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|Dragon's Infuriation= | |Dragon's Infuriation= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase Critical Power by 12% and Critical Hit Rate by 15% when HP is above 50%. |
− | |2 = Increase | + | |2 = Increase Critical Power by 14% and Critical Hit Rate by 20% when HP is above 50%. |
− | |3 = Increase | + | |3 = Increase Critical Power by 16% and Critical Hit Rate by 25% when HP is above 50%. |
}} | }} | ||
|Insentient Innocence= | |Insentient Innocence= | ||
Line 1,829: | Line 1,829: | ||
|暴嵐の接撃= | |暴嵐の接撃= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = HP | + | |1 = Increase Power by 9% and Critical Hit Rate by 15% while in close range. Restore HP when dealing damage at close range. |
− | |2 = HP | + | |2 = Increase Power by 11% and Critical Hit Rate by 20% while in close range. Restore HP when dealing damage at close range. |
− | |3 = HP | + | |3 = Increase Power by 13% and Critical Hit Rate by 20% while in close range. Restore HP when dealing damage at close range. |
}} | }} | ||
|暴嵐の隔撃= | |暴嵐の隔撃= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = | + | |1 = Increase Power by 8% and Critical Hit Rate by 25% while at mid-range. Restore HP when dealing damage at mid-range. |
− | |2 = | + | |2 = Increase Power by 10% and Critical Hit Rate by 30% while at mid-range. Restore HP when dealing damage at mid-range. |
− | |3 = | + | |3 = Increase Power by 12% and Critical Hit Rate by 35% while at mid-range. Restore HP when dealing damage at mid-range. |
}} | }} | ||
|暴嵐の遼撃= | |暴嵐の遼撃= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = HP | + | |1 = Increase Power by 7% and Critical Hit Rate by 35% while at long range. Restore HP when dealing damage at long range. |
− | |2 = HP | + | |2 = Increase Power by 9% and Critical Hit Rate by 40% while at long range. Restore HP when dealing damage at long range. |
− | |3 = HP | + | |3 = Increase Power by 11% and Critical Hit Rate by 45% while at long range. Restore HP when dealing damage at long range. |
}} | }} | ||
|Limit Release= | |Limit Release= | ||
Line 2,033: | Line 2,033: | ||
|闘士の闘法= | |闘士の闘法= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase Critical Hit Rate by 10% and Critical | + | |1 = Increase Critical Hit Rate by 10% and Critical Power by 10% when Fighter is set as your Subclass. |
− | |2 = Increase Critical Hit Rate by 20% and Critical | + | |2 = Increase Critical Hit Rate by 20% and Critical Power by 12% when Fighter is set as your Subclass. |
− | |3 = Increase Critical Hit Rate by 30% and Critical | + | |3 = Increase Critical Hit Rate by 30% and Critical Power by 14% when Fighter is set as your Subclass. |
}} | }} | ||
|勇士の闘法= | |勇士の闘法= | ||
Line 2,142: | Line 2,142: | ||
|Thundering Blades = | |Thundering Blades = | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = When using a PA, | + | |1 = When using a PA, lightning charged Photon Blades are generated. (Power: 6%, Blades: 150%) |
− | |2 = When using a PA, | + | |2 = When using a PA, lightning charged Photon Blades are generated. (Power: 7%, Blades: 200%) |
− | |3 = When using a PA, | + | |3 = When using a PA, lightning charged Photon Blades are generated. (Power: 8%, Blades: 250%) |
}} | }} | ||
|Inversive Polarity = | |Inversive Polarity = | ||
Line 2,436: | Line 2,436: | ||
|Furious Inspiration= | |Furious Inspiration= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase Power and | + | |1 = Increase Power and Critical Hit Rate (+?% Power/+?% Critical Hit Rate). Enhance PP efficiency (?% PP Cost Reduction/+?% Natural PP Recovery/+?% Active PP Recovery). Effect resets when damage is taken. Effect restores after a certain period of time (?s to reset). |
− | |2 = Increase Power and | + | |2 = Increase Power and Critical Hit Rate (+?% Power/+?% Critical Hit Rate). Enhance PP efficiency (?% PP Cost Reduction/+?% Natural PP Recovery/+?% Active PP Recovery). Effect resets when damage is taken. Effect restores after a certain period of time (?s to reset). |
− | |3 = Increase Power and | + | |3 = Increase Power and Critical Hit Rate (+16% Power/+?% Critical Hit Rate). Enhance PP efficiency (10% PP Cost Reduction/+20% Natural PP Recovery/+30% Active PP Recovery). Effect resets when damage is taken. Effect restores after a certain period of time (180s to reset). |
}} | }} | ||
|Flame Oath= | |Flame Oath= | ||
Line 2,718: | Line 2,718: | ||
|Wounded Defensive= | |Wounded Defensive= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase Power by | + | |1 = Increase Power by 11%. When you are below 100% HP for 20 seconds, recover ? HP and gain ?% Power and ?% Damage Resistance for 120 seconds. |
− | |2 = Increase Power by | + | |2 = Increase Power by 12%. When you are below 100% HP for 20 seconds, recover ? HP and gain ?% Power and ?% Damage Resistance for 120 seconds. |
− | |3 = Increase Power by | + | |3 = Increase Power by 13%. When you are below 100% HP for 20 seconds, recover 700 HP and gain 3% Power and 30% Damage Resistance for 120 seconds. |
}} | }} | ||
|Variating Redress= | |Variating Redress= | ||
Line 2,742: | Line 2,742: | ||
|Luminecho Guillotine= | |Luminecho Guillotine= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase Power by | + | |1 = Increase Power by 10%. When the Gear Gauge is maxed, enhance the performance of Distract Wing and consume Gear on activation. |
− | |2 = Increase Power by | + | |2 = Increase Power by 12%. When the Gear Gauge is maxed, enhance the performance of Distract Wing and consume Gear on activation. |
− | |3 = Increase Power by | + | |3 = Increase Power by 15%. When the Gear Gauge is maxed, enhance the performance of Distract Wing and consume Gear on activation. |
}} | }} | ||
|Luminecho Hammer= | |Luminecho Hammer= | ||
Line 2,754: | Line 2,754: | ||
|Twilight Demon Leg= | |Twilight Demon Leg= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase Power by 6%. | + | |1 = Increase Power by 6%. Reduce PP consumption by 15% upon hitting a target with One More Jump. Effect expires when landing. |
− | |2 = Increase Power by 8%. | + | |2 = Increase Power by 8%. Reduce PP consumption by 20% upon hitting a target with One More Jump. Effect expires when landing. |
− | |3 = Increase Power by 10%. | + | |3 = Increase Power by 10%. Reduce PP consumption by 25% upon hitting a target with One More Jump. Effect expires when landing. |
}} | }} | ||
|Mysterious Skill= | |Mysterious Skill= | ||
Line 2,820: | Line 2,820: | ||
|Azure Current= | |Azure Current= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase Power by 6%. Recover HP and PP | + | |1 = Increase Power by 6%. Recover HP and PP upon sheathing your weapon based on the amount of damage dealt. |
− | |2 = Increase Power by 8%. Recover HP and PP | + | |2 = Increase Power by 8%. Recover HP and PP upon sheathing your weapon based on the amount of damage dealt. |
− | |3 = Increase Power by 10%. Recover HP and PP | + | |3 = Increase Power by 10%. Recover HP and PP upon sheathing your weapon based on the amount of damage dealt. |
}} | }} | ||
+ | |Deadeye's Reward= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 7%. Upon attacking a weak point 60 times, increase Critical Hit Rate by 100% and increase maximum PP by 60. | ||
+ | |2 = Increase Power by 8%. Upon attacking a weak point 60 times, increase Critical Hit Rate by 100% and increase maximum PP by 60. | ||
+ | |3 = Increase Power by 9%. Upon attacking a weak point 60 times, increase Critical Hit Rate by 100% and increase maximum PP by 60. | ||
+ | }} | ||
+ | |Genbu Oath= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 6%. Reduce damage taken by 10% and gain knockback resistance. | ||
+ | |2 = Increase Power by 7%. Reduce damage taken by 15% and gain knockback resistance. | ||
+ | |3 = Increase Power by 8%. Reduce damage taken by 20% and gain knockback resistance. | ||
+ | }} | ||
+ | |Feathered Flight= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 6%. Add additional Ranged hits to normal attacks upon blocking an attack with Twin Daggers Spin. | ||
+ | |2 = Increase Power by 8%. Add additional Ranged hits to normal attacks upon blocking an attack with Twin Daggers Spin. | ||
+ | |3 = Increase Power by 10%. Add additional Ranged hits to normal attacks upon blocking an attack with Twin Daggers Spin. | ||
+ | }} | ||
+ | |Miracle Confluence= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 6%. Hasten startup speed of Vinto Gigue. Enhance the area of effect of Vinto Gigue Branched Action. | ||
+ | |2 = Increase Power by 7%. Hasten startup speed of Vinto Gigue. Enhance the area of effect of Vinto Gigue Branched Action. | ||
+ | |3 = Increase Power by 8%. Hasten startup speed of Vinto Gigue. Enhance the area of effect of Vinto Gigue Branched Action. | ||
+ | }} | ||
+ | |Seiryu Vow= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 4%. Grant an additional Power bonus when hitting with a PA that consumes Gear. Power greatly increases after the third PA. | ||
+ | |2 = Increase Power by 6%. Grant an additional Power bonus when hitting with a PA that consumes Gear. Power greatly increases after the third PA. | ||
+ | |3 = Increase Power by 8%. Grant an additional Power bonus when hitting with a PA that consumes Gear. Power greatly increases after the third PA. | ||
+ | }} | ||
+ | |Golden Dragon's Eruption= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 6%. 30s after the Quest starts, the first Normal Attack creates an explosion that inflicts massive damage to enemies in a wide range. After the explosion, all attacks deal 1 damage! | ||
+ | |2 = Increase Power by 7%. 30s after the Quest starts, the first Normal Attack creates an explosion that inflicts massive damage to enemies in a wide range. After the explosion, all attacks deal 1 damage! | ||
+ | |3 = Increase Power by 8%. 30s after the Quest starts, the first Normal Attack creates an explosion that inflicts massive damage to enemies in a wide range. After the explosion, all attacks deal 1 damage! | ||
+ | }} | ||
+ | |Secret Blink= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 6%. The first three PAs/Normal Attacks after unsheathing do not require charging. | ||
+ | |2 = Increase Power by 8%. The first three PAs/Normal Attacks after unsheathing do not require charging. | ||
+ | |3 = Increase Power by 10%. The first three PAs/Normal Attacks after unsheathing do not require charging. | ||
+ | }} | ||
+ | |Luscious Dance= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 1%. After casting a Technique, charging a JA'd Technique with the same Element as the previous Technique greatly decreases charge time once. | ||
+ | |2 = Increase Power by 2%. After casting a Technique, charging a JA'd Technique with the same Element as the previous Technique greatly decreases charge time once. | ||
+ | |3 = Increase Power by 3%. After casting a Technique, charging a JA'd Technique with the same Element as the previous Technique greatly decreases charge time once. | ||
+ | }} | ||
+ | |Millennium Timber= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 1%. | ||
+ | |2 = Increase Power by 2%. | ||
+ | |3 = Increase Power by 3%. | ||
+ | }} | ||
+ | |Eternal War Scherzo= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 4%. Your Pet can survive one fatal attack with 1 HP. Your Pet restores HP at regular intervals afterwards. | ||
+ | |2 = Increase Power by 5%. Your Pet can survive one fatal attack with 1 HP. Your Pet restores HP at regular intervals afterwards. | ||
+ | |3 = Increase Power by 6%. Your Pet can survive one fatal attack with 1 HP. Your Pet restores HP at regular intervals afterwards. | ||
+ | }} | ||
+ | |Midnight Dawn= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts damage by 9%. Natural PP recovery is halted, in return you regain 5 PP every second. | ||
+ | |2 = Boosts damage by 11%. Natural PP recovery is halted, in return you regain 5 PP every second. | ||
+ | |3 = Boosts damage by 13%. Natural PP recovery is halted, in return you regain 5 PP every second. | ||
+ | }} | ||
+ | |Crimson Evening= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts damage by 4%. Restores 2 PP every second. | ||
+ | |2 = Boosts damage by 5%. Restores 2 PP every second. | ||
+ | |3 = Boosts damage by 6%. Restores 2 PP every second. | ||
+ | }} | ||
+ | |Impulsive Assault= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 6% and increase damage taken by 70%. If you are incapacitated, this Potential's effect is disabled for the rest of the Quest. | ||
+ | |2 = Increase Power by 8% and increase damage taken by 60%. If you are incapacitated, this Potential's effect is disabled for the rest of the Quest. | ||
+ | |3 = Increase Power by 10% and increase damage taken by 50%. If you are incapacitated, this Potential's effect is disabled for the rest of the Quest. | ||
+ | }} | ||
+ | |Suzaku Alliance= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase attack speed over time. Taking 10% of your HP in damage or more resets the attack speed boost. | ||
+ | |2 = Increase attack speed over time. Taking 10% of your HP in damage or more resets the attack speed boost. | ||
+ | |3 = Increase attack speed over time. Taking 10% of your HP in damage or more resets the attack speed boost. | ||
+ | }} | ||
+ | |Byakko Accordant= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Reduce Normal Attack Power. Normal Attacks fire Chase Arrows at targets. As PP decreases, the power of Normal Attacks and Chase Arrows fired by this Potential's effect increases. | ||
+ | |2 = Reduce Normal Attack Power. Normal Attacks fire Chase Arrows at targets. As PP decreases, the power of Normal Attacks and Chase Arrows fired by this Potential's effect increases. | ||
+ | |3 = Reduce Normal Attack Power. Normal Attacks fire Chase Arrows at targets. As PP decreases, the power of Normal Attacks and Chase Arrows fired by this Potential's effect increases. | ||
+ | }} | ||
+ | |Christmas Miracle= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts damage by 6%. After 3 seconds, when other members of your party are incapacitated, they can consume up to 50% of your HP to revive everyone in your party. Recasts every 300 seconds. | ||
+ | |2 = Boosts damage by 8%. After 3 seconds, when other members of your party are incapacitated, they can consume up to 50% of your HP to revive everyone in your party. Recasts every 300 seconds. | ||
+ | |3 = Boosts damage by 10%. After 3 seconds, when other members of your party are incapacitated, they can consume up to 50% of your HP to revive everyone in your party. Recasts every 300 seconds. | ||
+ | }} | ||
+ | |Liberated Fang= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Critical Hit Rate by 10% and increase Power by 10%. Decrease PP consumption by 10%. | ||
+ | |2 = Increase Critical Hit Rate by 15% and increase Power by 13%. Decrease PP consumption by 12%. | ||
+ | |3 = Increase Critical Hit Rate by 20% and increase Power by 16%. Decrease PP consumption by 15%. | ||
+ | }} | ||
+ | |Liberated Ensemble= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Critical Hit Rate by 10% and increase Power by 4%. Decrease PP consumption by 15%. | ||
+ | |2 = Increase Critical Hit Rate by 15% and increase Power by 6%. Decrease PP consumption by 17%. | ||
+ | |3 = Increase Critical Hit Rate by 20% and increase Power by 8%. Decrease PP consumption by 20%. | ||
+ | }} | ||
+ | |Venusian Beam= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 8%. Recover an additional 5PP when Just Guard PP Aile is activated. | ||
+ | |2 = Increase Power by 10%. Recover an additional 5PP when Just Guard PP Aile is activated. | ||
+ | |3 = Increase Power by 12%. Recover an additional 5PP when Just Guard PP Aile is activated. | ||
+ | }} | ||
+ | |Battle Hardened= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 7%. Become Massive and gain ?% damage resistance, but lose 20PP when taking damage. | ||
+ | |2 = Increase Power by 9%. Become Massive and gain ?% damage resistance, but lose 20PP when taking damage. | ||
+ | |3 = Increase Power by 11%. Become Massive and gain 10% damage resistance, but lose 20PP when taking damage. | ||
+ | }} | ||
+ | |Golden Crest= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Enhance the range and damage of charged Brightness End or Nova Strike. Produce an additional ranged attack 15 seconds after use. | ||
+ | |2 = Enhance the range and damage of charged Brightness End or Nova Strike. Produce an additional ranged attack 15 seconds after use. | ||
+ | |3 = Enhance the range and damage of charged Brightness End or Nova Strike. Produce an additional ranged attack 15 seconds after use. | ||
+ | }} | ||
+ | |Southern Seas= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 4%. Pet recovers ?% of damage dealt as HP (30 MAX) if the Pet's Attribute matches the enemy's Elemental Weakness. | ||
+ | |2 = Increase Power by 5%. Pet recovers ?% of damage dealt as HP (30 MAX) if the Pet's Attribute matches the enemy's Elemental Weakness. | ||
+ | |3 = Increase Power by 6%. Pet recovers ?% of damage dealt as HP (30 MAX) if the Pet's Attribute matches the enemy's Elemental Weakness. | ||
+ | }} | ||
+ | |Rose Dew= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 9%. Instantly use Mates without drinking. Recast period occurs after use or when swapping weapons. | ||
+ | |2 = Increase Power by 11%. Instantly use Mates without drinking. Recast period occurs after use or when swapping weapons. | ||
+ | |3 = Increase Power by 13%. Instantly use Mates without drinking. Recast period occurs after use or when swapping weapons. | ||
+ | }} | ||
+ | |Ionizing Barrier= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 6%. Grant 60% damage reduction for 7 seconds after successfully evading an attack with Step, Dive Roll, or Stylish Roll. Triggers Recast upon activation. | ||
+ | |2 = Increase Power by 7%. Grant 60% damage reduction for 7 seconds after successfully evading an attack with Step, Dive Roll, or Stylish Roll. Triggers Recast upon activation. | ||
+ | |3 = Increase Power by 8%. Grant 60% damage reduction for 7 seconds after successfully evading an attack with Step, Dive Roll, or Stylish Roll. Triggers Recast upon activation. | ||
+ | }} | ||
<!--Hidden Potential--> | <!--Hidden Potential--> | ||
|閃く瞬刃= | |閃く瞬刃= | ||
Line 3,265: | Line 3,409: | ||
|蹴撃の次元龍= | |蹴撃の次元龍= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase Power and Active PP Regeneration | + | |1 = Increase Power by ?% and Active PP Regeneration by ?% while airborne. |
− | |2 = Increase Power and Active PP Regeneration | + | |2 = Increase Power by ?% and Active PP Regeneration by ?% while airborne. |
− | |3 = Increase Power and Active PP Regeneration | + | |3 = Increase Power by 20% and Active PP Regeneration by 15% while airborne. |
|weaponoid = true | |weaponoid = true | ||
}} | }} | ||
Line 3,360: | Line 3,504: | ||
|Thundering Blades Plus= | |Thundering Blades Plus= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase Power by 16%. When using a PA, | + | |1 = Increase Power by 16%. When using a PA, lightning charged Photon Blades are generated. (Blades: 250%) |
− | |2 = Increase Power by 18%. When using a PA, | + | |2 = Increase Power by 18%. When using a PA, lightning charged Photon Blades are generated. (Blades: 300%) |
− | |3 = Increase Power by 20%. When using a PA, | + | |3 = Increase Power by 20%. When using a PA, lightning charged Photon Blades are generated. (Blades: 350%) |
|ultimate = true | |ultimate = true | ||
}} | }} | ||
Line 3,421: | Line 3,565: | ||
|ultimate = true | |ultimate = true | ||
}} | }} | ||
+ | |Heroic Victory Plus= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 18%. Increase the rate of Hero Boost accumulation by +?%. | ||
+ | |2 = Increase Power by 20%. Increase the rate of Hero Boost accumulation by +?%. | ||
+ | |3 = Increase Power by 22%. Increase the rate of Hero Boost accumulation by +?%. | ||
+ | |ultimate = true | ||
+ | }} | ||
+ | |Angelic Blessing Plus= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 16%. Restore PP when Guarding (+?% PP Regen). When the Gear Gauge is maxed, Partizan Gear will not be consumed while airborne. | ||
+ | |2 = Increase Power by 18%. Restore PP when Guarding (+?% PP Regen). When the Gear Gauge is maxed, Partizan Gear will not be consumed while airborne. | ||
+ | |3 = Increase Power by 20%. Restore PP when Guarding (+?% PP Regen). When the Gear Gauge is maxed, Partizan Gear will not be consumed while airborne. | ||
+ | |ultimate = true | ||
+ | }} | ||
+ | |Retaliating Fist Plus= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 16%. Successfully evade an attack with Sway to summon a giant fist. | ||
+ | |2 = Increase Power by 18%. Successfully evade an attack with Sway to summon a giant fist. | ||
+ | |3 = Increase Power by 20%. Successfully evade an attack with Sway to summon a giant fist. | ||
+ | |ultimate = true | ||
+ | }} | ||
+ | |Soaring Brilliance Plus= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 16%. Successfully evade an attack with Step or Stylish Roll to restore PP. Effect is negated if damage is taken. | ||
+ | |2 = Increase Power by 18%. Successfully evade an attack with Step or Stylish Roll to restore PP. Effect is negated if damage is taken. | ||
+ | |3 = Increase Power by 20%. Successfully evade an attack with Step or Stylish Roll to restore PP. Effect is negated if damage is taken. | ||
+ | |ultimate = true | ||
+ | }} | ||
+ | |Pursuing Rhythm Plus= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 18%. Boost the potency of Elemental Burst (?% Power) and automatically activate Elemental Burst when using a Photon Art. | ||
+ | |2 = Increase Power by 19%. Boost the potency of Elemental Burst (?% Power) and automatically activate Elemental Burst when using a Photon Art. | ||
+ | |3 = Increase Power by 20%. Boost the potency of Elemental Burst (?% Power) and automatically activate Elemental Burst when using a Photon Art. | ||
+ | |ultimate = true | ||
+ | }} | ||
+ | |Cyclic Cyclone Plus= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 16%. PP recovery changes when your maximum PP falls below 50%. (PP > 50%: Stop Natural PP Regen, PP < 50%: PP Regen +50%, PP Consumption -10%) | ||
+ | |2 = Increase Power by 18%. PP recovery changes when your maximum PP falls below 50%. (PP > 50%: Stop Natural PP Regen, PP < 50%: PP Regen +75%, PP Consumption -20%) | ||
+ | |3 = Increase Power by 20%. PP recovery changes when your maximum PP falls below 50%. (PP > 50%: Stop Natural PP Regen, PP < 50%: PP Regen +100%, PP Consumption -30%) | ||
+ | |ultimate = true | ||
+ | }} | ||
+ | |Angelic Adept Plus= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 18%. Boost Gear Gauge and unleash a counterattack upon successfully blocking an attack with DS Wind Parrying. | ||
+ | |2 = Increase Power by 20%. Boost Gear Gauge and unleash a counterattack upon successfully blocking an attack with DS Wind Parrying. | ||
+ | |3 = Increase Power by 22%. Boost Gear Gauge and unleash a counterattack upon successfully blocking an attack with DS Wind Parrying. | ||
+ | |ultimate = true | ||
+ | }} | ||
+ | |Chaotic Arm Plus= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 14%. Alter attack performance when using Weapon Action. | ||
+ | |2 = Increase Power by 16%. Alter attack performance when using Weapon Action. | ||
+ | |3 = Increase Power by 18%. Alter attack performance when using Weapon Action. | ||
+ | |ultimate = true | ||
+ | }} | ||
+ | |Hexing Spirit Plus= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 16%. Enhance normal attacks and boost the power of Combat Finish based on the number of normal attack hits. | ||
+ | |2 = Increase Power by 18%. Enhance normal attacks and boost the power of Combat Finish based on the number of normal attack hits. | ||
+ | |3 = Increase Power by 20%. Enhance normal attacks and boost the power of Combat Finish based on the number of normal attack hits. | ||
+ | |ultimate = true | ||
+ | }} | ||
+ | |Angelic Guidance Plus= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 18%. Automatically charge Gear while in mid-air. | ||
+ | |2 = Increase Power by 20%. Automatically charge Gear while in mid-air. | ||
+ | |3 = Increase Power by 22%. Automatically charge Gear while in mid-air. | ||
+ | |ultimate = true | ||
+ | }} | ||
+ | |Hexing Destruction Plus= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 14%. Enhance the performance of End Attract based on Weak Bullet consumption. | ||
+ | |2 = Increase Power by 16%. Enhance the performance of End Attract based on Weak Bullet consumption. | ||
+ | |3 = Increase Power by 18%. Enhance the performance of End Attract based on Weak Bullet consumption. | ||
+ | |ultimate = true | ||
+ | }} | ||
+ | |Quadruple Grenade Plus= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 15%. Change Normal Attack into four homing shells. | ||
+ | |2 = Increase Power by 17%. Change Normal Attack into four homing shells. | ||
+ | |3 = Increase Power by 19%. Change Normal Attack into four homing shells. | ||
+ | |ultimate = true | ||
+ | }} | ||
+ | |Illusion Technique Plus= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 20%. Shorten the charge time of Support Techniques. The power of Zondeel is reduced. | ||
+ | |2 = Increase Power by 22%. Shorten the charge time of Support Techniques. The power of Zondeel is reduced. | ||
+ | |3 = Increase Power by 24%. Shorten the charge time of Support Techniques. The power of Zondeel is reduced. | ||
+ | |ultimate = true | ||
+ | }} | ||
+ | | | ||
|#default = This potential hasn't been defined. It can be defined here: [http://pso2.arks-visiphone.com/index.php?title=Template:Potential_level&action=edit] | |#default = This potential hasn't been defined. It can be defined here: [http://pso2.arks-visiphone.com/index.php?title=Template:Potential_level&action=edit] | ||
}}</includeonly><noinclude> | }}</includeonly><noinclude> | ||
[[Category:Weapon Templates]] | [[Category:Weapon Templates]] | ||
</noinclude> | </noinclude> |
Revision as of 06:30, 20 February 2020