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m (Text replacement - "動静不二" to "Mobility Anomaly")
(8 intermediate revisions by the same user not shown)
Line 8: Line 8:
 
  | Physical Defense Stance=
 
  | Physical Defense Stance=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
     | 1 = Reduces damage taken by Striking and Shooting attacks by 10%.
+
     | 1 = Reduces damage taken by Striking and Ranged attacks by 10%.
     | 2 = Reduces damage taken by Striking and Shooting attacks by 14%.
+
     | 2 = Reduces damage taken by Striking and Ranged attacks by 14%.
     | 3 = Reduces damage taken by Striking and Shooting attacks by 20%.
+
     | 3 = Reduces damage taken by Striking and Ranged attacks by 20%.
 
     }}
 
     }}
 
  | Technique Defense Stance=
 
  | Technique Defense Stance=
Line 804: Line 804:
 
  | Zero Strike=
 
  | Zero Strike=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
     | 1 = Boosts striking damage at close-range by 9%.
+
     | 1 = Boosts Striking damage at close range by 9%.
     | 2 = Boosts striking damage at close-range by 11%.
+
     | 2 = Boosts Striking damage at close range by 11%.
     | 3 = Boosts striking damage at close-range by 13%.
+
     | 3 = Boosts Striking damage at close range by 13%.
 
     }}
 
     }}
 
  | Zero Effort=
 
  | Zero Effort=
Line 1,872: Line 1,872:
 
  | 絶幻創滅牙=
 
  | 絶幻創滅牙=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
    | 1 = Damage is increased by 7% to Phantoms, damage taken from Phantoms is reduced by 10%.
+
  | 1 = Increases damage dealt to Phantoms by 9% and reduces damage taken from Phantoms by 10%.
     | 2 = Damage is increased by 10% to Phantoms, damage taken from Phantoms is reduced by 15%.
+
     | 2 = Increases damage dealt to Phantoms by 12% and reduces damage taken from Phantoms by 15%.
     | 3 = Damage is increased by 13% to Phantoms, damage taken from Phantoms is reduced by 20%.
+
     | 3 = Increases damage dealt to Phantoms by 15% and reduces damage taken from Phantoms by 20%.
 
     }}
 
     }}
 
  | Full-Body Strike=
 
  | Full-Body Strike=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
     | 1 = Boosts damage of Ducking Blow and Heartless Impact by 10%.
+
     | 1 = Increase the Power of Ducking Blow and Heartless Impact by 10%.
     | 2 = Boosts damage of Ducking Blow and Heartless Impact by 13%.
+
     | 2 = Increase the Power of Ducking Blow and Heartless Impact by 13%.
     | 3 = Boosts damage of Ducking Blow and Heartless Impact by 17%.
+
     | 3 = Increase the Power of Ducking Blow and Heartless Impact by 17%.
 
     }}
 
     }}
 
  | Elem. Tracking - Lightning/Light=
 
  | Elem. Tracking - Lightning/Light=
Line 1,908: Line 1,908:
 
  | Elem. Tracking - Fire/Wind=
 
  | Elem. Tracking - Fire/Wind=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
     | 1 = Increases power by 7% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Wind.
+
     | 1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Wind.
     | 2 = Increases power by 10% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Wind.
+
     | 2 = Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Wind.
     | 3 = Increases power by 14% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Wind.
+
     | 3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Wind.
 
     }}
 
     }}
 
  | Elem. Tracking - Wind/Dark=
 
  | Elem. Tracking - Wind/Dark=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
     | 1 = Increases power by 7% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind or Dark.
+
     | 1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind or Dark.
     | 2 = Increases power by 10% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind or Dark.
+
     | 2 = Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind or Dark.
     | 3 = Increases power by 14% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind or Dark.
+
     | 3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind or Dark.
 
     }}
 
     }}
 
  | Elem. Tracking - Fire/Lightning=
 
  | Elem. Tracking - Fire/Lightning=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
     | 1 = Increases power by 7% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Lightning.
+
     | 1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Lightning.
     | 2 = Increases power by 10% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Lightning.
+
     | 2 = Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Lightning.
     | 3 = Increases power by 14% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Lightning.
+
     | 3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Lightning.
 
     }}
 
     }}
 
  | Elem. Tracking - Ice/Lightning=
 
  | Elem. Tracking - Ice/Lightning=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
     | 1 = Increases power by 7% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Lightning.
+
     | 1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Lightning.
     | 2 = Increases power by 10% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Lightning.
+
     | 2 = Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Lightning.
     | 3 = Increases power by 14% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Lightning.
+
     | 3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Lightning.
 
     }}
 
     }}
 
  | Elem. Tracking - Wind/Light=
 
  | Elem. Tracking - Wind/Light=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
     | 1 = Increases power by 7% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind or Light.
+
     | 1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind or Light.
     | 2 = Increases power by 10% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind or Light.
+
     | 2 = Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind or Light.
     | 3 = Increases power by 14% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind or Light.
+
     | 3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind or Light.
 
     }}
 
     }}
 
  | Elem. Tracking - Ice/Wind=
 
  | Elem. Tracking - Ice/Wind=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
     | 1 = Increases power by 7% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Wind.
+
     | 1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Wind.
     | 2 = Increases power by 10% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Wind.
+
     | 2 = Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Wind.
     | 3 = Increases power by 14% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Wind.
+
     | 3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Wind.
 
     }}
 
     }}
 
  | Elem. Tracking - Lightning/Dark=
 
  | Elem. Tracking - Lightning/Dark=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
     | 1 = Increases power by 7% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Lightning or Dark.
+
     | 1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Lightning or Dark.
     | 2 = Increases power by 10% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Lightning or Dark.
+
     | 2 = Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Lightning or Dark.
     | 3 = Increases power by 14% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Lightning or Dark.
+
     | 3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Lightning or Dark.
 
     }}
 
     }}
 
  | Elem. Tracking - Fire/Dark=
 
  | Elem. Tracking - Fire/Dark=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
     | 1 = Increases power by 7% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Dark.
+
     | 1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Dark.
     | 2 = Increases power by 10% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Dark.
+
     | 2 = Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Dark.
     | 3 = Increases power by 14% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Dark.
+
     | 3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Dark.
 
     }}
 
     }}
 
  | Elem. Tracking - Fire/Ice=
 
  | Elem. Tracking - Fire/Ice=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
     | 1 = Increases power by 7% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Ice.
+
     | 1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Ice.
     | 2 = Increases power by 10% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Ice.
+
     | 2 = Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Ice.
     | 3 = Increases power by 14% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Ice.
+
     | 3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Ice.
 
     }}
 
     }}
 
  | Blessed Season=
 
  | Blessed Season=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
     | 1 = Reduces PP cost for Photon Arts and Techniques by 10%, while increasing their power by 5%.
+
     | 1 = Increase the Power of Photon Arts/Techniques by 5% and reduce their PP consumption by 10%
     | 2 = Reduces PP cost for Photon Arts and Techniques by 15%, while increasing their power by 7%.
+
     | 2 = Increase the Power of Photon Arts/Techniques by 7% and reduce their PP consumption by 15%.
     | 3 = Reduces PP cost for Photon Arts and Techniques by 20%, while increasing their power by 10%.
+
     | 3 = Increase the Power of Photon Arts/Techniques by 10% and reduce their PP consumption by 20%.
 
     }}
 
     }}
 
  | Divine Radiance=
 
  | Divine Radiance=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
     | 1 = Increases damage by ?% and increases automatic PP regeneration by 50% if on air and ?% of PP recovered while attacking if on the ground.
+
     | 1 = Increase Power by ?% and increase Automatic PP Regeneration by 50% in midair. Increase Active PP Regeneration by ?% on the ground.
     | 2 = Increases damage by ?% and increases automatic PP regeneration by 75% if on air and ?% of PP recovered while attacking if on the ground.
+
     | 2 = Increase Power by ?% and increase Automatic PP Regeneration by 75% in midair. Increase Active PP Regeneration by ?% on the ground.
     | 3 = Increases damage by 11% and increases automatic PP regeneration by 100% if on air and 40% of PP recovered while attacking if on the ground.
+
     | 3 = Increase Power by 11% and increase Automatic PP Regeneration by 100% in midair. Increase Active PP Regeneration by 40% on the ground.
 
     }}
 
     }}
 
  | 風の囁き=
 
  | 風の囁き=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
     | 1 = Reduces the charge time for wind techniques by 10%.
+
     | 1 = Reduces the charge time for Wind Techniques by 10%.
     | 2 = Reduces the charge time for wind techniques by 16%.
+
     | 2 = Reduces the charge time for Wind Techniques by 16%.
     | 3 = Reduces the charge time for wind techniques by 19%.
+
     | 3 = Reduces the charge time for Wind Techniques by 19%.
 
     }}
 
     }}
 
  | Immediate Extstrike=
 
  | Immediate Extstrike=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
     | 1 = Boosts the effects of Just Attacks by 7% and increases PP recovered while attacking by 7%.
+
     | 1 = Boosts the effects of Just Attacks by 7% and increase Active PP Recovery by 7%.
     | 2 = Boosts the effects of Just Attacks by 10% and increases PP recovered while attacking by 11%.
+
     | 2 = Boosts the effects of Just Attacks by 10% and increase Active PP Recovery by 11%.
     | 3 = Boosts the effects of Just Attacks by 13% and increases PP recovered while attacking by 15%.
+
     | 3 = Boosts the effects of Just Attacks by 13% and increase Active PP Recovery by 15%.
 
     }}
 
     }}
 
  | Starlight Remnants=
 
  | Starlight Remnants=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
     | 1 = Boosts damage by 6% and increases PP recovered when attacking by 20%
+
     | 1 = Increase Power by 6% and increase Active PP Recovery by 20%.
     | 2 = Boosts damage by 9% and increases PP recovered when attacking by 30%
+
     | 2 = Increase Power by 9% and increase Active PP Recovery by 30%.
     | 3 = Boosts damage by 12% and increases PP recovered when attacking by 40%  
+
     | 3 = Increase Power by 12% and increase Active PP Recovery by 40%.
 
     }}
 
     }}
 
  | Eternal Operation Device=
 
  | Eternal Operation Device=
Line 2,105: Line 2,105:
 
     | 2 = When Alter Ego is active, automatically activates Pet Sympathy whenever applicable (?% chance).
 
     | 2 = When Alter Ego is active, automatically activates Pet Sympathy whenever applicable (?% chance).
 
     | 3 = When Alter Ego is active, automatically activates Pet Sympathy whenever applicable (?% chance).
 
     | 3 = When Alter Ego is active, automatically activates Pet Sympathy whenever applicable (?% chance).
    }}
 
| 零の襲 =
 
    {{#switch: {{{2}}}
 
    | 1 = Increase damage of Striking Attacks at close range by 9%.
 
    | 2 = Increase damage of Striking Attacks at close range by 11%.
 
    | 3 = Increase damage of Striking Attacks at close range by 13%.
 
 
     }}
 
     }}
 
  | Hope Symbol =
 
  | Hope Symbol =
Line 2,118: Line 2,112:
 
     | 3 = Restores 100% of Max HP every 40s. Increase Damage Dealt by 11% and reduce Damage Received by 5%.
 
     | 3 = Restores 100% of Max HP every 40s. Increase Damage Dealt by 11% and reduce Damage Received by 5%.
 
     }}
 
     }}
  | 天晶暁光 =
+
  | Heavenly Dawnlight =
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
 
     | 1 = Increases Automatic PP Regen by ?% and Attack PP Recovery by ?%. When PP is at 30% or above, increase damage dealt by 5%.
 
     | 1 = Increases Automatic PP Regen by ?% and Attack PP Recovery by ?%. When PP is at 30% or above, increase damage dealt by 5%.
Line 2,673: Line 2,667:
 
     | weaponoid = true
 
     | weaponoid = true
 
     }}
 
     }}
  | 風烈の結晶=
+
  | Hurricane Crystal=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
 
     | 1 = Damage of wind techniques is increased by 12%
 
     | 1 = Damage of wind techniques is increased by 12%
Line 2,736: Line 2,730:
 
     | weaponoid = true
 
     | weaponoid = true
 
     }}
 
     }}
| 炎烈の結晶=
+
| Flame Crystal=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
 
     | 1 = Boost the damage of Fire Techniques by 12%
 
     | 1 = Boost the damage of Fire Techniques by 12%
Line 2,792: Line 2,786:
 
     | weaponoid = true
 
     | weaponoid = true
 
     }}
 
     }}
  | 月天の至尊=
+
  | Moonlit Emperor=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
 
     | 1 = Boost the damage of Light Techniques by 12%
 
     | 1 = Boost the damage of Light Techniques by 12%

Revision as of 20:08, 19 July 2018