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  |-
 
    | [[File:Visiphone01.png|128px|link=]]
 
    | '''NOTICE'''<BR>This Page is Currently Undergoing Replacement.<BR><BR>[https://pso2.arks-visiphone.com/wiki/User:Nishikawa/Temp Stable (Old) Ring Page]
 
|}
 
 
 
==About Skill Rings==
 
==About Skill Rings==
 
 
Skill Rings are equip items that augment the player's abilities in unique ways, much in the way of Skills do, hence the name. There are two types of Rings: Left Rings and Right Rings. Left Rings produce unique effects that allow players to manipulate their playstyle, while Right Rings typically emulate the effects of pre-existing Skills, with some exceptions.
 
Skill Rings are equip items that augment the player's abilities in unique ways, much in the way of Skills do, hence the name. There are two types of Rings: Left Rings and Right Rings. Left Rings produce unique effects that allow players to manipulate their playstyle, while Right Rings typically emulate the effects of pre-existing Skills, with some exceptions.
  
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While a Skill Ring is being worn, 5% of any accrued EXP is added to the Ring. This increases an EXP gauge on the Ring, and when it reaches 100%, the Ring "levels up". Upon a successful level up, the Grind Cap of the Ring increases, enabling you to advance its Grind Level. To Grind a Ring, the Ring must be taken to Dudu or Monica, who will also request a set of Gathering Materials in addition to Grinders. Left Rings can also add +1 to an available stat to upgrade alongside the Grind Level. Grinding Rings typically has an 80% success rate with the exception of the R/Effort Symbol Ring. Many Rings will gain boosted effectiveness when Grinded.
 
While a Skill Ring is being worn, 5% of any accrued EXP is added to the Ring. This increases an EXP gauge on the Ring, and when it reaches 100%, the Ring "levels up". Upon a successful level up, the Grind Cap of the Ring increases, enabling you to advance its Grind Level. To Grind a Ring, the Ring must be taken to Dudu or Monica, who will also request a set of Gathering Materials in addition to Grinders. Left Rings can also add +1 to an available stat to upgrade alongside the Grind Level. Grinding Rings typically has an 80% success rate with the exception of the R/Effort Symbol Ring. Many Rings will gain boosted effectiveness when Grinded.
  
The Grind process for most Rings is as follows:
+
The Grind Requirements for most Rings are as follows:
* +1~+5: Grinders and Rocks are required.
+
* 30,000 Meseta Per Attempt
* +6~+10: Grinders, Rocks, and a Gem are required.
+
* + 1 ~ 5: Grinders and Rocks
* +11~+20: Lambda Grinders, Rocks, and a Gem are required.
+
* + 6 ~ 10: Grinders, Gems, and Rocks
* A flat 30,000 Meseta is also required as the Grind fee.
+
* + 11 ~ 20: Lambda Grinders, Grinders, Gems, and Rocks
 
 
  
 +
<div id="collapse-global">Show</div>
 
==L Rings==
 
==L Rings==
 
===Class Rings===
 
===Class Rings===
{{NRing|Head|Hunter}}
+
{{NRing|Head|{{NUI|UIClassHu}} Hunter}}
{{NRing|Body|L|4|HunterGearSave|L/Hunter Gear Save|L/ハンターギアセイブ|Hunter Gear Save<br>While Hunter Gear Boost is active, decrease the Rate of Gear Drain and Consumption.|3|S-ATK|R-ATK|DEX||Emerald}}
+
{{NRing|Body|L|4|HunterGearSave|L/Hunter Gear Save|L/ハンターギアセイブ|Hunter Gear Save
 +
While Hunter Gear Boost is active, decrease the Rate of Gear Drain and Consumption.|3|SATK|RATK|DEX||Emerald}}
 
{{NRing|Stat|Gear Consumption Rate}} || 75% || 74% || 73% || 72% || 71% || 70% || 69% || 68% || 67% || 66% || 65%|| 64% || 63% || 62% || 61% || 60% || 59% || 58% || 55% || 50%
 
{{NRing|Stat|Gear Consumption Rate}} || 75% || 74% || 73% || 72% || 71% || 70% || 69% || 68% || 67% || 66% || 65%|| 64% || 63% || 62% || 61% || 60% || 59% || 58% || 55% || 50%
 
{{NRing|Stat|Gear Drain Rate}} || 75% || 74% || 73% || 72% || 71% || 70% || 69% || 68% || 67% || 66% || 65%|| 64% || 63% || 62% || 61% || 60% || 59% || 58% || 55% || 50%
 
{{NRing|Stat|Gear Drain Rate}} || 75% || 74% || 73% || 72% || 71% || 70% || 69% || 68% || 67% || 66% || 65%|| 64% || 63% || 62% || 61% || 60% || 59% || 58% || 55% || 50%
 
{{NRing|Null}}
 
{{NRing|Null}}
{{NRing|Body|L|4|JGSonicArrow|L/JG Sonic Arrow|L/JGソニックアロウ|Just Guard Sonic Arrow<br>Sword Just Guards will execute Sonic Arrow.|3|S-ATK|R-ATK|DEX||Amethyst}}
+
{{NRing|Body|L|4|JGSonicArrow|L/JG Sonic Arrow|L/JGソニックアロウ|Just Guard Sonic Arrow
 +
Sword Just Guards will execute Sonic Arrow.|3|SATK|RATK|DEX||Amethyst}}
 
{{NRing|Stat|Power}} || 175% || 176% || 177% || 178% || 180% || 182% || 184% || 186% || 188% || 190% || 192% || 194% || 196% || 198% || 200% || 204% || 208% || 212% || 216% || 220%
 
{{NRing|Stat|Power}} || 175% || 176% || 177% || 178% || 180% || 182% || 184% || 186% || 188% || 190% || 192% || 194% || 196% || 198% || 200% || 204% || 208% || 212% || 216% || 220%
 
{{NRing|Stat|PP Consumption}} || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10 || 9 || 8 || 7 || 6 || 5 || 4 || 3 || 2 || 0
 
{{NRing|Stat|PP Consumption}} || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10 || 9 || 8 || 7 || 6 || 5 || 4 || 3 || 2 || 0
 
{{NRing|Null}}
 
{{NRing|Null}}
{{NRing|Body|L|4|JGHeavenlyF|L/JG Heavenly F|L/JGヘブンリーF|Just Guard Heavenly Fall<br>Wired Lance Just Guards will execute Heavenly Fall.|3|S-ATK|R-ATK|DEX||Sapphire}}
+
{{NRing|Body|L|4|JGHeavenlyF|L/JG Heavenly F|L/JGヘブンリーF|Just Guard Heavenly Fall
 +
Wired Lance Just Guards will execute Heavenly Fall.|3|SATK|RATK|DEX||Sapphire}}
 
{{NRing|Stat|Power}} || 175% || 176% || 177% || 178% || 180% || 182% || 184% || 186% || 188% || 190% || 192% || 194% || 196% || 198% || 200% || 204% || 208% || 212% || 216% || 220%
 
{{NRing|Stat|Power}} || 175% || 176% || 177% || 178% || 180% || 182% || 184% || 186% || 188% || 190% || 192% || 194% || 196% || 198% || 200% || 204% || 208% || 212% || 216% || 220%
 
{{NRing|Stat|PP Consumption}} || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10 || 9 || 8 || 7 || 6 || 5 || 4 || 3 || 2 || 0
 
{{NRing|Stat|PP Consumption}} || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10 || 9 || 8 || 7 || 6 || 5 || 4 || 3 || 2 || 0
 
{{NRing|Null}}
 
{{NRing|Null}}
{{NRing|Body|L|4|JGRisingF|L/JG Rising F|L/JGライシングF|Just Guard Rising Flag<br>Partizan Just Guards will execute Rising Flag.|3|S-ATK|R-ATK|DEX||Opal}}
+
{{NRing|Body|L|4|JGRisingF|L/JG Rising F|L/JGライシングF|Just Guard Rising Flag
 +
Partizan Just Guards will execute Rising Flag.|3|SATK|RATK|DEX||Opal}}
 
{{NRing|Stat|Power}} || 175% || 176% || 177% || 178% || 180% || 182% || 184% || 186% || 188% || 190% || 192% || 194% || 196% || 198% || 200% || 204% || 208% || 212% || 216% || 220%
 
{{NRing|Stat|Power}} || 175% || 176% || 177% || 178% || 180% || 182% || 184% || 186% || 188% || 190% || 192% || 194% || 196% || 198% || 200% || 204% || 208% || 212% || 216% || 220%
 
{{NRing|Stat|PP Consumption}} || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10 || 9 || 8 || 7 || 6 || 5 || 4 || 3 || 2 || 0
 
{{NRing|Stat|PP Consumption}} || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10 || 9 || 8 || 7 || 6 || 5 || 4 || 3 || 2 || 0
 +
{{NRing|Null}}
 +
{{NRing|Body|L|3|AWireMode|L/A Wire Mode|L/Aワイヤーモード|Another Wire Mode
 +
Wired Lance Grapple PAs will not grab the enemy.|3|SATK|DEX|SDEF||Garnet}}
 +
{{NRing|Stat|N/A}} || colspan="20" | N/A
 
|}
 
|}
 
|}
 
|}
{{NRing|Head|Fighter}}
+
{{NRing|Head|{{NUI|UIClassFi}} Fighter}}
{{NRing|Body|L|3|SlowFiAction|L/Slow Fi Action|L/スローFiアクション|Slow Fighter Action<br>Decrease the Speed of Weapon Actions executed with Fighter Weapons.|2|S-ATK|S-DEF|||Moonstone}}
+
{{NRing|Body|L|3|SlowFiAction|L/Slow Fi Action|L/スローFiアクション|Slow Fighter Action
{{NRing|Stat|N/A}} || colspan="21" | N/A
+
Decrease the Speed of Weapon Actions executed with Fighter Weapons.|2|SATK|SDEF|||Moonstone}}
 +
{{NRing|Stat|N/A}} || colspan="20" | N/A
 
{{NRing|Null}}
 
{{NRing|Null}}
{{NRing|Body|L|3|TDAirChase|L/TD Air Chase|L/TDエアチェイス|Twin Dagger Air Chase<br>Twin Dagger Normal Attacks and Photon Arts executed in the air will Chase a Locked-On Target.
+
{{NRing|Body|L|3|TDAirChase|L/TD Air Chase|L/TDエアチェイス|Twin Dagger Air Chase
<BR><BR>INCLUDED Photon Arts: Facet Folia, Fall Nocturne, Scar Fugue|3|S-ATK|T-ATK|DEX||Emerald}}
+
Twin Dagger Normal Attacks and Photon Arts executed in the air will Chase a Locked-On Target.
{{NRing|Stat|N/A}} || colspan="21" | N/A
+
<BR><BR>INCLUDED Photon Arts: Facet Folia, Fall Nocturne, Scar Fugue|3|SATK|TATK|DEX||Emerald}}
 +
{{NRing|Stat|N/A}} || colspan="20" | N/A
 
{{NRing|Null}}
 
{{NRing|Null}}
{{NRing|Body|L|4|DSKamaitachi|L/DS Kamaitachi|L/DSカマイタチ|Double Saber Kamaitachi<br>Double Saber Photon Arts can activate Kamaitachi without Gear Consumption.
+
{{NRing|Body|L|4|DSKamaitachi|L/DS Kamaitachi|L/DSカマイタチ|Double Saber Kamaitachi
<BR><BR>EXCLUDED Photon Arts: Chaos Riser, Hurricane Sender|3|S-ATK|T-ATK|DEX||Opal}}
+
Double Saber Photon Arts can activate Kamaitachi without Gear Consumption.
{{NRing|Stat|Power}} || colspan="21" | 100%
+
<BR><BR>EXCLUDED Photon Arts: Chaos Riser, Hurricane Sender|3|SATK|TATK|DEX||Opal}}
 +
{{NRing|Stat|Power}} || colspan="20" | 100%
 
{{NRing|Stat|Activation Rate}} || 5% || 10% || 15% || 20% || 25% || 30% || 35% || 40% || 45% || 50% || 55% || 60% || 65% || 70% || 75% || 80% || 85% || 90% || 95% || 100%
 
{{NRing|Stat|Activation Rate}} || 5% || 10% || 15% || 20% || 25% || 30% || 35% || 40% || 45% || 50% || 55% || 60% || 65% || 70% || 75% || 80% || 85% || 90% || 95% || 100%
 
{{NRing|Null}}
 
{{NRing|Null}}
{{NRing|Body|L|3|KnuckleChase|L/Knuckle Chase|L/ナックルチェイス|Knuckle Chase<br>Knuckle Normal Attacks and Photon Arts executed on the ground will Chase a Locked-On Target.
+
{{NRing|Body|L|3|KnuckleChase|L/Knuckle Chase|L/ナックルチェイス|Knuckle Chase
 +
Knuckle Normal Attacks and Photon Arts executed on the ground will Chase a Locked-On Target.
 
<BR><BR>EXCLUDED Photon Arts: Heartless Impact, Meteor Fist, Straight Charge (+ Type-0)
 
<BR><BR>EXCLUDED Photon Arts: Heartless Impact, Meteor Fist, Straight Charge (+ Type-0)
<BR>SPECIAL Cases: Step Attack (+ in air), Quake Howling (only in air)|3|S-ATK|T-ATK|DEX||Amethyst}}
+
<BR>SPECIAL Cases: Step Attack (+ in air), Quake Howling (only in air)|3|SATK|TATK|DEX||Amethyst}}
{{NRing|Stat|N/A}} || colspan="21" | N/A
+
{{NRing|Stat|N/A}} || colspan="20" | N/A
 +
|}
 +
|}
 +
{{NRing|Head|{{NUI|UIClassBo}} Bouncer}}
 +
{{NRing|Body|L|3|DBSnatch|L/DB Snatch|L/DBスナッチ|Dual Blade Snatch
 +
Inflicts striking damage to enemies when moving using the Dual Blade weapon action.|3|SATK|DEX|SDEF||Sapphire}}
 +
{{NRing|Stat|Power}} || 400% || 500% || 600% || 700% || 800% || 900% || 1000% || 1100% || 1200% || 1300% || 1350% || 1400% || 1450% || 1500% || 1550% || 1600% || 1650% || 1700% || 1750% || 1800%
 +
{{NRing|Null}}
 +
{{NRing|Body|L|5|PBHoming|L/PB Homing|L/PBホーミング|Photon Blade Homing
 +
Adds a Homing Property to a Dual Blade's Photon Blade on Weapon Action.|2|SATK|SDEF|||Peridot}}
 +
{{NRing|Stat|Power}} || colspan="3" | 101% || colspan="3" | 102% || colspan="3" | 103% || colspan="3" | 104% || colspan="3" | 105% || colspan="2" | 106% || colspan="2" | 107% || 108%
 +
{{NRing|Stat|Turn Rate}} || 30° || 35° || 40° || 45° || 50° || 55° || 60° || 65° || 70° || 75° || 80° || 85° || 90° || 95° || 100° || 110° || 120° || 130° || 140° || 150°
 +
{{NRing|Stat|Turn Period}} || colspan="5" | 2s || colspan="5" | 3s || colspan="5" | 4s || colspan="5"| 5s
 +
{{NRing|Null}}
 +
{{NRing|Body|L|3|JBElementalKeep|L/JB Elemental Keep|L/JBエレメンタルキープ|Jet Boots Elemental Keep
 +
Element is kept upon performing a weapon action. Elemental Burst is no longer activated.|3|SATK|TATK|TDEF||Diamond}}
 +
{{NRing|Stat|N/A}} || colspan="20" | N/A
 +
{{NRing|Null}}
 +
{{NRing|Body|L|3|JBTechArtsSC|L/JB Tech Arts SC|L/JBテックアーツSC|Jet Boots Tech Arts Short Charge
 +
Technique charge time is shortened when following a Jet Boots PA.|3|TATK|SATK|TDEF||Amber}}
 +
{{NRing|Stat|Charge Time}} || 90% || 88% || 86% || 84% || 82% || 80% || 78% || 76% || 74% || 72% || 70% || 68% || 66% || 64% || 62% || 60% || 58% || 56% || 54% || 50%
 
|}
 
|}
 
|}
 
|}
{{NRing|Head|Ranger}}
+
{{NRing|Head|{{NUI|UIClassRa}} Ranger}}
{{NRing|Body|L|3|StandingSign|L/Standing Sign|L/スタンディングサイン|Standing Sign<br>Displays a visual effect when your character is standing still.|3|T-ATK|T-DEF|DEX||Tourmaline}}
+
{{NRing|Body|L|3|StandingSign|L/Standing Sign|L/スタンディングサイン|Standing Sign
{{NRing|Stat|N/A}} || colspan="21" | N/A
+
A symbol appears when Standing Snipe is active.|3|TATK|TDEF|DEX||Tourmaline}}
 +
{{NRing|Stat|N/A}} || colspan="20" | N/A
 
{{NRing|Null}}
 
{{NRing|Null}}
{{NRing|Body|L|3|PWeakBullet|L/P Weak Bullet|L/Pウィークバレット|Point Weak Bullet<br>[[Ranger#Weak Bullet|Weak Bullet]] will always hit a locked-on target<br>regardless of any obstructions.|3|R-ATK|R-DEF|DEX||Hematite}}
+
{{NRing|Body|L|3|PWeakBullet|L/P Weak Bullet|L/Pウィークバレット|Point Weak Bullet
{{NRing|Stat|N/A}} || colspan="21" | N/A
+
Weak Bullet hits through walls.|3|RATK|RDEF|DEX||Hematite}}
 +
{{NRing|Stat|N/A}} || colspan="20" | N/A
 
{{NRing|Null}}
 
{{NRing|Null}}
{{NRing|Body|L|4|ALauncherMode|L/A Launcher Mode|L/Aランチャーモード|Alternate Launcher Mode<br>Makes the launcher's projectile for normal attacks follow a parabola curve, and increases the area of effect.|4|R-ATK|S-DEF|R-DEF|T-DEF|Zircon}}
+
{{NRing|Body|L|4|ALauncherMode|L/A Launcher Mode|L/Aランチャーモード|Alternate Launcher Mode
 +
Causes Launcher normal attacks to fire in a parabola. Increases damage and blast radius of normal attacks.|4|RATK|SDEF|RDEF|TDEF|Diamond}}
 
{{NRing|Stat|Power}} || 101% || 101% || 102% || 102% || 103% || 103% || 104% || 104% || 105% || 105% || 106% || 106% || 107% || 107% || 108% || 108% || 109% || 109% || 110% || 110%
 
{{NRing|Stat|Power}} || 101% || 101% || 102% || 102% || 103% || 103% || 104% || 104% || 105% || 105% || 106% || 106% || 107% || 107% || 108% || 108% || 109% || 109% || 110% || 110%
 
{{NRing|Stat|Explosion Range}} || 102.5% || 105% || 107.5% || 110% || 112.5% || 115% || 117.5% || 120% || 122.5% || 125% || 127.5% || 130% || 132.5% || 135% || 137.5% || 140% || 142.5% || 145% || 147.5% || 150%
 
{{NRing|Stat|Explosion Range}} || 102.5% || 105% || 107.5% || 110% || 112.5% || 115% || 117.5% || 120% || 122.5% || 125% || 127.5% || 130% || 132.5% || 135% || 137.5% || 140% || 142.5% || 145% || 147.5% || 150%
 
{{NRing|Null}}
 
{{NRing|Null}}
{{NRing|Body|L|3|LNonWeakBonus|L/L Non Weak Bonus|L/Lノンウィークボーナス|Launcher Non Weak Bonus<br>Makes the skill [[Ranger#weakhitadvance|Weak Hit Advance]] also apply to non-weak areas when using Launcher type weapons.|3|S-DEF|R-DEF|T-DEF||Amber}}
+
{{NRing|Body|L|3|LNonWeakBonus|L/L Non Weak Bonus|L/Lノンウィークボーナス|Launcher Non Weak Bonus
 +
The effect of the Skill "Weak Hit Advance" is applied to all Launcher damage.|3|SDEF|RDEF|TDEF||Amber}}
 
{{NRing|Stat|Power}} || 50% || 51% || 52% || 53% || 54% || 55% || 56% || 57% || 58% || 60% || 64% || 68% || 72% || 76% || 80% || 84% || 88% || 92% || 96% || 100%
 
{{NRing|Stat|Power}} || 50% || 51% || 52% || 53% || 54% || 55% || 56% || 57% || 58% || 60% || 64% || 68% || 72% || 76% || 80% || 84% || 88% || 92% || 96% || 100%
 
|}
 
|}
 
|}
 
|}
{{NRing|Head|Gunner}}
+
{{NRing|Head|{{NUI|UIClassGu}} Gunner}}
{{NRing|Body|L|3|FrontSRoll|L/Front S Roll|L/フロントSロール|Front Stylish Roll<br>Allows twin machine guns to perform Stylish Roll forwards. Damage increase is applied to shooting during a Forward S-Roll.|2|R-ATK|R-DEF|||Emerald}}
+
{{NRing|Body|L|3|FrontSRoll|L/Front S Roll|L/フロントSロール|Front Stylish Roll
 +
Enables performing a Stylish Roll in a forwards direction.|2|RATK|RDEF|||Emerald}}
 
{{NRing|Stat|Power}} || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 109% || 110% || 111% || 112% || 113% || 114% || 115% || 116% || 117% || 118% || 119% || 120%
 
{{NRing|Stat|Power}} || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 109% || 110% || 111% || 112% || 113% || 114% || 115% || 116% || 117% || 118% || 119% || 120%
 
{{NRing|Null}}
 
{{NRing|Null}}
{{NRing|Body|L|3|HighTimeKeep|L/High Time Keep|L/ハイタイムキープ|High Time Keep<br>Has a one-time chance to preserve [[Gunner#hightime|High Time]] even if you get hit during [[Gunner#showtime|Showtime]].|2|R-ATK|R-DEF|||Amethyst}}
+
{{NRing|Body|L|3|HighTimeKeep|L/High Time Keep|L/ハイタイムキープ|High Time Keep
{{NRing|Stat|Activation Rate}} || 5% || 10% || 15% || 20% || 25% || 30% || 35% || 40% || 45% || 50% || 55% || 60% || 65% || 70% || 75% || 80% || 85% || 90% || 95% || 100%
+
Increases the damage you can take during Showtime before High Time resets.|2|RATK|RDEF|||Amethyst}}
 +
{{NRing|Stat|Damage Threshold}} || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
 +
{{NRing|Null}}
 +
{{NRing|Body|L|4|TMachineGunSUp|L/T Machine Gun S Up|L/TマシンガンSアップ|Twin Machine Gun Stance Up
 +
Increases Striking and Ranged damage if a Stance is active while Twin Machineguns are equipped.|3|RATK|RDEF|TDEF||Zircon}}
 +
{{NRing|Stat|Power (Strike Type)}} || colspan="10" | 100% || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 109% || 110%
 +
{{NRing|Stat|Power (Shoot Type)}} || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 109% || colspan="11" | 110%
 +
|}
 +
|}
 +
{{NRing|Head|{{NUI|UIClassBr}} Braver}}
 +
{{NRing|Body|L|4|KatanaGearGuardR|L/Katana Gear Guard R|L/カタナギアガードR|Katana Gear Guard Release
 +
If the Gear Gauge is maxed, hold the Guard button for three seconds to forcefully activate Katana Gear.|2|RDEF|TDEF|||Sapphire|}}
 +
{{NRing|Stat|Gear Gain Rate}} || 10% || 20% || 30% || 40% || 50% || 60% || 70% || 80% || 90% || 100% || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 109% || 110%
 +
{{NRing|Stat|Gear Guard Release}} || colspan="20" | 3s
 +
{{NRing|Null}}
 +
{{NRing|Body|L|3|ShortCombat|L/Short Combat|L/ショートコンバット|Short Combat
 +
Normal attacks in Katana Combat will not chase targets.|3|SDEF|RDEF|TDEF||Amethyst}}
 +
{{NRing|Stat|N/A}} || colspan="20" | N/A
 +
{{NRing|Null}}
 +
{{NRing|Body|L|3|KatanaCCountUp|L/Katana C Count Up|L/カタナCカウントアップ|Katana Combat Count Up
 +
Increases the number of hits each hit inflicted counts for in Katana Combat.|2|SATK|DEX|||Zircon}}
 +
{{NRing|Stat|Hit Count Rate}} || 105% || 110% || 115% || 120% || 125% || 130% || 135% || 140% || 145% || 150% || 155% || 160% || 165% || 170% || 175% || 180% || 185% || 190% || 195% || 200%
 
{{NRing|Null}}
 
{{NRing|Null}}
{{NRing|Body|L|4|TMachineGunSUp|L/T Machine Gun S Up|L/TマシンガンSアップ|Twin Machine Gun Stance Up<br>Adds increased S-ATK and R-ATK to stance skill effects when a twin machine gun is equipped.|3|R-ATK|R-DEF|T-DEF||Zircon}}
+
{{NRing|Body|L|4|BulletBowHoming|L/Bullet Bow Homing|L/バレットボウホーミング|Bullet Bow Homing
{{NRing|Stat|Power (Strike)}} || colspan="11" | 100% || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 110%
+
Adds a Homing Property to a Bullet Bow's Charged Normal Attack.|3|RATK|TATK|DEX||Tourmaline}}
{{NRing|Stat|Power (Shoot)}} || 120% || 121% || 122% || 123% || 124% || 125% || 126% || 127% || 128% || 129% || colspan="10" | 130%
+
{{NRing|Stat|Turn Rate}} || 30° || 35° || 40° || 45° || 50° || 55° || 60° || 65° || 70° || 75° || 80° || 85° || 90° || 95° || 100° || 110° || 120° || 130° || 140° || 150°
 +
{{NRing|Stat|Turn Period}} || 0.10s || 0.20s || 0.30s || 0.40s || 0.50s || 0.60s || 0.70s || 0.80s || 0.90s || colspan="11" | 1.00s
 
|}
 
|}
 
|}
 
|}
{{NRing|Head|Force}}
+
{{NRing|Head|{{NUI|UIClassFo}} Force}}
{{NRing|Body|L|4|ARodShootMode|L/A Rod Shoot Mode|L/Aロッドシュートモード|Alternate Rod Shoot Mode<br>[[Force#Rod_Shoot|Rod Shoot]] projectile explodes on impact, affecting enemies within range.|3|T-ATK|T-DEF|DEX||Fluorite}}
+
{{NRing|Body|L|4|ARodShootMode|L/A Rod Shoot Mode|L/Aロッドシュートモード|Alternate Rod Shoot Mode
 +
Rod Shoot projectiles explode on contact.|3|TATK|TDEF|DEX||Fluorite}}
 
{{NRing|Stat|Power}} || 50% || 55% || 60% || 65% || 70% || 75% || 80% || 85% || 90% || 95% || 100% || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 110%
 
{{NRing|Stat|Power}} || 50% || 55% || 60% || 65% || 70% || 75% || 80% || 85% || 90% || 95% || 100% || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 110%
 
{{NRing|Stat|Explosion Range}} || 100% || 102%|| 104% || 106% || 108% || 110% || 112% || 114% || 116% || 118% || 120% || 122% || 124% || 126% || 128% || 132% || 136% || 140% || 144% || 150%
 
{{NRing|Stat|Explosion Range}} || 100% || 102%|| 104% || 106% || 108% || 110% || 112% || 114% || 116% || 118% || 120% || 122% || 124% || 126% || 128% || 132% || 136% || 140% || 144% || 150%
 
|}
 
|}
 
|}
 
|}
{{NRing|Head|Techer}}
+
{{NRing|Head|{{NUI|UIClassTe}} Techer}}
{{NRing|Body|L|3|WandEChange|L/Wand E Change|L/ウォンドEチェンジ|Wand Element Change<br>Using charged techs while having a Wand type weapon equipped will change the Wand's element to that of the tech charged.<br>Similarly to [[Bouncer#jbgear|Jet Boots Gear]], it will not work with [[Fire_Techniques#Shifta|Shifta]], [[Ice_Techniques#Deband|Deband]], [[Light_Techniques#Resta|Resta]] or [[Light_Techniques#Anti|Anti]], but '''will''' work with [[Lightning_Techniques#Zondeel|Zondeel]], [[Wind_Techniques#Zanverse|Zanverse]], and [[Dark_Techniques#Megiverse|Megiverse]].|2|S-ATK|T-ATK|||Lapis Lazuli}}
+
{{NRing|Body|L|3|WandEChange|L/Wand E Change|L/ウォンドEチェンジ|Wand Element Change
 +
While wielding a Wand, charge a Technique to change the active Element of your weapon and Tech Explosions.|2|SATK|TATK|||Lapis Lazuli}}
 
{{NRing|Stat|Element Conversion Rate}} || 80% || 81% || 82% || 83% || 84% || 85% || 86% || 87% || 88% || 89% || 90% || 91% || 92% || 93% || 94% || 95% || 96% || 97% || 98% || 100%
 
{{NRing|Stat|Element Conversion Rate}} || 80% || 81% || 82% || 83% || 84% || 85% || 86% || 87% || 88% || 89% || 90% || 91% || 92% || 93% || 94% || 95% || 96% || 97% || 98% || 100%
 
{{NRing|Null}}
 
{{NRing|Null}}
{{NRing|Body|L|3|RRField|L/R R Field|L/RRフィールド|Recast Reverser Field<br>Reduces the Recast time for [[Techer#reverserfield|Reverser Field]].|4|S-ATK|R-ATK|T-ATK|DEX|Opal}}
+
{{NRing|Body|L|3|AWandEChange|L/A. Wand E. Change|L/AウォンドEチェンジ|Another Wand Element Change
 +
While wielding a Wand, charge a Technique to change the active Element of your weapon and Tech Explosions.<br>Excludes Zanverse, Megiverse, and Zondeel.|3|TATK|DEX|TDEF||Tanzanite}}
 +
{{NRing|Stat|Element Conversion Rate}} || colspan="20" | 100%
 +
{{NRing|Null}}
 +
{{NRing|Body|L|3|RRField|L/R R Field|L/RRフィールド|Recast Reverser Field
 +
Reduce the recast time of Reverser Field.|4|SATK|RATK|TATK|DEX|Opal}}
 
{{NRing|Stat|Cooldown Time}} || 70% || 69% || 68% || 67% || 66% || 65% || 64% || 63% || 62% || 61% || 60% || 59% || 58% || 57% || 56% || 55% || 54% || 53% || 52% || 50%
 
{{NRing|Stat|Cooldown Time}} || 70% || 69% || 68% || 67% || 66% || 65% || 64% || 63% || 62% || 61% || 60% || 59% || 58% || 57% || 56% || 55% || 54% || 53% || 52% || 50%
 
|}
 
|}
 
|}
 
|}
{{NRing|Head|Braver}}
+
{{NRing|Head|{{NUI|UIClassSu}} Summoner}}
{{NRing|Body|L|4|KatanaGearGuardR|L/Katana Gear Guard R|L/カタナギアガードR|Katana Gear Guard Release<br>Forcibly activates [[Braver#katanagear|Katana Gear]] when guarding for 3 seconds. Gear loss rate is increased if activated this way. Gear gain rate is massively reduced if activated this way.|2|R-DEF|T-DEF|||Sapphire|}}
+
{{NRing|Body|L|3|NearAutoTarget|L/Near Auto Target|L/ニアオートターゲット|Near Auto Target
{{NRing|Stat|Gear Drain Rate}} || 290% || 280% || 270% || 260% || 240% || 220% || 200% || 180% || 160% || colspan="11" | 150%
+
Pets will automatically attack nearby enemies.|3|SATK|RATK|TATK||Peridot}}
{{NRing|Stat|Gear Gain Rate}} || colspan="10" | 0% || 5% || 10% || 15% || 20% || 25% || 30% || 35% || 40% || 45% || 50%
+
{{NRing|Stat|N/A}} || colspan="20" | N/A
{{NRing|Null}}
 
{{NRing|Body|L|3|ShortCombat|L/Short Combat|L/ショートコンバット|Short Combat<br>Stops normal attacks from pursuing the enemy when [[Braver#katanacombat|Katana Combat]] is activated|3|S-DEF|R-DEF|T-DEF||Amethyst}}
 
{{NRing|Stat|N/A}} || colspan="21" | N/A
 
{{NRing|Null}}
 
{{NRing|Body|L|3|KatanaCCountUp|L/Katana C Count Up|L/カタナCカウントアップ|Katana Combat Count Up|2|S-ATK|DEX|||Zircon}}
 
{{NRing|Stat|Hit Count Rate}} || 105% || 110% || 115% || 120% || 125% || 130% || 135% || 140% || 145% || 150% || 155% || 160% || 165% || 170% || 175% || 180% || 185% || 190% || 195% || 200%
 
{{NRing|Null}}
 
{{NRing|Body|L|4|BulletBowHoming|L/Bullet Bow Homing|L/バレットボウホーミング|Bullet Bow Homing<br>Adds a Homing Property to a Bullet Bow's Charged Normal Attack.|3|R-ATK|T-ATK|DEX||Tourmaline}}
 
{{NRing|Stat|Turn Rate}} || 30° || 35° || 40° || 45° || 50° || 55° || 60° || 65° || 70° || 75° || 80° || 85° || 90° || 95° || 100° || 110° || 120° || 130° || 140° || 150°
 
{{NRing|Stat|Turn Period}} || 0.10s || 0.20s || 0.30s || 0.40s || 0.50s || 0.60s || 0.70s || 0.80s || 0.90s || colspan="11" | 1.00s
 
 
|}
 
|}
 
|}
 
|}
{{NRing|Head|Bouncer}}
+
{{NRing|Head|{{NUI|UIClassPh}} Phantom}}
{{NRing|Body|L|3|DBSnatch|L/DB Snatch|L/DBスナッチ|Dual Blade Snatch<br>Appends striking damage when the player moves with the Dual Blade's Weapon Action.|3|S-ATK|DEX|S-DEF||Sapphire}}
+
{{NRing|Body|L|3|PhStepShift|L/Ph Step Shift|L/Phステップシフト|Phantom Step Shift
{{NRing|Stat|Power}} || 400% || 500% || 600% || 700% || 800% || 900% || 1000% || 1100% || 1200% || 1300% || 1350% || 1400% || 1450% || 1500% || 1550% || 1600% || 1650% || 1700% || 1750% || 1800%
+
If a Photon Arts is used during Phantom Step, it becomes a Shift PA.|3|SATK|RATK|TATK||Diamond}}
{{NRing|Null}}
+
{{NRing|Stat|N/A}} || colspan="20" | N/A
{{NRing|Body|L|5|PBHoming|L/PB Homing|L/PBホーミング|Photon Blade Homing<br>Adds a Homing Property to a Dual Blades' Photon Blade on Weapon Action.|2|S-ATK|S-DEF|||Peridot}}
 
{{NRing|Stat|Power}} || colspan="3" | 101% || colspan="3" | 102% || colspan="3" | 103% || colspan="3" | 104% || colspan="3" | 105% || colspan="2" | 106% || colspan="2" | 107% || 108%
 
{{NRing|Stat|Turn Rate}} || 30° || 35° || 40° || 45° || 50° || 55° || 60° || 65° || 70° || 75° || 80° || 85° || 90° || 95° || 100° || 110° || 120° || 130° || 140° || 150°
 
{{NRing|Stat|Turn Period}} || colspan="5" | 2.00s || colspan="5" | 3.00s || colspan="5" | 4.00s || colspan="5"| 5.00s
 
 
{{NRing|Null}}
 
{{NRing|Null}}
{{NRing|Body|L|3|JBElementalKeep|L/JB Elemental Keep|L/JBエレメンタルキープ|Jet Boots Elemental Keep<br> Weapon Actions with Jet Boots while standing still will no longer reset the current element, but [[Bouncer#eleburst|Elemental Burst]] can no longer be used.|3|S-ATK|T-ATK|T-DEF||Diamond}}
+
{{NRing|Body|L|3|PhMarkerBomb|L/Ph Marker Bomb|L/Phマーカーボム|Phantom Marker Bomb
{{NRing|Stat|N/A}} || colspan="21" | N/A
+
Marker detonation occurs at the location where the Phantom Marker was placed.|3|SATK|RATK|TATK||Hematite}}
 +
{{NRing|Stat|N/A}} || colspan="20" | N/A
 
{{NRing|Null}}
 
{{NRing|Null}}
{{NRing|Body|L|3|JBTechArtsSC|L/JB Tech Arts SC|L/JBテックアーツSC|Jet Boots Tech Arts Short Charge<br>Reduces charging times when you combo from a Jet Boots PA to a [[Techniques List|Technics]].|3|T-ATK|S-ATK|T-DEF||Amber}}
+
{{NRing|Body|L|3|PhLockOnBomb|L/Ph Lock-On Bomb|L/Phロックオンボム|Phantom Lock-On Bomb
{{NRing|Stat|Charge Time}} || 90% || 88% || 86% || 84% || 82% || 80% || 78% || 76% || 74% || 72% || 70% || 68% || 66% || 64% || 62% || 60% || 58% || 56% || 54% || 50%
+
Marker detonation occurs on the locked-on location.|3|SATK|RATK|TATK||Amber}}
 +
{{NRing|Stat|N/A}} || colspan="20" | N/A
 
|}
 
|}
 
|}
 
|}
{{NRing|Head|Summoner}}
+
{{NRing|Head|{{NUI|UIClassEt}} Etoile}}
{{NRing|Body|L|3|NearAutoTarget|L/Near Auto Target|L/ニアオートターゲット|Near Auto Target<br>Pets automatically attacks enemies in its vicinity. |3|S-ATK|R-ATK|T-ATK||Peridot}}
+
{{NRing|Body|L|3|EasyFullConnect|L/Easy Full Connect|L/イージーフルコネクト|Easy Full Connect
{{NRing|Stat|N/A}} || colspan="21" | N/A
+
After using Step Edge, Full Connects require half-gear gauge.|4|DEX|SDEF|RDEF|TDEF|Peridot}}
 +
{{NRing|Stat|N/A}} || colspan="20" | N/A
 
|}
 
|}
 
|}
 
|}
Line 144: Line 191:
 
===Utility Rings===
 
===Utility Rings===
 
{{NRing|Head|Movement}}
 
{{NRing|Head|Movement}}
{{NRing|Body|L|3|StepJump|L/Step Jump|L/ステップジャンプ|Step Jump<br>Increases movement speed when you perform a jump during a Step action.|3|S-ATK|R-ATK|T-ATK||Garnet}}
+
{{NRing|Body|L|3|SlowDiveRoll|L/Slow Dive Roll|L/スローダイブロール|Slow Dive Roll
{{NRing|Stat|N/A}} || colspan="21" | N/A
+
Slows down the animation of Dive Roll and increases its invulnerability.|3|RATK|RDEF|DEX||Garnet}}
{{NRing|Null}}
 
{{NRing|Body|L|3|StepJACombo|L/Step JA Combo|L/ステップJAコンボ|Step Just Attack Combo<br>Creates a JA timing window when executing Step.|3|S-ATK|S-DEF|DEX||Tanzanite}}
 
{{NRing|Stat|N/A}} || colspan="21" | N/A
 
{{NRing|Null}}
 
{{NRing|Body|L|3|SlowDiveRoll|L/Slow Dive Roll|L/スローダイブロール|Slow Dive Roll<br>Extends the duration of [[Ranger#droll|Dive Roll]] by slowing down its speed. |3|R-ATK|R-DEF|DEX||Garnet}}
 
 
{{NRing|Stat|Duration}} || 0.30s || 0.32s || 0.34s || 0.36s || 0.38s || 0.40s || 0.42s || 0.44s || 0.46s || 0.48s || 0.50s || 0.52s || 0.54s || 0.56s || 0.58s || 0.62s || 0.66s || 0.70s || 0.74s || 0.80s
 
{{NRing|Stat|Duration}} || 0.30s || 0.32s || 0.34s || 0.36s || 0.38s || 0.40s || 0.42s || 0.44s || 0.46s || 0.48s || 0.50s || 0.52s || 0.54s || 0.56s || 0.58s || 0.62s || 0.66s || 0.70s || 0.74s || 0.80s
 
{{NRing|Null}}
 
{{NRing|Null}}
{{NRing|Body|L|3|ShortMirage|L/Short Mirage|L/ショートミラージュ|Short Mirage<br>Shortens the duration of [[Force#Mirage_Escape|Mirage Escape.]]|2|T-ATK|T-DEF|||Tourmaline}}
+
{{NRing|Body|L|3|ShortMirage|L/Short Mirage|L/ショートミラージュ|Short Mirage
{{NRing|Stat|N/A}} || colspan="21" | N/A
+
Reduces the travel distance and animation of Mirage Escape.|2|TATK|TDEF|||Tourmaline}}
{{NRing|Null}}
+
{{NRing|Stat|N/A}} || colspan="20" | N/A
{{NRing|Body|L|3|AirReversal|L/Air Reversal|L/エアリバーサル|Air Reversal<br>Enables the use of Just Reversal while still in the air.|2|S-ATK|DEX|||Garnet}}
 
{{NRing|Stat|N/A}} || colspan="21" | N/A
 
{{NRing|Null}}
 
{{NRing|Body|L|3|JReversalJACombo|L/J Reversal JA Combo|L/JリバーサルJAコンボ|Just Reversal Just Attack Combo<br>Gives you the opportunity to perform a Just Attack after a Just Reversal.|4|S-DEF|R-DEF|T-DEF|DEX|Amber}}
 
{{NRing|Stat|N/A}} || colspan="21" | N/A
 
 
{{NRing|Null}}
 
{{NRing|Null}}
{{NRing|Body|L|4|JustReversalB|L/Just Reversal B|L/ジャストリバーサルB|Just Reversal Blast<br>Inflicts damage to nearby enemies upon landing from a Just Reversal.|3|S-DEF|R-DEF|T-DEF||Fluorite}}
+
{{NRing|Body|L|4|JustReversalB|L/Just Reversal B|L/ジャストリバーサルB|Just Reversal Blast
 +
Performing a Just Reversal creates a blast that damages and inflicts the Stun status on nearby enemies.|3|SDEF|RDEF|TDEF||Fluorite}}
 
{{NRing|Stat|Power}} || 100% || 120% || 140% || 160% || 180% || 200% || 220% || 240% || 260% || 300% || 350% || 400% || 450% || 500% || 550% || 600% || 650% || 700% || 750% || 800%
 
{{NRing|Stat|Power}} || 100% || 120% || 140% || 160% || 180% || 200% || 220% || 240% || 260% || 300% || 350% || 400% || 450% || 500% || 550% || 600% || 650% || 700% || 750% || 800%
 
{{NRing|Stat|Stun Range}} || 100% || 105% || 110% || 115% || 120% || 125% || 130% || 135% || 140% || 145% || 150% || 155% || 160% || 165% || 170% || 175% || 180% || 185% || 190% || 200%
 
{{NRing|Stat|Stun Range}} || 100% || 105% || 110% || 115% || 120% || 125% || 130% || 135% || 140% || 145% || 150% || 155% || 160% || 165% || 170% || 175% || 180% || 185% || 190% || 200%
 
{{NRing|Null}}
 
{{NRing|Null}}
{{NRing|Body|L|3|JumpingDodge|L/Jumping Dodge|L/ジャンピングドッジ|Jumping Dodge<br>Enables the use of the Jumping Dodge skill.|3|S-DEF|R-DEF|T-DEF||Moonstone}}
+
{{NRing|Body|L|3|JumpingDodge|L/Jumping Dodge|L/ジャンピングドッジ|Jumping Dodge
 +
Enables use of the Active Skill "Jumping Dodge".<br>Instantaneously gain altitude while evading attacks.|3|SDEF|RDEF|TDEF||Moonstone}}
 
{{NRing|Stat|Cooldown Time}} || 100s || 95s || 90s || 85s || 80s || 75s || 70s || 65s || 60s || 55s || 50s || 45s || 40s || 35s || 30s || 25s || 20s || 15s || 10s || 5s
 
{{NRing|Stat|Cooldown Time}} || 100s || 95s || 90s || 85s || 80s || 75s || 70s || 65s || 60s || 55s || 50s || 45s || 40s || 35s || 30s || 25s || 20s || 15s || 10s || 5s
 
|}
 
|}
 
|}
 
|}
 
{{NRing|Head|Technique}}
 
{{NRing|Head|Technique}}
{{NRing|Body|L|3|TechCParrying|L/Tech C Parrying|L/テックCパリング|Tech Charge Parrying<br>Just Guards can occur when you begin charging [[Techniques List|Technics]] with Tech weapons.|3|S-ATK|T-ATK|DEX||Emerald}}
+
{{NRing|Body|L|3|TechCParrying|L/Tech C Parrying|L/テックCパリング|Tech Charge Parrying
 +
Charging a Technique creates Just Guard frames on startup.|3|SATK|TATK|DEX||Emerald}}
 
{{NRing|Stat|Duration}} || 0.03s || 0.06s || 0.09s || 0.12s || 0.15s || 0.18s || 0.21s || 0.24s || 0.27s || 0.30s || 0.33s || 0.36s || 0.39s || 0.42s || 0.45s || 0.48s || 0.51s || 0.54s || 0.57s || 0.60s
 
{{NRing|Stat|Duration}} || 0.03s || 0.06s || 0.09s || 0.12s || 0.15s || 0.18s || 0.21s || 0.24s || 0.27s || 0.30s || 0.33s || 0.36s || 0.39s || 0.42s || 0.45s || 0.48s || 0.51s || 0.54s || 0.57s || 0.60s
 
{{NRing|Null}}
 
{{NRing|Null}}
{{NRing|Body|L|3|PeaceZondeel|L/Peace Zondeel|L/ピースゾンディール|Peace Zondeel<br>Prevents [[Lightning_Techniques#Zondeel|Zondeel]] from igniting when hit with other [[Lightning Techniques]]|2|T-ATK|T-DEF|||Moonstone}}
+
{{NRing|Body|L|3|PeaceZondeel|L/Peace Zondeel|L/ピースゾンディール|Peace Zondeel
{{NRing|Stat|N/A}} || colspan="21" | N/A
+
Your Zondeel will not detonate when struck by a Lightning Technique.|2|TATK|TDEF|||Moonstone}}
 +
{{NRing|Stat|N/A}} || colspan="20" | N/A
 +
{{NRing|Null}}
 +
{{NRing|Body|L|3|TalisKeepLong|L/Talis Keep Long|L/タリスキープロング|Talis Keep Long
 +
Extends the duration of a thrown Talis before it disappears.|3|TATK|DEX|TDEF||Lapis Lazuli}}
 +
{{NRing|Stat|Duration}} || 3.50s || 3.80s || 4.10s || 4.40s || 4.70s || 5.00s || 5.30s || 5.60s || 5.90s || 6.20s || 6.50s || 6.80s || 7.10s || 7.40s || 7.70s || 8.00s || 8.50s || 9.00s || 9.50s || 10.00s
 
|}
 
|}
 
|}
 
|}
 
{{NRing|Head|Item}}
 
{{NRing|Head|Item}}
{{NRing|Body|L|4|MateLovers|L/Mate Lovers|L/メイトラバーズ|Mate Lovers<br>Increases the HP recovery amount and usage speed of [[Consumables#Recovery|mate items]].|3|S-DEF|R-DEF|T-DEF||Topaz}}
+
{{NRing|Body|L|4|MateLovers|L/Mate Lovers|L/メイトラバーズ|Mate Lovers
 +
Speeds up the consumption animation of Mates and increases their recovery rate.|3|SDEF|RDEF|TDEF||Topaz}}
 
{{NRing|Stat|Recovery Rate}} || colspan="11" | 100% || 102% || 104% || 106% || 108% || 110% || 112% || 114% || 116% || 120%  
 
{{NRing|Stat|Recovery Rate}} || colspan="11" | 100% || 102% || 104% || 106% || 108% || 110% || 112% || 114% || 116% || 120%  
 
{{NRing|Stat|Action Speed}} || 110% || 115% || 120% || 125% || 130% || 135% || 140% || 145% || 150% || 155% || colspan="10" | 160%
 
{{NRing|Stat|Action Speed}} || 110% || 115% || 120% || 125% || 130% || 135% || 140% || 145% || 150% || 155% || colspan="10" | 160%
 
{{NRing|Null}}
 
{{NRing|Null}}
{{NRing|Body|L|4|AtomizerLovers|L/Atomizer Lovers|L/アトマイザーラバーズ|Atomizer Lovers<br>Allows quick usage of Atomizer-type items as well as increases their recovery effect.|3|S-DEF|R-DEF|T-DEF||Hematite}}
+
{{NRing|Body|L|4|AtomizerLovers|L/Atomizer Lovers|L/アトマイザーラバーズ|Atomizer Lovers
 +
Speeds up the consumption animation of Atomizers and increases their recovery rate.|3|SDEF|RDEF|TDEF||Hematite}}
 
{{NRing|Stat|Recovery Rate}} || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 109% || 110% || 115% || 120% || 125% || 130% || 135% || 140% || 145% || 150% || 155% || 160%
 
{{NRing|Stat|Recovery Rate}} || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 109% || 110% || 115% || 120% || 125% || 130% || 135% || 140% || 145% || 150% || 155% || 160%
{{NRing|Stat|Action Speed}} || colspan="21" | 200%
+
{{NRing|Stat|Action Speed}} || colspan="20" | 200%
 
|}
 
|}
 
|}
 
|}
 
{{NRing|Head|Mag}}
 
{{NRing|Head|Mag}}
{{NRing|Body|L|4|MagExcite|L/Mag Excite|L/マグエキサイト|Mag Excite<br>Boosts the frequencey and power of your Mag's auto action. Excludes SP auto actions.|3|S-ATK|R-ATK|T-ATK||Tanzanite}}
+
{{NRing|Body|L|4|MagExcite|L/Mag Excite|L/マグエキサイト|Mag Excite
 +
Increases the power of your MAG's Auto Action and reduces its cooldown.|3|SATK|RATK|TATK||Tanzanite}}
 
{{NRing|Stat|Power}} || 150% || 155% || 160% || 165% || 170% || 175% || 180% || 185% || 190% || 200% || 210% || 220% || 230% || 240% || 250% || 260% || 270% || 280% || 290% || 300%
 
{{NRing|Stat|Power}} || 150% || 155% || 160% || 165% || 170% || 175% || 180% || 185% || 190% || 200% || 210% || 220% || 230% || 240% || 250% || 260% || 270% || 280% || 290% || 300%
 
{{NRing|Stat|Attack Interval}} || 80% || 78% || 76% || 74% || 72% || 70% || 68% || 66% || 64% || 62% || 60% || 58% || 56% || 54% || 52% || 50% || 48% || 46% || 44% || 40%
 
{{NRing|Stat|Attack Interval}} || 80% || 78% || 76% || 74% || 72% || 70% || 68% || 66% || 64% || 62% || 60% || 58% || 56% || 54% || 52% || 50% || 48% || 46% || 44% || 40%
Line 195: Line 243:
 
|}
 
|}
 
{{NRing|Head|A.I.S}}
 
{{NRing|Head|A.I.S}}
{{NRing|Body|L|4|QuickBlaster|L/Quick Blaster|L/クイックブラスター|Quick Blaster<br>Sacrifices turning speed for firing speed for the AIS Photon Blaster.|3|S-DEF|R-DEF|T-DEF||Lapis Lazuli}}
+
{{NRing|Body|L|4|QuickBlaster|L/Quick Blaster|L/クイックブラスター|Quick Blaster
{{NRing|Stat|Fire Rate}} || colspan="21" | 200%
+
Speeds up firing animation of the Photon Blaster, but reduces turn speed while firing.|3|SDEF|RDEF|TDEF||Lapis Lazuli}}
{{NRing|Stat|Turn Rate}} || colspan="21" | -40%
+
{{NRing|Stat|Fire Rate}} || colspan="20" | 200%
 +
{{NRing|Stat|Turn Rate}} || colspan="20" | 60%
 +
{{NRing|Null}}
 +
{{NRing|Body|L|3|WideAreaHeal|L/Wide Area Heal|L/ワイドエリアヒール|Wide Area Heal
 +
Increases the area of effect of Area Heal.|4|SATK|RATK|TATK|DEX|Topaz}}
 +
{{NRing|Stat|Heal Range}} || colspan="20" | 300%
 +
{{NRing|Null}}
 +
{{NRing|Body|L|4|LighArmor|L/Light Armor|L/ライトアーマー|Light Armor
 +
Reduces the PP cost of Dash, but increases damage taken.|4|SATK|RATK|TATK|DEX|Lapis Lazuli}}
 +
{{NRing|Stat|PP Consumption}} || colspan="20" | 10
 +
{{NRing|Stat|Damage Received}} || colspan="20" | 110%
 +
{{NRing|Null}}
 +
{{NRing|Body|L|3|EarlyRise|L/Early Rise|L/アーリィライズ|Early Rise
 +
In Quests with infinite A.I.S. usage, reduce the respawn period of the A.I.S.|3|SDEF|RDEF|TDEF||Topaz}}
 +
{{NRing|Stat|Respawn Time}} || colspan="20" | 1s
 +
|}
 +
|}
 +
{{NRing|Head|Other}}
 +
{{NRing|Body|L|5|PartyOfToughness|L/Party of Toughness|L/パーティーオブタフネス|Party of Toughness
 +
Reduces damage taken based on the number of players in your Party.|4|SATK|RATK|TATK|DEX|Topaz}}
 +
{{NRing|Stat|Damage Received (Party of 2)}} || 99.00% || 98.90% || 98.80% || 98.70% || 98.60% || 98.50% || 98.40% || 98.30% || 98.20% || 98.10% || 98.00% || 97.90% || 97.80% || 97.70% || 97.60% || 97.50% || 97.40% || 97.30% || 97.20% || 97.00%
 +
{{NRing|Stat|Damage Received (Party of 3)}} || 98.00% || 97.90% || 97.80% || 97.70% || 97.60% || 97.50% || 97.40% || 97.30% || 97.20% || 97.10% || 96.00% || 96.90% || 96.80% || 96.70% || 96.60% || 96.50% || 96.40% || 96.30% || 96.20% || 96.00%
 +
{{NRing|Stat|Damage Received (Party of 4)}} || 97.00% || 96.90% || 96.80% || 96.70% || 96.60% || 96.50% || 96.40% || 96.30% || 96.20% || 96.10% || 95.00% || 95.90% || 95.80% || 95.70% || 95.60% || 95.50% || 95.40% || 95.30% || 95.20% || 95.00%
 +
{{NRing|Null}}
 +
{{NRing|Body|L|5|StealthAttack|L/Stealth Attack|L/ステルスアタック|Stealth Attack
 +
Reduce the amount of Hate generated by attacks.|4|SDEF|RDEF|TDEF|DEX|Zircon}}
 +
{{NRing|Stat|Hate Generation}} || 90% || 87% || 84% || 81% || 78% || 75% || 72% || 69% || 66% || 63% || 60% || 57% || 54% || 51% || 48% || 45% || 42% || 39% || 36% || 33%
 +
|}
 +
|}
 +
 
 +
===Combined Skill Rings===
 +
{{NRing|Head|Combination}}
 +
{{NRing|Body|L|3|JGCounter|L/JG Counter|L/JGカウンター|Just Guard Counter
 +
Bestows the effects of "JG Sonic Arrow", "JG Rising Flag",<br>and "JG Heavenly Fall" at Lv. 20.|3|SATK|RATK|TATK||}}
 +
{{NRing|Stat|N/A}} || colspan="20" | N/A
 +
{{NRing|Null}}
 +
{{NRing|Body|L|3|ChaseWSupport|L/Chase W Support|L/チェイスWサポート|Chase Wide Support
 +
Bestows the effects of "DS Kamaitachi", "TD Air Chase",<br>and "Knuckle Chase" at Lv. 20.|3|SATK|RATK|TATK||}}
 +
{{NRing|Stat|N/A}} || colspan="20" | N/A
 +
{{NRing|Null}}
 +
{{NRing|Body|L|3|TimeAndRoll|L/Time & Roll|L/タイムエンロール|Time & Roll
 +
Bestows the effects of "High Time Keep" and "Front Dive Roll" at Lv. 20.|3|SATK|RATK|TATK||}}
 +
{{NRing|Stat|N/A}} || colspan="20" | N/A
 +
{{NRing|Null}}
 +
{{NRing|Body|L|3|DefenseTech|L/Defense Tech|L/デフェンステック|Defense Tech
 +
Bestows the effects of "Tech C Parrying" and "Short Mirage" at Lv. 20.|3|SATK|RATK|TATK||}}
 +
{{NRing|Stat|N/A}} || colspan="20" | N/A
 +
{{NRing|Null}}
 +
{{NRing|Body|L|3|BravePower|L/Brave Power|L/ブレイブパワー|Brave Power
 +
Bestows the effects of "Katana C Count Up" and "Bullet Bow Homing" at Lv. 20.|3|SATK|RATK|TATK||}}
 +
{{NRing|Stat|N/A}} || colspan="20" | N/A
 +
{{NRing|Null}}
 +
{{NRing|Body|L|3|KickAndSnatch|L/Kick & Snatch|L/キックエンスナッチ|Kick & Snatch
 +
Bestows the effects of "DB Snatch" and "JB Tech Arts SC" at Lv. 20.|3|SATK|RATK|TATK||}}
 +
{{NRing|Stat|N/A}} || colspan="20" | N/A
 +
|}
 +
|}
 +
 
 +
===Removed===
 +
The following Rings were removed from the game and replaced by Class Skills.
 +
{{NRing|Head|Removed}}
 +
{{NRing|Body|L|3|StepJump|L/Step Jump|L/ステップジャンプ|Step Jump
 +
Press the Jump button right after a Step to reach running speed instantly.
 +
<br><br>-October 8, 2018 Update-<br> Skill can be learned at Lv.10.|3|SATK|RATK|TATK||Garnet}}
 +
{{NRing|Stat|N/A}} || colspan="20" | N/A
 
{{NRing|Null}}
 
{{NRing|Null}}
{{NRing|Body|L|3|WideAreaHeal|L/Wide Area Heal|L/ワイドエリアヒール|Wide Area Heal<br>Enlarges the area of effect of the AIS heal.|4|S-ATK|R-ATK|T-ATK|DEX|Topaz}}
+
{{NRing|Body|L|3|StepJACombo|L/Step JA Combo|L/ステップJAコンボ|Step Just Attack Combo
{{NRing|Stat|Heal Range}} || colspan="21" | 300%
+
Step creates a Just Attack circle.|3|SATK|SDEF|DEX||Tanzanite}}
 +
{{NRing|Stat|N/A}} || colspan="20" | N/A
 
{{NRing|Null}}
 
{{NRing|Null}}
{{NRing|Body|L|4|LightArmor|L/Light Armor|L/ライトアーマー|Light Armor<br>Sacrifice defense in an AIS to lower PP cost of dodging.|4|S-ATK|R-ATK|T-ATK|DEX|Lapis Lazuli}}
+
{{NRing|Body|L|3|AirReversal|L/Air Reversal|L/エアリバーサル|Air Reversal
{{NRing|Stat|PP Consumption}} || colspan="21" | 10
+
Enables performing a Just Reversal while in midair.
{{NRing|Stat|Damage Taken}} || colspan="21" | 110%
+
<br><br>-October 8, 2018 Update-<br> Skill can be learned at Lv.30|2|SATK|DEX|||Garnet}}
 +
{{NRing|Stat|N/A}} || colspan="20" | N/A
 
{{NRing|Null}}
 
{{NRing|Null}}
{{NRing|Body|L|3|EarlyRise|L/Early Rise|L/アーリィライズ|Early Rise<br>Reduces respawn time for AIS in quests that are AIS only.|3|S-DEF|R-DEF|T-DEF||Topaz}}
+
{{NRing|Body|L|3|JReversalJACombo|L/J Reversal JA Combo|L/JリバーサルJAコンボ|Just Reversal Just Attack Combo
{{NRing|Stat|Respawn Time}} || colspan="21" | 1.00s
+
Just Reversal creates a Just Attack circle.
 +
<br><br>-October 8, 2018 Update-<br> Skill can be learned at Lv.30|4|SDEF|RDEF|TDEF|DEX|Amber}}
 +
{{NRing|Stat|N/A}} || colspan="20" | N/A
 
|}
 
|}
 
|}
 
|}
Line 213: Line 329:
 
==R Rings==
 
==R Rings==
 
===Class Rings===
 
===Class Rings===
{{NRing|Head|Hunter}}
+
{{NRing|Head|{{NUI|UIClassHu}} Hunter}}
{{NRing|Body|R|5|MassiveHunter|R/Massive Hunter|R/マッシブハンター|Massive Hunter|UIClassHu|||||Sapphire}}
+
{{NRing|Body|R|5|MassiveHunter|R/Massive Hunter|R/マッシブハンター|Massive Hunter
{{NRing|Stat|Damage Taken}} || colspan="10" | 99% || 95% || 94% || 93% || 92% || 91% || colspan="5" | 90%
+
Enables use of the Active Skill "Massive Hunter".<br>For a period of time, nullify knockback and reduce damage taken.|Hu|||||Sapphire}}
 +
{{NRing|Stat|Damage Received}} || colspan="10" | 99% || 95% || 94% || 93% || 92% || 91% || colspan="5" | 90%
 
{{NRing|Stat|Duration}} || colspan="5" | 15s || 16s || 17s || 18s || 19s || colspan="6" | 20s || 21s || 22s || 23s || 24s || 25s
 
{{NRing|Stat|Duration}} || colspan="5" | 15s || 16s || 17s || 18s || 19s || colspan="6" | 20s || 21s || 22s || 23s || 24s || 25s
 
{{NRing|Stat|Cooldown Time}} || 120s || 118s || 116s || 114s || 112s || colspan="10" | 100s || 95s || 94s || 93s || 92s || 90s
 
{{NRing|Stat|Cooldown Time}} || 120s || 118s || 116s || 114s || 112s || colspan="10" | 100s || 95s || 94s || 93s || 92s || 90s
 
{{NRing|Null}}
 
{{NRing|Null}}
{{NRing|Body|R|3|HealingGuard|R/Healing Guard|R/ヒーリングガード|Healing Guard|UIClassHu|||||Amber}}
+
{{NRing|Body|R|3|HealingGuard|R/Healing Guard|R/ヒーリングガード|Healing Guard
 +
Blocking an attack restores HP.|Hu|||||Amber}}
 
{{NRing|Stat|HP Recovered}} || 1.00% || 1.20% || 1.40% || 1.60% || 1.80% || 2.20% || 2.40% || 2.60% || 2.80% || 3.00% || 3.20% || 3.40% || 3.60% || 3.80% || 4.00% || 4.20% || 4.40% || 4.60% || 4.80% || 5.00%
 
{{NRing|Stat|HP Recovered}} || 1.00% || 1.20% || 1.40% || 1.60% || 1.80% || 2.20% || 2.40% || 2.60% || 2.80% || 3.00% || 3.20% || 3.40% || 3.60% || 3.80% || 4.00% || 4.20% || 4.40% || 4.60% || 4.80% || 5.00%
 
|}
 
|}
 
|}
 
|}
{{NRing|Head|Fighter}}
+
{{NRing|Head|{{NUI|UIClassFi}} Fighter}}
{{NRing|Body|R|4|CStrikeS|R/C Strike S|R/Cストライク打撃|Critical Strike (P-Type)|UIClassFi|||||Opal}}
+
{{NRing|Body|R|4|CStrikeStrike|R/C Strike Strike|R/Cストライク打撃|Critical Strike (Strike Type)
 +
Increases the Critical Hit Rate of Striking attacks and increases the damage of Critical Hits.|Fi|||||Opal}}
 
{{NRing|Stat|Critical Power}} || colspan="5" | 100% || colspan="5" | 101% || colspan="9" | 102% || 103%
 
{{NRing|Stat|Critical Power}} || colspan="5" | 100% || colspan="5" | 101% || colspan="9" | 102% || 103%
 
{{NRing|Stat|Critical Rate Increase}} || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
 
{{NRing|Stat|Critical Rate Increase}} || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
 
{{NRing|Null}}
 
{{NRing|Null}}
{{NRing|Body|R|4|CStrikeR|R/C Strike R|R/Cストライク射撃|Critical Strike (S-Type)|UIClassFi|||||Sapphire}}
+
{{NRing|Body|R|4|CStrikeShoot|R/C Strike Shoot|R/Cストライク射撃|Critical Strike (Shoot Type)
 +
Increases the Critical Hit Rate of Ranged attacks and increases the damage of Critical Hits.|Fi|||||Sapphire}}
 
{{NRing|Stat|Critical Power}} || colspan="5" | 100% || colspan="5" | 101% || colspan="9" | 102% || 103%
 
{{NRing|Stat|Critical Power}} || colspan="5" | 100% || colspan="5" | 101% || colspan="9" | 102% || 103%
 
{{NRing|Stat|Critical Rate Increase}} || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
 
{{NRing|Stat|Critical Rate Increase}} || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
 
{{NRing|Null}}
 
{{NRing|Null}}
{{NRing|Body|R|4|CStrikeT|R/C Strike T|R/Cストライク法撃|Critical Strike (T-Type)|UIClassFi|||||Amethyst}}
+
{{NRing|Body|R|4|CStrikeTech|R/C Strike Tech|R/Cストライク法撃|Critical Strike (Tech Type)
 +
Increases the Critical Hit Rate of Technique attacks and increases the damage of Critical Hits.|Fi|||||Amethyst}}
 
{{NRing|Stat|Critical Power}} || colspan="5" | 100% || colspan="5" | 101% || colspan="9" | 102% || 103%
 
{{NRing|Stat|Critical Power}} || colspan="5" | 100% || colspan="5" | 101% || colspan="9" | 102% || 103%
 
{{NRing|Stat|Critical Rate Increase}} || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
 
{{NRing|Stat|Critical Rate Increase}} || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
 
{{NRing|Null}}
 
{{NRing|Null}}
{{NRing|Body|R|3|TechArtsJAPPS|R/Tech Arts JAPPS|R/テックアーツJAPPS|Tech Arts Just Attack PP Save|UIClassFi|||||Peridot}}
+
{{NRing|Body|R|3|TechArtsJAPPS|R/Tech Arts JAPPS|R/テックアーツJAPPS|Tech Arts Just Attack PP Save
 +
When chaining different Photon Arts or Techniques, reduce the PP cost of the next Photon Art/Technique.|Fi|||||Peridot}}
 
{{NRing|Stat|PP Consumption}} || 95% || colspan="3" |94% || 93% || colspan="3" |92% || 91% || colspan="3" |90% || 89% || colspan="3" |88% || 87% || colspan="2" |86% || 85%
 
{{NRing|Stat|PP Consumption}} || 95% || colspan="3" |94% || 93% || colspan="3" |92% || 91% || colspan="3" |90% || 89% || colspan="3" |88% || 87% || colspan="2" |86% || 85%
 
{{NRing|Null}}
 
{{NRing|Null}}
{{NRing|Body|R|3|Adrenaline|R/Adrenaline|R/アドレナリン|Adrenaline|UIClassFi|||||Tourmaline}}
+
{{NRing|Body|R|3|Adrenaline|R/Adrenaline|R/アドレナリン|Adrenaline
 +
Increase the duration granted by each tick of Shifta and Deband.|Fi|||||Tourmaline}}
 
{{NRing|Stat|Duration}} || +10s || +11s || +12s || +13s || +14s || +15s || +16s || +17s || +18s || +19s || +20s || +21s || +22s || +23s || +24s || +25s || +26s || +27s || +28s || +30s
 
{{NRing|Stat|Duration}} || +10s || +11s || +12s || +13s || +14s || +15s || +16s || +17s || +18s || +19s || +20s || +21s || +22s || +23s || +24s || +25s || +26s || +27s || +28s || +30s
 
|}
 
|}
 
|}
 
|}
{{NRing|Head|Ranger}}
+
{{NRing|Head|{{NUI|UIClassBo}} Bouncer}}
{{NRing|Body|R|3|KillingBonus|R/Killing Bonus|R/キリングボーナス|Killing Bonus|UIClassRa|||||Opal}}
+
{{NRing|Body|R|5|CriticalField|R/Critical Field|R/クリティカルフィールド|Critical Field
 +
Enables use of the Active Skill "Critical Field".<br>For a period of time, generate a field that increases the Critical Hit Rate of all nearby players.|Bo|||||Tanzanite}}
 +
{{NRing|Stat|Critical Rate Increase}} || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20% || 21% || 22% || 23% || 24% || 25% || 26% || 27% || 28% || 30%
 +
{{NRing|Stat|Duration}} || colspan="5" | 20s || 25s || 26s || 27s || 28s || 29s || colspan="5" | 30s || 35s || 36s || 37s || 38s || 40s
 +
{{NRing|Stat|Cooldown Time}} || 120s || 118s || 116s || 114s || 112s || colspan="10" | 100s || 90s || 88s || 86s || 84s || 80s
 +
{{NRing|Null}}
 +
{{NRing|Body|R|5|EPPRField|R/EPPR Field|R/EPPRフィルド|Elemental PP Recovery Field
 +
Enables use of the Active Skill "Elemental PP Restorate Field".<br>For a period of time, generate a field that increases PP recovery on hit when striking an enemy's elemental weakness.<br>'''No effect on Hero.'''|Bo|||||Opal}}
 +
{{NRing|Stat|Active PP Recovery}} || colspan="10" | +1.00 || +1.20 || +1.40 || +1.60 || +1.80 || +2.00 || +2.20 || +2.40 || +2.60 || +2.80 || +3.00
 +
{{NRing|Stat|Duration}} || colspan="5" | 20s || 25s || 26s || 27s || 28s || 29s || colspan="5" | 30s || 35s || 36s || 37s || 38s || 40s
 +
{{NRing|Stat|Cooldown Time}} || 120s || 118s || 116s || 114s || 112s || colspan="10" | 100s || 90s || 88s || 86s || 84s || 80s
 +
{{NRing|Null}}
 +
{{NRing|Body|R|3|HealShare|R/Heal Share|R/ヒールシェア|Heal Share
 +
When healing, distribute a percentage of the amount healed to nearby players.|Bo|||||Diamond}}
 +
{{NRing|Stat|HP Recovered Shared}} || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
 +
{{NRing|Null}}
 +
{{NRing|Body|R|3|JReversalPPGain|R/J Reversal PP Gain|R/JリバーサルPPゲイン|Just Reversal PP Gain
 +
Just Reversal restores a percentage of your maximum PP.|Bo|||||Garnet}}
 +
{{NRing|Stat|PP Recovered}} || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
 +
|}
 +
|}
 +
{{NRing|Head|{{NUI|UIClassRa}} Ranger}}
 +
{{NRing|Body|R|3|KillingBonus|R/Killing Bonus|R/キリングボーナス|Killing Bonus
 +
Restores PP when enemies are defeated close to you.|Ra|||||Opal}}
 
{{NRing|Stat|PP Recovered}} || 1.00 || 1.20 || 1.40 || 1.60 || 1.80 || 2.00 || 2.20 || 2.40 || 2.60 || 2.80 || 3.00 || 3.20 || 3.40 || 3.60 || 3.80 || 4.00 || 4.20 || 4.40 || 4.60 || 5.00
 
{{NRing|Stat|PP Recovered}} || 1.00 || 1.20 || 1.40 || 1.60 || 1.80 || 2.00 || 2.20 || 2.40 || 2.60 || 2.80 || 3.00 || 3.20 || 3.40 || 3.60 || 3.80 || 4.00 || 4.20 || 4.40 || 4.60 || 5.00
 
|}
 
|}
 
|}
 
|}
{{NRing|Head|Gunner}}
+
{{NRing|Head|{{NUI|UIClassGu}} Gunner}}
{{NRing|Body|R|4|PKeeperS|R/P Keeper S|R/Pキーパー打撃|Perfect Keeper (P-Type)|UIClassGu|||||Amethyst}}
+
{{NRing|Body|R|4|PKeeperStrike|R/P Keeper Strike|R/Pキーパー打撃|Perfect Keeper (Strike Type)
 +
Increases the damage of Striking attacks when your HP is above a certain percentage.|Gu|||||Amethyst}}
 
{{NRing|Stat|Power}} || colspan="5" | 100% || colspan="5" | 101% || colspan="9" | 102% || 103%
 
{{NRing|Stat|Power}} || colspan="5" | 100% || colspan="5" | 101% || colspan="9" | 102% || 103%
 
{{NRing|Stat|Minimum Activation HP}} || 100% || 99% || 98% || 97% || colspan="2" | 96% || 95% || 94% || 93% || colspan="2" | 92% || 90% || 88% || 86% || 84% || 82% || 80% || 78% || 76% || 75%
 
{{NRing|Stat|Minimum Activation HP}} || 100% || 99% || 98% || 97% || colspan="2" | 96% || 95% || 94% || 93% || colspan="2" | 92% || 90% || 88% || 86% || 84% || 82% || 80% || 78% || 76% || 75%
 
{{NRing|Null}}
 
{{NRing|Null}}
{{NRing|Body|R|4|PKeeperR|R/P Keeper R|R/Pキーパー射撃|Perfect Keeper (S-Type)|UIClassGu|||||Opal}}
+
{{NRing|Body|R|4|PKeeperShoot|R/P Keeper Shoot|R/Pキーパー射撃|Perfect Keeper (Shoot Type)
 +
Increases the damage of Ranged attacks when your HP is above a certain percentage.|Gu|||||Opal}}
 
{{NRing|Stat|Power}} || colspan="5" | 100% || colspan="5" | 101% || colspan="9" | 102% || 103%
 
{{NRing|Stat|Power}} || colspan="5" | 100% || colspan="5" | 101% || colspan="9" | 102% || 103%
 
{{NRing|Stat|Minimum Activation HP}} || 100% || 99% || 98% || 97% || colspan="2" | 96% || 95% || 94% || 93% || colspan="2" | 92% || 90% || 88% || 86% || 84% || 82% || 80% || 78% || 76% || 75%
 
{{NRing|Stat|Minimum Activation HP}} || 100% || 99% || 98% || 97% || colspan="2" | 96% || 95% || 94% || 93% || colspan="2" | 92% || 90% || 88% || 86% || 84% || 82% || 80% || 78% || 76% || 75%
 
{{NRing|Null}}
 
{{NRing|Null}}
{{NRing|Body|R|4|PKeeperT|R/P Keeper T|R/Pキーパー法撃|Perfect Keeper (T-Type)|UIClassGu|||||Emerald}}
+
{{NRing|Body|R|4|PKeeperTech|R/P Keeper Tech|R/Pキーパー法撃|Perfect Keeper (Tech Type)
 +
Increases the damage of Technique attacks when your HP is above a certain percentage.|Gu|||||Emerald}}
 
{{NRing|Stat|Power}} || colspan="5" | 100% || colspan="5" | 101% || colspan="9" | 102% || 103%
 
{{NRing|Stat|Power}} || colspan="5" | 100% || colspan="5" | 101% || colspan="9" | 102% || 103%
 
{{NRing|Stat|Minimum Activation HP}} || 100% || 99% || 98% || 97% || colspan="2" | 96% || 95% || 94% || 93% || colspan="2" | 92% || 90% || 88% || 86% || 84% || 82% || 80% || 78% || 76% || 75%
 
{{NRing|Stat|Minimum Activation HP}} || 100% || 99% || 98% || 97% || colspan="2" | 96% || 95% || 94% || 93% || colspan="2" | 92% || 90% || 88% || 86% || 84% || 82% || 80% || 78% || 76% || 75%
 
|}
 
|}
 
|}
 
|}
{{NRing|Head|Force}}
+
{{NRing|Head|{{NUI|UIClassBr}} Braver}}
{{NRing|Body|R|5|PhotonFlare|R/Photon Flare|R/フォトンフレア|Photon Flare|UIClassFo|||||Sapphire}}
+
{{NRing|Body|R|3|AttackAdvance|R/Attack Advance|R/アタックアドバンス|Attack Advance
 +
Increases the damage of normal attacks.<br>'''No effect on Hero.'''|Br|||||Emerald}}
 +
{{NRing|Stat|Power}} || 100.4% || 100.8% || 101.2% || 101.6% || 102% || 102.4% || 102.8% || 103.2% || 103.6% || 104% || 104.4% || 104.8% || 105.2% || 105.6% || 106% || 106.4% || 106.8% || 107.2% || 107.6% || 108%
 +
{{NRing|Null}}
 +
{{NRing|Body|R|4|QuickMate|R/Quick Mate|R/クイックメイト|Quick Mate
 +
Increases the consumption speed of Mates.|Br|||||Diamond}}
 +
{{NRing|Stat|Action Speed}} || 102% || 104% || 106% || 108% || 110% || 112% || 114% || 116% || 118% || 120% || 124% || 128% || 132% || 136% || 140% || 144% || 148% || 152% || 156% || 160%
 +
{{NRing|Null}}
 +
{{NRing|Body|R|3|JReversalCover|R/J Reversal Cover|R/Jリバーサルカバー|Just Reversal Cover
 +
Just Reversal restores a percentage of your maximum HP.|Br|||||Diamond}}
 +
{{NRing|Stat|HP Recovered}} || 5.00% || 5.50% || 6.00% || 6.50% || 7.00% || 7.50% || 8.00% || 8.50% || 9.00% || 9.50% || 10.00% || 10.50% || 11.00% || 11.50% || 12.00% || 12.50% || 13.00% || 13.50% || 14.00% || 15.00%
 +
|}
 +
|}
 +
{{NRing|Head|{{NUI|UIClassFo}} Force}}
 +
{{NRing|Body|R|5|PhotonFlare|R/Photon Flare|R/フォトンフレア|Photon Flare
 +
Enables use of the Active Skill "Photon Flare".<br>For a period of time, increase your base T-ATK.|Fo|||||Sapphire}}
 
{{NRing|Stat|T-ATK}} || colspan="10" | +150 || +155 || +160 || +165 || +170 || +175 || +180 || +185 || +190 || +195 || +200
 
{{NRing|Stat|T-ATK}} || colspan="10" | +150 || +155 || +160 || +165 || +170 || +175 || +180 || +185 || +190 || +195 || +200
 
{{NRing|Stat|Duration}} || colspan="5" | 20s || 21s || 22s || 23s || 24s || colspan="6" | 25s || 26s || 27s || 28s || 29s || 30s
 
{{NRing|Stat|Duration}} || colspan="5" | 20s || 21s || 22s || 23s || 24s || colspan="6" | 25s || 26s || 27s || 28s || 29s || 30s
 
{{NRing|Stat|Cooldown Time}} || 100s || 95s || 90s || 85s || colspan="11" | 80s || 74s || 73s || 72s || 71s || 70s
 
{{NRing|Stat|Cooldown Time}} || 100s || 95s || 90s || 85s || colspan="11" | 80s || 74s || 73s || 72s || 71s || 70s
 +
{{NRing|Null}}
 +
{{NRing|Body|R|3|FlameTSCharge|R/Flame T S Charge|R/フレイムTSチャージ|Flame Technique Short Charge
 +
Reduces the charge duration of Fire-type Techniques.|Fo|||||Zircon}}
 +
{{NRing|Stat|Charge Time}} || 90% || 88% || 86% || 84% || 82% || 80% || 78% || 76% || 74% || 72% || 70% || 68% || 66% || 64% || 62% || 60% || 58% || 56% || 54% || 50%
 
|}
 
|}
 
|}
 
|}
{{NRing|Head|Techer}}
+
{{NRing|Head|{{NUI|UIClassTe}} Techer}}
{{NRing|Body|R|6|PPConvert|R/PP Convert|R/コンバート|PP Convert|UIClassTe|||||Sapphire}}
+
{{NRing|Body|R|6|PPConvert|R/PP Convert|R/コンバート|PP Convert
 +
Enables use of the Active Skill "PP Convert".<br>For a period of time, reduce your maximum HP to increase natural PP regeneration rate.|Te|||||Sapphire}}
 
{{NRing|Stat|Passive PP Recovery}} || colspan="10" | +1.00 || +1.10 || +1.20 || +1.30 || +1.40 || +1.50 || +1.60 || +1.70 || +1.80 || 1.90 || +2.00
 
{{NRing|Stat|Passive PP Recovery}} || colspan="10" | +1.00 || +1.10 || +1.20 || +1.30 || +1.40 || +1.50 || +1.60 || +1.70 || +1.80 || 1.90 || +2.00
{{NRing|Stat|Max HP}} || colspan="10" | 75% || 74% || 73% || 72% || 71% || colspan="6" | 70%
+
{{NRing|Stat|Maximum HP}} || colspan="10" | 75% || 74% || 73% || 72% || 71% || colspan="6" | 70%
 
{{NRing|Stat|Duration}} || colspan="5" | 10s || 11s || 12s || 13s || 14s || colspan="6" | 15s || 16s || 17s || 18s || 19s || 20s
 
{{NRing|Stat|Duration}} || colspan="5" | 10s || 11s || 12s || 13s || 14s || colspan="6" | 15s || 16s || 17s || 18s || 19s || 20s
 
{{NRing|Stat|Cooldown Time}} || 130s || 128s || 126s || 124s || 122s || 120s || colspan="9" | 120s || 118s || 116s || 114s || 112s || 110s
 
{{NRing|Stat|Cooldown Time}} || 130s || 128s || 126s || 124s || 122s || 120s || colspan="9" | 120s || 118s || 116s || 114s || 112s || 110s
 
{{NRing|Null}}
 
{{NRing|Null}}
{{NRing|Body|R|3|WideSupport|R/Wide Support|R/ワイドサポート|Wide Support|UIClassTe|||||Amber}}
+
{{NRing|Body|R|3|WideSupport|R/Wide Support|R/ワイドサポート|Wide Support
 +
Increases the range of Support Techniques.|Te|||||Amber}}
 
{{NRing|Stat|PP Consumption Rate}} || 120% || 119% || 118% || 117% || 116% || 115% || 114% || 113% || 112% || 111% || 110% || 109% || 108% || 107% || 106% || 105% || 104% || 103% || 102% || 100%
 
{{NRing|Stat|PP Consumption Rate}} || 120% || 119% || 118% || 117% || 116% || 115% || 114% || 113% || 112% || 111% || 110% || 109% || 108% || 107% || 106% || 105% || 104% || 103% || 102% || 100%
 
|}
 
|}
 
|}
 
|}
{{NRing|Head|Braver}}
+
{{NRing|Head|{{NUI|UIClassSu}} Summoner}}
{{NRing|Body|R|3|AttackAdvance|R/Attack Advance|R/アタックアドバンス|Attack Advance|UIClassBr|||||Emerald}}
+
{{NRing|Body|R|5|HPRestorate|R/HP Restorate|R/HPリストレイト|HP Restorate
{{NRing|Stat|Normal Attack Power}} || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 109% || 110% || 111% || 112% || 113% || 114% || 115% || 116% || 117% || 118% || 119% || 120%
+
Restores HP over time when your HP falls below a certain percentage.|Su|||||Hematite}}
{{NRing|Null}}
+
{{NRing|Stat|Recovery Rate}} || colspan="15" | 5.00% || 5.50% || 6.00% || 6.50% || 7.00% || 7.50%
{{NRing|Body|R|3|JReversalCover|R/J Reversal Cover|R/Jリバーサルカバー|Just Reversal Cover|UIClassBr|||||Diamond}}
+
{{NRing|Stat|Recovery Interval}} || colspan="11" | 10s || 9s || 8s || 7s || 6s || colspan="5" | 5s
{{NRing|Stat|HP Recovered}} || 5.00% || 5.50% || 6.00% || 6.50% || 7.00% || 7.50% || 8.00% || 8.50% || 9.00% || 9.50% || 10.00% || 10.50% || 11.00% || 11.50% || 12.00% || 12.50% || 13.00% || 13.50% || 14.00% || 15.00%
+
{{NRing|Stat|Maximum Activation HP}} || 50% || 55% || 60% || 65% || 70% || 75% || 80% || 85% || 90% || 95% || colspan="10" | 100%
 
|}
 
|}
 
|}
 
|}
{{NRing|Head|Bouncer}}
+
 
{{NRing|Body|R|5|EPPRField|R/EPPR Field|R/EPPRフィルド|Elemental PP Recovery Field|UIClassBo|||||Opal}}
+
===Utility Rings===
{{NRing|Stat|Active PP Recovery}} || colspan="10" | +1.00 || +1.20 || +1.40 || +1.60 || +1.80 || +2.00 || +2.20 || +2.40 || +2.60 || +2.80 || +3.00
+
{{NRing|Head|Effort Symbol}}
{{NRing|Stat|Duration}} || colspan="5" | 20s || 25s || 26s || 27s || 28s || 29s || colspan="5" | 30s || 35s || 36s || 37s || 38s || 40s
+
{{NRing|Body|R|5|[[File:UIItemEffortSymbolHu.png|42px|link=]][[File:UIItemEffortSymbolFi.png|42px|link=]][[File:UIItemEffortSymbolBo.png|42px|link=]]<BR>[[File:UIItemEffortSymbolRa.png|42px|link=]][[File:UIItemEffortSymbolGu.png|42px|link=]][[File:UIItemEffortSymbolBr.png|42px|link=]]<BR>[[File:UIItemEffortSymbolFo.png|42px|link=]][[File:UIItemEffortSymbolTe.png|42px|link=]][[File:UIItemEffortSymbolSu.png|42px|link=]]<BR>[[File:UIItemEffortSymbolHr.png|42px|link=]][[File:UIItemEffortSymbolPh.png|42px|link=]][[File:UIItemEffortSymbolEt.png|42px|link=]]|R/Effort Symbol|R/エフォートシンボル|Effort Symbol
{{NRing|Stat|Cooldown Time}} || 120s || 118s || 116s || 114s || 112s || colspan="10" | 100s || 90s || 88s || 86s || 84s || 80s
+
Increases damage and Critical Hit Rate while reducing damage taken.<br>Displays a visual effect in Quests.<br>'''Cannot be traded.'''||||||Effort}}
{{NRing|Null}}
+
{{NRing|Stat|Power}} || colspan="3" | 100.10% || colspan="2" | 100.20% || colspan="2" | 100.30% || colspan="2" | 100.40% || colspan="2" | 100.5% || colspan="2" | 100.60% || colspan="2" | 100.70% || colspan="2" | 100.80% || colspan="2" | 100.90% || 101.00%
{{NRing|Body|R|3|HealShare|R/Heal Share|R/ヒールシェア|Heal Share|UIClassBo|||||Diamond}}
+
{{NRing|Stat|Critical Rate Increase}} || 0.50% || 1.00% || 1.50% || 2.00% || 2.50% || 3.00% || 3.50% || 4.00% || 4.50% || 5.00% || 5.50% || 6.00% || 6.50% || 7.00% || 7.50% || 8.00% || 8.50% || 9.00% || 9.50% || 10.00%  
{{NRing|Stat|HP Recovered Shared}} || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
+
{{NRing|Stat|Damage Received}} || colspan="10" | 99% || colspan="5" | 98% || colspan="5" | 97%
{{NRing|Null}}
 
{{NRing|Body|R|3|JReversalPPGain|R/J Reversal PP Gain|R/JリバーサルPPゲイン|Just Reversal PP Gain|UIClassBo|||||Garnet}}
 
{{NRing|Stat|PP Recovered}} || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
 
 
|}
 
|}
 
|}
 
|}
 
+
{{NRing|Head|Guard}}
===Other Rings===
+
{{NRing|Body|R|3|BurnGuard|R/Burn Guard|R/バーンガード|Burn Guard
{{NRing|Head|Status}}
+
Grants resistance to the "Burn" Status.||||||Naberius}}
{{NRing|Body|L|3|BurnGuard|R/Burn Guard|R/バーンガード|Burn Guard||||||PurePhoton}}
+
{{NRing|Stat|Resistance}} || 50% || 51% || 52% || 53% || 54% || 56% || 58% || 60% || 62% || 64% || 66% || 68% || 70% || 74% || 78% || 82% || 86% || 90% || 94% || 100%
{{NRing|Stat|Burn Resistance}} || 50% || 51% || 52% || 53% || 54% || 56% || 58% || 60% || 62% || 64% || 66% || 68% || 70% || 74% || 78% || 82% || 86% || 90% || 94% || 100%
 
 
{{NRing|Null}}
 
{{NRing|Null}}
{{NRing|Body|L|3|FreezeGuard|R/Freeze Guard|R/フリーズガード|Freeze Guard||||||Pure Photon}}
+
{{NRing|Body|R|3|FreezeGuard|R/Freeze Guard|R/フリーズガード|Freeze Guard
{{NRing|Stat|Freeze Resistance}} || 50% || 51% || 52% || 53% || 54% || 56% || 58% || 60% || 62% || 64% || 66% || 68% || 70% || 74% || 78% || 82% || 86% || 90% || 94% || 100%
+
Grants resistance to the "Freeze" Status.||||||Wopal}}
 +
{{NRing|Stat|Resistance}} || 50% || 51% || 52% || 53% || 54% || 56% || 58% || 60% || 62% || 64% || 66% || 68% || 70% || 74% || 78% || 82% || 86% || 90% || 94% || 100%
 
{{NRing|Null}}
 
{{NRing|Null}}
{{NRing|Body|L|3|ShockGuard|R/Shock Guard|R/ショックガード|Shock Guard||||||PurePhoton}}
+
{{NRing|Body|R|3|ShockGuard|R/Shock Guard|R/ショックガード|Shock Guard
{{NRing|Stat|Shock Resistance}} || 50% || 51% || 52% || 53% || 54% || 56% || 58% || 60% || 62% || 64% || 66% || 68% || 70% || 74% || 78% || 82% || 86% || 90% || 94% || 100%
+
Grants resistance to the "Shock" Status.||||||Lillipa}}
 +
{{NRing|Stat|Resistance}} || 50% || 51% || 52% || 53% || 54% || 56% || 58% || 60% || 62% || 64% || 66% || 68% || 70% || 74% || 78% || 82% || 86% || 90% || 94% || 100%
 
{{NRing|Null}}
 
{{NRing|Null}}
{{NRing|Body|L|3|MirageGuard|R/Mirage Guard|R/ミラージュガード|Mirage Guard||||||PurePhoton}}
+
{{NRing|Body|R|3|MirageGuard|R/Mirage Guard|R/ミラージュガード|Mirage Guard
{{NRing|Stat|Mirage Resistance}} || 50% || 51% || 52% || 53% || 54% || 56% || 58% || 60% || 62% || 64% || 66% || 68% || 70% || 74% || 78% || 82% || 86% || 90% || 94% || 100%
+
Grants resistance to the "Mirage" Status.||||||Earth}}
 +
{{NRing|Stat|Resistance}} || 50% || 51% || 52% || 53% || 54% || 56% || 58% || 60% || 62% || 64% || 66% || 68% || 70% || 74% || 78% || 82% || 86% || 90% || 94% || 100%
 
{{NRing|Null}}
 
{{NRing|Null}}
{{NRing|Body|L|3|PanicGuard|R/Panic Guard|R/パニックガード|Panic Guard||||||PurePhoton}}
+
{{NRing|Body|R|3|PanicGuard|R/Panic Guard|R/パニックガード|Panic Guard
{{NRing|Stat|Panic Resistance}} || 50% || 51% || 52% || 53% || 54% || 56% || 58% || 60% || 62% || 64% || 66% || 68% || 70% || 74% || 78% || 82% || 86% || 90% || 94% || 100%
+
Grants resistance to the "Panic" Status.||||||Harkotan}}
 +
{{NRing|Stat|Resistance}} || 50% || 51% || 52% || 53% || 54% || 56% || 58% || 60% || 62% || 64% || 66% || 68% || 70% || 74% || 78% || 82% || 86% || 90% || 94% || 100%
 
{{NRing|Null}}
 
{{NRing|Null}}
{{NRing|Body|L|3|PoisonGuard|R/Poison Guard|R/ポイズンガード|Poison Guard||||||PurePhoton}}
+
{{NRing|Body|R|3|PoisonGuard|R/Poison Guard|R/ポイズンガード|Poison Guard
{{NRing|Stat|Poison Resistance}} || 50% || 51% || 52% || 53% || 54% || 56% || 58% || 60% || 62% || 64% || 66% || 68% || 70% || 74% || 78% || 82% || 86% || 90% || 94% || 100%
+
Grants resistance to the "Poison" Status.||||||Amduscia}}
 +
{{NRing|Stat|Resistance}} || 50% || 51% || 52% || 53% || 54% || 56% || 58% || 60% || 62% || 64% || 66% || 68% || 70% || 74% || 78% || 82% || 86% || 90% || 94% || 100%
 
|}
 
|}
 
|}
 
|}
{{NRing|Head|Extra}}
+
{{NRing|Head|Other}}
{{NRing|Body|L|4|BoostSlayer|R/Boost Slayer|R/ブーストスレイヤー|Boost Slayer||||||Opal}}
+
{{NRing|Body|R|4|BoostSlayer|R/Boost Slayer|R/ブーストスレイヤー|Boost Slayer
 +
Increase damage dealt to Boosted enemies and reduce damage taken from them.||||||Opal}}
 
{{NRing|Stat|Power}} || colspan="5" | 101% || colspan="5" | 102% || colspan="10" | 103%
 
{{NRing|Stat|Power}} || colspan="5" | 101% || colspan="5" | 102% || colspan="10" | 103%
{{NRing|Stat|Damage Reduction}} || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
+
{{NRing|Stat|Damage Received}} || 99% || 98% || 97% || 96% || 95% || 94% || 93% || 92% || 91% || 90% || 89% || 88% || 87% || 86% || 85% || 84% || 83% || 82% || 81% || 80%
 
{{NRing|Null}}
 
{{NRing|Null}}
{{NRing|Body|L|3|FriendsProtection|R/Friends Protection|R/フレンズプロテクション|Friends Protection}}
+
{{NRing|Body|R|3|WeakHitPPGain|R/Weak Hit PP Gain|R/ウィークヒットPPゲイン|Weak Hit PP Gain
 +
Increase active PP restoration when attacking a weak point.||||||Lapis Lazuli}}
 +
{{NRing|Stat|Active PP Recovery}} || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 109% || 110% || 111% || 112% || 113% || 114% || 115% || 116% || 117% || 118% || 119% || 120%
 +
{{NRing|Null}}
 +
{{NRing|Body|R|3|FriendsProtection|R/Friends Protection|R/フレンズプロテクション|Friends Protection
 +
A Ring of friendship between Itsuki, RINA, and friends.<br>Reduces damage taken.<br>'''Cannot be traded.'''||||||}}
 
{{NRing|Stat|Damage Received}} || colspan="20" | 95%
 
{{NRing|Stat|Damage Received}} || colspan="20" | 95%
 
|}
 
|}
 
|}
 
|}
  
===R/Effort Symbol===
+
===Combined Skill Rings===
 
+
{{NRing|Head|Combination}}
'''Notes:'''
+
{{NRing|Body|R|4|CStrike|R/C-Strike|R/Cストライク|Critical Strike
* An R/Effort Symbol Ring exists for every Class. They only vary aesthetically; they are otherwise identical in function.
+
Increases critical damage and critical hit rate percentage.|Fi|||||}}
* This Ring requires the Material '''[Class] Material''' from [[Solo Training: Bounds of Corruption]]. One copy of the {{icons|Ticket}} '''Ace of [Class]''' from [[Solo Training: Heaven and Hell]] is also required for the Grinding process.
+
{{NRing|Stat|Critical Power}} || colspan="20" | 103%
* This Ring always has a 100% Grind Rate.
+
{{NRing|Stat|Critical Rate Increase}} || colspan="20" | 20%
* The Grind pattern for R/Effort Symbol is as follows:
+
{{NRing|Null}}
** +1~+10: Grinders
+
{{NRing|Body|R|4|PKeeper|R/P-Keeper|R/Pキーパー|Perfect Keeper
** +11~+19: Grinders and '''[Class] Material''' x 5
+
Increases damage when HP is above a certain value.|Gu|||||}}
** +20: Grinders, '''[Class] Material''' x5, {{icons|Ticket}} '''Ace of [Class]''' x1
+
{{NRing|Stat|Power}} || colspan="20" | 103%
 
+
{{NRing|Stat|Minimum Activation HP}} || colspan="20" | 75%
{| class="wikitable"
+
|}
|-
 
! colspan="2" |
 
! colspan="4" | JP Name
 
! colspan="10" | Description
 
! colspan="4" | Materials
 
! colspan="2" | Class Restriction
 
|-
 
| [[File:RingEffortSymbolHuIcon.png|128px]]|| [[File:RingEffortSymbolFiIcon.png|128px]]
 
| colspan="4" rowspan="5" | R/エフォートシンボルHu<br>R/エフォートシンボルFi<br>R/エフォートシンボルRa<br>R/エフォートシンボルGu<br>R/エフォートシンボルFo<br>R/エフォートシンボルTe<br>R/エフォートシンボルBr<br>R/エフォートシンボルBo<br>R/エフォートシンボルSu
 
| colspan="10" rowspan="5" | Raises damage and crit rate, and reduces damage received. Also produces a unique visual effect depicting the ring's class on the character's right wrist when worn.
 
| colspan="4" rowspan="5" | [[Hu Material]] x5<br>[[Fi Material]] x5<br>[[Ra Material]] x5<br>[[Gu Material]] x5<br>[[Fo Material]] x5<br>[[Te Material]] x5<br>[[Br Material]] x5<br>[[Bo Material]] x5<br>[[Su Material]] x5<br>{{icons|Ticket}} [[Ace of Hunter]] x1<br>{{icons|Ticket}} [[Ace of Fighter]] x1<br>{{icons|Ticket}} [[Ace of Ranger]] x1<br>{{icons|Ticket}} [[Ace of Gunner]] x1<br>{{icons|Ticket}} [[Ace of Force]] x1<br>{{icons|Ticket}} [[Ace of Techer]] x1<br>{{icons|Ticket}} [[Ace of Braver]] x1<br>{{icons|Ticket}} [[Ace of Bouncer]] x1<br>{{icons|Ticket}} [[Ace of Summoner]] x1
 
| colspan="2" rowspan="5" | N/A
 
|-
 
| [[File:RingEffortSymbolRaIcon.png|128px]]|| [[File:RingEffortSymbolGuIcon.png|128px]]
 
|-
 
| [[File:RingEffortSymbolFoIcon.png|128px]]|| [[File:RingEffortSymbolTeIcon.png|128px]]
 
|-
 
| [[File:RingEffortSymbolBrIcon.png|128px]]|| [[File:RingEffortSymbolBoIcon.png|128px]]
 
|-
 
| [[File:RingEffortSymbolSuIcon.png|128px]]
 
|-
 
! colspan="2" |Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| colspan="2" |Damage increase|| colspan="3" | 100.1%|| colspan="2" |100.2%|| colspan="2" |100.3%|| colspan="2" |100.4%|| colspan="2" |100.5%|| colspan="2" |100.6%|| colspan="2" |100.7%|| colspan="2" |100.8%|| colspan="2" |100.9%||101%
 
|- align="center"
 
| colspan="2" |Critical chance increase|| 0.5% || 1% || 1.5% || 2% || 2.5% || 3% || 3.5% || 4% || 4.5% || 5% || 5.5% || 6% || 6.5% || 7% || 7.5% || 8% || 8.5% || 9% || 9.5% || 10%
 
|- align="center"
 
| colspan="2" |Damage received|| colspan="10" |99%|| colspan="5" |98%|| colspan="5" |97%
 
 
|}
 
|}

Revision as of 13:58, 25 March 2020

About Skill Rings

Skill Rings are equip items that augment the player's abilities in unique ways, much in the way of Skills do, hence the name. There are two types of Rings: Left Rings and Right Rings. Left Rings produce unique effects that allow players to manipulate their playstyle, while Right Rings typically emulate the effects of pre-existing Skills, with some exceptions.

To create a Skill Ring, you must acquire the requisite items by Mining them in Free Fields via the Gathering system. Once you have acquired the items, you may either take them to the Gathering console in the Campship or the Ring Shop in Franka's Cafe to create the Ring. Almost all Rings are also tradeable and may be purchased off the Player Shop.

Once you have a Skill Ring, you may equip it from the Armor Equip menu. You may equip one Left Ring and one Right Ring each. While they may typically only be changed via this menu, you may use chat commands to switch equipped Rings on the fly.

While a Skill Ring is being worn, 5% of any accrued EXP is added to the Ring. This increases an EXP gauge on the Ring, and when it reaches 100%, the Ring "levels up". Upon a successful level up, the Grind Cap of the Ring increases, enabling you to advance its Grind Level. To Grind a Ring, the Ring must be taken to Dudu or Monica, who will also request a set of Gathering Materials in addition to Grinders. Left Rings can also add +1 to an available stat to upgrade alongside the Grind Level. Grinding Rings typically has an 80% success rate with the exception of the R/Effort Symbol Ring. Many Rings will gain boosted effectiveness when Grinded.

The Grind Requirements for most Rings are as follows:

  • 30,000 Meseta Per Attempt
  • + 1 ~ 5: Grinders and Rocks
  • + 6 ~ 10: Grinders, Gems, and Rocks
  • + 11 ~ 20: Lambda Grinders, Grinders, Gems, and Rocks
Show

L Rings

Class Rings

Hunter Hunter Rings
Name Description Properties Materials
UIItemHunterGearSave.png L/Hunter Gear Save
L/ハンターギアセイブ
Hunter Gear Save

While Hunter Gear Boost is active, decrease the Rate of Gear Drain and Consumption.

S ATK + 1 ~ 20
R ATK + 1 ~ 20
DEX + 1 ~ 20
UIItemEmerald.png Forest Emerald
UIItemNaberiusRock.png Naberius Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Gear Consumption Rate 75% 74% 73% 72% 71% 70% 69% 68% 67% 66% 65% 64% 63% 62% 61% 60% 59% 58% 55% 50%
Gear Drain Rate 75% 74% 73% 72% 71% 70% 69% 68% 67% 66% 65% 64% 63% 62% 61% 60% 59% 58% 55% 50%
 
 
Name Description Properties Materials
UIItemJGSonicArrow.png L/JG Sonic Arrow
L/JGソニックアロウ
Just Guard Sonic Arrow

Sword Just Guards will execute Sonic Arrow.

S ATK + 1 ~ 20
R ATK + 1 ~ 20
DEX + 1 ~ 20
UIItemAmethyst.png Ruins Amethyst
UIItemNaberiusRock.png Naberius Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Power 175% 176% 177% 178% 180% 182% 184% 186% 188% 190% 192% 194% 196% 198% 200% 204% 208% 212% 216% 220%
PP Consumption 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 0
 
 
Name Description Properties Materials
UIItemJGHeavenlyF.png L/JG Heavenly F
L/JGヘブンリーF
Just Guard Heavenly Fall

Wired Lance Just Guards will execute Heavenly Fall.

S ATK + 1 ~ 20
R ATK + 1 ~ 20
DEX + 1 ~ 20
UIItemSapphire.png Coast Sapphire
UIItemWopalRock.png Wopal Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Power 175% 176% 177% 178% 180% 182% 184% 186% 188% 190% 192% 194% 196% 198% 200% 204% 208% 212% 216% 220%
PP Consumption 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 0
 
 
Name Description Properties Materials
UIItemJGRisingF.png L/JG Rising F
L/JGライシングF
Just Guard Rising Flag

Partizan Just Guards will execute Rising Flag.

S ATK + 1 ~ 20
R ATK + 1 ~ 20
DEX + 1 ~ 20
UIItemOpal.png Tokyo Opal
UIItemEarthRock.png Earth Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Power 175% 176% 177% 178% 180% 182% 184% 186% 188% 190% 192% 194% 196% 198% 200% 204% 208% 212% 216% 220%
PP Consumption 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 0
 
 
Name Description Properties Materials
128px L/A Wire Mode
L/Aワイヤーモード
Another Wire Mode

Wired Lance Grapple PAs will not grab the enemy.

S ATK + 1 ~ 20
DEX + 1 ~ 20
S DEF + 1 ~ 20
UIItemGarnet.png Volcanic Cave Garnet
UIItemAmdusciaRock.png Amduscia Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
N/A N/A
Fighter Fighter Rings
Name Description Properties Materials
UIItemSlowFiAction.png L/Slow Fi Action
L/スローFiアクション
Slow Fighter Action

Decrease the Speed of Weapon Actions executed with Fighter Weapons.

S ATK + 1 ~ 20
S DEF + 1 ~ 20
UIItemMoonstone.png Shironia Moonstone
UIItemHarkotanRock.png Harkotan Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
N/A N/A
 
 
Name Description Properties Materials
UIItemTDAirChase.png L/TD Air Chase
L/TDエアチェイス
Twin Dagger Air Chase

Twin Dagger Normal Attacks and Photon Arts executed in the air will Chase a Locked-On Target.

INCLUDED Photon Arts: Facet Folia, Fall Nocturne, Scar Fugue

S ATK + 1 ~ 20
T ATK + 1 ~ 20
DEX + 1 ~ 20
UIItemEmerald.png Forest Emerald
UIItemNaberiusRock.png Naberius Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
N/A N/A
 
 
Name Description Properties Materials
UIItemDSKamaitachi.png L/DS Kamaitachi
L/DSカマイタチ
Double Saber Kamaitachi

Double Saber Photon Arts can activate Kamaitachi without Gear Consumption.

EXCLUDED Photon Arts: Chaos Riser, Hurricane Sender

S ATK + 1 ~ 20
T ATK + 1 ~ 20
DEX + 1 ~ 20
UIItemOpal.png Tokyo Opal
UIItemEarthRock.png Earth Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Power 100%
Activation Rate 5% 10% 15% 20% 25% 30% 35% 40% 45% 50% 55% 60% 65% 70% 75% 80% 85% 90% 95% 100%
 
 
Name Description Properties Materials
UIItemKnuckleChase.png L/Knuckle Chase
L/ナックルチェイス
Knuckle Chase

Knuckle Normal Attacks and Photon Arts executed on the ground will Chase a Locked-On Target.

EXCLUDED Photon Arts: Heartless Impact, Meteor Fist, Straight Charge (+ Type-0)
SPECIAL Cases: Step Attack (+ in air), Quake Howling (only in air)

S ATK + 1 ~ 20
T ATK + 1 ~ 20
DEX + 1 ~ 20
UIItemAmethyst.png Ruins Amethyst
UIItemNaberiusRock.png Naberius Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
N/A N/A
Bouncer Bouncer Rings
Name Description Properties Materials
UIItemDBSnatch.png L/DB Snatch
L/DBスナッチ
Dual Blade Snatch

Inflicts striking damage to enemies when moving using the Dual Blade weapon action.

S ATK + 1 ~ 20
DEX + 1 ~ 20
S DEF + 1 ~ 20
UIItemSapphire.png Coast Sapphire
UIItemWopalRock.png Wopal Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Power 400% 500% 600% 700% 800% 900% 1000% 1100% 1200% 1300% 1350% 1400% 1450% 1500% 1550% 1600% 1650% 1700% 1750% 1800%
 
 
Name Description Properties Materials
UIItemPBHoming.png L/PB Homing
L/PBホーミング
Photon Blade Homing

Adds a Homing Property to a Dual Blade's Photon Blade on Weapon Action.

S ATK + 1 ~ 20
S DEF + 1 ~ 20
UIItemPeridot.png Subterranean Tunnels Peridot
UIItemLillipaRock.png Lillipa Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Power 101% 102% 103% 104% 105% 106% 107% 108%
Turn Rate 30° 35° 40° 45° 50° 55° 60° 65° 70° 75° 80° 85° 90° 95° 100° 110° 120° 130° 140° 150°
Turn Period 2s 3s 4s 5s
 
 
Name Description Properties Materials
UIItemJBElementalKeep.png L/JB Elemental Keep
L/JBエレメンタルキープ
Jet Boots Elemental Keep

Element is kept upon performing a weapon action. Elemental Burst is no longer activated.

S ATK + 1 ~ 20
T ATK + 1 ~ 20
T DEF + 1 ~ 20
UIItemDiamond.png Las Vegas Diamond
UIItemEarthRock.png Earth Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
N/A N/A
 
 
Name Description Properties Materials
UIItemJBTechArtsSC.png L/JB Tech Arts SC
L/JBテックアーツSC
Jet Boots Tech Arts Short Charge

Technique charge time is shortened when following a Jet Boots PA.

T ATK + 1 ~ 20
S ATK + 1 ~ 20
T DEF + 1 ~ 20
UIItemAmber.png Tundra Amber
UIItemNaberiusRock.png Naberius Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Charge Time 90% 88% 86% 84% 82% 80% 78% 76% 74% 72% 70% 68% 66% 64% 62% 60% 58% 56% 54% 50%
Ranger Ranger Rings
Name Description Properties Materials
UIItemStandingSign.png L/Standing Sign
L/スタンディングサイン
Standing Sign

A symbol appears when Standing Snipe is active.

T ATK + 1 ~ 20
T DEF + 1 ~ 20
DEX + 1 ~ 20
UIItemTourmaline.png Facility Tourmaline
UIItemWopalRock.png WopalRock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
N/A N/A
 
 
Name Description Properties Materials
UIItemPWeakBullet.png L/P Weak Bullet
L/Pウィークバレット
Point Weak Bullet

Weak Bullet hits through walls.

R ATK + 1 ~ 20
R DEF + 1 ~ 20
DEX + 1 ~ 20
UIItemHematite.png Kuron Hematite
UIItemHarkotanRock.png Harkotan Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
N/A N/A
 
 
Name Description Properties Materials
UIItemALauncherMode.png L/A Launcher Mode
L/Aランチャーモード
Alternate Launcher Mode

Causes Launcher normal attacks to fire in a parabola. Increases damage and blast radius of normal attacks.

R ATK + 1 ~ 20
S DEF + 1 ~ 20
R DEF + 1 ~ 20
T DEF + 1 ~ 20
UIItemDiamond.png Las Vegas Diamond
UIItemEarthRock.png Earth Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Power 101% 101% 102% 102% 103% 103% 104% 104% 105% 105% 106% 106% 107% 107% 108% 108% 109% 109% 110% 110%
Explosion Range 102.5% 105% 107.5% 110% 112.5% 115% 117.5% 120% 122.5% 125% 127.5% 130% 132.5% 135% 137.5% 140% 142.5% 145% 147.5% 150%
 
 
Name Description Properties Materials
UIItemLNonWeakBonus.png L/L Non Weak Bonus
L/Lノンウィークボーナス
Launcher Non Weak Bonus

The effect of the Skill "Weak Hit Advance" is applied to all Launcher damage.

S DEF + 1 ~ 20
R DEF + 1 ~ 20
T DEF + 1 ~ 20
UIItemAmber.png Tundra Amber
UIItemNaberiusRock.png Naberius Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Power 50% 51% 52% 53% 54% 55% 56% 57% 58% 60% 64% 68% 72% 76% 80% 84% 88% 92% 96% 100%
Gunner Gunner Rings
Name Description Properties Materials
UIItemFrontSRoll.png L/Front S Roll
L/フロントSロール
Front Stylish Roll

Enables performing a Stylish Roll in a forwards direction.

R ATK + 1 ~ 20
R DEF + 1 ~ 20
UIItemEmerald.png Forest Emerald
UIItemNaberiusRock.png Naberius Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Power 101% 102% 103% 104% 105% 106% 107% 108% 109% 110% 111% 112% 113% 114% 115% 116% 117% 118% 119% 120%
 
 
Name Description Properties Materials
UIItemHighTimeKeep.png L/High Time Keep
L/ハイタイムキープ
High Time Keep

Increases the damage you can take during Showtime before High Time resets.

R ATK + 1 ~ 20
R DEF + 1 ~ 20
UIItemAmethyst.png Ruins Amethyst
UIItemNaberiusRock.png Naberius Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage Threshold 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20%
 
 
Name Description Properties Materials
UIItemTMachineGunSUp.png L/T Machine Gun S Up
L/TマシンガンSアップ
Twin Machine Gun Stance Up

Increases Striking and Ranged damage if a Stance is active while Twin Machineguns are equipped.

R ATK + 1 ~ 20
R DEF + 1 ~ 20
T DEF + 1 ~ 20
UIItemZircon.png Sanctum Zircon
UIItemAmdusciaRock.png Amduscia Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Power (Strike Type) 100% 101% 102% 103% 104% 105% 106% 107% 108% 109% 110%
Power (Shoot Type) 101% 102% 103% 104% 105% 106% 107% 108% 109% 110%
Braver Braver Rings
Name Description Properties Materials
UIItemKatanaGearGuardR.png L/Katana Gear Guard R
L/カタナギアガードR
Katana Gear Guard Release

If the Gear Gauge is maxed, hold the Guard button for three seconds to forcefully activate Katana Gear.

R DEF + 1 ~ 20
T DEF + 1 ~ 20
UIItemSapphire.png Coast Sapphire
UIItemWopalRock.png Wopal Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Gear Gain Rate 10% 20% 30% 40% 50% 60% 70% 80% 90% 100% 101% 102% 103% 104% 105% 106% 107% 108% 109% 110%
Gear Guard Release 3s
 
 
Name Description Properties Materials
UIItemShortCombat.png L/Short Combat
L/ショートコンバット
Short Combat

Normal attacks in Katana Combat will not chase targets.

S DEF + 1 ~ 20
R DEF + 1 ~ 20
T DEF + 1 ~ 20
UIItemAmethyst.png Ruins Amethyst
UIItemNaberiusRock.png Naberius Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
N/A N/A
 
 
Name Description Properties Materials
UIItemKatanaCCountUp.png L/Katana C Count Up
L/カタナCカウントアップ
Katana Combat Count Up

Increases the number of hits each hit inflicted counts for in Katana Combat.

S ATK + 1 ~ 20
DEX + 1 ~ 20
UIItemZircon.png Sanctum Zircon
UIItemAmdusciaRock.png Amduscia Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Hit Count Rate 105% 110% 115% 120% 125% 130% 135% 140% 145% 150% 155% 160% 165% 170% 175% 180% 185% 190% 195% 200%
 
 
Name Description Properties Materials
UIItemBulletBowHoming.png L/Bullet Bow Homing
L/バレットボウホーミング
Bullet Bow Homing

Adds a Homing Property to a Bullet Bow's Charged Normal Attack.

R ATK + 1 ~ 20
T ATK + 1 ~ 20
DEX + 1 ~ 20
UIItemTourmaline.png Facility Tourmaline
UIItemWopalRock.png WopalRock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Turn Rate 30° 35° 40° 45° 50° 55° 60° 65° 70° 75° 80° 85° 90° 95° 100° 110° 120° 130° 140° 150°
Turn Period 0.10s 0.20s 0.30s 0.40s 0.50s 0.60s 0.70s 0.80s 0.90s 1.00s
Force Force Rings
Name Description Properties Materials
UIItemARodShootMode.png L/A Rod Shoot Mode
L/Aロッドシュートモード
Alternate Rod Shoot Mode

Rod Shoot projectiles explode on contact.

T ATK + 1 ~ 20
T DEF + 1 ~ 20
DEX + 1 ~ 20
UIItemFluorite.png Skyscape Fluorite
UIItemAmdusciaRock.png Amduscia Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Power 50% 55% 60% 65% 70% 75% 80% 85% 90% 95% 100% 101% 102% 103% 104% 105% 106% 107% 108% 110%
Explosion Range 100% 102% 104% 106% 108% 110% 112% 114% 116% 118% 120% 122% 124% 126% 128% 132% 136% 140% 144% 150%
Techer Techer Rings
Name Description Properties Materials
UIItemWandEChange.png L/Wand E Change
L/ウォンドEチェンジ
Wand Element Change

While wielding a Wand, charge a Technique to change the active Element of your weapon and Tech Explosions.

S ATK + 1 ~ 20
T ATK + 1 ~ 20
UIItemLapisLazuli.png Quarry Lapis Lazuli
UIItemLillipaRock.png Lillipa Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Element Conversion Rate 80% 81% 82% 83% 84% 85% 86% 87% 88% 89% 90% 91% 92% 93% 94% 95% 96% 97% 98% 100%
 
 
Name Description Properties Materials
128px L/A. Wand E. Change
L/AウォンドEチェンジ
Another Wand Element Change

While wielding a Wand, charge a Technique to change the active Element of your weapon and Tech Explosions.
Excludes Zanverse, Megiverse, and Zondeel.

T ATK + 1 ~ 20
DEX + 1 ~ 20
T DEF + 1 ~ 20
UIItemTanzanite.png Seabed Tanzanite
UIItemWopalRock.png Wopal Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Element Conversion Rate 100%
 
 
Name Description Properties Materials
UIItemRRField.png L/R R Field
L/RRフィールド
Recast Reverser Field

Reduce the recast time of Reverser Field.

S ATK + 1 ~ 20
R ATK + 1 ~ 20
T ATK + 1 ~ 20
DEX + 1 ~ 20
UIItemOpal.png Tokyo Opal
UIItemEarthRock.png Earth Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Cooldown Time 70% 69% 68% 67% 66% 65% 64% 63% 62% 61% 60% 59% 58% 57% 56% 55% 54% 53% 52% 50%
Summoner Summoner Rings
Name Description Properties Materials
UIItemNearAutoTarget.png L/Near Auto Target
L/ニアオートターゲット
Near Auto Target

Pets will automatically attack nearby enemies.

S ATK + 1 ~ 20
R ATK + 1 ~ 20
T ATK + 1 ~ 20
UIItemPeridot.png Subterranean Tunnels Peridot
UIItemLillipaRock.png Lillipa Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
N/A N/A
Phantom Phantom Rings
Name Description Properties Materials
UIItemPhStepShift.png L/Ph Step Shift
L/Phステップシフト
Phantom Step Shift

If a Photon Arts is used during Phantom Step, it becomes a Shift PA.

S ATK + 1 ~ 20
R ATK + 1 ~ 20
T ATK + 1 ~ 20
UIItemDiamond.png Las Vegas Diamond
UIItemEarthRock.png Earth Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
N/A N/A
 
 
Name Description Properties Materials
UIItemPhMarkerBomb.png L/Ph Marker Bomb
L/Phマーカーボム
Phantom Marker Bomb

Marker detonation occurs at the location where the Phantom Marker was placed.

S ATK + 1 ~ 20
R ATK + 1 ~ 20
T ATK + 1 ~ 20
UIItemHematite.png Kuron Hematite
UIItemHarkotanRock.png Harkotan Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
N/A N/A
 
 
Name Description Properties Materials
128px L/Ph Lock-On Bomb
L/Phロックオンボム
Phantom Lock-On Bomb

Marker detonation occurs on the locked-on location.

S ATK + 1 ~ 20
R ATK + 1 ~ 20
T ATK + 1 ~ 20
UIItemAmber.png Tundra Amber
UIItemNaberiusRock.png Naberius Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
N/A N/A
Etoile Etoile Rings
Name Description Properties Materials
128px L/Easy Full Connect
L/イージーフルコネクト
Easy Full Connect

After using Step Edge, Full Connects require half-gear gauge.

DEX + 1 ~ 20
S DEF + 1 ~ 20
R DEF + 1 ~ 20
T DEF + 1 ~ 20
UIItemPeridot.png Subterranean Tunnels Peridot
UIItemLillipaRock.png Lillipa Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
N/A N/A

Utility Rings

Movement Rings
Name Description Properties Materials
UIItemSlowDiveRoll.png L/Slow Dive Roll
L/スローダイブロール
Slow Dive Roll

Slows down the animation of Dive Roll and increases its invulnerability.

R ATK + 1 ~ 20
R DEF + 1 ~ 20
DEX + 1 ~ 20
UIItemGarnet.png Volcanic Cave Garnet
UIItemAmdusciaRock.png Amduscia Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Duration 0.30s 0.32s 0.34s 0.36s 0.38s 0.40s 0.42s 0.44s 0.46s 0.48s 0.50s 0.52s 0.54s 0.56s 0.58s 0.62s 0.66s 0.70s 0.74s 0.80s
 
 
Name Description Properties Materials
UIItemShortMirage.png L/Short Mirage
L/ショートミラージュ
Short Mirage

Reduces the travel distance and animation of Mirage Escape.

T ATK + 1 ~ 20
T DEF + 1 ~ 20
UIItemTourmaline.png Facility Tourmaline
UIItemWopalRock.png WopalRock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
N/A N/A
 
 
Name Description Properties Materials
UIItemJustReversalB.png L/Just Reversal B
L/ジャストリバーサルB
Just Reversal Blast

Performing a Just Reversal creates a blast that damages and inflicts the Stun status on nearby enemies.

S DEF + 1 ~ 20
R DEF + 1 ~ 20
T DEF + 1 ~ 20
UIItemFluorite.png Skyscape Fluorite
UIItemAmdusciaRock.png Amduscia Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Power 100% 120% 140% 160% 180% 200% 220% 240% 260% 300% 350% 400% 450% 500% 550% 600% 650% 700% 750% 800%
Stun Range 100% 105% 110% 115% 120% 125% 130% 135% 140% 145% 150% 155% 160% 165% 170% 175% 180% 185% 190% 200%
 
 
Name Description Properties Materials
UIItemJumpingDodge.png L/Jumping Dodge
L/ジャンピングドッジ
Jumping Dodge

Enables use of the Active Skill "Jumping Dodge".
Instantaneously gain altitude while evading attacks.

S DEF + 1 ~ 20
R DEF + 1 ~ 20
T DEF + 1 ~ 20
UIItemMoonstone.png Shironia Moonstone
UIItemHarkotanRock.png Harkotan Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Cooldown Time 100s 95s 90s 85s 80s 75s 70s 65s 60s 55s 50s 45s 40s 35s 30s 25s 20s 15s 10s 5s
Technique Rings
Name Description Properties Materials
UIItemTechCParrying.png L/Tech C Parrying
L/テックCパリング
Tech Charge Parrying

Charging a Technique creates Just Guard frames on startup.

S ATK + 1 ~ 20
T ATK + 1 ~ 20
DEX + 1 ~ 20
UIItemEmerald.png Forest Emerald
UIItemNaberiusRock.png Naberius Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Duration 0.03s 0.06s 0.09s 0.12s 0.15s 0.18s 0.21s 0.24s 0.27s 0.30s 0.33s 0.36s 0.39s 0.42s 0.45s 0.48s 0.51s 0.54s 0.57s 0.60s
 
 
Name Description Properties Materials
UIItemPeaceZondeel.png L/Peace Zondeel
L/ピースゾンディール
Peace Zondeel

Your Zondeel will not detonate when struck by a Lightning Technique.

T ATK + 1 ~ 20
T DEF + 1 ~ 20
UIItemMoonstone.png Shironia Moonstone
UIItemHarkotanRock.png Harkotan Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
N/A N/A
 
 
Name Description Properties Materials
128px L/Talis Keep Long
L/タリスキープロング
Talis Keep Long

Extends the duration of a thrown Talis before it disappears.

T ATK + 1 ~ 20
DEX + 1 ~ 20
T DEF + 1 ~ 20
UIItemLapisLazuli.png Quarry Lapis Lazuli
UIItemLillipaRock.png Lillipa Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Duration 3.50s 3.80s 4.10s 4.40s 4.70s 5.00s 5.30s 5.60s 5.90s 6.20s 6.50s 6.80s 7.10s 7.40s 7.70s 8.00s 8.50s 9.00s 9.50s 10.00s
Item Rings
Name Description Properties Materials
UIItemMateLovers.png L/Mate Lovers
L/メイトラバーズ
Mate Lovers

Speeds up the consumption animation of Mates and increases their recovery rate.

S DEF + 1 ~ 20
R DEF + 1 ~ 20
T DEF + 1 ~ 20
UIItemTopaz.png Desert Topaz
UIItemLillipaRock.png Lillipa Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Recovery Rate 100% 102% 104% 106% 108% 110% 112% 114% 116% 120%
Action Speed 110% 115% 120% 125% 130% 135% 140% 145% 150% 155% 160%
 
 
Name Description Properties Materials
UIItemAtomizerLovers.png L/Atomizer Lovers
L/アトマイザーラバーズ
Atomizer Lovers

Speeds up the consumption animation of Atomizers and increases their recovery rate.

S DEF + 1 ~ 20
R DEF + 1 ~ 20
T DEF + 1 ~ 20
UIItemHematite.png Kuron Hematite
UIItemHarkotanRock.png Harkotan Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Recovery Rate 101% 102% 103% 104% 105% 106% 107% 108% 109% 110% 115% 120% 125% 130% 135% 140% 145% 150% 155% 160%
Action Speed 200%
Mag Rings
Name Description Properties Materials
UIItemMagExcite.png L/Mag Excite
L/マグエキサイト
Mag Excite

Increases the power of your MAG's Auto Action and reduces its cooldown.

S ATK + 1 ~ 20
R ATK + 1 ~ 20
T ATK + 1 ~ 20
UIItemTanzanite.png Seabed Tanzanite
UIItemWopalRock.png Wopal Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Power 150% 155% 160% 165% 170% 175% 180% 185% 190% 200% 210% 220% 230% 240% 250% 260% 270% 280% 290% 300%
Attack Interval 80% 78% 76% 74% 72% 70% 68% 66% 64% 62% 60% 58% 56% 54% 52% 50% 48% 46% 44% 40%
A.I.S Rings
Name Description Properties Materials
UIItemQuickBlaster.png L/Quick Blaster
L/クイックブラスター
Quick Blaster

Speeds up firing animation of the Photon Blaster, but reduces turn speed while firing.

S DEF + 1 ~ 20
R DEF + 1 ~ 20
T DEF + 1 ~ 20
UIItemLapisLazuli.png Quarry Lapis Lazuli
UIItemLillipaRock.png Lillipa Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Fire Rate 200%
Turn Rate 60%
 
 
Name Description Properties Materials
UIItemWideAreaHeal.png L/Wide Area Heal
L/ワイドエリアヒール
Wide Area Heal

Increases the area of effect of Area Heal.

S ATK + 1 ~ 20
R ATK + 1 ~ 20
T ATK + 1 ~ 20
DEX + 1 ~ 20
UIItemTopaz.png Desert Topaz
UIItemLillipaRock.png Lillipa Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Heal Range 300%
 
 
Name Description Properties Materials
UIItemLighArmor.png L/Light Armor
L/ライトアーマー
Light Armor

Reduces the PP cost of Dash, but increases damage taken.

S ATK + 1 ~ 20
R ATK + 1 ~ 20
T ATK + 1 ~ 20
DEX + 1 ~ 20
UIItemLapisLazuli.png Quarry Lapis Lazuli
UIItemLillipaRock.png Lillipa Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
PP Consumption 10
Damage Received 110%
 
 
Name Description Properties Materials
UIItemEarlyRise.png L/Early Rise
L/アーリィライズ
Early Rise

In Quests with infinite A.I.S. usage, reduce the respawn period of the A.I.S.

S DEF + 1 ~ 20
R DEF + 1 ~ 20
T DEF + 1 ~ 20
UIItemTopaz.png Desert Topaz
UIItemLillipaRock.png Lillipa Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Respawn Time 1s
Other Rings
Name Description Properties Materials
UIItemPartyOfToughness.png L/Party of Toughness
L/パーティーオブタフネス
Party of Toughness

Reduces damage taken based on the number of players in your Party.

S ATK + 1 ~ 20
R ATK + 1 ~ 20
T ATK + 1 ~ 20
DEX + 1 ~ 20
UIItemTopaz.png Desert Topaz
UIItemLillipaRock.png Lillipa Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage Received (Party of 2) 99.00% 98.90% 98.80% 98.70% 98.60% 98.50% 98.40% 98.30% 98.20% 98.10% 98.00% 97.90% 97.80% 97.70% 97.60% 97.50% 97.40% 97.30% 97.20% 97.00%
Damage Received (Party of 3) 98.00% 97.90% 97.80% 97.70% 97.60% 97.50% 97.40% 97.30% 97.20% 97.10% 96.00% 96.90% 96.80% 96.70% 96.60% 96.50% 96.40% 96.30% 96.20% 96.00%
Damage Received (Party of 4) 97.00% 96.90% 96.80% 96.70% 96.60% 96.50% 96.40% 96.30% 96.20% 96.10% 95.00% 95.90% 95.80% 95.70% 95.60% 95.50% 95.40% 95.30% 95.20% 95.00%
 
 
Name Description Properties Materials
128px L/Stealth Attack
L/ステルスアタック
Stealth Attack

Reduce the amount of Hate generated by attacks.

S DEF + 1 ~ 20
R DEF + 1 ~ 20
T DEF + 1 ~ 20
DEX + 1 ~ 20
UIItemZircon.png Sanctum Zircon
UIItemAmdusciaRock.png Amduscia Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Hate Generation 90% 87% 84% 81% 78% 75% 72% 69% 66% 63% 60% 57% 54% 51% 48% 45% 42% 39% 36% 33%

Combined Skill Rings

Combination Rings
Name Description Properties Materials
128px L/JG Counter
L/JGカウンター
Just Guard Counter

Bestows the effects of "JG Sonic Arrow", "JG Rising Flag",
and "JG Heavenly Fall" at Lv. 20.

S ATK + 1 ~ 20
R ATK + 1 ~ 20
T ATK + 1 ~ 20
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
N/A N/A
 
 
Name Description Properties Materials
128px L/Chase W Support
L/チェイスWサポート
Chase Wide Support

Bestows the effects of "DS Kamaitachi", "TD Air Chase",
and "Knuckle Chase" at Lv. 20.

S ATK + 1 ~ 20
R ATK + 1 ~ 20
T ATK + 1 ~ 20
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
N/A N/A
 
 
Name Description Properties Materials
128px L/Time & Roll
L/タイムエンロール
Time & Roll

Bestows the effects of "High Time Keep" and "Front Dive Roll" at Lv. 20.

S ATK + 1 ~ 20
R ATK + 1 ~ 20
T ATK + 1 ~ 20
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
N/A N/A
 
 
Name Description Properties Materials
128px L/Defense Tech
L/デフェンステック
Defense Tech

Bestows the effects of "Tech C Parrying" and "Short Mirage" at Lv. 20.

S ATK + 1 ~ 20
R ATK + 1 ~ 20
T ATK + 1 ~ 20
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
N/A N/A
 
 
Name Description Properties Materials
128px L/Brave Power
L/ブレイブパワー
Brave Power

Bestows the effects of "Katana C Count Up" and "Bullet Bow Homing" at Lv. 20.

S ATK + 1 ~ 20
R ATK + 1 ~ 20
T ATK + 1 ~ 20
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
N/A N/A
 
 
Name Description Properties Materials
128px L/Kick & Snatch
L/キックエンスナッチ
Kick & Snatch

Bestows the effects of "DB Snatch" and "JB Tech Arts SC" at Lv. 20.

S ATK + 1 ~ 20
R ATK + 1 ~ 20
T ATK + 1 ~ 20
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
N/A N/A

Removed

The following Rings were removed from the game and replaced by Class Skills.

Removed Rings
Name Description Properties Materials
UIItemStepJump.png L/Step Jump
L/ステップジャンプ
Step Jump

Press the Jump button right after a Step to reach running speed instantly.

-October 8, 2018 Update-
Skill can be learned at Lv.10.

S ATK + 1 ~ 20
R ATK + 1 ~ 20
T ATK + 1 ~ 20
UIItemGarnet.png Volcanic Cave Garnet
UIItemAmdusciaRock.png Amduscia Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
N/A N/A
 
 
Name Description Properties Materials
UIItemStepJACombo.png L/Step JA Combo
L/ステップJAコンボ
Step Just Attack Combo

Step creates a Just Attack circle.

S ATK + 1 ~ 20
S DEF + 1 ~ 20
DEX + 1 ~ 20
UIItemTanzanite.png Seabed Tanzanite
UIItemWopalRock.png Wopal Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
N/A N/A
 
 
Name Description Properties Materials
UIItemAirReversal.png L/Air Reversal
L/エアリバーサル
Air Reversal

Enables performing a Just Reversal while in midair.

-October 8, 2018 Update-
Skill can be learned at Lv.30

S ATK + 1 ~ 20
DEX + 1 ~ 20
UIItemGarnet.png Volcanic Cave Garnet
UIItemAmdusciaRock.png Amduscia Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
N/A N/A
 
 
Name Description Properties Materials
UIItemJReversalJACombo.png L/J Reversal JA Combo
L/JリバーサルJAコンボ
Just Reversal Just Attack Combo

Just Reversal creates a Just Attack circle.

-October 8, 2018 Update-
Skill can be learned at Lv.30

S DEF + 1 ~ 20
R DEF + 1 ~ 20
T DEF + 1 ~ 20
DEX + 1 ~ 20
UIItemAmber.png Tundra Amber
UIItemNaberiusRock.png Naberius Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
N/A N/A

R Rings

Class Rings

Hunter Hunter Rings
Name Description Restrictions Materials
UIItemMassiveHunter.png R/Massive Hunter
R/マッシブハンター
Massive Hunter

Enables use of the Active Skill "Massive Hunter".
For a period of time, nullify knockback and reduce damage taken.

Hunter UIItemSapphire.png Coast Sapphire
UIItemWopalRock.png Wopal Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage Received 99% 95% 94% 93% 92% 91% 90%
Duration 15s 16s 17s 18s 19s 20s 21s 22s 23s 24s 25s
Cooldown Time 120s 118s 116s 114s 112s 100s 95s 94s 93s 92s 90s
 
 
Name Description Restrictions Materials
UIItemHealingGuard.png R/Healing Guard
R/ヒーリングガード
Healing Guard

Blocking an attack restores HP.

Hunter UIItemAmber.png Tundra Amber
UIItemNaberiusRock.png Naberius Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
HP Recovered 1.00% 1.20% 1.40% 1.60% 1.80% 2.20% 2.40% 2.60% 2.80% 3.00% 3.20% 3.40% 3.60% 3.80% 4.00% 4.20% 4.40% 4.60% 4.80% 5.00%
Fighter Fighter Rings
Name Description Restrictions Materials
UIItemCStrikeStrike.png R/C Strike Strike
R/Cストライク打撃
Critical Strike (Strike Type)

Increases the Critical Hit Rate of Striking attacks and increases the damage of Critical Hits.

Fighter UIItemOpal.png Tokyo Opal
UIItemEarthRock.png Earth Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Critical Power 100% 101% 102% 103%
Critical Rate Increase 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20%
 
 
Name Description Restrictions Materials
UIItemCStrikeShoot.png R/C Strike Shoot
R/Cストライク射撃
Critical Strike (Shoot Type)

Increases the Critical Hit Rate of Ranged attacks and increases the damage of Critical Hits.

Fighter UIItemSapphire.png Coast Sapphire
UIItemWopalRock.png Wopal Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Critical Power 100% 101% 102% 103%
Critical Rate Increase 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20%
 
 
Name Description Restrictions Materials
UIItemCStrikeTech.png R/C Strike Tech
R/Cストライク法撃
Critical Strike (Tech Type)

Increases the Critical Hit Rate of Technique attacks and increases the damage of Critical Hits.

Fighter UIItemAmethyst.png Ruins Amethyst
UIItemNaberiusRock.png Naberius Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Critical Power 100% 101% 102% 103%
Critical Rate Increase 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20%
 
 
Name Description Restrictions Materials
UIItemTechArtsJAPPS.png R/Tech Arts JAPPS
R/テックアーツJAPPS
Tech Arts Just Attack PP Save

When chaining different Photon Arts or Techniques, reduce the PP cost of the next Photon Art/Technique.

Fighter UIItemPeridot.png Subterranean Tunnels Peridot
UIItemLillipaRock.png Lillipa Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
PP Consumption 95% 94% 93% 92% 91% 90% 89% 88% 87% 86% 85%
 
 
Name Description Restrictions Materials
UIItemAdrenaline.png R/Adrenaline
R/アドレナリン
Adrenaline

Increase the duration granted by each tick of Shifta and Deband.

Fighter UIItemTourmaline.png Facility Tourmaline
UIItemWopalRock.png WopalRock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Duration +10s +11s +12s +13s +14s +15s +16s +17s +18s +19s +20s +21s +22s +23s +24s +25s +26s +27s +28s +30s
Bouncer Bouncer Rings
Name Description Restrictions Materials
UIItemCriticalField.png R/Critical Field
R/クリティカルフィールド
Critical Field

Enables use of the Active Skill "Critical Field".
For a period of time, generate a field that increases the Critical Hit Rate of all nearby players.

Bouncer UIItemTanzanite.png Seabed Tanzanite
UIItemWopalRock.png Wopal Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Critical Rate Increase 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20% 21% 22% 23% 24% 25% 26% 27% 28% 30%
Duration 20s 25s 26s 27s 28s 29s 30s 35s 36s 37s 38s 40s
Cooldown Time 120s 118s 116s 114s 112s 100s 90s 88s 86s 84s 80s
 
 
Name Description Restrictions Materials
UIItemEPPRField.png R/EPPR Field
R/EPPRフィルド
Elemental PP Recovery Field

Enables use of the Active Skill "Elemental PP Restorate Field".
For a period of time, generate a field that increases PP recovery on hit when striking an enemy's elemental weakness.
No effect on Hero.

Bouncer UIItemOpal.png Tokyo Opal
UIItemEarthRock.png Earth Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Active PP Recovery +1.00 +1.20 +1.40 +1.60 +1.80 +2.00 +2.20 +2.40 +2.60 +2.80 +3.00
Duration 20s 25s 26s 27s 28s 29s 30s 35s 36s 37s 38s 40s
Cooldown Time 120s 118s 116s 114s 112s 100s 90s 88s 86s 84s 80s
 
 
Name Description Restrictions Materials
UIItemHealShare.png R/Heal Share
R/ヒールシェア
Heal Share

When healing, distribute a percentage of the amount healed to nearby players.

Bouncer UIItemDiamond.png Las Vegas Diamond
UIItemEarthRock.png Earth Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
HP Recovered Shared 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20%
 
 
Name Description Restrictions Materials
UIItemJReversalPPGain.png R/J Reversal PP Gain
R/JリバーサルPPゲイン
Just Reversal PP Gain

Just Reversal restores a percentage of your maximum PP.

Bouncer UIItemGarnet.png Volcanic Cave Garnet
UIItemAmdusciaRock.png Amduscia Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
PP Recovered 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20%
Ranger Ranger Rings
Name Description Restrictions Materials
UIItemKillingBonus.png R/Killing Bonus
R/キリングボーナス
Killing Bonus

Restores PP when enemies are defeated close to you.

Ranger UIItemOpal.png Tokyo Opal
UIItemEarthRock.png Earth Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
PP Recovered 1.00 1.20 1.40 1.60 1.80 2.00 2.20 2.40 2.60 2.80 3.00 3.20 3.40 3.60 3.80 4.00 4.20 4.40 4.60 5.00
Gunner Gunner Rings
Name Description Restrictions Materials
UIItemPKeeperStrike.png R/P Keeper Strike
R/Pキーパー打撃
Perfect Keeper (Strike Type)

Increases the damage of Striking attacks when your HP is above a certain percentage.

Gunner UIItemAmethyst.png Ruins Amethyst
UIItemNaberiusRock.png Naberius Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Power 100% 101% 102% 103%
Minimum Activation HP 100% 99% 98% 97% 96% 95% 94% 93% 92% 90% 88% 86% 84% 82% 80% 78% 76% 75%
 
 
Name Description Restrictions Materials
UIItemPKeeperShoot.png R/P Keeper Shoot
R/Pキーパー射撃
Perfect Keeper (Shoot Type)

Increases the damage of Ranged attacks when your HP is above a certain percentage.

Gunner UIItemOpal.png Tokyo Opal
UIItemEarthRock.png Earth Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Power 100% 101% 102% 103%
Minimum Activation HP 100% 99% 98% 97% 96% 95% 94% 93% 92% 90% 88% 86% 84% 82% 80% 78% 76% 75%
 
 
Name Description Restrictions Materials
UIItemPKeeperTech.png R/P Keeper Tech
R/Pキーパー法撃
Perfect Keeper (Tech Type)

Increases the damage of Technique attacks when your HP is above a certain percentage.

Gunner UIItemEmerald.png Forest Emerald
UIItemNaberiusRock.png Naberius Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Power 100% 101% 102% 103%
Minimum Activation HP 100% 99% 98% 97% 96% 95% 94% 93% 92% 90% 88% 86% 84% 82% 80% 78% 76% 75%
Braver Braver Rings
Name Description Restrictions Materials
UIItemAttackAdvance.png R/Attack Advance
R/アタックアドバンス
Attack Advance

Increases the damage of normal attacks.
No effect on Hero.

Braver UIItemEmerald.png Forest Emerald
UIItemNaberiusRock.png Naberius Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Power 100.4% 100.8% 101.2% 101.6% 102% 102.4% 102.8% 103.2% 103.6% 104% 104.4% 104.8% 105.2% 105.6% 106% 106.4% 106.8% 107.2% 107.6% 108%
 
 
Name Description Restrictions Materials
UIItemQuickMate.png R/Quick Mate
R/クイックメイト
Quick Mate

Increases the consumption speed of Mates.

Braver UIItemDiamond.png Las Vegas Diamond
UIItemEarthRock.png Earth Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Action Speed 102% 104% 106% 108% 110% 112% 114% 116% 118% 120% 124% 128% 132% 136% 140% 144% 148% 152% 156% 160%
 
 
Name Description Restrictions Materials
UIItemJReversalCover.png R/J Reversal Cover
R/Jリバーサルカバー
Just Reversal Cover

Just Reversal restores a percentage of your maximum HP.

Braver UIItemDiamond.png Las Vegas Diamond
UIItemEarthRock.png Earth Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
HP Recovered 5.00% 5.50% 6.00% 6.50% 7.00% 7.50% 8.00% 8.50% 9.00% 9.50% 10.00% 10.50% 11.00% 11.50% 12.00% 12.50% 13.00% 13.50% 14.00% 15.00%
Force Force Rings
Name Description Restrictions Materials
UIItemPhotonFlare.png R/Photon Flare
R/フォトンフレア
Photon Flare

Enables use of the Active Skill "Photon Flare".
For a period of time, increase your base T-ATK.

Force UIItemSapphire.png Coast Sapphire
UIItemWopalRock.png Wopal Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
T-ATK +150 +155 +160 +165 +170 +175 +180 +185 +190 +195 +200
Duration 20s 21s 22s 23s 24s 25s 26s 27s 28s 29s 30s
Cooldown Time 100s 95s 90s 85s 80s 74s 73s 72s 71s 70s
 
 
Name Description Restrictions Materials
UIItemFlameTSCharge.png R/Flame T S Charge
R/フレイムTSチャージ
Flame Technique Short Charge

Reduces the charge duration of Fire-type Techniques.

Force UIItemZircon.png Sanctum Zircon
UIItemAmdusciaRock.png Amduscia Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Charge Time 90% 88% 86% 84% 82% 80% 78% 76% 74% 72% 70% 68% 66% 64% 62% 60% 58% 56% 54% 50%
Techer Techer Rings
Name Description Restrictions Materials
UIItemPPConvert.png R/PP Convert
R/コンバート
PP Convert

Enables use of the Active Skill "PP Convert".
For a period of time, reduce your maximum HP to increase natural PP regeneration rate.

Techer UIItemSapphire.png Coast Sapphire
UIItemWopalRock.png Wopal Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Passive PP Recovery +1.00 +1.10 +1.20 +1.30 +1.40 +1.50 +1.60 +1.70 +1.80 1.90 +2.00
Maximum HP 75% 74% 73% 72% 71% 70%
Duration 10s 11s 12s 13s 14s 15s 16s 17s 18s 19s 20s
Cooldown Time 130s 128s 126s 124s 122s 120s 120s 118s 116s 114s 112s 110s
 
 
Name Description Restrictions Materials
UIItemWideSupport.png R/Wide Support
R/ワイドサポート
Wide Support

Increases the range of Support Techniques.

Techer UIItemAmber.png Tundra Amber
UIItemNaberiusRock.png Naberius Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
PP Consumption Rate 120% 119% 118% 117% 116% 115% 114% 113% 112% 111% 110% 109% 108% 107% 106% 105% 104% 103% 102% 100%
Summoner Summoner Rings
Name Description Restrictions Materials
UIItemHPRestorate.png R/HP Restorate
R/HPリストレイト
HP Restorate

Restores HP over time when your HP falls below a certain percentage.

Summoner UIItemHematite.png Kuron Hematite
UIItemHarkotanRock.png Harkotan Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Recovery Rate 5.00% 5.50% 6.00% 6.50% 7.00% 7.50%
Recovery Interval 10s 9s 8s 7s 6s 5s
Maximum Activation HP 50% 55% 60% 65% 70% 75% 80% 85% 90% 95% 100%

Utility Rings

Effort Symbol Rings
Name Description Restrictions Materials
UIItemEffortSymbolHu.pngUIItemEffortSymbolFi.pngUIItemEffortSymbolBo.png
UIItemEffortSymbolRa.pngUIItemEffortSymbolGu.pngUIItemEffortSymbolBr.png
UIItemEffortSymbolFo.pngUIItemEffortSymbolTe.pngUIItemEffortSymbolSu.png
UIItemEffortSymbolHr.pngUIItemEffortSymbolPh.pngUIItemEffortSymbolEt.png
R/Effort Symbol
R/エフォートシンボル
Effort Symbol

Increases damage and Critical Hit Rate while reducing damage taken.
Displays a visual effect in Quests.
Cannot be traded.

UIItemClassMaterial.png Class Material
UIItemTicket.png Ace of Class Sticker
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Power 100.10% 100.20% 100.30% 100.40% 100.5% 100.60% 100.70% 100.80% 100.90% 101.00%
Critical Rate Increase 0.50% 1.00% 1.50% 2.00% 2.50% 3.00% 3.50% 4.00% 4.50% 5.00% 5.50% 6.00% 6.50% 7.00% 7.50% 8.00% 8.50% 9.00% 9.50% 10.00%
Damage Received 99% 98% 97%
Guard Rings
Name Description Restrictions Materials
UIItemBurnGuard.png R/Burn Guard
R/バーンガード
Burn Guard

Grants resistance to the "Burn" Status.

UIItemPurePhoton.png Pure Photon
UIItemNaberiusRock.png Naberius Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Resistance 50% 51% 52% 53% 54% 56% 58% 60% 62% 64% 66% 68% 70% 74% 78% 82% 86% 90% 94% 100%
 
 
Name Description Restrictions Materials
UIItemFreezeGuard.png R/Freeze Guard
R/フリーズガード
Freeze Guard

Grants resistance to the "Freeze" Status.

UIItemPurePhoton.png Pure Photon
UIItemWopalRock.png Wopal Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Resistance 50% 51% 52% 53% 54% 56% 58% 60% 62% 64% 66% 68% 70% 74% 78% 82% 86% 90% 94% 100%
 
 
Name Description Restrictions Materials
UIItemShockGuard.png R/Shock Guard
R/ショックガード
Shock Guard

Grants resistance to the "Shock" Status.

UIItemPurePhoton.png Pure Photon
UIItemLillipaRock.png Lillipa Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Resistance 50% 51% 52% 53% 54% 56% 58% 60% 62% 64% 66% 68% 70% 74% 78% 82% 86% 90% 94% 100%
 
 
Name Description Restrictions Materials
UIItemMirageGuard.png R/Mirage Guard
R/ミラージュガード
Mirage Guard

Grants resistance to the "Mirage" Status.

UIItemPurePhoton.png Pure Photon
UIItemEarthRock.png Earth Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Resistance 50% 51% 52% 53% 54% 56% 58% 60% 62% 64% 66% 68% 70% 74% 78% 82% 86% 90% 94% 100%
 
 
Name Description Restrictions Materials
UIItemPanicGuard.png R/Panic Guard
R/パニックガード
Panic Guard

Grants resistance to the "Panic" Status.

UIItemPurePhoton.png Pure Photon
UIItemHarkotanRock.png Harkotan Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Resistance 50% 51% 52% 53% 54% 56% 58% 60% 62% 64% 66% 68% 70% 74% 78% 82% 86% 90% 94% 100%
 
 
Name Description Restrictions Materials
UIItemPoisonGuard.png R/Poison Guard
R/ポイズンガード
Poison Guard

Grants resistance to the "Poison" Status.

UIItemPurePhoton.png Pure Photon
UIItemAmdusciaRock.png Amduscia Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Resistance 50% 51% 52% 53% 54% 56% 58% 60% 62% 64% 66% 68% 70% 74% 78% 82% 86% 90% 94% 100%
Other Rings
Name Description Restrictions Materials
UIItemBoostSlayer.png R/Boost Slayer
R/ブーストスレイヤー
Boost Slayer

Increase damage dealt to Boosted enemies and reduce damage taken from them.

UIItemOpal.png Tokyo Opal
UIItemEarthRock.png Earth Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Power 101% 102% 103%
Damage Received 99% 98% 97% 96% 95% 94% 93% 92% 91% 90% 89% 88% 87% 86% 85% 84% 83% 82% 81% 80%
 
 
Name Description Restrictions Materials
UIItemWeakHitPPGain.png R/Weak Hit PP Gain
R/ウィークヒットPPゲイン
Weak Hit PP Gain

Increase active PP restoration when attacking a weak point.

UIItemLapisLazuli.png Quarry Lapis Lazuli
UIItemLillipaRock.png Lillipa Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Active PP Recovery 101% 102% 103% 104% 105% 106% 107% 108% 109% 110% 111% 112% 113% 114% 115% 116% 117% 118% 119% 120%
 
 
Name Description Restrictions Materials
UIItemFriendsProtection.png R/Friends Protection
R/フレンズプロテクション
Friends Protection

A Ring of friendship between Itsuki, RINA, and friends.
Reduces damage taken.
Cannot be traded.

Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage Received 95%

Combined Skill Rings

Combination Rings
Name Description Restrictions Materials
128px R/C-Strike
R/Cストライク
Critical Strike

Increases critical damage and critical hit rate percentage.

Fighter
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Critical Power 103%
Critical Rate Increase 20%
 
 
Name Description Restrictions Materials
UIItemPKeeper.png R/P-Keeper
R/Pキーパー
Perfect Keeper

Increases damage when HP is above a certain value.

Gunner
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Power 103%
Minimum Activation HP 75%