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Difference between revisions of "Template:Potential level"

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|Dragon's Infuriation=
 
|Dragon's Infuriation=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase critical damage by 12%, increase critical chance by 15% when HP is higher 50%.
+
   |1 = Increase Critical Power by 12% and Critical Hit Rate by 15% when HP is above 50%.
   |2 = Increase critical damage by 14%, increase critical chance by 20% when HP is higher 50%.
+
   |2 = Increase Critical Power by 14% and Critical Hit Rate by 20% when HP is above 50%.
   |3 = Increase critical damage by 16%, increase critical chance by 25% when HP is higher 50%.
+
   |3 = Increase Critical Power by 16% and Critical Hit Rate by 25% when HP is above 50%.
 
  }}
 
  }}
 
|Insentient Innocence=
 
|Insentient Innocence=
Line 1,829: Line 1,829:
 
|暴嵐の接撃=
 
|暴嵐の接撃=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = HP recovery on close range attacks, critical rate up 15%, increase damage by 9%
+
   |1 = Increase Power by 9% and Critical Hit Rate by 15% while in close range. Restore HP when dealing damage at close range.
   |2 = HP recovery on close range attacks, critical rate up 20%, increase damage by 11%
+
   |2 = Increase Power by 11% and Critical Hit Rate by 20% while in close range. Restore HP when dealing damage at close range.
   |3 = HP recovery on close range attacks, critical rate up 25%, increase damage by 13%
+
   |3 = Increase Power by 13% and Critical Hit Rate by 20% while in close range. Restore HP when dealing damage at close range.
 
  }}
 
  }}
 
|暴嵐の隔撃=
 
|暴嵐の隔撃=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = HP recovery on medium range attacks, critical rate up 25%, increase damage by 8%
+
   |1 = Increase Power by 8% and Critical Hit Rate by 25% while at mid-range. Restore HP when dealing damage at mid-range.
   |2 = HP recovery on medium range attacks, critical rate up 30%, increase damage by 10%
+
   |2 = Increase Power by 10% and Critical Hit Rate by 30% while at mid-range. Restore HP when dealing damage at mid-range.
   |3 = HP recovery on medium range attacks, critical rate up 35%, increase damage by 12%
+
   |3 = Increase Power by 12% and Critical Hit Rate by 35% while at mid-range. Restore HP when dealing damage at mid-range.
 
  }}
 
  }}
 
|暴嵐の遼撃=
 
|暴嵐の遼撃=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = HP recovery on long range attacks, critical rate up 35%, increase damage by 7%
+
   |1 = Increase Power by 7% and Critical Hit Rate by 35% while at long range. Restore HP when dealing damage at long range.
   |2 = HP recovery on long range attacks, critical rate up 40%, increase damage by 9%
+
   |2 = Increase Power by 9% and Critical Hit Rate by 40% while at long range. Restore HP when dealing damage at long range.
   |3 = HP recovery on long range attacks, critical rate up 45%, increase damage by 11%
+
   |3 = Increase Power by 11% and Critical Hit Rate by 45% while at long range. Restore HP when dealing damage at long range.
 
  }}
 
  }}
 
|Limit Release=
 
|Limit Release=
Line 2,033: Line 2,033:
 
|闘士の闘法=
 
|闘士の闘法=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Critical Hit Rate by 10% and Critical Damage by 10% when Fighter is set as your Subclass.
+
   |1 = Increase Critical Hit Rate by 10% and Critical Power by 10% when Fighter is set as your Subclass.
   |2 = Increase Critical Hit Rate by 20% and Critical Damage by 12%  when Fighter is set as your Subclass.
+
   |2 = Increase Critical Hit Rate by 20% and Critical Power by 12%  when Fighter is set as your Subclass.
   |3 = Increase Critical Hit Rate by 30% and Critical Damage by 14%  when Fighter is set as your Subclass.
+
   |3 = Increase Critical Hit Rate by 30% and Critical Power by 14%  when Fighter is set as your Subclass.
 
  }}
 
  }}
 
|勇士の闘法=
 
|勇士の闘法=
Line 2,718: Line 2,718:
 
|Wounded Defensive=
 
|Wounded Defensive=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 5%. When you are below 100% HP for 20 seconds, recover ? HP and gain ?% Power and ?% Damage Resistance for 120 seconds.
+
   |1 = Increase Power by 11%. When you are below 100% HP for 20 seconds, recover ? HP and gain ?% Power and ?% Damage Resistance for 120 seconds.
   |2 = Increase Power by 6%. When you are below 100% HP for 20 seconds, recover ? HP and gain ?% Power and ?% Damage Resistance for 120 seconds.
+
   |2 = Increase Power by 12%. When you are below 100% HP for 20 seconds, recover ? HP and gain ?% Power and ?% Damage Resistance for 120 seconds.
   |3 = Increase Power by 7%. When you are below 100% HP for 20 seconds, recover 700 HP and gain 8% Power and 30% Damage Resistance for 120 seconds.
+
   |3 = Increase Power by 13%. When you are below 100% HP for 20 seconds, recover 700 HP and gain 3% Power and 30% Damage Resistance for 120 seconds.
 
  }}
 
  }}
 
|Variating Redress=
 
|Variating Redress=
Line 2,742: Line 2,742:
 
|Luminecho Guillotine=
 
|Luminecho Guillotine=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 6%. When the Gear Gauge is maxed, enhance the performance of Distract Wing and consume Gear on activation.
+
   |1 = Increase Power by 10%. When the Gear Gauge is maxed, enhance the performance of Distract Wing and consume Gear on activation.
   |2 = Increase Power by 8%. When the Gear Gauge is maxed, enhance the performance of Distract Wing and consume Gear on activation.
+
   |2 = Increase Power by 12%. When the Gear Gauge is maxed, enhance the performance of Distract Wing and consume Gear on activation.
   |3 = Increase Power by 10%. When the Gear Gauge is maxed, enhance the performance of Distract Wing and consume Gear on activation.
+
   |3 = Increase Power by 15%. When the Gear Gauge is maxed, enhance the performance of Distract Wing and consume Gear on activation.
 
  }}
 
  }}
 
|Luminecho Hammer=
 
|Luminecho Hammer=
Line 2,754: Line 2,754:
 
|Twilight Demon Leg=
 
|Twilight Demon Leg=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 6%. Increase attack speed by ?% upon hitting a target with One More Jump. Effect expires when landing.
+
   |1 = Increase Power by 6%. Reduce PP consumption by 15% upon hitting a target with One More Jump. Effect expires when landing.
   |2 = Increase Power by 8%. Increase attack speed by ?% upon hitting a target with One More Jump. Effect expires when landing.
+
   |2 = Increase Power by 8%. Reduce PP consumption by 20% upon hitting a target with One More Jump. Effect expires when landing.
   |3 = Increase Power by 10%. Increase attack speed by 15% upon hitting a target with One More Jump. Effect expires when landing.
+
   |3 = Increase Power by 10%. Reduce PP consumption by 25% upon hitting a target with One More Jump. Effect expires when landing.
 
  }}
 
  }}
 
|Mysterious Skill=
 
|Mysterious Skill=
Line 2,824: Line 2,824:
 
   |3 = Increase Power by 10%. Recover HP and PP upon sheathing your weapon based on the amount of damage dealt.
 
   |3 = Increase Power by 10%. Recover HP and PP upon sheathing your weapon based on the amount of damage dealt.
 
  }}
 
  }}
 +
|Deadeye's Reward=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 7%. Upon attacking a weak point 60 times, increase Critical Hit Rate by 100% and increase maximum PP by 60.
 +
  |2 = Increase Power by 8%. Upon attacking a weak point 60 times, increase Critical Hit Rate by 100% and increase maximum PP by 60.
 +
  |3 = Increase Power by 9%. Upon attacking a weak point 60 times, increase Critical Hit Rate by 100% and increase maximum PP by 60.
 +
  }}
 +
|Genbu Oath=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 6%. Reduce damage taken by 10% and gain knockback resistance.
 +
  |2 = Increase Power by 7%. Reduce damage taken by 15% and gain knockback resistance.
 +
  |3 = Increase Power by 8%. Reduce damage taken by 20% and gain knockback resistance.
 +
  }}
 +
|Feathered Flight=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 6%. Add additional Ranged hits to normal attacks upon blocking an attack with Twin Daggers Spin.
 +
  |2 = Increase Power by 8%. Add additional Ranged hits to normal attacks upon blocking an attack with Twin Daggers Spin.
 +
  |3 = Increase Power by 10%. Add additional Ranged hits to normal attacks upon blocking an attack with Twin Daggers Spin.
 +
  }}
 +
|Miracle Confluence=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 6%. Hasten startup speed of Vinto Gigue. Enhance the area of effect of Vinto Gigue Branched Action.
 +
  |2 = Increase Power by 7%. Hasten startup speed of Vinto Gigue. Enhance the area of effect of Vinto Gigue Branched Action.
 +
  |3 = Increase Power by 8%. Hasten startup speed of Vinto Gigue. Enhance the area of effect of Vinto Gigue Branched Action.
 +
  }}
 +
|Seiryu Vow=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 4%. Grant an additional Power bonus when hitting with a PA that consumes Gear. Power greatly increases after the third PA.
 +
  |2 = Increase Power by 6%. Grant an additional Power bonus when hitting with a PA that consumes Gear. Power greatly increases after the third PA.
 +
  |3 = Increase Power by 8%. Grant an additional Power bonus when hitting with a PA that consumes Gear. Power greatly increases after the third PA.
 +
  }}
 +
|Golden Dragon's Eruption=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 6%. 30s after the Quest starts, the first Normal Attack creates an explosion that inflicts massive damage to enemies in a wide range. After the explosion, all attacks deal 1 damage!
 +
  |2 = Increase Power by 7%. 30s after the Quest starts, the first Normal Attack creates an explosion that inflicts massive damage to enemies in a wide range. After the explosion, all attacks deal 1 damage!
 +
  |3 = Increase Power by 8%. 30s after the Quest starts, the first Normal Attack creates an explosion that inflicts massive damage to enemies in a wide range. After the explosion, all attacks deal 1 damage!
 +
  }}
 +
|Secret Blink=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 6%. The first three PAs/Normal Attacks after unsheathing do not require charging.
 +
  |2 = Increase Power by 8%. The first three PAs/Normal Attacks after unsheathing do not require charging.
 +
  |3 = Increase Power by 10%. The first three PAs/Normal Attacks after unsheathing do not require charging.
 +
  }}
 +
|Luscious Dance=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 1%. After casting a Technique, charging a JA'd Technique with the same Element as the previous Technique greatly decreases charge time once.
 +
  |2 = Increase Power by 2%. After casting a Technique, charging a JA'd Technique with the same Element as the previous Technique greatly decreases charge time once.
 +
  |3 = Increase Power by 3%. After casting a Technique, charging a JA'd Technique with the same Element as the previous Technique greatly decreases charge time once.
 +
  }}
 +
|Millennium Timber=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 1%.
 +
  |2 = Increase Power by 2%.
 +
  |3 = Increase Power by 3%.
 +
  }}
 +
|Eternal War Scherzo=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 4%. Your Pet can survive one fatal attack with 1 HP. Your Pet restores HP at regular intervals afterwards.
 +
  |2 = Increase Power by 5%. Your Pet can survive one fatal attack with 1 HP. Your Pet restores HP at regular intervals afterwards.
 +
  |3 = Increase Power by 6%. Your Pet can survive one fatal attack with 1 HP. Your Pet restores HP at regular intervals afterwards.
 +
  }}
 +
|Midnight Dawn=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts damage by 9%. Natural PP recovery is halted, in return you regain 5 PP every second.
 +
  |2 = Boosts damage by 11%. Natural PP recovery is halted, in return you regain 5 PP every second.
 +
  |3 = Boosts damage by 13%. Natural PP recovery is halted, in return you regain 5 PP every second.
 +
  }}
 +
|Crimson Evening=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts damage by 4%. Restores 2 PP every second.
 +
  |2 = Boosts damage by 5%. Restores 2 PP every second.
 +
  |3 = Boosts damage by 6%. Restores 2 PP every second.
 +
  }}
 +
|Impulsive Assault=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 6% and increase damage taken by 70%. If you are incapacitated, this Potential's effect is disabled for the rest of the Quest.
 +
  |2 = Increase Power by 8% and increase damage taken by 60%. If you are incapacitated, this Potential's effect is disabled for the rest of the Quest.
 +
  |3 = Increase Power by 10% and increase damage taken by 50%. If you are incapacitated, this Potential's effect is disabled for the rest of the Quest.
 +
  }}
 +
|Suzaku Alliance=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase attack speed over time. Taking 10% of your HP in damage or more resets the attack speed boost.
 +
  |2 = Increase attack speed over time. Taking 10% of your HP in damage or more resets the attack speed boost.
 +
  |3 = Increase attack speed over time. Taking 10% of your HP in damage or more resets the attack speed boost.
 +
  }}
 +
|Byakko Accordant=
 +
{{#switch: {{{2}}}
 +
  |1 = Reduce Normal Attack Power. Normal Attacks fire Chase Arrows at targets. As PP decreases, the power of Normal Attacks and Chase Arrows fired by this Potential's effect increases.
 +
  |2 = Reduce Normal Attack Power. Normal Attacks fire Chase Arrows at targets. As PP decreases, the power of Normal Attacks and Chase Arrows fired by this Potential's effect increases.
 +
  |3 = Reduce Normal Attack Power. Normal Attacks fire Chase Arrows at targets. As PP decreases, the power of Normal Attacks and Chase Arrows fired by this Potential's effect increases.
 +
  }}
 +
|Christmas Miracle=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts damage by 6%. After 3 seconds, when other members of your party are incapacitated, they can consume up to 50% of your HP to revive everyone in your party. Recasts every 300 seconds.
 +
  |2 = Boosts damage by 8%. After 3 seconds, when other members of your party are incapacitated, they can consume up to 50% of your HP to revive everyone in your party. Recasts every 300 seconds.
 +
  |3 = Boosts damage by 10%. After 3 seconds, when other members of your party are incapacitated, they can consume up to 50% of your HP to revive everyone in your party. Recasts every 300 seconds.
 +
  }}
 +
|Liberated Fang=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Critical Hit Rate by 10% and increase Power by 10%. Decrease PP consumption by 10%.
 +
  |2 = Increase Critical Hit Rate by 15% and increase Power by 13%. Decrease PP consumption by 12%.
 +
  |3 = Increase Critical Hit Rate by 20% and increase Power by 16%. Decrease PP consumption by 15%.
 +
  }}
 +
|Liberated Ensemble=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Critical Hit Rate by 10% and increase Power by 4%. Decrease PP consumption by 15%.
 +
  |2 = Increase Critical Hit Rate by 15% and increase Power by 6%. Decrease PP consumption by 17%.
 +
  |3 = Increase Critical Hit Rate by 20% and increase Power by 8%. Decrease PP consumption by 20%.
 +
  }}
 +
|Venusian Beam=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 8%. Recover an additional 5PP when Just Guard PP Aile is activated.
 +
  |2 = Increase Power by 10%. Recover an additional 5PP when Just Guard PP Aile is activated.
 +
  |3 = Increase Power by 12%. Recover an additional 5PP when Just Guard PP Aile is activated.
 +
  }}
 +
|Battle Hardened=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 7%. Become Massive and gain ?% damage resistance, but lose 20PP when taking damage.
 +
  |2 = Increase Power by 9%. Become Massive and gain ?% damage resistance, but lose 20PP when taking damage.
 +
  |3 = Increase Power by 11%. Become Massive and gain 10% damage resistance, but lose 20PP when taking damage.
 +
  }}
 +
|Golden Crest=
 +
{{#switch: {{{2}}}
 +
  |1 = Enhance the range and damage of charged Brightness End or Nova Strike. Produce an additional ranged attack 15 seconds after use.
 +
  |2 = Enhance the range and damage of charged Brightness End or Nova Strike. Produce an additional ranged attack 15 seconds after use.
 +
  |3 = Enhance the range and damage of charged Brightness End or Nova Strike. Produce an additional ranged attack 15 seconds after use.
 +
  }}
 +
|Southern Seas=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 4%. Pet recovers ?% of damage dealt as HP (30 MAX) if the Pet's Attribute matches the enemy's Elemental Weakness.
 +
  |2 = Increase Power by 5%. Pet recovers ?% of damage dealt as HP (30 MAX) if the Pet's Attribute matches the enemy's Elemental Weakness.
 +
  |3 = Increase Power by 6%. Pet recovers ?% of damage dealt as HP (30 MAX) if the Pet's Attribute matches the enemy's Elemental Weakness.
 +
  }}
 +
|Rose Dew=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 9%. Instantly use Mates without drinking. Recast period occurs after use or when swapping weapons.
 +
  |2 = Increase Power by 11%. Instantly use Mates without drinking. Recast period occurs after use or when swapping weapons.
 +
  |3 = Increase Power by 13%. Instantly use Mates without drinking. Recast period occurs after use or when swapping weapons.
 +
  }}
 +
|Ionizing Barrier=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 6%. Grant 60% damage reduction for 7 seconds after successfully evading an attack with Step, Dive Roll, or Stylish Roll. Triggers Recast upon activation.
 +
  |2 = Increase Power by 7%. Grant 60% damage reduction for 7 seconds after successfully evading an attack with Step, Dive Roll, or Stylish Roll. Triggers Recast upon activation.
 +
  |3 = Increase Power by 8%. Grant 60% damage reduction for 7 seconds after successfully evading an attack with Step, Dive Roll, or Stylish Roll. Triggers Recast upon activation.
 +
  }}
 
<!--Hidden Potential-->
 
<!--Hidden Potential-->
 
|閃く瞬刃=
 
|閃く瞬刃=
Line 3,265: Line 3,409:
 
|蹴撃の次元龍=
 
|蹴撃の次元龍=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power and Active PP Regeneration when in the air.
+
   |1 = Increase Power by ?% and Active PP Regeneration by ?% while airborne.
   |2 = Increase Power and Active PP Regeneration when in the air.
+
   |2 = Increase Power by ?% and Active PP Regeneration by ?% while airborne.
   |3 = Increase Power and Active PP Regeneration when in the air.
+
   |3 = Increase Power by 20% and Active PP Regeneration by 15% while airborne.
 
   |weaponoid = true
 
   |weaponoid = true
 
  }}
 
  }}
Line 3,421: Line 3,565:
 
   |ultimate = true
 
   |ultimate = true
 
  }}
 
  }}
 +
|Heroic Victory Plus=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 18%. Increase the rate of Hero Boost accumulation by +?%.
 +
  |2 = Increase Power by 20%. Increase the rate of Hero Boost accumulation by +?%.
 +
  |3 = Increase Power by 22%. Increase the rate of Hero Boost accumulation by +?%.
 +
  |ultimate = true
 +
  }}
 +
|Angelic Blessing Plus=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 16%. Restore PP when Guarding (+?% PP Regen). When the Gear Gauge is maxed, Partizan Gear will not be consumed while airborne.
 +
  |2 = Increase Power by 18%. Restore PP when Guarding (+?% PP Regen). When the Gear Gauge is maxed, Partizan Gear will not be consumed while airborne.
 +
  |3 = Increase Power by 20%. Restore PP when Guarding (+?% PP Regen). When the Gear Gauge is maxed, Partizan Gear will not be consumed while airborne.
 +
  |ultimate = true
 +
  }}
 +
|Retaliating Fist Plus=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 16%. Successfully evade an attack with Sway to summon a giant fist.
 +
  |2 = Increase Power by 18%. Successfully evade an attack with Sway to summon a giant fist.
 +
  |3 = Increase Power by 20%. Successfully evade an attack with Sway to summon a giant fist.
 +
  |ultimate = true
 +
  }}
 +
|Soaring Brilliance Plus=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 16%. Successfully evade an attack with Step or Stylish Roll to restore PP. Effect is negated if damage is taken.
 +
  |2 = Increase Power by 18%. Successfully evade an attack with Step or Stylish Roll to restore PP. Effect is negated if damage is taken.
 +
  |3 = Increase Power by 20%. Successfully evade an attack with Step or Stylish Roll to restore PP. Effect is negated if damage is taken.
 +
  |ultimate = true
 +
  }}
 +
|Pursuing Rhythm Plus=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 18%. Boost the potency of Elemental Burst (?% Power) and automatically activate Elemental Burst when using a Photon Art.
 +
  |2 = Increase Power by 19%. Boost the potency of Elemental Burst (?% Power) and automatically activate Elemental Burst when using a Photon Art.
 +
  |3 = Increase Power by 20%. Boost the potency of Elemental Burst (?% Power) and automatically activate Elemental Burst when using a Photon Art.
 +
  |ultimate = true
 +
  }}
 +
|Cyclic Cyclone Plus=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 16%. PP recovery changes when your maximum PP falls below 50%. (PP > 50%: Stop Natural PP Regen, PP < 50%: PP Regen +50%, PP Consumption -10%)
 +
  |2 = Increase Power by 18%. PP recovery changes when your maximum PP falls below 50%. (PP > 50%: Stop Natural PP Regen, PP < 50%: PP Regen +75%, PP Consumption -20%)
 +
  |3 = Increase Power by 20%. PP recovery changes when your maximum PP falls below 50%. (PP > 50%: Stop Natural PP Regen, PP < 50%: PP Regen +100%, PP Consumption -30%)
 +
  |ultimate = true
 +
  }}
 +
|Angelic Adept Plus=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 18%. Boost Gear Gauge and unleash a counterattack upon successfully blocking an attack with DS Wind Parrying.
 +
  |2 = Increase Power by 20%. Boost Gear Gauge and unleash a counterattack upon successfully blocking an attack with DS Wind Parrying.
 +
  |3 = Increase Power by 22%. Boost Gear Gauge and unleash a counterattack upon successfully blocking an attack with DS Wind Parrying.
 +
  |ultimate = true
 +
  }}
 +
|Chaotic Arm Plus=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 14%. Alter attack performance when using Weapon Action.
 +
  |2 = Increase Power by 16%. Alter attack performance when using Weapon Action.
 +
  |3 = Increase Power by 18%. Alter attack performance when using Weapon Action.
 +
  |ultimate = true
 +
  }}
 +
|Hexing Spirit Plus=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 16%. Enhance normal attacks and boost the power of Combat Finish based on the number of normal attack hits.
 +
  |2 = Increase Power by 18%. Enhance normal attacks and boost the power of Combat Finish based on the number of normal attack hits.
 +
  |3 = Increase Power by 20%. Enhance normal attacks and boost the power of Combat Finish based on the number of normal attack hits.
 +
  |ultimate = true
 +
  }}
 +
|Angelic Guidance Plus=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 18%. Automatically charge Gear while in mid-air.
 +
  |2 = Increase Power by 20%. Automatically charge Gear while in mid-air.
 +
  |3 = Increase Power by 22%. Automatically charge Gear while in mid-air.
 +
  |ultimate = true
 +
  }}
 +
|Hexing Destruction Plus=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 14%. Enhance the performance of End Attract based on Weak Bullet consumption.
 +
  |2 = Increase Power by 16%. Enhance the performance of End Attract based on Weak Bullet consumption.
 +
  |3 = Increase Power by 18%. Enhance the performance of End Attract based on Weak Bullet consumption.
 +
  |ultimate = true
 +
  }}
 +
|Quadruple Grenade Plus=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 15%. Change Normal Attack into four homing shells.
 +
  |2 = Increase Power by 17%. Change Normal Attack into four homing shells.
 +
  |3 = Increase Power by 19%. Change Normal Attack into four homing shells.
 +
  |ultimate = true
 +
  }}
 +
|Illusion Technique Plus=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 20%. Shorten the charge time of Support Techniques. The power of Zondeel is reduced.
 +
  |2 = Increase Power by 22%. Shorten the charge time of Support Techniques. The power of Zondeel is reduced.
 +
  |3 = Increase Power by 24%. Shorten the charge time of Support Techniques. The power of Zondeel is reduced.
 +
  |ultimate = true
 +
  }}
 +
|
 
|#default = This potential hasn't been defined. It can be defined here: [http://pso2.arks-visiphone.com/index.php?title=Template:Potential_level&action=edit]
 
|#default = This potential hasn't been defined. It can be defined here: [http://pso2.arks-visiphone.com/index.php?title=Template:Potential_level&action=edit]
 
}}</includeonly><noinclude>
 
}}</includeonly><noinclude>
 
[[Category:Weapon Templates]]
 
[[Category:Weapon Templates]]
 
</noinclude>
 
</noinclude>

Revision as of 06:30, 20 February 2020