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Difference between revisions of "Template:Potential level"

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m (Text replacement - "Light Formation" to "Visage of Light")
Line 2,574: Line 2,574:
 
  |Immortal Retainer=
 
  |Immortal Retainer=
 
   {{#switch: {{{2}}}
 
   {{#switch: {{{2}}}
   | 1 = Increase Power by ?%. Increase Power (?%) based on the number of hits. Generate a barrier when Power bonus is maxed. Barrier disappears if no targets are attacked in a certain period of time.
+
   | 1 = Increase Power by 1%. Increase Power (2% MAX) based on the number of hits. Generate a barrier when Power bonus is maxed. Barrier disappears if no targets are attacked in a certain period of time.
   | 2 = Increase Power by ?%. Increase Power (?%) based on the number of hits. Generate a barrier when Power bonus is maxed. Barrier disappears if no targets are attacked in a certain period of time.
+
   | 2 = Increase Power by 2%. Increase Power (2% MAX) based on the number of hits. Generate a barrier when Power bonus is maxed. Barrier disappears if no targets are attacked in a certain period of time.
   | 3 = Increase Power by ?%. Increase Power (3% MAX) based on the number of hits. Generate a barrier when Power bonus is maxed. Barrier disappears if no targets are attacked in a certain period of time.
+
   | 3 = Increase Power by 3%. Increase Power (2% MAX) based on the number of hits. Generate a barrier when Power bonus is maxed. Barrier disappears if no targets are attacked in a certain period of time.
 
   }}
 
   }}
 
  |Immortal Moment=
 
  |Immortal Moment=
Line 2,616: Line 2,616:
 
  |Immortal Soul=
 
  |Immortal Soul=
 
   {{#switch: {{{2}}}
 
   {{#switch: {{{2}}}
   | 1 = Increase Power by ?%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards.
+
   | 1 = Increase Power by 8%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards.
   | 2 = Increase Power by ?%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards.
+
   | 2 = Increase Power by 9%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards.
 
   | 3 = Increase Power by 10%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards.
 
   | 3 = Increase Power by 10%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards.
 
   }}
 
   }}
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  |Darkness Shield=
 
  |Darkness Shield=
 
   {{#switch: {{{2}}}
 
   {{#switch: {{{2}}}
   | 1 = Increase Power by ?%. Generate a barrier (-60% Damage Taken, ?% PP Cost Reduction) at regular intervals (every 30s).
+
   | 1 = Increase Power by 7%. Generate a barrier (-60% Damage Taken, ?% PP Cost Reduction) at regular intervals (every 30s).
   | 2 = Increase Power by ?%. Generate a barrier (-60% Damage Taken, ?% PP Cost Reduction) at regular intervals (every 30s).
+
   | 2 = Increase Power by 8%. Generate a barrier (-60% Damage Taken, ?% PP Cost Reduction) at regular intervals (every 30s).
 
   | 3 = Increase Power by 9%. Generate a barrier (-60% Damage Taken, 25% PP Cost Reduction) at regular intervals (every 30s).
 
   | 3 = Increase Power by 9%. Generate a barrier (-60% Damage Taken, 25% PP Cost Reduction) at regular intervals (every 30s).
 
   }}
 
   }}
 
  |Darkness Ward=
 
  |Darkness Ward=
 
   {{#switch: {{{2}}}
 
   {{#switch: {{{2}}}
   | 1 = Increase Power by ?%. Generates a barrier (Negate Knockback, ?% Automatic PP Recovery and ?% Attack PP Recovery) at regular intervals (every 30s).
+
   | 1 = Increase Power by 7%. Generates a barrier (Negate Knockback, ?% Automatic PP Recovery and ?% Attack PP Recovery) at regular intervals (every 30s).
   | 2 = Increase Power by ?%. Generates a barrier (Negate Knockback, ?% Automatic PP Recovery and ?% Attack PP Recovery) at regular intervals (every 30s).
+
   | 2 = Increase Power by 8%. Generates a barrier (Negate Knockback, ?% Automatic PP Recovery and ?% Attack PP Recovery) at regular intervals (every 30s).
 
   | 3 = Increase Power by 9%. Generates a barrier (Negate Knockback, 30% Automatic PP Recovery and 40% Attack PP Recovery) at regular intervals (every 30s).
 
   | 3 = Increase Power by 9%. Generates a barrier (Negate Knockback, 30% Automatic PP Recovery and 40% Attack PP Recovery) at regular intervals (every 30s).
 
   }}
 
   }}
Line 2,706: Line 2,706:
 
  |Scorching Blade=
 
  |Scorching Blade=
 
   {{#switch: {{{2}}}
 
   {{#switch: {{{2}}}
   | 1 = Increase Power by ?%. Enhance the properties of Normal Attacks.
+
   | 1 = Increase Power by 7%. Enhance the properties of Normal Attacks.
   | 2 = Increase Power by ?%. Enhance the properties of Normal Attacks.
+
   | 2 = Increase Power by 9%. Enhance the properties of Normal Attacks.
 
   | 3 = Increase Power by 11%. Enhance the properties of Normal Attacks.
 
   | 3 = Increase Power by 11%. Enhance the properties of Normal Attacks.
 
   }}
 
   }}

Revision as of 00:33, 27 June 2019