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Difference between revisions of "Template:Potential level"

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   |3 = Boosts the effect of Elemental Stance by 9%
 
   |3 = Boosts the effect of Elemental Stance by 9%
 
  }}
 
  }}
|Great Strategic Stance=
+
|Brave Sage Stance=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
 
   |1 = Boosts the effect of Elemental Stance by 9%
 
   |1 = Boosts the effect of Elemental Stance by 9%
Line 511: Line 511:
 
   |3 = Boosts damage at long range by 8%.
 
   |3 = Boosts damage at long range by 8%.
 
  }}
 
  }}
|Intense Battle Skill=
+
|Battle Awakening=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
 
   |1 = Boosts Gear Gauge accumulation rate by 60%.
 
   |1 = Boosts Gear Gauge accumulation rate by 60%.
Line 1,635: Line 1,635:
 
  }}  
 
  }}  
  
|New Type's Law=
+
|New-Type's Law=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
 
   |1 = Boosts attack damage of all Just Attacks by 2%.
 
   |1 = Boosts attack damage of all Just Attacks by 2%.
Line 1,647: Line 1,647:
 
   |3 = Decrease PP Recovery by 60%, increase Power by 10%, increase Critical Hit Rate by 13%, and boost Critical Hit Damage by 7%.
 
   |3 = Decrease PP Recovery by 60%, increase Power by 10%, increase Critical Hit Rate by 13%, and boost Critical Hit Damage by 7%.
 
  }}
 
  }}
|New Type Oath=
+
|New-Type's Oath=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
 
   |1 = Increase Power by 5% when attacking an enemy's elemental weakness.
 
   |1 = Increase Power by 5% when attacking an enemy's elemental weakness.
Line 1,665: Line 1,665:
 
   |3 = Increase damage by 10%, reduce damage taken by 5%, and reduce PP consumption by 10%.
 
   |3 = Increase damage by 10%, reduce damage taken by 5%, and reduce PP consumption by 10%.
 
  }}
 
  }}
|Resolute Moment's Attack=
+
|Immediate Attack=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
 
   |1 = Boost the effect of Just Attack by 6%.
 
   |1 = Boost the effect of Just Attack by 6%.
Line 1,831: Line 1,831:
 
   |1 = Increase Power by 9% and Critical Hit Rate by 15% while in close range. Restore HP when dealing damage at close range.
 
   |1 = Increase Power by 9% and Critical Hit Rate by 15% while in close range. Restore HP when dealing damage at close range.
 
   |2 = Increase Power by 11% and Critical Hit Rate by 20% while in close range. Restore HP when dealing damage at close range.
 
   |2 = Increase Power by 11% and Critical Hit Rate by 20% while in close range. Restore HP when dealing damage at close range.
   |3 = Increase Power by 13% and Critical Hit Rate by 20% while in close range. Restore HP when dealing damage at close range.
+
   |3 = Increase Power by 13% and Critical Hit Rate by 25% while in close range. Restore HP when dealing damage at close range.
 
  }}
 
  }}
 
|暴嵐の隔撃=
 
|暴嵐の隔撃=
Line 2,352: Line 2,352:
 
|Angelic Guidance=
 
|Angelic Guidance=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
  |1 = Increase Power by 6%. Automatically charge Gear while in mid-air.
+
  |1 = Increase Power by 6%. Automatically charge Gear while in mid-air (Bouncer only).  
  |2 = Increase Power by 7%. Automatically charge Gear while in mid-air.
+
  |2 = Increase Power by 7%. Automatically charge Gear while in mid-air (Bouncer only).
  |3 = Increase Power by 8%. Automatically charge Gear while in mid-air.
+
  |3 = Increase Power by 8%. Automatically charge Gear while in mid-air (Bouncer only).
 
   }}
 
   }}
 
|Gleaming Lance=
 
|Gleaming Lance=
Line 2,380: Line 2,380:
 
   |3 = Increase Power by 17% when HP is 25% or lower.
 
   |3 = Increase Power by 17% when HP is 25% or lower.
 
  }}
 
  }}
|瞬閃の継矢=
+
|Consecutive Flash=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
 
   |1 = Boosts JA damage by 13% when using different PAs or Techniques.
 
   |1 = Boosts JA damage by 13% when using different PAs or Techniques.
Line 2,424: Line 2,424:
 
|Tragic Providence=
 
|Tragic Providence=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 8%. Increase damage (3%) and Active PP Recovery (+20%) against bosses.
+
   |1 = Increase Power by 8%. Further increase damage (3%) and Attack PP Recovery (+20%) against bosses.
   |2 = Increase Power by 10%. Increase damage (4%) and Active PP Recovery (+30%) against bosses.
+
   |2 = Increase Power by 10%. Further increase damage (4%) and Attack PP Recovery (+30%) against bosses.
   |3 = Increase Power by 12%.  Increase damage (5%) and Active PP Recovery (+40%) against bosses.
+
   |3 = Increase Power by 12%.  Further increase damage (5%) and Attack PP Recovery (+40%) against bosses.
 
  }}
 
  }}
 
|Auxiliary Dart=
 
|Auxiliary Dart=
Line 2,484: Line 2,484:
 
|Chaotic Arm=
 
|Chaotic Arm=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 6%. Alter attack performance when using Weapon Action.
+
   |1 = Increase Power by 6%. Alter attack performance when using Weapon Action. No effect with Luster.
   |2 = Increase Power by 6%. Alter attack performance when using Weapon Action.
+
   |2 = Increase Power by 6%. Alter attack performance when using Weapon Action. No effect with Luster.
   |3 = Increase Power by 6%. Alter attack performance when using Weapon Action.
+
   |3 = Increase Power by 6%. Alter attack performance when using Weapon Action. No effect with Luster.
 
  }}
 
  }}
 
|Hexing Spirit=
 
|Hexing Spirit=
Line 2,730: Line 2,730:
 
|Agonizing Blaze=
 
|Agonizing Blaze=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 6%. Increase the damage of Counter Edge by 15%. Restore Gear Gauge to its maximum value when you successfully perform Katana Counter.
+
   |1 = Increase Power by 6%. Increase the damage of Counter Edge by 15%. Restore Gear Gauge when you successfully perform Katana Counter.
   |2 = Increase Power by 8%. Increase the damage of Counter Edge by 15%. Restore Gear Gauge to its maximum value when you successfully perform Katana Counter.
+
   |2 = Increase Power by 8%. Increase the damage of Counter Edge by 15%. Restore Gear Gauge when you successfully perform Katana Counter.
   |3 = Increase Power by 10%. Increase the damage of Counter Edge by 15%. Restore Gear Gauge to its maximum value when you successfully perform Katana Counter.
+
   |3 = Increase Power by 10%. Increase the damage of Counter Edge by 15%. Restore Gear Gauge when you successfully perform Katana Counter.
 
  }}
 
  }}
 
|Luminecho Slug=
 
|Luminecho Slug=
Line 2,892: Line 2,892:
 
|Crimson Evening=
 
|Crimson Evening=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Boosts damage by 4%. Restores 2 PP every second.
+
   |1 = Increase Power by 4%. Restores 2 PP every second.
   |2 = Boosts damage by 5%. Restores 2 PP every second.
+
   |2 = Increase Power by 5%. Restores 2 PP every second.
   |3 = Boosts damage by 6%. Restores 2 PP every second.
+
   |3 = Increase Power by 6%. Restores 2 PP every second.
 
   }}
 
   }}
 
|Impulsive Assault=
 
|Impulsive Assault=
Line 2,946: Line 2,946:
 
|Golden Crest=
 
|Golden Crest=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Enhance the Power (?%) of charged Brightness End or Nova Strike. Upon casting charged Brightness End or Nova Strike, produce an explosive sword that detonates 15 seconds after activation.
+
   |1 = Enhance the Power (13%) of charged Brightness End or Nova Strike. Upon casting charged Brightness End or Nova Strike, produce an explosive sword that detonates 15 seconds after activation.
   |2 = Enhance the Power (?%) of charged Brightness End or Nova Strike. Upon casting charged Brightness End or Nova Strike, produce an explosive sword that detonates 15 seconds after activation.
+
   |2 = Enhance the Power (15%) of charged Brightness End or Nova Strike. Upon casting charged Brightness End or Nova Strike, produce an explosive sword that detonates 15 seconds after activation.
 
   |3 = Enhance the Power (17%) of charged Brightness End or Nova Strike. Upon casting charged Brightness End or Nova Strike, produce an explosive sword that detonates 15 seconds after activation.
 
   |3 = Enhance the Power (17%) of charged Brightness End or Nova Strike. Upon casting charged Brightness End or Nova Strike, produce an explosive sword that detonates 15 seconds after activation.
 
   }}
 
   }}
Line 2,967: Line 2,967:
 
   |2 = Increase Power by 10%. Grant 60% damage reduction for 7 seconds after successfully evading an attack with Step, Dive Roll, or Stylish Roll. Triggers Recast upon activation.
 
   |2 = Increase Power by 10%. Grant 60% damage reduction for 7 seconds after successfully evading an attack with Step, Dive Roll, or Stylish Roll. Triggers Recast upon activation.
 
   |3 = Increase Power by 12%. Grant 60% damage reduction for 7 seconds after successfully evading an attack with Step, Dive Roll, or Stylish Roll. Triggers Recast upon activation.
 
   |3 = Increase Power by 12%. Grant 60% damage reduction for 7 seconds after successfully evading an attack with Step, Dive Roll, or Stylish Roll. Triggers Recast upon activation.
 +
  }}
 +
|Despot Awakening=
 +
{{#switch: {{{2}}}
 +
  |1 = Trigger by using a Normal Attack after being near enemies for 40 seconds. Regenerate PP every second and increase Power by 11% for 20 seconds.
 +
  |2 = Trigger by using a Normal Attack after being near enemies for 40 seconds. Regenerate PP every second and increase Power by 11% for 20 seconds.
 +
  |3 = Trigger by using a Normal Attack after being near enemies for 40 seconds. Regenerate PP every second and increase Power by 11% for 20 seconds.
 +
  }}
 +
|Battle Stimulation =
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 12%. Increase the ATK boost granted by Shifta by 600 ATK.
 +
  |2 = Increase Power by 14%. Increase the ATK boost granted by Shifta by 600 ATK.
 +
  |3 = Increase Power by 16%. Increase the ATK boost granted by Shifta by 600 ATK.
 +
  }}
 +
|Carbine Vortex=
 +
{{#switch: {{{2}}}
 +
  |1 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice.
 +
  |2 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice.
 +
  |3 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice.
 +
  }}
 +
|Machinegun Vortex=
 +
{{#switch: {{{2}}}
 +
  |1 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice.
 +
  |2 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice.
 +
  |3 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice.
 +
  }}
 +
|Katana Vortex=
 +
{{#switch: {{{2}}}
 +
  |1 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice.
 +
  |2 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice.
 +
  |3 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice.
 +
  }}
 +
|Bayonet Vortex=
 +
{{#switch: {{{2}}}
 +
  |1 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice.
 +
  |2 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice.
 +
  |3 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice.
 +
  }}
 +
|Priority Shot=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 6%. Increase Normal Attack Power by an additional 30%, but reduce Normal Attack speed. Become Massive and gain Damage Resistance while performing Normal Attacks.
 +
  |2 = Increase Power by 8%. Increase Normal Attack Power by an additional 30%, but reduce Normal Attack speed. Become Massive and gain Damage Resistance while performing Normal Attacks.
 +
  |3 = Increase Power by 10%. Increase Normal Attack Power by an additional 30%, but reduce Normal Attack speed (20%). Become Massive and gain Damage Resistance (10%) while performing Normal Attacks.
 +
  }}
 +
|Effortless Mettle=
 +
{{#switch: {{{2}}}
 +
  |1 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 14%, become Massive and gain 40% Damage Resistance.
 +
  |2 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 15%, become Massive and gain 40% Damage Resistance.
 +
  |3 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 16%, become Massive and gain 40% Damage Resistance.
 +
  }}
 +
|Effortless Charity=
 +
{{#switch: {{{2}}}
 +
  |1 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 14%, become Massive and regenerate 20 PP every 10 seconds.
 +
  |2 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 15%, become Massive and regenerate 20 PP every 10 seconds.
 +
  |3 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 16%, become Massive and regenerate 20 PP every 10 seconds.
 +
  }}
 +
|Effortless Wisdom=
 +
{{#switch: {{{2}}}
 +
  |1 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 14%, increase Natural PP Recovery by 60% and gain 40% Damage Resistance.
 +
  |2 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 15%, increase Natural PP Recovery by 60% and gain 40% Damage Resistance.
 +
  |3 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 16%, increase Natural PP Recovery by 60% and gain 40% Damage Resistance.
 +
  }}
 +
|Steadfast Might=
 +
{{#switch: {{{2}}}
 +
  |1 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 14%, gain 40% Damage Resistance, increase Natural PP Recovery by 60%, regenerate 20 PP every 10 seconds, and become Massive.
 +
  |2 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 15%, gain 40% Damage Resistance, increase Natural PP Recovery by 60%, regenerate 20 PP every 10 seconds, and become Massive.
 +
  |3 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 16%, gain 40% Damage Resistance, increase Natural PP Recovery by 60%, regenerate 20 PP every 10 seconds, and become Massive.
 +
  }}
 +
|Effortless Solo=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 8%. Power bonus decreases when taking damage and recovers over time.
 +
  |2 = Increase Power by 9%. Power bonus decreases when taking damage and recovers over time.
 +
  |3 = Increase Power by 10%. Power bonus decreases when taking damage and recovers over time.
 +
  }}
 +
|Steadfast Solo=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 8%. Power bonus decreases when taking damage and recovers over time. When Power bonus is 8%, Pet regenerates 10% HP every 10 seconds.
 +
  |2 = Increase Power by 9%. Power bonus decreases when taking damage and recovers over time. When Power bonus is 9%, Pet regenerates 10% HP every 10 seconds.
 +
  |3 = Increase Power by 10%. Power bonus decreases when taking damage and recovers over time. When Power bonus is 10%, Pet regenerates 10% HP every 10 seconds.
 +
  }}
 +
|Midnight Wielder=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 12%. Reduce the power of Banish Arrow by ?%, but recover 75 PP upon detonating a Banish Arrow.
 +
  |2 = Increase Power by 14%. Reduce the power of Banish Arrow by ?%, but recover 75 PP upon detonating a Banish Arrow.
 +
  |3 = Increase Power by 16%. Reduce the power of Banish Arrow by 99%, but recover 75 PP upon detonating a Banish Arrow.
 +
  }}
 +
|Dazzling Splendor=
 +
{{#switch: {{{2}}}
 +
  |1 = Gain a low chance to activate any of the following effects: Reduce damage taken upon being attacked, reduce PP consumption upon using a PA/Tech, increase PP recovery when using a Normal Attack, recover HP upon landing an attack.
 +
  |2 = Gain a low chance to activate any of the following effects: Reduce damage taken upon being attacked, reduce PP consumption upon using a PA/Tech, increase PP recovery when using a Normal Attack, recover HP upon landing an attack.
 +
  |3 = Gain a low chance (10%) to activate any of the following effects: Reduce damage taken upon being attacked (50%), reduce PP consumption upon using a PA/Tech (50%), increase PP recovery when using a Normal Attack (100%), recover HP upon landing an attack (100).
 +
  }}
 +
|Reincarnation of Fate=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts damage by 10%. Reduces PP consumption by ?%. Recovers 20 PP every 10 seconds.
 +
  |2 = Boosts damage by 11%. Reduces PP consumption by ?%. Recovers 20 PP every 10 seconds.
 +
  |3 = Boosts damage by 12%. Reduces PP consumption by 20%. Recovers 20 PP every 10 seconds.
 +
  }}
 +
|Cycle of Fate=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts damage by 9%. Reduces PP consumption by ?%. Recovers 20 PP every 10 seconds.
 +
  |2 = Boosts damage by 10%. Reduces PP consumption by ?%. Recovers 20 PP every 10 seconds.
 +
  |3 = Boosts damage by 11%. Reduces PP consumption by 20%. Recovers 20 PP every 10 seconds.
 +
  }}
 +
|Lightweaving Guardian=
 +
{{#switch: {{{2}}}
 +
  |1 = Grants the effect of "Reincarnation of Fate". After using three Normal Attacks, for 30 seconds, changes the effect of this Potential to: Boosts damage by 16.60%, reduces damage taken by 30%, and negates knockback (30s Recast after effect ends).
 +
  |2 = Grants the effect of "Reincarnation of Fate". After using three Normal Attacks, for 30 seconds, changes the effect of this Potential to: Boosts damage by 17.66%, reduces damage taken by 30%, and negates knockback (30s Recast after effect ends).
 +
  |3 = Grants the effect of "Reincarnation of Fate". After using three Normal Attacks, for 30 seconds, changes the effect of this Potential to: Boosts damage by 18.72%, reduces damage taken by 30%, and negates knockback (30s Recast after effect ends).
 +
  }}
 +
|Lightsong Guardian=
 +
{{#switch: {{{2}}}
 +
  |1 = Grants the effect of "Cycle of Fate". After using three Normal Attacks, for 30 seconds, changes the effect of this Potential to: Boosts damage by 13.36%, reduces damage taken by 30%, and negates knockback (30s Recast after effect ends).
 +
  |2 = Grants the effect of "Cycle of Fate". After using three Normal Attacks, for 30 seconds, changes the effect of this Potential to: Boosts damage by 14.40%, reduces damage taken by 30%, and negates knockback (30s Recast after effect ends).
 +
  |3 = Grants the effect of "Cycle of Fate". After using three Normal Attacks, for 30 seconds, changes the effect of this Potential to: Boosts damage by 15.44%, reduces damage taken by 30%, and negates knockback (30s Recast after effect ends).
 +
  }}
 +
|Sixfold Miasmata=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts damage by 8%. Increases status effect infliction rate by 100%. Inflicts a status effect based on the weapon's attribute.
 +
  |2 = Boosts damage by 9%. Increases status effect infliction rate by 100%. Inflicts a status effect based on the weapon's attribute.
 +
  |3 = Boosts damage by 10%. Increases status effect infliction rate by 100%. Inflicts a status effect based on the weapon's attribute.
 +
  }}
 +
|Crimson Waltz=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 10%. Reduce Gear consumption during Hero Time. Increase the activation limit of HT Counter Bonus to 16.
 +
  |2 = Increase Power by 12%. Reduce Gear consumption during Hero Time. Increase the activation limit of HT Counter Bonus to 16.
 +
  |3 = Increase Power by 14%. Reduce Gear consumption during Hero Time. Increase the activation limit of HT Counter Bonus to 16.
 +
  }}
 +
|Electrifying Terrain=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 10%. Raise maximum PP by 20 for every 100 Voltage gained. Maxes at +100 PP.
 +
  |2 = Increase Power by 12%. Raise maximum PP by 20 for every 100 Voltage gained. Maxes at +100 PP.
 +
  |3 = Increase Power by 14%. Raise maximum PP by 20 for every 100 Voltage gained. Maxes at +100 PP.
 +
  }}
 +
|Dark Requiem=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 10%. Boost the effect of Mark PP Drain and Mark Heal by 200%.
 +
  |2 = Increase Power by 12%. Boost the effect of Mark PP Drain and Mark Heal by 200%.
 +
  |3 = Increase Power by 14%. Boost the effect of Mark PP Drain and Mark Heal by 200%.
 +
  }}
 +
|Irregular Offensive=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 11%. Fire a homing bullet with a Step Attack after successfully dodging an attack with Step.
 +
  |2 = Increase Power by 13%. Fire a homing bullet with a Step Attack after successfully dodging an attack with Step.
 +
  |3 = Increase Power by 15%. Fire a homing bullet with a Step Attack after successfully dodging an attack with Step.
 +
  }}
 +
|Silvered Sonata=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 10%. Increase the PP cost reduction of Same Arts PP Save by 5%. Increase the duration of Tech Arts Count Bonus by 2.
 +
  |2 = Increase Power by 12%. Increase the PP cost reduction of Same Arts PP Save by 5%. Increase the duration of Tech Arts Count Bonus by 2.
 +
  |3 = Increase Power by 14%. Increase the PP cost reduction of Same Arts PP Save by 5%. Increase the duration of Tech Arts Count Bonus by 2.
 
   }}
 
   }}
 
<!--Hidden Potential-->
 
<!--Hidden Potential-->
Line 3,088: Line 3,238:
 
   |hidden = true
 
   |hidden = true
 
  }}
 
  }}
|天断絶刀=
+
|Judgement Blade=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
 
   |1 = Increase the damage of Just Attacks by 35% while Katana Combat is active.
 
   |1 = Increase the damage of Just Attacks by 35% while Katana Combat is active.
Line 3,211: Line 3,361:
 
   |weaponoid = true
 
   |weaponoid = true
 
  }}
 
  }}
|清明なる闘志=
+
|Battle Meditation=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
 
   |1 = Increase Attack PP Recovery by 10%, Automatic PP Recovery by 20%, and Power by 8%.
 
   |1 = Increase Attack PP Recovery by 10%, Automatic PP Recovery by 20%, and Power by 8%.
Line 3,357: Line 3,507:
 
   |3 = Increase Power by 24% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire.
 
   |3 = Increase Power by 24% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire.
 
   |weaponoid = true
 
   |weaponoid = true
 +
}}
 +
|Innocent Wings=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 19% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind.
 +
  |2 = Increase Power by 21% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind.
 +
  |3 = Increase Power by 24% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind.
 +
  |weaponoid = true
 
  }}
 
  }}
 
|匠魂宿刃=
 
|匠魂宿刃=
Line 3,395: Line 3,552:
 
|Soul Formation=
 
|Soul Formation=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 10% and increase damage taken by 5%.
+
   |1 = Boosts damage dealt by 10% and reduces damage taken by 5%.
   |2 = Increase Power by 12% and increase damage taken by 10%.
+
   |2 = Boosts damage dealt by 12% and reduces damage taken by 10%.
   |3 = Increase Power by 15% and increase damage taken by 15%.
+
   |3 = Boosts damage dealt by 15% and reduces damage taken by 15%.
 
   |weaponoid = true
 
   |weaponoid = true
 
  }}
 
  }}
Line 3,499: Line 3,656:
 
   |2 = Increase Power by 7%.
 
   |2 = Increase Power by 7%.
 
   |3 = Increase Power by 10%.
 
   |3 = Increase Power by 10%.
 +
  |special = true
 +
}}
 +
|Phantasmal Darkness Plus=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power based on the Photon Blast Gauge (?%/?%/?%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used.
 +
  |2 = Increase Power based on the Photon Blast Gauge (?%/?%/?%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used.
 +
  |3 = Increase Power based on the Photon Blast Gauge (18%/19%/20%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used.
 +
  |special = true
 +
  }}
 +
|Immortal Soul Plus=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 16%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards.
 +
  |2 = Increase Power by 17%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards.
 +
  |3 = Increase Power by 18%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards.
 +
  |special = true
 +
  }}
 +
|Eternal War Scherzo Plus=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 6%. Your Pet can survive one fatal attack with 1 HP. Your Pet restores HP at regular intervals afterwards.
 +
  |2 = Increase Power by 7%. Your Pet can survive one fatal attack with 1 HP. Your Pet restores HP at regular intervals afterwards.
 +
  |3 = Increase Power by 8%. Your Pet can survive one fatal attack with 1 HP. Your Pet restores HP at regular intervals afterwards.
 +
  |special = true
 +
  }}
 +
|Lightstream Resurrection+=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 15%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast).
 +
  |2 = Increase Power by 16%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast).
 +
  |3 = Increase Power by 17%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast).
 +
  |special = true
 +
}}
 +
|Lightstream Melody+=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 6%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast).
 +
  |2 = Increase Power by 7%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast).
 +
  |3 = Increase Power by 8%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast).
 +
  |special = true
 +
}}
 +
|Resenting Prayer+=
 +
{{#switch: {{{2}}}
 +
  |1 = Reduce PP to 0 when using a PA/Technique while PP is maxed. Reduce PP consumption and recover PP at regular intervals until PP is maxed.
 +
  |2 = Reduce PP to 0 when using a PA/Technique while PP is maxed. Reduce PP consumption and recover PP at regular intervals until PP is maxed.
 +
  |3 = Reduce PP to 0 when using a PA/Technique while PP is maxed. Reduce PP consumption and recover PP at regular intervals until PP is maxed.
 
   |special = true
 
   |special = true
 
  }}
 
  }}
Line 3,616: Line 3,815:
 
|Chaotic Arm Plus=
 
|Chaotic Arm Plus=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 14%. Alter attack performance when using Weapon Action.
+
   |1 = Increase Power by 14%. Alter attack performance when using Weapon Action. No effect with Luster.
   |2 = Increase Power by 16%. Alter attack performance when using Weapon Action.
+
   |2 = Increase Power by 16%. Alter attack performance when using Weapon Action. No effect with Luster.
   |3 = Increase Power by 18%. Alter attack performance when using Weapon Action.
+
   |3 = Increase Power by 18%. Alter attack performance when using Weapon Action. No effect with Luster.
 
   |ultimate = true
 
   |ultimate = true
 
   }}
 
   }}

Revision as of 00:46, 20 September 2020