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Difference between revisions of "Template:Potential level"
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m (Text replacement - "Infinite Bullets" to "Eternal Bullet") |
m (added numbers to some pots, fixed the heal % on the akatsuki potential) |
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Line 2,019: | Line 2,019: | ||
| Perennial Conqueror= | | Perennial Conqueror= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = Increase Power by ?% and decrease incoming damage by ?% in the | + | | 1 = Increase Power by ?% and decrease incoming damage by ?% in the Emergency Quest: Eternal Darkness. |
− | | 2 = Increase Power by ?% and decrease incoming damage by ?% in the | + | | 2 = Increase Power by ?% and decrease incoming damage by ?% in the Emergency Quest: Eternal Darkness. |
− | | 3 = Increase Power by 20% and decrease incoming damage by 40% in the | + | | 3 = Increase Power by 20% and decrease incoming damage by 40% in the Emergency Quest: Eternal Darkness. |
}} | }} | ||
| 吸気光弾= | | 吸気光弾= | ||
Line 2,116: | Line 2,116: | ||
| Monsoon Machinegun = | | Monsoon Machinegun = | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = On Chain Trigger activation, recover | + | | 1 = On Chain Trigger activation, recover 100 PP, becomes invulnerable for 5 seconds, and increase Power by 10% for 60 seconds. |
− | | 2 = On Chain Trigger activation, recover | + | | 2 = On Chain Trigger activation, recover 100 PP, becomes invulnerable for 5 seconds, and increase Power by 11% for 60 seconds. |
− | | 3 = On Chain Trigger activation, recover | + | | 3 = On Chain Trigger activation, recover 100 PP, becomes invulnerable for 5 seconds, and increase Power by 12% for 60 seconds. |
}} | }} | ||
| Natural Release = | | Natural Release = | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = Changes form with a Just Guard: | + | | 1 = Changes form with a Just Guard: 5% HP Recovery every 10 sec, fills Gear over time (70 seconds to max), and immunity to flinch (Sealed Form); Power increased and PP Consumption decreased by ?%. (Unsealed Form); returns to Sealed form if gear runs out. |
− | | 2 = Changes form with a Just Guard: | + | | 2 = Changes form with a Just Guard: 7% HP Recovery every 10 sec, fills Gear over time (70 seconds to max), and immunity to flinch (Sealed Form); Power increased and PP Consumption decreased by ?%. (Unsealed Form); returns to Sealed form if gear runs out. |
− | | 3 = Changes form with a Just Guard: | + | | 3 = Changes form with a Just Guard: 10% HP Recovery every 10 sec, fills Gear over time (70 seconds to max), and immunity to flinch (Sealed Form); Power increased and PP Consumption decreased by 10%. (Unsealed Form); returns to Sealed form if gear runs out. |
}} | }} | ||
| Thundering Blades = | | Thundering Blades = | ||
Line 2,528: | Line 2,528: | ||
| Tempering Trainer = | | Tempering Trainer = | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = Increase Power and reduces PP Consumption based on the number of Special Abilities attached. (?% Power | + | | 1 = Increase Power and reduces PP Consumption based on the number of Special Abilities attached. (?% Power and ?% PP cost reduction per Ability) |
− | | 2 = Increase Power and reduces PP Consumption based on the number of Special Abilities attached. (?% Power | + | | 2 = Increase Power and reduces PP Consumption based on the number of Special Abilities attached. (?% Power and ?% PP cost reduction per Ability) |
− | | 3 = Increase Power and reduces PP Consumption based on the number of Special Abilities attached. ( | + | | 3 = Increase Power and reduces PP Consumption based on the number of Special Abilities attached. (1.625% Power and 2.5% PP cost reduction per Ability) |
| special = true | | special = true | ||
}} | }} |
Revision as of 15:47, 6 July 2017