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Difference between revisions of "Template:Potential level"
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m (Text replacement - "動静不二" to "Mobility Anomaly") |
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(8 intermediate revisions by the same user not shown) | |||
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| Physical Defense Stance= | | Physical Defense Stance= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = Reduces damage taken by Striking and | + | | 1 = Reduces damage taken by Striking and Ranged attacks by 10%. |
− | | 2 = Reduces damage taken by Striking and | + | | 2 = Reduces damage taken by Striking and Ranged attacks by 14%. |
− | | 3 = Reduces damage taken by Striking and | + | | 3 = Reduces damage taken by Striking and Ranged attacks by 20%. |
}} | }} | ||
| Technique Defense Stance= | | Technique Defense Stance= | ||
Line 804: | Line 804: | ||
| Zero Strike= | | Zero Strike= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = Boosts | + | | 1 = Boosts Striking damage at close range by 9%. |
− | | 2 = Boosts | + | | 2 = Boosts Striking damage at close range by 11%. |
− | | 3 = Boosts | + | | 3 = Boosts Striking damage at close range by 13%. |
}} | }} | ||
| Zero Effort= | | Zero Effort= | ||
Line 1,872: | Line 1,872: | ||
| 絶幻創滅牙= | | 絶幻創滅牙= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | + | | 1 = Increases damage dealt to Phantoms by 9% and reduces damage taken from Phantoms by 10%. | |
− | | 2 = | + | | 2 = Increases damage dealt to Phantoms by 12% and reduces damage taken from Phantoms by 15%. |
− | | 3 = | + | | 3 = Increases damage dealt to Phantoms by 15% and reduces damage taken from Phantoms by 20%. |
}} | }} | ||
| Full-Body Strike= | | Full-Body Strike= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = | + | | 1 = Increase the Power of Ducking Blow and Heartless Impact by 10%. |
− | | 2 = | + | | 2 = Increase the Power of Ducking Blow and Heartless Impact by 13%. |
− | | 3 = | + | | 3 = Increase the Power of Ducking Blow and Heartless Impact by 17%. |
}} | }} | ||
| Elem. Tracking - Lightning/Light= | | Elem. Tracking - Lightning/Light= | ||
Line 1,908: | Line 1,908: | ||
| Elem. Tracking - Fire/Wind= | | Elem. Tracking - Fire/Wind= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = | + | | 1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Wind. |
− | | 2 = | + | | 2 = Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Wind. |
− | | 3 = | + | | 3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Wind. |
}} | }} | ||
| Elem. Tracking - Wind/Dark= | | Elem. Tracking - Wind/Dark= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = | + | | 1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind or Dark. |
− | | 2 = | + | | 2 = Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind or Dark. |
− | | 3 = | + | | 3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind or Dark. |
}} | }} | ||
| Elem. Tracking - Fire/Lightning= | | Elem. Tracking - Fire/Lightning= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = | + | | 1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Lightning. |
− | | 2 = | + | | 2 = Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Lightning. |
− | | 3 = | + | | 3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Lightning. |
}} | }} | ||
| Elem. Tracking - Ice/Lightning= | | Elem. Tracking - Ice/Lightning= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = | + | | 1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Lightning. |
− | | 2 = | + | | 2 = Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Lightning. |
− | | 3 = | + | | 3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Lightning. |
}} | }} | ||
| Elem. Tracking - Wind/Light= | | Elem. Tracking - Wind/Light= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = | + | | 1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind or Light. |
− | | 2 = | + | | 2 = Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind or Light. |
− | | 3 = | + | | 3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind or Light. |
}} | }} | ||
| Elem. Tracking - Ice/Wind= | | Elem. Tracking - Ice/Wind= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = | + | | 1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Wind. |
− | | 2 = | + | | 2 = Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Wind. |
− | | 3 = | + | | 3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Wind. |
}} | }} | ||
| Elem. Tracking - Lightning/Dark= | | Elem. Tracking - Lightning/Dark= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = | + | | 1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Lightning or Dark. |
− | | 2 = | + | | 2 = Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Lightning or Dark. |
− | | 3 = | + | | 3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Lightning or Dark. |
}} | }} | ||
| Elem. Tracking - Fire/Dark= | | Elem. Tracking - Fire/Dark= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = | + | | 1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Dark. |
− | | 2 = | + | | 2 = Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Dark. |
− | | 3 = | + | | 3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Dark. |
}} | }} | ||
| Elem. Tracking - Fire/Ice= | | Elem. Tracking - Fire/Ice= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = | + | | 1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Ice. |
− | | 2 = | + | | 2 = Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Ice. |
− | | 3 = | + | | 3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Ice. |
}} | }} | ||
| Blessed Season= | | Blessed Season= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = | + | | 1 = Increase the Power of Photon Arts/Techniques by 5% and reduce their PP consumption by 10% |
− | | 2 = | + | | 2 = Increase the Power of Photon Arts/Techniques by 7% and reduce their PP consumption by 15%. |
− | | 3 = | + | | 3 = Increase the Power of Photon Arts/Techniques by 10% and reduce their PP consumption by 20%. |
}} | }} | ||
| Divine Radiance= | | Divine Radiance= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = | + | | 1 = Increase Power by ?% and increase Automatic PP Regeneration by 50% in midair. Increase Active PP Regeneration by ?% on the ground. |
− | | 2 = | + | | 2 = Increase Power by ?% and increase Automatic PP Regeneration by 75% in midair. Increase Active PP Regeneration by ?% on the ground. |
− | | 3 = | + | | 3 = Increase Power by 11% and increase Automatic PP Regeneration by 100% in midair. Increase Active PP Regeneration by 40% on the ground. |
}} | }} | ||
| 風の囁き= | | 風の囁き= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = Reduces the charge time for | + | | 1 = Reduces the charge time for Wind Techniques by 10%. |
− | | 2 = Reduces the charge time for | + | | 2 = Reduces the charge time for Wind Techniques by 16%. |
− | | 3 = Reduces the charge time for | + | | 3 = Reduces the charge time for Wind Techniques by 19%. |
}} | }} | ||
| Immediate Extstrike= | | Immediate Extstrike= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = Boosts the effects of Just Attacks by 7% and | + | | 1 = Boosts the effects of Just Attacks by 7% and increase Active PP Recovery by 7%. |
− | | 2 = Boosts the effects of Just Attacks by 10% and | + | | 2 = Boosts the effects of Just Attacks by 10% and increase Active PP Recovery by 11%. |
− | | 3 = Boosts the effects of Just Attacks by 13% and | + | | 3 = Boosts the effects of Just Attacks by 13% and increase Active PP Recovery by 15%. |
}} | }} | ||
| Starlight Remnants= | | Starlight Remnants= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = | + | | 1 = Increase Power by 6% and increase Active PP Recovery by 20%. |
− | | 2 = | + | | 2 = Increase Power by 9% and increase Active PP Recovery by 30%. |
− | | 3 = | + | | 3 = Increase Power by 12% and increase Active PP Recovery by 40%. |
}} | }} | ||
| Eternal Operation Device= | | Eternal Operation Device= | ||
Line 2,105: | Line 2,105: | ||
| 2 = When Alter Ego is active, automatically activates Pet Sympathy whenever applicable (?% chance). | | 2 = When Alter Ego is active, automatically activates Pet Sympathy whenever applicable (?% chance). | ||
| 3 = When Alter Ego is active, automatically activates Pet Sympathy whenever applicable (?% chance). | | 3 = When Alter Ego is active, automatically activates Pet Sympathy whenever applicable (?% chance). | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
| Hope Symbol = | | Hope Symbol = | ||
Line 2,118: | Line 2,112: | ||
| 3 = Restores 100% of Max HP every 40s. Increase Damage Dealt by 11% and reduce Damage Received by 5%. | | 3 = Restores 100% of Max HP every 40s. Increase Damage Dealt by 11% and reduce Damage Received by 5%. | ||
}} | }} | ||
− | | | + | | Heavenly Dawnlight = |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
| 1 = Increases Automatic PP Regen by ?% and Attack PP Recovery by ?%. When PP is at 30% or above, increase damage dealt by 5%. | | 1 = Increases Automatic PP Regen by ?% and Attack PP Recovery by ?%. When PP is at 30% or above, increase damage dealt by 5%. | ||
Line 2,673: | Line 2,667: | ||
| weaponoid = true | | weaponoid = true | ||
}} | }} | ||
− | | | + | | Hurricane Crystal= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
| 1 = Damage of wind techniques is increased by 12% | | 1 = Damage of wind techniques is increased by 12% | ||
Line 2,736: | Line 2,730: | ||
| weaponoid = true | | weaponoid = true | ||
}} | }} | ||
− | | | + | | Flame Crystal= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
| 1 = Boost the damage of Fire Techniques by 12% | | 1 = Boost the damage of Fire Techniques by 12% | ||
Line 2,792: | Line 2,786: | ||
| weaponoid = true | | weaponoid = true | ||
}} | }} | ||
− | | | + | | Moonlit Emperor= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
| 1 = Boost the damage of Light Techniques by 12% | | 1 = Boost the damage of Light Techniques by 12% |
Revision as of 20:08, 19 July 2018