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| + | __NOTOC__ |
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− | | [[File:Visiphone01.png|128px|link=]]
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− | | '''NOTICE'''<BR>This Page is Currently Being Redesigned. Stay Tuned!
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− | |}
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| ==About Skill Rings== | | ==About Skill Rings== |
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| Skill Rings are equip items that augment the player's abilities in unique ways, much in the way of Skills do, hence the name. There are two types of Rings: Left Rings and Right Rings. Left Rings produce unique effects that allow players to manipulate their playstyle, while Right Rings typically emulate the effects of pre-existing Skills, with some exceptions. | | Skill Rings are equip items that augment the player's abilities in unique ways, much in the way of Skills do, hence the name. There are two types of Rings: Left Rings and Right Rings. Left Rings produce unique effects that allow players to manipulate their playstyle, while Right Rings typically emulate the effects of pre-existing Skills, with some exceptions. |
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| While a Skill Ring is being worn, 5% of any accrued EXP is added to the Ring. This increases an EXP gauge on the Ring, and when it reaches 100%, the Ring "levels up". Upon a successful level up, the Grind Cap of the Ring increases, enabling you to advance its Grind Level. To Grind a Ring, the Ring must be taken to Dudu or Monica, who will also request a set of Gathering Materials in addition to Grinders. Left Rings can also add +1 to an available stat to upgrade alongside the Grind Level. Grinding Rings typically has an 80% success rate with the exception of the R/Effort Symbol Ring. Many Rings will gain boosted effectiveness when Grinded. | | While a Skill Ring is being worn, 5% of any accrued EXP is added to the Ring. This increases an EXP gauge on the Ring, and when it reaches 100%, the Ring "levels up". Upon a successful level up, the Grind Cap of the Ring increases, enabling you to advance its Grind Level. To Grind a Ring, the Ring must be taken to Dudu or Monica, who will also request a set of Gathering Materials in addition to Grinders. Left Rings can also add +1 to an available stat to upgrade alongside the Grind Level. Grinding Rings typically has an 80% success rate with the exception of the R/Effort Symbol Ring. Many Rings will gain boosted effectiveness when Grinded. |
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− | The Grind process for most Rings is as follows: | + | The Grind Requirements for most Rings are as follows: |
− | * +1~+5: Grinders and Rocks are required. | + | * 30,000 Meseta Per Attempt |
− | * +6~+10: Grinders, Rocks, and a Gem is required. | + | * + 1 ~ 5: Grinders and Rocks |
− | * +11~+20: Lambda Grinders, Rocks, and a Gem is required. | + | * + 6 ~ 10: Grinders, Gems, and Rocks |
| + | * + 11 ~ 20: Lambda Grinders, Grinders, Gems, and Rocks |
| | | |
− | ==Left Skill Rings== | + | <div id="collapse-global">Show</div> |
− | | + | ==L Rings== |
− | Left rings are generally used to upgrade or modify existing abilities of classes or weapons. While there are no class restrictions, it is usually required to have a specific weapon or skill for the rings to actually do anything.
| + | ===Class Rings=== |
− | | + | {{NRing|Head|{{NUI|UIClassHu}} Hunter}} |
− | {| class="wikitable" style="white-space:nowrap" | + | {{NRing|Body|L|4|HunterGearSave|L/Hunter Gear Save|L/ハンターギアセイブ|Hunter Gear Save |
− | |-
| + | While Hunter Gear Boost is active, decrease the Rate of Gear Drain and Consumption.|3|SATK|RATK|DEX||Emerald}} |
− | !
| + | {{NRing|Stat|Gear Consumption Rate}} || 75% || 74% || 73% || 72% || 71% || 70% || 69% || 68% || 67% || 66% || 65%|| 64% || 63% || 62% || 61% || 60% || 59% || 58% || 55% || 50% |
− | ! colspan="1" | Name
| + | {{NRing|Stat|Gear Drain Rate}} || 75% || 74% || 73% || 72% || 71% || 70% || 69% || 68% || 67% || 66% || 65%|| 64% || 63% || 62% || 61% || 60% || 59% || 58% || 55% || 50% |
− | ! colspan="14" | Description
| + | {{NRing|Null}} |
− | ! colspan="2" | Properties
| + | {{NRing|Body|L|4|JGSonicArrow|L/JG Sonic Arrow|L/JGソニックアロウ|Just Guard Sonic Arrow |
− | ! colspan="4" | Materials
| + | Sword Just Guards will execute Sonic Arrow.|3|SATK|RATK|DEX||Amethyst}} |
− | |- style="text-align:left; vertical-align:center"
| + | {{NRing|Stat|Power}} || 175% || 176% || 177% || 178% || 180% || 182% || 184% || 186% || 188% || 190% || 192% || 194% || 196% || 198% || 200% || 204% || 208% || 212% || 216% || 220% |
− | | rowspan="3" style="text-align:center" | [[File:RingKatanaCCountUpIcon.png|128px|link=]]
| + | {{NRing|Stat|PP Consumption}} || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10 || 9 || 8 || 7 || 6 || 5 || 4 || 3 || 2 || 0 |
− | | colspan="1" | L / Katana Combat Count Up
| + | {{NRing|Null}} |
− | L/カタナCカウントアップ
| + | {{NRing|Body|L|4|JGHeavenlyF|L/JG Heavenly F|L/JGヘブンリーF|Just Guard Heavenly Fall |
− | | colspan="14" | SCHWING SCHWING SCHWING ''Guren and Endo Noises''
| + | Wired Lance Just Guards will execute Heavenly Fall.|3|SATK|RATK|DEX||Sapphire}} |
− | | colspan="2" | {{icons|S-ATK}} +1 ~ 20<BR>{{icons|DEX}} +1 ~ 20
| + | {{NRing|Stat|Power}} || 175% || 176% || 177% || 178% || 180% || 182% || 184% || 186% || 188% || 190% || 192% || 194% || 196% || 198% || 200% || 204% || 208% || 212% || 216% || 220% |
− | | colspan="4" | [[File:BlankIcon.png|32px|link=]] [[Amduscia Rock]] x3
| + | {{NRing|Stat|PP Consumption}} || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10 || 9 || 8 || 7 || 6 || 5 || 4 || 3 || 2 || 0 |
− | [[File:BlankIcon.png|32px|link=]] [[Sanctum Zircon]] x1
| + | {{NRing|Null}} |
− | |-
| + | {{NRing|Body|L|4|JGRisingF|L/JG Rising F|L/JGライシングF|Just Guard Rising Flag |
− | ! | Grind Value !! | 1 !! | 2 !! | 3 !! | 4 !! | 5 !! | 6 !! | 7 !! | 8 !! | 9 !! | 10 !! | 11 !! | 12 !! | 13 !! | 14 !! | 15 !! | 16 !! | 17 !! | 18 !! | 19 !! | 20
| + | Partizan Just Guards will execute Rising Flag.|3|SATK|RATK|DEX||Opal}} |
− | |- style="text-align:center"
| + | {{NRing|Stat|Power}} || 175% || 176% || 177% || 178% || 180% || 182% || 184% || 186% || 188% || 190% || 192% || 194% || 196% || 198% || 200% || 204% || 208% || 212% || 216% || 220% |
− | | Count || 105% || 110% || 115% || 120% || 125% || 130% || 135% || 140% || 145% || 150% || 155% || 160% || 165% || 170% || 175% || 180% || 185% || 190% || 195% || 200%
| + | {{NRing|Stat|PP Consumption}} || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10 || 9 || 8 || 7 || 6 || 5 || 4 || 3 || 2 || 0 |
| + | {{NRing|Null}} |
| + | {{NRing|Body|L|3|AWireMode|L/A Wire Mode|L/Aワイヤーモード|Another Wire Mode |
| + | Wired Lance Grapple PAs will not grab the enemy.|3|SATK|DEX|SDEF||Garnet}} |
| + | {{NRing|Stat|N/A}} || colspan="20" | N/A |
| |} | | |} |
− |
| |
− | ===L/JG Sonic Arrow===
| |
− | {| class="wikitable"
| |
− | |-
| |
− | !
| |
− | ! colspan="4" | JP Name
| |
− | ! colspan="12" | Description
| |
− | ! colspan="4" | Materials
| |
− | |-
| |
− | | [[File:RingJGSonicArrowIcon.png|128px]]
| |
− | | colspan="4" | L/JGソニックアロウ
| |
− | | colspan="12" | [[Photon_Arts_List#sonicarrow|Sonic Arrow]] activates after a Just Guard when using Sword type weapons.
| |
− | | colspan="4" | [[Naberius Rock]] x3<br>[[Ruins Amethyst]] x1
| |
− | |-
| |
− | ! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
| |
− | |- align="center"
| |
− | | PP Consumed on use || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10 || 9 || 8 || 7 || 6 || 5 || 4 || 3 || 2 || 0
| |
− | |- align="center"
| |
− | | Power || 175% || 176% || 177% || 178% || 180% || 182% || 184% || 186% || 188% || 190% || 192% || 194% || 196% || 198% || 200% || 204% || 208% || 212% || 216% || 220%
| |
| |} | | |} |
− | ===L/JG Heavenly Fall===
| + | {{NRing|Head|{{NUI|UIClassFi}} Fighter}} |
− | {| class="wikitable" | + | {{NRing|Body|L|3|SlowFiAction|L/Slow Fi Action|L/スローFiアクション|Slow Fighter Action |
− | |- | + | Decrease the Speed of Weapon Actions executed with Fighter Weapons.|2|SATK|SDEF|||Moonstone}} |
− | !
| + | {{NRing|Stat|N/A}} || colspan="20" | N/A |
− | ! colspan="4" | JP Name
| + | {{NRing|Null}} |
− | ! colspan="12" | Description
| + | {{NRing|Body|L|3|TDAirChase|L/TD Air Chase|L/TDエアチェイス|Twin Dagger Air Chase |
− | ! colspan="4" | Materials
| + | Twin Dagger Normal Attacks and Photon Arts executed in the air will Chase a Locked-On Target. |
− | |- | + | <BR><BR>INCLUDED Photon Arts: Facet Folia, Fall Nocturne, Scar Fugue|3|SATK|TATK|DEX||Emerald}} |
− | | [[File:RingJGHeavenlyFallIcon.png|128px]] | + | {{NRing|Stat|N/A}} || colspan="20" | N/A |
− | | colspan="4" | L/JGヘブンリーF | + | {{NRing|Null}} |
− | | colspan="12" | [[Photon_Arts_List#heavenlyfall|Heavenly Fall]] activates after a Just Guard when using Wired Lance type weapons. | + | {{NRing|Body|L|4|DSKamaitachi|L/DS Kamaitachi|L/DSカマイタチ|Double Saber Kamaitachi |
− | | colspan="4" | [[Vopar Rock]] x3<br>[[Coast Sapphire]] x1 | + | Double Saber Photon Arts can activate Kamaitachi without Gear Consumption. |
− | |- | + | <BR><BR>EXCLUDED Photon Arts: Chaos Riser, Hurricane Sender|3|SATK|TATK|DEX||Opal}} |
− | ! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
| + | {{NRing|Stat|Power}} || colspan="20" | 100% |
− | |- align="center" | + | {{NRing|Stat|Activation Rate}} || 5% || 10% || 15% || 20% || 25% || 30% || 35% || 40% || 45% || 50% || 55% || 60% || 65% || 70% || 75% || 80% || 85% || 90% || 95% || 100% |
− | | PP Consumed on use || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10 || 9 || 8 || 7 || 6 || 5 || 4 || 3 || 2 || 0 | + | {{NRing|Null}} |
− | |- align="center"
| + | {{NRing|Body|L|3|KnuckleChase|L/Knuckle Chase|L/ナックルチェイス|Knuckle Chase |
− | | Power || 175% || 176% || 177% || 178% || 180% || 182% || 184% || 186% || 188% || 190% || 192% || 194% || 196% || 198% || 200% || 204% || 208% || 212% || 216% || 220%
| + | Knuckle Normal Attacks and Photon Arts executed on the ground will Chase a Locked-On Target. |
| + | <BR><BR>EXCLUDED Photon Arts: Heartless Impact, Meteor Fist, Straight Charge (+ Type-0) |
| + | <BR>SPECIAL Cases: Step Attack (+ in air), Quake Howling (only in air)|3|SATK|TATK|DEX||Amethyst}} |
| + | {{NRing|Stat|N/A}} || colspan="20" | N/A |
| |} | | |} |
− | ===L/JG Rising Flag===
| |
− | {| class="wikitable"
| |
− | |-
| |
− | !
| |
− | ! colspan="4" | JP Name
| |
− | ! colspan="12" | Description
| |
− | ! colspan="4" | Materials
| |
− | |-
| |
− | | [[File:RingJGRisingFlagIcon.png|128px]]
| |
− | | colspan="4" |L/JGライジングF
| |
− | | colspan="12" | [[Photon_Arts_List#risingflag|Rising Flag]] activates after a Just Guard when using Partizan type weapons.
| |
− | | colspan="4" | [[Earth Rock]] x3<br>[[Tokyo Opal]] x1
| |
− | |-
| |
− | ! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
| |
− | |- align="center"
| |
− | | PP Consumed on use || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10 || 9 || 8 || 7 || 6 || 5 || 4 || 3 || 2 || 0
| |
− | |- align="center"
| |
− | | Power || 175% || 176% || 177% || 178% || 180% || 182% || 184% || 186% || 188% || 190% || 192% || 194% || 196% || 198% || 200% || 204% || 208% || 212% || 216% || 220%
| |
| |} | | |} |
− | ===L/Hunter Gear Save===
| + | {{NRing|Head|{{NUI|UIClassBo}} Bouncer}} |
− | {| class="wikitable" | + | {{NRing|Body|L|3|DBSnatch|L/DB Snatch|L/DBスナッチ|Dual Blade Snatch |
− | |- | + | Inflicts striking damage to enemies when moving using the Dual Blade weapon action.|3|SATK|DEX|SDEF||Sapphire}} |
− | !
| + | {{NRing|Stat|Power}} || 400% || 500% || 600% || 700% || 800% || 900% || 1000% || 1100% || 1200% || 1300% || 1350% || 1400% || 1450% || 1500% || 1550% || 1600% || 1650% || 1700% || 1750% || 1800% |
− | ! colspan="4" | JP Name
| + | {{NRing|Null}} |
− | ! colspan="12" | Description
| + | {{NRing|Body|L|5|PBHoming|L/PB Homing|L/PBホーミング|Photon Blade Homing |
− | ! colspan="4" | Materials
| + | Adds a Homing Property to a Dual Blade's Photon Blade on Weapon Action.|2|SATK|SDEF|||Peridot}} |
− | |- | + | {{NRing|Stat|Power}} || colspan="3" | 101% || colspan="3" | 102% || colspan="3" | 103% || colspan="3" | 104% || colspan="3" | 105% || colspan="2" | 106% || colspan="2" | 107% || 108% |
− | | [[File:RingJGRisingFlagIcon.png|128px]] | + | {{NRing|Stat|Turn Rate}} || 30° || 35° || 40° || 45° || 50° || 55° || 60° || 65° || 70° || 75° || 80° || 85° || 90° || 95° || 100° || 110° || 120° || 130° || 140° || 150° |
− | | colspan="4" |L/ハンターギアセイブ | + | {{NRing|Stat|Turn Period}} || colspan="5" | 2s || colspan="5" | 3s || colspan="5" | 4s || colspan="5"| 5s |
− | | colspan="12" | When [[Hunter#huntergearboost|Hunter Gear Boost]] is in effect, reduces the Gear consumption or drain values for Hunter Weapons | + | {{NRing|Null}} |
− | | colspan="4" |[[Naberius Rock]] x3<br>[[Forest Emerald]] x1 | + | {{NRing|Body|L|3|JBElementalKeep|L/JB Elemental Keep|L/JBエレメンタルキープ|Jet Boots Elemental Keep |
− | |- | + | Element is kept upon performing a weapon action. Elemental Burst is no longer activated.|3|SATK|TATK|TDEF||Diamond}} |
− | ! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
| + | {{NRing|Stat|N/A}} || colspan="20" | N/A |
− | |- align="center" | + | {{NRing|Null}} |
− | | Gear Loss || 75% || 74% || 73% || 72% || 71% || 70% || 69% || 68% || 67% ||66% || 65% || 64% || 63% || 62% || 61% || 60% || 59% || 58% || 55% || 50% | + | {{NRing|Body|L|3|JBTechArtsSC|L/JB Tech Arts SC|L/JBテックアーツSC|Jet Boots Tech Arts Short Charge |
| + | Technique charge time is shortened when following a Jet Boots PA.|3|TATK|SATK|TDEF||Amber}} |
| + | {{NRing|Stat|Charge Time}} || 90% || 88% || 86% || 84% || 82% || 80% || 78% || 76% || 74% || 72% || 70% || 68% || 66% || 64% || 62% || 60% || 58% || 56% || 54% || 50% |
| |} | | |} |
− | ===L/DS Kamaitachi===
| |
− | {| class="wikitable"
| |
− | |-
| |
− | !
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− | ! colspan="4" | JP Name
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− | ! colspan="12" | Description
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− | ! colspan="4" | Materials
| |
− | |-
| |
− | | [[File:RingDSKamaitachiIcon.png|128px]]
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− | | colspan="4" | L/DSカマイタチ
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− | | colspan="12" | Double Sabers have a chance to activate [[Fighter#dsgear|whirlwinds]] with no Gear cost when using specific PAs while using Double Saber type weapons. Stacks potency.
| |
− | | colspan="4" | [[Earth Rock]] x3<br>[[Tokyo Opal]] x1
| |
− | |-
| |
− | ! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
| |
− | |- align="center"
| |
− | | Proc Chance || 5% || 10% || 15% || 20% || 25% || 30% || 35% || 40% || 45% || 50% || 55% || 60% || 65% || 70% || 75% || 80% || 85% || 90% || 95% || 100%
| |
| |} | | |} |
− | ===L/TD Air Chase===
| + | {{NRing|Head|{{NUI|UIClassRa}} Ranger}} |
− | {| class="wikitable" | + | {{NRing|Body|L|3|StandingSign|L/Standing Sign|L/スタンディングサイン|Standing Sign |
− | |- | + | A symbol appears when Standing Snipe is active.|3|TATK|TDEF|DEX||Tourmaline}} |
− | ! width="128px" |
| + | {{NRing|Stat|N/A}} || colspan="20" | N/A |
− | ! JP Name
| + | {{NRing|Null}} |
− | ! Description
| + | {{NRing|Body|L|3|PWeakBullet|L/P Weak Bullet|L/Pウィークバレット|Point Weak Bullet |
− | ! Materials
| + | Weak Bullet hits through walls.|3|RATK|RDEF|DEX||Hematite}} |
− | |- | + | {{NRing|Stat|N/A}} || colspan="20" | N/A |
− | | [[File:RingTDAirChaseIcon.png|128px]] | + | {{NRing|Null}} |
− | | L/TDエアチェイス | + | {{NRing|Body|L|4|ALauncherMode|L/A Launcher Mode|L/Aランチャーモード|Alternate Launcher Mode |
− | | Normal attacks and certain PAs in the air will pursue a locked-on enemy when using Twin Dagger type weapons.
| + | Causes Launcher normal attacks to fire in a parabola. Increases damage and blast radius of normal attacks.|4|RATK|SDEF|RDEF|TDEF|Diamond}} |
− | | [[Naberius Rock]] x3<br>[[Forest Emerald]] x6<br>{{icons|Tool}} [[Lambda Grinder]] x15 | + | {{NRing|Stat|Power}} || 101% || 101% || 102% || 102% || 103% || 103% || 104% || 104% || 105% || 105% || 106% || 106% || 107% || 107% || 108% || 108% || 109% || 109% || 110% || 110% |
− | |- | + | {{NRing|Stat|Explosion Range}} || 102.5% || 105% || 107.5% || 110% || 112.5% || 115% || 117.5% || 120% || 122.5% || 125% || 127.5% || 130% || 132.5% || 135% || 137.5% || 140% || 142.5% || 145% || 147.5% || 150% |
− | ! Ring Level !! colspan="3" |1-20
| + | {{NRing|Null}} |
− | |- align="center"
| + | {{NRing|Body|L|3|LNonWeakBonus|L/L Non Weak Bonus|L/Lノンウィークボーナス|Launcher Non Weak Bonus |
− | | No effect || colspan="3" |N/A | + | The effect of the Skill "Weak Hit Advance" is applied to all Launcher damage.|3|SDEF|RDEF|TDEF||Amber}} |
| + | {{NRing|Stat|Power}} || 50% || 51% || 52% || 53% || 54% || 55% || 56% || 57% || 58% || 60% || 64% || 68% || 72% || 76% || 80% || 84% || 88% || 92% || 96% || 100% |
| |} | | |} |
− | ===L/Knuckle Chase===
| |
− | {| class="wikitable"
| |
− | |-
| |
− | ! width="128px" |
| |
− | ! JP Name
| |
− | ! Description
| |
− | ! Materials
| |
− | |-
| |
− | | [[File:RingKnuckleChaseIcon.png|128px]] ||L/ナックルチェイス|| Normal attacks and certain PAs on the ground will pursue a locked-on enemy when using Knuckle type weapons.||[[Naberius Rock]] x3<br>[[Ruins Amethyst]] x6<br>{{icons|Tool}} [[Lambda Grinder]] x15
| |
− | |-
| |
− | ! Ring Level !! colspan="3" |1-20
| |
− | |- align="center"
| |
− | | No effect || colspan="3" |N/A
| |
| |} | | |} |
− | ===L/Front S-Roll===
| + | {{NRing|Head|{{NUI|UIClassGu}} Gunner}} |
− | {| class="wikitable" | + | {{NRing|Body|L|3|FrontSRoll|L/Front S Roll|L/フロントSロール|Front Stylish Roll |
− | |- | + | Enables performing a Stylish Roll in a forwards direction.|2|RATK|RDEF|||Emerald}} |
− | ! width="128px" |
| + | {{NRing|Stat|Power}} || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 109% || 110% || 111% || 112% || 113% || 114% || 115% || 116% || 117% || 118% || 119% || 120% |
− | ! colspan="4" | JP Name
| + | {{NRing|Null}} |
− | ! colspan="12" | Description
| + | {{NRing|Body|L|3|HighTimeKeep|L/High Time Keep|L/ハイタイムキープ|High Time Keep |
− | ! colspan="4" | Materials
| + | Increases the damage you can take during Showtime before High Time resets.|2|RATK|RDEF|||Amethyst}} |
− | |- | + | {{NRing|Stat|Damage Threshold}} || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20% |
− | | [[File:RingFrontSRollIcon.png|128px]] | + | {{NRing|Null}} |
− | | colspan="4" | L/フロントSロール | + | {{NRing|Body|L|4|TMachineGunSUp|L/T Machine Gun S Up|L/TマシンガンSアップ|Twin Machine Gun Stance Up |
− | | colspan="12" | Allows twin machine guns to perform Stylish Roll forwards. Damage increase is applied to shooting during a Forward S-Roll. | + | Increases Striking and Ranged damage if a Stance is active while Twin Machineguns are equipped.|3|RATK|RDEF|TDEF||Zircon}} |
− | | colspan="4" | [[Naberius Rock]] x3<br>[[Forest Emerald]] x1 | + | {{NRing|Stat|Power (Strike Type)}} || colspan="10" | 100% || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 109% || 110% |
− | |- | + | {{NRing|Stat|Power (Shoot Type)}} || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 109% || colspan="11" | 110% |
− | ! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
| |
− | |- align="center" | |
− | | Damage increase || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20% | |
| |} | | |} |
− | ===L/Katana Gear Guard R===
| |
− | {| class="wikitable"
| |
− | |-
| |
− | ! width="128px" |
| |
− | ! colspan="4" | JP Name
| |
− | ! colspan="12" | Description
| |
− | ! colspan="4" | Materials
| |
− | |-
| |
− | | [[File:RingKatanaGearGuardRIcon.png|128px]]
| |
− | | colspan="4" | L/カタナギアガードR
| |
− | | colspan="12" | Forcibly activates [[Braver#katanagear|Katana Gear]] when guarding for 3 seconds. Gear loss rate is increased if activated this way. Gear gain rate is massively reduced if activated this way.
| |
− | | colspan="4" | [[Vopar Rock]] x3<br>[[Coast Sapphire]] x1
| |
− | |-
| |
− | ! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
| |
− | |- align="center"
| |
− | | Gear loss rate || 290% || 280% || 270% || 260% || 240% || 220% || 200% || 180% || 160% || 150% || 150% || 150% || 150% || 150% || 150% || 150% || 150% || 150% || 150% || 150%
| |
− | |- align="center"
| |
− | | Gear gain rate || 0% || 0% || 0% || 0% || 0% || 0% || 0% || 0% || 0% || 0% || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10%
| |
| |} | | |} |
− | ===L/DB Snatch===
| + | {{NRing|Head|{{NUI|UIClassBr}} Braver}} |
− | {| class="wikitable" | + | {{NRing|Body|L|4|KatanaGearGuardR|L/Katana Gear Guard R|L/カタナギアガードR|Katana Gear Guard Release |
− | |- | + | If the Gear Gauge is maxed, hold the Guard button for three seconds to forcefully activate Katana Gear.|2|RDEF|TDEF|||Sapphire|}} |
− | ! width="128px" |
| + | {{NRing|Stat|Gear Gain Rate}} || 10% || 20% || 30% || 40% || 50% || 60% || 70% || 80% || 90% || 100% || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 109% || 110% |
− | ! colspan="4" | JP Name
| + | {{NRing|Stat|Gear Guard Release}} || colspan="20" | 3s |
− | ! colspan="12" | Description
| + | {{NRing|Null}} |
− | ! colspan="4" | Materials
| + | {{NRing|Body|L|3|ShortCombat|L/Short Combat|L/ショートコンバット|Short Combat |
− | |- | + | Normal attacks in Katana Combat will not chase targets.|3|SDEF|RDEF|TDEF||Amethyst}} |
− | | [[File:RingDBSnatchIcon.png|128px]] | + | {{NRing|Stat|N/A}} || colspan="20" | N/A |
− | | colspan="4" | L/DBスナッチ | + | {{NRing|Null}} |
− | | colspan="12" | Appends striking damage when the player moves with the Dual Blade's Weapon Action. | + | {{NRing|Body|L|3|KatanaCCountUp|L/Katana C Count Up|L/カタナCカウントアップ|Katana Combat Count Up |
− | | colspan="4" | [[Vopar Rock]] x3<br>[[Coast Sapphire]] x1 | + | Increases the number of hits each hit inflicted counts for in Katana Combat.|2|SATK|DEX|||Zircon}} |
− | |- | + | {{NRing|Stat|Hit Count Rate}} || 105% || 110% || 115% || 120% || 125% || 130% || 135% || 140% || 145% || 150% || 155% || 160% || 165% || 170% || 175% || 180% || 185% || 190% || 195% || 200% |
− | ! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
| + | {{NRing|Null}} |
− | |- align="center" | + | {{NRing|Body|L|4|BulletBowHoming|L/Bullet Bow Homing|L/バレットボウホーミング|Bullet Bow Homing |
− | | Power || 400% || 500% || 600% || 700% || 800% || 900% || 1000% || 1100% || 1200% || 1300% || 1350% || 1400% || 1450% || 1500% || 1550% || 1600% || 1650% || 1700% || 1750% || 1800% | + | Adds a Homing Property to a Bullet Bow's Charged Normal Attack.|3|RATK|TATK|DEX||Tourmaline}} |
| + | {{NRing|Stat|Turn Rate}} || 30° || 35° || 40° || 45° || 50° || 55° || 60° || 65° || 70° || 75° || 80° || 85° || 90° || 95° || 100° || 110° || 120° || 130° || 140° || 150° |
| + | {{NRing|Stat|Turn Period}} || 0.10s || 0.20s || 0.30s || 0.40s || 0.50s || 0.60s || 0.70s || 0.80s || 0.90s || colspan="11" | 1.00s |
| |} | | |} |
− | ===L/Tech C Parrying===
| |
− | {| class="wikitable"
| |
− | |-
| |
− | ! width="128px" |
| |
− | ! colspan="4" | JP Name
| |
− | ! colspan="12" | Description
| |
− | ! colspan="4" | Materials
| |
− | |-
| |
− | | [[File:RingTechCParryingIcon.png|128px]]
| |
− | | colspan="4" | L/テックCパリング
| |
− | | colspan="12" | Just Guards can occur when you begin charging Technics with Tech weapons.
| |
− | | colspan="4" | [[Naberius Rock]] x3<br>[[Forest Emerald]] x1
| |
− | |-
| |
− | ! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
| |
− | |- align="center"
| |
− | | Duration || 0.03s || 0.06s || 0.09s || 0.12s || 0.15s || 0.18s || 0.21s || 0.24s || 0.27s || 0.30s || 0.33s || 0.36s || 0.39s || 0.42s || 0.45s || 0.48s || 0.51s || 0.54s || 0.57s || 0.60s
| |
| |} | | |} |
− | ===L/RR Field===
| + | {{NRing|Head|{{NUI|UIClassFo}} Force}} |
− | {| class="wikitable" | + | {{NRing|Body|L|4|ARodShootMode|L/A Rod Shoot Mode|L/Aロッドシュートモード|Alternate Rod Shoot Mode |
− | |- | + | Rod Shoot projectiles explode on contact.|3|TATK|TDEF|DEX||Fluorite}} |
− | ! width="128px" |
| + | {{NRing|Stat|Power}} || 50% || 55% || 60% || 65% || 70% || 75% || 80% || 85% || 90% || 95% || 100% || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 110% |
− | ! colspan="4" | JP Name
| + | {{NRing|Stat|Explosion Range}} || 100% || 102%|| 104% || 106% || 108% || 110% || 112% || 114% || 116% || 118% || 120% || 122% || 124% || 126% || 128% || 132% || 136% || 140% || 144% || 150% |
− | ! colspan="12" | Description
| |
− | ! colspan="4" | Materials
| |
− | |- | |
− | | [[File:RingRRFieldIcon.png|128px]] | |
− | | colspan="4" | L/RRフィールド | |
− | | colspan="12" | Reduces the Recast time for [[Techer#reverserfield|Reverser Field]]. | |
− | | colspan="4" | [[Earth Rock]] x3<br>[[Tokyo Opal]] x1 | |
− | |- | |
− | ! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
| |
− | |- align="center" | |
− | | Recast reduction || 70% || 69% || 68% || 67% || 66% || 65% || 64% || 63% || 62% || 61% || 60% || 59% || 58% || 57% || 56% || 55% || 54% || 53% || 52% || 50% | |
| |} | | |} |
− | ===L/High Time Keep===
| |
− | {| class="wikitable"
| |
− | |-
| |
− | ! width="128px" |
| |
− | ! colspan="4" | JP Name
| |
− | ! colspan="12" | Description
| |
− | ! colspan="4" | Materials
| |
− | |-
| |
− | | [[File:RingHighTimeKeepIcon.png|128px]]
| |
− | | colspan="4" | L/ハイタイムキープ
| |
− | | colspan="12" | Has a one-time chance to preserve [[Gunner#hightime|High Time]] even if you get hit during [[Gunner#showtime|Showtime]].
| |
− | | colspan="4" | [[Naberius Rock]] x3<br>[[Ruins Amethyst]] x1
| |
− | |-
| |
− | ! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
| |
− | |- align="center"
| |
− | | Activation chance || 5% || 10% || 15% || 20% || 25% || 30% || 35% || 40% || 45% || 50% || 55% || 60% || 65% || 70% || 75% || 80% || 85% || 90% || 95% || 100%
| |
| |} | | |} |
− | | + | {{NRing|Head|{{NUI|UIClassTe}} Techer}} |
− | ===L/Short Combat===
| + | {{NRing|Body|L|3|WandEChange|L/Wand E Change|L/ウォンドEチェンジ|Wand Element Change |
− | {| class="wikitable" | + | While wielding a Wand, charge a Technique to change the active Element of your weapon and Tech Explosions.|2|SATK|TATK|||Lapis Lazuli}} |
− | |- | + | {{NRing|Stat|Element Conversion Rate}} || 80% || 81% || 82% || 83% || 84% || 85% || 86% || 87% || 88% || 89% || 90% || 91% || 92% || 93% || 94% || 95% || 96% || 97% || 98% || 100% |
− | ! width="128px" |
| + | {{NRing|Null}} |
− | ! JP Name
| + | {{NRing|Body|L|3|AWandEChange|L/A. Wand E. Change|L/AウォンドEチェンジ|Another Wand Element Change |
− | ! Description
| + | While wielding a Wand, charge a Technique to change the active Element of your weapon and Tech Explosions.<br>Excludes Zanverse, Megiverse, and Zondeel.|3|TATK|DEX|TDEF||Tanzanite}} |
− | ! Materials
| + | {{NRing|Stat|Element Conversion Rate}} || colspan="20" | 100% |
− | |- | + | {{NRing|Null}} |
− | | [[File:RingShortCombatIcon.png|128px]] || L/ショートコンバット || Stops normal attacks from pursuing the enemy when [[Braver#katanacombat|Katana Combat]] is activated. || [[Naberius Rock]] x3<br>[[Ruins Amethyst]] x6<br>{{icons|Tool}} [[Lambda Grinder]] x15 | + | {{NRing|Body|L|3|RRField|L/R R Field|L/RRフィールド|Recast Reverser Field |
− | |- | + | Reduce the recast time of Reverser Field.|4|SATK|RATK|TATK|DEX|Opal}} |
− | ! Ring Level !! colspan="3" |1-20
| + | {{NRing|Stat|Cooldown Time}} || 70% || 69% || 68% || 67% || 66% || 65% || 64% || 63% || 62% || 61% || 60% || 59% || 58% || 57% || 56% || 55% || 54% || 53% || 52% || 50% |
− | |- align="center" | |
− | | No effect || colspan="3" |N/A | |
| |} | | |} |
− | ===L/Wide Area Heal===
| |
− | {| class="wikitable"
| |
− | |-
| |
− | ! width="128px" |
| |
− | ! JP Name
| |
− | ! Description
| |
− | ! Materials
| |
− | |-
| |
− | | [[File:RingWideAreaHealIcon.png|128px]] ||L/ワイドエリアヒール || Enlarges the area of effect of the AIS heal.||[[Lilipa Rock]] x3<br>[[Desert Topaz]] x1
| |
− | |-
| |
− | ! Ring Level !! colspan="3" |1-20
| |
− | |- align="center"
| |
− | | Heal Area || colspan="3" |300%
| |
| |} | | |} |
− | ===L/Quick Blaster===
| + | {{NRing|Head|{{NUI|UIClassSu}} Summoner}} |
− | {| class="wikitable" | + | {{NRing|Body|L|3|NearAutoTarget|L/Near Auto Target|L/ニアオートターゲット|Near Auto Target |
− | |- | + | Pets will automatically attack nearby enemies.|3|SATK|RATK|TATK||Peridot}} |
− | ! width="128px" |
| + | {{NRing|Stat|N/A}} || colspan="20" | N/A |
− | ! JP Name
| |
− | ! Description
| |
− | ! Materials
| |
− | |- | |
− | | [[File:RingQuickBlasterIcon.png|128px]] || L/クイックブラスター || Sacrifices turning speed for firing speed for the AIS Photon Blaster. ||[[Lilipa Rock]] x3<br>[[Quarry Lapis Lazuli]] x1<br> | |
− | |-
| |
− | ! Ring Level !! colspan="3" |1-20
| |
− | |- align="center"
| |
− | | Firing Speed || colspan="3" |200% | |
− | |- align="center" | |
− | | Turning Speed || colspan="3" |-40% | |
| |} | | |} |
− | ===L/Early Rise===
| |
− | {| class="wikitable"
| |
− | |-
| |
− | ! width="128px" |
| |
− | ! JP Name
| |
− | ! Description
| |
− | ! Materials
| |
− | |-
| |
− | | [[File:RingEarlyRiseIcon.png|128px]] ||L/アーリィライズ || Reduces respawn time for AIS in quests that are AIS only. || [[Lilipa Rock]] x3<br>[[Desert Topaz]] x1<br>
| |
− | |-
| |
− | ! Ring Level !! colspan="3" |1-20
| |
− | |- align="center"
| |
− | | Respawn Time || colspan="3" |1 Second
| |
| |} | | |} |
− | ===L/Light Armor===
| + | {{NRing|Head|{{NUI|UIClassPh}} Phantom}} |
− | {| class="wikitable" | + | {{NRing|Body|L|3|PhStepShift|L/Ph Step Shift|L/Phステップシフト|Phantom Step Shift |
− | |- | + | If a Photon Arts is used during Phantom Step, it becomes a Shift PA.|3|SATK|RATK|TATK||Diamond}} |
− | ! width="128px" |
| + | {{NRing|Stat|N/A}} || colspan="20" | N/A |
− | ! JP Name
| + | {{NRing|Null}} |
− | ! Description
| + | {{NRing|Body|L|3|PhMarkerBomb|L/Ph Marker Bomb|L/Phマーカーボム|Phantom Marker Bomb |
− | ! Materials
| + | Marker detonation occurs at the location where the Phantom Marker was placed.|3|SATK|RATK|TATK||Hematite}} |
− | |- | + | {{NRing|Stat|N/A}} || colspan="20" | N/A |
− | | [[File:RingLightArmorIcon.png|128px]] ||L/ライトアーマー || Sacrifice defense in an AIS to lower PP cost of dodging. || [[Lilipa Rock]] x3<br>[[Desert Topaz]] x1 | + | {{NRing|Null}} |
− | |- | + | {{NRing|Body|L|3|PhLockOnBomb|L/Ph Lock-On Bomb|L/Phロックオンボム|Phantom Lock-On Bomb |
− | ! Ring Level !! colspan="3" |1-20
| + | Marker detonation occurs on the locked-on location.|3|SATK|RATK|TATK||Amber}} |
− | |- align="center" | + | {{NRing|Stat|N/A}} || colspan="20" | N/A |
− | | PP Use || colspan="3" |10 | |
− | |- align="center" | |
− | | Damage taken || colspan="3" |110% | |
| |} | | |} |
− | ===L/Bullet Bow Homing===
| |
− | {| class="wikitable"
| |
− | |-
| |
− | ! width="128px" |
| |
− | ! colspan="4" | JP Name
| |
− | ! colspan="12" | Description
| |
− | ! colspan="4" | Materials
| |
− | |-
| |
− | | [[File:RingBulletBowHomingIcon.png|128px]]
| |
− | | colspan="4" | L/バレットボウホーミング
| |
− | | colspan="12" | Adds a homing ability to charged normal attacks for Bullet Bows.
| |
− | | colspan="4" | [[Vopar Rock]] x3<br>[[Facility Tourmaline]] x1
| |
− | |-
| |
− | ! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
| |
− | |- align="center"
| |
− | | ??? || 30 || 35 || 40 || 45 || 50 || 55 || 60 || 65 || 70 || 75 || 80 || 85 || 90 || 95 || 100 || 110 || 120 || 130 || 140 || 150
| |
− | |- align="center"
| |
− | | Homing Time || 0.10s || 0.20s || 0.30s || 0.40s || 0.50s || 0.60s || 0.70s || 0.80s || 0.90s || colspan="11" align="center" |1.00s
| |
| |} | | |} |
− | ===L/JB Elemental Keep===
| + | {{NRing|Head|{{NUI|UIClassEt}} Etoile}} |
− | {| class="wikitable" | + | {{NRing|Body|L|3|EasyFullConnect|L/Easy Full Connect|L/イージーフルコネクト|Easy Full Connect |
− | |- | + | After using Step Edge, Full Connects require half-gear gauge.|4|DEX|SDEF|RDEF|TDEF|Peridot}} |
− | ! width="128px" |
| + | {{NRing|Stat|N/A}} || colspan="20" | N/A |
− | ! JP Name
| |
− | ! Description
| |
− | ! Materials
| |
− | |- | |
− | | [[File:RingJBElementalKeepIcon.png|128px]] ||L/JBエレメンタルキープ|| Weapon Actions with Jet Boots while standing still will no longer reset the current element, but [[Bouncer#eleburst|Elemental Burst]] can no longer be used.||[[Earth Rock]] x3<br>[[Vegas Diamond]] x6<br>{{icons|Tool}} [[Lambda Grinder]] x15 | |
− | |- | |
− | ! Ring Level !! colspan="3" |1-20
| |
− | |- align="center"
| |
− | | No effect || colspan="3" |N/A
| |
| |} | | |} |
− | ===L/Standing Sign===
| |
− | {| class="wikitable"
| |
− | |-
| |
− | ! width="128px" |
| |
− | ! JP Name
| |
− | ! Description
| |
− | ! Materials
| |
− | |-
| |
− | | [[File:RingStandingSignIcon.png|128px]] ||L/スタンディングサイン|| Displays a visual effect when your character is standing still.||[[Vopar Rock]] x3<br>[[Facility Tourmaline]] x6 <br> {{icons|Tool}} [[Lambda Grinder]] x15
| |
− | |-
| |
− | ! Ring Level !! colspan="3" |1-20
| |
− | |- align="center"
| |
− | | No effect || colspan="3" |N/A
| |
| |} | | |} |
| | | |
− | ===L/A Launcher Mode=== | + | ===Utility Rings=== |
− | {| class="wikitable" | + | {{NRing|Head|Movement}} |
− | |- | + | {{NRing|Body|L|3|SlowDiveRoll|L/Slow Dive Roll|L/スローダイブロール|Slow Dive Roll |
− | ! width="128px" |
| + | Slows down the animation of Dive Roll and increases its invulnerability.|3|RATK|RDEF|DEX||Garnet}} |
− | ! colspan="4" | JP Name
| + | {{NRing|Stat|Duration}} || 0.30s || 0.32s || 0.34s || 0.36s || 0.38s || 0.40s || 0.42s || 0.44s || 0.46s || 0.48s || 0.50s || 0.52s || 0.54s || 0.56s || 0.58s || 0.62s || 0.66s || 0.70s || 0.74s || 0.80s |
− | ! colspan="12" | Description
| + | {{NRing|Null}} |
− | ! colspan="4" | Materials
| + | {{NRing|Body|L|3|ShortMirage|L/Short Mirage|L/ショートミラージュ|Short Mirage |
− | |- | + | Reduces the travel distance and animation of Mirage Escape.|2|TATK|TDEF|||Tourmaline}} |
− | | [[File:RingALauncherModeIcon.png|128px]] | + | {{NRing|Stat|N/A}} || colspan="20" | N/A |
− | | colspan="4" | L/Aランチャーモード | + | {{NRing|Null}} |
− | | colspan="12" | Makes the launcher's projectile for normal attacks follow a parabola curve, and increases the area of effect. | + | {{NRing|Body|L|4|JustReversalB|L/Just Reversal B|L/ジャストリバーサルB|Just Reversal Blast |
− | | colspan="4" | [[Earth Rock]] x3<br>[[Vegas Diamond]] x1 | + | Performing a Just Reversal creates a blast that damages and inflicts the Stun status on nearby enemies.|3|SDEF|RDEF|TDEF||Fluorite}} |
− | |- | + | {{NRing|Stat|Power}} || 100% || 120% || 140% || 160% || 180% || 200% || 220% || 240% || 260% || 300% || 350% || 400% || 450% || 500% || 550% || 600% || 650% || 700% || 750% || 800% |
− | ! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
| + | {{NRing|Stat|Stun Range}} || 100% || 105% || 110% || 115% || 120% || 125% || 130% || 135% || 140% || 145% || 150% || 155% || 160% || 165% || 170% || 175% || 180% || 185% || 190% || 200% |
− | |- align="center" | + | {{NRing|Null}} |
− | | Power || 101% || 101% || 102% || 102% || 103% || 103% || 104% || 104% || 105% || 105% || 106% || 106% || 107% || 107% || 108% || 108% || 109% || 109% || 110% || 110% | + | {{NRing|Body|L|3|JumpingDodge|L/Jumping Dodge|L/ジャンピングドッジ|Jumping Dodge |
− | |- align="center" | + | Enables use of the Active Skill "Jumping Dodge".<br>Instantaneously gain altitude while evading attacks.|3|SDEF|RDEF|TDEF||Moonstone}} |
− | | Explosion range || 102.5% || 105% || 107.5% || 110% || 112.5% || 115% || 117.5% || 120% || 122.5% || 125% || 127.5% || 130% || 132.5% || 135% || 137.5% || 140% || 142.5% || 145% || 147.5% || 150% | + | {{NRing|Stat|Cooldown Time}} || 100s || 95s || 90s || 85s || 80s || 75s || 70s || 65s || 60s || 55s || 50s || 45s || 40s || 35s || 30s || 25s || 20s || 15s || 10s || 5s |
| |} | | |} |
− | ===L/Short Mirage===
| |
− | {| class="wikitable"
| |
− | |-
| |
− | ! width="128px" |
| |
− | ! JP Name
| |
− | ! Description
| |
− | ! Materials
| |
− | |-
| |
− | | [[File:RingShortMirageIcon.png|128px]] ||L/ショートミラージュ|| Shortens the duration of Mirage Escape.||[[Vopar Rock]] x3<br>[[Facility Tourmaline]] x6<br>{{icons|Tool}} [[Lambda Grinder]] x15
| |
− | |-
| |
− | ! Ring Level !! colspan="3" |1-20
| |
− | |- align="center"
| |
− | | No effect || colspan="3" |N/A
| |
| |} | | |} |
− | ===L/Wand E Change===
| + | {{NRing|Head|Technique}} |
− | {| class="wikitable" | + | {{NRing|Body|L|3|TechCParrying|L/Tech C Parrying|L/テックCパリング|Tech Charge Parrying |
− | |- | + | Charging a Technique creates Just Guard frames on startup.|3|SATK|TATK|DEX||Emerald}} |
− | ! width="128px" |
| + | {{NRing|Stat|Duration}} || 0.03s || 0.06s || 0.09s || 0.12s || 0.15s || 0.18s || 0.21s || 0.24s || 0.27s || 0.30s || 0.33s || 0.36s || 0.39s || 0.42s || 0.45s || 0.48s || 0.51s || 0.54s || 0.57s || 0.60s |
− | ! colspan="4" | JP Name
| + | {{NRing|Null}} |
− | ! colspan="12" | Description
| + | {{NRing|Body|L|3|PeaceZondeel|L/Peace Zondeel|L/ピースゾンディール|Peace Zondeel |
− | ! colspan="4" | Materials
| + | Your Zondeel will not detonate when struck by a Lightning Technique.|2|TATK|TDEF|||Moonstone}} |
− | |- | + | {{NRing|Stat|N/A}} || colspan="20" | N/A |
− | | [[File:RingWandEChangeIcon.png|128px]] | + | {{NRing|Null}} |
− | | colspan="4" | L/ウォンドEチェンジ | + | {{NRing|Body|L|3|TalisKeepLong|L/Talis Keep Long|L/タリスキープロング|Talis Keep Long |
− | | colspan="12" | Using charged techs while having a Wand type weapon equipped will change the Wand's element to that of the tech charged. Similarly to [[Bouncer#jbgear|Jet Boots Gear]], it will not work with [[Fire_Techniques#Shifta|Shifta]], [[Ice_Techniques#Deband|Deband]], [[Light_Techniques#Resta|Resta]] or [[Light_Techniques#Anti|Anti]], but '''will''' work with [[Lightning_Techniques#Zondeel|Zondeel]], [[Wind_Techniques#Zanverse|Zanverse]], and [[Dark_Techniques#Megiverse|Megiverse]]. | + | Extends the duration of a thrown Talis before it disappears.|3|TATK|DEX|TDEF||Lapis Lazuli}} |
− | | colspan="4" | [[Lillipa Rock]] x3<br>[[Quarry Lapis Lazuli]] x1 | + | {{NRing|Stat|Duration}} || 3.50s || 3.80s || 4.10s || 4.40s || 4.70s || 5.00s || 5.30s || 5.60s || 5.90s || 6.20s || 6.50s || 6.80s || 7.10s || 7.40s || 7.70s || 8.00s || 8.50s || 9.00s || 9.50s || 10.00s |
− | |- | |
− | ! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
| |
− | |- align="center" | |
− | | Effect || 80% || 81% || 82% || 83% || 84% || 85% || 86% || 87% || 88% || 89% || 90% || 91% || 92% || 93% || 94% || 95% || 96% || 97% || 98% || 100% | |
| |} | | |} |
− | ===L/Mate Lovers===
| |
− | {| class="wikitable"
| |
− | |-
| |
− | ! width="128px" |
| |
− | ! colspan="4" | JP Name
| |
− | ! colspan="12" | Description
| |
− | ! colspan="4" | Materials
| |
− | |-
| |
− | | [[File:RingMateLoversIcon.png|128px]]
| |
− | | colspan="4" | L/メイトラバーズ
| |
− | | colspan="12" | Increases the HP recovery amount and usage speed of mate items ([[Monomate]], [[Dimate]] and [[Trimate]]).
| |
− | | colspan="4" | [[Lillipa Rock]] x3<br>[[Desert Topaz]] x1
| |
− | |-
| |
− | ! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
| |
− | |- align="center"
| |
− | | Recovery amount || 100% || 100% || 100% || 100% || 100% || 100% || 100% || 100% || 100% || 100% || 100% || 102% || 104% || 106% || 108% || 110% || 112% || 114% || 116% || 120%
| |
− | |- align="center"
| |
− | | Mate use speed || 110% || 115% || 120% || 125% || 130% || 135% || 140% || 145% || 150% || 155% || 160% || 160% || 160% || 160% || 160% || 160% || 160% || 160% || 160% || 160%
| |
| |} | | |} |
− | ===L/JB Tech Arts SC===
| + | {{NRing|Head|Item}} |
− | {| class="wikitable" | + | {{NRing|Body|L|4|MateLovers|L/Mate Lovers|L/メイトラバーズ|Mate Lovers |
− | |- | + | Speeds up the consumption animation of Mates and increases their recovery rate.|3|SDEF|RDEF|TDEF||Topaz}} |
− | ! width="128px" |
| + | {{NRing|Stat|Recovery Rate}} || colspan="11" | 100% || 102% || 104% || 106% || 108% || 110% || 112% || 114% || 116% || 120% |
− | ! colspan="4" | JP Name
| + | {{NRing|Stat|Action Speed}} || 110% || 115% || 120% || 125% || 130% || 135% || 140% || 145% || 150% || 155% || colspan="10" | 160% |
− | ! colspan="12" | Description
| + | {{NRing|Null}} |
− | ! colspan="4" | Materials
| + | {{NRing|Body|L|4|AtomizerLovers|L/Atomizer Lovers|L/アトマイザーラバーズ|Atomizer Lovers |
− | |- | + | Speeds up the consumption animation of Atomizers and increases their recovery rate.|3|SDEF|RDEF|TDEF||Hematite}} |
− | | [[File:RingJBTechArtsSCIcon.png|128px]] | + | {{NRing|Stat|Recovery Rate}} || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 109% || 110% || 115% || 120% || 125% || 130% || 135% || 140% || 145% || 150% || 155% || 160% |
− | | colspan="4" | L/JBテックアーツSC | + | {{NRing|Stat|Action Speed}} || colspan="20" | 200% |
− | | colspan="12" | Reduces charging times when you combo from a Jet Boots PA to a Technique. | |
− | | colspan="4" | [[Naberius Rock]] x3<br>[[Tundra Amber]] x1 | |
− | |- | |
− | ! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
| |
− | |- align="center" | |
− | | Charge Time || 90% || 88% || 86% || 84% || 82% || 80% || 78% || 76% || 74% || 72% || 70% || 68% || 66% || 64% || 62% || 60% || 58% || 56% || 54% || 50% | |
| |} | | |} |
− | ===L/Slow Dive Roll===
| |
− | {| class="wikitable"
| |
− | |-
| |
− | ! width="128px" |
| |
− | ! colspan="4" | JP Name
| |
− | ! colspan="12" | Description
| |
− | ! colspan="4" | Materials
| |
− | |-
| |
− | | [[File:RingSlowDiveRollIcon.png|128px]]
| |
− | | colspan="4" | L/スローダイブロール
| |
− | | colspan="12" | Extends the duration of Dive Roll by slowing down its speed.
| |
− | | colspan="4" | [[Amduscia Rock]] x3<br>[[V.Caverns Garnet]] x1
| |
− | |-
| |
− | ! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
| |
− | |- align="center"
| |
− | | Invincible Frames || 0.3s || 0.32s || 0.34s || 0.36s || 0.38s || 0.4s || 0.42s || 0.44s || 0.46s || 0.48s || 0.5s || 0.52s || 0.54s || 0.56s || 0.58s || 0.62s || 0.66s || 0.7s || 0.74s || 0.8s
| |
| |} | | |} |
− | ===L/L Non Weak Bonus===
| + | {{NRing|Head|Mag}} |
− | {| class="wikitable" | + | {{NRing|Body|L|4|MagExcite|L/Mag Excite|L/マグエキサイト|Mag Excite |
− | |- | + | Increases the power of your MAG's Auto Action and reduces its cooldown.|3|SATK|RATK|TATK||Tanzanite}} |
− | ! width="128px" |
| + | {{NRing|Stat|Power}} || 150% || 155% || 160% || 165% || 170% || 175% || 180% || 185% || 190% || 200% || 210% || 220% || 230% || 240% || 250% || 260% || 270% || 280% || 290% || 300% |
− | ! colspan="4" | JP Name
| + | {{NRing|Stat|Attack Interval}} || 80% || 78% || 76% || 74% || 72% || 70% || 68% || 66% || 64% || 62% || 60% || 58% || 56% || 54% || 52% || 50% || 48% || 46% || 44% || 40% |
− | ! colspan="12" | Description
| |
− | ! colspan="4" | Materials
| |
− | |- | |
− | | [[File:RingLNonWeakBonusIcon.png|128px]] | |
− | | colspan="4" | L/Lノンウィークボーナス | |
− | | colspan="12" | Makes the skill [[Ranger#weakhitadvance|Weak Hit Advance]] also apply to non-weak areas when using Launcher type weapons. | |
− | | colspan="4" | [[Naberius Rock]] x3<br>[[Tundra Amber]] x1 | |
− | |- | |
− | ! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
| |
− | |- align="center" | |
− | | Power of Weak Hit Advance || 50% || 51% || 52% || 53% || 54% || 55% || 56% || 57% || 58% || 60% || 64% || 68% || 72% || 76% || 80% || 84% || 88% || 92% || 96% || 100% | |
| |} | | |} |
− | ===L/Step Jump===
| |
− | {| class="wikitable"
| |
− | |-
| |
− | ! width="128px" |
| |
− | ! JP Name !! Description !! Materials
| |
− | |-
| |
− | | [[File:RingStepJumpIcon.png|128px]]
| |
− | | L/ステップジャンプ
| |
− | | Increases movement speed when you perform a jump during a Step action.
| |
− | | [[Amduscia Rock]] x3<br>[[V. Caverns Garnet]] x6<br>{{icons|Tool}} [[Lambda Grinder]] x15
| |
− | |-
| |
− | ! Ring Level !! colspan="3" |1-20
| |
− | |- align="center"
| |
− | | No effect || colspan="3" |N/A
| |
| |} | | |} |
− | ===L/J Reversal JA Combo===
| + | {{NRing|Head|A.I.S}} |
− | {| class="wikitable" | + | {{NRing|Body|L|4|QuickBlaster|L/Quick Blaster|L/クイックブラスター|Quick Blaster |
− | |- | + | Speeds up firing animation of the Photon Blaster, but reduces turn speed while firing.|3|SDEF|RDEF|TDEF||Lapis Lazuli}} |
− | ! width="128px" |
| + | {{NRing|Stat|Fire Rate}} || colspan="20" | 200% |
− | ! JP Name !! Description !! Materials
| + | {{NRing|Stat|Turn Rate}} || colspan="20" | 60% |
− | |- | + | {{NRing|Null}} |
− | | [[File:RingJReversalJAComboIcon.png|128px]] | + | {{NRing|Body|L|3|WideAreaHeal|L/Wide Area Heal|L/ワイドエリアヒール|Wide Area Heal |
− | | L/JリバーサルJAコンボ | + | Increases the area of effect of Area Heal.|4|SATK|RATK|TATK|DEX|Topaz}} |
− | | Gives you the opportunity to perform a Just Attack after a Just Reversal.
| + | {{NRing|Stat|Heal Range}} || colspan="20" | 300% |
− | | [[Naberius Rock]] x3<br>[[Tundra Amber]] x6<br>{{icons|Tool}} [[Lambda Grinder]] x15 | + | {{NRing|Null}} |
− | |- | + | {{NRing|Body|L|4|LighArmor|L/Light Armor|L/ライトアーマー|Light Armor |
− | ! Ring Level !! colspan="3" |1-20
| + | Reduces the PP cost of Dash, but increases damage taken.|4|SATK|RATK|TATK|DEX|Lapis Lazuli}} |
− | |- align="center" | + | {{NRing|Stat|PP Consumption}} || colspan="20" | 10 |
− | | No effect || colspan="3" |N/A | + | {{NRing|Stat|Damage Received}} || colspan="20" | 110% |
| + | {{NRing|Null}} |
| + | {{NRing|Body|L|3|EarlyRise|L/Early Rise|L/アーリィライズ|Early Rise |
| + | In Quests with infinite A.I.S. usage, reduce the respawn period of the A.I.S.|3|SDEF|RDEF|TDEF||Topaz}} |
| + | {{NRing|Stat|Respawn Time}} || colspan="20" | 1s |
| |} | | |} |
− | ===L/Air Reversal===
| |
− | {| class="wikitable"
| |
− | |-
| |
− | ! width="128px" |
| |
− | ! JP Name !! Description !! Materials
| |
− | |-
| |
− | | [[File:RingAirReversalIcon.png|128px]]
| |
− | | L/エアリバーサル
| |
− | | Enables the use of Just Reversal while still in the air.
| |
− | | [[Amduscia Rock]] x3 <br> [[V. Caverns Garnet]] x6 <br> {{icons|Tool}} [[Lambda Grinder]] x15
| |
− | |-
| |
− | ! Ring Level !! colspan="3" |1-20
| |
− | |- align="center"
| |
− | | No effect || colspan="3" |N/A
| |
| |} | | |} |
− | ===L/Slow Fi Action===
| + | {{NRing|Head|Other}} |
− | {| class="wikitable" | + | {{NRing|Body|L|5|PartyOfToughness|L/Party of Toughness|L/パーティーオブタフネス|Party of Toughness |
− | |- | + | Reduces damage taken based on the number of players in your Party.|4|SATK|RATK|TATK|DEX|Topaz}} |
− | ! width="128px" |
| + | {{NRing|Stat|Damage Received (Party of 2)}} || 99.00% || 98.90% || 98.80% || 98.70% || 98.60% || 98.50% || 98.40% || 98.30% || 98.20% || 98.10% || 98.00% || 97.90% || 97.80% || 97.70% || 97.60% || 97.50% || 97.40% || 97.30% || 97.20% || 97.00% |
− | ! JP Name !! Description !! Materials
| + | {{NRing|Stat|Damage Received (Party of 3)}} || 98.00% || 97.90% || 97.80% || 97.70% || 97.60% || 97.50% || 97.40% || 97.30% || 97.20% || 97.10% || 96.00% || 96.90% || 96.80% || 96.70% || 96.60% || 96.50% || 96.40% || 96.30% || 96.20% || 96.00% |
− | |- | + | {{NRing|Stat|Damage Received (Party of 4)}} || 97.00% || 96.90% || 96.80% || 96.70% || 96.60% || 96.50% || 96.40% || 96.30% || 96.20% || 96.10% || 95.00% || 95.90% || 95.80% || 95.70% || 95.60% || 95.50% || 95.40% || 95.30% || 95.20% || 95.00% |
− | | [[File:RingSlowFiActionIcon.png|128px]] | + | {{NRing|Null}} |
− | | L/スローFiアクション | + | {{NRing|Body|L|5|StealthAttack|L/Stealth Attack|L/ステルスアタック|Stealth Attack |
− | | Slows down the weapon action of {{icons|Fighter}}Fighter weapons.
| + | Reduce the amount of Hate generated by attacks.|4|SDEF|RDEF|TDEF|DEX|Zircon}} |
− | | [[Harkotan Rock]] x3<br>[[Shironian Moonstone]] x6<br>{{icons|Tool}} [[Lambda Grinder]] x15 | + | {{NRing|Stat|Hate Generation}} || 90% || 87% || 84% || 81% || 78% || 75% || 72% || 69% || 66% || 63% || 60% || 57% || 54% || 51% || 48% || 45% || 42% || 39% || 36% || 33% |
− | |- | |
− | ! Ring Level !! colspan="3" |1-20
| |
− | |- align="center" | |
− | | No effect || colspan="3" |N/A | |
| |} | | |} |
− | ===L/PB Homing===
| |
− | {| class="wikitable"
| |
− | |-
| |
− | ! width="128px" |
| |
− | ! colspan="4" | JP Name
| |
− | ! colspan="12" | Description
| |
− | ! colspan="4" | Materials
| |
− | |-
| |
− | | [[File:RingPBHomingIcon.png|128px]]
| |
− | | colspan="4" | L/PBホーミング
| |
− | | colspan="12" | Modifies Photon Blades to home onto targets.
| |
− | | colspan="4" | [[Lilipa Rock]] x3<br>[[Tunnels Peridot]] x1
| |
− | |-
| |
− | ! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
| |
− | |- align="center"
| |
− | | Degree of Turn || 30 || 35 || 40 || 45 || 50 || 55 || 60 || 65 || 70 || 75 || 80 || 85 || 90 || 95 || 100 || 110 || 120 || 130 || 140 || 150
| |
− | |- align="center"
| |
− | | Turning Period || 2s || 2s || 2s || 2s || 2s || 3s || 3s || 3s || 3s || 3s || 3s || 4s || 4s || 4s || 4s || 5s || 5s || 5s || 5s || 5s
| |
− | |- align="center"
| |
− | | Photon Blade Power || 101% || 101% || 101% || 102% || 102% || 102% || 103% || 103% || 103% || 104% || 104% || 104% || 105% || 105% || 105% || 106% || 106% || 107% || 107% || 108%
| |
| |} | | |} |
| | | |
− | Notes:
| + | ===Combined Skill Rings=== |
| + | {{NRing|Head|Combination}} |
| + | {{NRing|Body|L|3|JGCounter|L/JG Counter|L/JGカウンター|Just Guard Counter |
| + | Bestows the effects of "JG Sonic Arrow", "JG Rising Flag",<br>and "JG Heavenly Fall" at Lv. 20.|3|SATK|RATK|TATK||}} |
| + | {{NRing|Stat|N/A}} || colspan="20" | N/A |
| + | {{NRing|Null}} |
| + | {{NRing|Body|L|3|ChaseWSupport|L/Chase W Support|L/チェイスWサポート|Chase Wide Support |
| + | Bestows the effects of "DS Kamaitachi", "TD Air Chase",<br>and "Knuckle Chase" at Lv. 20.|3|SATK|RATK|TATK||}} |
| + | {{NRing|Stat|N/A}} || colspan="20" | N/A |
| + | {{NRing|Null}} |
| + | {{NRing|Body|L|3|TimeAndRoll|L/Time & Roll|L/タイムエンロール|Time & Roll |
| + | Bestows the effects of "High Time Keep" and "Front Dive Roll" at Lv. 20.|3|SATK|RATK|TATK||}} |
| + | {{NRing|Stat|N/A}} || colspan="20" | N/A |
| + | {{NRing|Null}} |
| + | {{NRing|Body|L|3|DefenseTech|L/Defense Tech|L/デフェンステック|Defense Tech |
| + | Bestows the effects of "Tech C Parrying" and "Short Mirage" at Lv. 20.|3|SATK|RATK|TATK||}} |
| + | {{NRing|Stat|N/A}} || colspan="20" | N/A |
| + | {{NRing|Null}} |
| + | {{NRing|Body|L|3|BravePower|L/Brave Power|L/ブレイブパワー|Brave Power |
| + | Bestows the effects of "Katana C Count Up" and "Bullet Bow Homing" at Lv. 20.|3|SATK|RATK|TATK||}} |
| + | {{NRing|Stat|N/A}} || colspan="20" | N/A |
| + | {{NRing|Null}} |
| + | {{NRing|Body|L|3|KickAndSnatch|L/Kick & Snatch|L/キックエンスナッチ|Kick & Snatch |
| + | Bestows the effects of "DB Snatch" and "JB Tech Arts SC" at Lv. 20.|3|SATK|RATK|TATK||}} |
| + | {{NRing|Stat|N/A}} || colspan="20" | N/A |
| + | |} |
| + | |} |
| | | |
− | *The ring modifies the Photon Blade animations; adding a "lag" time to the blades while it is mid-air before launching to the target
| + | ===Removed=== |
− | *The change in speed or feel of the Photon Blade is due to the change in animation. The ring doesn't change the Photon Blade Speed.
| + | The following Rings were removed from the game and replaced by Class Skills. |
− | *The Turning Period is how long the Photon Blade can home onto the target. Taking more time than the Turning would make the Photon Blade travel in a straight line, ignoring the specified target.
| + | {{NRing|Head|Removed}} |
− | | + | {{NRing|Body|L|3|StepJump|L/Step Jump|L/ステップジャンプ|Step Jump |
− | ===L/Peace Zondeel=== | + | Press the Jump button right after a Step to reach running speed instantly. |
− | {| class="wikitable" | + | <br><br>-October 8, 2018 Update-<br> Skill can be learned at Lv.10.|3|SATK|RATK|TATK||Garnet}} |
− | |- | + | {{NRing|Stat|N/A}} || colspan="20" | N/A |
− | ! width="128px" |
| + | {{NRing|Null}} |
− | ! JP Name !! Description !! Materials
| + | {{NRing|Body|L|3|StepJACombo|L/Step JA Combo|L/ステップJAコンボ|Step Just Attack Combo |
− | |- | + | Step creates a Just Attack circle.|3|SATK|SDEF|DEX||Tanzanite}} |
− | | [[File:RingPeaceZondeelIcon.png|128px]] | + | {{NRing|Stat|N/A}} || colspan="20" | N/A |
− | | L/ピースゾンディール | + | {{NRing|Null}} |
− | | Prevents [[Lightning_Techniques#Zondeel|Zondeel]] from igniting when hit with other [[Lightning Techniques]] | + | {{NRing|Body|L|3|AirReversal|L/Air Reversal|L/エアリバーサル|Air Reversal |
− | | [[Harkotan Rock]] x3 <br> [[Shironian Moonstone]] x6 <br> {{icons|Tool}} [[Lambda Grinder]] x15
| + | Enables performing a Just Reversal while in midair. |
− | |- | + | <br><br>-October 8, 2018 Update-<br> Skill can be learned at Lv.30|2|SATK|DEX|||Garnet}} |
− | ! Ring Level !! colspan="3" |1-20
| + | {{NRing|Stat|N/A}} || colspan="20" | N/A |
− | |- align="center" | + | {{NRing|Null}} |
− | | No effect || colspan="3" |N/A | + | {{NRing|Body|L|3|JReversalJACombo|L/J Reversal JA Combo|L/JリバーサルJAコンボ|Just Reversal Just Attack Combo |
| + | Just Reversal creates a Just Attack circle. |
| + | <br><br>-October 8, 2018 Update-<br> Skill can be learned at Lv.30|4|SDEF|RDEF|TDEF|DEX|Amber}} |
| + | {{NRing|Stat|N/A}} || colspan="20" | N/A |
| |} | | |} |
− | ===L/Near Auto Target===
| |
− | {| class="wikitable"
| |
− | |-
| |
− | ! width="128px" |
| |
− | ! JP Name !! Description !! Materials
| |
− | |-
| |
− | | [[File:RingNearAutoTargetIcon.png|128px]]
| |
− | | L/ニアオートターゲット
| |
− | | Pets automatically attacks enemies in its vicinity.
| |
− | | [[Lilipa Rock]] x3<br>[[Tunnels Peridot]] x6 <br> {{icons|Tool}} [[Lambda Grinder]] x15
| |
− | |-
| |
− | ! Ring Level !! colspan="3" |1-20
| |
− | |- align="center"
| |
− | | No effect || colspan="3" |N/A
| |
| |} | | |} |
− | ===L/Jumping Dodge=== | + | |
− | {| class="wikitable" | + | ==R Rings== |
− | |- | + | ===Class Rings=== |
− | ! width="128px" |
| + | {{NRing|Head|{{NUI|UIClassHu}} Hunter}} |
− | ! colspan="4" | JP Name
| + | {{NRing|Body|R|5|MassiveHunter|R/Massive Hunter|R/マッシブハンター|Massive Hunter |
− | ! colspan="12" | Description
| + | Enables use of the Active Skill "Massive Hunter".<br>For a period of time, nullify knockback and reduce damage taken.|Hu|||||Sapphire}} |
− | ! colspan="4" | Materials
| + | {{NRing|Stat|Damage Received}} || colspan="10" | 99% || 95% || 94% || 93% || 92% || 91% || colspan="5" | 90% |
− | |- | + | {{NRing|Stat|Duration}} || colspan="5" | 15s || 16s || 17s || 18s || 19s || colspan="6" | 20s || 21s || 22s || 23s || 24s || 25s |
− | | [[File:RingJumpingDodgeIcon.png|128px]] | + | {{NRing|Stat|Cooldown Time}} || 120s || 118s || 116s || 114s || 112s || colspan="10" | 100s || 95s || 94s || 93s || 92s || 90s |
− | | colspan="4" align="center" | L/ジャンピングドッジ | + | {{NRing|Null}} |
− | | colspan="12" align="center" | Enables the use of the Jumping Dodge skill. | + | {{NRing|Body|R|3|HealingGuard|R/Healing Guard|R/ヒーリングガード|Healing Guard |
− | | colspan="4" | [[Harkotan Rock]] x3<br>[[Shironian Moonstone]] x1 | + | Blocking an attack restores HP.|Hu|||||Amber}} |
− | |- | + | {{NRing|Stat|HP Recovered}} || 1.00% || 1.20% || 1.40% || 1.60% || 1.80% || 2.20% || 2.40% || 2.60% || 2.80% || 3.00% || 3.20% || 3.40% || 3.60% || 3.80% || 4.00% || 4.20% || 4.40% || 4.60% || 4.80% || 5.00% |
− | ! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
| |
− | |- align="center" | |
− | | Skill Cool-down || 100s || 95s || 90s || 85s || 80s || 75s || 70s || 65s || 60s || 55s || 50s || 45s || 40s || 35s || 30s || 25s || 20s || 15s || 10s || 5s | |
| |} | | |} |
− | ===L/Katana C Count Up===
| |
− | {| class="wikitable"
| |
− | |-
| |
− | !
| |
− | ! colspan="4" | JP Name
| |
− | ! colspan="12" | Description
| |
− | ! colspan="4" | Materials
| |
− | |-
| |
− | | [[File:RingKatanaCCountUpIcon.png|128px]]
| |
− | | colspan="4" |L/カタナCカウントアップ
| |
− | | colspan="12" |
| |
− | | colspan="4" |[[Amduscia Rock]] x3<br>[[Sanctum Zircon]] x1
| |
− | |-
| |
− | ! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
| |
− | |- align="center"
| |
− | | Count || 105% || 110% || 115% || 120% || 125% || 130% || 135% || 140% || 145% || 150% || 155% || 160% || 165% || 170% || 175% || 180% || 185% || 190% || 195% || 200%
| |
| |} | | |} |
− | == Right Skill Rings ==
| + | {{NRing|Head|{{NUI|UIClassFi}} Fighter}} |
− | Right skill rings are generally used to emulate skills of classes. As such, these rings can't be equipped by the classes that possess the skills they emulate. For example, the [[Force#Photon_Flare|Photon Flare]] skill belongs to the {{icons|Force}} [[Force]] class, so Forces (both main and sub) can't equip the ''R/Photon Flare'' ring.
| + | {{NRing|Body|R|4|CStrikeStrike|R/C Strike Strike|R/Cストライク打撃|Critical Strike (Strike Type) |
− | ===R/Massive Hunter===
| + | Increases the Critical Hit Rate of Striking attacks and increases the damage of Critical Hits.|Fi|||||Opal}} |
− | {| class="wikitable" | + | {{NRing|Stat|Critical Power}} || colspan="5" | 100% || colspan="5" | 101% || colspan="9" | 102% || 103% |
− | |- | + | {{NRing|Stat|Critical Rate Increase}} || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20% |
− | ! width="128px" |
| + | {{NRing|Null}} |
− | ! colspan="4" | JP Name
| + | {{NRing|Body|R|4|CStrikeShoot|R/C Strike Shoot|R/Cストライク射撃|Critical Strike (Shoot Type) |
− | ! colspan="10" | Description
| + | Increases the Critical Hit Rate of Ranged attacks and increases the damage of Critical Hits.|Fi|||||Sapphire}} |
− | ! colspan="4" | Materials
| + | {{NRing|Stat|Critical Power}} || colspan="5" | 100% || colspan="5" | 101% || colspan="9" | 102% || 103% |
− | ! colspan="2" | Class Restriction
| + | {{NRing|Stat|Critical Rate Increase}} || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20% |
− | |- | + | {{NRing|Null}} |
− | | [[File:RingMassiveHunterIcon.png|128px]] | + | {{NRing|Body|R|4|CStrikeTech|R/C Strike Tech|R/Cストライク法撃|Critical Strike (Tech Type) |
− | | colspan="4" | R/マッシブハンター | + | Increases the Critical Hit Rate of Technique attacks and increases the damage of Critical Hits.|Fi|||||Amethyst}} |
− | | colspan="10" | Decreases damage and prevents the character from being launched or blown-away. | + | {{NRing|Stat|Critical Power}} || colspan="5" | 100% || colspan="5" | 101% || colspan="9" | 102% || 103% |
− | | colspan="4" | [[Vopar Rock]] x3<br>[[Coast Sapphire]] x1 | + | {{NRing|Stat|Critical Rate Increase}} || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20% |
− | | colspan="2" | {{icons|Hunter}} [[Hunter]] | + | {{NRing|Null}} |
− | |- | + | {{NRing|Body|R|3|TechArtsJAPPS|R/Tech Arts JAPPS|R/テックアーツJAPPS|Tech Arts Just Attack PP Save |
− | ! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
| + | When chaining different Photon Arts or Techniques, reduce the PP cost of the next Photon Art/Technique.|Fi|||||Peridot}} |
− | |- align="center" | + | {{NRing|Stat|PP Consumption}} || 95% || colspan="3" |94% || 93% || colspan="3" |92% || 91% || colspan="3" |90% || 89% || colspan="3" |88% || 87% || colspan="2" |86% || 85% |
− | | Duration || colspan="5" | 15s || 16s || 17s || 18s || 19s || colspan="6" | 20s || 21s || 22s || 23s || 24s || 25s | + | {{NRing|Null}} |
− | |- align="center" | + | {{NRing|Body|R|3|Adrenaline|R/Adrenaline|R/アドレナリン|Adrenaline |
− | | Recast || 120s || 118s || 116s || 114s || 112s || colspan="10" | 100s || 95s || 94s || 93s || 92s || 90s | + | Increase the duration granted by each tick of Shifta and Deband.|Fi|||||Tourmaline}} |
− | |- align="center" | + | {{NRing|Stat|Duration}} || +10s || +11s || +12s || +13s || +14s || +15s || +16s || +17s || +18s || +19s || +20s || +21s || +22s || +23s || +24s || +25s || +26s || +27s || +28s || +30s |
− | |Incoming damage || colspan="10" | 99% || 95% || 94% || 93% || 92% || 91% || colspan="5" | 90% | |
| |} | | |} |
− | ===R/C Strike Striking===
| |
− | {| class="wikitable"
| |
− | |-
| |
− | ! width="128px" |
| |
− | ! colspan="4" | JP Name
| |
− | ! colspan="10" | Description
| |
− | ! colspan="4" | Materials
| |
− | ! colspan="2" | Class Restriction
| |
− | |-
| |
− | | [[File:RingCStrikeSIcon.png|128px]]
| |
− | | colspan="4" | R/Cストライク打撃
| |
− | | colspan="10" | Increases Striking Attacks' critical rate and critical damage.
| |
− | | colspan="4" | [[Earth Rock]] x3<br>[[Tokyo Opal]] x1
| |
− | | colspan="2" | {{icons|Fighter}} [[Fighter]]
| |
− | |-
| |
− | ! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
| |
− | |- align="center"
| |
− | | Critical hit damage increase || colspan="5" | 0% || colspan="5" | 1% || colspan="9" | 2% || 3%
| |
− | |- align="center"
| |
− | | Critical chance increase || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
| |
| |} | | |} |
− | ===R/C Strike Ranged===
| + | {{NRing|Head|{{NUI|UIClassBo}} Bouncer}} |
− | {| class="wikitable"
| + | {{NRing|Body|R|5|CriticalField|R/Critical Field|R/クリティカルフィールド|Critical Field |
− | |- | + | Enables use of the Active Skill "Critical Field".<br>For a period of time, generate a field that increases the Critical Hit Rate of all nearby players.|Bo|||||Tanzanite}} |
− | ! width="128px" |
| + | {{NRing|Stat|Critical Rate Increase}} || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20% || 21% || 22% || 23% || 24% || 25% || 26% || 27% || 28% || 30% |
− | ! colspan="4" | JP Name
| + | {{NRing|Stat|Duration}} || colspan="5" | 20s || 25s || 26s || 27s || 28s || 29s || colspan="5" | 30s || 35s || 36s || 37s || 38s || 40s |
− | ! colspan="10" | Description
| + | {{NRing|Stat|Cooldown Time}} || 120s || 118s || 116s || 114s || 112s || colspan="10" | 100s || 90s || 88s || 86s || 84s || 80s |
− | ! colspan="4" | Materials
| + | {{NRing|Null}} |
− | ! colspan="2" | Class Restriction
| + | {{NRing|Body|R|5|EPPRField|R/EPPR Field|R/EPPRフィルド|Elemental PP Recovery Field |
− | |- | + | Enables use of the Active Skill "Elemental PP Restorate Field".<br>For a period of time, generate a field that increases PP recovery on hit when striking an enemy's elemental weakness.<br>'''No effect on Hero.'''|Bo|||||Opal}} |
− | | [[File:RingCStrikeRIcon.png|128px]] | + | {{NRing|Stat|Active PP Recovery}} || colspan="10" | +1.00 || +1.20 || +1.40 || +1.60 || +1.80 || +2.00 || +2.20 || +2.40 || +2.60 || +2.80 || +3.00 |
− | | colspan="4" | R/Cストライク射撃 | + | {{NRing|Stat|Duration}} || colspan="5" | 20s || 25s || 26s || 27s || 28s || 29s || colspan="5" | 30s || 35s || 36s || 37s || 38s || 40s |
− | | colspan="10" | Increases ranged Attacks' critical rate and critical damage. | + | {{NRing|Stat|Cooldown Time}} || 120s || 118s || 116s || 114s || 112s || colspan="10" | 100s || 90s || 88s || 86s || 84s || 80s |
− | | colspan="4" | [[Vopar Rock]] x3<br>[[Coast Sapphire]] x1 | + | {{NRing|Null}} |
− | | colspan="2" | {{icons|Fighter}} [[Fighter]] | + | {{NRing|Body|R|3|HealShare|R/Heal Share|R/ヒールシェア|Heal Share |
− | |- | + | When healing, distribute a percentage of the amount healed to nearby players.|Bo|||||Diamond}} |
− | ! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
| + | {{NRing|Stat|HP Recovered Shared}} || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20% |
− | |- align="center" | + | {{NRing|Null}} |
− | | Critical hit damage increase || colspan="5" | 0% || colspan="5" | 1% || colspan="9" | 2% || 3% | + | {{NRing|Body|R|3|JReversalPPGain|R/J Reversal PP Gain|R/JリバーサルPPゲイン|Just Reversal PP Gain |
− | |- align="center" | + | Just Reversal restores a percentage of your maximum PP.|Bo|||||Garnet}} |
− | | Critical chance increase || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20% | + | {{NRing|Stat|PP Recovered}} || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20% |
| |} | | |} |
− | ===R/C Strike Tech===
| |
− | {| class="wikitable"
| |
− | |-
| |
− | ! width="128px" |
| |
− | ! colspan="4" | JP Name
| |
− | ! colspan="10" | Description
| |
− | ! colspan="4" | Materials
| |
− | ! colspan="2" | Class Restriction
| |
− | |-
| |
− | | [[File:RingCStrikeTIcon.png|128px]]
| |
− | | colspan="4" | R/Cストライク法撃
| |
− | | colspan="10" | Increases techs Attacks' critical rate and critical damage.
| |
− | | colspan="4" | [[Naberius Rock]] x3<br>[[Ruins Amethyst]] x1
| |
− | | colspan="2" | {{icons|Fighter}} [[Fighter]]
| |
− | |-
| |
− | ! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
| |
− | |- align="center"
| |
− | | Critical hit damage increase || colspan="5" | 0% || colspan="5" | 1% || colspan="9" | 2% || 3%
| |
− | |- align="center"
| |
− | | Critical chance increase || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
| |
| |} | | |} |
− | ===R/Killing Bonus===
| + | {{NRing|Head|{{NUI|UIClassRa}} Ranger}} |
− | {| class="wikitable" | + | {{NRing|Body|R|3|KillingBonus|R/Killing Bonus|R/キリングボーナス|Killing Bonus |
− | |- | + | Restores PP when enemies are defeated close to you.|Ra|||||Opal}} |
− | ! width="128px" |
| + | {{NRing|Stat|PP Recovered}} || 1.00 || 1.20 || 1.40 || 1.60 || 1.80 || 2.00 || 2.20 || 2.40 || 2.60 || 2.80 || 3.00 || 3.20 || 3.40 || 3.60 || 3.80 || 4.00 || 4.20 || 4.40 || 4.60 || 5.00 |
− | ! colspan="4" | JP Name
| |
− | ! colspan="10" | Description
| |
− | ! colspan="4" | Materials
| |
− | ! colspan="2" | Class Restriction
| |
− | |-
| |
− | | [[File:RingKillingBonusIcon.png|128px]]
| |
− | | colspan="4" | R/キリングボーナス | |
− | | colspan="10" | Recovers PP when enemies die within close range. | |
− | | colspan="4" | [[Earth Rock]] x3<br>[[Tokyo Opal]] x1 | |
− | | colspan="2" | {{icons|Ranger}} [[Ranger]] | |
− | |- | |
− | ! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
| |
− | |- align="center"
| |
− | | PP gained || 1.00 || 1.20 || 1.40 || 1.60 || 1.80 || 2.00 || 2.20 || 2.40 || 2.60 || 2.80 || 3.00 || 3.20 || 3.40 || 3.60 || 3.80 || 4.00 || 4.20 || 4.40 || 4.60 || 5.00 | |
| |} | | |} |
− | ===R/P Keeper Striking===
| |
− | {| class="wikitable"
| |
− | |-
| |
− | ! width="128px" |
| |
− | ! colspan="4" | JP Name
| |
− | ! colspan="10" | Description
| |
− | ! colspan="4" | Materials
| |
− | ! colspan="2" | Class Restriction
| |
− | |-
| |
− | | [[File:RingPKeeperSIcon.png|128px]]
| |
− | | colspan="4" | R/Pキーパー打撃
| |
− | | colspan="10" | Increases striking attack damage when HP is above a certain value.
| |
− | | colspan="4" | [[Naberius Rock]] x3<br>[[Ruins Amethyst]] x1
| |
− | | colspan="2" | {{icons|Gunner}} [[Gunner]]
| |
− | |-
| |
− | ! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
| |
− | |- align="center"
| |
− | | Damage increase || colspan="5" | 101% || colspan="5" | 102% || colspan="10" | 103%
| |
− | |- align="center"
| |
− | | HP activation || 100% || 99% || 98% || 97% || colspan="2" | 96% || 95% || 94% || 93% || colspan="2" | 92% || 90% || 88% || 86% || 84% || 82% || 80% || 78% || 76% || 75%
| |
| |} | | |} |
− | | + | {{NRing|Head|{{NUI|UIClassGu}} Gunner}} |
− | ===R/P Keeper Ranged===
| + | {{NRing|Body|R|4|PKeeperStrike|R/P Keeper Strike|R/Pキーパー打撃|Perfect Keeper (Strike Type) |
− | {| class="wikitable" | + | Increases the damage of Striking attacks when your HP is above a certain percentage.|Gu|||||Amethyst}} |
− | |- | + | {{NRing|Stat|Power}} || colspan="5" | 100% || colspan="5" | 101% || colspan="9" | 102% || 103% |
− | ! width="128px" |
| + | {{NRing|Stat|Minimum Activation HP}} || 100% || 99% || 98% || 97% || colspan="2" | 96% || 95% || 94% || 93% || colspan="2" | 92% || 90% || 88% || 86% || 84% || 82% || 80% || 78% || 76% || 75% |
− | ! colspan="4" | JP Name
| + | {{NRing|Null}} |
− | ! colspan="10" | Description
| + | {{NRing|Body|R|4|PKeeperShoot|R/P Keeper Shoot|R/Pキーパー射撃|Perfect Keeper (Shoot Type) |
− | ! colspan="4" | Materials
| + | Increases the damage of Ranged attacks when your HP is above a certain percentage.|Gu|||||Opal}} |
− | ! colspan="2" | Class Restriction
| + | {{NRing|Stat|Power}} || colspan="5" | 100% || colspan="5" | 101% || colspan="9" | 102% || 103% |
− | |- | + | {{NRing|Stat|Minimum Activation HP}} || 100% || 99% || 98% || 97% || colspan="2" | 96% || 95% || 94% || 93% || colspan="2" | 92% || 90% || 88% || 86% || 84% || 82% || 80% || 78% || 76% || 75% |
− | | [[File:RingPKeeperRIcon.png|128px]] | + | {{NRing|Null}} |
− | | colspan="4" | R/Pキーパー射撃 | + | {{NRing|Body|R|4|PKeeperTech|R/P Keeper Tech|R/Pキーパー法撃|Perfect Keeper (Tech Type) |
− | | colspan="10" | Increases Ranged Attack damage when HP is above a certain value. | + | Increases the damage of Technique attacks when your HP is above a certain percentage.|Gu|||||Emerald}} |
− | | colspan="4" | [[Earth Rock]] x3<br>[[Tokyo Opal]] x1 | + | {{NRing|Stat|Power}} || colspan="5" | 100% || colspan="5" | 101% || colspan="9" | 102% || 103% |
− | | colspan="2" | {{icons|Gunner}} [[Gunner]] | + | {{NRing|Stat|Minimum Activation HP}} || 100% || 99% || 98% || 97% || colspan="2" | 96% || 95% || 94% || 93% || colspan="2" | 92% || 90% || 88% || 86% || 84% || 82% || 80% || 78% || 76% || 75% |
− | |- | |
− | ! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
| |
− | |- align="center" | |
− | | Damage increase || colspan="5" | 101% || colspan="5" | 102% || colspan="10" | 103% | |
− | |- align="center" | |
− | | HP activation || 100% || 99% || 98% || 97% || colspan="2" | 96% || 95% || 94% || 93% || colspan="2" | 92% || 90% || 88% || 86% || 84% || 82% || 80% || 78% || 76% || 75% | |
| |} | | |} |
− |
| |
− | ===R/P Keeper Tech===
| |
− | {| class="wikitable"
| |
− | |-
| |
− | ! width="128px" |
| |
− | ! colspan="4" | JP Name
| |
− | ! colspan="10" | Description
| |
− | ! colspan="4" | Materials
| |
− | ! colspan="2" | Class Restriction
| |
− | |-
| |
− | | [[File:RingPKeeperTIcon.png|128px]]
| |
− | | colspan="4" | R/Pキーパー法撃
| |
− | | colspan="10" | Increases Tech Attack damage when HP is above a certain value.
| |
− | | colspan="4" | [[Naberius Rock]] x3<br>[[Forest Emerald]] x1
| |
− | | colspan="2" | {{icons|Gunner}} [[Gunner]]
| |
− | |-
| |
− | ! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
| |
− | |- align="center"
| |
− | | Damage increase || colspan="5" | 101% || colspan="5" | 102% || colspan="10" | 103%
| |
− | |- align="center"
| |
− | | HP activation || 100% || 99% || 98% || 97% || colspan="2" | 96% || 95% || 94% || 93% || colspan="2" | 92% || 90% || 88% || 86% || 84% || 82% || 80% || 78% || 76% || 75%
| |
| |} | | |} |
− | | + | {{NRing|Head|{{NUI|UIClassBr}} Braver}} |
− | ===R/Photon Flare===
| + | {{NRing|Body|R|3|AttackAdvance|R/Attack Advance|R/アタックアドバンス|Attack Advance |
− | {| class="wikitable" | + | Increases the damage of normal attacks.<br>'''No effect on Hero.'''|Br|||||Emerald}} |
− | |- | + | {{NRing|Stat|Power}} || 100.4% || 100.8% || 101.2% || 101.6% || 102% || 102.4% || 102.8% || 103.2% || 103.6% || 104% || 104.4% || 104.8% || 105.2% || 105.6% || 106% || 106.4% || 106.8% || 107.2% || 107.6% || 108% |
− | ! width="128px" |
| + | {{NRing|Null}} |
− | ! colspan="4" | JP Name
| + | {{NRing|Body|R|4|QuickMate|R/Quick Mate|R/クイックメイト|Quick Mate |
− | ! colspan="10" | Description
| + | Increases the consumption speed of Mates.|Br|||||Diamond}} |
− | ! colspan="4" | Materials
| + | {{NRing|Stat|Action Speed}} || 102% || 104% || 106% || 108% || 110% || 112% || 114% || 116% || 118% || 120% || 124% || 128% || 132% || 136% || 140% || 144% || 148% || 152% || 156% || 160% |
− | ! colspan="2" | Class Restriction
| + | {{NRing|Null}} |
− | |- | + | {{NRing|Body|R|3|JReversalCover|R/J Reversal Cover|R/Jリバーサルカバー|Just Reversal Cover |
− | | [[File:RingPhotonFlareIcon.png|128px]] | + | Just Reversal restores a percentage of your maximum HP.|Br|||||Diamond}} |
− | | colspan="4" | R/フォトンフレア | + | {{NRing|Stat|HP Recovered}} || 5.00% || 5.50% || 6.00% || 6.50% || 7.00% || 7.50% || 8.00% || 8.50% || 9.00% || 9.50% || 10.00% || 10.50% || 11.00% || 11.50% || 12.00% || 12.50% || 13.00% || 13.50% || 14.00% || 15.00% |
− | | colspan="10" | Temporarily increases T-ATK. | |
− | | colspan="4" | [[Vopar Rock]] x3<br>[[Coast Sapphire]] x1 | |
− | | colspan="2" | {{icons|Force}} [[Force]] | |
− | |- | |
− | ! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
| |
− | |- align="center" | |
− | | T-ATK Boost || colspan="10" | 150 || 155 || 160 || 165 || 170 || 175 || 180 || 185 || 190 || 195 || 200 | |
− | |- | |
− | | Recast || 100s || 95s || 90s || 85s || colspan="11" | 80s || 74s || 73s || 72s || 71s || 70s | |
− | |- | |
− | | Duration || colspan="5" | 20s || 21s || 22s || 23s || 24s || colspan="6" | 25s || 26s || 27s || 28s || 29s || 30s | |
| |} | | |} |
− | ===R/PP Convert===
| |
− | {| class="wikitable"
| |
− | |-
| |
− | ! width="128px" |
| |
− | ! colspan="4" | JP Name
| |
− | ! colspan="10" | Description
| |
− | ! colspan="4" | Materials
| |
− | ! colspan="2" | Class Restriction
| |
− | |-
| |
− | | [[File:RingPPConvertIcon.png|128px]]
| |
− | | colspan="4" | R/PPコンバート
| |
− | | colspan="10" | Temporarily increases PP Auto-recovery while decreasing max HP.
| |
− | | colspan="4" | [[Vopar Rock]] x3<br>[[Coast Sapphire]] x1
| |
− | | colspan="2" | {{icons|Techer}} [[Techer]]
| |
− | |-
| |
− | ! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
| |
− | |- align="center"
| |
− | | PP gain per sec|| colspan="10" | 1.00 || 1.10 || 1.20 || 1.30 || 1.40 || 1.50 || 1.60 || 1.70 || 1.80 || 1.90 || 2.00
| |
− | |- align="center"
| |
− | | Max HP|| colspan="10" | 75% || 74% || 73% || 72% || 71% || colspan="6" | 70%
| |
− | |- align="center"
| |
− | | Duration || colspan="5" | 10s || 11s || 12s || 13s || 14s || colspan="6" | 15s || 16s || 17s || 18s || 19s || 20s
| |
− | |- align="center"
| |
− | |Recast || 130s || 128s || 126s || 124s || 122s || 120s || colspan="9" | 120s || 118s || 116s || 114s || 112s || 110s
| |
| |} | | |} |
− | ===R/Attack Advance===
| + | {{NRing|Head|{{NUI|UIClassFo}} Force}} |
− | {| class="wikitable"
| + | {{NRing|Body|R|5|PhotonFlare|R/Photon Flare|R/フォトンフレア|Photon Flare |
− | |- | + | Enables use of the Active Skill "Photon Flare".<br>For a period of time, increase your base T-ATK.|Fo|||||Sapphire}} |
− | ! width="128px" |
| + | {{NRing|Stat|T-ATK}} || colspan="10" | +150 || +155 || +160 || +165 || +170 || +175 || +180 || +185 || +190 || +195 || +200 |
− | ! colspan="4" | JP Name
| + | {{NRing|Stat|Duration}} || colspan="5" | 20s || 21s || 22s || 23s || 24s || colspan="6" | 25s || 26s || 27s || 28s || 29s || 30s |
− | ! colspan="10" | Description
| + | {{NRing|Stat|Cooldown Time}} || 100s || 95s || 90s || 85s || colspan="11" | 80s || 74s || 73s || 72s || 71s || 70s |
− | ! colspan="4" | Materials
| + | {{NRing|Null}} |
− | ! colspan="2" | Class Restriction
| + | {{NRing|Body|R|3|FlameTSCharge|R/Flame T S Charge|R/フレイムTSチャージ|Flame Technique Short Charge |
− | |- | + | Reduces the charge duration of Fire-type Techniques.|Fo|||||Zircon}} |
− | | [[File:RingAttackAdvanceIcon.png|128px]] | + | {{NRing|Stat|Charge Time}} || 90% || 88% || 86% || 84% || 82% || 80% || 78% || 76% || 74% || 72% || 70% || 68% || 66% || 64% || 62% || 60% || 58% || 56% || 54% || 50% |
− | | colspan="4" | R/アタックアドバンス | |
− | | colspan="10" | Increases normal attack power. | |
− | | colspan="4" | [[Naberius Rock]] x3<br>[[Forest Emerald]] x1 | |
− | | colspan="2" | {{icons|Braver}} [[Braver]] | |
− | |- | |
− | ! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
| |
− | |- align="center" | |
− | | Auto-attack damage increase || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20% | |
| |} | | |} |
− | ===R/EPPR Field===
| |
− | {| class="wikitable"
| |
− | |-
| |
− | ! width="128px" |
| |
− | ! colspan="4" | JP Name
| |
− | ! colspan="10" | Description
| |
− | ! colspan="4" | Materials
| |
− | ! colspan="2" | Class Restriction
| |
− | |-
| |
− | | [[File:RingEPPRFieldIcon.png|128px]]
| |
− | | colspan="4" | R/EPPRフィールド
| |
− | | colspan="10" | Creates a field that increases PP recovery when you attack with the enemy's elemental weakness.
| |
− | | colspan="4" | [[Earth Rock]] x3<br>[[Tokyo Opal]] x1
| |
− | | colspan="2" | {{icons|Bouncer}} [[Bouncer]]
| |
− | |-
| |
− | ! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
| |
− | |- align="center"
| |
− | | PP gain per hit|| colspan="10" | 1.00 || 1.20 || 1.40 || 1.60 || 1.80 || 2.00 || 2.20 || 2.40 || 2.60 || 2.80 || 3.00
| |
− | |- align="center"
| |
− | | Duration || colspan="5" | 20s || 25s || 26s || 27s || 28s || 29s || colspan="5" | 30s || 35s || 36s || 37s || 38s || 40s
| |
− | |-
| |
− | | Recast || 120s || 118s || 116s || 114s || 112s || colspan="10" | 100s || 90s || 88s || 86s || 84s || 80s
| |
| |} | | |} |
− | ===R/Boost Slayer===
| + | {{NRing|Head|{{NUI|UIClassTe}} Techer}} |
− | {| class="wikitable"
| + | {{NRing|Body|R|6|PPConvert|R/PP Convert|R/コンバート|PP Convert |
− | |- | + | Enables use of the Active Skill "PP Convert".<br>For a period of time, reduce your maximum HP to increase natural PP regeneration rate.|Te|||||Sapphire}} |
− | ! width="128px" |
| + | {{NRing|Stat|Passive PP Recovery}} || colspan="10" | +1.00 || +1.10 || +1.20 || +1.30 || +1.40 || +1.50 || +1.60 || +1.70 || +1.80 || 1.90 || +2.00 |
− | ! colspan="4" | JP Name
| + | {{NRing|Stat|Maximum HP}} || colspan="10" | 75% || 74% || 73% || 72% || 71% || colspan="6" | 70% |
− | ! colspan="10" | Description
| + | {{NRing|Stat|Duration}} || colspan="5" | 10s || 11s || 12s || 13s || 14s || colspan="6" | 15s || 16s || 17s || 18s || 19s || 20s |
− | ! colspan="4" | Materials
| + | {{NRing|Stat|Cooldown Time}} || 130s || 128s || 126s || 124s || 122s || 120s || colspan="9" | 120s || 118s || 116s || 114s || 112s || 110s |
− | ! colspan="2" | Class Restriction
| + | {{NRing|Null}} |
− | |- | + | {{NRing|Body|R|3|WideSupport|R/Wide Support|R/ワイドサポート|Wide Support |
− | | [[File:RingBoostSlayerIcon.png|128px]] | + | Increases the range of Support Techniques.|Te|||||Amber}} |
− | | colspan="4" | R/ブーストスレイヤー | + | {{NRing|Stat|PP Consumption Rate}} || 120% || 119% || 118% || 117% || 116% || 115% || 114% || 113% || 112% || 111% || 110% || 109% || 108% || 107% || 106% || 105% || 104% || 103% || 102% || 100% |
− | | colspan="10" | Increases damage towards boosted enemies, and decreases damage from them. | |
− | | colspan="4" | [[Earth Rock]] x3 | |
− | | colspan="2" | N/A | |
− | |- | |
− | ! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
| |
− | |- align="center" | |
− | | Damage increase || colspan="5" | 1% || colspan="5" | 2% || colspan="10" | 3% | |
− | |- align="center" | |
− | | Damage reduction || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20% | |
| |} | | |} |
− | ===R/Burn Guard===
| |
− | {| class="wikitable"
| |
− | |-
| |
− | ! width="128px" |
| |
− | ! colspan="4" | JP Name
| |
− | ! colspan="10" | Description
| |
− | ! colspan="4" | Materials
| |
− | ! colspan="2" | Class Restriction
| |
− | |-
| |
− | | [[File:RingBurnGuardIcon.png|128px]]
| |
− | | colspan="4" | R/バーンガード
| |
− | | colspan="10" | Grants resistance to the Burn status ailment.
| |
− | | colspan="4" | [[Naberius Rock]] x3<br>[[Pure Photon]] x15
| |
− | | colspan="2" | N/A
| |
− | |-
| |
− | ! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
| |
− | |- align="center"
| |
− | | Resist || 50% || 51% || 52% || 53% || 54% || 56% || 58% || 60% || 62% || 64% || 66% || 68% || 70% || 74% || 78% || 82% || 86% || 90% || 94% || 100%
| |
| |} | | |} |
− | ===R/Freeze Guard===
| + | {{NRing|Head|{{NUI|UIClassSu}} Summoner}} |
− | {| class="wikitable" | + | {{NRing|Body|R|5|HPRestorate|R/HP Restorate|R/HPリストレイト|HP Restorate |
− | |- | + | Restores HP over time when your HP falls below a certain percentage.|Su|||||Hematite}} |
− | ! width="128px" |
| + | {{NRing|Stat|Recovery Rate}} || colspan="15" | 5.00% || 5.50% || 6.00% || 6.50% || 7.00% || 7.50% |
− | ! colspan="4" | JP Name
| + | {{NRing|Stat|Recovery Interval}} || colspan="11" | 10s || 9s || 8s || 7s || 6s || colspan="5" | 5s |
− | ! colspan="10" | Description
| + | {{NRing|Stat|Maximum Activation HP}} || 50% || 55% || 60% || 65% || 70% || 75% || 80% || 85% || 90% || 95% || colspan="10" | 100% |
− | ! colspan="4" | Materials
| |
− | ! colspan="2" | Class Restriction!
| |
− | |- | |
− | | [[File:RingFreezeGuardIcon.png|128px]] | |
− | | colspan="4" | R/フリーズガード | |
− | | colspan="10" | Grants resistance to the Freeze status ailment. | |
− | | colspan="4" | [[Vopar Rock]] x3<br>[[Pure Photon]] x15 | |
− | | colspan="2" | N/A | |
− | |- | |
− | ! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
| |
− | |- align="center" | |
− | | Resist || 50% || 51% || 52% || 53% || 54% || 56% || 58% || 60% || 62% || 64% || 66% || 68% || 70% || 74% || 78% || 82% || 86% || 90% || 94% || 100% | |
| |} | | |} |
− | ===R/J Reversal Cover===
| |
− | {| class="wikitable"
| |
− | |-
| |
− | ! width="128px" |
| |
− | ! colspan="4" | JP Name
| |
− | ! colspan="10" | Description
| |
− | ! colspan="4" | Materials
| |
− | ! colspan="2" | Class Restriction
| |
− | |-
| |
− | | [[File:RingJReversalCoverIcon.png|128px]]
| |
− | | colspan="4" | R/ Jリバーサルカバー
| |
− | | colspan="10" | Just Reversals recover a percentage of your max HP.
| |
− | | colspan="4" | [[Earth Rock]] x3<br>[[Vegas Diamond]] x1
| |
− | | colspan="2" | {{icons|Braver}} [[Braver]]
| |
− | |-
| |
− | ! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
| |
− | |- align="center"
| |
− | | Recovery Amount || 5% || 5.5% || 6% || 6.5% || 7% || 7.5% || 8% || 8.5% || 9% || 9.5% || 10% || 10.5% || 11% || 11.5% || 12% || 12.5% || 13% || 13.5% || 14% || 15%
| |
| |} | | |} |
− | ===R/Heal Share=== | + | |
− | {| class="wikitable" | + | ===Utility Rings=== |
− | |- | + | {{NRing|Head|Effort Symbol}} |
− | ! width="128px" |
| + | {{NRing|Body|R|5|[[File:UIItemEffortSymbolHu.png|42px|link=]][[File:UIItemEffortSymbolFi.png|42px|link=]][[File:UIItemEffortSymbolBo.png|42px|link=]]<BR>[[File:UIItemEffortSymbolRa.png|42px|link=]][[File:UIItemEffortSymbolGu.png|42px|link=]][[File:UIItemEffortSymbolBr.png|42px|link=]]<BR>[[File:UIItemEffortSymbolFo.png|42px|link=]][[File:UIItemEffortSymbolTe.png|42px|link=]][[File:UIItemEffortSymbolSu.png|42px|link=]]<BR>[[File:UIItemEffortSymbolHr.png|42px|link=]][[File:UIItemEffortSymbolPh.png|42px|link=]][[File:UIItemEffortSymbolEt.png|42px|link=]]|R/Effort Symbol|R/エフォートシンボル|Effort Symbol |
− | ! colspan="4" | JP Name
| + | Increases damage and Critical Hit Rate while reducing damage taken.<br>Displays a visual effect in Quests.<br>'''Cannot be traded.'''||||||Effort}} |
− | ! colspan="10" | Description
| + | {{NRing|Stat|Power}} || colspan="3" | 100.10% || colspan="2" | 100.20% || colspan="2" | 100.30% || colspan="2" | 100.40% || colspan="2" | 100.5% || colspan="2" | 100.60% || colspan="2" | 100.70% || colspan="2" | 100.80% || colspan="2" | 100.90% || 101.00% |
− | ! colspan="4" | Materials
| + | {{NRing|Stat|Critical Rate Increase}} || 0.50% || 1.00% || 1.50% || 2.00% || 2.50% || 3.00% || 3.50% || 4.00% || 4.50% || 5.00% || 5.50% || 6.00% || 6.50% || 7.00% || 7.50% || 8.00% || 8.50% || 9.00% || 9.50% || 10.00% |
− | ! colspan="2" | Class Restriction
| + | {{NRing|Stat|Damage Received}} || colspan="10" | 99% || colspan="5" | 98% || colspan="5" | 97% |
− | |- | |
− | | [[File:RingHealShareIcon.png|128px]] | |
− | | colspan="4" | R/ ヒールシェア | |
− | | colspan="10" | A portion of your HP recovered heals characters nearby. | |
− | | colspan="4" | [[Earth Rock]] x3<br>[[Vegas Diamond]] x1 | |
− | | colspan="2" | {{icons|Bouncer}} [[Bouncer]] | |
− | |- | |
− | ! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
| |
− | |- align="center" | |
− | | Heal rate || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20% | |
| |} | | |} |
− | ===R/Adrenaline===
| |
− | {| class="wikitable"
| |
− | |-
| |
− | ! width="128px" |
| |
− | ! colspan="4" | JP Name
| |
− | ! colspan="10" | Description
| |
− | ! colspan="4" | Materials
| |
− | ! colspan="2" | Class Restriction
| |
− | |-
| |
− | | [[File:RingAdrenalineIcon.png|128px]]
| |
− | | colspan="4" | R/ アドレナリン
| |
− | | colspan="10" | Extends the duration of Shifta and Deband on yourself. ''Note: This does not increase the maximum duration, only the duration gained per tick''
| |
− | | colspan="4" | [[Vopar Rock]] x3<br>[[Facility Tourmaline]] x1
| |
− | | colspan="2" | {{icons|Fighter}} [[Fighter]]
| |
− | |-
| |
− | ! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
| |
− | |- align="center"
| |
− | | Effect duration || +10s || +11s || +12s || +13s || +14s || +15s || +16s || +17s || +18s || +19s || +20s || +21s || +22s || +23s || +24s || +25s || +26s || +27s || +28s || +30s
| |
| |} | | |} |
− | ===R/Wide Support===
| + | {{NRing|Head|Guard}} |
− | {| class="wikitable"
| + | {{NRing|Body|R|3|BurnGuard|R/Burn Guard|R/バーンガード|Burn Guard |
− | |- | + | Grants resistance to the "Burn" Status.||||||Naberius}} |
− | ! width="128px" |
| + | {{NRing|Stat|Resistance}} || 50% || 51% || 52% || 53% || 54% || 56% || 58% || 60% || 62% || 64% || 66% || 68% || 70% || 74% || 78% || 82% || 86% || 90% || 94% || 100% |
− | ! colspan="4" | JP Name
| + | {{NRing|Null}} |
− | ! colspan="10" | Description
| + | {{NRing|Body|R|3|FreezeGuard|R/Freeze Guard|R/フリーズガード|Freeze Guard |
− | ! colspan="4" | Materials
| + | Grants resistance to the "Freeze" Status.||||||Wopal}} |
− | ! colspan="2" | Class Restriction
| + | {{NRing|Stat|Resistance}} || 50% || 51% || 52% || 53% || 54% || 56% || 58% || 60% || 62% || 64% || 66% || 68% || 70% || 74% || 78% || 82% || 86% || 90% || 94% || 100% |
− | |- | + | {{NRing|Null}} |
− | | [[File:RingWideSupportIcon.png|128px]] | + | {{NRing|Body|R|3|ShockGuard|R/Shock Guard|R/ショックガード|Shock Guard |
− | | colspan="4" | R/ワイドサポート | + | Grants resistance to the "Shock" Status.||||||Lillipa}} |
− | | colspan="10" | Increases the area of effect of Resta, Anti, Shifta, and Deband.
| + | {{NRing|Stat|Resistance}} || 50% || 51% || 52% || 53% || 54% || 56% || 58% || 60% || 62% || 64% || 66% || 68% || 70% || 74% || 78% || 82% || 86% || 90% || 94% || 100% |
− | | colspan="4" | [[Naberius Rock]] x3<br>[[Tundra Amber]] x1 | + | {{NRing|Null}} |
− | | colspan="2" | {{icons|Techer}} [[Techer]] | + | {{NRing|Body|R|3|MirageGuard|R/Mirage Guard|R/ミラージュガード|Mirage Guard |
− | |- | + | Grants resistance to the "Mirage" Status.||||||Earth}} |
− | ! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
| + | {{NRing|Stat|Resistance}} || 50% || 51% || 52% || 53% || 54% || 56% || 58% || 60% || 62% || 64% || 66% || 68% || 70% || 74% || 78% || 82% || 86% || 90% || 94% || 100% |
− | |- align="center" | + | {{NRing|Null}} |
− | | PP Cost || 120% || 119% || 118% || 117% || 116% || 115% || 114% || 113% || 112% || 111% || 110% || 109% || 108% || 107% || 106% || 105% || 104% || 103% || 102% || 100% | + | {{NRing|Body|R|3|PanicGuard|R/Panic Guard|R/パニックガード|Panic Guard |
| + | Grants resistance to the "Panic" Status.||||||Harkotan}} |
| + | {{NRing|Stat|Resistance}} || 50% || 51% || 52% || 53% || 54% || 56% || 58% || 60% || 62% || 64% || 66% || 68% || 70% || 74% || 78% || 82% || 86% || 90% || 94% || 100% |
| + | {{NRing|Null}} |
| + | {{NRing|Body|R|3|PoisonGuard|R/Poison Guard|R/ポイズンガード|Poison Guard |
| + | Grants resistance to the "Poison" Status.||||||Amduscia}} |
| + | {{NRing|Stat|Resistance}} || 50% || 51% || 52% || 53% || 54% || 56% || 58% || 60% || 62% || 64% || 66% || 68% || 70% || 74% || 78% || 82% || 86% || 90% || 94% || 100% |
| |} | | |} |
− | ===R/J Reversal PP Gain===
| |
− | {| class="wikitable"
| |
− | |-
| |
− | ! width="128px" |
| |
− | ! colspan="4" | JP Name
| |
− | ! colspan="10" | Description
| |
− | ! colspan="4" | Materials
| |
− | ! colspan="2" | Class Restriction
| |
− | |-
| |
− | | [[File:RingJReversalPPGainIcon.png|128px]]
| |
− | | colspan="4" | R/JリバーサルPPゲイン
| |
− | | colspan="10" | Restores PP when using a Just Reversal.
| |
− | | colspan="4" | [[Amduscia Rock]] x3<br>[[V. Caverns Garnet]] x1
| |
− | | colspan="2" | {{icons|Bouncer}} [[Bouncer]]
| |
− | |-
| |
− | ! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
| |
− | |- align="center"
| |
− | | PP Recovery || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
| |
| |} | | |} |
− | ===R/Healing Guard===
| + | {{NRing|Head|Other}} |
− | {| class="wikitable" | + | {{NRing|Body|R|4|BoostSlayer|R/Boost Slayer|R/ブーストスレイヤー|Boost Slayer |
− | |- | + | Increase damage dealt to Boosted enemies and reduce damage taken from them.||||||Opal}} |
− | ! width="128px" |
| + | {{NRing|Stat|Power}} || colspan="5" | 101% || colspan="5" | 102% || colspan="10" | 103% |
− | ! colspan="4" | JP Name
| + | {{NRing|Stat|Damage Received}} || 99% || 98% || 97% || 96% || 95% || 94% || 93% || 92% || 91% || 90% || 89% || 88% || 87% || 86% || 85% || 84% || 83% || 82% || 81% || 80% |
− | ! colspan="10" | Description
| + | {{NRing|Null}} |
− | ! colspan="4" | Materials
| + | {{NRing|Body|R|3|WeakHitPPGain|R/Weak Hit PP Gain|R/ウィークヒットPPゲイン|Weak Hit PP Gain |
− | ! colspan="2" | Class Restriction
| + | Increase active PP restoration when attacking a weak point.||||||Lapis Lazuli}} |
− | |- | + | {{NRing|Stat|Active PP Recovery}} || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 109% || 110% || 111% || 112% || 113% || 114% || 115% || 116% || 117% || 118% || 119% || 120% |
− | | [[File:RingHealingGuardIcon.png|128px]] | + | {{NRing|Null}} |
− | | colspan="4" | R/ヒーリングガード | + | {{NRing|Body|R|3|FriendsProtection|R/Friends Protection|R/フレンズプロテクション|Friends Protection |
− | | colspan="10" | Just Guards heals the player and all other players in close range. | + | A Ring of friendship between Itsuki, RINA, and friends.<br>Reduces damage taken.<br>'''Cannot be traded.'''||||||}} |
− | | colspan="4" | [[Naberius Rock]] x3<br>[[Tundra Amber]] x1 | + | {{NRing|Stat|Damage Received}} || colspan="20" | 95% |
− | | colspan="2" | {{icons|Hunter}} [[Hunter]] | |
− | |- | |
− | ! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
| |
− | |- align="center" | |
− | | HP Recovery || 1% || 1.2% || 1.4% || 1.6% || 1.8% || 2.2% || 2.4% || 2.6% || 2.8% || 3% || 3.2% || 3.4% || 3.6% || 3.8% || 4% || 4.2% || 4.4% || 4.6% || 4.8% || 5% | |
| |} | | |} |
− | ===R/Tech Arts JA PP S===
| |
− | {| class="wikitable"
| |
− | |-
| |
− | ! width="128px" |
| |
− | ! colspan="4" | JP Name
| |
− | ! colspan="10" | Description
| |
− | ! colspan="4" | Materials
| |
− | ! colspan="2" | Class Restriction
| |
− | |-
| |
− | | [[File:RingTechArtsJAPPSIcon.png|128px]]
| |
− | | colspan="4" | R/テックアーツJAPPS
| |
− | | colspan="10" | Reduces the PP cost of Techs and Photon Arts when chaining together successive different PAs or Techniques via Just Attack.
| |
− | | colspan="4" | [[Lilipa Rock]] x3<br>[[Sub Tunnels Peridot]] x1
| |
− | | colspan="2" | {{icons|Fighter}} [[Fighter]]
| |
− | |-
| |
− | ! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
| |
− | |- align="center"
| |
− | | PP Cost || 95% || colspan="3'" |94% || 93% || colspan="3" |92% || 91% || colspan="3" |90% || 89% || colspan="3" |88% || 87% || colspan="2" |86% || 85%
| |
| |} | | |} |
− | ===R/Effort Symbol===
| |
| | | |
− | '''Notes:'''
| + | ===Combined Skill Rings=== |
− | * There is one of these rings for each class.
| + | {{NRing|Head|Combination}} |
− | * These rings always have 100% grind success rate.
| + | {{NRing|Body|R|4|CStrike|R/C-Strike|R/Cストライク|Critical Strike |
− | * The '''[Class] Material''' items are only required for grinding starting from Lv10 grind level. Before that, only {{icons|Tool}} [[Grinder|Grinders]] are required.
| + | Increases critical damage and critical hit rate percentage.|Fi|||||}} |
− | * The {{icons|Ticket}} '''Ace of [Class]''' sticker is only necessary for the Lv20 grind level.
| + | {{NRing|Stat|Critical Power}} || colspan="20" | 103% |
− | | + | {{NRing|Stat|Critical Rate Increase}} || colspan="20" | 20% |
− | {| class="wikitable"
| + | {{NRing|Null}} |
− | |- | + | {{NRing|Body|R|4|PKeeper|R/P-Keeper|R/Pキーパー|Perfect Keeper |
− | ! colspan="2" |
| + | Increases damage when HP is above a certain value.|Gu|||||}} |
− | ! colspan="4" | JP Name
| + | {{NRing|Stat|Power}} || colspan="20" | 103% |
− | ! colspan="10" | Description
| + | {{NRing|Stat|Minimum Activation HP}} || colspan="20" | 75% |
− | ! colspan="4" | Materials
| + | |} |
− | ! colspan="2" | Class Restriction
| |
− | |- | |
− | | [[File:RingEffortSymbolHuIcon.png|128px]]|| [[File:RingEffortSymbolFiIcon.png|128px]]
| |
− | | colspan="4" rowspan="5" | R/エフォートシンボルHu<br>R/エフォートシンボルFi<br>R/エフォートシンボルRa<br>R/エフォートシンボルGu<br>R/エフォートシンボルFo<br>R/エフォートシンボルTe<br>R/エフォートシンボルBr<br>R/エフォートシンボルBo<br>R/エフォートシンボルSu
| |
− | | colspan="10" rowspan="5" | Raises damage and crit rate, and reduces damage received. Also produces a unique visual effect depicting the ring's class on the character's right wrist when worn.
| |
− | | colspan="4" rowspan="5" | [[Hu Material]] x5<br>[[Fi Material]] x5<br>[[Ra Material]] x5<br>[[Gu Material]] x5<br>[[Fo Material]] x5<br>[[Te Material]] x5<br>[[Br Material]] x5<br>[[Bo Material]] x5<br>[[Su Material]] x5<br>{{icons|Ticket}} [[Ace of Hunter]] x1<br>{{icons|Ticket}} [[Ace of Fighter]] x1<br>{{icons|Ticket}} [[Ace of Ranger]] x1<br>{{icons|Ticket}} [[Ace of Gunner]] x1<br>{{icons|Ticket}} [[Ace of Force]] x1<br>{{icons|Ticket}} [[Ace of Techer]] x1<br>{{icons|Ticket}} [[Ace of Braver]] x1<br>{{icons|Ticket}} [[Ace of Bouncer]] x1<br>{{icons|Ticket}} [[Ace of Summoner]] x1 | |
− | | colspan="2" rowspan="5" | N/A | |
− | |- | |
− | | [[File:RingEffortSymbolRaIcon.png|128px]]|| [[File:RingEffortSymbolGuIcon.png|128px]] | |
− | |-
| |
− | | [[File:RingEffortSymbolFoIcon.png|128px]]|| [[File:RingEffortSymbolTeIcon.png|128px]]
| |
− | |-
| |
− | | [[File:RingEffortSymbolBrIcon.png|128px]]|| [[File:RingEffortSymbolBoIcon.png|128px]]
| |
− | |-
| |
− | | [[File:RingEffortSymbolSuIcon.png|128px]]
| |
− | |- | |
− | ! colspan="2" |Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
| |
− | |- align="center" | |
− | | colspan="2" |Damage increase|| colspan="3" | 100.1%|| colspan="2" |100.2%|| colspan="2" |100.3%|| colspan="2" |100.4%|| colspan="2" |100.5%|| colspan="2" |100.6%|| colspan="2" |100.7%|| colspan="2" |100.8%|| colspan="2" |100.9%||101% | |
− | |- align="center" | |
− | | colspan="2" |Critical chance increase|| 0.5% || 1% || 1.5% || 2% || 2.5% || 3% || 3.5% || 4% || 4.5% || 5% || 5.5% || 6% || 6.5% || 7% || 7.5% || 8% || 8.5% || 9% || 9.5% || 10% | |
− | |- align="center" | |
− | | colspan="2" |Damage received|| colspan="10" |99%|| colspan="5" |98%|| colspan="5" |97% | |
| |} | | |} |