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Difference between revisions of "Template:Potential level"

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m (Text replacement - "紅緋の夕映" to "Crimson Evening")
(Add 絢爛華麗 (Million/Krisa potential))
(47 intermediate revisions by 5 users not shown)
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   |3 = Boosts the effect of Elemental Stance by 9%
 
   |3 = Boosts the effect of Elemental Stance by 9%
 
  }}
 
  }}
|Great Strategic Stance=
+
|Brave Sage Stance=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
 
   |1 = Boosts the effect of Elemental Stance by 9%
 
   |1 = Boosts the effect of Elemental Stance by 9%
Line 511: Line 511:
 
   |3 = Boosts damage at long range by 8%.
 
   |3 = Boosts damage at long range by 8%.
 
  }}
 
  }}
|Intense Battle Skill=
+
|Battle Awakening=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
 
   |1 = Boosts Gear Gauge accumulation rate by 60%.
 
   |1 = Boosts Gear Gauge accumulation rate by 60%.
Line 1,635: Line 1,635:
 
  }}  
 
  }}  
  
|New Type's Law=
+
|New-Type's Law=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
 
   |1 = Boosts attack damage of all Just Attacks by 2%.
 
   |1 = Boosts attack damage of all Just Attacks by 2%.
Line 1,647: Line 1,647:
 
   |3 = Decrease PP Recovery by 60%, increase Power by 10%, increase Critical Hit Rate by 13%, and boost Critical Hit Damage by 7%.
 
   |3 = Decrease PP Recovery by 60%, increase Power by 10%, increase Critical Hit Rate by 13%, and boost Critical Hit Damage by 7%.
 
  }}
 
  }}
|New Type Oath=
+
|New-Type's Oath=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
 
   |1 = Increase Power by 5% when attacking an enemy's elemental weakness.
 
   |1 = Increase Power by 5% when attacking an enemy's elemental weakness.
Line 1,665: Line 1,665:
 
   |3 = Increase damage by 10%, reduce damage taken by 5%, and reduce PP consumption by 10%.
 
   |3 = Increase damage by 10%, reduce damage taken by 5%, and reduce PP consumption by 10%.
 
  }}
 
  }}
|Resolute Moment's Attack=
+
|Immediate Attack=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
 
   |1 = Boost the effect of Just Attack by 6%.
 
   |1 = Boost the effect of Just Attack by 6%.
Line 1,715: Line 1,715:
 
|Dragon's Infuriation=
 
|Dragon's Infuriation=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase critical damage by 12%, increase critical chance by 15% when HP is higher 50%.
+
   |1 = Increase Critical Power by 12% and Critical Hit Rate by 15% when HP is above 50%.
   |2 = Increase critical damage by 14%, increase critical chance by 20% when HP is higher 50%.
+
   |2 = Increase Critical Power by 14% and Critical Hit Rate by 20% when HP is above 50%.
   |3 = Increase critical damage by 16%, increase critical chance by 25% when HP is higher 50%.
+
   |3 = Increase Critical Power by 16% and Critical Hit Rate by 25% when HP is above 50%.
 
  }}
 
  }}
 
|Insentient Innocence=
 
|Insentient Innocence=
Line 2,033: Line 2,033:
 
|闘士の闘法=
 
|闘士の闘法=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Critical Hit Rate by 10% and Critical Damage by 10% when Fighter is set as your Subclass.
+
   |1 = Increase Critical Hit Rate by 10% and Critical Power by 10% when Fighter is set as your Subclass.
   |2 = Increase Critical Hit Rate by 20% and Critical Damage by 12%  when Fighter is set as your Subclass.
+
   |2 = Increase Critical Hit Rate by 20% and Critical Power by 12%  when Fighter is set as your Subclass.
   |3 = Increase Critical Hit Rate by 30% and Critical Damage by 14%  when Fighter is set as your Subclass.
+
   |3 = Increase Critical Hit Rate by 30% and Critical Power by 14%  when Fighter is set as your Subclass.
 
  }}
 
  }}
 
|勇士の闘法=
 
|勇士の闘法=
Line 2,352: Line 2,352:
 
|Angelic Guidance=
 
|Angelic Guidance=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
  |1 = Increase Power by 6%. Automatically charge Gear while in mid-air.
+
  |1 = Increase Power by 6%. Automatically charge Gear while in mid-air (Bouncer only).  
  |2 = Increase Power by 7%. Automatically charge Gear while in mid-air.
+
  |2 = Increase Power by 7%. Automatically charge Gear while in mid-air (Bouncer only).
  |3 = Increase Power by 8%. Automatically charge Gear while in mid-air.
+
  |3 = Increase Power by 8%. Automatically charge Gear while in mid-air (Bouncer only).
 
   }}
 
   }}
 
|Gleaming Lance=
 
|Gleaming Lance=
Line 2,380: Line 2,380:
 
   |3 = Increase Power by 17% when HP is 25% or lower.
 
   |3 = Increase Power by 17% when HP is 25% or lower.
 
  }}
 
  }}
|瞬閃の継矢=
+
|Consecutive Flash=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
 
   |1 = Boosts JA damage by 13% when using different PAs or Techniques.
 
   |1 = Boosts JA damage by 13% when using different PAs or Techniques.
Line 2,592: Line 2,592:
 
|Lightstream Resurrection=
 
|Lightstream Resurrection=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 8%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for a limited time.
+
   |1 = Increase Power by 8%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast).
   |2 = Increase Power by 9%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for a limited time.
+
   |2 = Increase Power by 9%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast).
   |3 = Increase Power by 10%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for a limited time.
+
   |3 = Increase Power by 10%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast).
 
  }}
 
  }}
 
|Star-bound Recollection=
 
|Star-bound Recollection=
Line 2,600: Line 2,600:
 
   |1 = Increase Power by 8%. Restore PP by 30% when casting a PA/Tech while below 10% PP.
 
   |1 = Increase Power by 8%. Restore PP by 30% when casting a PA/Tech while below 10% PP.
 
   |2 = Increase Power by 9%. Restore PP by 30% when casting a PA/Tech while below 10% PP.
 
   |2 = Increase Power by 9%. Restore PP by 30% when casting a PA/Tech while below 10% PP.
   |3 = Increase Power by 10%. Restore PP by 30% when PP drops below 10%.
+
   |3 = Increase Power by 10%. Restore PP by 30% when casting a PA/Tech while below 10% PP.
 
  }}
 
  }}
 
|Star-bound Melody=
 
|Star-bound Melody=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 3%. Restore PP by 30% when casting a PA/Tech while below 10% PP.
+
   |1 = Increase Power by 3%. Restore PP by 30% when casting a PA/Tech while below 10% PP (120s Recast).
   |2 = Increase Power by 4%. Restore PP by 30% when casting a PA/Tech while below 10% PP.
+
   |2 = Increase Power by 4%. Restore PP by 30% when casting a PA/Tech while below 10% PP (120s Recast).
   |3 = Increase Power by 5%. Restore PP by 30% when casting a PA/Tech while below 10% PP.
+
   |3 = Increase Power by 5%. Restore PP by 30% when casting a PA/Tech while below 10% PP (120s Recast).
 
  }}
 
  }}
 
|Lightstream Melody=
 
|Lightstream Melody=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 3%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for a limited time.
+
   |1 = Increase Power by 3%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast).
   |2 = Increase Power by 4%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for a limited time.
+
   |2 = Increase Power by 4%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast).
   |3 = Increase Power by 5%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for a limited time.
+
   |3 = Increase Power by 5%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast).
 
  }}
 
  }}
 
|Immortal Soul=
 
|Immortal Soul=
Line 2,730: Line 2,730:
 
|Agonizing Blaze=
 
|Agonizing Blaze=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 6%. Increase the damage of Counter Edge by 15%. Restore Gear Gauge to its maximum value when you successfully perform Katana Counter.
+
   |1 = Increase Power by 6%. Increase the damage of Counter Edge by 15%. Restore Gear Gauge when you successfully perform Katana Counter.
   |2 = Increase Power by 8%. Increase the damage of Counter Edge by 15%. Restore Gear Gauge to its maximum value when you successfully perform Katana Counter.
+
   |2 = Increase Power by 8%. Increase the damage of Counter Edge by 15%. Restore Gear Gauge when you successfully perform Katana Counter.
   |3 = Increase Power by 10%. Increase the damage of Counter Edge by 15%. Restore Gear Gauge to its maximum value when you successfully perform Katana Counter.
+
   |3 = Increase Power by 10%. Increase the damage of Counter Edge by 15%. Restore Gear Gauge when you successfully perform Katana Counter.
 
  }}
 
  }}
 
|Luminecho Slug=
 
|Luminecho Slug=
Line 2,884: Line 2,884:
 
   |3 = Increase Power by 6%. Your Pet can survive one fatal attack with 1 HP. Your Pet restores HP at regular intervals afterwards.
 
   |3 = Increase Power by 6%. Your Pet can survive one fatal attack with 1 HP. Your Pet restores HP at regular intervals afterwards.
 
   }}
 
   }}
|Midnight's Dawn=
+
|Midnight Dawn=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 9%. Stop Natural PP Recovery, but regenerate 5PP every second.
+
   |1 = Increase Power by 9%. Natural PP recovery is halted, in return you regain 5 PP every second.
   |2 = Increase Power by 11%. Stop Natural PP Recovery, but regenerate 5PP every second.
+
   |2 = Increase Power by 11%. Natural PP recovery is halted, in return you regain 5 PP every second.
   |3 = Increase Power by 13%. Stop Natural PP Recovery, but regenerate 5PP every second.
+
   |3 = Increase Power by 13%. Natural PP recovery is halted, in return you regain 5 PP every second.
 
   }}
 
   }}
 
|Crimson Evening=
 
|Crimson Evening=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 4%. Stop Natural PP Recovery, but regenerate 5PP every second.
+
   |1 = Increase Power by 4%. Restores 2 PP every second.
   |2 = Increase Power by 5%. Stop Natural PP Recovery, but regenerate 5PP every second.
+
   |2 = Increase Power by 5%. Restores 2 PP every second.
   |3 = Increase Power by 6%. Stop Natural PP Recovery, but regenerate 5PP every second.
+
   |3 = Increase Power by 6%. Restores 2 PP every second.
 
   }}
 
   }}
 
|Impulsive Assault=
 
|Impulsive Assault=
Line 2,908: Line 2,908:
 
   |3 = Increase attack speed over time. Taking 10% of your HP in damage or more resets the attack speed boost.
 
   |3 = Increase attack speed over time. Taking 10% of your HP in damage or more resets the attack speed boost.
 
   }}
 
   }}
|聖夜の奇跡=
+
|Byakko Accordant=
 +
{{#switch: {{{2}}}
 +
  |1 = Reduce Normal Attack Power. Normal Attacks fire Chase Arrows at targets. As PP decreases, the power of Normal Attacks and Chase Arrows fired by this Potential's effect increases.
 +
  |2 = Reduce Normal Attack Power. Normal Attacks fire Chase Arrows at targets. As PP decreases, the power of Normal Attacks and Chase Arrows fired by this Potential's effect increases.
 +
  |3 = Reduce Normal Attack Power. Normal Attacks fire Chase Arrows at targets. As PP decreases, the power of Normal Attacks and Chase Arrows fired by this Potential's effect increases.
 +
  }}
 +
|Christmas Miracle=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 6%. If one or more party members are incapacitated, consume 50% HP after 3 seconds and automatically revive all incapacitated party members (300s Recast).
 +
  |2 = Increase Power by 8%. If one or more party members are incapacitated, consume 50% HP after 3 seconds and automatically revive all incapacitated party members (300s Recast).
 +
  |3 = Increase Power by 10%. If one or more party members are incapacitated, consume 50% HP after 3 seconds and automatically revive all incapacitated party members (300s Recast).
 +
  }}
 +
|Liberated Fang=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Critical Hit Rate by 10% and increase Power by 10%. Decrease PP consumption by 10%.
 +
  |2 = Increase Critical Hit Rate by 15% and increase Power by 13%. Decrease PP consumption by 12%.
 +
  |3 = Increase Critical Hit Rate by 20% and increase Power by 16%. Decrease PP consumption by 15%.
 +
  }}
 +
|Liberated Ensemble=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Critical Hit Rate by 10% and increase Power by 4%. Decrease PP consumption by 15%.
 +
  |2 = Increase Critical Hit Rate by 15% and increase Power by 6%. Decrease PP consumption by 17%.
 +
  |3 = Increase Critical Hit Rate by 20% and increase Power by 8%. Decrease PP consumption by 20%.
 +
  }}
 +
|Venusian Beam=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 8%. Recover an additional 5PP when Just Guard PP Aile is activated.
 +
  |2 = Increase Power by 10%. Recover an additional 5PP when Just Guard PP Aile is activated.
 +
  |3 = Increase Power by 12%. Recover an additional 5PP when Just Guard PP Aile is activated.
 +
  }}
 +
|Battle Hardened=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 7%. Become Massive and gain ?% damage resistance, but lose 20PP when taking damage.
 +
  |2 = Increase Power by 9%. Become Massive and gain ?% damage resistance, but lose 20PP when taking damage.
 +
  |3 = Increase Power by 11%. Become Massive and gain 10% damage resistance, but lose 20PP when taking damage.
 +
  }}
 +
|Golden Crest=
 +
{{#switch: {{{2}}}
 +
  |1 = Enhance the Power (13%) of charged Brightness End or Nova Strike. Upon casting charged Brightness End or Nova Strike, produce an explosive sword that detonates 15 seconds after activation.
 +
  |2 = Enhance the Power (15%) of charged Brightness End or Nova Strike. Upon casting charged Brightness End or Nova Strike, produce an explosive sword that detonates 15 seconds after activation.
 +
  |3 = Enhance the Power (17%) of charged Brightness End or Nova Strike. Upon casting charged Brightness End or Nova Strike, produce an explosive sword that detonates 15 seconds after activation.
 +
  }}
 +
|Southern Seas=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 4%. Pet recovers 1% of damage dealt as HP (30 MAX) if the Pet's Attribute matches the enemy's Elemental Weakness.
 +
  |2 = Increase Power by 5%. Pet recovers 1% of damage dealt as HP (30 MAX) if the Pet's Attribute matches the enemy's Elemental Weakness.
 +
  |3 = Increase Power by 6%. Pet recovers 1% of damage dealt as HP (30 MAX) if the Pet's Attribute matches the enemy's Elemental Weakness.
 +
  }}
 +
|Rose Dew=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 9%. Instantly use Mates without drinking. Recast period occurs after use or when swapping weapons.
 +
  |2 = Increase Power by 11%. Instantly use Mates without drinking. Recast period occurs after use or when swapping weapons.
 +
  |3 = Increase Power by 13%. Instantly use Mates without drinking. Recast period occurs after use or when swapping weapons.
 +
  }}
 +
|Ionizing Barrier=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 8%. Grant 60% damage reduction for 7 seconds after successfully evading an attack with Step, Dive Roll, or Stylish Roll. Triggers Recast upon activation.
 +
  |2 = Increase Power by 10%. Grant 60% damage reduction for 7 seconds after successfully evading an attack with Step, Dive Roll, or Stylish Roll. Triggers Recast upon activation.
 +
  |3 = Increase Power by 12%. Grant 60% damage reduction for 7 seconds after successfully evading an attack with Step, Dive Roll, or Stylish Roll. Triggers Recast upon activation.
 +
  }}
 +
|Despot Awakening=
 +
{{#switch: {{{2}}}
 +
  |1 = Trigger by using a Normal Attack after being near enemies for 40 seconds. Regenerate PP every second and increase Power by 11% for 20 seconds.
 +
  |2 = Trigger by using a Normal Attack after being near enemies for 40 seconds. Regenerate PP every second and increase Power by 11% for 20 seconds.
 +
  |3 = Trigger by using a Normal Attack after being near enemies for 40 seconds. Regenerate PP every second and increase Power by 11% for 20 seconds.
 +
  }}
 +
|Battle Stimulation =
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 12%. Increase the ATK boost granted by Shifta by 300 ATK.
 +
  |2 = Increase Power by 14%. Increase the ATK boost granted by Shifta by 300 ATK.
 +
  |3 = Increase Power by 16%. Increase the ATK boost granted by Shifta by 300 ATK.
 +
  }}
 +
|Carbine Vortex=
 +
{{#switch: {{{2}}}
 +
  |1 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice.
 +
  |2 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice.
 +
  |3 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice.
 +
  }}
 +
|Machinegun Vortex=
 +
{{#switch: {{{2}}}
 +
  |1 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice.
 +
  |2 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice.
 +
  |3 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice.
 +
  }}
 +
|Katana Vortex=
 +
{{#switch: {{{2}}}
 +
  |1 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice.
 +
  |2 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice.
 +
  |3 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice.
 +
  }}
 +
|Priority Shot=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 6%. Increase Normal Attack Power by an additional 30%, but reduce Normal Attack speed. Become Massive and gain Damage Resistance while performing Normal Attacks.
 +
  |2 = Increase Power by 8%. Increase Normal Attack Power by an additional 30%, but reduce Normal Attack speed. Become Massive and gain Damage Resistance while performing Normal Attacks.
 +
  |3 = Increase Power by 10%. Increase Normal Attack Power by an additional 30%, but reduce Normal Attack speed (20%). Become Massive and gain Damage Resistance (10%) while performing Normal Attacks.
 +
  }}
 +
|Effortless Mettle=
 +
{{#switch: {{{2}}}
 +
  |1 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 14%, become Massive and gain 40% Damage Resistance.
 +
  |2 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 15%, become Massive and gain 40% Damage Resistance.
 +
  |3 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 16%, become Massive and gain 40% Damage Resistance.
 +
  }}
 +
|Effortless Charity=
 +
{{#switch: {{{2}}}
 +
  |1 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 14%, become Massive and regenerate 20 PP every 10 seconds.
 +
  |2 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 15%, become Massive and regenerate 20 PP every 10 seconds.
 +
  |3 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 16%, become Massive and regenerate 20 PP every 10 seconds.
 +
  }}
 +
|Effortless Wisdom=
 +
{{#switch: {{{2}}}
 +
  |1 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 14%, increase Natural PP Recovery by 60% and gain 40% Damage Resistance.
 +
  |2 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 15%, increase Natural PP Recovery by 60% and gain 40% Damage Resistance.
 +
  |3 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 16%, increase Natural PP Recovery by 60% and gain 40% Damage Resistance.
 +
  }}
 +
|Steadfast Might=
 +
{{#switch: {{{2}}}
 +
  |1 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 14%, gain 40% Damage Resistance, increase Natural PP Recovery by 60%, regenerate 20 PP every 10 seconds, and become Massive.
 +
  |2 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 15%, gain 40% Damage Resistance, increase Natural PP Recovery by 60%, regenerate 20 PP every 10 seconds, and become Massive.
 +
  |3 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 16%, gain 40% Damage Resistance, increase Natural PP Recovery by 60%, regenerate 20 PP every 10 seconds, and become Massive.
 +
  }}
 +
|Effortless Solo=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 8%. Power bonus decreases when taking damage and recovers over time.
 +
  |2 = Increase Power by 9%. Power bonus decreases when taking damage and recovers over time.
 +
  |3 = Increase Power by 10%. Power bonus decreases when taking damage and recovers over time.
 +
  }}
 +
|Steadfast Solo=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 8%. Power bonus decreases when taking damage and recovers over time. When Power bonus is 8%, Pet regenerates 10% HP every 10 seconds.
 +
  |2 = Increase Power by 9%. Power bonus decreases when taking damage and recovers over time. When Power bonus is 9%, Pet regenerates 10% HP every 10 seconds.
 +
  |3 = Increase Power by 10%. Power bonus decreases when taking damage and recovers over time. When Power bonus is 10%, Pet regenerates 10% HP every 10 seconds.
 +
  }}
 +
|Midnight Wielder=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 12%. Reduce the power of Banish Arrow by ?%, but recover 75 PP upon detonating a Banish Arrow.
 +
  |2 = Increase Power by 14%. Reduce the power of Banish Arrow by ?%, but recover 75 PP upon detonating a Banish Arrow.
 +
  |3 = Increase Power by 16%. Reduce the power of Banish Arrow by 99%, but recover 75 PP upon detonating a Banish Arrow.
 +
  }}
 +
|絢爛華麗=
 +
{{#switch: {{{2}}}
 +
  |1 = Gain a low chance to activate any of the following effects: Reduce damage taken upon being attacked, reduce PP consumption upon using a PA/Tech, increase PP recovery when using a Normal Attack, recover HP upon being attacked.
 +
  |2 = Gain a low chance to activate any of the following effects: Reduce damage taken upon being attacked, reduce PP consumption upon using a PA/Tech, increase PP recovery when using a Normal Attack, recover HP upon being attacked.
 +
  |3 = Gain a low chance to activate any of the following effects: Reduce damage taken upon being attacked (50%), reduce PP consumption upon using a PA/Tech (50%), increase PP recovery when using a Normal Attack (100%), recover HP upon being attacked (100).
 +
  }}
 +
<!--Hidden Potential-->
 +
|閃く瞬刃=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts JA damage by 28% when using different PAs or Techniques.
 +
  |2 = Boosts JA damage by 30% when using different PAs or Techniques.
 +
  |3 = Boosts JA damage by 32% when using different PAs or Techniques.
 +
  |hidden = true
 +
}}
 +
|Red Recalescence=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts damage when using extended weapons by 14%.
 +
  |2 = Boosts damage when using extended weapons by 15%.
 +
  |3 = Boosts damage when using extended weapons by 16%.
 +
  |hidden = true
 +
}}
 +
|Absolute Strike=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts critical rate by 25%, boosts damage by 17%.
 +
  |2 = Boosts critical rate by 25%, boosts damage by 19%
 +
  |3 = Boosts critical rate by 25%, boosts damage by 22%
 +
  |hidden = true
 +
}}
 +
|Converging Light=
 +
{{#switch: {{{2}}}
 +
  |1 = PA/Tech PP consumption reduced by 10%, PA/Tech damage boosted by 5%.
 +
  |2 = PA/Tech PP consumption reduced by 15%, PA/Tech damage boosted by 7%.
 +
  |3 = PA/Tech PP consumption reduced by 20%, PA/Tech damage boosted by 10%.
 +
  |hidden = true
 +
}}
 +
|Myriad Blessings=
 +
{{#switch: {{{2}}}
 +
  |1 = Boost HP recovery by 20%, boost attack PP recovery by 30%, and boost damage by 10%.
 +
  |2 = Boost HP recovery by 25%, boost attack PP recovery by 45%, and boost damage by 12%.
 +
  |3 = Boost HP recovery by 30%, boost attack PP recovery by 60%, and boost damage by 15%.
 +
  |hidden = true
 +
}}
 +
|Serpent's Bite=
 +
{{#switch: {{{2}}}
 +
  |1 = Damage boosted when doing consecutive Just Attacks by 2%, max limit 40%.
 +
  |2 = Damage boosted when doing consecutive Just Attacks by 3%, max limit 40%.
 +
  |3 = Damage boosted when doing consecutive Just Attacks by 4%, max limit 40%.
 +
  |hidden = true
 +
}}
 +
|Hurricane Shooter=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts damage while moving by 25%.
 +
  |2 = Boosts damage while moving by 27%.
 +
  |3 = Boosts damage while moving by 30%.
 +
  |hidden = true
 +
}}
 +
|Limited Spirit=
 +
{{#switch: {{{2}}}
 +
  |1 = From 9:00-15:00 JST and 21:00-3:00 JST, increase Power by 22%.
 +
  |2 = From 9:00-15:00 JST and 21:00-3:00 JST, increase Power by 24%.
 +
  |3 = From 9:00-15:00 JST and 21:00-3:00 JST, increase Power by 27%.
 +
  |hidden = true
 +
}}
 +
|Eternal Blessings=
 +
{{#switch: {{{2}}}
 +
  |1 = Tech PP consumption is reduced by 10%. Boost technique damage by 10%.
 +
  |2 = Tech PP consumption is reduced by 12%. Boost technique damage by 12%.
 +
  |3 = Tech PP consumption is reduced by 15%. Boost technique damage by 15%.
 +
  |hidden = true
 +
}}
 +
|Valorous Stance=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
  |1 = If you have over 50% HP remaining, party members that become incapacitated consume 50% of your HP and automatically revive.
+
  |1 = Frontal damage during Brave Stance increased by 18%.
  |2 = If you have over 50% HP remaining, party members that become incapacitated consume 50% of your HP and automatically revive.
+
  |2 = Frontal damage during Brave Stance increased by 20%.
  |3 = If you have over 50% HP remaining, party members that become incapacitated consume 50% of your HP and automatically revive.
+
  |3 = Frontal damage during Brave Stance increased by 23%.
  }}
+
  |hidden = true
|Byakko Accordant=
+
}}  
 +
|Storm Barrage=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
  |1 = Reduce Normal Attack Power. Normal Attacks fire Chase Arrows at targets. As PP decreases, the power of Normal Attacks and Chase Arrows fired by this Potential's effect increases.
+
   |1 = Boosts attack damage during Rapid Shoot by 30%
  |2 = Reduce Normal Attack Power. Normal Attacks fire Chase Arrows at targets. As PP decreases, the power of Normal Attacks and Chase Arrows fired by this Potential's effect increases.
+
   |2 = Boosts attack damage during Rapid Shoot by 32%
  |3 = Reduce Normal Attack Power. Normal Attacks fire Chase Arrows at targets. As PP decreases, the power of Normal Attacks and Chase Arrows fired by this Potential's effect increases.
+
   |3 = Boosts attack damage during Rapid Shoot by 34%
  }}
 
<!--Hidden Potential-->
 
|閃く瞬刃=
 
{{#switch: {{{2}}}
 
   |1 = Boosts JA damage by 28% when using different PAs or Techniques.
 
   |2 = Boosts JA damage by 30% when using different PAs or Techniques.
 
   |3 = Boosts JA damage by 32% when using different PAs or Techniques.
 
 
   |hidden = true
 
   |hidden = true
 
  }}
 
  }}
|Red Recalescence=
+
|Skilled Elementary Arts=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Boosts damage when using extended weapons by 14%.
+
   |1 = Boosts damage of basic-level techniques by 18%.
   |2 = Boosts damage when using extended weapons by 15%.
+
   |2 = Boosts damage of basic-level techniques by 20%.
   |3 = Boosts damage when using extended weapons by 16%.
+
   |3 = Boosts damage of basic-level techniques by 23%.
 
   |hidden = true
 
   |hidden = true
 
  }}
 
  }}
|Absolute Strike=
+
|清明なる加護=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Boosts critical rate by 25%, boosts damage by 17%.
+
   |1 = Increase Active PP recovery by 30%, Automatic PP recovery by 15%, and Power by 10%.
   |2 = Boosts critical rate by 25%, boosts damage by 19%
+
   |2 = Increase Active PP recovery by 35%, Automatic PP recovery by 17%, and Power by 12%.
   |3 = Boosts critical rate by 25%, boosts damage by 22%
+
   |3 = Increase Active PP recovery by 40%, Automatic PP recovery by 20%, and Power by 15%.
   |hidden = true
+
   |hidden = true
 
  }}
 
  }}
|Converging Light=
+
|Absolute Range=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = PA/Tech PP consumption reduced by 10%, PA/Tech damage boosted by 5%.
+
   |1 = Increase Power by 25% at close range.
   |2 = PA/Tech PP consumption reduced by 15%, PA/Tech damage boosted by 7%.
+
   |2 = Increase Power by 27% at close range.
   |3 = PA/Tech PP consumption reduced by 20%, PA/Tech damage boosted by 10%.
+
   |3 = Increase Power by 30% at close range.
 
   |hidden = true
 
   |hidden = true
 
  }}
 
  }}
|Myriad Blessings=
+
|Aerial Break=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Boost HP recovery by 20%, boost attack PP recovery by 30%, and boost damage by 10%.
+
   |1 = Increase Power by 20% in midair.
   |2 = Boost HP recovery by 25%, boost attack PP recovery by 45%, and boost damage by 12%.
+
   |2 = Increase Power by 22% in midair.
   |3 = Boost HP recovery by 30%, boost attack PP recovery by 60%, and boost damage by 15%.
+
   |3 = Increase Power by 25% in midair.
 
   |hidden = true
 
   |hidden = true
 
  }}
 
  }}
|Serpent's Bite=
+
|Shining Destruction=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Damage boosted when doing consecutive Just Attacks by 2%, max limit 40%.
+
   |1 = Increase damage against DA-Aberrations by 21%.
   |2 = Damage boosted when doing consecutive Just Attacks by 3%, max limit 40%.
+
   |2 = Increase damage against DA-Aberrations by 23%.
   |3 = Damage boosted when doing consecutive Just Attacks by 4%, max limit 40%.
+
   |3 = Increase damage against DA-Aberrations by 25%.
 
   |hidden = true
 
   |hidden = true
 
  }}
 
  }}
|Hurricane Shooter=
+
|Heavenly Death=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Boosts damage while moving by 25%.
+
   |1 = Recover 0.4% of damage dealt as HP. (30 HP MAX)
   |2 = Boosts damage while moving by 27%.
+
   |2 = Recover 0.6% of damage dealt as HP. (30 HP MAX)
   |3 = Boosts damage while moving by 30%.
+
   |3 = Recover 1% of damage dealt as HP. (30 HP MAX)
 
   |hidden = true
 
   |hidden = true
 
  }}
 
  }}
|Limited Spirit=
+
|Judgement Blade=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = From 9:00-15:00 JST and 21:00-3:00 JST, increase Power by 22%.
+
   |1 = Increase the damage of Just Attacks by 35% while Katana Combat is active.
   |2 = From 9:00-15:00 JST and 21:00-3:00 JST, increase Power by 24%.
+
   |2 = Increase the damage of Just Attacks by 37% while Katana Combat is active.
   |3 = From 9:00-15:00 JST and 21:00-3:00 JST, increase Power by 27%.
+
   |3 = Increase the damage of Just Attacks by 40% while Katana Combat is active.
 
   |hidden = true
 
   |hidden = true
 
  }}
 
  }}
|Eternal Blessings=
+
|終桜閃鉄華=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Tech PP consumption is reduced by 10%. Boost technique damage by 10%.
+
   |1 = Increase the damage of Sakura-endo and Guren-tessen by 20%.
   |2 = Tech PP consumption is reduced by 12%. Boost technique damage by 12%.
+
   |2 = Increase the damage of Sakura-endo and Guren-tessen by 23%.
   |3 = Tech PP consumption is reduced by 15%. Boost technique damage by 15%.
+
   |3 = Increase the damage of Sakura-endo and Guren-tessen by 26%.
 
   |hidden = true
 
   |hidden = true
 
  }}
 
  }}
|Valorous Stance=
+
|心輝一意の調=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Frontal damage during Brave Stance increased by 18%.
+
   |1 = Compound Technique gauge builds 50% faster.
   |2 = Frontal damage during Brave Stance increased by 20%.
+
   |2 = Compound Technique gauge builds 60% faster.
   |3 = Frontal damage during Brave Stance increased by 23%.
+
   |3 = Compound Technique gauge builds 70% faster.
  |hidden = true
 
}}
 
|Storm Barrage=
 
{{#switch: {{{2}}}
 
  |1 = Boosts attack damage during Rapid Shoot by 30%
 
  |2 = Boosts attack damage during Rapid Shoot by 32%
 
  |3 = Boosts attack damage during Rapid Shoot by 34%
 
 
   |hidden = true
 
   |hidden = true
 
  }}
 
  }}
|Skilled Elementary Arts=
+
 
 +
 
 +
<!--Weaponoid Potentials-->
 +
 
 +
|Glimmering Rhythm=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Boosts damage of basic-level techniques by 18%.
+
   |1 = Increase the Power of Just Attacks by 18%. Increase the PP Recovery of non-JA attacks by 30%.
   |2 = Boosts damage of basic-level techniques by 20%.
+
   |2 = Increase the Power of Just Attacks by 20%. Increase the PP Recovery of non-JA attacks by 35%.
   |3 = Boosts damage of basic-level techniques by 23%.
+
   |3 = Increase the Power of Just Attacks by 22%. Increase the PP Recovery of non-JA attacks by 40%.
   |hidden = true
+
   |weaponoid = true
 
  }}
 
  }}
|清明なる加護=
+
|絶雷の結晶=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Active PP recovery by 30%, Automatic PP recovery by 15%, and Power by 10%.
+
   |1 = Increase the damage of Lightning Techniques by 12%.
   |2 = Increase Active PP recovery by 35%, Automatic PP recovery by 17%, and Power by 12%.
+
   |2 = Increase the damage of Lightning Techniques by 16%.
   |3 = Increase Active PP recovery by 40%, Automatic PP recovery by 20%, and Power by 15%.
+
   |3 = Increase the damage of Lightning Techniques by 20%.
   |hidden = true
+
   |weaponoid = true
 
  }}
 
  }}
|Absolute Range=
+
|Spirited Anchored Barrel=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 25% at close range.
+
   |1 = Increase Ranged Power by 18% while standing still.
   |2 = Increase Power by 27% at close range.
+
   |2 = Increase Ranged Power by 20% while standing still.
   |3 = Increase Power by 30% at close range.
+
   |3 = Increase Ranged Power by 22% while standing still.
   |hidden = true
+
   |weaponoid = true
 
  }}
 
  }}
|Aerial Break=
+
|Arctic Crystal=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 20% in midair.
+
   |1 = Increase the damage of Ice Techniques by 12%.
   |2 = Increase Power by 22% in midair.
+
   |2 = Increase the damage of Ice Techniques by 16%.
   |3 = Increase Power by 25% in midair.
+
   |3 = Increase the damage of Ice Techniques by 20%.
   |hidden = true
+
   |weaponoid = true
 
  }}
 
  }}
|Shining Destruction=
+
|創地の宝槍=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase damage against DA-Aberrations by 21%.
+
   |1 = Increase damage when attacking from the ground by 8%. Increase PP recovery by 10%.
   |2 = Increase damage against DA-Aberrations by 23%.
+
   |2 = Increase damage when attacking from the ground by 10%. Increase PP recovery by 20%.
   |3 = Increase damage against DA-Aberrations by 25%.
+
   |3 = Increase damage when attacking from the ground by 12%. Increase PP recovery by 30%.
   |hidden = true
+
   |weaponoid = true
 
  }}
 
  }}
|Heavenly Death=
+
|Breath of Bladed Essence=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Recover 0.4% of damage dealt as HP. (30 HP MAX)
+
   |1 = Restore 5% of your maximum HP every 5 seconds.
   |2 = Recover 0.6% of damage dealt as HP. (30 HP MAX)
+
   |2 = Restore 7% of your maximum HP every 5 seconds.
   |3 = Recover 1% of damage dealt as HP. (30 HP MAX)
+
   |3 = Restore 10% of your maximum HP every 5 seconds.
   |hidden = true
+
   |weaponoid = true
 
  }}
 
  }}
|天断絶刀=
+
|紫妖狂斬=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase the damage of Just Attacks by 35% while Katana Combat is active.
+
   |1 = Increased chance to inflict panic, damage is increased by 20% when attacking an enemy that is inflicted with panic.
   |2 = Increase the damage of Just Attacks by 37% while Katana Combat is active.
+
   |2 = Increased chance to inflict panic, damage is increased by 23% when attacking an enemy that is inflicted with panic.
   |3 = Increase the damage of Just Attacks by 40% while Katana Combat is active.
+
   |3 = Increased chance to inflict panic, damage is increased by 27% when attacking an enemy that is inflicted with panic.
   |hidden = true
+
   |weaponoid = true
 
  }}
 
  }}
|終桜閃鉄華=
+
|Chaining Melody=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase the damage of Sakura-endo and Guren-tessen by 20%.
+
   |1 = Reduce the Recast Time of Chain Trigger based on the Chain Finish value. (0.1 seconds per chain)
   |2 = Increase the damage of Sakura-endo and Guren-tessen by 23%.
+
   |2 = Reduce the Recast Time of Chain Trigger based on the Chain Finish value. (0.112 seconds per chain)
   |3 = Increase the damage of Sakura-endo and Guren-tessen by 26%.
+
   |3 = Reduce the Recast Time of Chain Trigger based on the Chain Finish value. (0.125 seconds per chain)
   |hidden = true
+
   |weaponoid = true
 
  }}
 
  }}
|心輝一意の調=
+
|風祈救済=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Compound Technique gauge builds 50% faster.
+
   |1 = Increase Power by 10% and reduce damage taken by 15%.
   |2 = Compound Technique gauge builds 60% faster.
+
   |2 = Increase Power by 12% and reduce damage taken by 17%.
   |3 = Compound Technique gauge builds 70% faster.
+
   |3 = Increase Power by 15% and reduce damage taken by 20%.
   |hidden = true
+
   |weaponoid = true
 
  }}
 
  }}
 
+
|Hurricane Crystal=
 
 
<!--Weaponoid Potentials-->
 
 
 
|Glimmering Rhythm=
 
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase the Power of Just Attacks by 18%. Increase the PP Recovery of non-JA attacks by 30%.
+
   |1 = Increase the damage of Wind Techniques by 12%.
   |2 = Increase the Power of Just Attacks by 20%. Increase the PP Recovery of non-JA attacks by 35%.
+
   |2 = Increase the damage of Wind Techniques by 16%.
   |3 = Increase the Power of Just Attacks by 22%. Increase the PP Recovery of non-JA attacks by 40%.
+
   |3 = Increase the damage of Wind Techniques by 20%.
 
   |weaponoid = true
 
   |weaponoid = true
 
  }}
 
  }}
|絶雷の結晶=
+
|悪魔の哄笑=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase the damage of Lightning Techniques by 12%.
+
   |1 = Increase the damage of Dark Techniques by 12%.
   |2 = Increase the damage of Lightning Techniques by 16%.
+
   |2 = Increase the damage of Dark Techniques by 16%.
   |3 = Increase the damage of Lightning Techniques by 20%.
+
   |3 = Increase the damage of Dark Techniques by 20%.
 
   |weaponoid = true
 
   |weaponoid = true
 
  }}
 
  }}
|Spirited Anchored Barrel=
+
|叡智への導き=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Ranged Power by 18% while standing still.
+
   |1 = Increase Technique Power by 10% and boost the effect of Photon Flare by 220 T-ATK.
   |2 = Increase Ranged Power by 20% while standing still.
+
   |2 = Increase Technique Power by 12% and boost the effect of Photon Flare by 250 T-ATK.
   |3 = Increase Ranged Power by 22% while standing still.
+
   |3 = Increase Technique Power by 14% and boost the effect of Photon Flare by 280 T-ATK.
 
   |weaponoid = true
 
   |weaponoid = true
 
  }}
 
  }}
|Arctic Crystal=
+
|Sure-Strike Assault=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase the damage of Ice Techniques by 12%.
+
   |1 = Increase Critical Power by 13% and Critical Hit Rate by 50%.
   |2 = Increase the damage of Ice Techniques by 16%.
+
   |2 = Increase Critical Power by 15% and Critical Hit Rate by 60%.
   |3 = Increase the damage of Ice Techniques by 20%.
+
   |3 = Increase Critical Power by 18% and Critical Hit Rate by 70%.
 
   |weaponoid = true
 
   |weaponoid = true
 
  }}
 
  }}
|創地の宝槍=
+
|剛勇不撓の闘志=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase damage when attacking from the ground by 8%. Increase PP recovery by 10%.
+
   |1 = Increase Just Attack power by 20% and reduces damage taken by 10%.
   |2 = Increase damage when attacking from the ground by 10%. Increase PP recovery by 20%.
+
   |2 = Increase Just Attack power by 22% and reduces damage taken by 12%.
   |3 = Increase damage when attacking from the ground by 12%. Increase PP recovery by 30%.
+
   |3 = Increase Just Attack power by 25% and reduces damage taken by 15%.
 
   |weaponoid = true
 
   |weaponoid = true
 
  }}
 
  }}
|Breath of Bladed Essence=
+
|Battle Meditation=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Restore 5% of your maximum HP every 5 seconds.
+
   |1 = Increase Attack PP Recovery by 10%, Automatic PP Recovery by 20%, and Power by 8%.
   |2 = Restore 7% of your maximum HP every 5 seconds.
+
   |2 = Increase Attack PP Recovery by 15%, Automatic PP Recovery by 30%, and Power by 9%.
   |3 = Restore 10% of your maximum HP every 5 seconds.
+
   |3 = Increase Attack PP Recovery by 20%, Automatic PP Recovery by 40%, and Power by 10%.
 
   |weaponoid = true
 
   |weaponoid = true
 
  }}
 
  }}
|紫妖狂斬=
+
|Limited Toughness=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increased chance to inflict panic, damage is increased by 20% when attacking an enemy that is inflicted with panic.
+
   |1 = From 9:00-15:00 JST and 21:00-3:00 JST, increase Power by 20% and reduce damage taken by 10%.
   |2 = Increased chance to inflict panic, damage is increased by 23% when attacking an enemy that is inflicted with panic.
+
   |2 = From 9:00-15:00 JST and 21:00-3:00 JST, increase Power by 22% and reduce damage taken by 12%.
   |3 = Increased chance to inflict panic, damage is increased by 27% when attacking an enemy that is inflicted with panic.
+
   |3 = From 9:00-15:00 JST and 21:00-3:00 JST, increase Power by 25% and reduce damage taken by 15%.
 
   |weaponoid = true
 
   |weaponoid = true
 
  }}
 
  }}
|Chaining Melody=
+
|縛光撃陣=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Reduce the Recast Time of Chain Trigger based on the Chain Finish value. (0.1 seconds per chain)
+
   |1 = Increase Shock Status Rate. Increase damage by 20% when attacking an enemy that is inflicted with Shock.
   |2 = Reduce the Recast Time of Chain Trigger based on the Chain Finish value. (0.112 seconds per chain)
+
   |2 = Increase Shock Status Rate. Increase damage by 23% when attacking an enemy that is inflicted with Shock.
   |3 = Reduce the Recast Time of Chain Trigger based on the Chain Finish value. (0.125 seconds per chain)
+
   |3 = Increase Shock Status Rate. Increase damage by 27% when attacking an enemy that is inflicted with Shock.
 
   |weaponoid = true
 
   |weaponoid = true
 
  }}
 
  }}
|風祈救済=
+
|炎祈浄化=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 10% and reduce damage taken by 15%.
+
   |1 = Increase Burn Status Rate. Increase damage by 20% when attacking an enemy that is afflicted with Burn.
   |2 = Increase Power by 12% and reduce damage taken by 17%.
+
   |2 = Increase Burn Status Rate. Increase damage by 23% when attacking an enemy that is afflicted with Burn.
   |3 = Increase Power by 15% and reduce damage taken by 20%.
+
   |3 = Increase Burn Status Rate. Increase damage by 27% when attacking an enemy that is afflicted with Burn.
 
   |weaponoid = true
 
   |weaponoid = true
 
  }}
 
  }}
|Hurricane Crystal=
+
|Flame Crystal=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase the damage of Wind Techniques by 12%.
+
   |1 = Boost the damage of Fire Techniques by 12%
   |2 = Increase the damage of Wind Techniques by 16%.
+
   |2 = Boost the damage of Fire Techniques by 16%
   |3 = Increase the damage of Wind Techniques by 20%.
+
   |3 = Boost the damage of Fire Techniques by 20%
 
   |weaponoid = true
 
   |weaponoid = true
 
  }}
 
  }}
|悪魔の哄笑=
+
|Ultimate Calamity=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase the damage of Dark Techniques by 12%.
+
   |1 = Increase the chance of inducing a status effect by ?%. Increase damage against enemies suffering a status effect by 18%.
   |2 = Increase the damage of Dark Techniques by 16%.
+
   |2 = Increase the chance of inducing a status effect by ?%. Increase damage against enemies suffering a status effect by 20%.
   |3 = Increase the damage of Dark Techniques by 20%.
+
   |3 = Increase the chance of inducing a status effect by 50%. Increase damage against enemies suffering a status effect by 24%.
 
   |weaponoid = true
 
   |weaponoid = true
 
  }}
 
  }}
|叡智への導き=
+
|烈地の撃=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Technique Power by 10% and boost the effect of Photon Flare by 220 T-ATK.
+
   |1 = Increase Power by 19% when you are on the ground.
   |2 = Increase Technique Power by 12% and boost the effect of Photon Flare by 250 T-ATK.
+
   |2 = Increase Power by 21% when you are on the ground.
   |3 = Increase Technique Power by 14% and boost the effect of Photon Flare by 280 T-ATK.
+
   |3 = Increase Power by 23% when you are on the ground.
 
   |weaponoid = true
 
   |weaponoid = true
 
  }}
 
  }}
|Sure-Strike Assault=
+
|Sealing Dragon's Roar=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Critical Power by 13% and Critical Hit Rate by 50%.
+
   |1 = Boosts the damage of normal attacks by 60%.
   |2 = Increase Critical Power by 15% and Critical Hit Rate by 60%.
+
   |2 = Boosts the damage of normal attacks by 70%.
   |3 = Increase Critical Power by 18% and Critical Hit Rate by 70%.
+
   |3 = Boosts the damage of normal attacks by 80%.
 
   |weaponoid = true
 
   |weaponoid = true
 
  }}
 
  }}
|剛勇不撓の闘志=
+
|Soaring Burst=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Just Attack power by 20% and reduces damage taken by 10%.
+
   |1 = Increase Power by 17% when attacking in midair.
   |2 = Increase Just Attack power by 22% and reduces damage taken by 12%.
+
   |2 = Increase Power by 19% when attacking in midair.
   |3 = Increase Just Attack power by 25% and reduces damage taken by 15%.
+
   |3 = Increase Power by 21% when attacking in midair.
 
   |weaponoid = true
 
   |weaponoid = true
 
  }}
 
  }}
|清明なる闘志=
+
|Phantasmal Source=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Attack PP Recovery by 10%, Automatic PP Recovery by 20%, and Power by 8%.
+
   |1 = Power increases inversely with the Photon Blast Gauge. (1 ~ 19%)
   |2 = Increase Attack PP Recovery by 15%, Automatic PP Recovery by 30%, and Power by 9%.
+
   |2 = Power increases inversely with the Photon Blast Gauge. (2 ~ 21%)
   |3 = Increase Attack PP Recovery by 20%, Automatic PP Recovery by 40%, and Power by 10%.
+
   |3 = Power increases inversely with the Photon Blast Gauge. (3 ~ 23%)
 
   |weaponoid = true
 
   |weaponoid = true
 
  }}
 
  }}
|Limited Toughness=
+
|始原の灯火=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = From 9:00-15:00 JST and 21:00-3:00 JST, increase Power by 20% and reduce damage taken by 10%.
+
   |1 = Boosts T-ATK by 600 when PP is over 50%.
   |2 = From 9:00-15:00 JST and 21:00-3:00 JST, increase Power by 22% and reduce damage taken by 12%.
+
   |2 = Boosts T-ATK by 700 when PP is over 50%.
   |3 = From 9:00-15:00 JST and 21:00-3:00 JST, increase Power by 25% and reduce damage taken by 15%.
+
   |3 = Boosts T-ATK by 800 when PP is over 50%.
 
   |weaponoid = true
 
   |weaponoid = true
 
  }}
 
  }}
|縛光撃陣=
+
|血闇の双魔刃=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Shock Status Rate. Increase damage by 20% when attacking an enemy that is inflicted with Shock.
+
   |1 = Increase damage by 10% on weak points and increase Critical Hit Rate by 50%.
   |2 = Increase Shock Status Rate. Increase damage by 23% when attacking an enemy that is inflicted with Shock.
+
   |2 = Increase damage by 13% on weak points and increase Critical Hit Rate by 60%.
   |3 = Increase Shock Status Rate. Increase damage by 27% when attacking an enemy that is inflicted with Shock.
+
   |3 = Increase damage by 16% on weak points and increase Critical Hit Rate by 70%.
 
   |weaponoid = true
 
   |weaponoid = true
 
  }}
 
  }}
|炎祈浄化=
+
|Moonlit Emperor=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Burn Status Rate. Increase damage by 20% when attacking an enemy that is afflicted with Burn.
+
   |1 = Boost the damage of Light Techniques by 12%.
   |2 = Increase Burn Status Rate. Increase damage by 23% when attacking an enemy that is afflicted with Burn.
+
   |2 = Boost the damage of Light Techniques by 16%.
   |3 = Increase Burn Status Rate. Increase damage by 27% when attacking an enemy that is afflicted with Burn.
+
   |3 = Boost the damage of Light Techniques by 20%.
 
   |weaponoid = true
 
   |weaponoid = true
 
  }}
 
  }}
|Flame Crystal=
+
|Jester's Mischief =
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Boost the damage of Fire Techniques by 12%
+
   |1 = Increase Power by 6%. Increase Poison Status Rate. Increase damage by 7% when attacking a Poisoned enemy.
   |2 = Boost the damage of Fire Techniques by 16%
+
   |2 = Increase Power by 7%. Increase Poison Status Rate. Increase damage by 9% when attacking a Poisoned enemy.
   |3 = Boost the damage of Fire Techniques by 20%
+
   |3 = Increase Power by 8%. Increase Poison Status Rate. Increase damage by 12% when attacking a Poisoned enemy.
 
   |weaponoid = true
 
   |weaponoid = true
 
  }}
 
  }}
|Ultimate Calamity=
+
|万象破断の護刃=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase the chance of inducing a status effect by ?%. Increase damage against enemies suffering a status effect by 18%.
+
   |1 = When PP is 25% or above, increase Damage dealt by 18%.
   |2 = Increase the chance of inducing a status effect by ?%. Increase damage against enemies suffering a status effect by 20%.
+
   |2 = When PP is 25% or above, increase Damage dealt by 20%.
   |3 = Increase the chance of inducing a status effect by 50%. Increase damage against enemies suffering a status effect by 24%.
+
   |3 = When PP is 25% or above, increase Damage dealt by 22%.
 
   |weaponoid = true
 
   |weaponoid = true
 
  }}
 
  }}
|烈地の撃=
+
|影纏う双翼=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 19% when you are on the ground.
+
   |1 = Increases Power by 8% and PP Recovery by 10% while attacking in midair.
   |2 = Increase Power by 21% when you are on the ground.
+
   |2 = Increases Power by 8% and PP Recovery by 10% while attacking in midair.
   |3 = Increase Power by 23% when you are on the ground.
+
   |3 = Increases Power by 8% and PP Recovery by 10% while attacking in midair.
 
   |weaponoid = true
 
   |weaponoid = true
 
  }}
 
  }}
|Sealing Dragon's Roar=
+
|Prestigious Protection=  
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Boosts the damage of normal attacks by 60%.
+
   |1 = Increases Power and PP Recovery for every successful Just Guard. (?%/JG) Bonus is lost when damage is received outside of Guard. (?% MAX)
   |2 = Boosts the damage of normal attacks by 70%.
+
   |2 = Increases Power and PP Recovery for every successful Just Guard. (?%/JG) Bonus is lost when damage is received outside of Guard. (?% MAX)
   |3 = Boosts the damage of normal attacks by 80%.
+
   |3 = Increases Power and PP Recovery for every successful Just Guard. (5%/JG) Bonus is lost when damage is received outside of Guard. (15% MAX)
 
   |weaponoid = true
 
   |weaponoid = true
 
  }}
 
  }}
|Soaring Burst=
+
|Extravagant Fighter =
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 17% when attacking in midair.
+
   |1 = Increase damage against bosses by 18%. Increase Attack PP Recovery by ?%.
   |2 = Increase Power by 19% when attacking in midair.
+
   |2 = Increase damage against bosses by 19%. Increase Attack PP Recovery by ?%.
   |3 = Increase Power by 21% when attacking in midair.
+
   |3 = Increase damage against bosses by 21%. Increase Attack PP Recovery by 20%.
 
   |weaponoid = true
 
   |weaponoid = true
 
  }}
 
  }}
|Phantasmal Source=
+
|Counter Bullet =  
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Power increases inversely with the Photon Blast Gauge. (1 ~ 19%)
+
   |1 = Increase damage to non-weak points by 22%.
   |2 = Power increases inversely with the Photon Blast Gauge. (2 ~ 21%)
+
   |2 = Increase damage to non-weak points by 24%.
   |3 = Power increases inversely with the Photon Blast Gauge. (3 ~ 23%)
+
   |3 = Increase damage to non-weak points by 27%.
 
   |weaponoid = true
 
   |weaponoid = true
 
  }}
 
  }}
|始原の灯火=
+
|Lucky Shot =
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Boosts T-ATK by 600 when PP is over 50%.
+
   |1 = Increase Power by ?%. Decrease PP consumption by ?% when a special bullet is loaded.
   |2 = Boosts T-ATK by 700 when PP is over 50%.
+
   |2 = Increase Power by ?%. Decrease PP consumption by ?% when a special bullet is loaded.
   |3 = Boosts T-ATK by 800 when PP is over 50%.
+
   |3 = Increase Power by 13%. Decrease PP consumption by 13% when a special bullet is loaded.
 
   |weaponoid = true
 
   |weaponoid = true
 
  }}
 
  }}
|血闇の双魔刃=
+
|Sparking Offensive=
  {{#switch: {{{2}}}
+
  {{#switch: {{{2}}}  
   |1 = Increase damage by 10% on weak points and increase Critical Hit Rate by 50%.
+
   |1 = Increase Power by 19% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire.
   |2 = Increase damage by 13% on weak points and increase Critical Hit Rate by 60%.
+
   |2 = Increase Power by 21% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire.
   |3 = Increase damage by 16% on weak points and increase Critical Hit Rate by 70%.
+
   |3 = Increase Power by 24% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire.
 
   |weaponoid = true
 
   |weaponoid = true
 
  }}
 
  }}
|Moonlit Emperor=
+
|Innocent Wings=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
  |1 = Boost the damage of Light Techniques by 12%.
+
  |1 = Increase Power by 19% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind.
  |2 = Boost the damage of Light Techniques by 16%.
+
  |2 = Increase Power by 21% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind.
  |3 = Boost the damage of Light Techniques by 20%.
+
  |3 = Increase Power by 24% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind.
  |weaponoid = true
+
  |weaponoid = true
 
  }}
 
  }}
|Jester's Mischief =
+
|匠魂宿刃=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 6%. Increase Poison Status Rate. Increase damage by 7% when attacking a Poisoned enemy.
+
   |1 = Boosts damage when using extended weapons by ?%.
   |2 = Increase Power by 7%. Increase Poison Status Rate. Increase damage by 9% when attacking a Poisoned enemy.
+
   |2 = Boosts damage when using extended weapons by ?%.
   |3 = Increase Power by 8%. Increase Poison Status Rate. Increase damage by 12% when attacking a Poisoned enemy.
+
   |3 = Boosts damage when using extended weapons by 17%.
 
   |weaponoid = true
 
   |weaponoid = true
 
  }}
 
  }}
|万象破断の護刃=
+
|Momentous Cluster=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = When PP is 25% or above, increase Damage dealt by 18%.
+
   |1 = Absorb 1% of damage inflicted as HP (50 HP MAX). Increase the damage of Just Attacks by 15%.
   |2 = When PP is 25% or above, increase Damage dealt by 20%.
+
   |2 = Absorb 1% of damage inflicted as HP (50 HP MAX). Increase the damage of Just Attacks by 17%.
   |3 = When PP is 25% or above, increase Damage dealt by 22%.
+
   |3 = Absorb ?% of damage inflicted as HP (50 HP MAX). Increase the damage of Just Attacks by 20%.
 
   |weaponoid = true
 
   |weaponoid = true
  }}
+
  }}  
|影纏う双翼=
+
|Phantasmal Burgeoning=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increases Power by 8% and PP Recovery by 10% while attacking in midair.
+
   |1 = Power fluctuates depending on the Photon Blast Gauge. (?%~?%)
   |2 = Increases Power by 8% and PP Recovery by 10% while attacking in midair.
+
   |2 = Power fluctuates depending on the Photon Blast Gauge. (?%~?%)
   |3 = Increases Power by 8% and PP Recovery by 10% while attacking in midair.
+
   |3 = Power fluctuates depending on the Photon Blast Gauge. (?%~16%)
 
   |weaponoid = true
 
   |weaponoid = true
  }}
+
  }}  
|Prestigious Protection=  
+
|流星爆砕奏=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increases Power and PP Recovery for every successful Just Guard. (?%/JG) Bonus is lost when damage is received outside of Guard. (?% MAX)
+
   |1 = Increase Power by 20% when HP is over 75%.
   |2 = Increases Power and PP Recovery for every successful Just Guard. (?%/JG) Bonus is lost when damage is received outside of Guard. (?% MAX)
+
   |2 = Increase Power by 21% when HP is over 75%.
   |3 = Increases Power and PP Recovery for every successful Just Guard. (5%/JG) Bonus is lost when damage is received outside of Guard. (15% MAX)
+
   |3 = Increase Power by 23% when HP is over 75%.
 
   |weaponoid = true
 
   |weaponoid = true
 
  }}
 
  }}
|Extravagant Fighter =
+
|Meteor Dance=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase damage against bosses by 18%. Increase Attack PP Recovery by ?%.
+
   |1 = Increase power as successive Just Attacks are performed. (5% per JA, 18% MAX)
   |2 = Increase damage against bosses by 19%. Increase Attack PP Recovery by ?%.
+
   |2 = Increase power as successive Just Attacks are performed. (6% per JA, 18% MAX)
   |3 = Increase damage against bosses by 21%. Increase Attack PP Recovery by 20%.
+
   |3 = Increase power as successive Just Attacks are performed. (9% per JA, 18% MAX)
 
   |weaponoid = true
 
   |weaponoid = true
 
  }}
 
  }}
|Counter Bullet =  
+
|Soul Formation=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase damage to non-weak points by 22%.
+
   |1 = Boosts damage dealt by 10% and reduces damage taken by 5%.
   |2 = Increase damage to non-weak points by 24%.
+
   |2 = Boosts damage dealt by 12% and reduces damage taken by 10%.
   |3 = Increase damage to non-weak points by 27%.
+
   |3 = Boosts damage dealt by 15% and reduces damage taken by 15%.
 
   |weaponoid = true
 
   |weaponoid = true
 
  }}
 
  }}
|Lucky Shot =
+
|小夜嵐の魔光刃=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by ?%. Decrease PP consumption by ?% when a special bullet is loaded.
+
   |1 = Increase Power and Active PP Regeneration when on the ground.
   |2 = Increase Power by ?%. Decrease PP consumption by ?% when a special bullet is loaded.
+
   |2 = Increase Power and Active PP Regeneration when on the ground.
   |3 = Increase Power by 13%. Decrease PP consumption by 13% when a special bullet is loaded.
+
   |3 = Increase Power and Active PP Regeneration when on the ground.
 
   |weaponoid = true
 
   |weaponoid = true
 
  }}
 
  }}
|Sparking Offensive=
+
|蹴撃の次元龍=
  {{#switch: {{{2}}}  
+
  {{#switch: {{{2}}}
   |1 = Increase Power by 19% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire.
+
   |1 = Increase Power by ?% and Active PP Regeneration by ?% while airborne.
   |2 = Increase Power by 21% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire.
+
   |2 = Increase Power by ?% and Active PP Regeneration by ?% while airborne.
   |3 = Increase Power by 24% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire.
+
   |3 = Increase Power by 20% and Active PP Regeneration by 15% while airborne.
 
   |weaponoid = true
 
   |weaponoid = true
 
  }}
 
  }}
|匠魂宿刃=
+
|Destruction Queen=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Boosts damage when using extended weapons by ?%.
+
   |1 = Boosts the damage of "Il" Techniques by 20%.
   |2 = Boosts damage when using extended weapons by ?%.
+
   |2 = Boosts the damage of "Il" Techniques by 25%.
   |3 = Boosts damage when using extended weapons by 17%.
+
   |3 = Boosts the damage of "Il" Techniques by 30%.
 
   |weaponoid = true
 
   |weaponoid = true
 
  }}
 
  }}
|Momentous Cluster=
+
|Glooming Bride=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
  |1 = Absorb 1% of damage inflicted as HP (50 HP MAX). Increase the damage of Just Attacks by 15%.
+
   |1 = Increase Power by up to 25% over time.
  |2 = Absorb 1% of damage inflicted as HP (50 HP MAX). Increase the damage of Just Attacks by 17%.
+
   |2 = Increase Power by up to 25% over time.
  |3 = Absorb ?% of damage inflicted as HP (50 HP MAX). Increase the damage of Just Attacks by 20%.
+
   |3 = Increase Power by up to 25% over time.
  |weaponoid = true
 
}}
 
|Phantasmal Burgeoning=
 
{{#switch: {{{2}}}
 
  |1 = Power fluctuates depending on the Photon Blast Gauge. (?%~?%)
 
  |2 = Power fluctuates depending on the Photon Blast Gauge. (?%~?%)
 
  |3 = Power fluctuates depending on the Photon Blast Gauge. (?%~16%)
 
  |weaponoid = true
 
}}
 
|流星爆砕奏=
 
{{#switch: {{{2}}}
 
   |1 = Increase Power by 20% when HP is over 75%.
 
   |2 = Increase Power by 21% when HP is over 75%.
 
   |3 = Increase Power by 23% when HP is over 75%.
 
 
   |weaponoid = true
 
   |weaponoid = true
 
  }}
 
  }}
|Meteor Dance=
+
<!--Arena Potentials-->
 +
|Refining Operation=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase power as successive Just Attacks are performed. (5% per JA, 18% MAX)
+
   |1 = Increase Power based on DMG dealt, decrease DMG received based on DMG taken, decrease PP consumption based on PP consumed (16% MAX: 1% per 150,000 DMG Dealt / 750 DMG Taken / 250 PP Consumed).
   |2 = Increase power as successive Just Attacks are performed. (6% per JA, 18% MAX)
+
   |2 = Increase Power based on DMG dealt, decrease DMG received based on DMG taken, decrease PP consumption based on PP consumed (16% MAX: 1% per 100,000 DMG Dealt / 550 DMG Taken / 175 PP Consumed).
   |3 = Increase power as successive Just Attacks are performed. (9% per JA, 18% MAX)
+
   |3 = Increase Power based on DMG dealt, decrease DMG received based on DMG taken, decrease PP consumption based on PP consumed (16% MAX: 1% per 50,000 DMG Dealt / 300 DMG Taken / 100 PP Consumed)
   |weaponoid = true
+
   |arena = true
 
  }}
 
  }}
|Soul Formation=
+
 
 +
|Evolution Trainer=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 10% and increase damage taken by 5%.
+
   |1 = Increase Power, automatic and attack PP Recovery based on the number of Special Abilities attached. (1.25% Power, 2% Auto PP Recov., 2% Atk PP Recov. / Ability)
   |2 = Increase Power by 12% and increase damage taken by 10%.
+
   |2 = Increase Power,  automatic and attack PP Recovery based on the number of Special Abilities attached. (1.5% Power, 3% Auto PP Recov., 2.5% Atk PP Recov. / Ability)
   |3 = Increase Power by 15% and increase damage taken by 15%.
+
   |3 = Increase Power,  automatic and attack PP Recovery based on the number of Special Abilities attached. (2% Power, 3.75% Auto PP Recov., 2.875% Atk PP Recov. / Ability)
   |weaponoid = true
+
   |arena = true
 
  }}
 
  }}
|小夜嵐の魔光刃=
+
<!--Special Potentials-->
 +
|Anthesis Trainer =
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power and Active PP Regeneration when on the ground.
+
   |1 = Increase Power by 10%. Doubles the effects of Special Abilities attached to the Weapon.
   |2 = Increase Power and Active PP Regeneration when on the ground.
+
   |2 = Increase Power by 12%. Doubles the effects of Special Abilities attached to the Weapon.
   |3 = Increase Power and Active PP Regeneration when on the ground.
+
   |3 = Increase Power by 14%. Doubles the effects of Special Abilities attached to the Weapon.
   |weaponoid = true
+
   |special = true
 
  }}
 
  }}
|蹴撃の次元龍=
+
|Tempering Trainer =
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by ?% and Active PP Regeneration by ?% while airborne.
+
   |1 = Increase Power and reduces PP Consumption based on the number of Special Abilities attached. (?% Power and ?% PP cost reduction per Ability)
   |2 = Increase Power by ?% and Active PP Regeneration by ?% while airborne.
+
   |2 = Increase Power and reduces PP Consumption based on the number of Special Abilities attached. (?% Power and ?% PP cost reduction per Ability)
   |3 = Increase Power by 20% and Active PP Regeneration by 15% while airborne.
+
   |3 = Increase Power and reduces PP Consumption based on the number of Special Abilities attached. (1.625% Power and 2.5% PP cost reduction per Ability)
   |weaponoid = true
+
   |special = true
 
  }}
 
  }}
|Destruction Queen=
+
|Advancing Merit =
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Boosts the damage of "Il" Techniques by 20%.
+
   |1 = Increase Power up to 15% over time. (13% base, 120s to max)
   |2 = Boosts the damage of "Il" Techniques by 25%.
+
   |2 = Increase Power up to 16% over time. (13% base, 120s to max)
   |3 = Boosts the damage of "Il" Techniques by 30%.
+
   |3 = Increase Power up to 17% over time. (13% base, 120s to max)
   |weaponoid = true
+
   |special = true
 
  }}
 
  }}
|Glooming Bride=
+
|Deathblow Fury - Defense =  
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by up to 25% over time.
+
   |1 = Power increases by 12% during the Buster Quest Defense Phase in addition to Deathblow Fury's effects.
   |2 = Increase Power by up to 25% over time.
+
   |2 = Power increases by 12% during the Buster Quest Defense Phase in addition to Deathblow Fury's effects.
   |3 = Increase Power by up to 25% over time.
+
   |3 = Power increases by 12% during the Buster Quest Defense Phase in addition to Deathblow Fury's effects.
   |weaponoid = true
+
   |special = true
 
  }}
 
  }}
<!--Arena Potentials-->
+
|Deathblow Fury - Adv. Attack =  
|Refining Operation=
 
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power based on DMG dealt, decrease DMG received based on DMG taken, decrease PP consumption based on PP consumed (16% MAX: 1% per 150,000 DMG Dealt / 750 DMG Taken / 250 PP Consumed).
+
   |1 = Power increases by 12% during the Buster Quest Attack and Buster Phase in addition to Deathblow Fury's effects.
   |2 = Increase Power based on DMG dealt, decrease DMG received based on DMG taken, decrease PP consumption based on PP consumed (16% MAX: 1% per 100,000 DMG Dealt / 550 DMG Taken / 175 PP Consumed).
+
   |2 = Power increases by 12% during the Buster Quest Attack and Buster Phase in addition to Deathblow Fury's effects.
   |3 = Increase Power based on DMG dealt, decrease DMG received based on DMG taken, decrease PP consumption based on PP consumed (16% MAX: 1% per 50,000 DMG Dealt / 300 DMG Taken / 100 PP Consumed)
+
   |3 = Power increases by 12% during the Buster Quest Attack and Buster Phase in addition to Deathblow Fury's effects.
   |arena = true
+
   |special = true
 
  }}
 
  }}
 
+
|Deathblow Honor - Defense =  
|Evolution Trainer=
 
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power, automatic and attack PP Recovery based on the number of Special Abilities attached. (1.25% Power, 2% Auto PP Recov., 2% Atk PP Recov. / Ability)
+
   |1 = Power increases by 3% during the Buster Quest Defense Phase in addition to Deathblow Honor's effects.
   |2 = Increase Power,  automatic and attack PP Recovery based on the number of Special Abilities attached. (1.5% Power, 3% Auto PP Recov., 2.5% Atk PP Recov. / Ability)
+
   |2 = Power increases by 3% during the Buster Quest Defense Phase in addition to Deathblow Honor's effects.
   |3 = Increase Power,  automatic and attack PP Recovery based on the number of Special Abilities attached. (2% Power, 3.75% Auto PP Recov., 2.875% Atk PP Recov. / Ability)
+
   |3 = Power increases by 3% during the Buster Quest Defense Phase in addition to Deathblow Honor's effects.
   |arena = true
+
   |special = true
 
  }}
 
  }}
<!--Special Potentials-->
+
|Deathblow Honor - Adv. Attack =  
|Anthesis Trainer =
 
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 10%. Doubles the effects of Special Abilities attached to the Weapon.
+
   |1 = Power increases by 3% during the Buster Quest Attack and Buster Phase in addition to Deathblow Honor's effects.
   |2 = Increase Power by 12%. Doubles the effects of Special Abilities attached to the Weapon.
+
   |2 = Power increases by 3% during the Buster Quest Attack and Buster Phase in addition to Deathblow Honor's effects.
   |3 = Increase Power by 14%. Doubles the effects of Special Abilities attached to the Weapon.
+
   |3 = Power increases by 3% during the Buster Quest Attack and Buster Phase in addition to Deathblow Honor's effects.
 
   |special = true
 
   |special = true
 
  }}
 
  }}
|Tempering Trainer =
+
|Millenium Blaze =  
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power and reduces PP Consumption based on the number of Special Abilities attached. (?% Power and ?% PP cost reduction per Ability)
+
   |1 = Increase Power by 5%.
   |2 = Increase Power and reduces PP Consumption based on the number of Special Abilities attached. (?% Power and ?% PP cost reduction per Ability)
+
   |2 = Increase Power by 7%.
   |3 = Increase Power and reduces PP Consumption based on the number of Special Abilities attached. (1.625% Power and 2.5% PP cost reduction per Ability)
+
   |3 = Increase Power by 10%.
 
   |special = true
 
   |special = true
 
  }}
 
  }}
|Advancing Merit =
+
|Phantasmal Darkness Plus=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power based on the Photon Blast Gauge (?%/?%/?%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used.
 +
  |2 = Increase Power based on the Photon Blast Gauge (?%/?%/?%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used.
 +
  |3 = Increase Power based on the Photon Blast Gauge (18%/19%/20%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used.
 +
  |special = true
 +
  }}
 +
|Immortal Soul Plus=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 16%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards.
 +
  |2 = Increase Power by 17%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards.
 +
  |3 = Increase Power by 18%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards.
 +
  |special = true
 +
  }}
 +
|Eternal War Scherzo Plus=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
  |1 = Increase Power up to 15% over time. (13% base, 120s to max)
+
  |1 = Increase Power by 6%. Your Pet can survive one fatal attack with 1 HP. Your Pet restores HP at regular intervals afterwards.
  |2 = Increase Power up to 16% over time. (13% base, 120s to max)
+
  |2 = Increase Power by 7%. Your Pet can survive one fatal attack with 1 HP. Your Pet restores HP at regular intervals afterwards.
  |3 = Increase Power up to 17% over time. (13% base, 120s to max)
+
  |3 = Increase Power by 8%. Your Pet can survive one fatal attack with 1 HP. Your Pet restores HP at regular intervals afterwards.
  |special = true
+
  |special = true
}}
+
  }}
|Deathblow Fury - Defense =  
+
<!--Ultimate Potentials-->
 +
|Thundering Blades Plus=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Power increases by 12% during the Buster Quest Defense Phase in addition to Deathblow Fury's effects.
+
   |1 = Increase Power by 16%. When using a PA, lightning charged Photon Blades are generated. (Blades: 250%)
   |2 = Power increases by 12% during the Buster Quest Defense Phase in addition to Deathblow Fury's effects.
+
   |2 = Increase Power by 18%. When using a PA, lightning charged Photon Blades are generated. (Blades: 300%)
   |3 = Power increases by 12% during the Buster Quest Defense Phase in addition to Deathblow Fury's effects.
+
   |3 = Increase Power by 20%. When using a PA, lightning charged Photon Blades are generated. (Blades: 350%)
   |special = true
+
   |ultimate = true
 
  }}
 
  }}
|Deathblow Fury - Adv. Attack =  
+
|Double Scarlet Blade Plus=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Power increases by 12% during the Buster Quest Attack and Buster Phase in addition to Deathblow Fury's effects.
+
   |1 = Increase Power by 16%. Increase the damage of Double Saber's Kamaitachi and increase duration by 16 seconds.
   |2 = Power increases by 12% during the Buster Quest Attack and Buster Phase in addition to Deathblow Fury's effects.
+
   |2 = Increase Power by 20%. Increase the damage of Double Saber's Kamaitachi and increase duration by 16 seconds.
   |3 = Power increases by 12% during the Buster Quest Attack and Buster Phase in addition to Deathblow Fury's effects.
+
   |3 = Increase Power by 24%. Increase the damage of Double Saber's Kamaitachi and increase duration by 16 seconds.
   |special = true
+
   |ultimate = true
 
  }}
 
  }}
|Deathblow Honor - Defense =
+
|Mysterious Conjurer Plus=
{{#switch: {{{2}}}
 
  |1 = Power increases by 3% during the Buster Quest Defense Phase in addition to Deathblow Honor's effects.
 
  |2 = Power increases by 3% during the Buster Quest Defense Phase in addition to Deathblow Honor's effects.
 
  |3 = Power increases by 3% during the Buster Quest Defense Phase in addition to Deathblow Honor's effects.
 
  |special = true
 
}}
 
|Deathblow Honor - Adv. Attack =
 
{{#switch: {{{2}}}
 
  |1 = Power increases by 3% during the Buster Quest Attack and Buster Phase in addition to Deathblow Honor's effects.
 
  |2 = Power increases by 3% during the Buster Quest Attack and Buster Phase in addition to Deathblow Honor's effects.
 
  |3 = Power increases by 3% during the Buster Quest Attack and Buster Phase in addition to Deathblow Honor's effects.
 
  |special = true
 
}}
 
|Millenium Blaze =
 
{{#switch: {{{2}}}
 
  |1 = Increase Power by 5%.
 
  |2 = Increase Power by 7%.
 
  |3 = Increase Power by 10%.
 
  |special = true
 
}}
 
<!--Ultimate Potentials-->
 
|Thundering Blades Plus=
 
{{#switch: {{{2}}}
 
  |1 = Increase Power by 16%. When using a PA, lightning charged Photon Blades are generated. (Blades: 250%)
 
  |2 = Increase Power by 18%. When using a PA, lightning charged Photon Blades are generated. (Blades: 300%)
 
  |3 = Increase Power by 20%. When using a PA, lightning charged Photon Blades are generated. (Blades: 350%)
 
  |ultimate = true
 
}}
 
|Double Scarlet Blade Plus=
 
{{#switch: {{{2}}}
 
  |1 = Increase Power by 16%. Increase the damage of Double Saber's Kamaitachi and increase duration by 16 seconds.
 
  |2 = Increase Power by 20%. Increase the damage of Double Saber's Kamaitachi and increase duration by 16 seconds.
 
  |3 = Increase Power by 24%. Increase the damage of Double Saber's Kamaitachi and increase duration by 16 seconds.
 
  |ultimate = true
 
}}
 
|Mysterious Conjurer Plus=
 
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
 
   |1 = Increase Power by 3%. Increase the speed of Normal Attacks by 28%. Generates a Wave Attack on the third Normal Attack.
 
   |1 = Increase Power by 3%. Increase the speed of Normal Attacks by 28%. Generates a Wave Attack on the third Normal Attack.
Line 3,499: Line 3,659:
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
 
   |1 = Boosts the effects of Elemental Conversion (20% matching element, 25% other element) and decreases the PP consumption of Techniques by 2.
 
   |1 = Boosts the effects of Elemental Conversion (20% matching element, 25% other element) and decreases the PP consumption of Techniques by 2.
   |2 = Boosts the effects of Elemental Conversion (30% matching element, 35% other element) and decreases the PP consumption of Techniques by 3.
+
   |2 = Boosts the effects of Elemental Conversion (30% matching element, 35% other element) and decreases the PP consumption of Techniques by 3.
   |3 = Boosts the effects of Elemental Conversion (40% matching element, 45% other element) and decreases the PP consumption of Techniques by 4.
+
   |3 = Boosts the effects of Elemental Conversion (40% matching element, 45% other element) and decreases the PP consumption of Techniques by 4.
   |ultimate = true
+
   |ultimate = true
  }}
+
  }}
|Zephyr's Edge Plus=
+
|Zephyr's Edge Plus=
  {{#switch: {{{2}}}
+
  {{#switch: {{{2}}}
   |1 = Increases the effect of Katana Gear and fills Katana gear when unsheathed. Increase Power by 13% when Katana Gear is active.
+
   |1 = Increases the effect of Katana Gear and fills Katana gear when unsheathed. Increase Power by 13% when Katana Gear is active.
   |2 = Increases the effect of Katana Gear and fills Katana gear when unsheathed. Increase Power by 17% when Katana Gear is active.
+
   |2 = Increases the effect of Katana Gear and fills Katana gear when unsheathed. Increase Power by 17% when Katana Gear is active.
   |3 = Increases the effect of Katana Gear and fills Katana gear when unsheathed. Increase Power by 21% when Katana Gear is active.
+
   |3 = Increases the effect of Katana Gear and fills Katana gear when unsheathed. Increase Power by 21% when Katana Gear is active.
   |ultimate = true
+
   |ultimate = true
  }}
+
  }}
|Antique Shot Plus=
+
|Antique Shot Plus=
  {{#switch: {{{2}}}
+
  {{#switch: {{{2}}}
   |1 = Add an extra attack (100% Power) to Normal Attacks that has a chance to inflict Stun. Increase Power by 16% when you are a certain distance from the target.
+
   |1 = Add an extra attack (100% Power) to Normal Attacks that has a chance to inflict Stun. Increase Power by 16% when you are a certain distance from the target.
   |2 = Add an extra attack (250% Power) to Normal Attacks that has a chance to inflict Stun. Increase Power by 18% when you are a certain distance from the target.
+
   |2 = Add an extra attack (250% Power) to Normal Attacks that has a chance to inflict Stun. Increase Power by 18% when you are a certain distance from the target.
   |3 = Add an extra attack (400% Power) to Normal Attacks that has a chance to inflict Stun. Increase Power by 20% when you are a certain distance from the target.
+
   |3 = Add an extra attack (400% Power) to Normal Attacks that has a chance to inflict Stun. Increase Power by 20% when you are a certain distance from the target.
   |ultimate = true
+
   |ultimate = true
  }}
+
  }}
|Heroic Victory Plus=
+
|Heroic Victory Plus=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 18%. Increase the rate of Hero Boost accumulation by +?%.
 +
  |2 = Increase Power by 20%. Increase the rate of Hero Boost accumulation by +?%.
 +
  |3 = Increase Power by 22%. Increase the rate of Hero Boost accumulation by +?%.
 +
  |ultimate = true
 +
  }}
 +
|Angelic Blessing Plus=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 16%. Restore PP when Guarding (+?% PP Regen). When the Gear Gauge is maxed, Partizan Gear will not be consumed while airborne.
 +
  |2 = Increase Power by 18%. Restore PP when Guarding (+?% PP Regen). When the Gear Gauge is maxed, Partizan Gear will not be consumed while airborne.
 +
  |3 = Increase Power by 20%. Restore PP when Guarding (+?% PP Regen). When the Gear Gauge is maxed, Partizan Gear will not be consumed while airborne.
 +
  |ultimate = true
 +
  }}
 +
|Retaliating Fist Plus=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 16%. Successfully evade an attack with Sway to summon a giant fist.
 +
  |2 = Increase Power by 18%. Successfully evade an attack with Sway to summon a giant fist.
 +
  |3 = Increase Power by 20%. Successfully evade an attack with Sway to summon a giant fist.
 +
  |ultimate = true
 +
  }}
 +
|Soaring Brilliance Plus=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 16%. Successfully evade an attack with Step or Stylish Roll to restore PP. Effect is negated if damage is taken.
 +
  |2 = Increase Power by 18%. Successfully evade an attack with Step or Stylish Roll to restore PP. Effect is negated if damage is taken.
 +
  |3 = Increase Power by 20%. Successfully evade an attack with Step or Stylish Roll to restore PP. Effect is negated if damage is taken.
 +
  |ultimate = true
 +
  }}
 +
|Pursuing Rhythm Plus=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 18%. Boost the potency of Elemental Burst (?% Power) and automatically activate Elemental Burst when using a Photon Art.
 +
  |2 = Increase Power by 19%. Boost the potency of Elemental Burst (?% Power) and automatically activate Elemental Burst when using a Photon Art.
 +
  |3 = Increase Power by 20%. Boost the potency of Elemental Burst (?% Power) and automatically activate Elemental Burst when using a Photon Art.
 +
  |ultimate = true
 +
  }}
 +
|Cyclic Cyclone Plus=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 16%. PP recovery changes when your maximum PP falls below 50%. (PP > 50%: Stop Natural PP Regen, PP < 50%: PP Regen +50%, PP Consumption -10%)
 +
  |2 = Increase Power by 18%. PP recovery changes when your maximum PP falls below 50%. (PP > 50%: Stop Natural PP Regen, PP < 50%: PP Regen +75%, PP Consumption -20%)
 +
  |3 = Increase Power by 20%. PP recovery changes when your maximum PP falls below 50%. (PP > 50%: Stop Natural PP Regen, PP < 50%: PP Regen +100%, PP Consumption -30%)
 +
  |ultimate = true
 +
  }}
 +
|Angelic Adept Plus=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 18%. Boost Gear Gauge and unleash a counterattack upon successfully blocking an attack with DS Wind Parrying.
 +
  |2 = Increase Power by 20%. Boost Gear Gauge and unleash a counterattack upon successfully blocking an attack with DS Wind Parrying.
 +
  |3 = Increase Power by 22%. Boost Gear Gauge and unleash a counterattack upon successfully blocking an attack with DS Wind Parrying.
 +
  |ultimate = true
 +
  }}
 +
|Chaotic Arm Plus=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 14%. Alter attack performance when using Weapon Action.
 +
  |2 = Increase Power by 16%. Alter attack performance when using Weapon Action.
 +
  |3 = Increase Power by 18%. Alter attack performance when using Weapon Action.
 +
  |ultimate = true
 +
  }}
 +
|Hexing Spirit Plus=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 18%. Increase the rate of Hero Boost accumulation by +?%.
+
   |1 = Increase Power by 16%. Enhance normal attacks and boost the power of Combat Finish based on the number of normal attack hits.
   |2 = Increase Power by 20%. Increase the rate of Hero Boost accumulation by +?%.
+
   |2 = Increase Power by 18%. Enhance normal attacks and boost the power of Combat Finish based on the number of normal attack hits.
   |3 = Increase Power by 22%. Increase the rate of Hero Boost accumulation by +?%.
+
   |3 = Increase Power by 20%. Enhance normal attacks and boost the power of Combat Finish based on the number of normal attack hits.
 
   |ultimate = true
 
   |ultimate = true
 
   }}
 
   }}
|Angelic Blessing Plus=
+
|Angelic Guidance Plus=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 16%. Restore PP when Guarding (+?% PP Regen). When the Gear Gauge is maxed, Partizan Gear will not be consumed while airborne.
+
   |1 = Increase Power by 18%. Automatically charge Gear while in mid-air.
   |2 = Increase Power by 18%. Restore PP when Guarding (+?% PP Regen). When the Gear Gauge is maxed, Partizan Gear will not be consumed while airborne.
+
   |2 = Increase Power by 20%. Automatically charge Gear while in mid-air.
   |3 = Increase Power by 20%. Restore PP when Guarding (+?% PP Regen). When the Gear Gauge is maxed, Partizan Gear will not be consumed while airborne.
+
   |3 = Increase Power by 22%. Automatically charge Gear while in mid-air.
 
   |ultimate = true
 
   |ultimate = true
 
   }}
 
   }}
|Retaliating Fist Plus=
+
|Hexing Destruction Plus=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 16%. Successfully evade an attack with Sway to summon a giant fist.
+
   |1 = Increase Power by 14%. Enhance the performance of End Attract based on Weak Bullet consumption.
   |2 = Increase Power by 18%. Successfully evade an attack with Sway to summon a giant fist.
+
   |2 = Increase Power by 16%. Enhance the performance of End Attract based on Weak Bullet consumption.
   |3 = Increase Power by 20%. Successfully evade an attack with Sway to summon a giant fist.
+
   |3 = Increase Power by 18%. Enhance the performance of End Attract based on Weak Bullet consumption.
 
   |ultimate = true
 
   |ultimate = true
 
   }}
 
   }}
|Soaring Brilliance Plus=
+
|Quadruple Grenade Plus=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 16%. Successfully evade an attack with Step or Stylish Roll to restore PP. Effect is negated if damage is taken.
+
   |1 = Increase Power by 15%. Change Normal Attack into four homing shells.
   |2 = Increase Power by 18%. Successfully evade an attack with Step or Stylish Roll to restore PP. Effect is negated if damage is taken.
+
   |2 = Increase Power by 17%. Change Normal Attack into four homing shells.
   |3 = Increase Power by 20%. Successfully evade an attack with Step or Stylish Roll to restore PP. Effect is negated if damage is taken.
+
   |3 = Increase Power by 19%. Change Normal Attack into four homing shells.
 
   |ultimate = true
 
   |ultimate = true
 
   }}
 
   }}
|Pursuing Rhythm Plus=
+
|Illusion Technique Plus=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 18%. Boost the potency of Elemental Burst (?% Power) and automatically activate Elemental Burst when using a Photon Art.
+
   |1 = Increase Power by 20%. Shorten the charge time of Support Techniques. The power of Zondeel is reduced.
   |2 = Increase Power by 19%. Boost the potency of Elemental Burst (?% Power) and automatically activate Elemental Burst when using a Photon Art.
+
   |2 = Increase Power by 22%. Shorten the charge time of Support Techniques. The power of Zondeel is reduced.
   |3 = Increase Power by 20%. Boost the potency of Elemental Burst (?% Power) and automatically activate Elemental Burst when using a Photon Art.
+
   |3 = Increase Power by 24%. Shorten the charge time of Support Techniques. The power of Zondeel is reduced.
 
   |ultimate = true
 
   |ultimate = true
 
   }}
 
   }}

Revision as of 14:21, 8 July 2020