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Difference between revisions of "Skill Rings (PSO2)"

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Line 29: Line 29:
 
{{Ring|Body|L|4|HunterGearSave|L/Hunter Gear Save|L/ハンターギアセイブ|Hunter Gear Save
 
{{Ring|Body|L|4|HunterGearSave|L/Hunter Gear Save|L/ハンターギアセイブ|Hunter Gear Save
 
While Hunter Gear Boost is active, decrease the Rate of Gear Drain and Consumption.|3|S-ATK|R-ATK|DEX||Sapphire}}
 
While Hunter Gear Boost is active, decrease the Rate of Gear Drain and Consumption.|3|S-ATK|R-ATK|DEX||Sapphire}}
 +
{{Ring|Stat|Gear Consumption Rate}} || 75% || 74% || 73% || 72% || 71% || 70% || 69% || 68% || 67% || 66% || 65%|| 64% || 63% || 62% || 61% || 60% || 59% || 58% || 55% || 50%
 
{{Ring|Stat|Gear Drain Rate}} || 75% || 74% || 73% || 72% || 71% || 70% || 69% || 68% || 67% || 66% || 65%|| 64% || 63% || 62% || 61% || 60% || 59% || 58% || 55% || 50%
 
{{Ring|Stat|Gear Drain Rate}} || 75% || 74% || 73% || 72% || 71% || 70% || 69% || 68% || 67% || 66% || 65%|| 64% || 63% || 62% || 61% || 60% || 59% || 58% || 55% || 50%
{{Ring|Stat|Gear Consumption Rate}} || 75% || 74% || 73% || 72% || 71% || 70% || 69% || 68% || 67% || 66% || 65%|| 64% || 63% || 62% || 61% || 60% || 59% || 58% || 55% || 50%
 
 
{{Ring|Null}}
 
{{Ring|Null}}
 
{{Ring|Body|L|4|JGSonicArrow|L/JG Sonic Arrow|L/JGソニックアロウ|Just Guard Sonic Arrow
 
{{Ring|Body|L|4|JGSonicArrow|L/JG Sonic Arrow|L/JGソニックアロウ|Just Guard Sonic Arrow
 
Sword Just Guards will execute Sonic Arrow.|3|S-ATK|R-ATK|DEX||Amethyst}}
 
Sword Just Guards will execute Sonic Arrow.|3|S-ATK|R-ATK|DEX||Amethyst}}
 +
{{Ring|Stat|Power}} || 175% || 176% || 177% || 178% || 180% || 182% || 184% || 186% || 188% || 190% || 192% || 194% || 196% || 198% || 200% || 204% || 208% || 212% || 216% || 220%
 
{{Ring|Stat|PP Consumption}} || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10 || 9 || 8 || 7 || 6 || 5 || 4 || 3 || 2 || 0
 
{{Ring|Stat|PP Consumption}} || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10 || 9 || 8 || 7 || 6 || 5 || 4 || 3 || 2 || 0
{{Ring|Stat|Power}} || 175% || 176% || 177% || 178% || 180% || 182% || 184% || 186% || 188% || 190% || 192% || 194% || 196% || 198% || 200% || 204% || 208% || 212% || 216% || 220%
 
 
{{Ring|Null}}
 
{{Ring|Null}}
 
{{Ring|Body|L|4|JGHeavenlyF|L/JG Heavenly F|L/JGヘブンリーF|Just Guard Heavenly Fall
 
{{Ring|Body|L|4|JGHeavenlyF|L/JG Heavenly F|L/JGヘブンリーF|Just Guard Heavenly Fall
 
Wired Lance Just Guards will execute Heavenly Fall.|3|S-ATK|R-ATK|DEX||Sapphire}}
 
Wired Lance Just Guards will execute Heavenly Fall.|3|S-ATK|R-ATK|DEX||Sapphire}}
 +
{{Ring|Stat|Power}} || 175% || 176% || 177% || 178% || 180% || 182% || 184% || 186% || 188% || 190% || 192% || 194% || 196% || 198% || 200% || 204% || 208% || 212% || 216% || 220%
 
{{Ring|Stat|PP Consumption}} || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10 || 9 || 8 || 7 || 6 || 5 || 4 || 3 || 2 || 0
 
{{Ring|Stat|PP Consumption}} || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10 || 9 || 8 || 7 || 6 || 5 || 4 || 3 || 2 || 0
{{Ring|Stat|Power}} || 175% || 176% || 177% || 178% || 180% || 182% || 184% || 186% || 188% || 190% || 192% || 194% || 196% || 198% || 200% || 204% || 208% || 212% || 216% || 220%
 
 
{{Ring|Null}}
 
{{Ring|Null}}
 
{{Ring|Body|L|4|JGRisingF|L/JG Rising F|L/JGライシングF|Just Guard Rising Flag
 
{{Ring|Body|L|4|JGRisingF|L/JG Rising F|L/JGライシングF|Just Guard Rising Flag
 
Partizan Just Guards will execute Rising Flag.|3|S-ATK|R-ATK|DEX||Opal}}
 
Partizan Just Guards will execute Rising Flag.|3|S-ATK|R-ATK|DEX||Opal}}
 +
{{Ring|Stat|Power}} || 175% || 176% || 177% || 178% || 180% || 182% || 184% || 186% || 188% || 190% || 192% || 194% || 196% || 198% || 200% || 204% || 208% || 212% || 216% || 220%
 
{{Ring|Stat|PP Consumption}} || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10 || 9 || 8 || 7 || 6 || 5 || 4 || 3 || 2 || 0
 
{{Ring|Stat|PP Consumption}} || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10 || 9 || 8 || 7 || 6 || 5 || 4 || 3 || 2 || 0
{{Ring|Stat|Power}} || 175% || 176% || 177% || 178% || 180% || 182% || 184% || 186% || 188% || 190% || 192% || 194% || 196% || 198% || 200% || 204% || 208% || 212% || 216% || 220%
 
 
|}
 
|}
 
|}
 
|}
Line 72: Line 72:
 
|}
 
|}
 
{{Ring|Head|Ranger}}
 
{{Ring|Head|Ranger}}
{{Ring|Body|L|3|StandingSign|L/Standing Sign|L/スタンディングサイン|Standing Sign
+
{{Ring|Body|L|3|StandingSign|L/Standing Sign|L/スタンディングサイン|Standing Sign|3|T-ATK|T-DEF|DEX||Tourmaline}}
When Standing Snipe is active, a visual indicator will appear.|3|T-ATK|T-DEF|DEX||Tourmaline}}
 
 
{{Ring|Stat|N/A}} || colspan="21" | N/A
 
{{Ring|Stat|N/A}} || colspan="21" | N/A
 
{{Ring|Null}}
 
{{Ring|Null}}
{{Ring|Body|L|3|PWeakBullet|L/P Weak Bullet|L/Pウィークバレット|Point Weak Bullet
+
{{Ring|Body|L|3|PWeakBullet|L/P Weak Bullet|L/Pウィークバレット|Point Weak Bullet|3|R-ATK|R-DEF|DEX||Hematite}}
Weak Bullet travels through objects.|3|R-ATK|R-DEF|DEX||Hematite}}
 
 
{{Ring|Stat|N/A}} || colspan="21" | N/A
 
{{Ring|Stat|N/A}} || colspan="21" | N/A
 
{{Ring|Null}}
 
{{Ring|Null}}
{{Ring|Body|L|4|ALauncherMode|L/A Launcher Mode|L/Aランチャーモード|Alternate Launcher Mode
+
{{Ring|Body|L|4|ALauncherMode|L/A Launcher Mode|L/Aランチャーモード|Alternate Launcher Mode|4|R-ATK|S-DEF|R-DEF|T-DEF|Zircon}}
Launcher normal attacks fire in a parabola. Damage and explosive range of normal attacks is increased.|4|R-ATK|S-DEF|R-DEF|T-DEF|Zircon}}
 
 
{{Ring|Stat|Power}} || 101% || 101% || 102% || 102% || 103% || 103% || 104% || 104% || 105% || 105% || 106% || 106% || 107% || 107% || 108% || 108% || 109% || 109% || 110% || 110%
 
{{Ring|Stat|Power}} || 101% || 101% || 102% || 102% || 103% || 103% || 104% || 104% || 105% || 105% || 106% || 106% || 107% || 107% || 108% || 108% || 109% || 109% || 110% || 110%
 
{{Ring|Stat|Explosion Range}} || 102.5% || 105% || 107.5% || 110% || 112.5% || 115% || 117.5% || 120% || 122.5% || 125% || 127.5% || 130% || 132.5% || 135% || 137.5% || 140% || 142.5% || 145% || 147.5% || 150%
 
{{Ring|Stat|Explosion Range}} || 102.5% || 105% || 107.5% || 110% || 112.5% || 115% || 117.5% || 120% || 122.5% || 125% || 127.5% || 130% || 132.5% || 135% || 137.5% || 140% || 142.5% || 145% || 147.5% || 150%
 
{{Ring|Null}}
 
{{Ring|Null}}
{{Ring|Body|L|3|LNonWeakBonus|L/L Non Weak Bonus|L/Lノンウィークボーナス|Launcher Non Weak Bonus
+
{{Ring|Body|L|3|LNonWeakBonus|L/L Non Weak Bonus|L/Lノンウィークボーナス|Launcher Non Weak Bonus|3|S-DEF|R-DEF|T-DEF||Amber}}
Launcher attacks receive the effects of Weak Hit Advance regardless of where they strike.|3|S-DEF|R-DEF|T-DEF||Amber}}
 
 
{{Ring|Stat|Power}} || 50% || 51% || 52% || 53% || 54% || 55% || 56% || 57% || 58% || 60% || 64% || 68% || 72% || 76% || 80% || 84% || 88% || 92% || 96% || 100%
 
{{Ring|Stat|Power}} || 50% || 51% || 52% || 53% || 54% || 55% || 56% || 57% || 58% || 60% || 64% || 68% || 72% || 76% || 80% || 84% || 88% || 92% || 96% || 100%
 
|}
 
|}
 
|}
 
|}
 
{{Ring|Head|Gunner}}
 
{{Ring|Head|Gunner}}
{{Ring|Body|L|3|FrontSRoll|L/Front S Roll|L/フロントSロール|Front Stylish Roll
+
{{Ring|Body|L|3|FrontSRoll|L/Front S Roll|L/フロントSロール|Front Stylish Roll|2|R-ATK|R-DEF|||Emerald}}
Stylish Roll can travel forwards.|2|R-ATK|R-DEF|||Emerald}}
 
 
{{Ring|Stat|Power}} || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 109% || 110% || 111% || 112% || 113% || 114% || 115% || 116% || 117% || 118% || 119% || 120%
 
{{Ring|Stat|Power}} || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 109% || 110% || 111% || 112% || 113% || 114% || 115% || 116% || 117% || 118% || 119% || 120%
 
{{Ring|Null}}
 
{{Ring|Null}}
{{Ring|Body|L|3|HighTimeKeep|L/High Time Keep|L/ハイタイムキープ|High Time Keep
+
{{Ring|Body|L|3|HighTimeKeep|L/High Time Keep|L/ハイタイムキープ|High Time Keep|2|R-ATK|R-DEF|||Amethyst}}
Being struck while Showtime is active will not remove High Time bonus once.|2|R-ATK|R-DEF|||Amethyst}}
 
 
{{Ring|Stat|Activation Rate}} || 5% || 10% || 15% || 20% || 25% || 30% || 35% || 40% || 45% || 50% || 55% || 60% || 65% || 70% || 75% || 80% || 85% || 90% || 95% || 100%
 
{{Ring|Stat|Activation Rate}} || 5% || 10% || 15% || 20% || 25% || 30% || 35% || 40% || 45% || 50% || 55% || 60% || 65% || 70% || 75% || 80% || 85% || 90% || 95% || 100%
 
{{Ring|Null}}
 
{{Ring|Null}}
{{Ring|Body|L|4|TMachineGunSUp|L/T Machine Gun S Up|L/TマシンガンSアップ|Twin Machine Gun Stance Up
+
{{Ring|Body|L|4|TMachineGunSUp|L/T Machine Gun S Up|L/TマシンガンSアップ|Twin Machine Gun Stance Up|3|R-ATK|R-DEF|T-DEF||Zircon}}
Gain a damage bonus to Striking and Ranged Attacks when a Stance is activated while Twin Machineguns are equipped.|3|R-ATK|R-DEF|T-DEF||Zircon}}
+
{{Ring|Stat|Power (P-Type)}} || colspan="11" | 100% || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 110%
{{Ring|Stat|Striking Power}} || colspan="11" | 100% || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 110%
+
{{Ring|Stat|Power (S-Type)}} || 120% || 121% || 122% || 123% || 124% || 125% || 126% || 127% || 128% || 129% || colspan="10" | 130%
{{Ring|Stat|Shooting Power}} || 120% || 121% || 122% || 123% || 124% || 125% || 126% || 127% || 128% || 129% || colspan="10" | 130%
 
 
|}
 
|}
 
|}
 
|}
 
{{Ring|Head|Force}}
 
{{Ring|Head|Force}}
{{Ring|Body|L|4|ARodShootMode|L/A Rod Shoot Mode|L/Aロッドシュートモード|Alternate Rod Shoot Mode
+
{{Ring|Body|L|4|ARodShootMode|L/A Rod Shoot Mode|L/Aロッドシュートモード|Alternate Rod Shoot Mode|3|T-ATK|T-DEF|DEX||Fluorite}}
Rod Shoot projectiles explode when they strike enemies.|3|T-ATK|T-DEF|DEX||Fluorite}}
 
 
{{Ring|Stat|Power}} || 50% || 55% || 60% || 65% || 70% || 75% || 80% || 85% || 90% || 95% || 100% || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 110%
 
{{Ring|Stat|Power}} || 50% || 55% || 60% || 65% || 70% || 75% || 80% || 85% || 90% || 95% || 100% || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 110%
 
{{Ring|Stat|Explosion Range}} || 100% || 102%|| 104% || 106% || 108% || 110% || 112% || 114% || 116% || 118% || 120% || 122% || 124% || 126% || 128% || 132% || 136% || 140% || 144% || 150%
 
{{Ring|Stat|Explosion Range}} || 100% || 102%|| 104% || 106% || 108% || 110% || 112% || 114% || 116% || 118% || 120% || 122% || 124% || 126% || 128% || 132% || 136% || 140% || 144% || 150%
Line 113: Line 105:
 
|}
 
|}
 
{{Ring|Head|Techter}}
 
{{Ring|Head|Techter}}
{{Ring|Body|L|3|WandEChange|L/Wand E Change|L/ウォンドEチェンジ|Wand Element Change
+
{{Ring|Body|L|3|WandEChange|L/Wand E Change|L/ウォンドEチェンジ|Wand Element Change|2|S-ATK|T-ATK|||Lapis Lazuli}}
Charging a Technique changes the Element of the Wand.|2|S-ATK|T-ATK|||Lapis Lazuli}}
 
 
{{Ring|Stat|Element Conversion Rate}} || 80% || 81% || 82% || 83% || 84% || 85% || 86% || 87% || 88% || 89% || 90% || 91% || 92% || 93% || 94% || 95% || 96% || 97% || 98% || 100%
 
{{Ring|Stat|Element Conversion Rate}} || 80% || 81% || 82% || 83% || 84% || 85% || 86% || 87% || 88% || 89% || 90% || 91% || 92% || 93% || 94% || 95% || 96% || 97% || 98% || 100%
 
{{Ring|Null}}
 
{{Ring|Null}}
{{Ring|Body|L|3|RRField|L/R R Field|L/RRフィールド|Recast Reverser Field
+
{{Ring|Body|L|3|RRField|L/R R Field|L/RRフィールド|Recast Reverser Field|4|S-ATK|R-ATK|T-ATK|DEX|Opal}}
Reverser Field's cooldown is reduced.|4|S-ATK|R-ATK|T-ATK|DEX|Opal}}
 
 
{{Ring|Stat|Cooldown Time}} || 70% || 69% || 68% || 67% || 66% || 65% || 64% || 63% || 62% || 61% || 60% || 59% || 58% || 57% || 56% || 55% || 54% || 53% || 52% || 50%
 
{{Ring|Stat|Cooldown Time}} || 70% || 69% || 68% || 67% || 66% || 65% || 64% || 63% || 62% || 61% || 60% || 59% || 58% || 57% || 56% || 55% || 54% || 53% || 52% || 50%
 
|}
 
|}
 
|}
 
|}
 
{{Ring|Head|Braver}}
 
{{Ring|Head|Braver}}
{{Ring|Body|L|4|KatanaGearGuardR|L/Katana Gear Guard R|L/カタナギアガードR|Katana Gear Guard Release
+
{{Ring|Body|L|4|KatanaGearGuardR|L/Katana Gear Guard R|L/カタナギアガードR|Katana Gear Guard Release|2|R-DEF|T-DEF|||Sapphire|}}
Hold the Guard button for three seconds to invoke Katana Gear. When activated this way, Katana Gear consumption is greatly increased and Gear Gauge regeneration during Katana Gear is greatly reduced.|2|R-DEF|T-DEF|||Sapphire|}}
 
 
{{Ring|Stat|Gear Drain Rate}} || 290% || 280% || 270% || 260% || 240% || 220% || 200% || 180% || 160% || colspan="11" | 150%
 
{{Ring|Stat|Gear Drain Rate}} || 290% || 280% || 270% || 260% || 240% || 220% || 200% || 180% || 160% || colspan="11" | 150%
 
{{Ring|Stat|Gear Gain Rate}} || colspan="10" | 0% || 5% || 10% || 15% || 20% || 25% || 30% || 35% || 40% || 45% || 50%
 
{{Ring|Stat|Gear Gain Rate}} || colspan="10" | 0% || 5% || 10% || 15% || 20% || 25% || 30% || 35% || 40% || 45% || 50%
 
{{Ring|Null}}
 
{{Ring|Null}}
{{Ring|Body|L|3|ShortCombat|L/Short Combat|L/ショートコンバット|Short Combat
+
{{Ring|Body|L|3|ShortCombat|L/Short Combat|L/ショートコンバット|Short Combat|3|S-DEF|R-DEF|T-DEF||Amethyst}}
While Katana Combat is active, normal attacks do not pursue enemies.|3|S-DEF|R-DEF|T-DEF||Amethyst}}
 
 
{{Ring|Stat|N/A}} || colspan="21" | N/A
 
{{Ring|Stat|N/A}} || colspan="21" | N/A
 
{{Ring|Null}}
 
{{Ring|Null}}
{{Ring|Body|L|3|KatanaCCountUp|L/Katana C Count Up|L/カタナCカウントアップ|Katana Combat Count Up
+
{{Ring|Body|L|3|KatanaCCountUp|L/Katana C Count Up|L/カタナCカウントアップ|Katana Combat Count Up|2|S-ATK|DEX|||Zircon}}
Increases the rate at which hit count for Katana Combat increases.|2|S-ATK|DEX|||Zircon}}
 
 
{{Ring|Stat|Hit Count Rate}} || 105% || 110% || 115% || 120% || 125% || 130% || 135% || 140% || 145% || 150% || 155% || 160% || 165% || 170% || 175% || 180% || 185% || 190% || 195% || 200%
 
{{Ring|Stat|Hit Count Rate}} || 105% || 110% || 115% || 120% || 125% || 130% || 135% || 140% || 145% || 150% || 155% || 160% || 165% || 170% || 175% || 180% || 185% || 190% || 195% || 200%
 
{{Ring|Null}}
 
{{Ring|Null}}
 
{{Ring|Body|L|4|BulletBowHoming|L/Bullet Bow Homing|L/バレットボウホーミング|Bullet Bow Homing
 
{{Ring|Body|L|4|BulletBowHoming|L/Bullet Bow Homing|L/バレットボウホーミング|Bullet Bow Homing
Adds a Homing Ability to a Bullet Bow's Charged Normal Attack.|3|R-ATK|T-ATK|DEX||Tourmaline}}
+
Adds a Homing Property to a Bullet Bow's Charged Normal Attack.|3|R-ATK|T-ATK|DEX||Tourmaline}}
 
{{Ring|Stat|Turn Rate}} || 30° || 35° || 40° || 45° || 50° || 55° || 60° || 65° || 70° || 75° || 80° || 85° || 90° || 95° || 100° || 110° || 120° || 130° || 140° || 150°
 
{{Ring|Stat|Turn Rate}} || 30° || 35° || 40° || 45° || 50° || 55° || 60° || 65° || 70° || 75° || 80° || 85° || 90° || 95° || 100° || 110° || 120° || 130° || 140° || 150°
 
{{Ring|Stat|Turn Period}} || 0.10s || 0.20s || 0.30s || 0.40s || 0.50s || 0.60s || 0.70s || 0.80s || 0.90s || colspan="11" | 1.00s
 
{{Ring|Stat|Turn Period}} || 0.10s || 0.20s || 0.30s || 0.40s || 0.50s || 0.60s || 0.70s || 0.80s || 0.90s || colspan="11" | 1.00s
Line 143: Line 130:
 
|}
 
|}
 
{{Ring|Head|Bouncer}}
 
{{Ring|Head|Bouncer}}
{{Ring|Body|L|3|DBSnatch|L/DB Snatch|L/DBスナッチ|Dual Blade Snatch
+
{{Ring|Body|L|3|DBSnatch|L/DB Snatch|L/DBスナッチ|Dual Blade Snatch|3|S-ATK|DEX|S-DEF||Sapphire}}
Coming into contact with an enemy while performing Weapon Action will inflict damage.|3|S-ATK|DEX|S-DEF||Sapphire}}
 
 
{{Ring|Stat|Power}} || 400% || 500% || 600% || 700% || 800% || 900% || 1000% || 1100% || 1200% || 1300% || 1350% || 1400% || 1450% || 1500% || 1550% || 1600% || 1650% || 1700% || 1750% || 1800%
 
{{Ring|Stat|Power}} || 400% || 500% || 600% || 700% || 800% || 900% || 1000% || 1100% || 1200% || 1300% || 1350% || 1400% || 1450% || 1500% || 1550% || 1600% || 1650% || 1700% || 1750% || 1800%
 
{{Ring|Null}}
 
{{Ring|Null}}
 
{{Ring|Body|L|5|PBHoming|L/PB Homing|L/PBホーミング|Photon Blade Homing
 
{{Ring|Body|L|5|PBHoming|L/PB Homing|L/PBホーミング|Photon Blade Homing
Photon Blades home in on targets.|2|S-ATK|S-DEF|||Peridot}}
+
Adds a Homing Property to a Dual Blades' Photon Blade on Weapon Action.|2|S-ATK|S-DEF|||Peridot}}
 +
{{Ring|Stat|Power}} || colspan="3" | 101% || colspan="3" | 102% || colspan="3" | 103% || colspan="3" | 104% || colspan="3" | 105% || colspan="2" | 106% || colspan="2" | 107% || 108%
 
{{Ring|Stat|Turn Rate}} || 30° || 35° || 40° || 45° || 50° || 55° || 60° || 65° || 70° || 75° || 80° || 85° || 90° || 95° || 100° || 110° || 120° || 130° || 140° || 150°
 
{{Ring|Stat|Turn Rate}} || 30° || 35° || 40° || 45° || 50° || 55° || 60° || 65° || 70° || 75° || 80° || 85° || 90° || 95° || 100° || 110° || 120° || 130° || 140° || 150°
 
{{Ring|Stat|Turn Period}} || colspan="5" | 2.00s || colspan="5" | 3.00s || colspan="5" | 4.00s || colspan="5"| 5.00s
 
{{Ring|Stat|Turn Period}} || colspan="5" | 2.00s || colspan="5" | 3.00s || colspan="5" | 4.00s || colspan="5"| 5.00s
{{Ring|Stat|Power}} || colspan="3" | 101% || colspan="3" | 102% || colspan="3" | 103% || colspan="3" | 104% || colspan="3" | 105% || colspan="2" | 106% || colspan="2" | 107% || 108%
 
 
{{Ring|Null}}
 
{{Ring|Null}}
{{Ring|Body|L|3|JBElementalKeep|L/JB Elemental Keep|L/JBエレメンタルキープ|Jet Boots Elemental Keep
+
{{Ring|Body|L|3|JBElementalKeep|L/JB Elemental Keep|L/JBエレメンタルキープ|Jet Boots Elemental Keep|3|S-ATK|T-ATK|T-DEF||Diamond}}
Performing your Weapon Action does not erase your stored Element.|3|S-ATK|T-ATK|T-DEF||Diamond}}
 
 
{{Ring|Stat|N/A}} || colspan="21" | N/A
 
{{Ring|Stat|N/A}} || colspan="21" | N/A
 
{{Ring|Null}}
 
{{Ring|Null}}
{{Ring|Body|L|3|JBTechArtsSC|L/JB Tech Arts SC|L/JBテックアーツSC|Jet Boots Tech Arts Short Charge
+
{{Ring|Body|L|3|JBTechArtsSC|L/JB Tech Arts SC|L/JBテックアーツSC|Jet Boots Tech Arts Short Charge|3|T-ATK|S-ATK|T-DEF||Amber}}
Chaining a Technique from a Photon Art will cut the charge time of the Technique.|3|T-ATK|S-ATK|T-DEF||Amber}}
 
 
{{Ring|Stat|Charge Time}} || 90% || 88% || 86% || 84% || 82% || 80% || 78% || 76% || 74% || 72% || 70% || 68% || 66% || 64% || 62% || 60% || 58% || 56% || 54% || 50%
 
{{Ring|Stat|Charge Time}} || 90% || 88% || 86% || 84% || 82% || 80% || 78% || 76% || 74% || 72% || 70% || 68% || 66% || 64% || 62% || 60% || 58% || 56% || 54% || 50%
 
|}
 
|}
 
|}
 
|}
 
{{Ring|Head|Summoner}}
 
{{Ring|Head|Summoner}}
{{Ring|Body|L|3|NearAutoTarget|L/Near Auto Target|L/ニアオートターゲット|Near Auto Target
+
{{Ring|Body|L|3|NearAutoTarget|L/Near Auto Target|L/ニアオートターゲット|Near Auto Target|3|S-ATK|R-ATK|T-ATK||Peridot}}
Pets automatically attack enemies.|3|S-ATK|R-ATK|T-ATK||Peridot}}
 
 
{{Ring|Stat|N/A}} || colspan="21" | N/A
 
{{Ring|Stat|N/A}} || colspan="21" | N/A
 
|}
 
|}
Line 171: Line 154:
 
===Utility Rings===
 
===Utility Rings===
 
{{Ring|Head|Movement}}
 
{{Ring|Head|Movement}}
{{Ring|Body|L|3|StepJump|L/Step Jump|L/ステップジャンプ|Step Jump
+
{{Ring|Body|L|3|StepJump|L/Step Jump|L/ステップジャンプ|Step Jump|3|S-ATK|R-ATK|T-ATK||Garnet}}
Automatically reach running speed when jumping after a Step.|3|S-ATK|R-ATK|T-ATK||Garnet}}
 
 
{{Ring|Stat|N/A}} || colspan="21" | N/A
 
{{Ring|Stat|N/A}} || colspan="21" | N/A
 
{{Ring|Null}}
 
{{Ring|Null}}
{{Ring|Body|L|3|StepJACombo|L/Step JA Combo|L/ステップJAコンボ|Step JA Combo
+
{{Ring|Body|L|3|StepJACombo|L/Step JA Combo|L/ステップJAコンボ|Step Just Attack Combo|3|S-ATK|S-DEF|DEX||Tanzanite}}
Performing a Step makes a Just Attack circle appear.|3|S-ATK|S-DEF|DEX||Tanzanite}}
 
 
{{Ring|Stat|N/A}} || colspan="21" | N/A
 
{{Ring|Stat|N/A}} || colspan="21" | N/A
 
{{Ring|Null}}
 
{{Ring|Null}}
{{Ring|Body|L|3|SlowDiveRoll|L/Slow Dive Roll|L/スローダイブロール|Slow Dive Roll
+
{{Ring|Body|L|3|SlowDiveRoll|L/Slow Dive Roll|L/スローダイブロール|Slow Dive Roll|3|R-ATK|R-DEF|DEX||Garnet}}
Dive Roll's animation and invulnerability is lengthened.|3|R-ATK|R-DEF|DEX||Garnet}}
 
 
{{Ring|Stat|Duration}} || 0.30s || 0.32s || 0.34s || 0.36s || 0.38s || 0.40s || 0.42s || 0.44s || 0.46s || 0.48s || 0.50s || 0.52s || 0.54s || 0.56s || 0.58s || 0.62s || 0.66s || 0.70s || 0.74s || 0.80s
 
{{Ring|Stat|Duration}} || 0.30s || 0.32s || 0.34s || 0.36s || 0.38s || 0.40s || 0.42s || 0.44s || 0.46s || 0.48s || 0.50s || 0.52s || 0.54s || 0.56s || 0.58s || 0.62s || 0.66s || 0.70s || 0.74s || 0.80s
 
{{Ring|Null}}
 
{{Ring|Null}}
{{Ring|Body|L|3|ShortMirage|L/Short Mirage|L/ショートミラージュ|Short Mirage
+
{{Ring|Body|L|3|ShortMirage|L/Short Mirage|L/ショートミラージュ|Short Mirage|2|T-ATK|T-DEF|||Tourmaline}}
Reduces distance and animation of Mirage Escape.|2|T-ATK|T-DEF|||Tourmaline}}
 
 
{{Ring|Stat|N/A}} || colspan="21" | N/A
 
{{Ring|Stat|N/A}} || colspan="21" | N/A
 
{{Ring|Null}}
 
{{Ring|Null}}
{{Ring|Body|L|3|AirReversal|L/Air Reversal|L/エアリバーサル|Air Reversal
+
{{Ring|Body|L|3|AirReversal|L/Air Reversal|L/エアリバーサル|Air Reversal|2|S-ATK|DEX|||Garnet}}
Enables performing a Just Reversal while in midair.|2|S-ATK|DEX|||Garnet}}
 
 
{{Ring|Stat|N/A}} || colspan="21" | N/A
 
{{Ring|Stat|N/A}} || colspan="21" | N/A
 
{{Ring|Null}}
 
{{Ring|Null}}
{{Ring|Body|L|3|JReversalJACombo|L/J Reversal JA Combo|L/JリバーサルJAコンボ|Just Reversal JA Combo
+
{{Ring|Body|L|3|JReversalJACombo|L/J Reversal JA Combo|L/JリバーサルJAコンボ|Just Reversal Just Attack Combo|4|S-DEF|R-DEF|T-DEF|DEX|Amber}}
Performing a Just Reversal makes a Just Attack circle appear.|4|S-DEF|R-DEF|T-DEF|DEX|Amber}}
 
 
{{Ring|Stat|N/A}} || colspan="21" | N/A
 
{{Ring|Stat|N/A}} || colspan="21" | N/A
 
{{Ring|Null}}
 
{{Ring|Null}}
{{Ring|Body|L|4|JustReversalB|L/Just Reversal B|L/ジャストリバーサルB|Just Reversal Burst
+
{{Ring|Body|L|4|JustReversalB|L/Just Reversal B|L/ジャストリバーサルB|Just Reversal Blast|3|S-DEF|R-DEF|T-DEF||Fluorite}}
Performing a Just Reversal releases a blast that damages enemies and can inflict Stun.|3|S-DEF|R-DEF|T-DEF||Fluorite}}
 
 
{{Ring|Stat|Power}} || 100% || 120% || 140% || 160% || 180% || 200% || 220% || 240% || 260% || 300% || 350% || 400% || 450% || 500% || 550% || 600% || 650% || 700% || 750% || 800%
 
{{Ring|Stat|Power}} || 100% || 120% || 140% || 160% || 180% || 200% || 220% || 240% || 260% || 300% || 350% || 400% || 450% || 500% || 550% || 600% || 650% || 700% || 750% || 800%
 
{{Ring|Stat|Stun Range}} || 100% || 105% || 110% || 115% || 120% || 125% || 130% || 135% || 140% || 145% || 150% || 155% || 160% || 165% || 170% || 175% || 180% || 185% || 190% || 200%
 
{{Ring|Stat|Stun Range}} || 100% || 105% || 110% || 115% || 120% || 125% || 130% || 135% || 140% || 145% || 150% || 155% || 160% || 165% || 170% || 175% || 180% || 185% || 190% || 200%
 
{{Ring|Null}}
 
{{Ring|Null}}
{{Ring|Body|L|3|JumpingDodge|L/Jumping Dodge|L/ジャンピングドッジ|Jumping Dodge
+
{{Ring|Body|L|3|JumpingDodge|L/Jumping Dodge|L/ジャンピングドッジ|Jumping Dodge|3|S-DEF|R-DEF|T-DEF||Moonstone}}
Enables use of the "Jumping Dodge" skill.|3|S-DEF|R-DEF|T-DEF||Moonstone}}
 
 
{{Ring|Stat|Cooldown Time}} || 100s || 95s || 90s || 85s || 80s || 75s || 70s || 65s || 60s || 55s || 50s || 45s || 40s || 35s || 30s || 25s || 20s || 15s || 10s || 5s
 
{{Ring|Stat|Cooldown Time}} || 100s || 95s || 90s || 85s || 80s || 75s || 70s || 65s || 60s || 55s || 50s || 45s || 40s || 35s || 30s || 25s || 20s || 15s || 10s || 5s
 
|}
 
|}
 
|}
 
|}
 
{{Ring|Head|Technique}}
 
{{Ring|Head|Technique}}
{{Ring|Body|L|3|TechCParrying|L/Tech C Parrying|L/テックCパリング|Tech C Parrying
+
{{Ring|Body|L|3|TechCParrying|L/Tech C Parrying|L/テックCパリング|Tech Charge Parrying|3|S-ATK|T-ATK|DEX||Emerald}}
Charging a Technique grants Just Guard frames.|3|S-ATK|T-ATK|DEX||Emerald}}
 
 
{{Ring|Stat|Duration}} || 0.03s || 0.06s || 0.09s || 0.12s || 0.15s || 0.18s || 0.21s || 0.24s || 0.27s || 0.30s || 0.33s || 0.36s || 0.39s || 0.42s || 0.45s || 0.48s || 0.51s || 0.54s || 0.57s || 0.60s
 
{{Ring|Stat|Duration}} || 0.03s || 0.06s || 0.09s || 0.12s || 0.15s || 0.18s || 0.21s || 0.24s || 0.27s || 0.30s || 0.33s || 0.36s || 0.39s || 0.42s || 0.45s || 0.48s || 0.51s || 0.54s || 0.57s || 0.60s
 
{{Ring|Null}}
 
{{Ring|Null}}
{{Ring|Body|L|3|PeaceZondeel|L/Peace Zondeel|L/ピースゾンディール|Peace Zondeel
+
{{Ring|Body|L|3|PeaceZondeel|L/Peace Zondeel|L/ピースゾンディール|Peace Zondeel|2|T-ATK|T-DEF|||Moonstone}}
Zondeel does not detonate when struck by a Lightning Technique.|2|T-ATK|T-DEF|||Moonstone}}
 
 
{{Ring|Stat|N/A}} || colspan="21" | N/A
 
{{Ring|Stat|N/A}} || colspan="21" | N/A
 
|}
 
|}
 
|}
 
|}
 
{{Ring|Head|Item}}
 
{{Ring|Head|Item}}
{{Ring|Body|L|4|MateLovers|L/Mate Lovers|L/メイトラバーズ|Mate Lovers
+
{{Ring|Body|L|4|MateLovers|L/Mate Lovers|L/メイトラバーズ|Mate Lovers|3|S-DEF|R-DEF|T-DEF||Topaz}}
Hastens animation speed of Mates and increases their recovery.|3|S-DEF|R-DEF|T-DEF||Topaz}}
 
 
{{Ring|Stat|Recovery Rate}} || colspan="11" | 100% || 102% || 104% || 106% || 108% || 110% || 112% || 114% || 116% || 120%  
 
{{Ring|Stat|Recovery Rate}} || colspan="11" | 100% || 102% || 104% || 106% || 108% || 110% || 112% || 114% || 116% || 120%  
 
{{Ring|Stat|Action Speed}} || 110% || 115% || 120% || 125% || 130% || 135% || 140% || 145% || 150% || 155% || colspan="10" | 160%
 
{{Ring|Stat|Action Speed}} || 110% || 115% || 120% || 125% || 130% || 135% || 140% || 145% || 150% || 155% || colspan="10" | 160%
 
{{Ring|Null}}
 
{{Ring|Null}}
{{Ring|Body|L|4|AtomizerLovers|L/Atomizer Lovers|L/アトマイザーラバーズ|Atomizer Lovers
+
{{Ring|Body|L|4|AtomizerLovers|L/Atomizer Lovers|L/アトマイザーラバーズ|Atomizer Lovers|3|S-DEF|R-DEF|T-DEF||Hematite}}
Hastens the animation speed of Atomizers and increases their recovery.|3|S-DEF|R-DEF|T-DEF||Hematite}}
 
 
{{Ring|Stat|Recovery Rate}} || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 109% || 110% || 115% || 120% || 125% || 130% || 135% || 140% || 145% || 150% || 155% || 160%
 
{{Ring|Stat|Recovery Rate}} || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 109% || 110% || 115% || 120% || 125% || 130% || 135% || 140% || 145% || 150% || 155% || 160%
 
{{Ring|Stat|Action Speed}} || colspan="21" | 200%
 
{{Ring|Stat|Action Speed}} || colspan="21" | 200%
Line 228: Line 199:
 
|}
 
|}
 
{{Ring|Head|Mag}}
 
{{Ring|Head|Mag}}
{{Ring|Body|L|4|MagExcite|L/Mag Excite|L/マグエキサイト|Mag Excite
+
{{Ring|Body|L|4|MagExcite|L/Mag Excite|L/マグエキサイト|Mag Excite|3|S-ATK|R-ATK|T-ATK||Tanzanite}}
Reduces the cooldown of MAG Auto Actions and increases their effectiveness.|3|S-ATK|R-ATK|T-ATK||Tanzanite}}
 
 
{{Ring|Stat|Power}} || 150% || 155% || 160% || 165% || 170% || 175% || 180% || 185% || 190% || 200% || 210% || 220% || 230% || 240% || 250% || 260% || 270% || 280% || 290% || 300%
 
{{Ring|Stat|Power}} || 150% || 155% || 160% || 165% || 170% || 175% || 180% || 185% || 190% || 200% || 210% || 220% || 230% || 240% || 250% || 260% || 270% || 280% || 290% || 300%
 
{{Ring|Stat|Attack Interval}} || 80% || 78% || 76% || 74% || 72% || 70% || 68% || 66% || 64% || 62% || 60% || 58% || 56% || 54% || 52% || 50% || 48% || 46% || 44% || 40%
 
{{Ring|Stat|Attack Interval}} || 80% || 78% || 76% || 74% || 72% || 70% || 68% || 66% || 64% || 62% || 60% || 58% || 56% || 54% || 52% || 50% || 48% || 46% || 44% || 40%
Line 235: Line 205:
 
|}
 
|}
 
{{Ring|Head|A.I.S}}
 
{{Ring|Head|A.I.S}}
{{Ring|Body|L|4|QuickBlaster|L/Quick Blaster|L/ワイドエリアヒール|Quick Blaster
+
{{Ring|Body|L|4|QuickBlaster|L/Quick Blaster|L/クイックブラスター|Quick Blaster|3|S-DEF|R-DEF|T-DEF||Lapis Lazuli}}
Photon Blaster firing speed is increased, but turning speed is reduced.|3|S-DEF|R-DEF|T-DEF||Lapis Lazuli}}
 
 
{{Ring|Stat|Fire Rate}} || colspan="21" | 200%
 
{{Ring|Stat|Fire Rate}} || colspan="21" | 200%
 
{{Ring|Stat|Turn Rate}} || colspan="21" | -40%
 
{{Ring|Stat|Turn Rate}} || colspan="21" | -40%
 
{{Ring|Null}}
 
{{Ring|Null}}
{{Ring|Body|L|3|WideAreaHeal|L/Wide Area Heal|L/ワイドエリアヒール|Wide Area Heal
+
{{Ring|Body|L|3|WideAreaHeal|L/Wide Area Heal|L/ワイドエリアヒール|Wide Area Heal|4|S-ATK|R-ATK|T-ATK|DEX|Topaz}}
Area Heal's range is increased.|4|S-ATK|R-ATK|T-ATK|DEX|Topaz}}
 
 
{{Ring|Stat|Heal Range}} || colspan="21" | 300%
 
{{Ring|Stat|Heal Range}} || colspan="21" | 300%
 
{{Ring|Null}}
 
{{Ring|Null}}
{{Ring|Body|L|4|LightArmor|L/Light Armor|L/ライトアーマー|Light Armor
+
{{Ring|Body|L|4|LightArmor|L/Light Armor|L/ライトアーマー|Light Armor|4|S-ATK|R-ATK|T-ATK|DEX|Lapis Lazuli}}
Reduces the PP cost of Dash, but increases damage taken.|4|S-ATK|R-ATK|T-ATK|DEX|Lapis Lazuli}}
 
 
{{Ring|Stat|PP Consumption}} || colspan="21" | 10
 
{{Ring|Stat|PP Consumption}} || colspan="21" | 10
 
{{Ring|Stat|Damage Taken}} || colspan="21" | 110%
 
{{Ring|Stat|Damage Taken}} || colspan="21" | 110%
 
{{Ring|Null}}
 
{{Ring|Null}}
{{Ring|Body|L|3|EarlyRise|L/Early Rise|L/アーリィライズ|Early Rise
+
{{Ring|Body|L|3|EarlyRise|L/Early Rise|L/アーリィライズ|Early Rise|3|S-DEF|R-DEF|T-DEF||Topaz}}
In Quests where A.I.S. usage is unlimited, reduce the respawn time after being incapacitated.|3|S-DEF|R-DEF|T-DEF||Topaz}}
 
 
{{Ring|Stat|Respawn Time}} || colspan="21" | 1.00s
 
{{Ring|Stat|Respawn Time}} || colspan="21" | 1.00s
 
|}
 
|}
Line 258: Line 224:
 
===Class Rings===
 
===Class Rings===
 
{{Ring|Head|Hunter}}
 
{{Ring|Head|Hunter}}
{{Ring|Body|R|5|MassiveHunter|R/Massive Hunter|R/マッシブハンター|Massive Hunter
+
{{Ring|Body|R|5|MassiveHunter|R/Massive Hunter|R/マッシブハンター|Massive Hunter|UIClassHu|||||Sapphire}}
Enables use of the "Massive Hunter" Skill. Reduces damage taken and negates knockback.|Hunter|||||Sapphire}}
+
{{Ring|Stat|Damage Taken}} || colspan="10" | 99% || 95% || 94% || 93% || 92% || 91% || colspan="5" | 90%
 
{{Ring|Stat|Duration}} || colspan="5" | 15s || 16s || 17s || 18s || 19s || colspan="6" | 20s || 21s || 22s || 23s || 24s || 25s
 
{{Ring|Stat|Duration}} || colspan="5" | 15s || 16s || 17s || 18s || 19s || colspan="6" | 20s || 21s || 22s || 23s || 24s || 25s
 
{{Ring|Stat|Cooldown Time}} || 120s || 118s || 116s || 114s || 112s || colspan="10" | 100s || 95s || 94s || 93s || 92s || 90s
 
{{Ring|Stat|Cooldown Time}} || 120s || 118s || 116s || 114s || 112s || colspan="10" | 100s || 95s || 94s || 93s || 92s || 90s
{{Ring|Stat|Damage Taken}} || colspan="10" | 99% || 95% || 94% || 93% || 92% || 91% || colspan="5" | 90%
+
{{Ring|Null}}
 +
{{Ring|Body|R|3|HealingGuard|R/Healing Guard|R/ヒーリングガード|Healing Guard|UIClassHu|||||Amber}}
 +
{{Ring|Stat|HP Recovered}} || 1.00% || 1.20% || 1.40% || 1.60% || 1.80% || 2.20% || 2.40% || 2.60% || 2.80% || 3.00% || 3.20% || 3.40% || 3.60% || 3.80% || 4.00% || 4.20% || 4.40% || 4.60% || 4.80% || 5.00%
 
|}
 
|}
 
|}
 
|}
 
+
{{Ring|Head|Fighter}}
== Right Skill Rings ==
+
{{Ring|Body|R|4|CStrikeS|R/C Strike S|R/Cストライク打撃|Critical Strike (P-Type)|UIClassFi|||||Opal}}
Right skill rings are generally used to emulate skills of classes. As such, these rings can't be equipped by the classes that possess the skills they emulate. For example, the [[Force#Photon_Flare|Photon Flare]] skill belongs to the {{icons|Force}} [[Force]] class, so Forces (both main and sub) can't equip the ''R/Photon Flare'' ring.
+
{{Ring|Stat|Critical Power}} || colspan="5" | 100% || colspan="5" | 101% || colspan="9" | 102% || 103%
===R/Massive Hunter===
+
{{Ring|Stat|Critical Rate Increase}} || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
{| class="wikitable"
+
{{Ring|Null}}
|-
+
{{Ring|Body|R|4|CStrikeR|R/C Strike R|R/Cストライク射撃|Critical Strike (S-Type)|UIClassFi|||||Sapphire}}
! width="128px" |
+
{{Ring|Stat|Critical Power}} || colspan="5" | 100% || colspan="5" | 101% || colspan="9" | 102% || 103%
! colspan="4" | JP Name
+
{{Ring|Stat|Critical Rate Increase}} || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
! colspan="10" | Description
+
{{Ring|Null}}
! colspan="4" | Materials
+
{{Ring|Body|R|4|CStrikeT|R/C Strike T|R/Cストライク法撃|Critical Strike (T-Type)|UIClassFi|||||Amethyst}}
! colspan="2" | Class Restriction
+
{{Ring|Stat|Critical Power}} || colspan="5" | 100% || colspan="5" | 101% || colspan="9" | 102% || 103%
|-
+
{{Ring|Stat|Critical Rate Increase}} || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
| [[File:RingMassiveHunterIcon.png|128px]]
+
{{Ring|Null}}
| colspan="4" | R/マッシブハンター
+
{{Ring|Body|R|3|TechArtsJAPPS|R/Tech Arts JAPPS|R/テックアーツJAPPS|Tech Arts Just Attack PP Save|UIClassFi|||||Peridot}}
| colspan="10" | Decreases damage and prevents the character from being launched or blown-away.
+
{{Ring|Stat|PP Consumption}} || 95% || colspan="3" |94% || 93% || colspan="3" |92% || 91% || colspan="3" |90% || 89% || colspan="3" |88% || 87% || colspan="2" |86% || 85%
| colspan="4" | [[Vopar Rock]] x3<br>[[Coast Sapphire]] x1
+
{{Ring|Null}}
| colspan="2" | {{icons|Hunter}} [[Hunter]]
+
{{Ring|Body|R|3|Adrenaline|R/Adrenaline|R/アドレナリン|Adrenaline|UIClassFi|||||Tourmaline}}
|-
+
{{Ring|Stat|Duration}} || +10s || +11s || +12s || +13s || +14s || +15s || +16s || +17s || +18s || +19s || +20s || +21s || +22s || +23s || +24s || +25s || +26s || +27s || +28s || +30s
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20  
 
|- align="center"
 
| Duration || colspan="5" | 15s || 16s || 17s || 18s || 19s || colspan="6" | 20s || 21s || 22s || 23s || 24s || 25s
 
|- align="center"
 
| Recast || 120s || 118s || 116s || 114s || 112s || colspan="10" | 100s || 95s || 94s || 93s || 92s || 90s
 
|- align="center"
 
|Incoming damage || colspan="10" | 99% || 95% || 94% || 93% || 92% || 91% || colspan="5" | 90%
 
 
|}
 
|}
===R/C Strike Striking===
 
{| class="wikitable"
 
|-
 
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="10" | Description
 
! colspan="4" | Materials
 
! colspan="2" | Class Restriction
 
|-
 
| [[File:RingCStrikeSIcon.png|128px]]
 
| colspan="4" | R/Cストライク打撃
 
| colspan="10" | Increases Striking Attacks' critical rate and critical damage.
 
| colspan="4" | [[Earth Rock]] x3<br>[[Tokyo Opal]] x1
 
| colspan="2" | {{icons|Fighter}} [[Fighter]]
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| Critical hit damage increase || colspan="5" | 0% || colspan="5" | 1% || colspan="9" | 2% || 3%
 
|- align="center"
 
| Critical chance increase || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
 
 
|}
 
|}
===R/C Strike Ranged===
+
{{Ring|Head|Ranger}}
{| class="wikitable"
+
{{Ring|Body|R|3|KillingBonus|R/Killing Bonus|R/キリングボーナス|Killing Bonus|UIClassRa|||||Opal}}
|-
+
{{Ring|Stat|PP Recovered}} || 1.00 || 1.20 || 1.40 || 1.60 || 1.80 || 2.00 || 2.20 || 2.40 || 2.60 || 2.80 || 3.00 || 3.20 || 3.40 || 3.60 || 3.80 || 4.00 || 4.20 || 4.40 || 4.60 || 5.00
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="10" | Description
 
! colspan="4" | Materials
 
! colspan="2" | Class Restriction
 
|-
 
| [[File:RingCStrikeRIcon.png|128px]]
 
| colspan="4" | R/Cストライク射撃
 
| colspan="10" | Increases ranged Attacks' critical rate and critical damage.
 
| colspan="4" | [[Vopar Rock]] x3<br>[[Coast Sapphire]] x1
 
| colspan="2" | {{icons|Fighter}} [[Fighter]]
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| Critical hit damage increase || colspan="5" | 0% || colspan="5" | 1% || colspan="9" | 2% || 3%
 
|- align="center"
 
| Critical chance increase || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
 
 
|}
 
|}
===R/C Strike Tech===
 
{| class="wikitable"
 
|-
 
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="10" | Description
 
! colspan="4" | Materials
 
! colspan="2" | Class Restriction
 
|-
 
| [[File:RingCStrikeTIcon.png|128px]]
 
| colspan="4" | R/Cストライク法撃
 
| colspan="10" | Increases techs Attacks' critical rate and critical damage.
 
| colspan="4" | [[Naberius Rock]] x3<br>[[Ruins Amethyst]] x1
 
| colspan="2" | {{icons|Fighter}} [[Fighter]]
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| Critical hit damage increase || colspan="5" | 0% || colspan="5" | 1% || colspan="9" | 2% || 3%
 
|- align="center"
 
| Critical chance increase || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
 
 
|}
 
|}
===R/Killing Bonus===
+
{{Ring|Head|Gunner}}
{| class="wikitable"
+
{{Ring|Body|R|4|PKeeperS|R/P Keeper S|R/Pキーパー打撃|Perfect Keeper (P-Type)|UIClassGu|||||Amethyst}}
|-
+
{{Ring|Stat|Power}} || colspan="5" | 100% || colspan="5" | 101% || colspan="9" | 102% || 103%
! width="128px" |
+
{{Ring|Stat|Minimum Activation HP}} || 100% || 99% || 98% || 97% || colspan="2" | 96% || 95% || 94% || 93% || colspan="2" | 92% || 90% || 88% || 86% || 84% || 82% || 80% || 78% || 76% || 75%
! colspan="4" | JP Name
+
{{Ring|Null}}
! colspan="10" | Description
+
{{Ring|Body|R|4|PKeeperR|R/P Keeper R|R/Pキーパー射撃|Perfect Keeper (S-Type)|UIClassGu|||||Opal}}
! colspan="4" | Materials
+
{{Ring|Stat|Power}} || colspan="5" | 100% || colspan="5" | 101% || colspan="9" | 102% || 103%
! colspan="2" | Class Restriction
+
{{Ring|Stat|Minimum Activation HP}} || 100% || 99% || 98% || 97% || colspan="2" | 96% || 95% || 94% || 93% || colspan="2" | 92% || 90% || 88% || 86% || 84% || 82% || 80% || 78% || 76% || 75%
|-
+
{{Ring|Null}}
| [[File:RingKillingBonusIcon.png|128px]]
+
{{Ring|Body|R|4|PKeeperT|R/P Keeper T|R/Pキーパー法撃|Perfect Keeper (T-Type)|UIClassGu|||||Emerald}}
| colspan="4" | R/キリングボーナス
+
{{Ring|Stat|Power}} || colspan="5" | 100% || colspan="5" | 101% || colspan="9" | 102% || 103%
| colspan="10" | Recovers PP when enemies die within close range.
+
{{Ring|Stat|Minimum Activation HP}} || 100% || 99% || 98% || 97% || colspan="2" | 96% || 95% || 94% || 93% || colspan="2" | 92% || 90% || 88% || 86% || 84% || 82% || 80% || 78% || 76% || 75%
| colspan="4" | [[Earth Rock]] x3<br>[[Tokyo Opal]] x1
 
| colspan="2" | {{icons|Ranger}} [[Ranger]]
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| PP gained || 1.00 || 1.20 || 1.40 || 1.60 || 1.80 || 2.00 || 2.20 || 2.40 || 2.60 || 2.80 || 3.00 || 3.20 || 3.40 || 3.60 || 3.80 || 4.00 || 4.20 || 4.40 || 4.60 || 5.00
 
 
|}
 
|}
===R/P Keeper Striking===
 
{| class="wikitable"
 
|-
 
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="10" | Description
 
! colspan="4" | Materials
 
! colspan="2" | Class Restriction
 
|-
 
| [[File:RingPKeeperSIcon.png|128px]]
 
| colspan="4" | R/Pキーパー打撃
 
| colspan="10" | Increases striking attack damage when HP is above a certain value.
 
| colspan="4" | [[Naberius Rock]] x3<br>[[Ruins Amethyst]] x1
 
| colspan="2" | {{icons|Gunner}} [[Gunner]]
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| Damage increase || colspan="5" | 101% || colspan="5" | 102% || colspan="10" | 103%
 
|- align="center"
 
| HP activation || 100% || 99% || 98% || 97% || colspan="2" | 96% || 95% || 94% || 93% || colspan="2" | 92% || 90% || 88% || 86% || 84% || 82% || 80% || 78% || 76% || 75%
 
 
|}
 
|}
 
+
{{Ring|Head|Force}}
===R/P Keeper Ranged===
+
{{Ring|Body|R|5|PhotonFlare|R/Photon Flare|R/フォトンフレア|Photon Flare|UIClassFo|||||Sapphire}}
{| class="wikitable"
+
{{Ring|Stat|T-ATK}} || colspan="10" | +150 || +155 || +160 || +165 || +170 || +175 || +180 || +185 || +190 || +195 || +200
|-
+
{{Ring|Stat|Duration}} || colspan="5" | 20s || 21s || 22s || 23s || 24s || colspan="6" | 25s || 26s || 27s || 28s || 29s || 30s
! width="128px" |
+
{{Ring|Stat|Cooldown Time}} || 100s || 95s || 90s || 85s || colspan="11" | 80s || 74s || 73s || 72s || 71s || 70s
! colspan="4" | JP Name
 
! colspan="10" | Description
 
! colspan="4" | Materials
 
! colspan="2" | Class Restriction
 
|-
 
| [[File:RingPKeeperRIcon.png|128px]]
 
| colspan="4" | R/Pキーパー射撃
 
| colspan="10" | Increases Ranged Attack damage when HP is above a certain value.
 
| colspan="4" | [[Earth Rock]] x3<br>[[Tokyo Opal]] x1
 
| colspan="2" | {{icons|Gunner}} [[Gunner]]
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| Damage increase || colspan="5" | 101% || colspan="5" | 102% || colspan="10" | 103%
 
|- align="center"
 
| HP activation || 100% || 99% || 98% || 97% || colspan="2" | 96% || 95% || 94% || 93% || colspan="2" | 92% || 90% || 88% || 86% || 84% || 82% || 80% || 78% || 76% || 75%
 
 
|}
 
|}
 
===R/P Keeper Tech===
 
{| class="wikitable"
 
|-
 
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="10" | Description
 
! colspan="4" | Materials
 
! colspan="2" | Class Restriction
 
|-
 
| [[File:RingPKeeperTIcon.png|128px]]
 
| colspan="4" | R/Pキーパー法撃
 
| colspan="10" | Increases Tech Attack damage when HP is above a certain value.
 
| colspan="4" | [[Naberius Rock]] x3<br>[[Forest Emerald]] x1
 
| colspan="2" | {{icons|Gunner}} [[Gunner]]
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| Damage increase || colspan="5" | 101% || colspan="5" | 102% || colspan="10" | 103%
 
|- align="center"
 
| HP activation || 100% || 99% || 98% || 97% || colspan="2" | 96% || 95% || 94% || 93% || colspan="2" | 92% || 90% || 88% || 86% || 84% || 82% || 80% || 78% || 76% || 75%
 
 
|}
 
|}
 
+
{{Ring|Head|Techter}}
===R/Photon Flare===
+
{{Ring|Body|R|6|PPConvert|R/PP Convert|R/コンバート|PP Convert|UIClassTe|||||Sapphire}}
{| class="wikitable"
+
{{Ring|Stat|Passive PP Recovery}} || colspan="10" | +1.00 || +1.10 || +1.20 || +1.30 || +1.40 || +1.50 || +1.60 || +1.70 || +1.80 || 1.90 || +2.00
|-
+
{{Ring|Stat|Max HP}} || colspan="10" | 75% || 74% || 73% || 72% || 71% || colspan="6" | 70%
! width="128px" |
+
{{Ring|Stat|Duration}} || colspan="5" | 10s || 11s || 12s || 13s || 14s || colspan="6" | 15s || 16s || 17s || 18s || 19s || 20s
! colspan="4" | JP Name
+
{{Ring|Stat|Cooldown Time}} || 130s || 128s || 126s || 124s || 122s || 120s || colspan="9" | 120s || 118s || 116s || 114s || 112s || 110s
! colspan="10" | Description
+
{{Ring|Null}}
! colspan="4" | Materials
+
{{Ring|Body|R|3|WideSupport|R/Wide Support|R/ワイドサポート|Wide Support|UIClassTe|||||Amber}}
! colspan="2" | Class Restriction
+
{{Ring|Stat|PP Consumption Rate}} || 120% || 119% || 118% || 117% || 116% || 115% || 114% || 113% || 112% || 111% || 110% || 109% || 108% || 107% || 106% || 105% || 104% || 103% || 102% || 100%
|-
 
| [[File:RingPhotonFlareIcon.png|128px]]
 
| colspan="4" | R/フォトンフレア
 
| colspan="10" | Temporarily increases T-ATK.
 
| colspan="4" | [[Vopar Rock]] x3<br>[[Coast Sapphire]] x1
 
| colspan="2" | {{icons|Force}} [[Force]]
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| T-ATK Boost || colspan="10" | 150 || 155 || 160 || 165 || 170 || 175 || 180 || 185 || 190 || 195 || 200
 
|-
 
| Recast || 100s || 95s || 90s || 85s || colspan="11" | 80s || 74s || 73s || 72s || 71s || 70s
 
|-
 
| Duration || colspan="5" | 20s || 21s || 22s || 23s || 24s || colspan="6" | 25s || 26s || 27s || 28s || 29s || 30s
 
 
|}
 
|}
===R/PP Convert===
 
{| class="wikitable"
 
|-
 
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="10" | Description
 
! colspan="4" | Materials
 
! colspan="2" | Class Restriction
 
|-
 
| [[File:RingPPConvertIcon.png|128px]]
 
| colspan="4" | R/PPコンバート
 
| colspan="10" | Temporarily increases PP Auto-recovery while decreasing max HP.
 
| colspan="4" | [[Vopar Rock]] x3<br>[[Coast Sapphire]] x1
 
| colspan="2" | {{icons|Techer}} [[Techer]]
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| PP gain per sec|| colspan="10" | 1.00 || 1.10 || 1.20 || 1.30 || 1.40 || 1.50 || 1.60 || 1.70 || 1.80 || 1.90 || 2.00
 
|- align="center"
 
| Max HP|| colspan="10" | 75% || 74% || 73% || 72% || 71% || colspan="6" | 70%
 
|- align="center"
 
| Duration || colspan="5" | 10s || 11s || 12s || 13s || 14s || colspan="6" | 15s || 16s || 17s || 18s || 19s || 20s
 
|- align="center"
 
|Recast || 130s || 128s || 126s || 124s || 122s || 120s || colspan="9" | 120s || 118s || 116s || 114s || 112s || 110s
 
 
|}
 
|}
===R/Attack Advance===
+
{{Ring|Head|Braver}}
{| class="wikitable"
+
{{Ring|Body|R|3|AttackAdvance|R/Attack Advance|R/アタックアドバンス|Attack Advance|UIClassBr|||||Emerald}}
|-
+
{{Ring|Stat|Normal Attack Power}} || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 109% || 110% || 111% || 112% || 113% || 114% || 115% || 116% || 117% || 118% || 119% || 120%
! width="128px" |
+
{{Ring|Null}}
! colspan="4" | JP Name
+
{{Ring|Body|R|3|JReversalCover|R/J Reversal Cover|R/Jリバーサルカバー|Just Reversal Cover|UIClassBr|||||Diamond}}
! colspan="10" | Description
+
{{Ring|Stat|HP Recovered}} || 5.00% || 5.50% || 6.00% || 6.50% || 7.00% || 7.50% || 8.00% || 8.50% || 9.00% || 9.50% || 10.00% || 10.50% || 11.00% || 11.50% || 12.00% || 12.50% || 13.00% || 13.50% || 14.00% || 15.00%
! colspan="4" | Materials
 
! colspan="2" | Class Restriction
 
|-
 
| [[File:RingAttackAdvanceIcon.png|128px]]
 
| colspan="4" | R/アタックアドバンス
 
| colspan="10" | Increases normal attack power.
 
| colspan="4" | [[Naberius Rock]] x3<br>[[Forest Emerald]] x1
 
| colspan="2" | {{icons|Braver}} [[Braver]]
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| Auto-attack damage increase || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
 
 
|}
 
|}
===R/EPPR Field===
 
{| class="wikitable"
 
|-
 
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="10" | Description
 
! colspan="4" | Materials
 
! colspan="2" | Class Restriction
 
|-
 
| [[File:RingEPPRFieldIcon.png|128px]]
 
| colspan="4" | R/EPPRフィールド
 
| colspan="10" | Creates a field that increases PP recovery when you attack with the enemy's elemental weakness.
 
| colspan="4" | [[Earth Rock]] x3<br>[[Tokyo Opal]] x1
 
| colspan="2" | {{icons|Bouncer}} [[Bouncer]]
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| PP gain per hit|| colspan="10" | 1.00 || 1.20 || 1.40 || 1.60 || 1.80 || 2.00 || 2.20 || 2.40 || 2.60 || 2.80 || 3.00
 
|- align="center"
 
| Duration || colspan="5" | 20s || 25s || 26s || 27s || 28s || 29s || colspan="5" | 30s || 35s || 36s || 37s || 38s || 40s
 
|-
 
| Recast || 120s || 118s || 116s || 114s || 112s || colspan="10" | 100s || 90s || 88s || 86s || 84s || 80s
 
 
|}
 
|}
===R/Boost Slayer===
+
{{Ring|Head|Bouncer}}
{| class="wikitable"
+
{{Ring|Body|R|5|EPPRField|R/EPPR Field|R/EPPRフィルド|Elemental PP Recovery Field|UIClassBo|||||Opal}}
|-
+
{{Ring|Stat|Active PP Recovery}} || colspan="10" | +1.00 || +1.20 || +1.40 || +1.60 || +1.80 || +2.00 || +2.20 || +2.40 || +2.60 || +2.80 || +3.00
! width="128px" |
+
{{Ring|Stat|Duration}} || colspan="5" | 20s || 25s || 26s || 27s || 28s || 29s || colspan="5" | 30s || 35s || 36s || 37s || 38s || 40s
! colspan="4" | JP Name
+
{{Ring|Stat|Cooldown Time}} || 120s || 118s || 116s || 114s || 112s || colspan="10" | 100s || 90s || 88s || 86s || 84s || 80s
! colspan="10" | Description
+
{{Ring|Null}}
! colspan="4" | Materials
+
{{Ring|Body|R|3|HealShare|R/Heal Share|R/ヒールシェア|Heal Share|UIClassBo|||||Diamond}}
! colspan="2" | Class Restriction
+
{{Ring|Stat|HP Recovered Shared}} || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
|-
+
{{Ring|Null}}
| [[File:RingBoostSlayerIcon.png|128px]]
+
{{Ring|Body|R|3|JReversalPPGain|R/J Reversal PP Gain|R/JリバーサルPPゲイン|Just Reversal PP Gain|UIClassBo|||||Garnet}}
| colspan="4" | R/ブーストスレイヤー
+
{{Ring|Stat|PP Recovered}} || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
| colspan="10" | Increases damage towards boosted enemies, and decreases damage from them.
 
| colspan="4" | [[Earth Rock]] x3
 
| colspan="2" | N/A
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| Damage increase || colspan="5" | 1% || colspan="5" | 2% || colspan="10" | 3%
 
|- align="center"
 
| Damage reduction || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
 
 
|}
 
|}
===R/Burn Guard===
 
{| class="wikitable"
 
|-
 
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="10" | Description
 
! colspan="4" | Materials
 
! colspan="2" | Class Restriction
 
|-
 
| [[File:RingBurnGuardIcon.png|128px]]
 
| colspan="4" | R/バーンガード
 
| colspan="10" | Grants resistance to the Burn status ailment.
 
| colspan="4" | [[Naberius Rock]] x3<br>[[Pure Photon]] x15
 
| colspan="2" | N/A
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| Resist || 50% || 51% || 52% || 53% || 54% || 56% || 58% || 60% || 62% || 64% || 66% || 68% || 70% || 74% || 78% || 82% || 86% || 90% || 94% || 100%
 
|}
 
===R/Freeze Guard===
 
{| class="wikitable"
 
|-
 
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="10" | Description
 
! colspan="4" | Materials
 
! colspan="2" | Class Restriction!
 
|-
 
| [[File:RingFreezeGuardIcon.png|128px]]
 
| colspan="4" | R/フリーズガード
 
| colspan="10" | Grants resistance to the Freeze status ailment.
 
| colspan="4" | [[Vopar Rock]] x3<br>[[Pure Photon]] x15
 
| colspan="2" | N/A
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| Resist || 50% || 51% || 52% || 53% || 54% || 56% || 58% || 60% || 62% || 64% || 66% || 68% || 70% || 74% || 78% || 82% || 86% || 90% || 94% || 100%
 
|}
 
===R/J Reversal Cover===
 
{| class="wikitable"
 
|-
 
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="10" | Description
 
! colspan="4" | Materials
 
! colspan="2" | Class Restriction
 
|-
 
| [[File:RingJReversalCoverIcon.png|128px]]
 
| colspan="4" | R/ Jリバーサルカバー
 
| colspan="10" | Just Reversals recover a percentage of your max HP.
 
| colspan="4" | [[Earth Rock]] x3<br>[[Vegas Diamond]] x1
 
| colspan="2" | {{icons|Braver}} [[Braver]]
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| Recovery Amount || 5% || 5.5% || 6% || 6.5% || 7% || 7.5% || 8% || 8.5% || 9% || 9.5% || 10% || 10.5% || 11% || 11.5% || 12% || 12.5% || 13% || 13.5% || 14% || 15%
 
|}
 
===R/Heal Share===
 
{| class="wikitable"
 
|-
 
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="10" | Description
 
! colspan="4" | Materials
 
! colspan="2" | Class Restriction
 
|-
 
| [[File:RingHealShareIcon.png|128px]]
 
| colspan="4" | R/ ヒールシェア
 
| colspan="10" | A portion of your HP recovered heals characters nearby.
 
| colspan="4" | [[Earth Rock]] x3<br>[[Vegas Diamond]] x1
 
| colspan="2" | {{icons|Bouncer}} [[Bouncer]]
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| Heal rate || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
 
|}
 
===R/Adrenaline===
 
{| class="wikitable"
 
|-
 
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="10" | Description
 
! colspan="4" | Materials
 
! colspan="2" | Class Restriction
 
|-
 
| [[File:RingAdrenalineIcon.png|128px]]
 
| colspan="4" | R/ アドレナリン
 
| colspan="10" | Extends the duration of Shifta and Deband on yourself. ''Note: This does not increase the maximum duration, only the duration gained per tick''
 
| colspan="4" | [[Vopar Rock]] x3<br>[[Facility Tourmaline]] x1
 
| colspan="2" | {{icons|Fighter}} [[Fighter]]
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| Effect duration || +10s || +11s || +12s || +13s || +14s || +15s || +16s || +17s || +18s || +19s || +20s || +21s || +22s || +23s || +24s || +25s || +26s || +27s || +28s || +30s
 
|}
 
===R/Wide Support===
 
{| class="wikitable"
 
|-
 
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="10" | Description
 
! colspan="4" | Materials
 
! colspan="2" | Class Restriction
 
|-
 
| [[File:RingWideSupportIcon.png|128px]]
 
| colspan="4" | R/ワイドサポート
 
| colspan="10" | Increases the area of effect of Resta, Anti, Shifta, and Deband.
 
| colspan="4" | [[Naberius Rock]] x3<br>[[Tundra Amber]] x1
 
| colspan="2" | {{icons|Techer}} [[Techer]]
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| PP Cost || 120% || 119% || 118% || 117% || 116% || 115% || 114% || 113% || 112% || 111% || 110% || 109% || 108% || 107% || 106% || 105% || 104% || 103% || 102% || 100%
 
|}
 
===R/J Reversal PP Gain===
 
{| class="wikitable"
 
|-
 
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="10" | Description
 
! colspan="4" | Materials
 
! colspan="2" | Class Restriction
 
|-
 
| [[File:RingJReversalPPGainIcon.png|128px]]
 
| colspan="4" | R/JリバーサルPPゲイン
 
| colspan="10" | Restores PP when using a Just Reversal.
 
| colspan="4" | [[Amduscia Rock]] x3<br>[[V. Caverns Garnet]] x1
 
| colspan="2" | {{icons|Bouncer}} [[Bouncer]]
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| PP Recovery || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
 
|}
 
===R/Healing Guard===
 
{| class="wikitable"
 
|-
 
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="10" | Description
 
! colspan="4" | Materials
 
! colspan="2" | Class Restriction
 
|-
 
| [[File:RingHealingGuardIcon.png|128px]]
 
| colspan="4" | R/ヒーリングガード
 
| colspan="10" | Just Guards heals the player and all other players in close range.
 
| colspan="4" | [[Naberius Rock]] x3<br>[[Tundra Amber]] x1
 
| colspan="2" | {{icons|Hunter}} [[Hunter]]
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| HP Recovery || 1% || 1.2% || 1.4% || 1.6% || 1.8% || 2.2% || 2.4% || 2.6% || 2.8% || 3% || 3.2% || 3.4% || 3.6% || 3.8% || 4% || 4.2% || 4.4% || 4.6% || 4.8% || 5%
 
|}
 
===R/Tech Arts JA PP S===
 
{| class="wikitable"
 
|-
 
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="10" | Description
 
! colspan="4" | Materials
 
! colspan="2" | Class Restriction
 
|-
 
| [[File:RingTechArtsJAPPSIcon.png|128px]]
 
| colspan="4" | R/テックアーツJAPPS
 
| colspan="10" | Reduces the PP cost of Techs and Photon Arts when chaining together successive different PAs or Techniques via Just Attack.
 
| colspan="4" | [[Lilipa Rock]] x3<br>[[Sub Tunnels Peridot]] x1
 
| colspan="2" | {{icons|Fighter}} [[Fighter]]
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| PP Cost || 95% || colspan="3'" |94% || 93% || colspan="3" |92% || 91% || colspan="3" |90% || 89% || colspan="3" |88% || 87% || colspan="2" |86% || 85%
 
 
|}
 
|}
 +
 
===R/Effort Symbol===
 
===R/Effort Symbol===
  

Revision as of 06:17, 5 July 2017


Visiphone01.png NOTICE
This Page is Currently Undergoing Replacement.

Stable (Old) Ring Page

About Skill Rings

Skill Rings are equip items that augment the player's abilities in unique ways, much in the way of Skills do, hence the name. There are two types of Rings: Left Rings and Right Rings. Left Rings produce unique effects that allow players to manipulate their playstyle, while Right Rings typically emulate the effects of pre-existing Skills, with some exceptions.

To create a Skill Ring, you must acquire the requisite items by Mining them in Free Fields via the Gathering system. Once you have acquired the items, you may either take them to the Gathering console in the Campship or the Ring Shop in Franka's Cafe to create the Ring. Almost all Rings are also tradeable and may be purchased off the Player Shop.

Once you have a Skill Ring, you may equip it from the Armor Equip menu. You may equip one Left Ring and one Right Ring each. While they may typically only be changed via this menu, you may use chat commands to switch equipped Rings on the fly.

While a Skill Ring is being worn, 5% of any accrued EXP is added to the Ring. This increases an EXP gauge on the Ring, and when it reaches 100%, the Ring "levels up". Upon a successful level up, the Grind Cap of the Ring increases, enabling you to advance its Grind Level. To Grind a Ring, the Ring must be taken to Dudu or Monica, who will also request a set of Gathering Materials in addition to Grinders. Left Rings can also add +1 to an available stat to upgrade alongside the Grind Level. Grinding Rings typically has an 80% success rate with the exception of the R/Effort Symbol Ring. Many Rings will gain boosted effectiveness when Grinded.

The Grind process for most Rings is as follows:

  • +1~+5: Grinders and Rocks are required.
  • +6~+10: Grinders, Rocks, and a Gem is required.
  • +11~+20: Lambda Grinders, Rocks, and a Gem is required.
  • A flat 30,000 Meseta is also required as the Grind fee.


L Rings

Class Rings

Template:Ring Template:Ring Template:Ring || 75% || 74% || 73% || 72% || 71% || 70% || 69% || 68% || 67% || 66% || 65%|| 64% || 63% || 62% || 61% || 60% || 59% || 58% || 55% || 50% Template:Ring || 75% || 74% || 73% || 72% || 71% || 70% || 69% || 68% || 67% || 66% || 65%|| 64% || 63% || 62% || 61% || 60% || 59% || 58% || 55% || 50% Template:Ring Template:Ring Template:Ring || 175% || 176% || 177% || 178% || 180% || 182% || 184% || 186% || 188% || 190% || 192% || 194% || 196% || 198% || 200% || 204% || 208% || 212% || 216% || 220% Template:Ring || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10 || 9 || 8 || 7 || 6 || 5 || 4 || 3 || 2 || 0 Template:Ring Template:Ring Template:Ring || 175% || 176% || 177% || 178% || 180% || 182% || 184% || 186% || 188% || 190% || 192% || 194% || 196% || 198% || 200% || 204% || 208% || 212% || 216% || 220% Template:Ring || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10 || 9 || 8 || 7 || 6 || 5 || 4 || 3 || 2 || 0 Template:Ring Template:Ring Template:Ring || 175% || 176% || 177% || 178% || 180% || 182% || 184% || 186% || 188% || 190% || 192% || 194% || 196% || 198% || 200% || 204% || 208% || 212% || 216% || 220% Template:Ring || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10 || 9 || 8 || 7 || 6 || 5 || 4 || 3 || 2 || 0 |} |} Template:Ring Template:Ring Template:Ring || colspan="21" | N/A Template:Ring Template:Ring Template:Ring || colspan="21" | N/A Template:Ring Template:Ring Template:Ring || colspan="21" | 100% Template:Ring || 5% || 10% || 15% || 20% || 25% || 30% || 35% || 40% || 45% || 50% || 55% || 60% || 65% || 70% || 75% || 80% || 85% || 90% || 95% || 100% Template:Ring Template:Ring Template:Ring || colspan="21" | N/A |} |} Template:Ring Template:Ring Template:Ring || colspan="21" | N/A Template:Ring Template:Ring Template:Ring || colspan="21" | N/A Template:Ring Template:Ring Template:Ring || 101% || 101% || 102% || 102% || 103% || 103% || 104% || 104% || 105% || 105% || 106% || 106% || 107% || 107% || 108% || 108% || 109% || 109% || 110% || 110% Template:Ring || 102.5% || 105% || 107.5% || 110% || 112.5% || 115% || 117.5% || 120% || 122.5% || 125% || 127.5% || 130% || 132.5% || 135% || 137.5% || 140% || 142.5% || 145% || 147.5% || 150% Template:Ring Template:Ring Template:Ring || 50% || 51% || 52% || 53% || 54% || 55% || 56% || 57% || 58% || 60% || 64% || 68% || 72% || 76% || 80% || 84% || 88% || 92% || 96% || 100% |} |} Template:Ring Template:Ring Template:Ring || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 109% || 110% || 111% || 112% || 113% || 114% || 115% || 116% || 117% || 118% || 119% || 120% Template:Ring Template:Ring Template:Ring || 5% || 10% || 15% || 20% || 25% || 30% || 35% || 40% || 45% || 50% || 55% || 60% || 65% || 70% || 75% || 80% || 85% || 90% || 95% || 100% Template:Ring Template:Ring Template:Ring || colspan="11" | 100% || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 110% Template:Ring || 120% || 121% || 122% || 123% || 124% || 125% || 126% || 127% || 128% || 129% || colspan="10" | 130% |} |} Template:Ring Template:Ring Template:Ring || 50% || 55% || 60% || 65% || 70% || 75% || 80% || 85% || 90% || 95% || 100% || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 110% Template:Ring || 100% || 102%|| 104% || 106% || 108% || 110% || 112% || 114% || 116% || 118% || 120% || 122% || 124% || 126% || 128% || 132% || 136% || 140% || 144% || 150% |} |} Template:Ring Template:Ring Template:Ring || 80% || 81% || 82% || 83% || 84% || 85% || 86% || 87% || 88% || 89% || 90% || 91% || 92% || 93% || 94% || 95% || 96% || 97% || 98% || 100% Template:Ring Template:Ring Template:Ring || 70% || 69% || 68% || 67% || 66% || 65% || 64% || 63% || 62% || 61% || 60% || 59% || 58% || 57% || 56% || 55% || 54% || 53% || 52% || 50% |} |} Template:Ring Template:Ring Template:Ring || 290% || 280% || 270% || 260% || 240% || 220% || 200% || 180% || 160% || colspan="11" | 150% Template:Ring || colspan="10" | 0% || 5% || 10% || 15% || 20% || 25% || 30% || 35% || 40% || 45% || 50% Template:Ring Template:Ring Template:Ring || colspan="21" | N/A Template:Ring Template:Ring Template:Ring || 105% || 110% || 115% || 120% || 125% || 130% || 135% || 140% || 145% || 150% || 155% || 160% || 165% || 170% || 175% || 180% || 185% || 190% || 195% || 200% Template:Ring Template:Ring Template:Ring || 30° || 35° || 40° || 45° || 50° || 55° || 60° || 65° || 70° || 75° || 80° || 85° || 90° || 95° || 100° || 110° || 120° || 130° || 140° || 150° Template:Ring || 0.10s || 0.20s || 0.30s || 0.40s || 0.50s || 0.60s || 0.70s || 0.80s || 0.90s || colspan="11" | 1.00s |} |} Template:Ring Template:Ring Template:Ring || 400% || 500% || 600% || 700% || 800% || 900% || 1000% || 1100% || 1200% || 1300% || 1350% || 1400% || 1450% || 1500% || 1550% || 1600% || 1650% || 1700% || 1750% || 1800% Template:Ring Template:Ring Template:Ring || colspan="3" | 101% || colspan="3" | 102% || colspan="3" | 103% || colspan="3" | 104% || colspan="3" | 105% || colspan="2" | 106% || colspan="2" | 107% || 108% Template:Ring || 30° || 35° || 40° || 45° || 50° || 55° || 60° || 65° || 70° || 75° || 80° || 85° || 90° || 95° || 100° || 110° || 120° || 130° || 140° || 150° Template:Ring || colspan="5" | 2.00s || colspan="5" | 3.00s || colspan="5" | 4.00s || colspan="5"| 5.00s Template:Ring Template:Ring Template:Ring || colspan="21" | N/A Template:Ring Template:Ring Template:Ring || 90% || 88% || 86% || 84% || 82% || 80% || 78% || 76% || 74% || 72% || 70% || 68% || 66% || 64% || 62% || 60% || 58% || 56% || 54% || 50% |} |} Template:Ring Template:Ring Template:Ring || colspan="21" | N/A |} |}

Utility Rings

Template:Ring Template:Ring Template:Ring || colspan="21" | N/A Template:Ring Template:Ring Template:Ring || colspan="21" | N/A Template:Ring Template:Ring Template:Ring || 0.30s || 0.32s || 0.34s || 0.36s || 0.38s || 0.40s || 0.42s || 0.44s || 0.46s || 0.48s || 0.50s || 0.52s || 0.54s || 0.56s || 0.58s || 0.62s || 0.66s || 0.70s || 0.74s || 0.80s Template:Ring Template:Ring Template:Ring || colspan="21" | N/A Template:Ring Template:Ring Template:Ring || colspan="21" | N/A Template:Ring Template:Ring Template:Ring || colspan="21" | N/A Template:Ring Template:Ring Template:Ring || 100% || 120% || 140% || 160% || 180% || 200% || 220% || 240% || 260% || 300% || 350% || 400% || 450% || 500% || 550% || 600% || 650% || 700% || 750% || 800% Template:Ring || 100% || 105% || 110% || 115% || 120% || 125% || 130% || 135% || 140% || 145% || 150% || 155% || 160% || 165% || 170% || 175% || 180% || 185% || 190% || 200% Template:Ring Template:Ring Template:Ring || 100s || 95s || 90s || 85s || 80s || 75s || 70s || 65s || 60s || 55s || 50s || 45s || 40s || 35s || 30s || 25s || 20s || 15s || 10s || 5s |} |} Template:Ring Template:Ring Template:Ring || 0.03s || 0.06s || 0.09s || 0.12s || 0.15s || 0.18s || 0.21s || 0.24s || 0.27s || 0.30s || 0.33s || 0.36s || 0.39s || 0.42s || 0.45s || 0.48s || 0.51s || 0.54s || 0.57s || 0.60s Template:Ring Template:Ring Template:Ring || colspan="21" | N/A |} |} Template:Ring Template:Ring Template:Ring || colspan="11" | 100% || 102% || 104% || 106% || 108% || 110% || 112% || 114% || 116% || 120% Template:Ring || 110% || 115% || 120% || 125% || 130% || 135% || 140% || 145% || 150% || 155% || colspan="10" | 160% Template:Ring Template:Ring Template:Ring || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 109% || 110% || 115% || 120% || 125% || 130% || 135% || 140% || 145% || 150% || 155% || 160% Template:Ring || colspan="21" | 200% |} |} Template:Ring Template:Ring Template:Ring || 150% || 155% || 160% || 165% || 170% || 175% || 180% || 185% || 190% || 200% || 210% || 220% || 230% || 240% || 250% || 260% || 270% || 280% || 290% || 300% Template:Ring || 80% || 78% || 76% || 74% || 72% || 70% || 68% || 66% || 64% || 62% || 60% || 58% || 56% || 54% || 52% || 50% || 48% || 46% || 44% || 40% |} |} Template:Ring Template:Ring Template:Ring || colspan="21" | 200% Template:Ring || colspan="21" | -40% Template:Ring Template:Ring Template:Ring || colspan="21" | 300% Template:Ring Template:Ring Template:Ring || colspan="21" | 10 Template:Ring || colspan="21" | 110% Template:Ring Template:Ring Template:Ring || colspan="21" | 1.00s |} |}

R Rings

Class Rings

Template:Ring Template:Ring Template:Ring || colspan="10" | 99% || 95% || 94% || 93% || 92% || 91% || colspan="5" | 90% Template:Ring || colspan="5" | 15s || 16s || 17s || 18s || 19s || colspan="6" | 20s || 21s || 22s || 23s || 24s || 25s Template:Ring || 120s || 118s || 116s || 114s || 112s || colspan="10" | 100s || 95s || 94s || 93s || 92s || 90s Template:Ring Template:Ring Template:Ring || 1.00% || 1.20% || 1.40% || 1.60% || 1.80% || 2.20% || 2.40% || 2.60% || 2.80% || 3.00% || 3.20% || 3.40% || 3.60% || 3.80% || 4.00% || 4.20% || 4.40% || 4.60% || 4.80% || 5.00% |} |} Template:Ring Template:Ring Template:Ring || colspan="5" | 100% || colspan="5" | 101% || colspan="9" | 102% || 103% Template:Ring || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20% Template:Ring Template:Ring Template:Ring || colspan="5" | 100% || colspan="5" | 101% || colspan="9" | 102% || 103% Template:Ring || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20% Template:Ring Template:Ring Template:Ring || colspan="5" | 100% || colspan="5" | 101% || colspan="9" | 102% || 103% Template:Ring || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20% Template:Ring Template:Ring Template:Ring || 95% || colspan="3" |94% || 93% || colspan="3" |92% || 91% || colspan="3" |90% || 89% || colspan="3" |88% || 87% || colspan="2" |86% || 85% Template:Ring Template:Ring Template:Ring || +10s || +11s || +12s || +13s || +14s || +15s || +16s || +17s || +18s || +19s || +20s || +21s || +22s || +23s || +24s || +25s || +26s || +27s || +28s || +30s |} |} Template:Ring Template:Ring Template:Ring || 1.00 || 1.20 || 1.40 || 1.60 || 1.80 || 2.00 || 2.20 || 2.40 || 2.60 || 2.80 || 3.00 || 3.20 || 3.40 || 3.60 || 3.80 || 4.00 || 4.20 || 4.40 || 4.60 || 5.00 |} |} Template:Ring Template:Ring Template:Ring || colspan="5" | 100% || colspan="5" | 101% || colspan="9" | 102% || 103% Template:Ring || 100% || 99% || 98% || 97% || colspan="2" | 96% || 95% || 94% || 93% || colspan="2" | 92% || 90% || 88% || 86% || 84% || 82% || 80% || 78% || 76% || 75% Template:Ring Template:Ring Template:Ring || colspan="5" | 100% || colspan="5" | 101% || colspan="9" | 102% || 103% Template:Ring || 100% || 99% || 98% || 97% || colspan="2" | 96% || 95% || 94% || 93% || colspan="2" | 92% || 90% || 88% || 86% || 84% || 82% || 80% || 78% || 76% || 75% Template:Ring Template:Ring Template:Ring || colspan="5" | 100% || colspan="5" | 101% || colspan="9" | 102% || 103% Template:Ring || 100% || 99% || 98% || 97% || colspan="2" | 96% || 95% || 94% || 93% || colspan="2" | 92% || 90% || 88% || 86% || 84% || 82% || 80% || 78% || 76% || 75% |} |} Template:Ring Template:Ring Template:Ring || colspan="10" | +150 || +155 || +160 || +165 || +170 || +175 || +180 || +185 || +190 || +195 || +200 Template:Ring || colspan="5" | 20s || 21s || 22s || 23s || 24s || colspan="6" | 25s || 26s || 27s || 28s || 29s || 30s Template:Ring || 100s || 95s || 90s || 85s || colspan="11" | 80s || 74s || 73s || 72s || 71s || 70s |} |} Template:Ring Template:Ring Template:Ring || colspan="10" | +1.00 || +1.10 || +1.20 || +1.30 || +1.40 || +1.50 || +1.60 || +1.70 || +1.80 || 1.90 || +2.00 Template:Ring || colspan="10" | 75% || 74% || 73% || 72% || 71% || colspan="6" | 70% Template:Ring || colspan="5" | 10s || 11s || 12s || 13s || 14s || colspan="6" | 15s || 16s || 17s || 18s || 19s || 20s Template:Ring || 130s || 128s || 126s || 124s || 122s || 120s || colspan="9" | 120s || 118s || 116s || 114s || 112s || 110s Template:Ring Template:Ring Template:Ring || 120% || 119% || 118% || 117% || 116% || 115% || 114% || 113% || 112% || 111% || 110% || 109% || 108% || 107% || 106% || 105% || 104% || 103% || 102% || 100% |} |} Template:Ring Template:Ring Template:Ring || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 109% || 110% || 111% || 112% || 113% || 114% || 115% || 116% || 117% || 118% || 119% || 120% Template:Ring Template:Ring Template:Ring || 5.00% || 5.50% || 6.00% || 6.50% || 7.00% || 7.50% || 8.00% || 8.50% || 9.00% || 9.50% || 10.00% || 10.50% || 11.00% || 11.50% || 12.00% || 12.50% || 13.00% || 13.50% || 14.00% || 15.00% |} |} Template:Ring Template:Ring Template:Ring || colspan="10" | +1.00 || +1.20 || +1.40 || +1.60 || +1.80 || +2.00 || +2.20 || +2.40 || +2.60 || +2.80 || +3.00 Template:Ring || colspan="5" | 20s || 25s || 26s || 27s || 28s || 29s || colspan="5" | 30s || 35s || 36s || 37s || 38s || 40s Template:Ring || 120s || 118s || 116s || 114s || 112s || colspan="10" | 100s || 90s || 88s || 86s || 84s || 80s Template:Ring Template:Ring Template:Ring || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20% Template:Ring Template:Ring Template:Ring || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20% |} |}

R/Effort Symbol

Notes:

  • An R/Effort Symbol Ring exists for every Class. They only vary aesthetically; they are otherwise identical in function.
  • This Ring requires the Material [Class] Material from Solo Training: Bounds of Corruption. One copy of the Ticket Ace of [Class] from Solo Training: Heaven and Hell is also required for the Grinding process.
  • This Ring always has a 100% Grind Rate.
  • The Grind pattern for R/Effort Symbol is as follows:
    • +1~+10: Grinders
    • +11~+19: Grinders and [Class] Material x 5
    • +20: Grinders, [Class] Material x5, Ticket Ace of [Class] x1
JP Name Description Materials Class Restriction
128px 128px R/エフォートシンボルHu
R/エフォートシンボルFi
R/エフォートシンボルRa
R/エフォートシンボルGu
R/エフォートシンボルFo
R/エフォートシンボルTe
R/エフォートシンボルBr
R/エフォートシンボルBo
R/エフォートシンボルSu
Raises damage and crit rate, and reduces damage received. Also produces a unique visual effect depicting the ring's class on the character's right wrist when worn. Hu Material x5
Fi Material x5
Ra Material x5
Gu Material x5
Fo Material x5
Te Material x5
Br Material x5
Bo Material x5
Su Material x5
Ticket Ace of Hunter x1
Ticket Ace of Fighter x1
Ticket Ace of Ranger x1
Ticket Ace of Gunner x1
Ticket Ace of Force x1
Ticket Ace of Techer x1
Ticket Ace of Braver x1
Ticket Ace of Bouncer x1
Ticket Ace of Summoner x1
N/A
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Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage increase 100.1% 100.2% 100.3% 100.4% 100.5% 100.6% 100.7% 100.8% 100.9% 101%
Critical chance increase 0.5% 1% 1.5% 2% 2.5% 3% 3.5% 4% 4.5% 5% 5.5% 6% 6.5% 7% 7.5% 8% 8.5% 9% 9.5% 10%
Damage received 99% 98% 97%