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Difference between revisions of "Template:Potential level"

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(Rename Midnight's Dawn -> Midnight Dawn, replace descriptions of Midnight Dawn and Crimson Evening)
(10 intermediate revisions by 3 users not shown)
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|Dragon's Infuriation=
 
|Dragon's Infuriation=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase critical damage by 12%, increase critical chance by 15% when HP is higher 50%.
+
   |1 = Increase Critical Power by 12% and Critical Hit Rate by 15% when HP is above 50%.
   |2 = Increase critical damage by 14%, increase critical chance by 20% when HP is higher 50%.
+
   |2 = Increase Critical Power by 14% and Critical Hit Rate by 20% when HP is above 50%.
   |3 = Increase critical damage by 16%, increase critical chance by 25% when HP is higher 50%.
+
   |3 = Increase Critical Power by 16% and Critical Hit Rate by 25% when HP is above 50%.
 
  }}
 
  }}
 
|Insentient Innocence=
 
|Insentient Innocence=
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|闘士の闘法=
 
|闘士の闘法=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Critical Hit Rate by 10% and Critical Damage by 10% when Fighter is set as your Subclass.
+
   |1 = Increase Critical Hit Rate by 10% and Critical Power by 10% when Fighter is set as your Subclass.
   |2 = Increase Critical Hit Rate by 20% and Critical Damage by 12%  when Fighter is set as your Subclass.
+
   |2 = Increase Critical Hit Rate by 20% and Critical Power by 12%  when Fighter is set as your Subclass.
   |3 = Increase Critical Hit Rate by 30% and Critical Damage by 14%  when Fighter is set as your Subclass.
+
   |3 = Increase Critical Hit Rate by 30% and Critical Power by 14%  when Fighter is set as your Subclass.
 
  }}
 
  }}
 
|勇士の闘法=
 
|勇士の闘法=
Line 2,907: Line 2,907:
 
   |2 = Increase attack speed over time. Taking 10% of your HP in damage or more resets the attack speed boost.
 
   |2 = Increase attack speed over time. Taking 10% of your HP in damage or more resets the attack speed boost.
 
   |3 = Increase attack speed over time. Taking 10% of your HP in damage or more resets the attack speed boost.
 
   |3 = Increase attack speed over time. Taking 10% of your HP in damage or more resets the attack speed boost.
  }}
 
|Christmas Miracle=
 
{{#switch: {{{2}}}
 
  |1 = If you have over 50% HP remaining, party members that become incapacitated consume 50% of your HP and automatically revive.
 
  |2 = If you have over 50% HP remaining, party members that become incapacitated consume 50% of your HP and automatically revive.
 
  |3 = If you have over 50% HP remaining, party members that become incapacitated consume 50% of your HP and automatically revive.
 
 
   }}
 
   }}
 
|Byakko Accordant=
 
|Byakko Accordant=
Line 2,919: Line 2,913:
 
   |2 = Reduce Normal Attack Power. Normal Attacks fire Chase Arrows at targets. As PP decreases, the power of Normal Attacks and Chase Arrows fired by this Potential's effect increases.
 
   |2 = Reduce Normal Attack Power. Normal Attacks fire Chase Arrows at targets. As PP decreases, the power of Normal Attacks and Chase Arrows fired by this Potential's effect increases.
 
   |3 = Reduce Normal Attack Power. Normal Attacks fire Chase Arrows at targets. As PP decreases, the power of Normal Attacks and Chase Arrows fired by this Potential's effect increases.
 
   |3 = Reduce Normal Attack Power. Normal Attacks fire Chase Arrows at targets. As PP decreases, the power of Normal Attacks and Chase Arrows fired by this Potential's effect increases.
 +
  }}
 +
|Christmas Miracle=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts damage by 6%. After 3 seconds, when other members of your party are incapacitated, they can consume up to 50% of your HP to revive everyone in your party. Recasts every 300 seconds.
 +
  |2 = Boosts damage by 8%. After 3 seconds, when other members of your party are incapacitated, they can consume up to 50% of your HP to revive everyone in your party. Recasts every 300 seconds.
 +
  |3 = Boosts damage by 10%. After 3 seconds, when other members of your party are incapacitated, they can consume up to 50% of your HP to revive everyone in your party. Recasts every 300 seconds.
 +
  }}
 +
|Liberated Fang=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Critical Hit Rate by 10% and increase Power by 10%. Decrease PP consumption by 10%.
 +
  |2 = Increase Critical Hit Rate by 15% and increase Power by 13%. Decrease PP consumption by 12%.
 +
  |3 = Increase Critical Hit Rate by 20% and increase Power by 16%. Decrease PP consumption by 15%.
 +
  }}
 +
|Liberated Ensemble=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Critical Hit Rate by 10% and increase Power by 4%. Decrease PP consumption by 15%.
 +
  |2 = Increase Critical Hit Rate by 15% and increase Power by 6%. Decrease PP consumption by 17%.
 +
  |3 = Increase Critical Hit Rate by 20% and increase Power by 8%. Decrease PP consumption by 20%.
 +
  }}
 +
|Venusian Beam=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 8%. Recover an additional 5PP when Just Guard PP Aile is activated.
 +
  |2 = Increase Power by 10%. Recover an additional 5PP when Just Guard PP Aile is activated.
 +
  |3 = Increase Power by 12%. Recover an additional 5PP when Just Guard PP Aile is activated.
 +
  }}
 +
|Battle Hardened=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 7%. Become Massive and gain ?% damage resistance, but lose 20PP when taking damage.
 +
  |2 = Increase Power by 9%. Become Massive and gain ?% damage resistance, but lose 20PP when taking damage.
 +
  |3 = Increase Power by 11%. Become Massive and gain 10% damage resistance, but lose 20PP when taking damage.
 +
  }}
 +
|Golden Crest=
 +
{{#switch: {{{2}}}
 +
  |1 = Enhance the range and damage of charged Brightness End or Nova Strike. Produce an additional ranged attack 15 seconds after use.
 +
  |2 = Enhance the range and damage of charged Brightness End or Nova Strike. Produce an additional ranged attack 15 seconds after use.
 +
  |3 = Enhance the range and damage of charged Brightness End or Nova Strike. Produce an additional ranged attack 15 seconds after use.
 +
  }}
 +
|Southern Seas=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 4%. Pet recovers ?% of damage dealt as HP (30 MAX) if the Pet's Attribute matches the enemy's Elemental Weakness.
 +
  |2 = Increase Power by 5%. Pet recovers ?% of damage dealt as HP (30 MAX) if the Pet's Attribute matches the enemy's Elemental Weakness.
 +
  |3 = Increase Power by 6%. Pet recovers ?% of damage dealt as HP (30 MAX) if the Pet's Attribute matches the enemy's Elemental Weakness.
 +
  }}
 +
|Rose Dew=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 9%. Instantly use Mates without drinking. Recast period occurs after use or when swapping weapons.
 +
  |2 = Increase Power by 11%. Instantly use Mates without drinking. Recast period occurs after use or when swapping weapons.
 +
  |3 = Increase Power by 13%. Instantly use Mates without drinking. Recast period occurs after use or when swapping weapons.
 +
  }}
 +
|Ionizing Barrier=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 6%. Grant 60% damage reduction for 7 seconds after successfully evading an attack with Step, Dive Roll, or Stylish Roll. Triggers Recast upon activation.
 +
  |2 = Increase Power by 7%. Grant 60% damage reduction for 7 seconds after successfully evading an attack with Step, Dive Roll, or Stylish Roll. Triggers Recast upon activation.
 +
  |3 = Increase Power by 8%. Grant 60% damage reduction for 7 seconds after successfully evading an attack with Step, Dive Roll, or Stylish Roll. Triggers Recast upon activation.
 
   }}
 
   }}
 
<!--Hidden Potential-->
 
<!--Hidden Potential-->
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   |2 = Increase Power by 19%. Boost the potency of Elemental Burst (?% Power) and automatically activate Elemental Burst when using a Photon Art.
 
   |2 = Increase Power by 19%. Boost the potency of Elemental Burst (?% Power) and automatically activate Elemental Burst when using a Photon Art.
 
   |3 = Increase Power by 20%. Boost the potency of Elemental Burst (?% Power) and automatically activate Elemental Burst when using a Photon Art.
 
   |3 = Increase Power by 20%. Boost the potency of Elemental Burst (?% Power) and automatically activate Elemental Burst when using a Photon Art.
 +
  |ultimate = true
 +
  }}
 +
|Cyclic Cyclone Plus=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 16%. PP recovery changes when your maximum PP falls below 50%. (PP > 50%: Stop Natural PP Regen, PP < 50%: PP Regen +50%, PP Consumption -10%)
 +
  |2 = Increase Power by 18%. PP recovery changes when your maximum PP falls below 50%. (PP > 50%: Stop Natural PP Regen, PP < 50%: PP Regen +75%, PP Consumption -20%)
 +
  |3 = Increase Power by 20%. PP recovery changes when your maximum PP falls below 50%. (PP > 50%: Stop Natural PP Regen, PP < 50%: PP Regen +100%, PP Consumption -30%)
 +
  |ultimate = true
 +
  }}
 +
|Angelic Adept Plus=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 18%. Boost Gear Gauge and unleash a counterattack upon successfully blocking an attack with DS Wind Parrying.
 +
  |2 = Increase Power by 20%. Boost Gear Gauge and unleash a counterattack upon successfully blocking an attack with DS Wind Parrying.
 +
  |3 = Increase Power by 22%. Boost Gear Gauge and unleash a counterattack upon successfully blocking an attack with DS Wind Parrying.
 +
  |ultimate = true
 +
  }}
 +
|Chaotic Arm Plus=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 14%. Alter attack performance when using Weapon Action.
 +
  |2 = Increase Power by 16%. Alter attack performance when using Weapon Action.
 +
  |3 = Increase Power by 18%. Alter attack performance when using Weapon Action.
 +
  |ultimate = true
 +
  }}
 +
|Hexing Spirit Plus=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 16%. Enhance normal attacks and boost the power of Combat Finish based on the number of normal attack hits.
 +
  |2 = Increase Power by 18%. Enhance normal attacks and boost the power of Combat Finish based on the number of normal attack hits.
 +
  |3 = Increase Power by 20%. Enhance normal attacks and boost the power of Combat Finish based on the number of normal attack hits.
 +
  |ultimate = true
 +
  }}
 +
|Angelic Guidance Plus=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 18%. Automatically charge Gear while in mid-air.
 +
  |2 = Increase Power by 20%. Automatically charge Gear while in mid-air.
 +
  |3 = Increase Power by 22%. Automatically charge Gear while in mid-air.
 +
  |ultimate = true
 +
  }}
 +
|Hexing Destruction Plus=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 14%. Enhance the performance of End Attract based on Weak Bullet consumption.
 +
  |2 = Increase Power by 16%. Enhance the performance of End Attract based on Weak Bullet consumption.
 +
  |3 = Increase Power by 18%. Enhance the performance of End Attract based on Weak Bullet consumption.
 +
  |ultimate = true
 +
  }}
 +
|Quadruple Grenade Plus=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 15%. Change Normal Attack into four homing shells.
 +
  |2 = Increase Power by 17%. Change Normal Attack into four homing shells.
 +
  |3 = Increase Power by 19%. Change Normal Attack into four homing shells.
 +
  |ultimate = true
 +
  }}
 +
|Illusion Technique Plus=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 20%. Shorten the charge time of Support Techniques. The power of Zondeel is reduced.
 +
  |2 = Increase Power by 22%. Shorten the charge time of Support Techniques. The power of Zondeel is reduced.
 +
  |3 = Increase Power by 24%. Shorten the charge time of Support Techniques. The power of Zondeel is reduced.
 
   |ultimate = true
 
   |ultimate = true
 
   }}
 
   }}

Revision as of 06:30, 20 February 2020