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Difference between revisions of "Template:Potential level"

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     | 2 = Increases power by 10% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Ice.
 
     | 2 = Increases power by 10% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Ice.
 
     | 3 = Increases power by 14% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Ice.
 
     | 3 = Increases power by 14% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Ice.
}}
+
    }}
 
| Attribute Tracking - Dark=
 
| Attribute Tracking - Dark=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
Line 2,171: Line 2,171:
 
     | 2 = Increases power by 10% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Dark.
 
     | 2 = Increases power by 10% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Dark.
 
     | 3 = Increases power by 14% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Dark.
 
     | 3 = Increases power by 14% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Dark.
}}
+
    }}
 +
| Attribute Tracking - Fire=
 +
    {{#switch: {{{2}}}
 +
    | 1 = Increases power by 7% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Fire.
 +
    | 2 = Increases power by 10% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Fire.
 +
    | 3 = Increases power by 14% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Fire.
 +
    }}
 +
| Attribute Tracking - Fire/Wind=
 +
    {{#switch: {{{2}}}
 +
    | 1 = Increases power by 7% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Wind.
 +
    | 2 = Increases power by 10% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Wind.
 +
    | 3 = Increases power by 14% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Wind.
 +
    }}
 
| Blessed Season=
 
| Blessed Season=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
Line 2,286: Line 2,298:
 
     | weaponoid = true
 
     | weaponoid = true
 
     }}
 
     }}
 +
| 錬磨天恵・光翼=
 +
    {{#switch: {{{2}}}
 +
    | 1 = 10% Damage boost, 5% reduction to incoming damage, and 10% pp use reduction.
 +
    | 2 = 10% Damage boost and Automatic PP Recovery, 5% reduction to incoming damage, and 10% pp use reduction.
 +
    | 3 = 10% Damage boost, Automatic PP Recovery, and Attack PP Recovery, 5% reduction to incoming damage, and 10% pp use reduction.
 +
    }}
 +
  
 
  | #default = This potential hasn't been defined. It can be defined here: [http://pso2.arks-visiphone.com/index.php?title=Potential_level&action=edit]
 
  | #default = This potential hasn't been defined. It can be defined here: [http://pso2.arks-visiphone.com/index.php?title=Potential_level&action=edit]

Revision as of 06:48, 8 February 2017