Dark Blast is a Skill that allows the player to unleash dark power and assume a Darker-like form, granting them exceeding combat prowess and insurmountable power.
In a moment of grave crisis, Schlegger has possessed Melphonsina with the power of Ephemera and struck down both Gettemhart and the player. When Schlegger moves in for the killing blow against the player, Gettemhart suddenly steps in and takes the hit, absorbing a critical wound from Melphonsina's Twin Daggers. Despite his grave injury, Gettemhart refuses to go down easily, and decides to use what is left of his power and transfer it to the player. Upon doing so, the player absorbs the record of Gettemhart from the Oracle universe, who recounts his past with the player before bestowing to them the power of Dark Falz [Elder]. Using their newfound strength, the player unleashes a power that transforms them into a Darker-like humanoid being, and proceeds to engage Schlegger in combat with the support of Gettemhart and Melphonsina. Schlegger, despite his overwhelming strength in his Omega Hunar form, is quickly defeated by the player's Dark Blast, and dissipates from Melphonsina's body.
After resorting to an Ephimera Flower to shatter the Evil Red Dragon's protection, Luther's mind starts being corroded by the Ephimera's aftereffects. At first it seemed like simple exaustion from employing so much strenght in the deed, but one night Loser takes over and kidnaps Harriet, flying away on his new dark wings. After tracking down Loser to a hidden cave shown to the player via memories of Luther's past, it is revealed that Loser was attempting to use Harriet as a vessel to revive Xion. After being found, Loser becomes angry at the sight of the player, as ARKS foils his plans for a second time. Here, Loser remembers his identity fully and takes on the form of Omega Angel to deal with the player once and for all. The battle rages on as Loser summons Avian Darkers to fight for him. As the player clashes with one of Loser's minions, Harriet resolves herself to vanquish Loser as an enemy of her kingdom. One last shred of Luther's past self surfaces to accept the killing blow. Now dying on the arms of Harriet, Luther pleads the player to protect his beloved sister and grants them the power of Dark Falz [Loser].
Having (sometimes awkwardly) defeated the Apprentice's Elite Four, the player and their group finally reach the capital city of the Kingdom of Epic. Escorting Margareta to her home temple, they are greeted by Margareta's high priest who, after being called out for his schemes, decides to drop the formalities and reveals himself as the mastermind behind the recent events: Elmir. Unimpressed, Margareta uses her power as Holy Queen to seemingly get rid of Elmir. During a moment of assumed safety, Elmir tricks Margareta into a trap, infusing her with Ephimera Energy. Apprentice takes over, but not before Margareta dismisses Eucreta and Aurora, who were tagging along with the player after being freed from Apprentice's control, back home from their summons. A rather humorous exchange between Margareta and Apprentice ensues within the former's conscience, conveniently visible on a nearby mirror's reflection, where she despairs at how slutty Apprentice's overall appearance is. Margareta then pleads the player to finish off Apprentice before she dies of embarrassment. Having enough of the tomfoolery, Apprentice assumes her Appregina Omega form to do battle against the player. Through the combined might of the player and Harriet, Apprentice is defeated. Just as she is, the Darker energy within her reaches critical mass, threatening to go out of control right there. Harriet thinks quickly and employs Luther's technique to siphon some of the energy off, giving the player an opening to close in and enter Margareta's conscience. There, the player finds Margareta further quarreling with Apprentice, now with her true aspect before she was made a Dark Falz host. After interrupting the two to remind them of the urgency of the situation, Margareta and Apprentice have a heartfelt moment before the former returns to the real world. After this, Apprentice herself exchanges a few more words with the player before they depart too, now bearing the power of Dark Falz [Apprentice].
At a later time, during an argument with Luther within the player's conscience, it is revealed that Apprentice's real name is in fact "Margareta".
Arriving at the Es-Arsian Capital, the player, Xiera and Clarissa find a veritable ghost town, all the citizens having been killed and devoured by Double. As they enter the Capital's inner sanctum, they find Flo innocently playing in the center of the room. He welcomes the player and congratulates Clarissa in bringing him new playmates that won't break as easily, revealing that the "Clarissa" that accompanied them was just a copy made manifest by Double's power, the original already long dead and consumed. Flo exhibits his new powers by creating more copies of not only Clarissa but also of the townspeople he ate. Joyous at how he can now have all the playmates he wants, he assumes his Omega Dourumble form to fight the player. Battling through seemingly endless waves of Darkers, the player manages to get the upper hand against Double. But no matter how much he's attacked, Double shows no signs of stopping, appearing to have a seemingly endless supply of power. Delighted at the fun he's having, Double eggs on the player to fight more. The player asks Double to stop, as there is really no reason to fight. But from Double's perspective, there is no need of a reason to fight and have fun. He finally has what he craved most: freedom, company, friends. Always resenting the loneliness he was made to suffer through, he now wanted to make the most of all the happiness he was always denied. Somehow, Clarissa appears once more, donning her Photoner garb, apologizing to Flo for the heartless experiments she had put him through for the Photoner's curiosity of his powers and asks the player to save Flo. Cradled in Clarissa's motherly embrace, Flo allows himself to be slain by the player. Within Flo's conscience, Flo is saddened at how he was made to recall memories he'd rather stay forgotten. He reveals how his mind was split into two personalities: the boy Flo and the girl Frau. Neither really knows who's the original, considering it a pointless effort. As they reminisce the long time they've existed and all that they've been through, they entrust the player with the power of Dark Falz [Double].
But something was different this time. As the player acquires the power of a 4th Falz, a vision of Persona flashes before their eyes, making the player faint. They are then awakened by a worried Xiera, dazed and confused as to what that vision could portent.
Unlocking Dark Blast
Each Dark Blast form can be unlocked in one of two ways:
- Defeat any Omega Hunar (Lv. 70+)
- Clear EPISODE 5 Chapter 2 Part 3 "The Rebellion to Elder"
- Clear the Emergency Quest "Incarnation of Knowledge" on Super Hard difficulty or higher
- Clear "EPISODE 5" Chapter 3 "Researching Another World"
- Defeat any Omega Appregina (Lv. 70+) or Omega Falz Apprentice (Lv.70+)
- Clear "EPISODE 5" Chapter 4 "Ruler of the Kingdom of Epic"
- Defeat any Omega Dourumble (Lv. 70+)
- Clear "EPISODE 5" Chapter 5 "Flo's Request"
Once Dark Blast is unlocked, it becomes available to all characters on the given account. Dark Blast Exp is shared between characters of the same account, but acquired skills will be specific to the character.
Once unlocked, Dark Blast can be installed to the subpalette.
Dark Blast has a default duration of 60 seconds and can only be used once per Quest. If your HP drops to 0 while in Dark Blast, you will be forced out of the transformation prematurely.
Dark Blast Gauge
To activate Dark Blast, the player must charge the Dark Blast Gauge by inflicting damage and defeating enemies, in similar vein to a Photon Blast or Compound Technique. This Gauge has properties different that of either.
- Dark Blast Gauge can only charge a maximum of 5% every 2.5s.
- Damage required to hit 5% varies by difficulty. For example, Normal difficulty requires 3000 damage to charge 5% of the gauge, while Super Hard difficulty requires roughly 95,000 damage.
- Damage inflicted against bosses fills the Dark Blast Gauge slower (1/6th speed for mini-bosses, 1/12th speed for large bosses).
- Dark Blast Gauge fill rate is dependent on the elapsed time in a Quest.
- Quest Start ~ 2:30 = 1/8x Gauge Fill
- 8:00+ = 3x Gauge Fill
- 10:00+ = 9x Gauge Fill
- 12:00+ = 27x Gauge Fill
Dark Blast is charged once the icon lights up, and can be activated by selecting the icon from the subpalette, hovering the cursor over the icon of the desired Form, then pressing Confirm when the Dark Blast image appears. This will cause the player to invoke a transformation sequence preceded by a set Lobby Action, which will transform the player into the Dark Blast form.
The default selected Dark Blast form will be memorized from the last time Dark Blast was activated.
- Immunity to all forms of knockback and status effects. However, Guar Zigmorde's instant death attack will still trigger normally and kill you if you are affected by it prior to transformation.
- Immunity to field gimmicks, such as tornadoes.
- While Dark Blasting, the player's voice is replaced with a voice unique to Dark Blast. This voice can be disabled in Options.
- Unable to interact with certain field objects, such as turrets. You are, however, capable of utilizing Catapult Panels.
- Dark Blast will be deactivated if the player changes Areas.
Dark Blast EXP
Once Dark Blast is learned, a portion of all EXP accumulated will be added to Dark Blast as "Dark Blast EXP". You can earn Dark Blast EXP even if you do not transform in a Quest. Dark Blast EXP is tallied at the end of a Quest; leaving prematurely will not add Dark Blast EXP to your total. Once earned, Dark Blast EXP can be spent to level up Dark Blast Skills.
Depending on the field, Dark Blast EXP is typically set to convert at a rate of 10% of the normal EXP earned (all decimal points are rounded down). However, certain enemies in certain fields can dispense a greater ratio of EXP, up to 30% of their EXP payout, as Dark Blast EXP.
This refers to Darker enemies whose strain matches the Dark Blast form. For example, Marine Darkers such as Dagacha and Zeshrayda will grant more Dark Blast EXP to Elder Form while Avian Darkers like Luda Sorcerer and Blu Ringahda will grant more Dark Blast EXP to Loser Form.
Dark Blast EXP is earned on an account-wide basis, allowing all characters on the same account to receive Dark Blast EXP simultaneously. However, Dark Blast EXP can be distributed on a per-character basis, allowing you to freely determine Dark Blast growth for each individual character on the same account.