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(Rename Midnight's Dawn -> Midnight Dawn, replace descriptions of Midnight Dawn and Crimson Evening) |
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|3 = Boosts the effect of Elemental Stance by 9% | |3 = Boosts the effect of Elemental Stance by 9% | ||
}} | }} | ||
− | | | + | |Brave Sage Stance= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
|1 = Boosts the effect of Elemental Stance by 9% | |1 = Boosts the effect of Elemental Stance by 9% | ||
Line 511: | Line 511: | ||
|3 = Boosts damage at long range by 8%. | |3 = Boosts damage at long range by 8%. | ||
}} | }} | ||
− | | | + | |Battle Awakening= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
|1 = Boosts Gear Gauge accumulation rate by 60%. | |1 = Boosts Gear Gauge accumulation rate by 60%. | ||
Line 1,635: | Line 1,635: | ||
}} | }} | ||
− | |New Type's Law= | + | |New-Type's Law= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
|1 = Boosts attack damage of all Just Attacks by 2%. | |1 = Boosts attack damage of all Just Attacks by 2%. | ||
Line 1,647: | Line 1,647: | ||
|3 = Decrease PP Recovery by 60%, increase Power by 10%, increase Critical Hit Rate by 13%, and boost Critical Hit Damage by 7%. | |3 = Decrease PP Recovery by 60%, increase Power by 10%, increase Critical Hit Rate by 13%, and boost Critical Hit Damage by 7%. | ||
}} | }} | ||
− | |New Type Oath= | + | |New-Type's Oath= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
|1 = Increase Power by 5% when attacking an enemy's elemental weakness. | |1 = Increase Power by 5% when attacking an enemy's elemental weakness. | ||
Line 1,665: | Line 1,665: | ||
|3 = Increase damage by 10%, reduce damage taken by 5%, and reduce PP consumption by 10%. | |3 = Increase damage by 10%, reduce damage taken by 5%, and reduce PP consumption by 10%. | ||
}} | }} | ||
− | | | + | |Immediate Attack= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
|1 = Boost the effect of Just Attack by 6%. | |1 = Boost the effect of Just Attack by 6%. | ||
Line 1,715: | Line 1,715: | ||
|Dragon's Infuriation= | |Dragon's Infuriation= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase Critical Power by 12% and Critical Hit Rate by 15% when HP is above 50%. |
− | |2 = Increase | + | |2 = Increase Critical Power by 14% and Critical Hit Rate by 20% when HP is above 50%. |
− | |3 = Increase | + | |3 = Increase Critical Power by 16% and Critical Hit Rate by 25% when HP is above 50%. |
}} | }} | ||
|Insentient Innocence= | |Insentient Innocence= | ||
Line 2,033: | Line 2,033: | ||
|闘士の闘法= | |闘士の闘法= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase Critical Hit Rate by 10% and Critical | + | |1 = Increase Critical Hit Rate by 10% and Critical Power by 10% when Fighter is set as your Subclass. |
− | |2 = Increase Critical Hit Rate by 20% and Critical | + | |2 = Increase Critical Hit Rate by 20% and Critical Power by 12% when Fighter is set as your Subclass. |
− | |3 = Increase Critical Hit Rate by 30% and Critical | + | |3 = Increase Critical Hit Rate by 30% and Critical Power by 14% when Fighter is set as your Subclass. |
}} | }} | ||
|勇士の闘法= | |勇士の闘法= | ||
Line 2,380: | Line 2,380: | ||
|3 = Increase Power by 17% when HP is 25% or lower. | |3 = Increase Power by 17% when HP is 25% or lower. | ||
}} | }} | ||
− | | | + | |Consecutive Flash= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
|1 = Boosts JA damage by 13% when using different PAs or Techniques. | |1 = Boosts JA damage by 13% when using different PAs or Techniques. | ||
Line 2,592: | Line 2,592: | ||
|Lightstream Resurrection= | |Lightstream Resurrection= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase Power by 8%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for | + | |1 = Increase Power by 8%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast). |
− | |2 = Increase Power by 9%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for | + | |2 = Increase Power by 9%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast). |
− | |3 = Increase Power by 10%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for | + | |3 = Increase Power by 10%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast). |
}} | }} | ||
|Star-bound Recollection= | |Star-bound Recollection= | ||
Line 2,600: | Line 2,600: | ||
|1 = Increase Power by 8%. Restore PP by 30% when casting a PA/Tech while below 10% PP. | |1 = Increase Power by 8%. Restore PP by 30% when casting a PA/Tech while below 10% PP. | ||
|2 = Increase Power by 9%. Restore PP by 30% when casting a PA/Tech while below 10% PP. | |2 = Increase Power by 9%. Restore PP by 30% when casting a PA/Tech while below 10% PP. | ||
− | |3 = Increase Power by 10%. Restore PP by 30% when | + | |3 = Increase Power by 10%. Restore PP by 30% when casting a PA/Tech while below 10% PP. |
}} | }} | ||
|Star-bound Melody= | |Star-bound Melody= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase Power by 3%. Restore PP by 30% when casting a PA/Tech while below 10% PP. | + | |1 = Increase Power by 3%. Restore PP by 30% when casting a PA/Tech while below 10% PP (120s Recast). |
− | |2 = Increase Power by 4%. Restore PP by 30% when casting a PA/Tech while below 10% PP. | + | |2 = Increase Power by 4%. Restore PP by 30% when casting a PA/Tech while below 10% PP (120s Recast). |
− | |3 = Increase Power by 5%. Restore PP by 30% when casting a PA/Tech while below 10% PP. | + | |3 = Increase Power by 5%. Restore PP by 30% when casting a PA/Tech while below 10% PP (120s Recast). |
}} | }} | ||
|Lightstream Melody= | |Lightstream Melody= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase Power by 3%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for | + | |1 = Increase Power by 3%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast). |
− | |2 = Increase Power by 4%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for | + | |2 = Increase Power by 4%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast). |
− | |3 = Increase Power by 5%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for | + | |3 = Increase Power by 5%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast). |
}} | }} | ||
|Immortal Soul= | |Immortal Soul= | ||
Line 2,730: | Line 2,730: | ||
|Agonizing Blaze= | |Agonizing Blaze= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase Power by 6%. Increase the damage of Counter Edge by 15%. Restore Gear Gauge | + | |1 = Increase Power by 6%. Increase the damage of Counter Edge by 15%. Restore Gear Gauge when you successfully perform Katana Counter. |
− | |2 = Increase Power by 8%. Increase the damage of Counter Edge by 15%. Restore Gear Gauge | + | |2 = Increase Power by 8%. Increase the damage of Counter Edge by 15%. Restore Gear Gauge when you successfully perform Katana Counter. |
− | |3 = Increase Power by 10%. Increase the damage of Counter Edge by 15%. Restore Gear Gauge | + | |3 = Increase Power by 10%. Increase the damage of Counter Edge by 15%. Restore Gear Gauge when you successfully perform Katana Counter. |
}} | }} | ||
|Luminecho Slug= | |Luminecho Slug= | ||
Line 2,886: | Line 2,886: | ||
|Midnight Dawn= | |Midnight Dawn= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = | + | |1 = Increase Power by 9%. Natural PP recovery is halted, in return you regain 5 PP every second. |
− | |2 = | + | |2 = Increase Power by 11%. Natural PP recovery is halted, in return you regain 5 PP every second. |
− | |3 = | + | |3 = Increase Power by 13%. Natural PP recovery is halted, in return you regain 5 PP every second. |
}} | }} | ||
|Crimson Evening= | |Crimson Evening= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = | + | |1 = Increase Power by 4%. Restores 2 PP every second. |
− | |2 = | + | |2 = Increase Power by 5%. Restores 2 PP every second. |
− | |3 = | + | |3 = Increase Power by 6%. Restores 2 PP every second. |
}} | }} | ||
|Impulsive Assault= | |Impulsive Assault= | ||
Line 2,907: | Line 2,907: | ||
|2 = Increase attack speed over time. Taking 10% of your HP in damage or more resets the attack speed boost. | |2 = Increase attack speed over time. Taking 10% of your HP in damage or more resets the attack speed boost. | ||
|3 = Increase attack speed over time. Taking 10% of your HP in damage or more resets the attack speed boost. | |3 = Increase attack speed over time. Taking 10% of your HP in damage or more resets the attack speed boost. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|Byakko Accordant= | |Byakko Accordant= | ||
Line 2,919: | Line 2,913: | ||
|2 = Reduce Normal Attack Power. Normal Attacks fire Chase Arrows at targets. As PP decreases, the power of Normal Attacks and Chase Arrows fired by this Potential's effect increases. | |2 = Reduce Normal Attack Power. Normal Attacks fire Chase Arrows at targets. As PP decreases, the power of Normal Attacks and Chase Arrows fired by this Potential's effect increases. | ||
|3 = Reduce Normal Attack Power. Normal Attacks fire Chase Arrows at targets. As PP decreases, the power of Normal Attacks and Chase Arrows fired by this Potential's effect increases. | |3 = Reduce Normal Attack Power. Normal Attacks fire Chase Arrows at targets. As PP decreases, the power of Normal Attacks and Chase Arrows fired by this Potential's effect increases. | ||
+ | }} | ||
+ | |Christmas Miracle= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 6%. If one or more party members are incapacitated, consume 50% HP after 3 seconds and automatically revive all incapacitated party members (300s Recast). | ||
+ | |2 = Increase Power by 8%. If one or more party members are incapacitated, consume 50% HP after 3 seconds and automatically revive all incapacitated party members (300s Recast). | ||
+ | |3 = Increase Power by 10%. If one or more party members are incapacitated, consume 50% HP after 3 seconds and automatically revive all incapacitated party members (300s Recast). | ||
+ | }} | ||
+ | |Liberated Fang= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Critical Hit Rate by 10% and increase Power by 10%. Decrease PP consumption by 10%. | ||
+ | |2 = Increase Critical Hit Rate by 15% and increase Power by 13%. Decrease PP consumption by 12%. | ||
+ | |3 = Increase Critical Hit Rate by 20% and increase Power by 16%. Decrease PP consumption by 15%. | ||
+ | }} | ||
+ | |Liberated Ensemble= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Critical Hit Rate by 10% and increase Power by 4%. Decrease PP consumption by 15%. | ||
+ | |2 = Increase Critical Hit Rate by 15% and increase Power by 6%. Decrease PP consumption by 17%. | ||
+ | |3 = Increase Critical Hit Rate by 20% and increase Power by 8%. Decrease PP consumption by 20%. | ||
+ | }} | ||
+ | |Venusian Beam= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 8%. Recover an additional 5PP when Just Guard PP Aile is activated. | ||
+ | |2 = Increase Power by 10%. Recover an additional 5PP when Just Guard PP Aile is activated. | ||
+ | |3 = Increase Power by 12%. Recover an additional 5PP when Just Guard PP Aile is activated. | ||
+ | }} | ||
+ | |Battle Hardened= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 7%. Become Massive and gain ?% damage resistance, but lose 20PP when taking damage. | ||
+ | |2 = Increase Power by 9%. Become Massive and gain ?% damage resistance, but lose 20PP when taking damage. | ||
+ | |3 = Increase Power by 11%. Become Massive and gain 10% damage resistance, but lose 20PP when taking damage. | ||
+ | }} | ||
+ | |Golden Crest= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Enhance the Power (13%) of charged Brightness End or Nova Strike. Upon casting charged Brightness End or Nova Strike, produce an explosive sword that detonates 15 seconds after activation. | ||
+ | |2 = Enhance the Power (15%) of charged Brightness End or Nova Strike. Upon casting charged Brightness End or Nova Strike, produce an explosive sword that detonates 15 seconds after activation. | ||
+ | |3 = Enhance the Power (17%) of charged Brightness End or Nova Strike. Upon casting charged Brightness End or Nova Strike, produce an explosive sword that detonates 15 seconds after activation. | ||
+ | }} | ||
+ | |Southern Seas= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 4%. Pet recovers 1% of damage dealt as HP (30 MAX) if the Pet's Attribute matches the enemy's Elemental Weakness. | ||
+ | |2 = Increase Power by 5%. Pet recovers 1% of damage dealt as HP (30 MAX) if the Pet's Attribute matches the enemy's Elemental Weakness. | ||
+ | |3 = Increase Power by 6%. Pet recovers 1% of damage dealt as HP (30 MAX) if the Pet's Attribute matches the enemy's Elemental Weakness. | ||
+ | }} | ||
+ | |Rose Dew= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 9%. Instantly use Mates without drinking. Recast period occurs after use or when swapping weapons. | ||
+ | |2 = Increase Power by 11%. Instantly use Mates without drinking. Recast period occurs after use or when swapping weapons. | ||
+ | |3 = Increase Power by 13%. Instantly use Mates without drinking. Recast period occurs after use or when swapping weapons. | ||
+ | }} | ||
+ | |Ionizing Barrier= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 8%. Grant 60% damage reduction for 7 seconds after successfully evading an attack with Step, Dive Roll, or Stylish Roll. Triggers Recast upon activation. | ||
+ | |2 = Increase Power by 10%. Grant 60% damage reduction for 7 seconds after successfully evading an attack with Step, Dive Roll, or Stylish Roll. Triggers Recast upon activation. | ||
+ | |3 = Increase Power by 12%. Grant 60% damage reduction for 7 seconds after successfully evading an attack with Step, Dive Roll, or Stylish Roll. Triggers Recast upon activation. | ||
+ | }} | ||
+ | |Despot Awakening= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Trigger by using a Normal Attack after being near enemies for 40 seconds. Regenerate PP every second and increase Power by 11% for 20 seconds. | ||
+ | |2 = Trigger by using a Normal Attack after being near enemies for 40 seconds. Regenerate PP every second and increase Power by 11% for 20 seconds. | ||
+ | |3 = Trigger by using a Normal Attack after being near enemies for 40 seconds. Regenerate PP every second and increase Power by 11% for 20 seconds. | ||
+ | }} | ||
+ | |Battle Stimulation = | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 12%. Increase the ATK boost granted by Shifta by 300 ATK. | ||
+ | |2 = Increase Power by 14%. Increase the ATK boost granted by Shifta by 300 ATK. | ||
+ | |3 = Increase Power by 16%. Increase the ATK boost granted by Shifta by 300 ATK. | ||
+ | }} | ||
+ | |Carbine Vortex= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice. | ||
+ | |2 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice. | ||
+ | |3 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice. | ||
+ | }} | ||
+ | |Machinegun Vortex= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice. | ||
+ | |2 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice. | ||
+ | |3 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice. | ||
+ | }} | ||
+ | |Katana Vortex= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice. | ||
+ | |2 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice. | ||
+ | |3 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice. | ||
+ | }} | ||
+ | |Priority Shot= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 6%. Increase Normal Attack Power by an additional 30%, but reduce Normal Attack speed. Become Massive and gain Damage Resistance while performing Normal Attacks. | ||
+ | |2 = Increase Power by 8%. Increase Normal Attack Power by an additional 30%, but reduce Normal Attack speed. Become Massive and gain Damage Resistance while performing Normal Attacks. | ||
+ | |3 = Increase Power by 10%. Increase Normal Attack Power by an additional 30%, but reduce Normal Attack speed (20%). Become Massive and gain Damage Resistance (10%) while performing Normal Attacks. | ||
+ | }} | ||
+ | |Effortless Mettle= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 14%, become Massive and gain 40% Damage Resistance. | ||
+ | |2 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 15%, become Massive and gain 40% Damage Resistance. | ||
+ | |3 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 16%, become Massive and gain 40% Damage Resistance. | ||
+ | }} | ||
+ | |Effortless Charity= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 14%, become Massive and regenerate 20 PP every 10 seconds. | ||
+ | |2 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 15%, become Massive and regenerate 20 PP every 10 seconds. | ||
+ | |3 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 16%, become Massive and regenerate 20 PP every 10 seconds. | ||
+ | }} | ||
+ | |Effortless Wisdom= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 14%, increase Natural PP Recovery by 60% and gain 40% Damage Resistance. | ||
+ | |2 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 15%, increase Natural PP Recovery by 60% and gain 40% Damage Resistance. | ||
+ | |3 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 16%, increase Natural PP Recovery by 60% and gain 40% Damage Resistance. | ||
+ | }} | ||
+ | |Steadfast Might= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 14%, gain 40% Damage Resistance, increase Natural PP Recovery by 60%, regenerate 20 PP every 10 seconds, and become Massive. | ||
+ | |2 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 15%, gain 40% Damage Resistance, increase Natural PP Recovery by 60%, regenerate 20 PP every 10 seconds, and become Massive. | ||
+ | |3 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 16%, gain 40% Damage Resistance, increase Natural PP Recovery by 60%, regenerate 20 PP every 10 seconds, and become Massive. | ||
+ | }} | ||
+ | |Effortless Solo= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 8%. Power bonus decreases when taking damage and recovers over time. | ||
+ | |2 = Increase Power by 9%. Power bonus decreases when taking damage and recovers over time. | ||
+ | |3 = Increase Power by 10%. Power bonus decreases when taking damage and recovers over time. | ||
+ | }} | ||
+ | |Steadfast Solo= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 8%. Power bonus decreases when taking damage and recovers over time. When Power bonus is 8%, Pet regenerates 10% HP every 10 seconds. | ||
+ | |2 = Increase Power by 9%. Power bonus decreases when taking damage and recovers over time. When Power bonus is 9%, Pet regenerates 10% HP every 10 seconds. | ||
+ | |3 = Increase Power by 10%. Power bonus decreases when taking damage and recovers over time. When Power bonus is 10%, Pet regenerates 10% HP every 10 seconds. | ||
}} | }} | ||
<!--Hidden Potential--> | <!--Hidden Potential--> | ||
Line 3,040: | Line 3,160: | ||
|hidden = true | |hidden = true | ||
}} | }} | ||
− | | | + | |Judgement Blade= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
|1 = Increase the damage of Just Attacks by 35% while Katana Combat is active. | |1 = Increase the damage of Just Attacks by 35% while Katana Combat is active. | ||
Line 3,163: | Line 3,283: | ||
|weaponoid = true | |weaponoid = true | ||
}} | }} | ||
− | | | + | |Battle Meditation= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
|1 = Increase Attack PP Recovery by 10%, Automatic PP Recovery by 20%, and Power by 8%. | |1 = Increase Attack PP Recovery by 10%, Automatic PP Recovery by 20%, and Power by 8%. | ||
Line 3,309: | Line 3,429: | ||
|3 = Increase Power by 24% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire. | |3 = Increase Power by 24% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire. | ||
|weaponoid = true | |weaponoid = true | ||
+ | }} | ||
+ | |Innocent Wings= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 19% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind. | ||
+ | |2 = Increase Power by 21% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind. | ||
+ | |3 = Increase Power by 24% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind. | ||
+ | |weaponoid = true | ||
}} | }} | ||
|匠魂宿刃= | |匠魂宿刃= | ||
Line 3,347: | Line 3,474: | ||
|Soul Formation= | |Soul Formation= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = | + | |1 = Boosts damage dealt by 10% and reduces damage taken by 5%. |
− | |2 = | + | |2 = Boosts damage dealt by 12% and reduces damage taken by 10%. |
− | |3 = | + | |3 = Boosts damage dealt by 15% and reduces damage taken by 15%. |
|weaponoid = true | |weaponoid = true | ||
}} | }} | ||
Line 3,453: | Line 3,580: | ||
|special = true | |special = true | ||
}} | }} | ||
+ | |Phantasmal Gift Plus= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power based on the Photon Blast Gauge (?/?/?). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used. | ||
+ | |2 = Increase Power based on the Photon Blast Gauge (?/?/?). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used. | ||
+ | |3 = Increase Power based on the Photon Blast Gauge (?/?/?). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used. | ||
+ | |special = true | ||
+ | }} | ||
+ | |Immortal Soul Plus= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by ?%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards. | ||
+ | |2 = Increase Power by ?%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards. | ||
+ | |3 = Increase Power by 18%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards. | ||
+ | |special = true | ||
+ | }} | ||
<!--Ultimate Potentials--> | <!--Ultimate Potentials--> | ||
|Thundering Blades Plus= | |Thundering Blades Plus= | ||
Line 3,550: | Line 3,691: | ||
|2 = Increase Power by 19%. Boost the potency of Elemental Burst (?% Power) and automatically activate Elemental Burst when using a Photon Art. | |2 = Increase Power by 19%. Boost the potency of Elemental Burst (?% Power) and automatically activate Elemental Burst when using a Photon Art. | ||
|3 = Increase Power by 20%. Boost the potency of Elemental Burst (?% Power) and automatically activate Elemental Burst when using a Photon Art. | |3 = Increase Power by 20%. Boost the potency of Elemental Burst (?% Power) and automatically activate Elemental Burst when using a Photon Art. | ||
+ | |ultimate = true | ||
+ | }} | ||
+ | |Cyclic Cyclone Plus= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 16%. PP recovery changes when your maximum PP falls below 50%. (PP > 50%: Stop Natural PP Regen, PP < 50%: PP Regen +50%, PP Consumption -10%) | ||
+ | |2 = Increase Power by 18%. PP recovery changes when your maximum PP falls below 50%. (PP > 50%: Stop Natural PP Regen, PP < 50%: PP Regen +75%, PP Consumption -20%) | ||
+ | |3 = Increase Power by 20%. PP recovery changes when your maximum PP falls below 50%. (PP > 50%: Stop Natural PP Regen, PP < 50%: PP Regen +100%, PP Consumption -30%) | ||
+ | |ultimate = true | ||
+ | }} | ||
+ | |Angelic Adept Plus= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 18%. Boost Gear Gauge and unleash a counterattack upon successfully blocking an attack with DS Wind Parrying. | ||
+ | |2 = Increase Power by 20%. Boost Gear Gauge and unleash a counterattack upon successfully blocking an attack with DS Wind Parrying. | ||
+ | |3 = Increase Power by 22%. Boost Gear Gauge and unleash a counterattack upon successfully blocking an attack with DS Wind Parrying. | ||
+ | |ultimate = true | ||
+ | }} | ||
+ | |Chaotic Arm Plus= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 14%. Alter attack performance when using Weapon Action. | ||
+ | |2 = Increase Power by 16%. Alter attack performance when using Weapon Action. | ||
+ | |3 = Increase Power by 18%. Alter attack performance when using Weapon Action. | ||
+ | |ultimate = true | ||
+ | }} | ||
+ | |Hexing Spirit Plus= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 16%. Enhance normal attacks and boost the power of Combat Finish based on the number of normal attack hits. | ||
+ | |2 = Increase Power by 18%. Enhance normal attacks and boost the power of Combat Finish based on the number of normal attack hits. | ||
+ | |3 = Increase Power by 20%. Enhance normal attacks and boost the power of Combat Finish based on the number of normal attack hits. | ||
+ | |ultimate = true | ||
+ | }} | ||
+ | |Angelic Guidance Plus= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 18%. Automatically charge Gear while in mid-air. | ||
+ | |2 = Increase Power by 20%. Automatically charge Gear while in mid-air. | ||
+ | |3 = Increase Power by 22%. Automatically charge Gear while in mid-air. | ||
+ | |ultimate = true | ||
+ | }} | ||
+ | |Hexing Destruction Plus= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 14%. Enhance the performance of End Attract based on Weak Bullet consumption. | ||
+ | |2 = Increase Power by 16%. Enhance the performance of End Attract based on Weak Bullet consumption. | ||
+ | |3 = Increase Power by 18%. Enhance the performance of End Attract based on Weak Bullet consumption. | ||
+ | |ultimate = true | ||
+ | }} | ||
+ | |Quadruple Grenade Plus= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 15%. Change Normal Attack into four homing shells. | ||
+ | |2 = Increase Power by 17%. Change Normal Attack into four homing shells. | ||
+ | |3 = Increase Power by 19%. Change Normal Attack into four homing shells. | ||
+ | |ultimate = true | ||
+ | }} | ||
+ | |Illusion Technique Plus= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 20%. Shorten the charge time of Support Techniques. The power of Zondeel is reduced. | ||
+ | |2 = Increase Power by 22%. Shorten the charge time of Support Techniques. The power of Zondeel is reduced. | ||
+ | |3 = Increase Power by 24%. Shorten the charge time of Support Techniques. The power of Zondeel is reduced. | ||
|ultimate = true | |ultimate = true | ||
}} | }} |
Revision as of 03:32, 20 May 2020