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Difference between revisions of "Template:Potential level"

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(Add 絢爛華麗 (Million/Krisa potential))
(40 intermediate revisions by 5 users not shown)
Line 198: Line 198:
 
   |3 = Boosts the effect of Elemental Stance by 9%
 
   |3 = Boosts the effect of Elemental Stance by 9%
 
  }}
 
  }}
|Great Strategic Stance=
+
|Brave Sage Stance=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
 
   |1 = Boosts the effect of Elemental Stance by 9%
 
   |1 = Boosts the effect of Elemental Stance by 9%
Line 511: Line 511:
 
   |3 = Boosts damage at long range by 8%.
 
   |3 = Boosts damage at long range by 8%.
 
  }}
 
  }}
|Intense Battle Skill=
+
|Battle Awakening=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
 
   |1 = Boosts Gear Gauge accumulation rate by 60%.
 
   |1 = Boosts Gear Gauge accumulation rate by 60%.
Line 1,635: Line 1,635:
 
  }}  
 
  }}  
  
|New Type's Law=
+
|New-Type's Law=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
 
   |1 = Boosts attack damage of all Just Attacks by 2%.
 
   |1 = Boosts attack damage of all Just Attacks by 2%.
Line 1,647: Line 1,647:
 
   |3 = Decrease PP Recovery by 60%, increase Power by 10%, increase Critical Hit Rate by 13%, and boost Critical Hit Damage by 7%.
 
   |3 = Decrease PP Recovery by 60%, increase Power by 10%, increase Critical Hit Rate by 13%, and boost Critical Hit Damage by 7%.
 
  }}
 
  }}
|New Type Oath=
+
|New-Type's Oath=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
 
   |1 = Increase Power by 5% when attacking an enemy's elemental weakness.
 
   |1 = Increase Power by 5% when attacking an enemy's elemental weakness.
Line 1,665: Line 1,665:
 
   |3 = Increase damage by 10%, reduce damage taken by 5%, and reduce PP consumption by 10%.
 
   |3 = Increase damage by 10%, reduce damage taken by 5%, and reduce PP consumption by 10%.
 
  }}
 
  }}
|Resolute Moment's Attack=
+
|Immediate Attack=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
 
   |1 = Boost the effect of Just Attack by 6%.
 
   |1 = Boost the effect of Just Attack by 6%.
Line 1,715: Line 1,715:
 
|Dragon's Infuriation=
 
|Dragon's Infuriation=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase critical damage by 12%, increase critical chance by 15% when HP is higher 50%.
+
   |1 = Increase Critical Power by 12% and Critical Hit Rate by 15% when HP is above 50%.
   |2 = Increase critical damage by 14%, increase critical chance by 20% when HP is higher 50%.
+
   |2 = Increase Critical Power by 14% and Critical Hit Rate by 20% when HP is above 50%.
   |3 = Increase critical damage by 16%, increase critical chance by 25% when HP is higher 50%.
+
   |3 = Increase Critical Power by 16% and Critical Hit Rate by 25% when HP is above 50%.
 
  }}
 
  }}
 
|Insentient Innocence=
 
|Insentient Innocence=
Line 2,033: Line 2,033:
 
|闘士の闘法=
 
|闘士の闘法=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Critical Hit Rate by 10% and Critical Damage by 10% when Fighter is set as your Subclass.
+
   |1 = Increase Critical Hit Rate by 10% and Critical Power by 10% when Fighter is set as your Subclass.
   |2 = Increase Critical Hit Rate by 20% and Critical Damage by 12%  when Fighter is set as your Subclass.
+
   |2 = Increase Critical Hit Rate by 20% and Critical Power by 12%  when Fighter is set as your Subclass.
   |3 = Increase Critical Hit Rate by 30% and Critical Damage by 14%  when Fighter is set as your Subclass.
+
   |3 = Increase Critical Hit Rate by 30% and Critical Power by 14%  when Fighter is set as your Subclass.
 
  }}
 
  }}
 
|勇士の闘法=
 
|勇士の闘法=
Line 2,352: Line 2,352:
 
|Angelic Guidance=
 
|Angelic Guidance=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
  |1 = Increase Power by 6%. Automatically charge Gear while in mid-air.
+
  |1 = Increase Power by 6%. Automatically charge Gear while in mid-air (Bouncer only).  
  |2 = Increase Power by 7%. Automatically charge Gear while in mid-air.
+
  |2 = Increase Power by 7%. Automatically charge Gear while in mid-air (Bouncer only).
  |3 = Increase Power by 8%. Automatically charge Gear while in mid-air.
+
  |3 = Increase Power by 8%. Automatically charge Gear while in mid-air (Bouncer only).
 
   }}
 
   }}
 
|Gleaming Lance=
 
|Gleaming Lance=
Line 2,380: Line 2,380:
 
   |3 = Increase Power by 17% when HP is 25% or lower.
 
   |3 = Increase Power by 17% when HP is 25% or lower.
 
  }}
 
  }}
|瞬閃の継矢=
+
|Consecutive Flash=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
 
   |1 = Boosts JA damage by 13% when using different PAs or Techniques.
 
   |1 = Boosts JA damage by 13% when using different PAs or Techniques.
Line 2,592: Line 2,592:
 
|Lightstream Resurrection=
 
|Lightstream Resurrection=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 8%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for a limited time.
+
   |1 = Increase Power by 8%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast).
   |2 = Increase Power by 9%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for a limited time.
+
   |2 = Increase Power by 9%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast).
   |3 = Increase Power by 10%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for a limited time.
+
   |3 = Increase Power by 10%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast).
 
  }}
 
  }}
 
|Star-bound Recollection=
 
|Star-bound Recollection=
Line 2,600: Line 2,600:
 
   |1 = Increase Power by 8%. Restore PP by 30% when casting a PA/Tech while below 10% PP.
 
   |1 = Increase Power by 8%. Restore PP by 30% when casting a PA/Tech while below 10% PP.
 
   |2 = Increase Power by 9%. Restore PP by 30% when casting a PA/Tech while below 10% PP.
 
   |2 = Increase Power by 9%. Restore PP by 30% when casting a PA/Tech while below 10% PP.
   |3 = Increase Power by 10%. Restore PP by 30% when PP drops below 10%.
+
   |3 = Increase Power by 10%. Restore PP by 30% when casting a PA/Tech while below 10% PP.
 
  }}
 
  }}
 
|Star-bound Melody=
 
|Star-bound Melody=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 3%. Restore PP by 30% when casting a PA/Tech while below 10% PP.
+
   |1 = Increase Power by 3%. Restore PP by 30% when casting a PA/Tech while below 10% PP (120s Recast).
   |2 = Increase Power by 4%. Restore PP by 30% when casting a PA/Tech while below 10% PP.
+
   |2 = Increase Power by 4%. Restore PP by 30% when casting a PA/Tech while below 10% PP (120s Recast).
   |3 = Increase Power by 5%. Restore PP by 30% when casting a PA/Tech while below 10% PP.
+
   |3 = Increase Power by 5%. Restore PP by 30% when casting a PA/Tech while below 10% PP (120s Recast).
 
  }}
 
  }}
 
|Lightstream Melody=
 
|Lightstream Melody=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 3%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for a limited time.
+
   |1 = Increase Power by 3%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast).
   |2 = Increase Power by 4%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for a limited time.
+
   |2 = Increase Power by 4%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast).
   |3 = Increase Power by 5%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for a limited time.
+
   |3 = Increase Power by 5%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast).
 
  }}
 
  }}
 
|Immortal Soul=
 
|Immortal Soul=
Line 2,730: Line 2,730:
 
|Agonizing Blaze=
 
|Agonizing Blaze=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 6%. Increase the damage of Counter Edge by 15%. Restore Gear Gauge to its maximum value when you successfully perform Katana Counter.
+
   |1 = Increase Power by 6%. Increase the damage of Counter Edge by 15%. Restore Gear Gauge when you successfully perform Katana Counter.
   |2 = Increase Power by 8%. Increase the damage of Counter Edge by 15%. Restore Gear Gauge to its maximum value when you successfully perform Katana Counter.
+
   |2 = Increase Power by 8%. Increase the damage of Counter Edge by 15%. Restore Gear Gauge when you successfully perform Katana Counter.
   |3 = Increase Power by 10%. Increase the damage of Counter Edge by 15%. Restore Gear Gauge to its maximum value when you successfully perform Katana Counter.
+
   |3 = Increase Power by 10%. Increase the damage of Counter Edge by 15%. Restore Gear Gauge when you successfully perform Katana Counter.
 
  }}
 
  }}
 
|Luminecho Slug=
 
|Luminecho Slug=
Line 2,886: Line 2,886:
 
|Midnight Dawn=
 
|Midnight Dawn=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Boosts damage by 9%. Natural PP recovery is halted, in return you regain 5 PP every second.
+
   |1 = Increase Power by 9%. Natural PP recovery is halted, in return you regain 5 PP every second.
   |2 = Boosts damage by 11%. Natural PP recovery is halted, in return you regain 5 PP every second.
+
   |2 = Increase Power by 11%. Natural PP recovery is halted, in return you regain 5 PP every second.
   |3 = Boosts damage by 13%. Natural PP recovery is halted, in return you regain 5 PP every second.
+
   |3 = Increase Power by 13%. Natural PP recovery is halted, in return you regain 5 PP every second.
 
   }}
 
   }}
 
|Crimson Evening=
 
|Crimson Evening=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Boosts damage by 4%. Restores 2 PP every second.
+
   |1 = Increase Power by 4%. Restores 2 PP every second.
   |2 = Boosts damage by 5%. Restores 2 PP every second.
+
   |2 = Increase Power by 5%. Restores 2 PP every second.
   |3 = Boosts damage by 6%. Restores 2 PP every second.
+
   |3 = Increase Power by 6%. Restores 2 PP every second.
 
   }}
 
   }}
 
|Impulsive Assault=
 
|Impulsive Assault=
Line 2,916: Line 2,916:
 
|Christmas Miracle=
 
|Christmas Miracle=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Boosts damage by 6%. After 3 seconds, when other members of your party are incapacitated, they can consume up to 50% of your HP to revive everyone in your party. Recasts every 300 seconds.
+
   |1 = Increase Power by 6%. If one or more party members are incapacitated, consume 50% HP after 3 seconds and automatically revive all incapacitated party members (300s Recast).
   |2 = Boosts damage by 8%. After 3 seconds, when other members of your party are incapacitated, they can consume up to 50% of your HP to revive everyone in your party. Recasts every 300 seconds.
+
   |2 = Increase Power by 8%. If one or more party members are incapacitated, consume 50% HP after 3 seconds and automatically revive all incapacitated party members (300s Recast).
   |3 = Boosts damage by 10%. After 3 seconds, when other members of your party are incapacitated, they can consume up to 50% of your HP to revive everyone in your party. Recasts every 300 seconds.
+
   |3 = Increase Power by 10%. If one or more party members are incapacitated, consume 50% HP after 3 seconds and automatically revive all incapacitated party members (300s Recast).
 
   }}
 
   }}
 
|Liberated Fang=
 
|Liberated Fang=
Line 2,932: Line 2,932:
 
   |3 = Increase Critical Hit Rate by 20% and increase Power by 8%. Decrease PP consumption by 20%.
 
   |3 = Increase Critical Hit Rate by 20% and increase Power by 8%. Decrease PP consumption by 20%.
 
   }}
 
   }}
|明星の光束=
+
|Venusian Beam=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 8%. Recover an additional 5PP when Just Guard PP Ale is activated.
+
   |1 = Increase Power by 8%. Recover an additional 5PP when Just Guard PP Aile is activated.
   |2 = Increase Power by 10%. Recover an additional 5PP when Just Guard PP Ale is activated.
+
   |2 = Increase Power by 10%. Recover an additional 5PP when Just Guard PP Aile is activated.
   |3 = Increase Power by 12%. Recover an additional 5PP when Just Guard PP Ale is activated.
+
   |3 = Increase Power by 12%. Recover an additional 5PP when Just Guard PP Aile is activated.
 +
  }}
 +
|Battle Hardened=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 7%. Become Massive and gain ?% damage resistance, but lose 20PP when taking damage.
 +
  |2 = Increase Power by 9%. Become Massive and gain ?% damage resistance, but lose 20PP when taking damage.
 +
  |3 = Increase Power by 11%. Become Massive and gain 10% damage resistance, but lose 20PP when taking damage.
 +
  }}
 +
|Golden Crest=
 +
{{#switch: {{{2}}}
 +
  |1 = Enhance the Power (13%) of charged Brightness End or Nova Strike. Upon casting charged Brightness End or Nova Strike, produce an explosive sword that detonates 15 seconds after activation.
 +
  |2 = Enhance the Power (15%) of charged Brightness End or Nova Strike. Upon casting charged Brightness End or Nova Strike, produce an explosive sword that detonates 15 seconds after activation.
 +
  |3 = Enhance the Power (17%) of charged Brightness End or Nova Strike. Upon casting charged Brightness End or Nova Strike, produce an explosive sword that detonates 15 seconds after activation.
 +
  }}
 +
|Southern Seas=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 4%. Pet recovers 1% of damage dealt as HP (30 MAX) if the Pet's Attribute matches the enemy's Elemental Weakness.
 +
  |2 = Increase Power by 5%. Pet recovers 1% of damage dealt as HP (30 MAX) if the Pet's Attribute matches the enemy's Elemental Weakness.
 +
  |3 = Increase Power by 6%. Pet recovers 1% of damage dealt as HP (30 MAX) if the Pet's Attribute matches the enemy's Elemental Weakness.
 +
  }}
 +
|Rose Dew=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 9%. Instantly use Mates without drinking. Recast period occurs after use or when swapping weapons.
 +
  |2 = Increase Power by 11%. Instantly use Mates without drinking. Recast period occurs after use or when swapping weapons.
 +
  |3 = Increase Power by 13%. Instantly use Mates without drinking. Recast period occurs after use or when swapping weapons.
 +
  }}
 +
|Ionizing Barrier=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 8%. Grant 60% damage reduction for 7 seconds after successfully evading an attack with Step, Dive Roll, or Stylish Roll. Triggers Recast upon activation.
 +
  |2 = Increase Power by 10%. Grant 60% damage reduction for 7 seconds after successfully evading an attack with Step, Dive Roll, or Stylish Roll. Triggers Recast upon activation.
 +
  |3 = Increase Power by 12%. Grant 60% damage reduction for 7 seconds after successfully evading an attack with Step, Dive Roll, or Stylish Roll. Triggers Recast upon activation.
 +
  }}
 +
|Despot Awakening=
 +
{{#switch: {{{2}}}
 +
  |1 = Trigger by using a Normal Attack after being near enemies for 40 seconds. Regenerate PP every second and increase Power by 11% for 20 seconds.
 +
  |2 = Trigger by using a Normal Attack after being near enemies for 40 seconds. Regenerate PP every second and increase Power by 11% for 20 seconds.
 +
  |3 = Trigger by using a Normal Attack after being near enemies for 40 seconds. Regenerate PP every second and increase Power by 11% for 20 seconds.
 +
  }}
 +
|Battle Stimulation =
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 12%. Increase the ATK boost granted by Shifta by 300 ATK.
 +
  |2 = Increase Power by 14%. Increase the ATK boost granted by Shifta by 300 ATK.
 +
  |3 = Increase Power by 16%. Increase the ATK boost granted by Shifta by 300 ATK.
 +
  }}
 +
|Carbine Vortex=
 +
{{#switch: {{{2}}}
 +
  |1 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice.
 +
  |2 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice.
 +
  |3 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice.
 +
  }}
 +
|Machinegun Vortex=
 +
{{#switch: {{{2}}}
 +
  |1 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice.
 +
  |2 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice.
 +
  |3 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice.
 +
  }}
 +
|Katana Vortex=
 +
{{#switch: {{{2}}}
 +
  |1 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice.
 +
  |2 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice.
 +
  |3 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice.
 +
  }}
 +
|Priority Shot=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 6%. Increase Normal Attack Power by an additional 30%, but reduce Normal Attack speed. Become Massive and gain Damage Resistance while performing Normal Attacks.
 +
  |2 = Increase Power by 8%. Increase Normal Attack Power by an additional 30%, but reduce Normal Attack speed. Become Massive and gain Damage Resistance while performing Normal Attacks.
 +
  |3 = Increase Power by 10%. Increase Normal Attack Power by an additional 30%, but reduce Normal Attack speed (20%). Become Massive and gain Damage Resistance (10%) while performing Normal Attacks.
 +
  }}
 +
|Effortless Mettle=
 +
{{#switch: {{{2}}}
 +
  |1 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 14%, become Massive and gain 40% Damage Resistance.
 +
  |2 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 15%, become Massive and gain 40% Damage Resistance.
 +
  |3 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 16%, become Massive and gain 40% Damage Resistance.
 +
  }}
 +
|Effortless Charity=
 +
{{#switch: {{{2}}}
 +
  |1 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 14%, become Massive and regenerate 20 PP every 10 seconds.
 +
  |2 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 15%, become Massive and regenerate 20 PP every 10 seconds.
 +
  |3 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 16%, become Massive and regenerate 20 PP every 10 seconds.
 +
  }}
 +
|Effortless Wisdom=
 +
{{#switch: {{{2}}}
 +
  |1 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 14%, increase Natural PP Recovery by 60% and gain 40% Damage Resistance.
 +
  |2 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 15%, increase Natural PP Recovery by 60% and gain 40% Damage Resistance.
 +
  |3 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 16%, increase Natural PP Recovery by 60% and gain 40% Damage Resistance.
 +
  }}
 +
|Steadfast Might=
 +
{{#switch: {{{2}}}
 +
  |1 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 14%, gain 40% Damage Resistance, increase Natural PP Recovery by 60%, regenerate 20 PP every 10 seconds, and become Massive.
 +
  |2 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 15%, gain 40% Damage Resistance, increase Natural PP Recovery by 60%, regenerate 20 PP every 10 seconds, and become Massive.
 +
  |3 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 16%, gain 40% Damage Resistance, increase Natural PP Recovery by 60%, regenerate 20 PP every 10 seconds, and become Massive.
 +
  }}
 +
|Effortless Solo=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 8%. Power bonus decreases when taking damage and recovers over time.
 +
  |2 = Increase Power by 9%. Power bonus decreases when taking damage and recovers over time.
 +
  |3 = Increase Power by 10%. Power bonus decreases when taking damage and recovers over time.
 +
  }}
 +
|Steadfast Solo=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 8%. Power bonus decreases when taking damage and recovers over time. When Power bonus is 8%, Pet regenerates 10% HP every 10 seconds.
 +
  |2 = Increase Power by 9%. Power bonus decreases when taking damage and recovers over time. When Power bonus is 9%, Pet regenerates 10% HP every 10 seconds.
 +
  |3 = Increase Power by 10%. Power bonus decreases when taking damage and recovers over time. When Power bonus is 10%, Pet regenerates 10% HP every 10 seconds.
 +
  }}
 +
|Midnight Wielder=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 12%. Reduce the power of Banish Arrow by ?%, but recover 75 PP upon detonating a Banish Arrow.
 +
  |2 = Increase Power by 14%. Reduce the power of Banish Arrow by ?%, but recover 75 PP upon detonating a Banish Arrow.
 +
  |3 = Increase Power by 16%. Reduce the power of Banish Arrow by 99%, but recover 75 PP upon detonating a Banish Arrow.
 +
  }}
 +
|絢爛華麗=
 +
{{#switch: {{{2}}}
 +
  |1 = Gain a low chance to activate any of the following effects: Reduce damage taken upon being attacked, reduce PP consumption upon using a PA/Tech, increase PP recovery when using a Normal Attack, recover HP upon being attacked.
 +
  |2 = Gain a low chance to activate any of the following effects: Reduce damage taken upon being attacked, reduce PP consumption upon using a PA/Tech, increase PP recovery when using a Normal Attack, recover HP upon being attacked.
 +
  |3 = Gain a low chance to activate any of the following effects: Reduce damage taken upon being attacked (50%), reduce PP consumption upon using a PA/Tech (50%), increase PP recovery when using a Normal Attack (100%), recover HP upon being attacked (100).
 
   }}
 
   }}
 
<!--Hidden Potential-->
 
<!--Hidden Potential-->
Line 3,058: Line 3,172:
 
   |hidden = true
 
   |hidden = true
 
  }}
 
  }}
|天断絶刀=
+
|Judgement Blade=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
 
   |1 = Increase the damage of Just Attacks by 35% while Katana Combat is active.
 
   |1 = Increase the damage of Just Attacks by 35% while Katana Combat is active.
Line 3,181: Line 3,295:
 
   |weaponoid = true
 
   |weaponoid = true
 
  }}
 
  }}
|清明なる闘志=
+
|Battle Meditation=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
 
   |1 = Increase Attack PP Recovery by 10%, Automatic PP Recovery by 20%, and Power by 8%.
 
   |1 = Increase Attack PP Recovery by 10%, Automatic PP Recovery by 20%, and Power by 8%.
Line 3,327: Line 3,441:
 
   |3 = Increase Power by 24% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire.
 
   |3 = Increase Power by 24% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire.
 
   |weaponoid = true
 
   |weaponoid = true
 +
}}
 +
|Innocent Wings=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 19% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind.
 +
  |2 = Increase Power by 21% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind.
 +
  |3 = Increase Power by 24% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind.
 +
  |weaponoid = true
 
  }}
 
  }}
 
|匠魂宿刃=
 
|匠魂宿刃=
Line 3,365: Line 3,486:
 
|Soul Formation=
 
|Soul Formation=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 10% and increase damage taken by 5%.
+
   |1 = Boosts damage dealt by 10% and reduces damage taken by 5%.
   |2 = Increase Power by 12% and increase damage taken by 10%.
+
   |2 = Boosts damage dealt by 12% and reduces damage taken by 10%.
   |3 = Increase Power by 15% and increase damage taken by 15%.
+
   |3 = Boosts damage dealt by 15% and reduces damage taken by 15%.
 
   |weaponoid = true
 
   |weaponoid = true
 
  }}
 
  }}
Line 3,471: Line 3,592:
 
   |special = true
 
   |special = true
 
  }}
 
  }}
 +
|Phantasmal Darkness Plus=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power based on the Photon Blast Gauge (?%/?%/?%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used.
 +
  |2 = Increase Power based on the Photon Blast Gauge (?%/?%/?%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used.
 +
  |3 = Increase Power based on the Photon Blast Gauge (18%/19%/20%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used.
 +
  |special = true
 +
  }}
 +
|Immortal Soul Plus=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 16%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards.
 +
  |2 = Increase Power by 17%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards.
 +
  |3 = Increase Power by 18%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards.
 +
  |special = true
 +
  }}
 +
|Eternal War Scherzo Plus=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 6%. Your Pet can survive one fatal attack with 1 HP. Your Pet restores HP at regular intervals afterwards.
 +
  |2 = Increase Power by 7%. Your Pet can survive one fatal attack with 1 HP. Your Pet restores HP at regular intervals afterwards.
 +
  |3 = Increase Power by 8%. Your Pet can survive one fatal attack with 1 HP. Your Pet restores HP at regular intervals afterwards.
 +
  |special = true
 +
  }}
 
<!--Ultimate Potentials-->
 
<!--Ultimate Potentials-->
 
|Thundering Blades Plus=
 
|Thundering Blades Plus=

Revision as of 14:21, 8 July 2020