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Difference between revisions of "Template:Potential level"

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m (Text replacement - "Infinite Bullets" to "Eternal Bullet")
m (added numbers to some pots, fixed the heal % on the akatsuki potential)
Line 2,019: Line 2,019:
 
  | Perennial Conqueror=
 
  | Perennial Conqueror=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
     | 1 = Increase Power by ?% and decrease incoming damage by ?% in the [[Emergency Quest]]: [[Eternal Darkness]].
+
     | 1 = Increase Power by ?% and decrease incoming damage by ?% in the Emergency Quest: Eternal Darkness.
     | 2 = Increase Power by ?% and decrease incoming damage by ?% in the [[Emergency Quest]]: [[Eternal Darkness]].
+
     | 2 = Increase Power by ?% and decrease incoming damage by ?% in the Emergency Quest: Eternal Darkness.
     | 3 = Increase Power by 20% and decrease incoming damage by 40% in the [[Emergency Quest]]: [[Eternal Darkness]].
+
     | 3 = Increase Power by 20% and decrease incoming damage by 40% in the Emergency Quest: Eternal Darkness.
 
     }}
 
     }}
 
  | 吸気光弾=
 
  | 吸気光弾=
Line 2,116: Line 2,116:
 
| Monsoon Machinegun =
 
| Monsoon Machinegun =
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
     | 1 = On Chain Trigger activation, recover ? PP, becomes invulnerable for ? s, and increase Power by ?.
+
     | 1 = On Chain Trigger activation, recover 100 PP, becomes invulnerable for 5 seconds, and increase Power by 10% for 60 seconds.
     | 2 = On Chain Trigger activation, recover ? PP, becomes invulnerable for ? s, and increase Power by ?.
+
     | 2 = On Chain Trigger activation, recover 100 PP, becomes invulnerable for 5 seconds, and increase Power by 11% for 60 seconds.
     | 3 = On Chain Trigger activation, recover ? PP, becomes invulnerable for ? s, and increase Power by ?.
+
     | 3 = On Chain Trigger activation, recover 100 PP, becomes invulnerable for 5 seconds, and increase Power by 12% for 60 seconds.
 
     }}
 
     }}
 
| Natural Release =
 
| Natural Release =
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
     | 1 = Changes form with a Just Guard: 0.5% HP Recovery every 10 sec, fills Gear when , and resist Knockback (Sealed Form); Power increased and PP Consumption decreased by ?%. (Unsealed Form)
+
     | 1 = Changes form with a Just Guard: 5% HP Recovery every 10 sec, fills Gear over time (70 seconds to max), and immunity to flinch (Sealed Form); Power increased and PP Consumption decreased by ?%. (Unsealed Form); returns to Sealed form if gear runs out.
     | 2 = Changes form with a Just Guard: 0.7% HP Recovery every 10 sec, fills Gear over time, and resist Knockback (Sealed Form); Power increased and PP Consumption decreased by ?%. (Unsealed Form)
+
     | 2 = Changes form with a Just Guard: 7% HP Recovery every 10 sec, fills Gear over time (70 seconds to max), and immunity to flinch (Sealed Form); Power increased and PP Consumption decreased by ?%. (Unsealed Form); returns to Sealed form if gear runs out.
     | 3 = Changes form with a Just Guard: 0.1% HP Recovery every 10 sec, fills Gear over time, and resist Knockback (Sealed Form); Power increased and PP Consumption decreased by 10%. (Unsealed Form)
+
     | 3 = Changes form with a Just Guard: 10% HP Recovery every 10 sec, fills Gear over time (70 seconds to max), and immunity to flinch (Sealed Form); Power increased and PP Consumption decreased by 10%. (Unsealed Form); returns to Sealed form if gear runs out.
 
     }}
 
     }}
 
| Thundering Blades =
 
| Thundering Blades =
Line 2,528: Line 2,528:
 
| Tempering Trainer =
 
| Tempering Trainer =
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
     | 1 = Increase Power and reduces PP Consumption based on the number of Special Abilities attached. (?% Power, ?% PP Reduc. / Ability)
+
     | 1 = Increase Power and reduces PP Consumption based on the number of Special Abilities attached. (?% Power and ?% PP cost reduction per Ability)
     | 2 = Increase Power and reduces PP Consumption based on the number of Special Abilities attached. (?% Power, ?% PP Reduc. / Ability)
+
     | 2 = Increase Power and reduces PP Consumption based on the number of Special Abilities attached. (?% Power and ?% PP cost reduction per Ability)
     | 3 = Increase Power and reduces PP Consumption based on the number of Special Abilities attached. (?% Power, ?% PP Reduc. / Ability)
+
     | 3 = Increase Power and reduces PP Consumption based on the number of Special Abilities attached. (1.625% Power and 2.5% PP cost reduction per Ability)
 
     | special = true
 
     | special = true
 
     }}
 
     }}

Revision as of 15:47, 6 July 2017