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Difference between revisions of "Skill Rings (PSO2)"

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{{Ring|Head|Hunter}}
 
{{Ring|Head|Hunter}}
 
{{Ring|Body|R|5|MassiveHunter|R/Massive Hunter|R/マッシブハンター|Massive Hunter
 
{{Ring|Body|R|5|MassiveHunter|R/Massive Hunter|R/マッシブハンター|Massive Hunter
Text|Hunter|||||Sapphire}}
+
Enables use of the "Massive Hunter" Skill. Reduces damage taken and negates knockback.|Hunter|||||Sapphire}}
 
{{Ring|Stat|Duration}} || colspan="5" | 15s || 16s || 17s || 18s || 19s || colspan="6" | 20s || 21s || 22s || 23s || 24s || 25s
 
{{Ring|Stat|Duration}} || colspan="5" | 15s || 16s || 17s || 18s || 19s || colspan="6" | 20s || 21s || 22s || 23s || 24s || 25s
 
{{Ring|Stat|Cooldown Time}} || 120s || 118s || 116s || 114s || 112s || colspan="10" | 100s || 95s || 94s || 93s || 92s || 90s
 
{{Ring|Stat|Cooldown Time}} || 120s || 118s || 116s || 114s || 112s || colspan="10" | 100s || 95s || 94s || 93s || 92s || 90s

Revision as of 05:41, 9 June 2017


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Stable (Old) Ring Page

About Skill Rings

Skill Rings are equip items that augment the player's abilities in unique ways, much in the way of Skills do, hence the name. There are two types of Rings: Left Rings and Right Rings. Left Rings produce unique effects that allow players to manipulate their playstyle, while Right Rings typically emulate the effects of pre-existing Skills, with some exceptions.

To create a Skill Ring, you must acquire the requisite items by Mining them in Free Fields via the Gathering system. Once you have acquired the items, you may either take them to the Gathering console in the Campship or the Ring Shop in Franka's Cafe to create the Ring. Almost all Rings are also tradeable and may be purchased off the Player Shop.

Once you have a Skill Ring, you may equip it from the Armor Equip menu. You may equip one Left Ring and one Right Ring each. While they may typically only be changed via this menu, you may use chat commands to switch equipped Rings on the fly.

While a Skill Ring is being worn, 5% of any accrued EXP is added to the Ring. This increases an EXP gauge on the Ring, and when it reaches 100%, the Ring "levels up". Upon a successful level up, the Grind Cap of the Ring increases, enabling you to advance its Grind Level. To Grind a Ring, the Ring must be taken to Dudu or Monica, who will also request a set of Gathering Materials in addition to Grinders. Left Rings can also add +1 to an available stat to upgrade alongside the Grind Level. Grinding Rings typically has an 80% success rate with the exception of the R/Effort Symbol Ring. Many Rings will gain boosted effectiveness when Grinded.

The Grind process for most Rings is as follows:

  • +1~+5: Grinders and Rocks are required.
  • +6~+10: Grinders, Rocks, and a Gem is required.
  • +11~+20: Lambda Grinders, Rocks, and a Gem is required.
  • A flat 30,000 Meseta is also required as the Grind fee.


L Rings

Class Rings

Template:Ring Template:Ring Template:Ring || 75% || 74% || 73% || 72% || 71% || 70% || 69% || 68% || 67% || 66% || 65%|| 64% || 63% || 62% || 61% || 60% || 59% || 58% || 55% || 50% Template:Ring || 75% || 74% || 73% || 72% || 71% || 70% || 69% || 68% || 67% || 66% || 65%|| 64% || 63% || 62% || 61% || 60% || 59% || 58% || 55% || 50% Template:Ring Template:Ring Template:Ring || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10 || 9 || 8 || 7 || 6 || 5 || 4 || 3 || 2 || 0 Template:Ring || 175% || 176% || 177% || 178% || 180% || 182% || 184% || 186% || 188% || 190% || 192% || 194% || 196% || 198% || 200% || 204% || 208% || 212% || 216% || 220% Template:Ring Template:Ring Template:Ring || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10 || 9 || 8 || 7 || 6 || 5 || 4 || 3 || 2 || 0 Template:Ring || 175% || 176% || 177% || 178% || 180% || 182% || 184% || 186% || 188% || 190% || 192% || 194% || 196% || 198% || 200% || 204% || 208% || 212% || 216% || 220% Template:Ring Template:Ring Template:Ring || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10 || 9 || 8 || 7 || 6 || 5 || 4 || 3 || 2 || 0 Template:Ring || 175% || 176% || 177% || 178% || 180% || 182% || 184% || 186% || 188% || 190% || 192% || 194% || 196% || 198% || 200% || 204% || 208% || 212% || 216% || 220% |} |} Template:Ring Template:Ring Template:Ring || colspan="21" | N/A Template:Ring Template:Ring Template:Ring || colspan="21" | N/A Template:Ring Template:Ring Template:Ring || colspan="21" | 100% Template:Ring || 5% || 10% || 15% || 20% || 25% || 30% || 35% || 40% || 45% || 50% || 55% || 60% || 65% || 70% || 75% || 80% || 85% || 90% || 95% || 100% Template:Ring Template:Ring Template:Ring || colspan="21" | N/A |} |} Template:Ring Template:Ring Template:Ring || colspan="21" | N/A Template:Ring Template:Ring Template:Ring || colspan="21" | N/A Template:Ring Template:Ring Template:Ring || 101% || 101% || 102% || 102% || 103% || 103% || 104% || 104% || 105% || 105% || 106% || 106% || 107% || 107% || 108% || 108% || 109% || 109% || 110% || 110% Template:Ring || 102.5% || 105% || 107.5% || 110% || 112.5% || 115% || 117.5% || 120% || 122.5% || 125% || 127.5% || 130% || 132.5% || 135% || 137.5% || 140% || 142.5% || 145% || 147.5% || 150% Template:Ring Template:Ring Template:Ring || 50% || 51% || 52% || 53% || 54% || 55% || 56% || 57% || 58% || 60% || 64% || 68% || 72% || 76% || 80% || 84% || 88% || 92% || 96% || 100% |} |} Template:Ring Template:Ring Template:Ring || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 109% || 110% || 111% || 112% || 113% || 114% || 115% || 116% || 117% || 118% || 119% || 120% Template:Ring Template:Ring Template:Ring || 5% || 10% || 15% || 20% || 25% || 30% || 35% || 40% || 45% || 50% || 55% || 60% || 65% || 70% || 75% || 80% || 85% || 90% || 95% || 100% Template:Ring Template:Ring Template:Ring || colspan="11" | 100% || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 110% Template:Ring || 120% || 121% || 122% || 123% || 124% || 125% || 126% || 127% || 128% || 129% || colspan="10" | 130% |} |} Template:Ring Template:Ring Template:Ring || 50% || 55% || 60% || 65% || 70% || 75% || 80% || 85% || 90% || 95% || 100% || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 110% Template:Ring || 100% || 102%|| 104% || 106% || 108% || 110% || 112% || 114% || 116% || 118% || 120% || 122% || 124% || 126% || 128% || 132% || 136% || 140% || 144% || 150% |} |} Template:Ring Template:Ring Template:Ring || 80% || 81% || 82% || 83% || 84% || 85% || 86% || 87% || 88% || 89% || 90% || 91% || 92% || 93% || 94% || 95% || 96% || 97% || 98% || 100% Template:Ring Template:Ring Template:Ring || 70% || 69% || 68% || 67% || 66% || 65% || 64% || 63% || 62% || 61% || 60% || 59% || 58% || 57% || 56% || 55% || 54% || 53% || 52% || 50% |} |} Template:Ring Template:Ring Template:Ring || 290% || 280% || 270% || 260% || 240% || 220% || 200% || 180% || 160% || colspan="11" | 150% Template:Ring || colspan="10" | 0% || 5% || 10% || 15% || 20% || 25% || 30% || 35% || 40% || 45% || 50% Template:Ring Template:Ring Template:Ring || colspan="21" | N/A Template:Ring Template:Ring Template:Ring || 105% || 110% || 115% || 120% || 125% || 130% || 135% || 140% || 145% || 150% || 155% || 160% || 165% || 170% || 175% || 180% || 185% || 190% || 195% || 200% Template:Ring Template:Ring Template:Ring || 30° || 35° || 40° || 45° || 50° || 55° || 60° || 65° || 70° || 75° || 80° || 85° || 90° || 95° || 100° || 110° || 120° || 130° || 140° || 150° Template:Ring || 0.10s || 0.20s || 0.30s || 0.40s || 0.50s || 0.60s || 0.70s || 0.80s || 0.90s || colspan="11" | 1.00s |} |} Template:Ring Template:Ring Template:Ring || 400% || 500% || 600% || 700% || 800% || 900% || 1000% || 1100% || 1200% || 1300% || 1350% || 1400% || 1450% || 1500% || 1550% || 1600% || 1650% || 1700% || 1750% || 1800% Template:Ring Template:Ring Template:Ring || 30° || 35° || 40° || 45° || 50° || 55° || 60° || 65° || 70° || 75° || 80° || 85° || 90° || 95° || 100° || 110° || 120° || 130° || 140° || 150° Template:Ring || colspan="5" | 2.00s || colspan="5" | 3.00s || colspan="5" | 4.00s || colspan="5"| 5.00s Template:Ring || colspan="3" | 101% || colspan="3" | 102% || colspan="3" | 103% || colspan="3" | 104% || colspan="3" | 105% || colspan="2" | 106% || colspan="2" | 107% || 108% Template:Ring Template:Ring Template:Ring || colspan="21" | N/A Template:Ring Template:Ring Template:Ring || 90% || 88% || 86% || 84% || 82% || 80% || 78% || 76% || 74% || 72% || 70% || 68% || 66% || 64% || 62% || 60% || 58% || 56% || 54% || 50% |} |} Template:Ring Template:Ring Template:Ring || colspan="21" | N/A |} |}

Utility Rings

Template:Ring Template:Ring Template:Ring || colspan="21" | N/A Template:Ring Template:Ring Template:Ring || colspan="21" | N/A Template:Ring Template:Ring Template:Ring || 0.30s || 0.32s || 0.34s || 0.36s || 0.38s || 0.40s || 0.42s || 0.44s || 0.46s || 0.48s || 0.50s || 0.52s || 0.54s || 0.56s || 0.58s || 0.62s || 0.66s || 0.70s || 0.74s || 0.80s Template:Ring Template:Ring Template:Ring || colspan="21" | N/A Template:Ring Template:Ring Template:Ring || colspan="21" | N/A Template:Ring Template:Ring Template:Ring || colspan="21" | N/A Template:Ring Template:Ring Template:Ring || 100% || 120% || 140% || 160% || 180% || 200% || 220% || 240% || 260% || 300% || 350% || 400% || 450% || 500% || 550% || 600% || 650% || 700% || 750% || 800% Template:Ring || 100% || 105% || 110% || 115% || 120% || 125% || 130% || 135% || 140% || 145% || 150% || 155% || 160% || 165% || 170% || 175% || 180% || 185% || 190% || 200% Template:Ring Template:Ring Template:Ring || 100s || 95s || 90s || 85s || 80s || 75s || 70s || 65s || 60s || 55s || 50s || 45s || 40s || 35s || 30s || 25s || 20s || 15s || 10s || 5s |} |} Template:Ring Template:Ring Template:Ring || 0.03s || 0.06s || 0.09s || 0.12s || 0.15s || 0.18s || 0.21s || 0.24s || 0.27s || 0.30s || 0.33s || 0.36s || 0.39s || 0.42s || 0.45s || 0.48s || 0.51s || 0.54s || 0.57s || 0.60s Template:Ring Template:Ring Template:Ring || colspan="21" | N/A |} |} Template:Ring Template:Ring Template:Ring || colspan="11" | 100% || 102% || 104% || 106% || 108% || 110% || 112% || 114% || 116% || 120% Template:Ring || 110% || 115% || 120% || 125% || 130% || 135% || 140% || 145% || 150% || 155% || colspan="10" | 160% Template:Ring Template:Ring Template:Ring || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 109% || 110% || 115% || 120% || 125% || 130% || 135% || 140% || 145% || 150% || 155% || 160% Template:Ring || colspan="21" | 200% |} |} Template:Ring Template:Ring Template:Ring || 150% || 155% || 160% || 165% || 170% || 175% || 180% || 185% || 190% || 200% || 210% || 220% || 230% || 240% || 250% || 260% || 270% || 280% || 290% || 300% Template:Ring || 80% || 78% || 76% || 74% || 72% || 70% || 68% || 66% || 64% || 62% || 60% || 58% || 56% || 54% || 52% || 50% || 48% || 46% || 44% || 40% |} |} Template:Ring Template:Ring Template:Ring || colspan="21" | 200% Template:Ring || colspan="21" | -40% Template:Ring Template:Ring Template:Ring || colspan="21" | 300% Template:Ring Template:Ring Template:Ring || colspan="21" | 10 Template:Ring || colspan="21" | 110% Template:Ring Template:Ring Template:Ring || colspan="21" | 1.00s |} |}

R Rings

Class Rings

Template:Ring Template:Ring Template:Ring || colspan="5" | 15s || 16s || 17s || 18s || 19s || colspan="6" | 20s || 21s || 22s || 23s || 24s || 25s Template:Ring || 120s || 118s || 116s || 114s || 112s || colspan="10" | 100s || 95s || 94s || 93s || 92s || 90s Template:Ring || colspan="10" | 99% || 95% || 94% || 93% || 92% || 91% || colspan="5" | 90% |} |}

Right Skill Rings

Right skill rings are generally used to emulate skills of classes. As such, these rings can't be equipped by the classes that possess the skills they emulate. For example, the Photon Flare skill belongs to the Force Force class, so Forces (both main and sub) can't equip the R/Photon Flare ring.

R/Massive Hunter

JP Name Description Materials Class Restriction
128px R/マッシブハンター Decreases damage and prevents the character from being launched or blown-away. Vopar Rock x3
Coast Sapphire x1
Hunter Hunter
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Duration 15s 16s 17s 18s 19s 20s 21s 22s 23s 24s 25s
Recast 120s 118s 116s 114s 112s 100s 95s 94s 93s 92s 90s
Incoming damage 99% 95% 94% 93% 92% 91% 90%

R/C Strike Striking

JP Name Description Materials Class Restriction
RingCStrikeSIcon.png R/Cストライク打撃 Increases Striking Attacks' critical rate and critical damage. Earth Rock x3
Tokyo Opal x1
Fighter Fighter
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Critical hit damage increase 0% 1% 2% 3%
Critical chance increase 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20%

R/C Strike Ranged

JP Name Description Materials Class Restriction
128px R/Cストライク射撃 Increases ranged Attacks' critical rate and critical damage. Vopar Rock x3
Coast Sapphire x1
Fighter Fighter
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Critical hit damage increase 0% 1% 2% 3%
Critical chance increase 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20%

R/C Strike Tech

JP Name Description Materials Class Restriction
128px R/Cストライク法撃 Increases techs Attacks' critical rate and critical damage. Naberius Rock x3
Ruins Amethyst x1
Fighter Fighter
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Critical hit damage increase 0% 1% 2% 3%
Critical chance increase 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20%

R/Killing Bonus

JP Name Description Materials Class Restriction
128px R/キリングボーナス Recovers PP when enemies die within close range. Earth Rock x3
Tokyo Opal x1
Ranger Ranger
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
PP gained 1.00 1.20 1.40 1.60 1.80 2.00 2.20 2.40 2.60 2.80 3.00 3.20 3.40 3.60 3.80 4.00 4.20 4.40 4.60 5.00

R/P Keeper Striking

JP Name Description Materials Class Restriction
128px R/Pキーパー打撃 Increases striking attack damage when HP is above a certain value. Naberius Rock x3
Ruins Amethyst x1
Gunner Gunner
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage increase 101% 102% 103%
HP activation 100% 99% 98% 97% 96% 95% 94% 93% 92% 90% 88% 86% 84% 82% 80% 78% 76% 75%

R/P Keeper Ranged

JP Name Description Materials Class Restriction
128px R/Pキーパー射撃 Increases Ranged Attack damage when HP is above a certain value. Earth Rock x3
Tokyo Opal x1
Gunner Gunner
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage increase 101% 102% 103%
HP activation 100% 99% 98% 97% 96% 95% 94% 93% 92% 90% 88% 86% 84% 82% 80% 78% 76% 75%

R/P Keeper Tech

JP Name Description Materials Class Restriction
128px R/Pキーパー法撃 Increases Tech Attack damage when HP is above a certain value. Naberius Rock x3
Forest Emerald x1
Gunner Gunner
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage increase 101% 102% 103%
HP activation 100% 99% 98% 97% 96% 95% 94% 93% 92% 90% 88% 86% 84% 82% 80% 78% 76% 75%

R/Photon Flare

JP Name Description Materials Class Restriction
128px R/フォトンフレア Temporarily increases T-ATK. Vopar Rock x3
Coast Sapphire x1
Force Force
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
T-ATK Boost 150 155 160 165 170 175 180 185 190 195 200
Recast 100s 95s 90s 85s 80s 74s 73s 72s 71s 70s
Duration 20s 21s 22s 23s 24s 25s 26s 27s 28s 29s 30s

R/PP Convert

JP Name Description Materials Class Restriction
128px R/PPコンバート Temporarily increases PP Auto-recovery while decreasing max HP. Vopar Rock x3
Coast Sapphire x1
Techer Techer
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
PP gain per sec 1.00 1.10 1.20 1.30 1.40 1.50 1.60 1.70 1.80 1.90 2.00
Max HP 75% 74% 73% 72% 71% 70%
Duration 10s 11s 12s 13s 14s 15s 16s 17s 18s 19s 20s
Recast 130s 128s 126s 124s 122s 120s 120s 118s 116s 114s 112s 110s

R/Attack Advance

JP Name Description Materials Class Restriction
128px R/アタックアドバンス Increases normal attack power. Naberius Rock x3
Forest Emerald x1
Braver Braver
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Auto-attack damage increase 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20%

R/EPPR Field

JP Name Description Materials Class Restriction
128px R/EPPRフィールド Creates a field that increases PP recovery when you attack with the enemy's elemental weakness. Earth Rock x3
Tokyo Opal x1
Bouncer Bouncer
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
PP gain per hit 1.00 1.20 1.40 1.60 1.80 2.00 2.20 2.40 2.60 2.80 3.00
Duration 20s 25s 26s 27s 28s 29s 30s 35s 36s 37s 38s 40s
Recast 120s 118s 116s 114s 112s 100s 90s 88s 86s 84s 80s

R/Boost Slayer

JP Name Description Materials Class Restriction
128px R/ブーストスレイヤー Increases damage towards boosted enemies, and decreases damage from them. Earth Rock x3 N/A
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage increase 1% 2% 3%
Damage reduction 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20%

R/Burn Guard

JP Name Description Materials Class Restriction
128px R/バーンガード Grants resistance to the Burn status ailment. Naberius Rock x3
Pure Photon x15
N/A
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Resist 50% 51% 52% 53% 54% 56% 58% 60% 62% 64% 66% 68% 70% 74% 78% 82% 86% 90% 94% 100%

R/Freeze Guard

JP Name Description Materials Class Restriction!
128px R/フリーズガード Grants resistance to the Freeze status ailment. Vopar Rock x3
Pure Photon x15
N/A
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Resist 50% 51% 52% 53% 54% 56% 58% 60% 62% 64% 66% 68% 70% 74% 78% 82% 86% 90% 94% 100%

R/J Reversal Cover

JP Name Description Materials Class Restriction
128px R/ Jリバーサルカバー Just Reversals recover a percentage of your max HP. Earth Rock x3
Vegas Diamond x1
Braver Braver
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Recovery Amount 5% 5.5% 6% 6.5% 7% 7.5% 8% 8.5% 9% 9.5% 10% 10.5% 11% 11.5% 12% 12.5% 13% 13.5% 14% 15%

R/Heal Share

JP Name Description Materials Class Restriction
128px R/ ヒールシェア A portion of your HP recovered heals characters nearby. Earth Rock x3
Vegas Diamond x1
Bouncer Bouncer
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Heal rate 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20%

R/Adrenaline

JP Name Description Materials Class Restriction
128px R/ アドレナリン Extends the duration of Shifta and Deband on yourself. Note: This does not increase the maximum duration, only the duration gained per tick Vopar Rock x3
Facility Tourmaline x1
Fighter Fighter
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Effect duration +10s +11s +12s +13s +14s +15s +16s +17s +18s +19s +20s +21s +22s +23s +24s +25s +26s +27s +28s +30s

R/Wide Support

JP Name Description Materials Class Restriction
128px R/ワイドサポート Increases the area of effect of Resta, Anti, Shifta, and Deband. Naberius Rock x3
Tundra Amber x1
Techer Techer
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
PP Cost 120% 119% 118% 117% 116% 115% 114% 113% 112% 111% 110% 109% 108% 107% 106% 105% 104% 103% 102% 100%

R/J Reversal PP Gain

JP Name Description Materials Class Restriction
128px R/JリバーサルPPゲイン Restores PP when using a Just Reversal. Amduscia Rock x3
V. Caverns Garnet x1
Bouncer Bouncer
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
PP Recovery 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20%

R/Healing Guard

JP Name Description Materials Class Restriction
128px R/ヒーリングガード Just Guards heals the player and all other players in close range. Naberius Rock x3
Tundra Amber x1
Hunter Hunter
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
HP Recovery 1% 1.2% 1.4% 1.6% 1.8% 2.2% 2.4% 2.6% 2.8% 3% 3.2% 3.4% 3.6% 3.8% 4% 4.2% 4.4% 4.6% 4.8% 5%

R/Tech Arts JA PP S

JP Name Description Materials Class Restriction
128px R/テックアーツJAPPS Reduces the PP cost of Techs and Photon Arts when chaining together successive different PAs or Techniques via Just Attack. Lilipa Rock x3
Sub Tunnels Peridot x1
Fighter Fighter
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
PP Cost 95% 94% 93% 92% 91% 90% 89% 88% 87% 86% 85%

R/Effort Symbol

Notes:

  • An R/Effort Symbol Ring exists for every Class. They only vary aesthetically; they are otherwise identical in function.
  • This Ring requires the Material [Class] Material from Solo Training: Bounds of Corruption. One copy of the Ticket Ace of [Class] from Solo Training: Heaven and Hell is also required for the Grinding process.
  • This Ring always has a 100% Grind Rate.
  • The Grind pattern for R/Effort Symbol is as follows:
    • +1~+10: Grinders
    • +11~+19: Grinders and [Class] Material x 5
    • +20: Grinders, [Class] Material x5, Ticket Ace of [Class] x1
JP Name Description Materials Class Restriction
128px 128px R/エフォートシンボルHu
R/エフォートシンボルFi
R/エフォートシンボルRa
R/エフォートシンボルGu
R/エフォートシンボルFo
R/エフォートシンボルTe
R/エフォートシンボルBr
R/エフォートシンボルBo
R/エフォートシンボルSu
Raises damage and crit rate, and reduces damage received. Also produces a unique visual effect depicting the ring's class on the character's right wrist when worn. Hu Material x5
Fi Material x5
Ra Material x5
Gu Material x5
Fo Material x5
Te Material x5
Br Material x5
Bo Material x5
Su Material x5
Ticket Ace of Hunter x1
Ticket Ace of Fighter x1
Ticket Ace of Ranger x1
Ticket Ace of Gunner x1
Ticket Ace of Force x1
Ticket Ace of Techer x1
Ticket Ace of Braver x1
Ticket Ace of Bouncer x1
Ticket Ace of Summoner x1
N/A
128px 128px
128px 128px
128px 128px
128px
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage increase 100.1% 100.2% 100.3% 100.4% 100.5% 100.6% 100.7% 100.8% 100.9% 101%
Critical chance increase 0.5% 1% 1.5% 2% 2.5% 3% 3.5% 4% 4.5% 5% 5.5% 6% 6.5% 7% 7.5% 8% 8.5% 9% 9.5% 10%
Damage received 99% 98% 97%