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{| class="wikitable" style="text-align:center; margin-left:auto; margin-right:auto;"
 
  |-
 
    | [[File:Visiphone01.png|128px|link=]]
 
    | '''NOTICE'''<BR>This Page is Currently Undergoing Replacement.<BR><BR>[https://pso2.arks-visiphone.com/wiki/User:Nishikawa/Temp Stable (Old) Ring Page]
 
|}
 
 
 
==About Skill Rings==
 
==About Skill Rings==
 
 
Skill Rings are equip items that augment the player's abilities in unique ways, much in the way of Skills do, hence the name. There are two types of Rings: Left Rings and Right Rings. Left Rings produce unique effects that allow players to manipulate their playstyle, while Right Rings typically emulate the effects of pre-existing Skills, with some exceptions.
 
Skill Rings are equip items that augment the player's abilities in unique ways, much in the way of Skills do, hence the name. There are two types of Rings: Left Rings and Right Rings. Left Rings produce unique effects that allow players to manipulate their playstyle, while Right Rings typically emulate the effects of pre-existing Skills, with some exceptions.
  
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While a Skill Ring is being worn, 5% of any accrued EXP is added to the Ring. This increases an EXP gauge on the Ring, and when it reaches 100%, the Ring "levels up". Upon a successful level up, the Grind Cap of the Ring increases, enabling you to advance its Grind Level. To Grind a Ring, the Ring must be taken to Dudu or Monica, who will also request a set of Gathering Materials in addition to Grinders. Left Rings can also add +1 to an available stat to upgrade alongside the Grind Level. Grinding Rings typically has an 80% success rate with the exception of the R/Effort Symbol Ring. Many Rings will gain boosted effectiveness when Grinded.
 
While a Skill Ring is being worn, 5% of any accrued EXP is added to the Ring. This increases an EXP gauge on the Ring, and when it reaches 100%, the Ring "levels up". Upon a successful level up, the Grind Cap of the Ring increases, enabling you to advance its Grind Level. To Grind a Ring, the Ring must be taken to Dudu or Monica, who will also request a set of Gathering Materials in addition to Grinders. Left Rings can also add +1 to an available stat to upgrade alongside the Grind Level. Grinding Rings typically has an 80% success rate with the exception of the R/Effort Symbol Ring. Many Rings will gain boosted effectiveness when Grinded.
  
The Grind process for most Rings is as follows:
+
The Grind Requirements for most Rings are as follows:
* +1~+5: Grinders and Rocks are required.
+
* 30,000 Meseta Per Attempt
* +6~+10: Grinders, Rocks, and a Gem is required.
+
* + 1 ~ 5: Grinders and Rocks
* +11~+20: Lambda Grinders, Rocks, and a Gem is required.
+
* + 6 ~ 10: Grinders, Gems, and Rocks
* A flat 30,000 Meseta is also required as the Grind fee.
+
* + 11 ~ 20: Lambda Grinders, Grinders, Gems, and Rocks
 
 
  
 +
<div id="collapse-global">Show</div>
 
==L Rings==
 
==L Rings==
 
===Class Rings===
 
===Class Rings===
{{Ring|Head|Hunter}}
+
{{NRing|Head|{{NUI|UIClassHu}} Hunter}}
{{Ring|Body|L|4|HunterGearSave|L/Hunter Gear Save|L/ハンターギアセイブ|Hunter Gear Save
+
{{NRing|Body|L|4|HunterGearSave|L/Hunter Gear Save|L/ハンターギアセイブ|Hunter Gear Save
While Hunter Gear Boost is active, decrease the Rate of Gear Drain and Consumption.|3|S-ATK|R-ATK|DEX||Sapphire}}
+
While Hunter Gear Boost is active, decrease the Rate of Gear Drain and Consumption.|3|SATK|RATK|DEX||Emerald}}
{{Ring|Stat|Gear Drain Rate}} || 75% || 74% || 73% || 72% || 71% || 70% || 69% || 68% || 67% || 66% || 65%|| 64% || 63% || 62% || 61% || 60% || 59% || 58% || 55% || 50%
+
{{NRing|Stat|Gear Consumption Rate}} || 75% || 74% || 73% || 72% || 71% || 70% || 69% || 68% || 67% || 66% || 65%|| 64% || 63% || 62% || 61% || 60% || 59% || 58% || 55% || 50%
{{Ring|Stat|Gear Consumption Rate}} || 75% || 74% || 73% || 72% || 71% || 70% || 69% || 68% || 67% || 66% || 65%|| 64% || 63% || 62% || 61% || 60% || 59% || 58% || 55% || 50%
+
{{NRing|Stat|Gear Drain Rate}} || 75% || 74% || 73% || 72% || 71% || 70% || 69% || 68% || 67% || 66% || 65%|| 64% || 63% || 62% || 61% || 60% || 59% || 58% || 55% || 50%
{{Ring|Null}}
+
{{NRing|Null}}
{{Ring|Body|L|4|JGSonicArrow|L/JG Sonic Arrow|L/JGソニックアロウ|Just Guard Sonic Arrow
+
{{NRing|Body|L|4|JGSonicArrow|L/JG Sonic Arrow|L/JGソニックアロウ|Just Guard Sonic Arrow
Sword Just Guards will execute Sonic Arrow.|3|S-ATK|R-ATK|DEX||Amethyst}}
+
Sword Just Guards will execute Sonic Arrow.|3|SATK|RATK|DEX||Amethyst}}
{{Ring|Stat|PP Consumption}} || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10 || 9 || 8 || 7 || 6 || 5 || 4 || 3 || 2 || 0
+
{{NRing|Stat|Power}} || 175% || 176% || 177% || 178% || 180% || 182% || 184% || 186% || 188% || 190% || 192% || 194% || 196% || 198% || 200% || 204% || 208% || 212% || 216% || 220%
{{Ring|Stat|Power}} || 175% || 176% || 177% || 178% || 180% || 182% || 184% || 186% || 188% || 190% || 192% || 194% || 196% || 198% || 200% || 204% || 208% || 212% || 216% || 220%
+
{{NRing|Stat|PP Consumption}} || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10 || 9 || 8 || 7 || 6 || 5 || 4 || 3 || 2 || 0
{{Ring|Null}}
+
{{NRing|Null}}
{{Ring|Body|L|4|JGHeavenlyF|L/JG Heavenly F|L/JGヘブンリーF|Just Guard Heavenly Fall
+
{{NRing|Body|L|4|JGHeavenlyF|L/JG Heavenly F|L/JGヘブンリーF|Just Guard Heavenly Fall
Wired Lance Just Guards will execute Heavenly Fall.|3|S-ATK|R-ATK|DEX||Sapphire}}
+
Wired Lance Just Guards will execute Heavenly Fall.|3|SATK|RATK|DEX||Sapphire}}
{{Ring|Stat|PP Consumption}} || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10 || 9 || 8 || 7 || 6 || 5 || 4 || 3 || 2 || 0
+
{{NRing|Stat|Power}} || 175% || 176% || 177% || 178% || 180% || 182% || 184% || 186% || 188% || 190% || 192% || 194% || 196% || 198% || 200% || 204% || 208% || 212% || 216% || 220%
{{Ring|Stat|Power}} || 175% || 176% || 177% || 178% || 180% || 182% || 184% || 186% || 188% || 190% || 192% || 194% || 196% || 198% || 200% || 204% || 208% || 212% || 216% || 220%
+
{{NRing|Stat|PP Consumption}} || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10 || 9 || 8 || 7 || 6 || 5 || 4 || 3 || 2 || 0
{{Ring|Null}}
+
{{NRing|Null}}
{{Ring|Body|L|4|JGRisingF|L/JG Rising F|L/JGライシングF|Just Guard Rising Flag
+
{{NRing|Body|L|4|JGRisingF|L/JG Rising F|L/JGライシングF|Just Guard Rising Flag
Partizan Just Guards will execute Rising Flag.|3|S-ATK|R-ATK|DEX||Opal}}
+
Partizan Just Guards will execute Rising Flag.|3|SATK|RATK|DEX||Opal}}
{{Ring|Stat|PP Consumption}} || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10 || 9 || 8 || 7 || 6 || 5 || 4 || 3 || 2 || 0
+
{{NRing|Stat|Power}} || 175% || 176% || 177% || 178% || 180% || 182% || 184% || 186% || 188% || 190% || 192% || 194% || 196% || 198% || 200% || 204% || 208% || 212% || 216% || 220%
{{Ring|Stat|Power}} || 175% || 176% || 177% || 178% || 180% || 182% || 184% || 186% || 188% || 190% || 192% || 194% || 196% || 198% || 200% || 204% || 208% || 212% || 216% || 220%
+
{{NRing|Stat|PP Consumption}} || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10 || 9 || 8 || 7 || 6 || 5 || 4 || 3 || 2 || 0
 +
{{NRing|Null}}
 +
{{NRing|Body|L|3|AWireMode|L/A Wire Mode|L/Aワイヤーモード|Another Wire Mode
 +
Wired Lance Grapple PAs will not grab the enemy.|3|SATK|DEX|SDEF||Garnet}}
 +
{{NRing|Stat|N/A}} || colspan="20" | N/A
 
|}
 
|}
 
|}
 
|}
{{Ring|Head|Fighter}}
+
{{NRing|Head|{{NUI|UIClassFi}} Fighter}}
{{Ring|Body|L|3|SlowFiAction|L/Slow Fi Action|L/スローFiアクション|Slow Fighter Action
+
{{NRing|Body|L|3|SlowFiAction|L/Slow Fi Action|L/スローFiアクション|Slow Fighter Action
Decrease the Speed of Weapon Actions executed with Fighter Weapons.|2|S-ATK|S-DEF|||Moonstone}}
+
Decrease the Speed of Weapon Actions executed with Fighter Weapons.|2|SATK|SDEF|||Moonstone}}
{{Ring|Stat|N/A}} || colspan="21" | N/A
+
{{NRing|Stat|N/A}} || colspan="20" | N/A
{{Ring|Null}}
+
{{NRing|Null}}
{{Ring|Body|L|3|TDAirChase|L/TD Air Chase|L/TDエアチェイス|Twin Dagger Air Chase
+
{{NRing|Body|L|3|TDAirChase|L/TD Air Chase|L/TDエアチェイス|Twin Dagger Air Chase
 
Twin Dagger Normal Attacks and Photon Arts executed in the air will Chase a Locked-On Target.
 
Twin Dagger Normal Attacks and Photon Arts executed in the air will Chase a Locked-On Target.
<BR><BR>INCLUDED Photon Arts: Facet Folia, Fall Nocturne, Scar Fugue|3|S-ATK|T-ATK|DEX||Emerald}}
+
<BR><BR>INCLUDED Photon Arts: Facet Folia, Fall Nocturne, Scar Fugue|3|SATK|TATK|DEX||Emerald}}
{{Ring|Stat|N/A}} || colspan="21" | N/A
+
{{NRing|Stat|N/A}} || colspan="20" | N/A
{{Ring|Null}}
+
{{NRing|Null}}
{{Ring|Body|L|4|DSKamaitachi|L/DS Kamaitachi|L/DSカマイタチ|Double Saber Kamaitachi
+
{{NRing|Body|L|4|DSKamaitachi|L/DS Kamaitachi|L/DSカマイタチ|Double Saber Kamaitachi
 
Double Saber Photon Arts can activate Kamaitachi without Gear Consumption.
 
Double Saber Photon Arts can activate Kamaitachi without Gear Consumption.
<BR><BR>EXCLUDED Photon Arts: Chaos Riser, Hurricane Sender|3|S-ATK|T-ATK|DEX||Opal}}
+
<BR><BR>EXCLUDED Photon Arts: Chaos Riser, Hurricane Sender|3|SATK|TATK|DEX||Opal}}
{{Ring|Stat|Power}} || colspan="21" | 100%
+
{{NRing|Stat|Power}} || colspan="20" | 100%
{{Ring|Stat|Activation Rate}} || 5% || 10% || 15% || 20% || 25% || 30% || 35% || 40% || 45% || 50% || 55% || 60% || 65% || 70% || 75% || 80% || 85% || 90% || 95% || 100%
+
{{NRing|Stat|Activation Rate}} || 5% || 10% || 15% || 20% || 25% || 30% || 35% || 40% || 45% || 50% || 55% || 60% || 65% || 70% || 75% || 80% || 85% || 90% || 95% || 100%
{{Ring|Null}}
+
{{NRing|Null}}
{{Ring|Body|L|3|KnuckleChase|L/Knuckle Chase|L/ナックルチェイス|Knuckle Chase
+
{{NRing|Body|L|3|KnuckleChase|L/Knuckle Chase|L/ナックルチェイス|Knuckle Chase
 
Knuckle Normal Attacks and Photon Arts executed on the ground will Chase a Locked-On Target.
 
Knuckle Normal Attacks and Photon Arts executed on the ground will Chase a Locked-On Target.
 
<BR><BR>EXCLUDED Photon Arts: Heartless Impact, Meteor Fist, Straight Charge (+ Type-0)
 
<BR><BR>EXCLUDED Photon Arts: Heartless Impact, Meteor Fist, Straight Charge (+ Type-0)
<BR>SPECIAL Cases: Step Attack (+ in air), Quake Howling (only in air)|3|S-ATK|T-ATK|DEX||Amethyst}}
+
<BR>SPECIAL Cases: Step Attack (+ in air), Quake Howling (only in air)|3|SATK|TATK|DEX||Amethyst}}
{{Ring|Stat|N/A}} || colspan="21" | N/A
+
{{NRing|Stat|N/A}} || colspan="20" | N/A
 +
|}
 +
|}
 +
{{NRing|Head|{{NUI|UIClassBo}} Bouncer}}
 +
{{NRing|Body|L|3|DBSnatch|L/DB Snatch|L/DBスナッチ|Dual Blade Snatch
 +
Inflicts striking damage to enemies when moving using the Dual Blade weapon action.|3|SATK|DEX|SDEF||Sapphire}}
 +
{{NRing|Stat|Power}} || 400% || 500% || 600% || 700% || 800% || 900% || 1000% || 1100% || 1200% || 1300% || 1350% || 1400% || 1450% || 1500% || 1550% || 1600% || 1650% || 1700% || 1750% || 1800%
 +
{{NRing|Null}}
 +
{{NRing|Body|L|5|PBHoming|L/PB Homing|L/PBホーミング|Photon Blade Homing
 +
Adds a Homing Property to a Dual Blade's Photon Blade on Weapon Action.|2|SATK|SDEF|||Peridot}}
 +
{{NRing|Stat|Power}} || colspan="3" | 101% || colspan="3" | 102% || colspan="3" | 103% || colspan="3" | 104% || colspan="3" | 105% || colspan="2" | 106% || colspan="2" | 107% || 108%
 +
{{NRing|Stat|Turn Rate}} || 30° || 35° || 40° || 45° || 50° || 55° || 60° || 65° || 70° || 75° || 80° || 85° || 90° || 95° || 100° || 110° || 120° || 130° || 140° || 150°
 +
{{NRing|Stat|Turn Period}} || colspan="5" | 2s || colspan="5" | 3s || colspan="5" | 4s || colspan="5"| 5s
 +
{{NRing|Null}}
 +
{{NRing|Body|L|3|JBElementalKeep|L/JB Elemental Keep|L/JBエレメンタルキープ|Jet Boots Elemental Keep
 +
Element is kept upon performing a weapon action. Elemental Burst is no longer activated.|3|SATK|TATK|TDEF||Diamond}}
 +
{{NRing|Stat|N/A}} || colspan="20" | N/A
 +
{{NRing|Null}}
 +
{{NRing|Body|L|3|JBTechArtsSC|L/JB Tech Arts SC|L/JBテックアーツSC|Jet Boots Tech Arts Short Charge
 +
Technique charge time is shortened when following a Jet Boots PA.|3|TATK|SATK|TDEF||Amber}}
 +
{{NRing|Stat|Charge Time}} || 90% || 88% || 86% || 84% || 82% || 80% || 78% || 76% || 74% || 72% || 70% || 68% || 66% || 64% || 62% || 60% || 58% || 56% || 54% || 50%
 +
|}
 +
|}
 +
{{NRing|Head|{{NUI|UIClassRa}} Ranger}}
 +
{{NRing|Body|L|3|StandingSign|L/Standing Sign|L/スタンディングサイン|Standing Sign
 +
A symbol appears when Standing Snipe is active.|3|TATK|TDEF|DEX||Tourmaline}}
 +
{{NRing|Stat|N/A}} || colspan="20" | N/A
 +
{{NRing|Null}}
 +
{{NRing|Body|L|3|PWeakBullet|L/P Weak Bullet|L/Pウィークバレット|Point Weak Bullet
 +
Weak Bullet hits through walls.|3|RATK|RDEF|DEX||Hematite}}
 +
{{NRing|Stat|N/A}} || colspan="20" | N/A
 +
{{NRing|Null}}
 +
{{NRing|Body|L|4|ALauncherMode|L/A Launcher Mode|L/Aランチャーモード|Alternate Launcher Mode
 +
Causes Launcher normal attacks to fire in a parabola. Increases damage and blast radius of normal attacks.|4|RATK|SDEF|RDEF|TDEF|Diamond}}
 +
{{NRing|Stat|Power}} || 101% || 101% || 102% || 102% || 103% || 103% || 104% || 104% || 105% || 105% || 106% || 106% || 107% || 107% || 108% || 108% || 109% || 109% || 110% || 110%
 +
{{NRing|Stat|Explosion Range}} || 102.5% || 105% || 107.5% || 110% || 112.5% || 115% || 117.5% || 120% || 122.5% || 125% || 127.5% || 130% || 132.5% || 135% || 137.5% || 140% || 142.5% || 145% || 147.5% || 150%
 +
{{NRing|Null}}
 +
{{NRing|Body|L|3|LNonWeakBonus|L/L Non Weak Bonus|L/Lノンウィークボーナス|Launcher Non Weak Bonus
 +
The effect of the Skill "Weak Hit Advance" is applied to all Launcher damage.|3|SDEF|RDEF|TDEF||Amber}}
 +
{{NRing|Stat|Power}} || 50% || 51% || 52% || 53% || 54% || 55% || 56% || 57% || 58% || 60% || 64% || 68% || 72% || 76% || 80% || 84% || 88% || 92% || 96% || 100%
 
|}
 
|}
 
|}
 
|}
{{Ring|Head|Ranger}}
+
{{NRing|Head|{{NUI|UIClassGu}} Gunner}}
{{Ring|Body|L|3|StandingSign|L/Standing Sign|L/スタンディングサイン|Standing Sign|3|T-ATK|T-DEF|DEX||Tourmaline}}
+
{{NRing|Body|L|3|FrontSRoll|L/Front S Roll|L/フロントSロール|Front Stylish Roll
{{Ring|Stat|N/A}} || colspan="21" | N/A
+
Enables performing a Stylish Roll in a forwards direction.|2|RATK|RDEF|||Emerald}}
{{Ring|Null}}
+
{{NRing|Stat|Power}} || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 109% || 110% || 111% || 112% || 113% || 114% || 115% || 116% || 117% || 118% || 119% || 120%
{{Ring|Body|L|3|PWeakBullet|L/P Weak Bullet|L/Pウィークバレット|Point Weak Bullet|3|R-ATK|R-DEF|DEX||Hematite}}
+
{{NRing|Null}}
{{Ring|Stat|N/A}} || colspan="21" | N/A
+
{{NRing|Body|L|3|HighTimeKeep|L/High Time Keep|L/ハイタイムキープ|High Time Keep
{{Ring|Null}}
+
Increases the damage you can take during Showtime before High Time resets.|2|RATK|RDEF|||Amethyst}}
{{Ring|Body|L|4|ALauncherMode|L/A Launcher Mode|L/Aランチャーモード|Alternate Launcher Mode|4|R-ATK|S-DEF|R-DEF|T-DEF|Zircon}}
+
{{NRing|Stat|Damage Threshold}} || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
{{Ring|Stat|Power}} || 101% || 101% || 102% || 102% || 103% || 103% || 104% || 104% || 105% || 105% || 106% || 106% || 107% || 107% || 108% || 108% || 109% || 109% || 110% || 110%
+
{{NRing|Null}}
{{Ring|Stat|Explosion Range}} || 102.5% || 105% || 107.5% || 110% || 112.5% || 115% || 117.5% || 120% || 122.5% || 125% || 127.5% || 130% || 132.5% || 135% || 137.5% || 140% || 142.5% || 145% || 147.5% || 150%
+
{{NRing|Body|L|4|TMachineGunSUp|L/T Machine Gun S Up|L/TマシンガンSアップ|Twin Machine Gun Stance Up
{{Ring|Null}}
+
Increases Striking and Ranged damage if a Stance is active while Twin Machineguns are equipped.|3|RATK|RDEF|TDEF||Zircon}}
{{Ring|Body|L|3|LNonWeakBonus|L/L Non Weak Bonus|L/Lノンウィークボーナス|Launcher Non Weak Bonus|3|S-DEF|R-DEF|T-DEF||Amber}}
+
{{NRing|Stat|Power (Strike Type)}} || colspan="10" | 100% || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 109% || 110%
{{Ring|Stat|Power}} || 50% || 51% || 52% || 53% || 54% || 55% || 56% || 57% || 58% || 60% || 64% || 68% || 72% || 76% || 80% || 84% || 88% || 92% || 96% || 100%
+
{{NRing|Stat|Power (Shoot Type)}} || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 109% || colspan="11" | 110%
 
|}
 
|}
 
|}
 
|}
{{Ring|Head|Gunner}}
+
{{NRing|Head|{{NUI|UIClassBr}} Braver}}
{{Ring|Body|L|3|FrontSRoll|L/Front S Roll|L/フロントSロール|Front Stylish Roll|2|R-ATK|R-DEF|||Emerald}}
+
{{NRing|Body|L|4|KatanaGearGuardR|L/Katana Gear Guard R|L/カタナギアガードR|Katana Gear Guard Release
{{Ring|Stat|Power}} || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 109% || 110% || 111% || 112% || 113% || 114% || 115% || 116% || 117% || 118% || 119% || 120%
+
If the Gear Gauge is maxed, hold the Guard button for three seconds to forcefully activate Katana Gear.|2|RDEF|TDEF|||Sapphire|}}
{{Ring|Null}}
+
{{NRing|Stat|Gear Gain Rate}} || 10% || 20% || 30% || 40% || 50% || 60% || 70% || 80% || 90% || 100% || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 109% || 110%
{{Ring|Body|L|3|HighTimeKeep|L/High Time Keep|L/ハイタイムキープ|High Time Keep|2|R-ATK|R-DEF|||Amethyst}}
+
{{NRing|Stat|Gear Guard Release}} || colspan="20" | 3s
{{Ring|Stat|Activation Rate}} || 5% || 10% || 15% || 20% || 25% || 30% || 35% || 40% || 45% || 50% || 55% || 60% || 65% || 70% || 75% || 80% || 85% || 90% || 95% || 100%
+
{{NRing|Null}}
{{Ring|Null}}
+
{{NRing|Body|L|3|ShortCombat|L/Short Combat|L/ショートコンバット|Short Combat
{{Ring|Body|L|4|TMachineGunSUp|L/T Machine Gun S Up|L/TマシンガンSアップ|Twin Machine Gun Stance Up|3|R-ATK|R-DEF|T-DEF||Zircon}}
+
Normal attacks in Katana Combat will not chase targets.|3|SDEF|RDEF|TDEF||Amethyst}}
{{Ring|Stat|Striking Power}} || colspan="11" | 100% || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 110%
+
{{NRing|Stat|N/A}} || colspan="20" | N/A
{{Ring|Stat|Shooting Power}} || 120% || 121% || 122% || 123% || 124% || 125% || 126% || 127% || 128% || 129% || colspan="10" | 130%
+
{{NRing|Null}}
 +
{{NRing|Body|L|3|KatanaCCountUp|L/Katana C Count Up|L/カタナCカウントアップ|Katana Combat Count Up
 +
Increases the number of hits each hit inflicted counts for in Katana Combat.|2|SATK|DEX|||Zircon}}
 +
{{NRing|Stat|Hit Count Rate}} || 105% || 110% || 115% || 120% || 125% || 130% || 135% || 140% || 145% || 150% || 155% || 160% || 165% || 170% || 175% || 180% || 185% || 190% || 195% || 200%
 +
{{NRing|Null}}
 +
{{NRing|Body|L|4|BulletBowHoming|L/Bullet Bow Homing|L/バレットボウホーミング|Bullet Bow Homing
 +
Adds a Homing Property to a Bullet Bow's Charged Normal Attack.|3|RATK|TATK|DEX||Tourmaline}}
 +
{{NRing|Stat|Turn Rate}} || 30° || 35° || 40° || 45° || 50° || 55° || 60° || 65° || 70° || 75° || 80° || 85° || 90° || 95° || 100° || 110° || 120° || 130° || 140° || 150°
 +
{{NRing|Stat|Turn Period}} || 0.10s || 0.20s || 0.30s || 0.40s || 0.50s || 0.60s || 0.70s || 0.80s || 0.90s || colspan="11" | 1.00s
 
|}
 
|}
 
|}
 
|}
{{Ring|Head|Force}}
+
{{NRing|Head|{{NUI|UIClassFo}} Force}}
{{Ring|Body|L|4|ARodShootMode|L/A Rod Shoot Mode|L/Aロッドシュートモード|Alternate Rod Shoot Mode|3|T-ATK|T-DEF|DEX||Fluorite}}
+
{{NRing|Body|L|4|ARodShootMode|L/A Rod Shoot Mode|L/Aロッドシュートモード|Alternate Rod Shoot Mode
{{Ring|Stat|Power}} || 50% || 55% || 60% || 65% || 70% || 75% || 80% || 85% || 90% || 95% || 100% || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 110%
+
Rod Shoot projectiles explode on contact.|3|TATK|TDEF|DEX||Fluorite}}
{{Ring|Stat|Explosion Range}} || 100% || 102%|| 104% || 106% || 108% || 110% || 112% || 114% || 116% || 118% || 120% || 122% || 124% || 126% || 128% || 132% || 136% || 140% || 144% || 150%
+
{{NRing|Stat|Power}} || 50% || 55% || 60% || 65% || 70% || 75% || 80% || 85% || 90% || 95% || 100% || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 110%
 +
{{NRing|Stat|Explosion Range}} || 100% || 102%|| 104% || 106% || 108% || 110% || 112% || 114% || 116% || 118% || 120% || 122% || 124% || 126% || 128% || 132% || 136% || 140% || 144% || 150%
 
|}
 
|}
 
|}
 
|}
{{Ring|Head|Techter}}
+
{{NRing|Head|{{NUI|UIClassTe}} Techer}}
{{Ring|Body|L|3|WandEChange|L/Wand E Change|L/ウォンドEチェンジ|Wand Element Change|2|S-ATK|T-ATK|||Lapis Lazuli}}
+
{{NRing|Body|L|3|WandEChange|L/Wand E Change|L/ウォンドEチェンジ|Wand Element Change
{{Ring|Stat|Element Conversion Rate}} || 80% || 81% || 82% || 83% || 84% || 85% || 86% || 87% || 88% || 89% || 90% || 91% || 92% || 93% || 94% || 95% || 96% || 97% || 98% || 100%
+
While wielding a Wand, charge a Technique to change the active Element of your weapon and Tech Explosions.|2|SATK|TATK|||Lapis Lazuli}}
{{Ring|Null}}
+
{{NRing|Stat|Element Conversion Rate}} || 80% || 81% || 82% || 83% || 84% || 85% || 86% || 87% || 88% || 89% || 90% || 91% || 92% || 93% || 94% || 95% || 96% || 97% || 98% || 100%
{{Ring|Body|L|3|RRField|L/R R Field|L/RRフィールド|Recast Reverser Field|4|S-ATK|R-ATK|T-ATK|DEX|Opal}}
+
{{NRing|Null}}
{{Ring|Stat|Cooldown Time}} || 70% || 69% || 68% || 67% || 66% || 65% || 64% || 63% || 62% || 61% || 60% || 59% || 58% || 57% || 56% || 55% || 54% || 53% || 52% || 50%
+
{{NRing|Body|L|3|AWandEChange|L/A. Wand E. Change|L/AウォンドEチェンジ|Another Wand Element Change
 +
While wielding a Wand, charge a Technique to change the active Element of your weapon and Tech Explosions.<br>Excludes Zanverse, Megiverse, and Zondeel.|3|TATK|DEX|TDEF||Tanzanite}}
 +
{{NRing|Stat|Element Conversion Rate}} || colspan="20" | 100%
 +
{{NRing|Null}}
 +
{{NRing|Body|L|3|RRField|L/R R Field|L/RRフィールド|Recast Reverser Field
 +
Reduce the recast time of Reverser Field.|4|SATK|RATK|TATK|DEX|Opal}}
 +
{{NRing|Stat|Cooldown Time}} || 70% || 69% || 68% || 67% || 66% || 65% || 64% || 63% || 62% || 61% || 60% || 59% || 58% || 57% || 56% || 55% || 54% || 53% || 52% || 50%
 
|}
 
|}
 
|}
 
|}
{{Ring|Head|Braver}}
+
{{NRing|Head|{{NUI|UIClassSu}} Summoner}}
{{Ring|Body|L|4|KatanaGearGuardR|L/Katana Gear Guard R|L/カタナギアガードR|Katana Gear Guard Release|2|R-DEF|T-DEF|||Sapphire|}}
+
{{NRing|Body|L|3|NearAutoTarget|L/Near Auto Target|L/ニアオートターゲット|Near Auto Target
{{Ring|Stat|Gear Drain Rate}} || 290% || 280% || 270% || 260% || 240% || 220% || 200% || 180% || 160% || colspan="11" | 150%
+
Pets will automatically attack nearby enemies.|3|SATK|RATK|TATK||Peridot}}
{{Ring|Stat|Gear Gain Rate}} || colspan="10" | 0% || 5% || 10% || 15% || 20% || 25% || 30% || 35% || 40% || 45% || 50%
+
{{NRing|Stat|N/A}} || colspan="20" | N/A
{{Ring|Null}}
 
{{Ring|Body|L|3|ShortCombat|L/Short Combat|L/ショートコンバット|Short Combat|3|S-DEF|R-DEF|T-DEF||Amethyst}}
 
{{Ring|Stat|N/A}} || colspan="21" | N/A
 
{{Ring|Null}}
 
{{Ring|Body|L|3|KatanaCCountUp|L/Katana C Count Up|L/カタナCカウントアップ|Katana Combat Count Up|2|S-ATK|DEX|||Zircon}}
 
{{Ring|Stat|Hit Count Rate}} || 105% || 110% || 115% || 120% || 125% || 130% || 135% || 140% || 145% || 150% || 155% || 160% || 165% || 170% || 175% || 180% || 185% || 190% || 195% || 200%
 
{{Ring|Null}}
 
{{Ring|Body|L|4|BulletBowHoming|L/Bullet Bow Homing|L/バレットボウホーミング|Bullet Bow Homing
 
Adds a Homing Ability to a Bullet Bow's Charged Normal Attack.|3|R-ATK|T-ATK|DEX||Tourmaline}}
 
{{Ring|Stat|Turn Rate}} || 30° || 35° || 40° || 45° || 50° || 55° || 60° || 65° || 70° || 75° || 80° || 85° || 90° || 95° || 100° || 110° || 120° || 130° || 140° || 150°
 
{{Ring|Stat|Turn Period}} || 0.10s || 0.20s || 0.30s || 0.40s || 0.50s || 0.60s || 0.70s || 0.80s || 0.90s || colspan="11" | 1.00s
 
 
|}
 
|}
 
|}
 
|}
{{Ring|Head|Bouncer}}
+
{{NRing|Head|{{NUI|UIClassPh}} Phantom}}
{{Ring|Body|L|3|DBSnatch|L/DB Snatch|L/DBスナッチ|Dual Blade Snatch|3|S-ATK|DEX|S-DEF||Sapphire}}
+
{{NRing|Body|L|3|PhStepShift|L/Ph Step Shift|L/Phステップシフト|Phantom Step Shift
{{Ring|Stat|Power}} || 400% || 500% || 600% || 700% || 800% || 900% || 1000% || 1100% || 1200% || 1300% || 1350% || 1400% || 1450% || 1500% || 1550% || 1600% || 1650% || 1700% || 1750% || 1800%
+
If a Photon Arts is used during Phantom Step, it becomes a Shift PA.|3|SATK|RATK|TATK||Diamond}}
{{Ring|Null}}
+
{{NRing|Stat|N/A}} || colspan="20" | N/A
{{Ring|Body|L|5|PBHoming|L/PB Homing|L/PBホーミング|Photon Blade Homing|2|S-ATK|S-DEF|||Peridot}}
+
{{NRing|Null}}
{{Ring|Stat|Turn Rate}} || 30° || 35° || 40° || 45° || 50° || 55° || 60° || 65° || 70° || 75° || 80° || 85° || 90° || 95° || 100° || 110° || 120° || 130° || 140° || 150°
+
{{NRing|Body|L|3|PhMarkerBomb|L/Ph Marker Bomb|L/Phマーカーボム|Phantom Marker Bomb
{{Ring|Stat|Turn Period}} || colspan="5" | 2.00s || colspan="5" | 3.00s || colspan="5" | 4.00s || colspan="5"| 5.00s
+
Marker detonation occurs at the location where the Phantom Marker was placed.|3|SATK|RATK|TATK||Hematite}}
{{Ring|Stat|Power}} || colspan="3" | 101% || colspan="3" | 102% || colspan="3" | 103% || colspan="3" | 104% || colspan="3" | 105% || colspan="2" | 106% || colspan="2" | 107% || 108%
+
{{NRing|Stat|N/A}} || colspan="20" | N/A
{{Ring|Null}}
+
{{NRing|Null}}
{{Ring|Body|L|3|JBElementalKeep|L/JB Elemental Keep|L/JBエレメンタルキープ|Jet Boots Elemental Keep|3|S-ATK|T-ATK|T-DEF||Diamond}}
+
{{NRing|Body|L|3|PhLockOnBomb|L/Ph Lock-On Bomb|L/Phロックオンボム|Phantom Lock-On Bomb
{{Ring|Stat|N/A}} || colspan="21" | N/A
+
Marker detonation occurs on the locked-on location.|3|SATK|RATK|TATK||Amber}}
{{Ring|Null}}
+
{{NRing|Stat|N/A}} || colspan="20" | N/A
{{Ring|Body|L|3|JBTechArtsSC|L/JB Tech Arts SC|L/JBテックアーツSC|Jet Boots Tech Arts Short Charge|3|T-ATK|S-ATK|T-DEF||Amber}}
 
{{Ring|Stat|Charge Time}} || 90% || 88% || 86% || 84% || 82% || 80% || 78% || 76% || 74% || 72% || 70% || 68% || 66% || 64% || 62% || 60% || 58% || 56% || 54% || 50%
 
 
|}
 
|}
 
|}
 
|}
{{Ring|Head|Summoner}}
+
{{NRing|Head|{{NUI|UIClassEt}} Etoile}}
{{Ring|Body|L|3|NearAutoTarget|L/Near Auto Target|L/ニアオートターゲット|Near Auto Target|3|S-ATK|R-ATK|T-ATK||Peridot}}
+
{{NRing|Body|L|3|EasyFullConnect|L/Easy Full Connect|L/イージーフルコネクト|Easy Full Connect
{{Ring|Stat|N/A}} || colspan="21" | N/A
+
After using Step Edge, Full Connects require half-gear gauge.|4|DEX|SDEF|RDEF|TDEF|Peridot}}
 +
{{NRing|Stat|N/A}} || colspan="20" | N/A
 
|}
 
|}
 
|}
 
|}
  
 
===Utility Rings===
 
===Utility Rings===
{{Ring|Head|Movement}}
+
{{NRing|Head|Movement}}
{{Ring|Body|L|3|StepJump|L/Step Jump|L/ステップジャンプ|Step Jump|3|S-ATK|R-ATK|T-ATK||Garnet}}
+
{{NRing|Body|L|3|SlowDiveRoll|L/Slow Dive Roll|L/スローダイブロール|Slow Dive Roll
{{Ring|Stat|N/A}} || colspan="21" | N/A
+
Slows down the animation of Dive Roll and increases its invulnerability.|3|RATK|RDEF|DEX||Garnet}}
{{Ring|Null}}
+
{{NRing|Stat|Duration}} || 0.30s || 0.32s || 0.34s || 0.36s || 0.38s || 0.40s || 0.42s || 0.44s || 0.46s || 0.48s || 0.50s || 0.52s || 0.54s || 0.56s || 0.58s || 0.62s || 0.66s || 0.70s || 0.74s || 0.80s
{{Ring|Body|L|3|StepJACombo|L/Step JA Combo|L/ステップJAコンボ|Step Just Attack Combo|3|S-ATK|S-DEF|DEX||Tanzanite}}
+
{{NRing|Null}}
{{Ring|Stat|N/A}} || colspan="21" | N/A
+
{{NRing|Body|L|3|ShortMirage|L/Short Mirage|L/ショートミラージュ|Short Mirage
{{Ring|Null}}
+
Reduces the travel distance and animation of Mirage Escape.|2|TATK|TDEF|||Tourmaline}}
{{Ring|Body|L|3|SlowDiveRoll|L/Slow Dive Roll|L/スローダイブロール|Slow Dive Roll|3|R-ATK|R-DEF|DEX||Garnet}}
+
{{NRing|Stat|N/A}} || colspan="20" | N/A
{{Ring|Stat|Duration}} || 0.30s || 0.32s || 0.34s || 0.36s || 0.38s || 0.40s || 0.42s || 0.44s || 0.46s || 0.48s || 0.50s || 0.52s || 0.54s || 0.56s || 0.58s || 0.62s || 0.66s || 0.70s || 0.74s || 0.80s
+
{{NRing|Null}}
{{Ring|Null}}
+
{{NRing|Body|L|4|JustReversalB|L/Just Reversal B|L/ジャストリバーサルB|Just Reversal Blast
{{Ring|Body|L|3|ShortMirage|L/Short Mirage|L/ショートミラージュ|Short Mirage|2|T-ATK|T-DEF|||Tourmaline}}
+
Performing a Just Reversal creates a blast that damages and inflicts the Stun status on nearby enemies.|3|SDEF|RDEF|TDEF||Fluorite}}
{{Ring|Stat|N/A}} || colspan="21" | N/A
+
{{NRing|Stat|Power}} || 100% || 120% || 140% || 160% || 180% || 200% || 220% || 240% || 260% || 300% || 350% || 400% || 450% || 500% || 550% || 600% || 650% || 700% || 750% || 800%
{{Ring|Null}}
+
{{NRing|Stat|Stun Range}} || 100% || 105% || 110% || 115% || 120% || 125% || 130% || 135% || 140% || 145% || 150% || 155% || 160% || 165% || 170% || 175% || 180% || 185% || 190% || 200%
{{Ring|Body|L|3|AirReversal|L/Air Reversal|L/エアリバーサル|Air Reversal|2|S-ATK|DEX|||Garnet}}
+
{{NRing|Null}}
{{Ring|Stat|N/A}} || colspan="21" | N/A
+
{{NRing|Body|L|3|JumpingDodge|L/Jumping Dodge|L/ジャンピングドッジ|Jumping Dodge
{{Ring|Null}}
+
Enables use of the Active Skill "Jumping Dodge".<br>Instantaneously gain altitude while evading attacks.|3|SDEF|RDEF|TDEF||Moonstone}}
{{Ring|Body|L|3|JReversalJACombo|L/J Reversal JA Combo|L/JリバーサルJAコンボ|Just Reversal Just Attack Combo|4|S-DEF|R-DEF|T-DEF|DEX|Amber}}
+
{{NRing|Stat|Cooldown Time}} || 100s || 95s || 90s || 85s || 80s || 75s || 70s || 65s || 60s || 55s || 50s || 45s || 40s || 35s || 30s || 25s || 20s || 15s || 10s || 5s
{{Ring|Stat|N/A}} || colspan="21" | N/A
+
|}
{{Ring|Null}}
 
{{Ring|Body|L|4|JustReversalB|L/Just Reversal B|L/ジャストリバーサルB|Just Reversal Blast|3|S-DEF|R-DEF|T-DEF||Fluorite}}
 
{{Ring|Stat|Power}} || 100% || 120% || 140% || 160% || 180% || 200% || 220% || 240% || 260% || 300% || 350% || 400% || 450% || 500% || 550% || 600% || 650% || 700% || 750% || 800%
 
{{Ring|Stat|Stun Range}} || 100% || 105% || 110% || 115% || 120% || 125% || 130% || 135% || 140% || 145% || 150% || 155% || 160% || 165% || 170% || 175% || 180% || 185% || 190% || 200%
 
{{Ring|Null}}
 
{{Ring|Body|L|3|JumpingDodge|L/Jumping Dodge|L/ジャンピングドッジ|Jumping Dodge|3|S-DEF|R-DEF|T-DEF||Moonstone}}
 
{{Ring|Stat|Cooldown Time}} || 100s || 95s || 90s || 85s || 80s || 75s || 70s || 65s || 60s || 55s || 50s || 45s || 40s || 35s || 30s || 25s || 20s || 15s || 10s || 5s
 
 
|}
 
|}
 +
{{NRing|Head|Technique}}
 +
{{NRing|Body|L|3|TechCParrying|L/Tech C Parrying|L/テックCパリング|Tech Charge Parrying
 +
Charging a Technique creates Just Guard frames on startup.|3|SATK|TATK|DEX||Emerald}}
 +
{{NRing|Stat|Duration}} || 0.03s || 0.06s || 0.09s || 0.12s || 0.15s || 0.18s || 0.21s || 0.24s || 0.27s || 0.30s || 0.33s || 0.36s || 0.39s || 0.42s || 0.45s || 0.48s || 0.51s || 0.54s || 0.57s || 0.60s
 +
{{NRing|Null}}
 +
{{NRing|Body|L|3|PeaceZondeel|L/Peace Zondeel|L/ピースゾンディール|Peace Zondeel
 +
Your Zondeel will not detonate when struck by a Lightning Technique.|2|TATK|TDEF|||Moonstone}}
 +
{{NRing|Stat|N/A}} || colspan="20" | N/A
 +
{{NRing|Null}}
 +
{{NRing|Body|L|3|TalisKeepLong|L/Talis Keep Long|L/タリスキープロング|Talis Keep Long
 +
Extends the duration of a thrown Talis before it disappears.|3|TATK|DEX|TDEF||Lapis Lazuli}}
 +
{{NRing|Stat|Duration}} || 3.50s || 3.80s || 4.10s || 4.40s || 4.70s || 5.00s || 5.30s || 5.60s || 5.90s || 6.20s || 6.50s || 6.80s || 7.10s || 7.40s || 7.70s || 8.00s || 8.50s || 9.00s || 9.50s || 10.00s
 
|}
 
|}
{{Ring|Head|Technique}}
 
{{Ring|Body|L|3|TechCParrying|L/Tech C Parrying|L/テックCパリング|Tech Charge Parrying|3|S-ATK|T-ATK|DEX||Emerald}}
 
{{Ring|Stat|Duration}} || 0.03s || 0.06s || 0.09s || 0.12s || 0.15s || 0.18s || 0.21s || 0.24s || 0.27s || 0.30s || 0.33s || 0.36s || 0.39s || 0.42s || 0.45s || 0.48s || 0.51s || 0.54s || 0.57s || 0.60s
 
{{Ring|Null}}
 
{{Ring|Body|L|3|PeaceZondeel|L/Peace Zondeel|L/ピースゾンディール|Peace Zondeel|2|T-ATK|T-DEF|||Moonstone}}
 
{{Ring|Stat|N/A}} || colspan="21" | N/A
 
 
|}
 
|}
 +
{{NRing|Head|Item}}
 +
{{NRing|Body|L|4|MateLovers|L/Mate Lovers|L/メイトラバーズ|Mate Lovers
 +
Speeds up the consumption animation of Mates and increases their recovery rate.|3|SDEF|RDEF|TDEF||Topaz}}
 +
{{NRing|Stat|Recovery Rate}} || colspan="11" | 100% || 102% || 104% || 106% || 108% || 110% || 112% || 114% || 116% || 120%
 +
{{NRing|Stat|Action Speed}} || 110% || 115% || 120% || 125% || 130% || 135% || 140% || 145% || 150% || 155% || colspan="10" | 160%
 +
{{NRing|Null}}
 +
{{NRing|Body|L|4|AtomizerLovers|L/Atomizer Lovers|L/アトマイザーラバーズ|Atomizer Lovers
 +
Speeds up the consumption animation of Atomizers and increases their recovery rate.|3|SDEF|RDEF|TDEF||Hematite}}
 +
{{NRing|Stat|Recovery Rate}} || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 109% || 110% || 115% || 120% || 125% || 130% || 135% || 140% || 145% || 150% || 155% || 160%
 +
{{NRing|Stat|Action Speed}} || colspan="20" | 200%
 
|}
 
|}
{{Ring|Head|Item}}
 
{{Ring|Body|L|4|MateLovers|L/Mate Lovers|L/メイトラバーズ|Mate Lovers|3|S-DEF|R-DEF|T-DEF||Topaz}}
 
{{Ring|Stat|Recovery Rate}} || colspan="11" | 100% || 102% || 104% || 106% || 108% || 110% || 112% || 114% || 116% || 120%
 
{{Ring|Stat|Action Speed}} || 110% || 115% || 120% || 125% || 130% || 135% || 140% || 145% || 150% || 155% || colspan="10" | 160%
 
{{Ring|Null}}
 
{{Ring|Body|L|4|AtomizerLovers|L/Atomizer Lovers|L/アトマイザーラバーズ|Atomizer Lovers|3|S-DEF|R-DEF|T-DEF||Hematite}}
 
{{Ring|Stat|Recovery Rate}} || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 109% || 110% || 115% || 120% || 125% || 130% || 135% || 140% || 145% || 150% || 155% || 160%
 
{{Ring|Stat|Action Speed}} || colspan="21" | 200%
 
 
|}
 
|}
 +
{{NRing|Head|Mag}}
 +
{{NRing|Body|L|4|MagExcite|L/Mag Excite|L/マグエキサイト|Mag Excite
 +
Increases the power of your MAG's Auto Action and reduces its cooldown.|3|SATK|RATK|TATK||Tanzanite}}
 +
{{NRing|Stat|Power}} || 150% || 155% || 160% || 165% || 170% || 175% || 180% || 185% || 190% || 200% || 210% || 220% || 230% || 240% || 250% || 260% || 270% || 280% || 290% || 300%
 +
{{NRing|Stat|Attack Interval}} || 80% || 78% || 76% || 74% || 72% || 70% || 68% || 66% || 64% || 62% || 60% || 58% || 56% || 54% || 52% || 50% || 48% || 46% || 44% || 40%
 
|}
 
|}
{{Ring|Head|Mag}}
 
{{Ring|Body|L|4|MagExcite|L/Mag Excite|L/マグエキサイト|Mag Excite|3|S-ATK|R-ATK|T-ATK||Tanzanite}}
 
{{Ring|Stat|Power}} || 150% || 155% || 160% || 165% || 170% || 175% || 180% || 185% || 190% || 200% || 210% || 220% || 230% || 240% || 250% || 260% || 270% || 280% || 290% || 300%
 
{{Ring|Stat|Attack Interval}} || 80% || 78% || 76% || 74% || 72% || 70% || 68% || 66% || 64% || 62% || 60% || 58% || 56% || 54% || 52% || 50% || 48% || 46% || 44% || 40%
 
 
|}
 
|}
 +
{{NRing|Head|A.I.S}}
 +
{{NRing|Body|L|4|QuickBlaster|L/Quick Blaster|L/クイックブラスター|Quick Blaster
 +
Speeds up firing animation of the Photon Blaster, but reduces turn speed while firing.|3|SDEF|RDEF|TDEF||Lapis Lazuli}}
 +
{{NRing|Stat|Fire Rate}} || colspan="20" | 200%
 +
{{NRing|Stat|Turn Rate}} || colspan="20" | 60%
 +
{{NRing|Null}}
 +
{{NRing|Body|L|3|WideAreaHeal|L/Wide Area Heal|L/ワイドエリアヒール|Wide Area Heal
 +
Increases the area of effect of Area Heal.|4|SATK|RATK|TATK|DEX|Topaz}}
 +
{{NRing|Stat|Heal Range}} || colspan="20" | 300%
 +
{{NRing|Null}}
 +
{{NRing|Body|L|4|LighArmor|L/Light Armor|L/ライトアーマー|Light Armor
 +
Reduces the PP cost of Dash, but increases damage taken.|4|SATK|RATK|TATK|DEX|Lapis Lazuli}}
 +
{{NRing|Stat|PP Consumption}} || colspan="20" | 10
 +
{{NRing|Stat|Damage Received}} || colspan="20" | 110%
 +
{{NRing|Null}}
 +
{{NRing|Body|L|3|EarlyRise|L/Early Rise|L/アーリィライズ|Early Rise
 +
In Quests with infinite A.I.S. usage, reduce the respawn period of the A.I.S.|3|SDEF|RDEF|TDEF||Topaz}}
 +
{{NRing|Stat|Respawn Time}} || colspan="20" | 1s
 
|}
 
|}
{{Ring|Head|A.I.S}}
+
|}
{{Ring|Body|L|4|QuickBlaster|L/Quick Blaster|L/ワイドエリアヒール|Quick Blaster|3|S-DEF|R-DEF|T-DEF||Lapis Lazuli}}
+
{{NRing|Head|Other}}
{{Ring|Stat|Fire Rate}} || colspan="21" | 200%
+
{{NRing|Body|L|5|PartyOfToughness|L/Party of Toughness|L/パーティーオブタフネス|Party of Toughness
{{Ring|Stat|Turn Rate}} || colspan="21" | -40%
+
Reduces damage taken based on the number of players in your Party.|4|SATK|RATK|TATK|DEX|Topaz}}
{{Ring|Null}}
+
{{NRing|Stat|Damage Received (Party of 2)}} || 99.00% || 98.90% || 98.80% || 98.70% || 98.60% || 98.50% || 98.40% || 98.30% || 98.20% || 98.10% || 98.00% || 97.90% || 97.80% || 97.70% || 97.60% || 97.50% || 97.40% || 97.30% || 97.20% || 97.00%
{{Ring|Body|L|3|WideAreaHeal|L/Wide Area Heal|L/ワイドエリアヒール|Wide Area Heal|4|S-ATK|R-ATK|T-ATK|DEX|Topaz}}
+
{{NRing|Stat|Damage Received (Party of 3)}} || 98.00% || 97.90% || 97.80% || 97.70% || 97.60% || 97.50% || 97.40% || 97.30% || 97.20% || 97.10% || 96.00% || 96.90% || 96.80% || 96.70% || 96.60% || 96.50% || 96.40% || 96.30% || 96.20% || 96.00%
{{Ring|Stat|Heal Range}} || colspan="21" | 300%
+
{{NRing|Stat|Damage Received (Party of 4)}} || 97.00% || 96.90% || 96.80% || 96.70% || 96.60% || 96.50% || 96.40% || 96.30% || 96.20% || 96.10% || 95.00% || 95.90% || 95.80% || 95.70% || 95.60% || 95.50% || 95.40% || 95.30% || 95.20% || 95.00%
{{Ring|Null}}
+
{{NRing|Null}}
{{Ring|Body|L|4|LightArmor|L/Light Armor|L/ライトアーマー|Light Armor|4|S-ATK|R-ATK|T-ATK|DEX|Lapis Lazuli}}
+
{{NRing|Body|L|5|StealthAttack|L/Stealth Attack|L/ステルスアタック|Stealth Attack
{{Ring|Stat|PP Consumption}} || colspan="21" | 10
+
Reduce the amount of Hate generated by attacks.|4|SDEF|RDEF|TDEF|DEX|Zircon}}
{{Ring|Stat|Damage Taken}} || colspan="21" | 110%
+
{{NRing|Stat|Hate Generation}} || 90% || 87% || 84% || 81% || 78% || 75% || 72% || 69% || 66% || 63% || 60% || 57% || 54% || 51% || 48% || 45% || 42% || 39% || 36% || 33%
{{Ring|Null}}
+
|}
{{Ring|Body|L|3|EarlyRise|L/Early Rise|L/アーリィライズ|Early Rise|3|S-DEF|R-DEF|T-DEF||Topaz}}
+
|}
{{Ring|Stat|Respawn Time}} || colspan="21" | 1.00s
+
 
 +
===Combined Skill Rings===
 +
{{NRing|Head|Combination}}
 +
{{NRing|Body|L|3|JGCounter|L/JG Counter|L/JGカウンター|Just Guard Counter
 +
Bestows the effects of "JG Sonic Arrow", "JG Rising Flag",<br>and "JG Heavenly Fall" at Lv. 20.|3|SATK|RATK|TATK||}}
 +
{{NRing|Stat|N/A}} || colspan="20" | N/A
 +
{{NRing|Null}}
 +
{{NRing|Body|L|3|ChaseWSupport|L/Chase W Support|L/チェイスWサポート|Chase Wide Support
 +
Bestows the effects of "DS Kamaitachi", "TD Air Chase",<br>and "Knuckle Chase" at Lv. 20.|3|SATK|RATK|TATK||}}
 +
{{NRing|Stat|N/A}} || colspan="20" | N/A
 +
{{NRing|Null}}
 +
{{NRing|Body|L|3|TimeAndRoll|L/Time & Roll|L/タイムエンロール|Time & Roll
 +
Bestows the effects of "High Time Keep" and "Front Dive Roll" at Lv. 20.|3|SATK|RATK|TATK||}}
 +
{{NRing|Stat|N/A}} || colspan="20" | N/A
 +
{{NRing|Null}}
 +
{{NRing|Body|L|3|DefenseTech|L/Defense Tech|L/デフェンステック|Defense Tech
 +
Bestows the effects of "Tech C Parrying" and "Short Mirage" at Lv. 20.|3|SATK|RATK|TATK||}}
 +
{{NRing|Stat|N/A}} || colspan="20" | N/A
 +
{{NRing|Null}}
 +
{{NRing|Body|L|3|BravePower|L/Brave Power|L/ブレイブパワー|Brave Power
 +
Bestows the effects of "Katana C Count Up" and "Bullet Bow Homing" at Lv. 20.|3|SATK|RATK|TATK||}}
 +
{{NRing|Stat|N/A}} || colspan="20" | N/A
 +
{{NRing|Null}}
 +
{{NRing|Body|L|3|KickAndSnatch|L/Kick & Snatch|L/キックエンスナッチ|Kick & Snatch
 +
Bestows the effects of "DB Snatch" and "JB Tech Arts SC" at Lv. 20.|3|SATK|RATK|TATK||}}
 +
{{NRing|Stat|N/A}} || colspan="20" | N/A
 +
|}
 +
|}
 +
 
 +
===Removed===
 +
The following Rings were removed from the game and replaced by Class Skills.
 +
{{NRing|Head|Removed}}
 +
{{NRing|Body|L|3|StepJump|L/Step Jump|L/ステップジャンプ|Step Jump
 +
Press the Jump button right after a Step to reach running speed instantly.
 +
<br><br>-October 8, 2018 Update-<br> Skill can be learned at Lv.10.|3|SATK|RATK|TATK||Garnet}}
 +
{{NRing|Stat|N/A}} || colspan="20" | N/A
 +
{{NRing|Null}}
 +
{{NRing|Body|L|3|StepJACombo|L/Step JA Combo|L/ステップJAコンボ|Step Just Attack Combo
 +
Step creates a Just Attack circle.|3|SATK|SDEF|DEX||Tanzanite}}
 +
{{NRing|Stat|N/A}} || colspan="20" | N/A
 +
{{NRing|Null}}
 +
{{NRing|Body|L|3|AirReversal|L/Air Reversal|L/エアリバーサル|Air Reversal
 +
Enables performing a Just Reversal while in midair.
 +
<br><br>-October 8, 2018 Update-<br> Skill can be learned at Lv.30|2|SATK|DEX|||Garnet}}
 +
{{NRing|Stat|N/A}} || colspan="20" | N/A
 +
{{NRing|Null}}
 +
{{NRing|Body|L|3|JReversalJACombo|L/J Reversal JA Combo|L/JリバーサルJAコンボ|Just Reversal Just Attack Combo
 +
Just Reversal creates a Just Attack circle.
 +
<br><br>-October 8, 2018 Update-<br> Skill can be learned at Lv.30|4|SDEF|RDEF|TDEF|DEX|Amber}}
 +
{{NRing|Stat|N/A}} || colspan="20" | N/A
 
|}
 
|}
 
|}
 
|}
Line 222: Line 329:
 
==R Rings==
 
==R Rings==
 
===Class Rings===
 
===Class Rings===
{{Ring|Head|Hunter}}
+
{{NRing|Head|{{NUI|UIClassHu}} Hunter}}
{{Ring|Body|R|5|MassiveHunter|R/Massive Hunter|R/マッシブハンター|Massive Hunter
+
{{NRing|Body|R|5|MassiveHunter|R/Massive Hunter|R/マッシブハンター|Massive Hunter
Text|Hunter|||||Sapphire}}
+
Enables use of the Active Skill "Massive Hunter".<br>For a period of time, nullify knockback and reduce damage taken.|Hu|||||Sapphire}}
{{Ring|Stat|Duration}} || colspan="5" | 15s || 16s || 17s || 18s || 19s || colspan="6" | 20s || 21s || 22s || 23s || 24s || 25s
+
{{NRing|Stat|Damage Received}} || colspan="10" | 99% || 95% || 94% || 93% || 92% || 91% || colspan="5" | 90%
{{Ring|Stat|Cooldown Time}} || 120s || 118s || 116s || 114s || 112s || colspan="10" | 100s || 95s || 94s || 93s || 92s || 90s
+
{{NRing|Stat|Duration}} || colspan="5" | 15s || 16s || 17s || 18s || 19s || colspan="6" | 20s || 21s || 22s || 23s || 24s || 25s
{{Ring|Stat|Damage Taken}} || colspan="10" | 99% || 95% || 94% || 93% || 92% || 91% || colspan="5" | 90%
+
{{NRing|Stat|Cooldown Time}} || 120s || 118s || 116s || 114s || 112s || colspan="10" | 100s || 95s || 94s || 93s || 92s || 90s
 
+
{{NRing|Null}}
== Right Skill Rings ==
+
{{NRing|Body|R|3|HealingGuard|R/Healing Guard|R/ヒーリングガード|Healing Guard
Right skill rings are generally used to emulate skills of classes. As such, these rings can't be equipped by the classes that possess the skills they emulate. For example, the [[Force#Photon_Flare|Photon Flare]] skill belongs to the {{icons|Force}} [[Force]] class, so Forces (both main and sub) can't equip the ''R/Photon Flare'' ring.
+
Blocking an attack restores HP.|Hu|||||Amber}}
===R/Massive Hunter===
+
{{NRing|Stat|HP Recovered}} || 1.00% || 1.20% || 1.40% || 1.60% || 1.80% || 2.20% || 2.40% || 2.60% || 2.80% || 3.00% || 3.20% || 3.40% || 3.60% || 3.80% || 4.00% || 4.20% || 4.40% || 4.60% || 4.80% || 5.00%
{| class="wikitable"
+
|}
|-
+
|}
! width="128px" |
+
{{NRing|Head|{{NUI|UIClassFi}} Fighter}}
! colspan="4" | JP Name
+
{{NRing|Body|R|4|CStrikeStrike|R/C Strike Strike|R/Cストライク打撃|Critical Strike (Strike Type)
! colspan="10" | Description
+
Increases the Critical Hit Rate of Striking attacks and increases the damage of Critical Hits.|Fi|||||Opal}}
! colspan="4" | Materials
+
{{NRing|Stat|Critical Power}} || colspan="5" | 100% || colspan="5" | 101% || colspan="9" | 102% || 103%
! colspan="2" | Class Restriction
+
{{NRing|Stat|Critical Rate Increase}} || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
|-
+
{{NRing|Null}}
| [[File:RingMassiveHunterIcon.png|128px]]
+
{{NRing|Body|R|4|CStrikeShoot|R/C Strike Shoot|R/Cストライク射撃|Critical Strike (Shoot Type)
| colspan="4" | R/マッシブハンター
+
Increases the Critical Hit Rate of Ranged attacks and increases the damage of Critical Hits.|Fi|||||Sapphire}}
| colspan="10" | Decreases damage and prevents the character from being launched or blown-away.
+
{{NRing|Stat|Critical Power}} || colspan="5" | 100% || colspan="5" | 101% || colspan="9" | 102% || 103%
| colspan="4" | [[Vopar Rock]] x3<br>[[Coast Sapphire]] x1
+
{{NRing|Stat|Critical Rate Increase}} || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
| colspan="2" | {{icons|Hunter}} [[Hunter]]
+
{{NRing|Null}}
|-
+
{{NRing|Body|R|4|CStrikeTech|R/C Strike Tech|R/Cストライク法撃|Critical Strike (Tech Type)
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
+
Increases the Critical Hit Rate of Technique attacks and increases the damage of Critical Hits.|Fi|||||Amethyst}}
|- align="center"
+
{{NRing|Stat|Critical Power}} || colspan="5" | 100% || colspan="5" | 101% || colspan="9" | 102% || 103%
| Duration || colspan="5" | 15s || 16s || 17s || 18s || 19s || colspan="6" | 20s || 21s || 22s || 23s || 24s || 25s
+
{{NRing|Stat|Critical Rate Increase}} || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
|- align="center"
+
{{NRing|Null}}
| Recast || 120s || 118s || 116s || 114s || 112s || colspan="10" | 100s || 95s || 94s || 93s || 92s || 90s
+
{{NRing|Body|R|3|TechArtsJAPPS|R/Tech Arts JAPPS|R/テックアーツJAPPS|Tech Arts Just Attack PP Save
|- align="center"
+
When chaining different Photon Arts or Techniques, reduce the PP cost of the next Photon Art/Technique.|Fi|||||Peridot}}
|Incoming damage || colspan="10" | 99% || 95% || 94% || 93% || 92% || 91% || colspan="5" | 90%
+
{{NRing|Stat|PP Consumption}} || 95% || colspan="3" |94% || 93% || colspan="3" |92% || 91% || colspan="3" |90% || 89% || colspan="3" |88% || 87% || colspan="2" |86% || 85%
 +
{{NRing|Null}}
 +
{{NRing|Body|R|3|Adrenaline|R/Adrenaline|R/アドレナリン|Adrenaline
 +
Increase the duration granted by each tick of Shifta and Deband.|Fi|||||Tourmaline}}
 +
{{NRing|Stat|Duration}} || +10s || +11s || +12s || +13s || +14s || +15s || +16s || +17s || +18s || +19s || +20s || +21s || +22s || +23s || +24s || +25s || +26s || +27s || +28s || +30s
 
|}
 
|}
===R/C Strike Striking===
 
{| class="wikitable"
 
|-
 
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="10" | Description
 
! colspan="4" | Materials
 
! colspan="2" | Class Restriction
 
|-
 
| [[File:RingCStrikeSIcon.png|128px]]
 
| colspan="4" | R/Cストライク打撃
 
| colspan="10" | Increases Striking Attacks' critical rate and critical damage.
 
| colspan="4" | [[Earth Rock]] x3<br>[[Tokyo Opal]] x1
 
| colspan="2" | {{icons|Fighter}} [[Fighter]]
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| Critical hit damage increase || colspan="5" | 0% || colspan="5" | 1% || colspan="9" | 2% || 3%
 
|- align="center"
 
| Critical chance increase || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
 
 
|}
 
|}
===R/C Strike Ranged===
+
{{NRing|Head|{{NUI|UIClassBo}} Bouncer}}
{| class="wikitable"
+
{{NRing|Body|R|5|CriticalField|R/Critical Field|R/クリティカルフィールド|Critical Field
|-
+
Enables use of the Active Skill "Critical Field".<br>For a period of time, generate a field that increases the Critical Hit Rate of all nearby players.|Bo|||||Tanzanite}}
! width="128px" |
+
{{NRing|Stat|Critical Rate Increase}} || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20% || 21% || 22% || 23% || 24% || 25% || 26% || 27% || 28% || 30%
! colspan="4" | JP Name
+
{{NRing|Stat|Duration}} || colspan="5" | 20s || 25s || 26s || 27s || 28s || 29s || colspan="5" | 30s || 35s || 36s || 37s || 38s || 40s
! colspan="10" | Description
+
{{NRing|Stat|Cooldown Time}} || 120s || 118s || 116s || 114s || 112s || colspan="10" | 100s || 90s || 88s || 86s || 84s || 80s
! colspan="4" | Materials
+
{{NRing|Null}}
! colspan="2" | Class Restriction
+
{{NRing|Body|R|5|EPPRField|R/EPPR Field|R/EPPRフィルド|Elemental PP Recovery Field
|-
+
Enables use of the Active Skill "Elemental PP Restorate Field".<br>For a period of time, generate a field that increases PP recovery on hit when striking an enemy's elemental weakness.<br>'''No effect on Hero.'''|Bo|||||Opal}}
| [[File:RingCStrikeRIcon.png|128px]]
+
{{NRing|Stat|Active PP Recovery}} || colspan="10" | +1.00 || +1.20 || +1.40 || +1.60 || +1.80 || +2.00 || +2.20 || +2.40 || +2.60 || +2.80 || +3.00
| colspan="4" | R/Cストライク射撃
+
{{NRing|Stat|Duration}} || colspan="5" | 20s || 25s || 26s || 27s || 28s || 29s || colspan="5" | 30s || 35s || 36s || 37s || 38s || 40s
| colspan="10" | Increases ranged Attacks' critical rate and critical damage.
+
{{NRing|Stat|Cooldown Time}} || 120s || 118s || 116s || 114s || 112s || colspan="10" | 100s || 90s || 88s || 86s || 84s || 80s
| colspan="4" | [[Vopar Rock]] x3<br>[[Coast Sapphire]] x1
+
{{NRing|Null}}
| colspan="2" | {{icons|Fighter}} [[Fighter]]
+
{{NRing|Body|R|3|HealShare|R/Heal Share|R/ヒールシェア|Heal Share
|-
+
When healing, distribute a percentage of the amount healed to nearby players.|Bo|||||Diamond}}
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
+
{{NRing|Stat|HP Recovered Shared}} || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
|- align="center"
+
{{NRing|Null}}
| Critical hit damage increase || colspan="5" | 0% || colspan="5" | 1% || colspan="9" | 2% || 3%
+
{{NRing|Body|R|3|JReversalPPGain|R/J Reversal PP Gain|R/JリバーサルPPゲイン|Just Reversal PP Gain
|- align="center"
+
Just Reversal restores a percentage of your maximum PP.|Bo|||||Garnet}}
| Critical chance increase || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
+
{{NRing|Stat|PP Recovered}} || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
 
|}
 
|}
===R/C Strike Tech===
 
{| class="wikitable"
 
|-
 
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="10" | Description
 
! colspan="4" | Materials
 
! colspan="2" | Class Restriction
 
|-
 
| [[File:RingCStrikeTIcon.png|128px]]
 
| colspan="4" | R/Cストライク法撃
 
| colspan="10" | Increases techs Attacks' critical rate and critical damage.
 
| colspan="4" | [[Naberius Rock]] x3<br>[[Ruins Amethyst]] x1
 
| colspan="2" | {{icons|Fighter}} [[Fighter]]
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| Critical hit damage increase || colspan="5" | 0% || colspan="5" | 1% || colspan="9" | 2% || 3%
 
|- align="center"
 
| Critical chance increase || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
 
 
|}
 
|}
===R/Killing Bonus===
+
{{NRing|Head|{{NUI|UIClassRa}} Ranger}}
{| class="wikitable"
+
{{NRing|Body|R|3|KillingBonus|R/Killing Bonus|R/キリングボーナス|Killing Bonus
|-
+
Restores PP when enemies are defeated close to you.|Ra|||||Opal}}
! width="128px" |
+
{{NRing|Stat|PP Recovered}} || 1.00 || 1.20 || 1.40 || 1.60 || 1.80 || 2.00 || 2.20 || 2.40 || 2.60 || 2.80 || 3.00 || 3.20 || 3.40 || 3.60 || 3.80 || 4.00 || 4.20 || 4.40 || 4.60 || 5.00
! colspan="4" | JP Name
 
! colspan="10" | Description
 
! colspan="4" | Materials
 
! colspan="2" | Class Restriction
 
|-
 
| [[File:RingKillingBonusIcon.png|128px]]
 
| colspan="4" | R/キリングボーナス
 
| colspan="10" | Recovers PP when enemies die within close range.
 
| colspan="4" | [[Earth Rock]] x3<br>[[Tokyo Opal]] x1
 
| colspan="2" | {{icons|Ranger}} [[Ranger]]
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| PP gained || 1.00 || 1.20 || 1.40 || 1.60 || 1.80 || 2.00 || 2.20 || 2.40 || 2.60 || 2.80 || 3.00 || 3.20 || 3.40 || 3.60 || 3.80 || 4.00 || 4.20 || 4.40 || 4.60 || 5.00
 
 
|}
 
|}
===R/P Keeper Striking===
 
{| class="wikitable"
 
|-
 
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="10" | Description
 
! colspan="4" | Materials
 
! colspan="2" | Class Restriction
 
|-
 
| [[File:RingPKeeperSIcon.png|128px]]
 
| colspan="4" | R/Pキーパー打撃
 
| colspan="10" | Increases striking attack damage when HP is above a certain value.
 
| colspan="4" | [[Naberius Rock]] x3<br>[[Ruins Amethyst]] x1
 
| colspan="2" | {{icons|Gunner}} [[Gunner]]
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| Damage increase || colspan="5" | 101% || colspan="5" | 102% || colspan="10" | 103%
 
|- align="center"
 
| HP activation || 100% || 99% || 98% || 97% || colspan="2" | 96% || 95% || 94% || 93% || colspan="2" | 92% || 90% || 88% || 86% || 84% || 82% || 80% || 78% || 76% || 75%
 
 
|}
 
|}
 
+
{{NRing|Head|{{NUI|UIClassGu}} Gunner}}
===R/P Keeper Ranged===
+
{{NRing|Body|R|4|PKeeperStrike|R/P Keeper Strike|R/Pキーパー打撃|Perfect Keeper (Strike Type)
{| class="wikitable"
+
Increases the damage of Striking attacks when your HP is above a certain percentage.|Gu|||||Amethyst}}
|-
+
{{NRing|Stat|Power}} || colspan="5" | 100% || colspan="5" | 101% || colspan="9" | 102% || 103%
! width="128px" |
+
{{NRing|Stat|Minimum Activation HP}} || 100% || 99% || 98% || 97% || colspan="2" | 96% || 95% || 94% || 93% || colspan="2" | 92% || 90% || 88% || 86% || 84% || 82% || 80% || 78% || 76% || 75%
! colspan="4" | JP Name
+
{{NRing|Null}}
! colspan="10" | Description
+
{{NRing|Body|R|4|PKeeperShoot|R/P Keeper Shoot|R/Pキーパー射撃|Perfect Keeper (Shoot Type)
! colspan="4" | Materials
+
Increases the damage of Ranged attacks when your HP is above a certain percentage.|Gu|||||Opal}}
! colspan="2" | Class Restriction
+
{{NRing|Stat|Power}} || colspan="5" | 100% || colspan="5" | 101% || colspan="9" | 102% || 103%
|-
+
{{NRing|Stat|Minimum Activation HP}} || 100% || 99% || 98% || 97% || colspan="2" | 96% || 95% || 94% || 93% || colspan="2" | 92% || 90% || 88% || 86% || 84% || 82% || 80% || 78% || 76% || 75%
| [[File:RingPKeeperRIcon.png|128px]]
+
{{NRing|Null}}
| colspan="4" | R/Pキーパー射撃
+
{{NRing|Body|R|4|PKeeperTech|R/P Keeper Tech|R/Pキーパー法撃|Perfect Keeper (Tech Type)
| colspan="10" | Increases Ranged Attack damage when HP is above a certain value.
+
Increases the damage of Technique attacks when your HP is above a certain percentage.|Gu|||||Emerald}}
| colspan="4" | [[Earth Rock]] x3<br>[[Tokyo Opal]] x1
+
{{NRing|Stat|Power}} || colspan="5" | 100% || colspan="5" | 101% || colspan="9" | 102% || 103%
| colspan="2" | {{icons|Gunner}} [[Gunner]]
+
{{NRing|Stat|Minimum Activation HP}} || 100% || 99% || 98% || 97% || colspan="2" | 96% || 95% || 94% || 93% || colspan="2" | 92% || 90% || 88% || 86% || 84% || 82% || 80% || 78% || 76% || 75%
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| Damage increase || colspan="5" | 101% || colspan="5" | 102% || colspan="10" | 103%
 
|- align="center"
 
| HP activation || 100% || 99% || 98% || 97% || colspan="2" | 96% || 95% || 94% || 93% || colspan="2" | 92% || 90% || 88% || 86% || 84% || 82% || 80% || 78% || 76% || 75%
 
 
|}
 
|}
 
===R/P Keeper Tech===
 
{| class="wikitable"
 
|-
 
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="10" | Description
 
! colspan="4" | Materials
 
! colspan="2" | Class Restriction
 
|-
 
| [[File:RingPKeeperTIcon.png|128px]]
 
| colspan="4" | R/Pキーパー法撃
 
| colspan="10" | Increases Tech Attack damage when HP is above a certain value.
 
| colspan="4" | [[Naberius Rock]] x3<br>[[Forest Emerald]] x1
 
| colspan="2" | {{icons|Gunner}} [[Gunner]]
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| Damage increase || colspan="5" | 101% || colspan="5" | 102% || colspan="10" | 103%
 
|- align="center"
 
| HP activation || 100% || 99% || 98% || 97% || colspan="2" | 96% || 95% || 94% || 93% || colspan="2" | 92% || 90% || 88% || 86% || 84% || 82% || 80% || 78% || 76% || 75%
 
 
|}
 
|}
 
+
{{NRing|Head|{{NUI|UIClassBr}} Braver}}
===R/Photon Flare===
+
{{NRing|Body|R|3|AttackAdvance|R/Attack Advance|R/アタックアドバンス|Attack Advance
{| class="wikitable"
+
Increases the damage of normal attacks.<br>'''No effect on Hero.'''|Br|||||Emerald}}
|-
+
{{NRing|Stat|Power}} || 100.4% || 100.8% || 101.2% || 101.6% || 102% || 102.4% || 102.8% || 103.2% || 103.6% || 104% || 104.4% || 104.8% || 105.2% || 105.6% || 106% || 106.4% || 106.8% || 107.2% || 107.6% || 108%
! width="128px" |
+
{{NRing|Null}}
! colspan="4" | JP Name
+
{{NRing|Body|R|4|QuickMate|R/Quick Mate|R/クイックメイト|Quick Mate
! colspan="10" | Description
+
Increases the consumption speed of Mates.|Br|||||Diamond}}
! colspan="4" | Materials
+
{{NRing|Stat|Action Speed}} || 102% || 104% || 106% || 108% || 110% || 112% || 114% || 116% || 118% || 120% || 124% || 128% || 132% || 136% || 140% || 144% || 148% || 152% || 156% || 160%
! colspan="2" | Class Restriction
+
{{NRing|Null}}
|-
+
{{NRing|Body|R|3|JReversalCover|R/J Reversal Cover|R/Jリバーサルカバー|Just Reversal Cover
| [[File:RingPhotonFlareIcon.png|128px]]
+
Just Reversal restores a percentage of your maximum HP.|Br|||||Diamond}}
| colspan="4" | R/フォトンフレア
+
{{NRing|Stat|HP Recovered}} || 5.00% || 5.50% || 6.00% || 6.50% || 7.00% || 7.50% || 8.00% || 8.50% || 9.00% || 9.50% || 10.00% || 10.50% || 11.00% || 11.50% || 12.00% || 12.50% || 13.00% || 13.50% || 14.00% || 15.00%
| colspan="10" | Temporarily increases T-ATK.
 
| colspan="4" | [[Vopar Rock]] x3<br>[[Coast Sapphire]] x1
 
| colspan="2" | {{icons|Force}} [[Force]]
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| T-ATK Boost || colspan="10" | 150 || 155 || 160 || 165 || 170 || 175 || 180 || 185 || 190 || 195 || 200
 
|-
 
| Recast || 100s || 95s || 90s || 85s || colspan="11" | 80s || 74s || 73s || 72s || 71s || 70s
 
|-
 
| Duration || colspan="5" | 20s || 21s || 22s || 23s || 24s || colspan="6" | 25s || 26s || 27s || 28s || 29s || 30s
 
 
|}
 
|}
===R/PP Convert===
 
{| class="wikitable"
 
|-
 
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="10" | Description
 
! colspan="4" | Materials
 
! colspan="2" | Class Restriction
 
|-
 
| [[File:RingPPConvertIcon.png|128px]]
 
| colspan="4" | R/PPコンバート
 
| colspan="10" | Temporarily increases PP Auto-recovery while decreasing max HP.
 
| colspan="4" | [[Vopar Rock]] x3<br>[[Coast Sapphire]] x1
 
| colspan="2" | {{icons|Techer}} [[Techer]]
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| PP gain per sec|| colspan="10" | 1.00 || 1.10 || 1.20 || 1.30 || 1.40 || 1.50 || 1.60 || 1.70 || 1.80 || 1.90 || 2.00
 
|- align="center"
 
| Max HP|| colspan="10" | 75% || 74% || 73% || 72% || 71% || colspan="6" | 70%
 
|- align="center"
 
| Duration || colspan="5" | 10s || 11s || 12s || 13s || 14s || colspan="6" | 15s || 16s || 17s || 18s || 19s || 20s
 
|- align="center"
 
|Recast || 130s || 128s || 126s || 124s || 122s || 120s || colspan="9" | 120s || 118s || 116s || 114s || 112s || 110s
 
 
|}
 
|}
===R/Attack Advance===
+
{{NRing|Head|{{NUI|UIClassFo}} Force}}
{| class="wikitable"
+
{{NRing|Body|R|5|PhotonFlare|R/Photon Flare|R/フォトンフレア|Photon Flare
|-
+
Enables use of the Active Skill "Photon Flare".<br>For a period of time, increase your base T-ATK.|Fo|||||Sapphire}}
! width="128px" |
+
{{NRing|Stat|T-ATK}} || colspan="10" | +150 || +155 || +160 || +165 || +170 || +175 || +180 || +185 || +190 || +195 || +200
! colspan="4" | JP Name
+
{{NRing|Stat|Duration}} || colspan="5" | 20s || 21s || 22s || 23s || 24s || colspan="6" | 25s || 26s || 27s || 28s || 29s || 30s
! colspan="10" | Description
+
{{NRing|Stat|Cooldown Time}} || 100s || 95s || 90s || 85s || colspan="11" | 80s || 74s || 73s || 72s || 71s || 70s
! colspan="4" | Materials
+
{{NRing|Null}}
! colspan="2" | Class Restriction
+
{{NRing|Body|R|3|FlameTSCharge|R/Flame T S Charge|R/フレイムTSチャージ|Flame Technique Short Charge
|-
+
Reduces the charge duration of Fire-type Techniques.|Fo|||||Zircon}}
| [[File:RingAttackAdvanceIcon.png|128px]]
+
{{NRing|Stat|Charge Time}} || 90% || 88% || 86% || 84% || 82% || 80% || 78% || 76% || 74% || 72% || 70% || 68% || 66% || 64% || 62% || 60% || 58% || 56% || 54% || 50%
| colspan="4" | R/アタックアドバンス
 
| colspan="10" | Increases normal attack power.
 
| colspan="4" | [[Naberius Rock]] x3<br>[[Forest Emerald]] x1
 
| colspan="2" | {{icons|Braver}} [[Braver]]
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| Auto-attack damage increase || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
 
 
|}
 
|}
===R/EPPR Field===
 
{| class="wikitable"
 
|-
 
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="10" | Description
 
! colspan="4" | Materials
 
! colspan="2" | Class Restriction
 
|-
 
| [[File:RingEPPRFieldIcon.png|128px]]
 
| colspan="4" | R/EPPRフィールド
 
| colspan="10" | Creates a field that increases PP recovery when you attack with the enemy's elemental weakness.
 
| colspan="4" | [[Earth Rock]] x3<br>[[Tokyo Opal]] x1
 
| colspan="2" | {{icons|Bouncer}} [[Bouncer]]
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| PP gain per hit|| colspan="10" | 1.00 || 1.20 || 1.40 || 1.60 || 1.80 || 2.00 || 2.20 || 2.40 || 2.60 || 2.80 || 3.00
 
|- align="center"
 
| Duration || colspan="5" | 20s || 25s || 26s || 27s || 28s || 29s || colspan="5" | 30s || 35s || 36s || 37s || 38s || 40s
 
|-
 
| Recast || 120s || 118s || 116s || 114s || 112s || colspan="10" | 100s || 90s || 88s || 86s || 84s || 80s
 
 
|}
 
|}
===R/Boost Slayer===
+
{{NRing|Head|{{NUI|UIClassTe}} Techer}}
{| class="wikitable"
+
{{NRing|Body|R|6|PPConvert|R/PP Convert|R/コンバート|PP Convert
|-
+
Enables use of the Active Skill "PP Convert".<br>For a period of time, reduce your maximum HP to increase natural PP regeneration rate.|Te|||||Sapphire}}
! width="128px" |
+
{{NRing|Stat|Passive PP Recovery}} || colspan="10" | +1.00 || +1.10 || +1.20 || +1.30 || +1.40 || +1.50 || +1.60 || +1.70 || +1.80 || 1.90 || +2.00
! colspan="4" | JP Name
+
{{NRing|Stat|Maximum HP}} || colspan="10" | 75% || 74% || 73% || 72% || 71% || colspan="6" | 70%
! colspan="10" | Description
+
{{NRing|Stat|Duration}} || colspan="5" | 10s || 11s || 12s || 13s || 14s || colspan="6" | 15s || 16s || 17s || 18s || 19s || 20s
! colspan="4" | Materials
+
{{NRing|Stat|Cooldown Time}} || 130s || 128s || 126s || 124s || 122s || 120s || colspan="9" | 120s || 118s || 116s || 114s || 112s || 110s
! colspan="2" | Class Restriction
+
{{NRing|Null}}
|-
+
{{NRing|Body|R|3|WideSupport|R/Wide Support|R/ワイドサポート|Wide Support
| [[File:RingBoostSlayerIcon.png|128px]]
+
Increases the range of Support Techniques.|Te|||||Amber}}
| colspan="4" | R/ブーストスレイヤー
+
{{NRing|Stat|PP Consumption Rate}} || 120% || 119% || 118% || 117% || 116% || 115% || 114% || 113% || 112% || 111% || 110% || 109% || 108% || 107% || 106% || 105% || 104% || 103% || 102% || 100%
| colspan="10" | Increases damage towards boosted enemies, and decreases damage from them.
 
| colspan="4" | [[Earth Rock]] x3
 
| colspan="2" | N/A
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| Damage increase || colspan="5" | 1% || colspan="5" | 2% || colspan="10" | 3%
 
|- align="center"
 
| Damage reduction || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
 
 
|}
 
|}
===R/Burn Guard===
 
{| class="wikitable"
 
|-
 
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="10" | Description
 
! colspan="4" | Materials
 
! colspan="2" | Class Restriction
 
|-
 
| [[File:RingBurnGuardIcon.png|128px]]
 
| colspan="4" | R/バーンガード
 
| colspan="10" | Grants resistance to the Burn status ailment.
 
| colspan="4" | [[Naberius Rock]] x3<br>[[Pure Photon]] x15
 
| colspan="2" | N/A
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| Resist || 50% || 51% || 52% || 53% || 54% || 56% || 58% || 60% || 62% || 64% || 66% || 68% || 70% || 74% || 78% || 82% || 86% || 90% || 94% || 100%
 
 
|}
 
|}
===R/Freeze Guard===
+
{{NRing|Head|{{NUI|UIClassSu}} Summoner}}
{| class="wikitable"
+
{{NRing|Body|R|5|HPRestorate|R/HP Restorate|R/HPリストレイト|HP Restorate
|-
+
Restores HP over time when your HP falls below a certain percentage.|Su|||||Hematite}}
! width="128px" |
+
{{NRing|Stat|Recovery Rate}} || colspan="15" | 5.00% || 5.50% || 6.00% || 6.50% || 7.00% || 7.50%
! colspan="4" | JP Name
+
{{NRing|Stat|Recovery Interval}} || colspan="11" | 10s || 9s || 8s || 7s || 6s || colspan="5" | 5s
! colspan="10" | Description
+
{{NRing|Stat|Maximum Activation HP}} || 50% || 55% || 60% || 65% || 70% || 75% || 80% || 85% || 90% || 95% || colspan="10" | 100%
! colspan="4" | Materials
 
! colspan="2" | Class Restriction!
 
|-
 
| [[File:RingFreezeGuardIcon.png|128px]]
 
| colspan="4" | R/フリーズガード
 
| colspan="10" | Grants resistance to the Freeze status ailment.
 
| colspan="4" | [[Vopar Rock]] x3<br>[[Pure Photon]] x15
 
| colspan="2" | N/A
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| Resist || 50% || 51% || 52% || 53% || 54% || 56% || 58% || 60% || 62% || 64% || 66% || 68% || 70% || 74% || 78% || 82% || 86% || 90% || 94% || 100%
 
 
|}
 
|}
===R/J Reversal Cover===
 
{| class="wikitable"
 
|-
 
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="10" | Description
 
! colspan="4" | Materials
 
! colspan="2" | Class Restriction
 
|-
 
| [[File:RingJReversalCoverIcon.png|128px]]
 
| colspan="4" | R/ Jリバーサルカバー
 
| colspan="10" | Just Reversals recover a percentage of your max HP.
 
| colspan="4" | [[Earth Rock]] x3<br>[[Vegas Diamond]] x1
 
| colspan="2" | {{icons|Braver}} [[Braver]]
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| Recovery Amount || 5% || 5.5% || 6% || 6.5% || 7% || 7.5% || 8% || 8.5% || 9% || 9.5% || 10% || 10.5% || 11% || 11.5% || 12% || 12.5% || 13% || 13.5% || 14% || 15%
 
 
|}
 
|}
===R/Heal Share===
+
 
{| class="wikitable"
+
===Utility Rings===
|-
+
{{NRing|Head|Effort Symbol}}
! width="128px" |
+
{{NRing|Body|R|5|[[File:UIItemEffortSymbolHu.png|42px|link=]][[File:UIItemEffortSymbolFi.png|42px|link=]][[File:UIItemEffortSymbolBo.png|42px|link=]]<BR>[[File:UIItemEffortSymbolRa.png|42px|link=]][[File:UIItemEffortSymbolGu.png|42px|link=]][[File:UIItemEffortSymbolBr.png|42px|link=]]<BR>[[File:UIItemEffortSymbolFo.png|42px|link=]][[File:UIItemEffortSymbolTe.png|42px|link=]][[File:UIItemEffortSymbolSu.png|42px|link=]]<BR>[[File:UIItemEffortSymbolHr.png|42px|link=]][[File:UIItemEffortSymbolPh.png|42px|link=]][[File:UIItemEffortSymbolEt.png|42px|link=]]|R/Effort Symbol|R/エフォートシンボル|Effort Symbol
! colspan="4" | JP Name
+
Increases damage and Critical Hit Rate while reducing damage taken.<br>Displays a visual effect in Quests.<br>'''Cannot be traded.'''||||||Effort}}
! colspan="10" | Description
+
{{NRing|Stat|Power}} || colspan="3" | 100.10% || colspan="2" | 100.20% || colspan="2" | 100.30% || colspan="2" | 100.40% || colspan="2" | 100.5% || colspan="2" | 100.60% || colspan="2" | 100.70% || colspan="2" | 100.80% || colspan="2" | 100.90% || 101.00%
! colspan="4" | Materials
+
{{NRing|Stat|Critical Rate Increase}} || 0.50% || 1.00% || 1.50% || 2.00% || 2.50% || 3.00% || 3.50% || 4.00% || 4.50% || 5.00% || 5.50% || 6.00% || 6.50% || 7.00% || 7.50% || 8.00% || 8.50% || 9.00% || 9.50% || 10.00%  
! colspan="2" | Class Restriction
+
{{NRing|Stat|Damage Received}} || colspan="10" | 99% || colspan="5" | 98% || colspan="5" | 97%
|-
 
| [[File:RingHealShareIcon.png|128px]]
 
| colspan="4" | R/ ヒールシェア
 
| colspan="10" | A portion of your HP recovered heals characters nearby.
 
| colspan="4" | [[Earth Rock]] x3<br>[[Vegas Diamond]] x1
 
| colspan="2" | {{icons|Bouncer}} [[Bouncer]]
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| Heal rate || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
 
 
|}
 
|}
===R/Adrenaline===
 
{| class="wikitable"
 
|-
 
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="10" | Description
 
! colspan="4" | Materials
 
! colspan="2" | Class Restriction
 
|-
 
| [[File:RingAdrenalineIcon.png|128px]]
 
| colspan="4" | R/ アドレナリン
 
| colspan="10" | Extends the duration of Shifta and Deband on yourself. ''Note: This does not increase the maximum duration, only the duration gained per tick''
 
| colspan="4" | [[Vopar Rock]] x3<br>[[Facility Tourmaline]] x1
 
| colspan="2" | {{icons|Fighter}} [[Fighter]]
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| Effect duration || +10s || +11s || +12s || +13s || +14s || +15s || +16s || +17s || +18s || +19s || +20s || +21s || +22s || +23s || +24s || +25s || +26s || +27s || +28s || +30s
 
 
|}
 
|}
===R/Wide Support===
+
{{NRing|Head|Guard}}
{| class="wikitable"
+
{{NRing|Body|R|3|BurnGuard|R/Burn Guard|R/バーンガード|Burn Guard
|-
+
Grants resistance to the "Burn" Status.||||||Naberius}}
! width="128px" |
+
{{NRing|Stat|Resistance}} || 50% || 51% || 52% || 53% || 54% || 56% || 58% || 60% || 62% || 64% || 66% || 68% || 70% || 74% || 78% || 82% || 86% || 90% || 94% || 100%
! colspan="4" | JP Name
+
{{NRing|Null}}
! colspan="10" | Description
+
{{NRing|Body|R|3|FreezeGuard|R/Freeze Guard|R/フリーズガード|Freeze Guard
! colspan="4" | Materials
+
Grants resistance to the "Freeze" Status.||||||Wopal}}
! colspan="2" | Class Restriction
+
{{NRing|Stat|Resistance}} || 50% || 51% || 52% || 53% || 54% || 56% || 58% || 60% || 62% || 64% || 66% || 68% || 70% || 74% || 78% || 82% || 86% || 90% || 94% || 100%
|-
+
{{NRing|Null}}
| [[File:RingWideSupportIcon.png|128px]]
+
{{NRing|Body|R|3|ShockGuard|R/Shock Guard|R/ショックガード|Shock Guard
| colspan="4" | R/ワイドサポート
+
Grants resistance to the "Shock" Status.||||||Lillipa}}
| colspan="10" | Increases the area of effect of Resta, Anti, Shifta, and Deband.
+
{{NRing|Stat|Resistance}} || 50% || 51% || 52% || 53% || 54% || 56% || 58% || 60% || 62% || 64% || 66% || 68% || 70% || 74% || 78% || 82% || 86% || 90% || 94% || 100%
| colspan="4" | [[Naberius Rock]] x3<br>[[Tundra Amber]] x1
+
{{NRing|Null}}
| colspan="2" | {{icons|Techer}} [[Techer]]
+
{{NRing|Body|R|3|MirageGuard|R/Mirage Guard|R/ミラージュガード|Mirage Guard
|-
+
Grants resistance to the "Mirage" Status.||||||Earth}}
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
+
{{NRing|Stat|Resistance}} || 50% || 51% || 52% || 53% || 54% || 56% || 58% || 60% || 62% || 64% || 66% || 68% || 70% || 74% || 78% || 82% || 86% || 90% || 94% || 100%
|- align="center"
+
{{NRing|Null}}
| PP Cost || 120% || 119% || 118% || 117% || 116% || 115% || 114% || 113% || 112% || 111% || 110% || 109% || 108% || 107% || 106% || 105% || 104% || 103% || 102% || 100%
+
{{NRing|Body|R|3|PanicGuard|R/Panic Guard|R/パニックガード|Panic Guard
 +
Grants resistance to the "Panic" Status.||||||Harkotan}}
 +
{{NRing|Stat|Resistance}} || 50% || 51% || 52% || 53% || 54% || 56% || 58% || 60% || 62% || 64% || 66% || 68% || 70% || 74% || 78% || 82% || 86% || 90% || 94% || 100%
 +
{{NRing|Null}}
 +
{{NRing|Body|R|3|PoisonGuard|R/Poison Guard|R/ポイズンガード|Poison Guard
 +
Grants resistance to the "Poison" Status.||||||Amduscia}}
 +
{{NRing|Stat|Resistance}} || 50% || 51% || 52% || 53% || 54% || 56% || 58% || 60% || 62% || 64% || 66% || 68% || 70% || 74% || 78% || 82% || 86% || 90% || 94% || 100%
 
|}
 
|}
===R/J Reversal PP Gain===
 
{| class="wikitable"
 
|-
 
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="10" | Description
 
! colspan="4" | Materials
 
! colspan="2" | Class Restriction
 
|-
 
| [[File:RingJReversalPPGainIcon.png|128px]]
 
| colspan="4" | R/JリバーサルPPゲイン
 
| colspan="10" | Restores PP when using a Just Reversal.
 
| colspan="4" | [[Amduscia Rock]] x3<br>[[V. Caverns Garnet]] x1
 
| colspan="2" | {{icons|Bouncer}} [[Bouncer]]
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| PP Recovery || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
 
 
|}
 
|}
===R/Healing Guard===
+
{{NRing|Head|Other}}
{| class="wikitable"
+
{{NRing|Body|R|4|BoostSlayer|R/Boost Slayer|R/ブーストスレイヤー|Boost Slayer
|-
+
Increase damage dealt to Boosted enemies and reduce damage taken from them.||||||Opal}}
! width="128px" |
+
{{NRing|Stat|Power}} || colspan="5" | 101% || colspan="5" | 102% || colspan="10" | 103%
! colspan="4" | JP Name
+
{{NRing|Stat|Damage Received}} || 99% || 98% || 97% || 96% || 95% || 94% || 93% || 92% || 91% || 90% || 89% || 88% || 87% || 86% || 85% || 84% || 83% || 82% || 81% || 80%
! colspan="10" | Description
+
{{NRing|Null}}
! colspan="4" | Materials
+
{{NRing|Body|R|3|WeakHitPPGain|R/Weak Hit PP Gain|R/ウィークヒットPPゲイン|Weak Hit PP Gain
! colspan="2" | Class Restriction
+
Increase active PP restoration when attacking a weak point.||||||Lapis Lazuli}}
|-
+
{{NRing|Stat|Active PP Recovery}} || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 109% || 110% || 111% || 112% || 113% || 114% || 115% || 116% || 117% || 118% || 119% || 120%
| [[File:RingHealingGuardIcon.png|128px]]
+
{{NRing|Null}}
| colspan="4" | R/ヒーリングガード
+
{{NRing|Body|R|3|FriendsProtection|R/Friends Protection|R/フレンズプロテクション|Friends Protection
| colspan="10" | Just Guards heals the player and all other players in close range.
+
A Ring of friendship between Itsuki, RINA, and friends.<br>Reduces damage taken.<br>'''Cannot be traded.'''||||||}}
| colspan="4" | [[Naberius Rock]] x3<br>[[Tundra Amber]] x1
+
{{NRing|Stat|Damage Received}} || colspan="20" | 95%
| colspan="2" | {{icons|Hunter}} [[Hunter]]
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| HP Recovery || 1% || 1.2% || 1.4% || 1.6% || 1.8% || 2.2% || 2.4% || 2.6% || 2.8% || 3% || 3.2% || 3.4% || 3.6% || 3.8% || 4% || 4.2% || 4.4% || 4.6% || 4.8% || 5%
 
 
|}
 
|}
===R/Tech Arts JA PP S===
 
{| class="wikitable"
 
|-
 
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="10" | Description
 
! colspan="4" | Materials
 
! colspan="2" | Class Restriction
 
|-
 
| [[File:RingTechArtsJAPPSIcon.png|128px]]
 
| colspan="4" | R/テックアーツJAPPS
 
| colspan="10" | Reduces the PP cost of Techs and Photon Arts when chaining together successive different PAs or Techniques via Just Attack.
 
| colspan="4" | [[Lilipa Rock]] x3<br>[[Sub Tunnels Peridot]] x1
 
| colspan="2" | {{icons|Fighter}} [[Fighter]]
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| PP Cost || 95% || colspan="3'" |94% || 93% || colspan="3" |92% || 91% || colspan="3" |90% || 89% || colspan="3" |88% || 87% || colspan="2" |86% || 85%
 
 
|}
 
|}
===R/Effort Symbol===
 
  
'''Notes:'''
+
===Combined Skill Rings===
* An R/Effort Symbol Ring exists for every Class. They only vary aesthetically; they are otherwise identical in function.
+
{{NRing|Head|Combination}}
* This Ring requires the Material '''[Class] Material''' from [[Solo Training: Bounds of Corruption]]. One copy of the {{icons|Ticket}} '''Ace of [Class]''' from [[Solo Training: Heaven and Hell]] is also required for the Grinding process.
+
{{NRing|Body|R|4|CStrike|R/C-Strike|R/Cストライク|Critical Strike
* This Ring always has a 100% Grind Rate.
+
Increases critical damage and critical hit rate percentage.|Fi|||||}}
* The Grind pattern for R/Effort Symbol is as follows:
+
{{NRing|Stat|Critical Power}} || colspan="20" | 103%
** +1~+10: Grinders
+
{{NRing|Stat|Critical Rate Increase}} || colspan="20" | 20%
** +11~+19: Grinders and '''[Class] Material''' x 5
+
{{NRing|Null}}
** +20: Grinders, '''[Class] Material''' x5, {{icons|Ticket}} '''Ace of [Class]''' x1
+
{{NRing|Body|R|4|PKeeper|R/P-Keeper|R/Pキーパー|Perfect Keeper
 
+
Increases damage when HP is above a certain value.|Gu|||||}}
{| class="wikitable"
+
{{NRing|Stat|Power}} || colspan="20" | 103%
|-
+
{{NRing|Stat|Minimum Activation HP}} || colspan="20" | 75%
! colspan="2" |
+
|}
! colspan="4" | JP Name
 
! colspan="10" | Description
 
! colspan="4" | Materials
 
! colspan="2" | Class Restriction
 
|-
 
| [[File:RingEffortSymbolHuIcon.png|128px]]|| [[File:RingEffortSymbolFiIcon.png|128px]]
 
| colspan="4" rowspan="5" | R/エフォートシンボルHu<br>R/エフォートシンボルFi<br>R/エフォートシンボルRa<br>R/エフォートシンボルGu<br>R/エフォートシンボルFo<br>R/エフォートシンボルTe<br>R/エフォートシンボルBr<br>R/エフォートシンボルBo<br>R/エフォートシンボルSu
 
| colspan="10" rowspan="5" | Raises damage and crit rate, and reduces damage received. Also produces a unique visual effect depicting the ring's class on the character's right wrist when worn.
 
| colspan="4" rowspan="5" | [[Hu Material]] x5<br>[[Fi Material]] x5<br>[[Ra Material]] x5<br>[[Gu Material]] x5<br>[[Fo Material]] x5<br>[[Te Material]] x5<br>[[Br Material]] x5<br>[[Bo Material]] x5<br>[[Su Material]] x5<br>{{icons|Ticket}} [[Ace of Hunter]] x1<br>{{icons|Ticket}} [[Ace of Fighter]] x1<br>{{icons|Ticket}} [[Ace of Ranger]] x1<br>{{icons|Ticket}} [[Ace of Gunner]] x1<br>{{icons|Ticket}} [[Ace of Force]] x1<br>{{icons|Ticket}} [[Ace of Techer]] x1<br>{{icons|Ticket}} [[Ace of Braver]] x1<br>{{icons|Ticket}} [[Ace of Bouncer]] x1<br>{{icons|Ticket}} [[Ace of Summoner]] x1
 
| colspan="2" rowspan="5" | N/A
 
|-
 
| [[File:RingEffortSymbolRaIcon.png|128px]]|| [[File:RingEffortSymbolGuIcon.png|128px]]
 
|-
 
| [[File:RingEffortSymbolFoIcon.png|128px]]|| [[File:RingEffortSymbolTeIcon.png|128px]]
 
|-
 
| [[File:RingEffortSymbolBrIcon.png|128px]]|| [[File:RingEffortSymbolBoIcon.png|128px]]
 
|-
 
| [[File:RingEffortSymbolSuIcon.png|128px]]
 
|-
 
! colspan="2" |Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| colspan="2" |Damage increase|| colspan="3" | 100.1%|| colspan="2" |100.2%|| colspan="2" |100.3%|| colspan="2" |100.4%|| colspan="2" |100.5%|| colspan="2" |100.6%|| colspan="2" |100.7%|| colspan="2" |100.8%|| colspan="2" |100.9%||101%
 
|- align="center"
 
| colspan="2" |Critical chance increase|| 0.5% || 1% || 1.5% || 2% || 2.5% || 3% || 3.5% || 4% || 4.5% || 5% || 5.5% || 6% || 6.5% || 7% || 7.5% || 8% || 8.5% || 9% || 9.5% || 10%
 
|- align="center"
 
| colspan="2" |Damage received|| colspan="10" |99%|| colspan="5" |98%|| colspan="5" |97%
 
 
|}
 
|}

Revision as of 13:58, 25 March 2020

About Skill Rings

Skill Rings are equip items that augment the player's abilities in unique ways, much in the way of Skills do, hence the name. There are two types of Rings: Left Rings and Right Rings. Left Rings produce unique effects that allow players to manipulate their playstyle, while Right Rings typically emulate the effects of pre-existing Skills, with some exceptions.

To create a Skill Ring, you must acquire the requisite items by Mining them in Free Fields via the Gathering system. Once you have acquired the items, you may either take them to the Gathering console in the Campship or the Ring Shop in Franka's Cafe to create the Ring. Almost all Rings are also tradeable and may be purchased off the Player Shop.

Once you have a Skill Ring, you may equip it from the Armor Equip menu. You may equip one Left Ring and one Right Ring each. While they may typically only be changed via this menu, you may use chat commands to switch equipped Rings on the fly.

While a Skill Ring is being worn, 5% of any accrued EXP is added to the Ring. This increases an EXP gauge on the Ring, and when it reaches 100%, the Ring "levels up". Upon a successful level up, the Grind Cap of the Ring increases, enabling you to advance its Grind Level. To Grind a Ring, the Ring must be taken to Dudu or Monica, who will also request a set of Gathering Materials in addition to Grinders. Left Rings can also add +1 to an available stat to upgrade alongside the Grind Level. Grinding Rings typically has an 80% success rate with the exception of the R/Effort Symbol Ring. Many Rings will gain boosted effectiveness when Grinded.

The Grind Requirements for most Rings are as follows:

  • 30,000 Meseta Per Attempt
  • + 1 ~ 5: Grinders and Rocks
  • + 6 ~ 10: Grinders, Gems, and Rocks
  • + 11 ~ 20: Lambda Grinders, Grinders, Gems, and Rocks
Show

L Rings

Class Rings

Hunter Hunter Rings
Name Description Properties Materials
UIItemHunterGearSave.png L/Hunter Gear Save
L/ハンターギアセイブ
Hunter Gear Save

While Hunter Gear Boost is active, decrease the Rate of Gear Drain and Consumption.

S ATK + 1 ~ 20
R ATK + 1 ~ 20
DEX + 1 ~ 20
UIItemEmerald.png Forest Emerald
UIItemNaberiusRock.png Naberius Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Gear Consumption Rate 75% 74% 73% 72% 71% 70% 69% 68% 67% 66% 65% 64% 63% 62% 61% 60% 59% 58% 55% 50%
Gear Drain Rate 75% 74% 73% 72% 71% 70% 69% 68% 67% 66% 65% 64% 63% 62% 61% 60% 59% 58% 55% 50%
 
 
Name Description Properties Materials
UIItemJGSonicArrow.png L/JG Sonic Arrow
L/JGソニックアロウ
Just Guard Sonic Arrow

Sword Just Guards will execute Sonic Arrow.

S ATK + 1 ~ 20
R ATK + 1 ~ 20
DEX + 1 ~ 20
UIItemAmethyst.png Ruins Amethyst
UIItemNaberiusRock.png Naberius Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Power 175% 176% 177% 178% 180% 182% 184% 186% 188% 190% 192% 194% 196% 198% 200% 204% 208% 212% 216% 220%
PP Consumption 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 0
 
 
Name Description Properties Materials
UIItemJGHeavenlyF.png L/JG Heavenly F
L/JGヘブンリーF
Just Guard Heavenly Fall

Wired Lance Just Guards will execute Heavenly Fall.

S ATK + 1 ~ 20
R ATK + 1 ~ 20
DEX + 1 ~ 20
UIItemSapphire.png Coast Sapphire
UIItemWopalRock.png Wopal Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Power 175% 176% 177% 178% 180% 182% 184% 186% 188% 190% 192% 194% 196% 198% 200% 204% 208% 212% 216% 220%
PP Consumption 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 0
 
 
Name Description Properties Materials
UIItemJGRisingF.png L/JG Rising F
L/JGライシングF
Just Guard Rising Flag

Partizan Just Guards will execute Rising Flag.

S ATK + 1 ~ 20
R ATK + 1 ~ 20
DEX + 1 ~ 20
UIItemOpal.png Tokyo Opal
UIItemEarthRock.png Earth Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Power 175% 176% 177% 178% 180% 182% 184% 186% 188% 190% 192% 194% 196% 198% 200% 204% 208% 212% 216% 220%
PP Consumption 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 0
 
 
Name Description Properties Materials
128px L/A Wire Mode
L/Aワイヤーモード
Another Wire Mode

Wired Lance Grapple PAs will not grab the enemy.

S ATK + 1 ~ 20
DEX + 1 ~ 20
S DEF + 1 ~ 20
UIItemGarnet.png Volcanic Cave Garnet
UIItemAmdusciaRock.png Amduscia Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
N/A N/A
Fighter Fighter Rings
Name Description Properties Materials
UIItemSlowFiAction.png L/Slow Fi Action
L/スローFiアクション
Slow Fighter Action

Decrease the Speed of Weapon Actions executed with Fighter Weapons.

S ATK + 1 ~ 20
S DEF + 1 ~ 20
UIItemMoonstone.png Shironia Moonstone
UIItemHarkotanRock.png Harkotan Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
N/A N/A
 
 
Name Description Properties Materials
UIItemTDAirChase.png L/TD Air Chase
L/TDエアチェイス
Twin Dagger Air Chase

Twin Dagger Normal Attacks and Photon Arts executed in the air will Chase a Locked-On Target.

INCLUDED Photon Arts: Facet Folia, Fall Nocturne, Scar Fugue

S ATK + 1 ~ 20
T ATK + 1 ~ 20
DEX + 1 ~ 20
UIItemEmerald.png Forest Emerald
UIItemNaberiusRock.png Naberius Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
N/A N/A
 
 
Name Description Properties Materials
UIItemDSKamaitachi.png L/DS Kamaitachi
L/DSカマイタチ
Double Saber Kamaitachi

Double Saber Photon Arts can activate Kamaitachi without Gear Consumption.

EXCLUDED Photon Arts: Chaos Riser, Hurricane Sender

S ATK + 1 ~ 20
T ATK + 1 ~ 20
DEX + 1 ~ 20
UIItemOpal.png Tokyo Opal
UIItemEarthRock.png Earth Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Power 100%
Activation Rate 5% 10% 15% 20% 25% 30% 35% 40% 45% 50% 55% 60% 65% 70% 75% 80% 85% 90% 95% 100%
 
 
Name Description Properties Materials
UIItemKnuckleChase.png L/Knuckle Chase
L/ナックルチェイス
Knuckle Chase

Knuckle Normal Attacks and Photon Arts executed on the ground will Chase a Locked-On Target.

EXCLUDED Photon Arts: Heartless Impact, Meteor Fist, Straight Charge (+ Type-0)
SPECIAL Cases: Step Attack (+ in air), Quake Howling (only in air)

S ATK + 1 ~ 20
T ATK + 1 ~ 20
DEX + 1 ~ 20
UIItemAmethyst.png Ruins Amethyst
UIItemNaberiusRock.png Naberius Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
N/A N/A
Bouncer Bouncer Rings
Name Description Properties Materials
UIItemDBSnatch.png L/DB Snatch
L/DBスナッチ
Dual Blade Snatch

Inflicts striking damage to enemies when moving using the Dual Blade weapon action.

S ATK + 1 ~ 20
DEX + 1 ~ 20
S DEF + 1 ~ 20
UIItemSapphire.png Coast Sapphire
UIItemWopalRock.png Wopal Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Power 400% 500% 600% 700% 800% 900% 1000% 1100% 1200% 1300% 1350% 1400% 1450% 1500% 1550% 1600% 1650% 1700% 1750% 1800%
 
 
Name Description Properties Materials
UIItemPBHoming.png L/PB Homing
L/PBホーミング
Photon Blade Homing

Adds a Homing Property to a Dual Blade's Photon Blade on Weapon Action.

S ATK + 1 ~ 20
S DEF + 1 ~ 20
UIItemPeridot.png Subterranean Tunnels Peridot
UIItemLillipaRock.png Lillipa Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Power 101% 102% 103% 104% 105% 106% 107% 108%
Turn Rate 30° 35° 40° 45° 50° 55° 60° 65° 70° 75° 80° 85° 90° 95° 100° 110° 120° 130° 140° 150°
Turn Period 2s 3s 4s 5s
 
 
Name Description Properties Materials
UIItemJBElementalKeep.png L/JB Elemental Keep
L/JBエレメンタルキープ
Jet Boots Elemental Keep

Element is kept upon performing a weapon action. Elemental Burst is no longer activated.

S ATK + 1 ~ 20
T ATK + 1 ~ 20
T DEF + 1 ~ 20
UIItemDiamond.png Las Vegas Diamond
UIItemEarthRock.png Earth Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
N/A N/A
 
 
Name Description Properties Materials
UIItemJBTechArtsSC.png L/JB Tech Arts SC
L/JBテックアーツSC
Jet Boots Tech Arts Short Charge

Technique charge time is shortened when following a Jet Boots PA.

T ATK + 1 ~ 20
S ATK + 1 ~ 20
T DEF + 1 ~ 20
UIItemAmber.png Tundra Amber
UIItemNaberiusRock.png Naberius Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Charge Time 90% 88% 86% 84% 82% 80% 78% 76% 74% 72% 70% 68% 66% 64% 62% 60% 58% 56% 54% 50%
Ranger Ranger Rings
Name Description Properties Materials
UIItemStandingSign.png L/Standing Sign
L/スタンディングサイン
Standing Sign

A symbol appears when Standing Snipe is active.

T ATK + 1 ~ 20
T DEF + 1 ~ 20
DEX + 1 ~ 20
UIItemTourmaline.png Facility Tourmaline
UIItemWopalRock.png WopalRock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
N/A N/A
 
 
Name Description Properties Materials
UIItemPWeakBullet.png L/P Weak Bullet
L/Pウィークバレット
Point Weak Bullet

Weak Bullet hits through walls.

R ATK + 1 ~ 20
R DEF + 1 ~ 20
DEX + 1 ~ 20
UIItemHematite.png Kuron Hematite
UIItemHarkotanRock.png Harkotan Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
N/A N/A
 
 
Name Description Properties Materials
UIItemALauncherMode.png L/A Launcher Mode
L/Aランチャーモード
Alternate Launcher Mode

Causes Launcher normal attacks to fire in a parabola. Increases damage and blast radius of normal attacks.

R ATK + 1 ~ 20
S DEF + 1 ~ 20
R DEF + 1 ~ 20
T DEF + 1 ~ 20
UIItemDiamond.png Las Vegas Diamond
UIItemEarthRock.png Earth Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Power 101% 101% 102% 102% 103% 103% 104% 104% 105% 105% 106% 106% 107% 107% 108% 108% 109% 109% 110% 110%
Explosion Range 102.5% 105% 107.5% 110% 112.5% 115% 117.5% 120% 122.5% 125% 127.5% 130% 132.5% 135% 137.5% 140% 142.5% 145% 147.5% 150%
 
 
Name Description Properties Materials
UIItemLNonWeakBonus.png L/L Non Weak Bonus
L/Lノンウィークボーナス
Launcher Non Weak Bonus

The effect of the Skill "Weak Hit Advance" is applied to all Launcher damage.

S DEF + 1 ~ 20
R DEF + 1 ~ 20
T DEF + 1 ~ 20
UIItemAmber.png Tundra Amber
UIItemNaberiusRock.png Naberius Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Power 50% 51% 52% 53% 54% 55% 56% 57% 58% 60% 64% 68% 72% 76% 80% 84% 88% 92% 96% 100%
Gunner Gunner Rings
Name Description Properties Materials
UIItemFrontSRoll.png L/Front S Roll
L/フロントSロール
Front Stylish Roll

Enables performing a Stylish Roll in a forwards direction.

R ATK + 1 ~ 20
R DEF + 1 ~ 20
UIItemEmerald.png Forest Emerald
UIItemNaberiusRock.png Naberius Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Power 101% 102% 103% 104% 105% 106% 107% 108% 109% 110% 111% 112% 113% 114% 115% 116% 117% 118% 119% 120%
 
 
Name Description Properties Materials
UIItemHighTimeKeep.png L/High Time Keep
L/ハイタイムキープ
High Time Keep

Increases the damage you can take during Showtime before High Time resets.

R ATK + 1 ~ 20
R DEF + 1 ~ 20
UIItemAmethyst.png Ruins Amethyst
UIItemNaberiusRock.png Naberius Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage Threshold 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20%
 
 
Name Description Properties Materials
UIItemTMachineGunSUp.png L/T Machine Gun S Up
L/TマシンガンSアップ
Twin Machine Gun Stance Up

Increases Striking and Ranged damage if a Stance is active while Twin Machineguns are equipped.

R ATK + 1 ~ 20
R DEF + 1 ~ 20
T DEF + 1 ~ 20
UIItemZircon.png Sanctum Zircon
UIItemAmdusciaRock.png Amduscia Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Power (Strike Type) 100% 101% 102% 103% 104% 105% 106% 107% 108% 109% 110%
Power (Shoot Type) 101% 102% 103% 104% 105% 106% 107% 108% 109% 110%
Braver Braver Rings
Name Description Properties Materials
UIItemKatanaGearGuardR.png L/Katana Gear Guard R
L/カタナギアガードR
Katana Gear Guard Release

If the Gear Gauge is maxed, hold the Guard button for three seconds to forcefully activate Katana Gear.

R DEF + 1 ~ 20
T DEF + 1 ~ 20
UIItemSapphire.png Coast Sapphire
UIItemWopalRock.png Wopal Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Gear Gain Rate 10% 20% 30% 40% 50% 60% 70% 80% 90% 100% 101% 102% 103% 104% 105% 106% 107% 108% 109% 110%
Gear Guard Release 3s
 
 
Name Description Properties Materials
UIItemShortCombat.png L/Short Combat
L/ショートコンバット
Short Combat

Normal attacks in Katana Combat will not chase targets.

S DEF + 1 ~ 20
R DEF + 1 ~ 20
T DEF + 1 ~ 20
UIItemAmethyst.png Ruins Amethyst
UIItemNaberiusRock.png Naberius Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
N/A N/A
 
 
Name Description Properties Materials
UIItemKatanaCCountUp.png L/Katana C Count Up
L/カタナCカウントアップ
Katana Combat Count Up

Increases the number of hits each hit inflicted counts for in Katana Combat.

S ATK + 1 ~ 20
DEX + 1 ~ 20
UIItemZircon.png Sanctum Zircon
UIItemAmdusciaRock.png Amduscia Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Hit Count Rate 105% 110% 115% 120% 125% 130% 135% 140% 145% 150% 155% 160% 165% 170% 175% 180% 185% 190% 195% 200%
 
 
Name Description Properties Materials
UIItemBulletBowHoming.png L/Bullet Bow Homing
L/バレットボウホーミング
Bullet Bow Homing

Adds a Homing Property to a Bullet Bow's Charged Normal Attack.

R ATK + 1 ~ 20
T ATK + 1 ~ 20
DEX + 1 ~ 20
UIItemTourmaline.png Facility Tourmaline
UIItemWopalRock.png WopalRock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Turn Rate 30° 35° 40° 45° 50° 55° 60° 65° 70° 75° 80° 85° 90° 95° 100° 110° 120° 130° 140° 150°
Turn Period 0.10s 0.20s 0.30s 0.40s 0.50s 0.60s 0.70s 0.80s 0.90s 1.00s
Force Force Rings
Name Description Properties Materials
UIItemARodShootMode.png L/A Rod Shoot Mode
L/Aロッドシュートモード
Alternate Rod Shoot Mode

Rod Shoot projectiles explode on contact.

T ATK + 1 ~ 20
T DEF + 1 ~ 20
DEX + 1 ~ 20
UIItemFluorite.png Skyscape Fluorite
UIItemAmdusciaRock.png Amduscia Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Power 50% 55% 60% 65% 70% 75% 80% 85% 90% 95% 100% 101% 102% 103% 104% 105% 106% 107% 108% 110%
Explosion Range 100% 102% 104% 106% 108% 110% 112% 114% 116% 118% 120% 122% 124% 126% 128% 132% 136% 140% 144% 150%
Techer Techer Rings
Name Description Properties Materials
UIItemWandEChange.png L/Wand E Change
L/ウォンドEチェンジ
Wand Element Change

While wielding a Wand, charge a Technique to change the active Element of your weapon and Tech Explosions.

S ATK + 1 ~ 20
T ATK + 1 ~ 20
UIItemLapisLazuli.png Quarry Lapis Lazuli
UIItemLillipaRock.png Lillipa Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Element Conversion Rate 80% 81% 82% 83% 84% 85% 86% 87% 88% 89% 90% 91% 92% 93% 94% 95% 96% 97% 98% 100%
 
 
Name Description Properties Materials
128px L/A. Wand E. Change
L/AウォンドEチェンジ
Another Wand Element Change

While wielding a Wand, charge a Technique to change the active Element of your weapon and Tech Explosions.
Excludes Zanverse, Megiverse, and Zondeel.

T ATK + 1 ~ 20
DEX + 1 ~ 20
T DEF + 1 ~ 20
UIItemTanzanite.png Seabed Tanzanite
UIItemWopalRock.png Wopal Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Element Conversion Rate 100%
 
 
Name Description Properties Materials
UIItemRRField.png L/R R Field
L/RRフィールド
Recast Reverser Field

Reduce the recast time of Reverser Field.

S ATK + 1 ~ 20
R ATK + 1 ~ 20
T ATK + 1 ~ 20
DEX + 1 ~ 20
UIItemOpal.png Tokyo Opal
UIItemEarthRock.png Earth Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Cooldown Time 70% 69% 68% 67% 66% 65% 64% 63% 62% 61% 60% 59% 58% 57% 56% 55% 54% 53% 52% 50%
Summoner Summoner Rings
Name Description Properties Materials
UIItemNearAutoTarget.png L/Near Auto Target
L/ニアオートターゲット
Near Auto Target

Pets will automatically attack nearby enemies.

S ATK + 1 ~ 20
R ATK + 1 ~ 20
T ATK + 1 ~ 20
UIItemPeridot.png Subterranean Tunnels Peridot
UIItemLillipaRock.png Lillipa Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
N/A N/A
Phantom Phantom Rings
Name Description Properties Materials
UIItemPhStepShift.png L/Ph Step Shift
L/Phステップシフト
Phantom Step Shift

If a Photon Arts is used during Phantom Step, it becomes a Shift PA.

S ATK + 1 ~ 20
R ATK + 1 ~ 20
T ATK + 1 ~ 20
UIItemDiamond.png Las Vegas Diamond
UIItemEarthRock.png Earth Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
N/A N/A
 
 
Name Description Properties Materials
UIItemPhMarkerBomb.png L/Ph Marker Bomb
L/Phマーカーボム
Phantom Marker Bomb

Marker detonation occurs at the location where the Phantom Marker was placed.

S ATK + 1 ~ 20
R ATK + 1 ~ 20
T ATK + 1 ~ 20
UIItemHematite.png Kuron Hematite
UIItemHarkotanRock.png Harkotan Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
N/A N/A
 
 
Name Description Properties Materials
128px L/Ph Lock-On Bomb
L/Phロックオンボム
Phantom Lock-On Bomb

Marker detonation occurs on the locked-on location.

S ATK + 1 ~ 20
R ATK + 1 ~ 20
T ATK + 1 ~ 20
UIItemAmber.png Tundra Amber
UIItemNaberiusRock.png Naberius Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
N/A N/A
Etoile Etoile Rings
Name Description Properties Materials
128px L/Easy Full Connect
L/イージーフルコネクト
Easy Full Connect

After using Step Edge, Full Connects require half-gear gauge.

DEX + 1 ~ 20
S DEF + 1 ~ 20
R DEF + 1 ~ 20
T DEF + 1 ~ 20
UIItemPeridot.png Subterranean Tunnels Peridot
UIItemLillipaRock.png Lillipa Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
N/A N/A

Utility Rings

Movement Rings
Name Description Properties Materials
UIItemSlowDiveRoll.png L/Slow Dive Roll
L/スローダイブロール
Slow Dive Roll

Slows down the animation of Dive Roll and increases its invulnerability.

R ATK + 1 ~ 20
R DEF + 1 ~ 20
DEX + 1 ~ 20
UIItemGarnet.png Volcanic Cave Garnet
UIItemAmdusciaRock.png Amduscia Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Duration 0.30s 0.32s 0.34s 0.36s 0.38s 0.40s 0.42s 0.44s 0.46s 0.48s 0.50s 0.52s 0.54s 0.56s 0.58s 0.62s 0.66s 0.70s 0.74s 0.80s
 
 
Name Description Properties Materials
UIItemShortMirage.png L/Short Mirage
L/ショートミラージュ
Short Mirage

Reduces the travel distance and animation of Mirage Escape.

T ATK + 1 ~ 20
T DEF + 1 ~ 20
UIItemTourmaline.png Facility Tourmaline
UIItemWopalRock.png WopalRock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
N/A N/A
 
 
Name Description Properties Materials
UIItemJustReversalB.png L/Just Reversal B
L/ジャストリバーサルB
Just Reversal Blast

Performing a Just Reversal creates a blast that damages and inflicts the Stun status on nearby enemies.

S DEF + 1 ~ 20
R DEF + 1 ~ 20
T DEF + 1 ~ 20
UIItemFluorite.png Skyscape Fluorite
UIItemAmdusciaRock.png Amduscia Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Power 100% 120% 140% 160% 180% 200% 220% 240% 260% 300% 350% 400% 450% 500% 550% 600% 650% 700% 750% 800%
Stun Range 100% 105% 110% 115% 120% 125% 130% 135% 140% 145% 150% 155% 160% 165% 170% 175% 180% 185% 190% 200%
 
 
Name Description Properties Materials
UIItemJumpingDodge.png L/Jumping Dodge
L/ジャンピングドッジ
Jumping Dodge

Enables use of the Active Skill "Jumping Dodge".
Instantaneously gain altitude while evading attacks.

S DEF + 1 ~ 20
R DEF + 1 ~ 20
T DEF + 1 ~ 20
UIItemMoonstone.png Shironia Moonstone
UIItemHarkotanRock.png Harkotan Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Cooldown Time 100s 95s 90s 85s 80s 75s 70s 65s 60s 55s 50s 45s 40s 35s 30s 25s 20s 15s 10s 5s
Technique Rings
Name Description Properties Materials
UIItemTechCParrying.png L/Tech C Parrying
L/テックCパリング
Tech Charge Parrying

Charging a Technique creates Just Guard frames on startup.

S ATK + 1 ~ 20
T ATK + 1 ~ 20
DEX + 1 ~ 20
UIItemEmerald.png Forest Emerald
UIItemNaberiusRock.png Naberius Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Duration 0.03s 0.06s 0.09s 0.12s 0.15s 0.18s 0.21s 0.24s 0.27s 0.30s 0.33s 0.36s 0.39s 0.42s 0.45s 0.48s 0.51s 0.54s 0.57s 0.60s
 
 
Name Description Properties Materials
UIItemPeaceZondeel.png L/Peace Zondeel
L/ピースゾンディール
Peace Zondeel

Your Zondeel will not detonate when struck by a Lightning Technique.

T ATK + 1 ~ 20
T DEF + 1 ~ 20
UIItemMoonstone.png Shironia Moonstone
UIItemHarkotanRock.png Harkotan Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
N/A N/A
 
 
Name Description Properties Materials
128px L/Talis Keep Long
L/タリスキープロング
Talis Keep Long

Extends the duration of a thrown Talis before it disappears.

T ATK + 1 ~ 20
DEX + 1 ~ 20
T DEF + 1 ~ 20
UIItemLapisLazuli.png Quarry Lapis Lazuli
UIItemLillipaRock.png Lillipa Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Duration 3.50s 3.80s 4.10s 4.40s 4.70s 5.00s 5.30s 5.60s 5.90s 6.20s 6.50s 6.80s 7.10s 7.40s 7.70s 8.00s 8.50s 9.00s 9.50s 10.00s
Item Rings
Name Description Properties Materials
UIItemMateLovers.png L/Mate Lovers
L/メイトラバーズ
Mate Lovers

Speeds up the consumption animation of Mates and increases their recovery rate.

S DEF + 1 ~ 20
R DEF + 1 ~ 20
T DEF + 1 ~ 20
UIItemTopaz.png Desert Topaz
UIItemLillipaRock.png Lillipa Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Recovery Rate 100% 102% 104% 106% 108% 110% 112% 114% 116% 120%
Action Speed 110% 115% 120% 125% 130% 135% 140% 145% 150% 155% 160%
 
 
Name Description Properties Materials
UIItemAtomizerLovers.png L/Atomizer Lovers
L/アトマイザーラバーズ
Atomizer Lovers

Speeds up the consumption animation of Atomizers and increases their recovery rate.

S DEF + 1 ~ 20
R DEF + 1 ~ 20
T DEF + 1 ~ 20
UIItemHematite.png Kuron Hematite
UIItemHarkotanRock.png Harkotan Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Recovery Rate 101% 102% 103% 104% 105% 106% 107% 108% 109% 110% 115% 120% 125% 130% 135% 140% 145% 150% 155% 160%
Action Speed 200%
Mag Rings
Name Description Properties Materials
UIItemMagExcite.png L/Mag Excite
L/マグエキサイト
Mag Excite

Increases the power of your MAG's Auto Action and reduces its cooldown.

S ATK + 1 ~ 20
R ATK + 1 ~ 20
T ATK + 1 ~ 20
UIItemTanzanite.png Seabed Tanzanite
UIItemWopalRock.png Wopal Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Power 150% 155% 160% 165% 170% 175% 180% 185% 190% 200% 210% 220% 230% 240% 250% 260% 270% 280% 290% 300%
Attack Interval 80% 78% 76% 74% 72% 70% 68% 66% 64% 62% 60% 58% 56% 54% 52% 50% 48% 46% 44% 40%
A.I.S Rings
Name Description Properties Materials
UIItemQuickBlaster.png L/Quick Blaster
L/クイックブラスター
Quick Blaster

Speeds up firing animation of the Photon Blaster, but reduces turn speed while firing.

S DEF + 1 ~ 20
R DEF + 1 ~ 20
T DEF + 1 ~ 20
UIItemLapisLazuli.png Quarry Lapis Lazuli
UIItemLillipaRock.png Lillipa Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Fire Rate 200%
Turn Rate 60%
 
 
Name Description Properties Materials
UIItemWideAreaHeal.png L/Wide Area Heal
L/ワイドエリアヒール
Wide Area Heal

Increases the area of effect of Area Heal.

S ATK + 1 ~ 20
R ATK + 1 ~ 20
T ATK + 1 ~ 20
DEX + 1 ~ 20
UIItemTopaz.png Desert Topaz
UIItemLillipaRock.png Lillipa Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Heal Range 300%
 
 
Name Description Properties Materials
UIItemLighArmor.png L/Light Armor
L/ライトアーマー
Light Armor

Reduces the PP cost of Dash, but increases damage taken.

S ATK + 1 ~ 20
R ATK + 1 ~ 20
T ATK + 1 ~ 20
DEX + 1 ~ 20
UIItemLapisLazuli.png Quarry Lapis Lazuli
UIItemLillipaRock.png Lillipa Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
PP Consumption 10
Damage Received 110%
 
 
Name Description Properties Materials
UIItemEarlyRise.png L/Early Rise
L/アーリィライズ
Early Rise

In Quests with infinite A.I.S. usage, reduce the respawn period of the A.I.S.

S DEF + 1 ~ 20
R DEF + 1 ~ 20
T DEF + 1 ~ 20
UIItemTopaz.png Desert Topaz
UIItemLillipaRock.png Lillipa Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Respawn Time 1s
Other Rings
Name Description Properties Materials
UIItemPartyOfToughness.png L/Party of Toughness
L/パーティーオブタフネス
Party of Toughness

Reduces damage taken based on the number of players in your Party.

S ATK + 1 ~ 20
R ATK + 1 ~ 20
T ATK + 1 ~ 20
DEX + 1 ~ 20
UIItemTopaz.png Desert Topaz
UIItemLillipaRock.png Lillipa Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage Received (Party of 2) 99.00% 98.90% 98.80% 98.70% 98.60% 98.50% 98.40% 98.30% 98.20% 98.10% 98.00% 97.90% 97.80% 97.70% 97.60% 97.50% 97.40% 97.30% 97.20% 97.00%
Damage Received (Party of 3) 98.00% 97.90% 97.80% 97.70% 97.60% 97.50% 97.40% 97.30% 97.20% 97.10% 96.00% 96.90% 96.80% 96.70% 96.60% 96.50% 96.40% 96.30% 96.20% 96.00%
Damage Received (Party of 4) 97.00% 96.90% 96.80% 96.70% 96.60% 96.50% 96.40% 96.30% 96.20% 96.10% 95.00% 95.90% 95.80% 95.70% 95.60% 95.50% 95.40% 95.30% 95.20% 95.00%
 
 
Name Description Properties Materials
128px L/Stealth Attack
L/ステルスアタック
Stealth Attack

Reduce the amount of Hate generated by attacks.

S DEF + 1 ~ 20
R DEF + 1 ~ 20
T DEF + 1 ~ 20
DEX + 1 ~ 20
UIItemZircon.png Sanctum Zircon
UIItemAmdusciaRock.png Amduscia Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Hate Generation 90% 87% 84% 81% 78% 75% 72% 69% 66% 63% 60% 57% 54% 51% 48% 45% 42% 39% 36% 33%

Combined Skill Rings

Combination Rings
Name Description Properties Materials
128px L/JG Counter
L/JGカウンター
Just Guard Counter

Bestows the effects of "JG Sonic Arrow", "JG Rising Flag",
and "JG Heavenly Fall" at Lv. 20.

S ATK + 1 ~ 20
R ATK + 1 ~ 20
T ATK + 1 ~ 20
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
N/A N/A
 
 
Name Description Properties Materials
128px L/Chase W Support
L/チェイスWサポート
Chase Wide Support

Bestows the effects of "DS Kamaitachi", "TD Air Chase",
and "Knuckle Chase" at Lv. 20.

S ATK + 1 ~ 20
R ATK + 1 ~ 20
T ATK + 1 ~ 20
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
N/A N/A
 
 
Name Description Properties Materials
128px L/Time & Roll
L/タイムエンロール
Time & Roll

Bestows the effects of "High Time Keep" and "Front Dive Roll" at Lv. 20.

S ATK + 1 ~ 20
R ATK + 1 ~ 20
T ATK + 1 ~ 20
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
N/A N/A
 
 
Name Description Properties Materials
128px L/Defense Tech
L/デフェンステック
Defense Tech

Bestows the effects of "Tech C Parrying" and "Short Mirage" at Lv. 20.

S ATK + 1 ~ 20
R ATK + 1 ~ 20
T ATK + 1 ~ 20
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
N/A N/A
 
 
Name Description Properties Materials
128px L/Brave Power
L/ブレイブパワー
Brave Power

Bestows the effects of "Katana C Count Up" and "Bullet Bow Homing" at Lv. 20.

S ATK + 1 ~ 20
R ATK + 1 ~ 20
T ATK + 1 ~ 20
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
N/A N/A
 
 
Name Description Properties Materials
128px L/Kick & Snatch
L/キックエンスナッチ
Kick & Snatch

Bestows the effects of "DB Snatch" and "JB Tech Arts SC" at Lv. 20.

S ATK + 1 ~ 20
R ATK + 1 ~ 20
T ATK + 1 ~ 20
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
N/A N/A

Removed

The following Rings were removed from the game and replaced by Class Skills.

Removed Rings
Name Description Properties Materials
UIItemStepJump.png L/Step Jump
L/ステップジャンプ
Step Jump

Press the Jump button right after a Step to reach running speed instantly.

-October 8, 2018 Update-
Skill can be learned at Lv.10.

S ATK + 1 ~ 20
R ATK + 1 ~ 20
T ATK + 1 ~ 20
UIItemGarnet.png Volcanic Cave Garnet
UIItemAmdusciaRock.png Amduscia Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
N/A N/A
 
 
Name Description Properties Materials
UIItemStepJACombo.png L/Step JA Combo
L/ステップJAコンボ
Step Just Attack Combo

Step creates a Just Attack circle.

S ATK + 1 ~ 20
S DEF + 1 ~ 20
DEX + 1 ~ 20
UIItemTanzanite.png Seabed Tanzanite
UIItemWopalRock.png Wopal Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
N/A N/A
 
 
Name Description Properties Materials
UIItemAirReversal.png L/Air Reversal
L/エアリバーサル
Air Reversal

Enables performing a Just Reversal while in midair.

-October 8, 2018 Update-
Skill can be learned at Lv.30

S ATK + 1 ~ 20
DEX + 1 ~ 20
UIItemGarnet.png Volcanic Cave Garnet
UIItemAmdusciaRock.png Amduscia Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
N/A N/A
 
 
Name Description Properties Materials
UIItemJReversalJACombo.png L/J Reversal JA Combo
L/JリバーサルJAコンボ
Just Reversal Just Attack Combo

Just Reversal creates a Just Attack circle.

-October 8, 2018 Update-
Skill can be learned at Lv.30

S DEF + 1 ~ 20
R DEF + 1 ~ 20
T DEF + 1 ~ 20
DEX + 1 ~ 20
UIItemAmber.png Tundra Amber
UIItemNaberiusRock.png Naberius Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
N/A N/A

R Rings

Class Rings

Hunter Hunter Rings
Name Description Restrictions Materials
UIItemMassiveHunter.png R/Massive Hunter
R/マッシブハンター
Massive Hunter

Enables use of the Active Skill "Massive Hunter".
For a period of time, nullify knockback and reduce damage taken.

Hunter UIItemSapphire.png Coast Sapphire
UIItemWopalRock.png Wopal Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage Received 99% 95% 94% 93% 92% 91% 90%
Duration 15s 16s 17s 18s 19s 20s 21s 22s 23s 24s 25s
Cooldown Time 120s 118s 116s 114s 112s 100s 95s 94s 93s 92s 90s
 
 
Name Description Restrictions Materials
UIItemHealingGuard.png R/Healing Guard
R/ヒーリングガード
Healing Guard

Blocking an attack restores HP.

Hunter UIItemAmber.png Tundra Amber
UIItemNaberiusRock.png Naberius Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
HP Recovered 1.00% 1.20% 1.40% 1.60% 1.80% 2.20% 2.40% 2.60% 2.80% 3.00% 3.20% 3.40% 3.60% 3.80% 4.00% 4.20% 4.40% 4.60% 4.80% 5.00%
Fighter Fighter Rings
Name Description Restrictions Materials
UIItemCStrikeStrike.png R/C Strike Strike
R/Cストライク打撃
Critical Strike (Strike Type)

Increases the Critical Hit Rate of Striking attacks and increases the damage of Critical Hits.

Fighter UIItemOpal.png Tokyo Opal
UIItemEarthRock.png Earth Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Critical Power 100% 101% 102% 103%
Critical Rate Increase 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20%
 
 
Name Description Restrictions Materials
UIItemCStrikeShoot.png R/C Strike Shoot
R/Cストライク射撃
Critical Strike (Shoot Type)

Increases the Critical Hit Rate of Ranged attacks and increases the damage of Critical Hits.

Fighter UIItemSapphire.png Coast Sapphire
UIItemWopalRock.png Wopal Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Critical Power 100% 101% 102% 103%
Critical Rate Increase 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20%
 
 
Name Description Restrictions Materials
UIItemCStrikeTech.png R/C Strike Tech
R/Cストライク法撃
Critical Strike (Tech Type)

Increases the Critical Hit Rate of Technique attacks and increases the damage of Critical Hits.

Fighter UIItemAmethyst.png Ruins Amethyst
UIItemNaberiusRock.png Naberius Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Critical Power 100% 101% 102% 103%
Critical Rate Increase 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20%
 
 
Name Description Restrictions Materials
UIItemTechArtsJAPPS.png R/Tech Arts JAPPS
R/テックアーツJAPPS
Tech Arts Just Attack PP Save

When chaining different Photon Arts or Techniques, reduce the PP cost of the next Photon Art/Technique.

Fighter UIItemPeridot.png Subterranean Tunnels Peridot
UIItemLillipaRock.png Lillipa Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
PP Consumption 95% 94% 93% 92% 91% 90% 89% 88% 87% 86% 85%
 
 
Name Description Restrictions Materials
UIItemAdrenaline.png R/Adrenaline
R/アドレナリン
Adrenaline

Increase the duration granted by each tick of Shifta and Deband.

Fighter UIItemTourmaline.png Facility Tourmaline
UIItemWopalRock.png WopalRock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Duration +10s +11s +12s +13s +14s +15s +16s +17s +18s +19s +20s +21s +22s +23s +24s +25s +26s +27s +28s +30s
Bouncer Bouncer Rings
Name Description Restrictions Materials
UIItemCriticalField.png R/Critical Field
R/クリティカルフィールド
Critical Field

Enables use of the Active Skill "Critical Field".
For a period of time, generate a field that increases the Critical Hit Rate of all nearby players.

Bouncer UIItemTanzanite.png Seabed Tanzanite
UIItemWopalRock.png Wopal Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Critical Rate Increase 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20% 21% 22% 23% 24% 25% 26% 27% 28% 30%
Duration 20s 25s 26s 27s 28s 29s 30s 35s 36s 37s 38s 40s
Cooldown Time 120s 118s 116s 114s 112s 100s 90s 88s 86s 84s 80s
 
 
Name Description Restrictions Materials
UIItemEPPRField.png R/EPPR Field
R/EPPRフィルド
Elemental PP Recovery Field

Enables use of the Active Skill "Elemental PP Restorate Field".
For a period of time, generate a field that increases PP recovery on hit when striking an enemy's elemental weakness.
No effect on Hero.

Bouncer UIItemOpal.png Tokyo Opal
UIItemEarthRock.png Earth Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Active PP Recovery +1.00 +1.20 +1.40 +1.60 +1.80 +2.00 +2.20 +2.40 +2.60 +2.80 +3.00
Duration 20s 25s 26s 27s 28s 29s 30s 35s 36s 37s 38s 40s
Cooldown Time 120s 118s 116s 114s 112s 100s 90s 88s 86s 84s 80s
 
 
Name Description Restrictions Materials
UIItemHealShare.png R/Heal Share
R/ヒールシェア
Heal Share

When healing, distribute a percentage of the amount healed to nearby players.

Bouncer UIItemDiamond.png Las Vegas Diamond
UIItemEarthRock.png Earth Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
HP Recovered Shared 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20%
 
 
Name Description Restrictions Materials
UIItemJReversalPPGain.png R/J Reversal PP Gain
R/JリバーサルPPゲイン
Just Reversal PP Gain

Just Reversal restores a percentage of your maximum PP.

Bouncer UIItemGarnet.png Volcanic Cave Garnet
UIItemAmdusciaRock.png Amduscia Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
PP Recovered 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20%
Ranger Ranger Rings
Name Description Restrictions Materials
UIItemKillingBonus.png R/Killing Bonus
R/キリングボーナス
Killing Bonus

Restores PP when enemies are defeated close to you.

Ranger UIItemOpal.png Tokyo Opal
UIItemEarthRock.png Earth Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
PP Recovered 1.00 1.20 1.40 1.60 1.80 2.00 2.20 2.40 2.60 2.80 3.00 3.20 3.40 3.60 3.80 4.00 4.20 4.40 4.60 5.00
Gunner Gunner Rings
Name Description Restrictions Materials
UIItemPKeeperStrike.png R/P Keeper Strike
R/Pキーパー打撃
Perfect Keeper (Strike Type)

Increases the damage of Striking attacks when your HP is above a certain percentage.

Gunner UIItemAmethyst.png Ruins Amethyst
UIItemNaberiusRock.png Naberius Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Power 100% 101% 102% 103%
Minimum Activation HP 100% 99% 98% 97% 96% 95% 94% 93% 92% 90% 88% 86% 84% 82% 80% 78% 76% 75%
 
 
Name Description Restrictions Materials
UIItemPKeeperShoot.png R/P Keeper Shoot
R/Pキーパー射撃
Perfect Keeper (Shoot Type)

Increases the damage of Ranged attacks when your HP is above a certain percentage.

Gunner UIItemOpal.png Tokyo Opal
UIItemEarthRock.png Earth Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Power 100% 101% 102% 103%
Minimum Activation HP 100% 99% 98% 97% 96% 95% 94% 93% 92% 90% 88% 86% 84% 82% 80% 78% 76% 75%
 
 
Name Description Restrictions Materials
UIItemPKeeperTech.png R/P Keeper Tech
R/Pキーパー法撃
Perfect Keeper (Tech Type)

Increases the damage of Technique attacks when your HP is above a certain percentage.

Gunner UIItemEmerald.png Forest Emerald
UIItemNaberiusRock.png Naberius Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Power 100% 101% 102% 103%
Minimum Activation HP 100% 99% 98% 97% 96% 95% 94% 93% 92% 90% 88% 86% 84% 82% 80% 78% 76% 75%
Braver Braver Rings
Name Description Restrictions Materials
UIItemAttackAdvance.png R/Attack Advance
R/アタックアドバンス
Attack Advance

Increases the damage of normal attacks.
No effect on Hero.

Braver UIItemEmerald.png Forest Emerald
UIItemNaberiusRock.png Naberius Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Power 100.4% 100.8% 101.2% 101.6% 102% 102.4% 102.8% 103.2% 103.6% 104% 104.4% 104.8% 105.2% 105.6% 106% 106.4% 106.8% 107.2% 107.6% 108%
 
 
Name Description Restrictions Materials
UIItemQuickMate.png R/Quick Mate
R/クイックメイト
Quick Mate

Increases the consumption speed of Mates.

Braver UIItemDiamond.png Las Vegas Diamond
UIItemEarthRock.png Earth Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Action Speed 102% 104% 106% 108% 110% 112% 114% 116% 118% 120% 124% 128% 132% 136% 140% 144% 148% 152% 156% 160%
 
 
Name Description Restrictions Materials
UIItemJReversalCover.png R/J Reversal Cover
R/Jリバーサルカバー
Just Reversal Cover

Just Reversal restores a percentage of your maximum HP.

Braver UIItemDiamond.png Las Vegas Diamond
UIItemEarthRock.png Earth Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
HP Recovered 5.00% 5.50% 6.00% 6.50% 7.00% 7.50% 8.00% 8.50% 9.00% 9.50% 10.00% 10.50% 11.00% 11.50% 12.00% 12.50% 13.00% 13.50% 14.00% 15.00%
Force Force Rings
Name Description Restrictions Materials
UIItemPhotonFlare.png R/Photon Flare
R/フォトンフレア
Photon Flare

Enables use of the Active Skill "Photon Flare".
For a period of time, increase your base T-ATK.

Force UIItemSapphire.png Coast Sapphire
UIItemWopalRock.png Wopal Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
T-ATK +150 +155 +160 +165 +170 +175 +180 +185 +190 +195 +200
Duration 20s 21s 22s 23s 24s 25s 26s 27s 28s 29s 30s
Cooldown Time 100s 95s 90s 85s 80s 74s 73s 72s 71s 70s
 
 
Name Description Restrictions Materials
UIItemFlameTSCharge.png R/Flame T S Charge
R/フレイムTSチャージ
Flame Technique Short Charge

Reduces the charge duration of Fire-type Techniques.

Force UIItemZircon.png Sanctum Zircon
UIItemAmdusciaRock.png Amduscia Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Charge Time 90% 88% 86% 84% 82% 80% 78% 76% 74% 72% 70% 68% 66% 64% 62% 60% 58% 56% 54% 50%
Techer Techer Rings
Name Description Restrictions Materials
UIItemPPConvert.png R/PP Convert
R/コンバート
PP Convert

Enables use of the Active Skill "PP Convert".
For a period of time, reduce your maximum HP to increase natural PP regeneration rate.

Techer UIItemSapphire.png Coast Sapphire
UIItemWopalRock.png Wopal Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Passive PP Recovery +1.00 +1.10 +1.20 +1.30 +1.40 +1.50 +1.60 +1.70 +1.80 1.90 +2.00
Maximum HP 75% 74% 73% 72% 71% 70%
Duration 10s 11s 12s 13s 14s 15s 16s 17s 18s 19s 20s
Cooldown Time 130s 128s 126s 124s 122s 120s 120s 118s 116s 114s 112s 110s
 
 
Name Description Restrictions Materials
UIItemWideSupport.png R/Wide Support
R/ワイドサポート
Wide Support

Increases the range of Support Techniques.

Techer UIItemAmber.png Tundra Amber
UIItemNaberiusRock.png Naberius Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
PP Consumption Rate 120% 119% 118% 117% 116% 115% 114% 113% 112% 111% 110% 109% 108% 107% 106% 105% 104% 103% 102% 100%
Summoner Summoner Rings
Name Description Restrictions Materials
UIItemHPRestorate.png R/HP Restorate
R/HPリストレイト
HP Restorate

Restores HP over time when your HP falls below a certain percentage.

Summoner UIItemHematite.png Kuron Hematite
UIItemHarkotanRock.png Harkotan Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Recovery Rate 5.00% 5.50% 6.00% 6.50% 7.00% 7.50%
Recovery Interval 10s 9s 8s 7s 6s 5s
Maximum Activation HP 50% 55% 60% 65% 70% 75% 80% 85% 90% 95% 100%

Utility Rings

Effort Symbol Rings
Name Description Restrictions Materials
UIItemEffortSymbolHu.pngUIItemEffortSymbolFi.pngUIItemEffortSymbolBo.png
UIItemEffortSymbolRa.pngUIItemEffortSymbolGu.pngUIItemEffortSymbolBr.png
UIItemEffortSymbolFo.pngUIItemEffortSymbolTe.pngUIItemEffortSymbolSu.png
UIItemEffortSymbolHr.pngUIItemEffortSymbolPh.pngUIItemEffortSymbolEt.png
R/Effort Symbol
R/エフォートシンボル
Effort Symbol

Increases damage and Critical Hit Rate while reducing damage taken.
Displays a visual effect in Quests.
Cannot be traded.

UIItemClassMaterial.png Class Material
UIItemTicket.png Ace of Class Sticker
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Power 100.10% 100.20% 100.30% 100.40% 100.5% 100.60% 100.70% 100.80% 100.90% 101.00%
Critical Rate Increase 0.50% 1.00% 1.50% 2.00% 2.50% 3.00% 3.50% 4.00% 4.50% 5.00% 5.50% 6.00% 6.50% 7.00% 7.50% 8.00% 8.50% 9.00% 9.50% 10.00%
Damage Received 99% 98% 97%
Guard Rings
Name Description Restrictions Materials
UIItemBurnGuard.png R/Burn Guard
R/バーンガード
Burn Guard

Grants resistance to the "Burn" Status.

UIItemPurePhoton.png Pure Photon
UIItemNaberiusRock.png Naberius Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Resistance 50% 51% 52% 53% 54% 56% 58% 60% 62% 64% 66% 68% 70% 74% 78% 82% 86% 90% 94% 100%
 
 
Name Description Restrictions Materials
UIItemFreezeGuard.png R/Freeze Guard
R/フリーズガード
Freeze Guard

Grants resistance to the "Freeze" Status.

UIItemPurePhoton.png Pure Photon
UIItemWopalRock.png Wopal Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Resistance 50% 51% 52% 53% 54% 56% 58% 60% 62% 64% 66% 68% 70% 74% 78% 82% 86% 90% 94% 100%
 
 
Name Description Restrictions Materials
UIItemShockGuard.png R/Shock Guard
R/ショックガード
Shock Guard

Grants resistance to the "Shock" Status.

UIItemPurePhoton.png Pure Photon
UIItemLillipaRock.png Lillipa Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Resistance 50% 51% 52% 53% 54% 56% 58% 60% 62% 64% 66% 68% 70% 74% 78% 82% 86% 90% 94% 100%
 
 
Name Description Restrictions Materials
UIItemMirageGuard.png R/Mirage Guard
R/ミラージュガード
Mirage Guard

Grants resistance to the "Mirage" Status.

UIItemPurePhoton.png Pure Photon
UIItemEarthRock.png Earth Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Resistance 50% 51% 52% 53% 54% 56% 58% 60% 62% 64% 66% 68% 70% 74% 78% 82% 86% 90% 94% 100%
 
 
Name Description Restrictions Materials
UIItemPanicGuard.png R/Panic Guard
R/パニックガード
Panic Guard

Grants resistance to the "Panic" Status.

UIItemPurePhoton.png Pure Photon
UIItemHarkotanRock.png Harkotan Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Resistance 50% 51% 52% 53% 54% 56% 58% 60% 62% 64% 66% 68% 70% 74% 78% 82% 86% 90% 94% 100%
 
 
Name Description Restrictions Materials
UIItemPoisonGuard.png R/Poison Guard
R/ポイズンガード
Poison Guard

Grants resistance to the "Poison" Status.

UIItemPurePhoton.png Pure Photon
UIItemAmdusciaRock.png Amduscia Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Resistance 50% 51% 52% 53% 54% 56% 58% 60% 62% 64% 66% 68% 70% 74% 78% 82% 86% 90% 94% 100%
Other Rings
Name Description Restrictions Materials
UIItemBoostSlayer.png R/Boost Slayer
R/ブーストスレイヤー
Boost Slayer

Increase damage dealt to Boosted enemies and reduce damage taken from them.

UIItemOpal.png Tokyo Opal
UIItemEarthRock.png Earth Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Power 101% 102% 103%
Damage Received 99% 98% 97% 96% 95% 94% 93% 92% 91% 90% 89% 88% 87% 86% 85% 84% 83% 82% 81% 80%
 
 
Name Description Restrictions Materials
UIItemWeakHitPPGain.png R/Weak Hit PP Gain
R/ウィークヒットPPゲイン
Weak Hit PP Gain

Increase active PP restoration when attacking a weak point.

UIItemLapisLazuli.png Quarry Lapis Lazuli
UIItemLillipaRock.png Lillipa Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Active PP Recovery 101% 102% 103% 104% 105% 106% 107% 108% 109% 110% 111% 112% 113% 114% 115% 116% 117% 118% 119% 120%
 
 
Name Description Restrictions Materials
UIItemFriendsProtection.png R/Friends Protection
R/フレンズプロテクション
Friends Protection

A Ring of friendship between Itsuki, RINA, and friends.
Reduces damage taken.
Cannot be traded.

Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage Received 95%

Combined Skill Rings

Combination Rings
Name Description Restrictions Materials
128px R/C-Strike
R/Cストライク
Critical Strike

Increases critical damage and critical hit rate percentage.

Fighter
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Critical Power 103%
Critical Rate Increase 20%
 
 
Name Description Restrictions Materials
UIItemPKeeper.png R/P-Keeper
R/Pキーパー
Perfect Keeper

Increases damage when HP is above a certain value.

Gunner
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Power 103%
Minimum Activation HP 75%