Skill Rings

From Arks-Visiphone
Jump to: navigation, search
Visiphone01.png NOTICE
This Page is Currently Being Redesigned. Stay Tuned!

About Skill Rings

Skill Rings are equip items that augment the player's abilities in unique ways, much in the way of Skills do, hence the name. There are two types of Rings: Left Rings and Right Rings. Left Rings produce unique effects that allow players to manipulate their playstyle, while Right Rings typically emulate the effects of pre-existing Skills, with some exceptions.

To create a Skill Ring, you must acquire the requisite items by Mining them in Free Fields via the Gathering system. Once you have acquired the items, you may either take them to the Gathering console in the Campship or the Ring Shop in Franka's Cafe to create the Ring. Almost all Rings are also tradeable and may be purchased off the Player Shop.

Once you have a Skill Ring, you may equip it from the Armor Equip menu. You may equip one Left Ring and one Right Ring each. While they may typically only be changed via this menu, you may use chat commands to switch equipped Rings on the fly.

While a Skill Ring is being worn, 5% of any accrued EXP is added to the Ring. This increases an EXP gauge on the Ring, and when it reaches 100%, the Ring "levels up". Upon a successful level up, the Grind Cap of the Ring increases, enabling you to advance its Grind Level. To Grind a Ring, the Ring must be taken to Dudu or Monica, who will also request a set of Gathering Materials in addition to Grinders. Left Rings can also add +1 to an available stat to upgrade alongside the Grind Level. Grinding Rings typically has an 80% success rate with the exception of the R/Effort Symbol Ring. Many Rings will gain boosted effectiveness when Grinded.

The Grind process for most Rings is as follows:

  • +1~+5: Grinders and Rocks are required.
  • +6~+10: Grinders, Rocks, and a Gem is required.
  • +11~+20: Lambda Grinders, Rocks, and a Gem is required.
  • A flat 30,000 Meseta is also required as the Grind fee.

Left Skill Rings

Left rings are generally used to upgrade or modify existing abilities of classes or weapons. While there are no class restrictions, it is usually required to have a specific weapon or skill for the rings to actually do anything.

Name Description Properties Materials
RingKatanaCCountUpIcon.png L / Katana Combat Count Up

L/カタナCカウントアップ

SCHWING SCHWING SCHWING Guren and Endo Noises S-ATK +1 ~ 20
DEX +1 ~ 20
BlankIcon.png Amduscia Rock x3

BlankIcon.png Sanctum Zircon x1

Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Count 105% 110% 115% 120% 125% 130% 135% 140% 145% 150% 155% 160% 165% 170% 175% 180% 185% 190% 195% 200%

L/JG Sonic Arrow

JP Name Description Materials
RingJGSonicArrowIcon.png L/JGソニックアロウ Sonic Arrow activates after a Just Guard when using Sword type weapons. Naberius Rock x3
Ruins Amethyst x1
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
PP Consumed on use 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 0
Power 175% 176% 177% 178% 180% 182% 184% 186% 188% 190% 192% 194% 196% 198% 200% 204% 208% 212% 216% 220%

L/JG Heavenly Fall

JP Name Description Materials
128px L/JGヘブンリーF Heavenly Fall activates after a Just Guard when using Wired Lance type weapons. Vopar Rock x3
Coast Sapphire x1
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
PP Consumed on use 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 0
Power 175% 176% 177% 178% 180% 182% 184% 186% 188% 190% 192% 194% 196% 198% 200% 204% 208% 212% 216% 220%

L/JG Rising Flag

JP Name Description Materials
128px L/JGライジングF Rising Flag activates after a Just Guard when using Partizan type weapons. Earth Rock x3
Tokyo Opal x1
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
PP Consumed on use 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 0
Power 175% 176% 177% 178% 180% 182% 184% 186% 188% 190% 192% 194% 196% 198% 200% 204% 208% 212% 216% 220%

L/Hunter Gear Save

JP Name Description Materials
128px L/ハンターギアセイブ When Hunter Gear Boost is in effect, reduces the Gear consumption or drain values for Hunter Weapons Naberius Rock x3
Forest Emerald x1
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Gear Loss 75% 74% 73% 72% 71% 70% 69% 68% 67% 66% 65% 64% 63% 62% 61% 60% 59% 58% 55% 50%

L/DS Kamaitachi

JP Name Description Materials
RingDSKamaitachiIcon.png L/DSカマイタチ Double Sabers have a chance to activate whirlwinds with no Gear cost when using specific PAs while using Double Saber type weapons. Stacks potency. Earth Rock x3
Tokyo Opal x1
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Proc Chance 5% 10% 15% 20% 25% 30% 35% 40% 45% 50% 55% 60% 65% 70% 75% 80% 85% 90% 95% 100%

L/TD Air Chase

JP Name Description Materials
RingTDAirChaseIcon.png L/TDエアチェイス Normal attacks and certain PAs in the air will pursue a locked-on enemy when using Twin Dagger type weapons. Naberius Rock x3
Forest Emerald x6
Tool Lambda Grinder x15
Ring Level 1-20
No effect N/A

L/Knuckle Chase

JP Name Description Materials
RingKnuckleChaseIcon.png L/ナックルチェイス Normal attacks and certain PAs on the ground will pursue a locked-on enemy when using Knuckle type weapons. Naberius Rock x3
Ruins Amethyst x6
Tool Lambda Grinder x15
Ring Level 1-20
No effect N/A

L/Front S-Roll

JP Name Description Materials
RingFrontSRollIcon.png L/フロントSロール Allows twin machine guns to perform Stylish Roll forwards. Damage increase is applied to shooting during a Forward S-Roll. Naberius Rock x3
Forest Emerald x1
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage increase 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20%

L/Katana Gear Guard R

JP Name Description Materials
RingKatanaGearGuardRIcon.png L/カタナギアガードR Forcibly activates Katana Gear when guarding for 3 seconds. Gear loss rate is increased if activated this way. Gear gain rate is massively reduced if activated this way. Vopar Rock x3
Coast Sapphire x1
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Gear loss rate 290% 280% 270% 260% 240% 220% 200% 180% 160% 150% 150% 150% 150% 150% 150% 150% 150% 150% 150% 150%
Gear gain rate 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 1% 2% 3% 4% 5% 6% 7% 8% 9% 10%

L/DB Snatch

JP Name Description Materials
RingDBSnatchIcon.png L/DBスナッチ Appends striking damage when the player moves with the Dual Blade's Weapon Action. Vopar Rock x3
Coast Sapphire x1
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Power 400% 500% 600% 700% 800% 900% 1000% 1100% 1200% 1300% 1350% 1400% 1450% 1500% 1550% 1600% 1650% 1700% 1750% 1800%

L/Tech C Parrying

JP Name Description Materials
RingTechCParryingIcon.png L/テックCパリング Just Guards can occur when you begin charging Technics with Tech weapons. Naberius Rock x3
Forest Emerald x1
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Duration 0.03s 0.06s 0.09s 0.12s 0.15s 0.18s 0.21s 0.24s 0.27s 0.30s 0.33s 0.36s 0.39s 0.42s 0.45s 0.48s 0.51s 0.54s 0.57s 0.60s

L/RR Field

JP Name Description Materials
RingRRFieldIcon.png L/RRフィールド Reduces the Recast time for Reverser Field. Earth Rock x3
Tokyo Opal x1
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Recast reduction 70% 69% 68% 67% 66% 65% 64% 63% 62% 61% 60% 59% 58% 57% 56% 55% 54% 53% 52% 50%

L/High Time Keep

JP Name Description Materials
RingHighTimeKeepIcon.png L/ハイタイムキープ Has a one-time chance to preserve High Time even if you get hit during Showtime. Naberius Rock x3
Ruins Amethyst x1
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Activation chance 5% 10% 15% 20% 25% 30% 35% 40% 45% 50% 55% 60% 65% 70% 75% 80% 85% 90% 95% 100%

L/Short Combat

JP Name Description Materials
RingShortCombatIcon.png L/ショートコンバット Stops normal attacks from pursuing the enemy when Katana Combat is activated. Naberius Rock x3
Ruins Amethyst x6
Tool Lambda Grinder x15
Ring Level 1-20
No effect N/A

L/Wide Area Heal

JP Name Description Materials
RingWideAreaHealIcon.png L/ワイドエリアヒール Enlarges the area of effect of the AIS heal. Lilipa Rock x3
Desert Topaz x1
Ring Level 1-20
Heal Area 300%

L/Quick Blaster

JP Name Description Materials
RingQuickBlasterIcon.png L/クイックブラスター Sacrifices turning speed for firing speed for the AIS Photon Blaster. Lilipa Rock x3
Quarry Lapis Lazuli x1
Ring Level 1-20
Firing Speed 200%
Turning Speed -40%

L/Early Rise

JP Name Description Materials
RingEarlyRiseIcon.png L/アーリィライズ Reduces respawn time for AIS in quests that are AIS only. Lilipa Rock x3
Desert Topaz x1
Ring Level 1-20
Respawn Time 1 Second

L/Light Armor

JP Name Description Materials
RingLighArmorIcon.png L/ライトアーマー Sacrifice defense in an AIS to lower PP cost of dodging. Lilipa Rock x3
Desert Topaz x1
Ring Level 1-20
PP Use 10
Damage taken 110%

L/Bullet Bow Homing

JP Name Description Materials
RingBulletBowHomingIcon.png L/バレットボウホーミング Adds a homing ability to charged normal attacks for Bullet Bows. Vopar Rock x3
Facility Tourmaline x1
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
 ??? 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100 110 120 130 140 150
Homing Time 0.10s 0.20s 0.30s 0.40s 0.50s 0.60s 0.70s 0.80s 0.90s 1.00s

L/JB Elemental Keep

JP Name Description Materials
RingJBElementalKeepIcon.png L/JBエレメンタルキープ Weapon Actions with Jet Boots while standing still will no longer reset the current element, but Elemental Burst can no longer be used. Earth Rock x3
Vegas Diamond x6
Tool Lambda Grinder x15
Ring Level 1-20
No effect N/A

L/Standing Sign

JP Name Description Materials
RingStandingSignIcon.png L/スタンディングサイン Displays a visual effect when your character is standing still. Vopar Rock x3
Facility Tourmaline x6
Tool Lambda Grinder x15
Ring Level 1-20
No effect N/A

L/A Launcher Mode

JP Name Description Materials
RingALauncherModeIcon.png L/Aランチャーモード Makes the launcher's projectile for normal attacks follow a parabola curve, and increases the area of effect. Earth Rock x3
Vegas Diamond x1
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Power 101% 101% 102% 102% 103% 103% 104% 104% 105% 105% 106% 106% 107% 107% 108% 108% 109% 109% 110% 110%
Explosion range 102.5% 105% 107.5% 110% 112.5% 115% 117.5% 120% 122.5% 125% 127.5% 130% 132.5% 135% 137.5% 140% 142.5% 145% 147.5% 150%

L/Short Mirage

JP Name Description Materials
RingShortMirageIcon.png L/ショートミラージュ Shortens the duration of Mirage Escape. Vopar Rock x3
Facility Tourmaline x6
Tool Lambda Grinder x15
Ring Level 1-20
No effect N/A

L/Wand E Change

JP Name Description Materials
RingWandEChangeIcon.png L/ウォンドEチェンジ Using charged techs while having a Wand type weapon equipped will change the Wand's element to that of the tech charged. Similarly to Jet Boots Gear, it will not work with Shifta, Deband, Resta or Anti, but will work with Zondeel, Zanverse, and Megiverse. Lillipa Rock x3
Quarry Lapis Lazuli x1
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Effect 80% 81% 82% 83% 84% 85% 86% 87% 88% 89% 90% 91% 92% 93% 94% 95% 96% 97% 98% 100%

L/Mate Lovers

JP Name Description Materials
RingMateLoversIcon.png L/メイトラバーズ Increases the HP recovery amount and usage speed of mate items (Monomate, Dimate and Trimate). Lillipa Rock x3
Desert Topaz x1
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Recovery amount 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 102% 104% 106% 108% 110% 112% 114% 116% 120%
Mate use speed 110% 115% 120% 125% 130% 135% 140% 145% 150% 155% 160% 160% 160% 160% 160% 160% 160% 160% 160% 160%

L/JB Tech Arts SC

JP Name Description Materials
RingJBTechArtsSCIcon.png L/JBテックアーツSC Reduces charging times when you combo from a Jet Boots PA to a Technique. Naberius Rock x3
Tundra Amber x1
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Charge Time 90% 88% 86% 84% 82% 80% 78% 76% 74% 72% 70% 68% 66% 64% 62% 60% 58% 56% 54% 50%

L/Slow Dive Roll

JP Name Description Materials
RingSlowDiveRollIcon.png L/スローダイブロール Extends the duration of Dive Roll by slowing down its speed. Amduscia Rock x3
V.Caverns Garnet x1
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Invincible Frames 0.3s 0.32s 0.34s 0.36s 0.38s 0.4s 0.42s 0.44s 0.46s 0.48s 0.5s 0.52s 0.54s 0.56s 0.58s 0.62s 0.66s 0.7s 0.74s 0.8s

L/L Non Weak Bonus

JP Name Description Materials
RingLNonWeakBonusIcon.png L/Lノンウィークボーナス Makes the skill Weak Hit Advance also apply to non-weak areas when using Launcher type weapons. Naberius Rock x3
Tundra Amber x1
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Power of Weak Hit Advance 50% 51% 52% 53% 54% 55% 56% 57% 58% 60% 64% 68% 72% 76% 80% 84% 88% 92% 96% 100%

L/Step Jump

JP Name Description Materials
RingStepJumpIcon.png L/ステップジャンプ Increases movement speed when you perform a jump during a Step action. Amduscia Rock x3
V. Caverns Garnet x6
Tool Lambda Grinder x15
Ring Level 1-20
No effect N/A

L/J Reversal JA Combo

JP Name Description Materials
RingJReversalJAComboIcon.png L/JリバーサルJAコンボ Gives you the opportunity to perform a Just Attack after a Just Reversal. Naberius Rock x3
Tundra Amber x6
Tool Lambda Grinder x15
Ring Level 1-20
No effect N/A

L/Air Reversal

JP Name Description Materials
RingAirReversalIcon.png L/エアリバーサル Enables the use of Just Reversal while still in the air. Amduscia Rock x3
V. Caverns Garnet x6
Tool Lambda Grinder x15
Ring Level 1-20
No effect N/A

L/Slow Fi Action

JP Name Description Materials
RingSlowFiActionIcon.png L/スローFiアクション Slows down the weapon action of FighterFighter weapons. Harkotan Rock x3
Shironian Moonstone x6
Tool Lambda Grinder x15
Ring Level 1-20
No effect N/A

L/PB Homing

JP Name Description Materials
RingPBHomingIcon.png L/PBホーミング Modifies Photon Blades to home onto targets. Lilipa Rock x3
Tunnels Peridot x1
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Degree of Turn 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100 110 120 130 140 150
Turning Period 2s 2s 2s 2s 2s 3s 3s 3s 3s 3s 3s 4s 4s 4s 4s 5s 5s 5s 5s 5s
Photon Blade Power 101% 101% 101% 102% 102% 102% 103% 103% 103% 104% 104% 104% 105% 105% 105% 106% 106% 107% 107% 108%

Notes:

  • The ring modifies the Photon Blade animations; adding a "lag" time to the blades while it is mid-air before launching to the target
  • The change in speed or feel of the Photon Blade is due to the change in animation. The ring doesn't change the Photon Blade Speed.
  • The Turning Period is how long the Photon Blade can home onto the target. Taking more time than the Turning would make the Photon Blade travel in a straight line, ignoring the specified target.

L/Peace Zondeel

JP Name Description Materials
RingPeaceZondeelIcon.png L/ピースゾンディール Prevents Zondeel from igniting when hit with other Lightning Techniques Harkotan Rock x3
Shironian Moonstone x6
Tool Lambda Grinder x15
Ring Level 1-20
No effect N/A

L/Near Auto Target

JP Name Description Materials
RingNearAutoTargetIcon.png L/ニアオートターゲット Pets automatically attacks enemies in its vicinity. Lilipa Rock x3
Tunnels Peridot x6
Tool Lambda Grinder x15
Ring Level 1-20
No effect N/A

L/Jumping Dodge

JP Name Description Materials
RingJumpingDodgeIcon.png L/ジャンピングドッジ Enables the use of the Jumping Dodge skill. Harkotan Rock x3
Shironian Moonstone x1
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Skill Cool-down 100s 95s 90s 85s 80s 75s 70s 65s 60s 55s 50s 45s 40s 35s 30s 25s 20s 15s 10s 5s

L/Katana C Count Up

JP Name Description Materials
RingKatanaCCountUpIcon.png L/カタナCカウントアップ Amduscia Rock x3
Sanctum Zircon x1
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Count 105% 110% 115% 120% 125% 130% 135% 140% 145% 150% 155% 160% 165% 170% 175% 180% 185% 190% 195% 200%

Right Skill Rings

Right skill rings are generally used to emulate skills of classes. As such, these rings can't be equipped by the classes that possess the skills they emulate. For example, the Photon Flare skill belongs to the Force Force class, so Forces (both main and sub) can't equip the R/Photon Flare ring.

R/Massive Hunter

JP Name Description Materials Class Restriction
RingMassiveHunterIcon.png R/マッシブハンター Decreases damage and prevents the character from being launched or blown-away. Vopar Rock x3
Coast Sapphire x1
Hunter Hunter
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Duration 15s 16s 17s 18s 19s 20s 21s 22s 23s 24s 25s
Recast 120s 118s 116s 114s 112s 100s 95s 94s 93s 92s 90s
Incoming damage 99% 95% 94% 93% 92% 91% 90%

R/C Strike Striking

JP Name Description Materials Class Restriction
RingCStrikeSIcon.png R/Cストライク打撃 Increases Striking Attacks' critical rate and critical damage. Earth Rock x3
Tokyo Opal x1
Fighter Fighter
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Critical hit damage increase 0% 1% 2% 3%
Critical chance increase 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20%

R/C Strike Ranged

JP Name Description Materials Class Restriction
RingCStrikeRIcon.png R/Cストライク射撃 Increases ranged Attacks' critical rate and critical damage. Vopar Rock x3
Coast Sapphire x1
Fighter Fighter
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Critical hit damage increase 0% 1% 2% 3%
Critical chance increase 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20%

R/C Strike Tech

JP Name Description Materials Class Restriction
RingCStrikeTIcon.png R/Cストライク法撃 Increases techs Attacks' critical rate and critical damage. Naberius Rock x3
Ruins Amethyst x1
Fighter Fighter
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Critical hit damage increase 0% 1% 2% 3%
Critical chance increase 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20%

R/Killing Bonus

JP Name Description Materials Class Restriction
RingKillingBonusIcon.png R/キリングボーナス Recovers PP when enemies die within close range. Earth Rock x3
Tokyo Opal x1
Ranger Ranger
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
PP gained 1.00 1.20 1.40 1.60 1.80 2.00 2.20 2.40 2.60 2.80 3.00 3.20 3.40 3.60 3.80 4.00 4.20 4.40 4.60 5.00

R/P Keeper Striking

JP Name Description Materials Class Restriction
RingPKeeperSIcon.png R/Pキーパー打撃 Increases striking attack damage when HP is above a certain value. Naberius Rock x3
Ruins Amethyst x1
Gunner Gunner
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage increase 101% 102% 103%
HP activation 100% 99% 98% 97% 96% 95% 94% 93% 92% 90% 88% 86% 84% 82% 80% 78% 76% 75%

R/P Keeper Ranged

JP Name Description Materials Class Restriction
RingPKeeperRIcon.png R/Pキーパー射撃 Increases Ranged Attack damage when HP is above a certain value. Earth Rock x3
Tokyo Opal x1
Gunner Gunner
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage increase 101% 102% 103%
HP activation 100% 99% 98% 97% 96% 95% 94% 93% 92% 90% 88% 86% 84% 82% 80% 78% 76% 75%

R/P Keeper Tech

JP Name Description Materials Class Restriction
RingPKeeperTIcon.png R/Pキーパー法撃 Increases Tech Attack damage when HP is above a certain value. Naberius Rock x3
Forest Emerald x1
Gunner Gunner
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage increase 101% 102% 103%
HP activation 100% 99% 98% 97% 96% 95% 94% 93% 92% 90% 88% 86% 84% 82% 80% 78% 76% 75%

R/Photon Flare

JP Name Description Materials Class Restriction
RingPhotonFlareIcon.png R/フォトンフレア Temporarily increases T-ATK. Vopar Rock x3
Coast Sapphire x1
Force Force
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
T-ATK Boost 150 155 160 165 170 175 180 185 190 195 200
Recast 100s 95s 90s 85s 80s 74s 73s 72s 71s 70s
Duration 20s 21s 22s 23s 24s 25s 26s 27s 28s 29s 30s

R/PP Convert

JP Name Description Materials Class Restriction
RingPPConvertIcon.png R/PPコンバート Temporarily increases PP Auto-recovery while decreasing max HP. Vopar Rock x3
Coast Sapphire x1
Techer Techer
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
PP gain per sec 1.00 1.10 1.20 1.30 1.40 1.50 1.60 1.70 1.80 1.90 2.00
Max HP 75% 74% 73% 72% 71% 70%
Duration 10s 11s 12s 13s 14s 15s 16s 17s 18s 19s 20s
Recast 130s 128s 126s 124s 122s 120s 120s 118s 116s 114s 112s 110s

R/Attack Advance

JP Name Description Materials Class Restriction
RingAttackAdvanceIcon.png R/アタックアドバンス Increases normal attack power. Naberius Rock x3
Forest Emerald x1
Braver Braver
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Auto-attack damage increase 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20%

R/EPPR Field

JP Name Description Materials Class Restriction
RingEPPRFieldIcon.png R/EPPRフィールド Creates a field that increases PP recovery when you attack with the enemy's elemental weakness. Earth Rock x3
Tokyo Opal x1
Bouncer Bouncer
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
PP gain per hit 1.00 1.20 1.40 1.60 1.80 2.00 2.20 2.40 2.60 2.80 3.00
Duration 20s 25s 26s 27s 28s 29s 30s 35s 36s 37s 38s 40s
Recast 120s 118s 116s 114s 112s 100s 90s 88s 86s 84s 80s

R/Boost Slayer

JP Name Description Materials Class Restriction
RingBoostSlayerIcon.png R/ブーストスレイヤー Increases damage towards boosted enemies, and decreases damage from them. Earth Rock x3 N/A
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage increase 1% 2% 3%
Damage reduction 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20%

R/Burn Guard

JP Name Description Materials Class Restriction
RingBurnGuardIcon.png R/バーンガード Grants resistance to the Burn status ailment. Naberius Rock x3
Pure Photon x15
N/A
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Resist 50% 51% 52% 53% 54% 56% 58% 60% 62% 64% 66% 68% 70% 74% 78% 82% 86% 90% 94% 100%

R/Freeze Guard

JP Name Description Materials Class Restriction!
RingFreezeGuardIcon.png R/フリーズガード Grants resistance to the Freeze status ailment. Vopar Rock x3
Pure Photon x15
N/A
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Resist 50% 51% 52% 53% 54% 56% 58% 60% 62% 64% 66% 68% 70% 74% 78% 82% 86% 90% 94% 100%

R/J Reversal Cover

JP Name Description Materials Class Restriction
RingJReversalCoverIcon.png R/ Jリバーサルカバー Just Reversals recover a percentage of your max HP. Earth Rock x3
Vegas Diamond x1
Braver Braver
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Recovery Amount 5% 5.5% 6% 6.5% 7% 7.5% 8% 8.5% 9% 9.5% 10% 10.5% 11% 11.5% 12% 12.5% 13% 13.5% 14% 15%

R/Heal Share

JP Name Description Materials Class Restriction
RingHealShareIcon.png R/ ヒールシェア A portion of your HP recovered heals characters nearby. Earth Rock x3
Vegas Diamond x1
Bouncer Bouncer
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Heal rate 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20%

R/Adrenaline

JP Name Description Materials Class Restriction
RingAdrenalineIcon.png R/ アドレナリン Extends the duration of Shifta and Deband on yourself. Note: This does not increase the maximum duration, only the duration gained per tick Vopar Rock x3
Facility Tourmaline x1
Fighter Fighter
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Effect duration +10s +11s +12s +13s +14s +15s +16s +17s +18s +19s +20s +21s +22s +23s +24s +25s +26s +27s +28s +30s

R/Wide Support

JP Name Description Materials Class Restriction
RingWideSupportIcon.png R/ワイドサポート Increases the area of effect of Resta, Anti, Shifta, and Deband. Naberius Rock x3
Tundra Amber x1
Techer Techer
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
PP Cost 120% 119% 118% 117% 116% 115% 114% 113% 112% 111% 110% 109% 108% 107% 106% 105% 104% 103% 102% 100%

R/J Reversal PP Gain

JP Name Description Materials Class Restriction
RingJReversalPPGainIcon.png R/JリバーサルPPゲイン Restores PP when using a Just Reversal. Amduscia Rock x3
V. Caverns Garnet x1
Bouncer Bouncer
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
PP Recovery 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20%

R/Healing Guard

JP Name Description Materials Class Restriction
RingHealingGuardIcon.png R/ヒーリングガード Just Guards heals the player and all other players in close range. Naberius Rock x3
Tundra Amber x1
Hunter Hunter
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
HP Recovery 1% 1.2% 1.4% 1.6% 1.8% 2.2% 2.4% 2.6% 2.8% 3% 3.2% 3.4% 3.6% 3.8% 4% 4.2% 4.4% 4.6% 4.8% 5%

R/Tech Arts JA PP S

JP Name Description Materials Class Restriction
RingTechArtsJAPPSIcon.png R/テックアーツJAPPS Reduces the PP cost of Techs and Photon Arts when chaining together successive different PAs or Techniques via Just Attack. Lilipa Rock x3
Sub Tunnels Peridot x1
Fighter Fighter
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
PP Cost 95% 94% 93% 92% 91% 90% 89% 88% 87% 86% 85%

R/Effort Symbol

Notes:

  • An R/Effort Symbol Ring exists for every Class. They only vary aesthetically; they are otherwise identical in function.
  • This Ring requires the Material [Class] Material from Solo Training: Bounds of Corruption. One copy of the Ticket Ace of [Class] from Solo Training: Heaven and Hell is also required for the Grinding process.
  • This Ring always has a 100% Grind Rate.
  • The Grind pattern for R/Effort Symbol is as follows:
    • +1~+10: Grinders
    • +11~+19: Grinders and [Class] Material x 5
    • +20: Grinders, [Class] Material x5, Ticket Ace of [Class] x1
JP Name Description Materials Class Restriction
RingEffortSymbolHuIcon.png RingEffortSymbolFiIcon.png R/エフォートシンボルHu
R/エフォートシンボルFi
R/エフォートシンボルRa
R/エフォートシンボルGu
R/エフォートシンボルFo
R/エフォートシンボルTe
R/エフォートシンボルBr
R/エフォートシンボルBo
R/エフォートシンボルSu
Raises damage and crit rate, and reduces damage received. Also produces a unique visual effect depicting the ring's class on the character's right wrist when worn. Hu Material x5
Fi Material x5
Ra Material x5
Gu Material x5
Fo Material x5
Te Material x5
Br Material x5
Bo Material x5
Su Material x5
Ticket Ace of Hunter x1
Ticket Ace of Fighter x1
Ticket Ace of Ranger x1
Ticket Ace of Gunner x1
Ticket Ace of Force x1
Ticket Ace of Techer x1
Ticket Ace of Braver x1
Ticket Ace of Bouncer x1
Ticket Ace of Summoner x1
N/A
RingEffortSymbolRaIcon.png RingEffortSymbolGuIcon.png
RingEffortSymbolFoIcon.png RingEffortSymbolTeIcon.png
RingEffortSymbolBrIcon.png RingEffortSymbolBoIcon.png
RingEffortSymbolSuIcon.png
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage increase 100.1% 100.2% 100.3% 100.4% 100.5% 100.6% 100.7% 100.8% 100.9% 101%
Critical chance increase 0.5% 1% 1.5% 2% 2.5% 3% 3.5% 4% 4.5% 5% 5.5% 6% 6.5% 7% 7.5% 8% 8.5% 9% 9.5% 10%
Damage received 99% 98% 97%