [[Naberius Rock]] x3<br>[[Ruins Amethyst]] x1
 
| colspan="2" | {{icons|Gunner}} [[Gunner]]
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| Damage increase || colspan="5" | 101% || colspan="5" | 102% || colspan="10" | 103%
 
|- align="center"
 
| HP activation || 100% || 99% || 98% || 97% || colspan="2" | 96% || 95% || 94% || 93% || colspan="2" | 92% || 90% || 88% || 86% || 84% || 82% || 80% || 78% || 76% || 75%
 
|}
 
 
 
===R/P Keeper Ranged===
 
{| class="wikitable"
 
|-
 
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="10" | Description
 
! colspan="4" | Materials
 
! colspan="2" | Class Restriction
 
|-
 
| [[File:RingPKeeperRIcon.png|128px]]
 
| colspan="4" | R/Pキーパー射撃
 
| colspan="10" | Increases Ranged Attack damage when HP is above a certain value.
 
| colspan="4" | [[Earth Rock]] x3<br>[[Tokyo Opal]] x1
 
| colspan="2" | {{icons|Gunner}} [[Gunner]]
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| Damage increase || colspan="5" | 101% || colspan="5" | 102% || colspan="10" | 103%
 
|- align="center"
 
| HP activation || 100% || 99% || 98% || 97% || colspan="2" | 96% || 95% || 94% || 93% || colspan="2" | 92% || 90% || 88% || 86% || 84% || 82% || 80% || 78% || 76% || 75%
 
|}
 
 
 
===R/P Keeper Tech===
 
{| class="wikitable"
 
|-
 
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="10" | Description
 
! colspan="4" | Materials
 
! colspan="2" | Class Restriction
 
|-
 
| [[File:RingPKeeperTIcon.png|128px]]
 
| colspan="4" | R/Pキーパー法撃
 
| colspan="10" | Increases Tech Attack damage when HP is above a certain value.
 
| colspan="4" | [[Naberius Rock]] x3<br>[[Forest Emerald]] x1
 
| colspan="2" | {{icons|Gunner}} [[Gunner]]
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| Damage increase || colspan="5" | 101% || colspan="5" | 102% || colspan="10" | 103%
 
|- align="center"
 
| HP activation || 100% || 99% || 98% || 97% || colspan="2" | 96% || 95% || 94% || 93% || colspan="2" | 92% || 90% || 88% || 86% || 84% || 82% || 80% || 78% || 76% || 75%
 
|}
 
 
 
===R/Photon Flare===
 
{| class="wikitable"
 
|-
 
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="10" | Description
 
! colspan="4" | Materials
 
! colspan="2" | Class Restriction
 
|-
 
| [[File:RingPhotonFlareIcon.png|128px]]
 
| colspan="4" | R/フォトンフレア
 
| colspan="10" | Temporarily increases T-ATK.
 
| colspan="4" | [[Vopar Rock]] x3<br>[[Coast Sapphire]] x1
 
| colspan="2" | {{icons|Force}} [[Force]]
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| T-ATK Boost || colspan="10" | 150 || 155 || 160 || 165 || 170 || 175 || 180 || 185 || 190 || 195 || 200
 
|-
 
| Recast || 100s || 95s || 90s || 85s || colspan="11" | 80s || 74s || 73s || 72s || 71s || 70s
 
|-
 
| Duration || colspan="5" | 20s || 21s || 22s || 23s || 24s || colspan="6" | 25s || 26s || 27s || 28s || 29s || 30s
 
|}
 
===R/PP Convert===
 
{| class="wikitable"
 
|-
 
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="10" | Description
 
! colspan="4" | Materials
 
! colspan="2" | Class Restriction
 
|-
 
| [[File:RingPPConvertIcon.png|128px]]
 
| colspan="4" | R/PPコンバート
 
| colspan="10" | Temporarily increases PP Auto-recovery while decreasing max HP.
 
| colspan="4" | [[Vopar Rock]] x3<br>[[Coast Sapphire]] x1
 
| colspan="2" | {{icons|Techer}} [[Techer]]
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| PP gain per sec|| colspan="10" | 1.00 || 1.10 || 1.20 || 1.30 || 1.40 || 1.50 || 1.60 || 1.70 || 1.80 || 1.90 || 2.00
 
|- align="center"
 
| Max HP|| colspan="10" | 75% || 74% || 73% || 72% || 71% || colspan="6" | 70%
 
|- align="center"
 
| Duration || colspan="5" | 10s || 11s || 12s || 13s || 14s || colspan="6" | 15s || 16s || 17s || 18s || 19s || 20s
 
|- align="center"
 
|Recast || 130s || 128s || 126s || 124s || 122s || 120s || colspan="9" | 120s || 118s || 116s || 114s || 112s || 110s
 
|}
 
===R/Attack Advance===
 
{| class="wikitable"
 
|-
 
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="10" | Description
 
! colspan="4" | Materials
 
! colspan="2" | Class Restriction
 
|-
 
| [[File:RingAttackAdvanceIcon.png|128px]]
 
| colspan="4" | R/アタックアドバンス
 
| colspan="10" | Increases normal attack power.
 
| colspan="4" | [[Naberius Rock]] x3<br>[[Forest Emerald]] x1
 
| colspan="2" | {{icons|Braver}} [[Braver]]
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| Auto-attack damage increase || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
 
|}
 
===R/EPPR Field===
 
{| class="wikitable"
 
|-
 
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="10" | Description
 
! colspan="4" | Materials
 
! colspan="2" | Class Restriction
 
|-
 
| [[File:RingEPPRFieldIcon.png|128px]]
 
| colspan="4" | R/EPPRフィールド
 
| colspan="10" | Creates a field that increases PP recovery when you attack with the enemy's elemental weakness.
 
| colspan="4" | [[Earth Rock]] x3<br>[[Tokyo Opal]] x1
 
| colspan="2" | {{icons|Bouncer}} [[Bouncer]]
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| PP gain per hit|| colspan="10" | 1.00 || 1.20 || 1.40 || 1.60 || 1.80 || 2.00 || 2.20 || 2.40 || 2.60 || 2.80 || 3.00
 
|- align="center"
 
| Duration || colspan="5" | 20s || 25s || 26s || 27s || 28s || 29s || colspan="5" | 30s || 35s || 36s || 37s || 38s || 40s
 
|-
 
| Recast || 120s || 118s || 116s || 114s || 112s || colspan="10" | 100s || 90s || 88s || 86s || 84s || 80s
 
|}
 
===R/Boost Slayer===
 
{| class="wikitable"
 
|-
 
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="10" | Description
 
! colspan="4" | Materials
 
! colspan="2" | Class Restriction
 
|-
 
| [[File:RingBoostSlayerIcon.png|128px]]
 
| colspan="4" | R/ブーストスレイヤー
 
| colspan="10" | Increases damage towards boosted enemies, and decreases damage from them.
 
| colspan="4" | [[Earth Rock]] x3
 
| colspan="2" | N/A
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| Damage increase || colspan="5" | 1% || colspan="5" | 2% || colspan="10" | 3%
 
|- align="center"
 
| Damage reduction || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
 
|}
 
===R/Burn Guard===
 
{| class="wikitable"
 
|-
 
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="10" | Description
 
! colspan="4" | Materials
 
! colspan="2" | Class Restriction
 
|-
 
| [[File:RingBurnGuardIcon.png|128px]]
 
| colspan="4" | R/バーンガード
 
| colspan="10" | Grants resistance to the Burn status ailment.
 
| colspan="4" | [[Naberius Rock]] x3<br>[[Pure Photon]] x15
 
| colspan="2" | N/A
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| Resist || 50% || 51% || 52% || 53% || 54% || 56% || 58% || 60% || 62% || 64% || 66% || 68% || 70% || 74% || 78% || 82% || 86% || 90% || 94% || 100%
 
|}
 
===R/Freeze Guard===
 
{| class="wikitable"
 
|-
 
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="10" | Description
 
! colspan="4" | Materials
 
! colspan="2" | Class Restriction!
 
|-
 
| [[File:RingFreezeGuardIcon.png|128px]]
 
| colspan="4" | R/フリーズガード
 
| colspan="10" | Grants resistance to the Freeze status ailment.
 
| colspan="4" | [[Vopar Rock]] x3<br>[[Pure Photon]] x15
 
| colspan="2" | N/A
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| Resist || 50% || 51% || 52% || 53% || 54% || 56% || 58% || 60% || 62% || 64% || 66% || 68% || 70% || 74% || 78% || 82% || 86% || 90% || 94% || 100%
 
|}
 
===R/J Reversal Cover===
 
{| class="wikitable"
 
|-
 
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="10" | Description
 
! colspan="4" | Materials
 
! colspan="2" | Class Restriction
 
|-
 
| [[File:RingJReversalCoverIcon.png|128px]]
 
| colspan="4" | R/ Jリバーサルカバー
 
| colspan="10" | Just Reversals recover a percentage of your max HP.
 
| colspan="4" | [[Earth Rock]] x3<br>[[Vegas Diamond]] x1
 
| colspan="2" | {{icons|Braver}} [[Braver]]
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| Recovery Amount || 5% || 5.5% || 6% || 6.5% || 7% || 7.5% || 8% || 8.5% || 9% || 9.5% || 10% || 10.5% || 11% || 11.5% || 12% || 12.5% || 13% || 13.5% || 14% || 15%
 
|}
 
===R/Heal Share===
 
{| class="wikitable"
 
|-
 
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="10" | Description
 
! colspan="4" | Materials
 
! colspan="2" | Class Restriction
 
|-
 
| [[File:RingHealShareIcon.png|128px]]
 
| colspan="4" | R/ ヒールシェア
 
| colspan="10" | A portion of your HP recovered heals characters nearby.
 
| colspan="4" | [[Earth Rock]] x3<br>[[Vegas Diamond]] x1
 
| colspan="2" | {{icons|Bouncer}} [[Bouncer]]
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| Heal rate || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
 
|}
 
===R/Adrenaline===
 
{| class="wikitable"
 
|-
 
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="10" | Description
 
! colspan="4" | Materials
 
! colspan="2" | Class Restriction
 
|-
 
| [[File:RingAdrenalineIcon.png|128px]]
 
| colspan="4" | R/ アドレナリン
 
| colspan="10" | Extends the duration of Shifta and Deband on yourself. ''Note: This does not increase the maximum duration, only the duration gained per tick''
 
| colspan="4" | [[Vopar Rock]] x3<br>[[Facility Tourmaline]] x1
 
| colspan="2" | {{icons|Fighter}} [[Fighter]]
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| Effect duration || +10s || +11s || +12s || +13s || +14s || +15s || +16s || +17s || +18s || +19s || +20s || +21s || +22s || +23s || +24s || +25s || +26s || +27s || +28s || +30s
 
|}
 
===R/Wide Support===
 
{| class="wikitable"
 
|-
 
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="10" | Description
 
! colspan="4" | Materials
 
! colspan="2" | Class Restriction
 
|-
 
| [[File:RingWideSupportIcon.png|128px]]
 
| colspan="4" | R/ワイドサポート
 
| colspan="10" | Increases the area of effect of Resta, Anti, Shifta, and Deband.
 
| colspan="4" | [[Naberius Rock]] x3<br>[[Tundra Amber]] x1
 
| colspan="2" | {{icons|Techer}} [[Techer]]
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| PP Cost || 120% || 119% || 118% || 117% || 116% || 115% || 114% || 113% || 112% || 111% || 110% || 109% || 108% || 107% || 106% || 105% || 104% || 103% || 102% || 100%
 
|}
 
===R/J Reversal PP Gain===
 
{| class="wikitable"
 
|-
 
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="10" | Description
 
! colspan="4" | Materials
 
! colspan="2" | Class Restriction
 
|-
 
| [[File:RingJReversalPPGainIcon.png|128px]]
 
| colspan="4" | R/JリバーサルPPゲイン
 
| colspan="10" | Restores PP when using a Just Reversal.
 
| colspan="4" | [[Amduscia Rock]] x3<br>[[V. Caverns Garnet]] x1
 
| colspan="2" | {{icons|Bouncer}} [[Bouncer]]
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| PP Recovery || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
 
|}
 
===R/Healing Guard===
 
{| class="wikitable"
 
|-
 
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="10" | Description
 
! colspan="4" | Materials
 
! colspan="2" | Class Restriction
 
|-
 
| [[File:RingHealingGuardIcon.png|128px]]
 
| colspan="4" | R/ヒーリングガード
 
| colspan="10" | Just Guards heals the player and all other players in close range.
 
| colspan="4" | [[Naberius Rock]] x3<br>[[Tundra Amber]] x1
 
| colspan="2" | {{icons|Hunter}} [[Hunter]]
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| HP Recovery || 1% || 1.2% || 1.4% || 1.6% || 1.8% || 2.2% || 2.4% || 2.6% || 2.8% || 3% || 3.2% || 3.4% || 3.6% || 3.8% || 4% || 4.2% || 4.4% || 4.6% || 4.8% || 5%
 
|}
 
===R/Tech Arts JA PP S===
 
{| class="wikitable"
 
|-
 
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="10" | Description
 
! colspan="4" | Materials
 
! colspan="2" | Class Restriction
 
|-
 
| [[File:RingTechArtsJAPPSIcon.png|128px]]
 
| colspan="4" | R/テックアーツJAPPS
 
| colspan="10" | Reduces the PP cost of Techs and Photon Arts when chaining together successive different PAs or Techniques via Just Attack.
 
| colspan="4" | [[Lilipa Rock]] x3<br>[[Sub Tunnels Peridot]] x1
 
| colspan="2" | {{icons|Fighter}} [[Fighter]]
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| PP Cost || 95% || colspan="3'" |94% || 93% || colspan="3" |92% || 91% || colspan="3" |90% || 89% || colspan="3" |88% || 87% || colspan="2" |86% || 85%
 
|}
 
===R/Effort Symbol===
 
 
 
'''Notes:'''
 
* An R/Effort Symbol Ring exists for every Class. They only vary aesthetically; they are otherwise identical in function.
 
* This Ring requires the Material '''[Class] Material''' from [[Solo Training: Bounds of Corruption]]. One copy of the {{icons|Ticket}} '''Ace of [Class]''' from [[Solo Training: Heaven and Hell]] is also required for the Grinding process.
 
* This Ring always has a 100% Grind Rate.
 
* The Grind pattern for R/Effort Symbol is as follows:
 
** +1~+10: Grinders
 
** +11~+19: Grinders and '''[Class] Material''' x 5
 
** +20: Grinders, '''[Class] Material''' x5, {{icons|Ticket}} '''Ace of [Class]''' x1
 
 
 
{| class="wikitable"
 
|-
 
! colspan="2" |
 
! colspan="4" | JP Name
 
! colspan="10" | Description
 
! colspan="4" | Materials
 
! colspan="2" | Class Restriction
 
|-
 
| [[File:RingEffortSymbolHuIcon.png|128px]]|| [[File:RingEffortSymbolFiIcon.png|128px]]
 
| colspan="4" rowspan="5" | R/エフォートシンボルHu<br>R/エフォートシンボルFi<br>R/エフォートシンボルRa<br>R/エフォートシンボルGu<br>R/エフォートシンボルFo<br>R/エフォートシンボルTe<br>R/エフォートシンボルBr<br>R/エフォートシンボルBo<br>R/エフォートシンボルSu
 
| colspan="10" rowspan="5" | Raises damage and crit rate, and reduces damage received. Also produces a unique visual effect depicting the ring's class on the character's right wrist when worn.
 
| colspan="4" rowspan="5" | [[Hu Material]] x5<br>[[Fi Material]] x5<br>[[Ra Material]] x5<br>[[Gu Material]] x5<br>[[Fo Material]] x5<br>[[Te Material]] x5<br>[[Br Material]] x5<br>[[Bo Material]] x5<br>[[Su Material]] x5<br>{{icons|Ticket}} [[Ace of Hunter]] x1<br>{{icons|Ticket}} [[Ace of Fighter]] x1<br>{{icons|Ticket}} [[Ace of Ranger]] x1<br>{{icons|Ticket}} [[Ace of Gunner]] x1<br>{{icons|Ticket}} [[Ace of Force]] x1<br>{{icons|Ticket}} [[Ace of Techer]] x1<br>{{icons|Ticket}} [[Ace of Braver]] x1<br>{{icons|Ticket}} [[Ace of Bouncer]] x1<br>{{icons|Ticket}} [[Ace of Summoner]] x1
 
| colspan="2" rowspan="5" | N/A
 
|-
 
| [[File:RingEffortSymbolRaIcon.png|128px]]|| [[File:RingEffortSymbolGuIcon.png|128px]]
 
|-
 
| [[File:RingEffortSymbolFoIcon.png|128px]]|| [[File:RingEffortSymbolTeIcon.png|128px]]
 
|-
 
| [[File:RingEffortSymbolBrIcon.png|128px]]|| [[File:RingEffortSymbolBoIcon.png|128px]]
 
|-
 
| [[File:RingEffortSymbolSuIcon.png|128px]]
 
|-
 
! colspan="2" |Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| colspan="2" |Damage increase|| colspan="3" | 100.1%|| colspan="2" |100.2%|| colspan="2" |100.3%|| colspan="2" |100.4%|| colspan="2" |100.5%|| colspan="2" |100.6%|| colspan="2" |100.7%|| colspan="2" |100.8%|| colspan="2" |100.9%||101%
 
|- align="center"
 
| colspan="2" |Critical chance increase|| 0.5% || 1% || 1.5% || 2% || 2.5% || 3% || 3.5% || 4% || 4.5% || 5% || 5.5% || 6% || 6.5% || 7% || 7.5% || 8% || 8.5% || 9% || 9.5% || 10%
 
|- align="center"
 
| colspan="2" |Damage received|| colspan="10" |99%|| colspan="5" |98%|| colspan="5" |97%
 
 
|}
 
|}

Latest revision as of 05:40, 18 August 2017

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