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Difference between revisions of "Skill Rings (PSO2)"

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===Class Rings===
 
===Class Rings===
 
{{Ring|Head|Hunter}}
 
{{Ring|Head|Hunter}}
{{Ring|Body|4|HunterGearSave|L/Hunter Gear Save|L/ハンターギアセイブ|Hunter Gear Save
+
{{Ring|Body|L|4|HunterGearSave|L/Hunter Gear Save|L/ハンターギアセイブ|Hunter Gear Save
While Hunter Gear Boost is active, decrease the Rate of Gear Drain and Consumption.|3|S-ATK|R-ATK|DEX||Sapphire|}}
+
While Hunter Gear Boost is active, decrease the Rate of Gear Drain and Consumption.|3|S-ATK|R-ATK|DEX||Sapphire}}
 
{{Ring|Stat|Gear Drain Rate}} || 75% || 74% || 73% || 72% || 71% || 70% || 69% || 68% || 67% || 66% || 65%|| 64% || 63% || 62% || 61% || 60% || 59% || 58% || 55% || 50%
 
{{Ring|Stat|Gear Drain Rate}} || 75% || 74% || 73% || 72% || 71% || 70% || 69% || 68% || 67% || 66% || 65%|| 64% || 63% || 62% || 61% || 60% || 59% || 58% || 55% || 50%
 
{{Ring|Stat|Gear Consumption Rate}} || 75% || 74% || 73% || 72% || 71% || 70% || 69% || 68% || 67% || 66% || 65%|| 64% || 63% || 62% || 61% || 60% || 59% || 58% || 55% || 50%
 
{{Ring|Stat|Gear Consumption Rate}} || 75% || 74% || 73% || 72% || 71% || 70% || 69% || 68% || 67% || 66% || 65%|| 64% || 63% || 62% || 61% || 60% || 59% || 58% || 55% || 50%
 
{{Ring|Null}}
 
{{Ring|Null}}
{{Ring|Body|4|JGSonicArrow|L/JG Sonic Arrow|L/JGソニックアロウ|Just Guard Sonic Arrow
+
{{Ring|Body|L|4|JGSonicArrow|L/JG Sonic Arrow|L/JGソニックアロウ|Just Guard Sonic Arrow
 
Sword Just Guards will execute Sonic Arrow.|3|S-ATK|R-ATK|DEX||Amethyst}}
 
Sword Just Guards will execute Sonic Arrow.|3|S-ATK|R-ATK|DEX||Amethyst}}
 
{{Ring|Stat|PP Consumption}} || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10 || 9 || 8 || 7 || 6 || 5 || 4 || 3 || 2 || 0
 
{{Ring|Stat|PP Consumption}} || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10 || 9 || 8 || 7 || 6 || 5 || 4 || 3 || 2 || 0
 
{{Ring|Stat|Power}} || 175% || 176% || 177% || 178% || 180% || 182% || 184% || 186% || 188% || 190% || 192% || 194% || 196% || 198% || 200% || 204% || 208% || 212% || 216% || 220%
 
{{Ring|Stat|Power}} || 175% || 176% || 177% || 178% || 180% || 182% || 184% || 186% || 188% || 190% || 192% || 194% || 196% || 198% || 200% || 204% || 208% || 212% || 216% || 220%
 
{{Ring|Null}}
 
{{Ring|Null}}
{{Ring|Body|4|JGHeavenlyF|L/JG Heavenly F|L/JGヘブンリーF|Just Guard Heavenly Fall
+
{{Ring|Body|L|4|JGHeavenlyF|L/JG Heavenly F|L/JGヘブンリーF|Just Guard Heavenly Fall
 
Wired Lance Just Guards will execute Heavenly Fall.|3|S-ATK|R-ATK|DEX||Sapphire}}
 
Wired Lance Just Guards will execute Heavenly Fall.|3|S-ATK|R-ATK|DEX||Sapphire}}
 
{{Ring|Stat|PP Consumption}} || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10 || 9 || 8 || 7 || 6 || 5 || 4 || 3 || 2 || 0
 
{{Ring|Stat|PP Consumption}} || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10 || 9 || 8 || 7 || 6 || 5 || 4 || 3 || 2 || 0
 
{{Ring|Stat|Power}} || 175% || 176% || 177% || 178% || 180% || 182% || 184% || 186% || 188% || 190% || 192% || 194% || 196% || 198% || 200% || 204% || 208% || 212% || 216% || 220%
 
{{Ring|Stat|Power}} || 175% || 176% || 177% || 178% || 180% || 182% || 184% || 186% || 188% || 190% || 192% || 194% || 196% || 198% || 200% || 204% || 208% || 212% || 216% || 220%
 
{{Ring|Null}}
 
{{Ring|Null}}
{{Ring|Body|4|JGRisingF|L/JG Rising F|L/JGライシングF|Just Guard Rising Flag
+
{{Ring|Body|L|4|JGRisingF|L/JG Rising F|L/JGライシングF|Just Guard Rising Flag
 
Partizan Just Guards will execute Rising Flag.|3|S-ATK|R-ATK|DEX||Opal}}
 
Partizan Just Guards will execute Rising Flag.|3|S-ATK|R-ATK|DEX||Opal}}
 
{{Ring|Stat|PP Consumption}} || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10 || 9 || 8 || 7 || 6 || 5 || 4 || 3 || 2 || 0
 
{{Ring|Stat|PP Consumption}} || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10 || 9 || 8 || 7 || 6 || 5 || 4 || 3 || 2 || 0
Line 49: Line 49:
 
|}
 
|}
 
{{Ring|Head|Fighter}}
 
{{Ring|Head|Fighter}}
{{Ring|Body|3|SlowFiAction|L/Slow Fi Action|L/スローFiアクション|Slow Fighter Action
+
{{Ring|Body|L|3|SlowFiAction|L/Slow Fi Action|L/スローFiアクション|Slow Fighter Action
 
Decrease the Speed of Weapon Actions executed with Fighter Weapons.|2|S-ATK|S-DEF|||Moonstone}}
 
Decrease the Speed of Weapon Actions executed with Fighter Weapons.|2|S-ATK|S-DEF|||Moonstone}}
 
{{Ring|Stat|N/A}} || colspan="21" | N/A
 
{{Ring|Stat|N/A}} || colspan="21" | N/A
 
{{Ring|Null}}
 
{{Ring|Null}}
{{Ring|Body|3|TDAirChase|L/TD Air Chase|L/TDエアチェイス|Twin Dagger Air Chase
+
{{Ring|Body|L|3|TDAirChase|L/TD Air Chase|L/TDエアチェイス|Twin Dagger Air Chase
 
Twin Dagger Normal Attacks and Photon Arts executed in the air will Chase a Locked-On Target.
 
Twin Dagger Normal Attacks and Photon Arts executed in the air will Chase a Locked-On Target.
 
<BR><BR>INCLUDED Photon Arts: Facet Folia, Fall Nocturne, Scar Fugue|3|S-ATK|T-ATK|DEX||Emerald}}
 
<BR><BR>INCLUDED Photon Arts: Facet Folia, Fall Nocturne, Scar Fugue|3|S-ATK|T-ATK|DEX||Emerald}}
 
{{Ring|Stat|N/A}} || colspan="21" | N/A
 
{{Ring|Stat|N/A}} || colspan="21" | N/A
 
{{Ring|Null}}
 
{{Ring|Null}}
{{Ring|Body|4|DSKamaitachi|L/DS Kamaitachi|L/DSカマイタチ|Double Saber Kamaitachi
+
{{Ring|Body|L|4|DSKamaitachi|L/DS Kamaitachi|L/DSカマイタチ|Double Saber Kamaitachi
 
Double Saber Photon Arts can activate Kamaitachi without Gear Consumption.
 
Double Saber Photon Arts can activate Kamaitachi without Gear Consumption.
 
<BR><BR>EXCLUDED Photon Arts: Chaos Riser, Hurricane Sender|3|S-ATK|T-ATK|DEX||Opal}}
 
<BR><BR>EXCLUDED Photon Arts: Chaos Riser, Hurricane Sender|3|S-ATK|T-ATK|DEX||Opal}}
Line 64: Line 64:
 
{{Ring|Stat|Activation Rate}} || 5% || 10% || 15% || 20% || 25% || 30% || 35% || 40% || 45% || 50% || 55% || 60% || 65% || 70% || 75% || 80% || 85% || 90% || 95% || 100%
 
{{Ring|Stat|Activation Rate}} || 5% || 10% || 15% || 20% || 25% || 30% || 35% || 40% || 45% || 50% || 55% || 60% || 65% || 70% || 75% || 80% || 85% || 90% || 95% || 100%
 
{{Ring|Null}}
 
{{Ring|Null}}
{{Ring|Body|3|KnuckleChase|L/Knuckle Chase|L/ナックルチェイス|Knuckle Chase
+
{{Ring|Body|L|3|KnuckleChase|L/Knuckle Chase|L/ナックルチェイス|Knuckle Chase
 
Knuckle Normal Attacks and Photon Arts executed on the ground will Chase a Locked-On Target.
 
Knuckle Normal Attacks and Photon Arts executed on the ground will Chase a Locked-On Target.
 
<BR><BR>EXCLUDED Photon Arts: Heartless Impact, Meteor Fist, Straight Charge (+ Type-0)
 
<BR><BR>EXCLUDED Photon Arts: Heartless Impact, Meteor Fist, Straight Charge (+ Type-0)
Line 72: Line 72:
 
|}
 
|}
 
{{Ring|Head|Ranger}}
 
{{Ring|Head|Ranger}}
{{Ring|Body|3|StandingSign|L/Standing Sign|L/スタンディングサイン|Standing Sign|3|T-ATK|T-DEF|DEX||Tourmaline}}
+
{{Ring|Body|L|3|StandingSign|L/Standing Sign|L/スタンディングサイン|Standing Sign|3|T-ATK|T-DEF|DEX||Tourmaline}}
 
{{Ring|Stat|N/A}} || colspan="21" | N/A
 
{{Ring|Stat|N/A}} || colspan="21" | N/A
 
{{Ring|Null}}
 
{{Ring|Null}}
{{Ring|Body|3|PWeakBullet|L/P Weak Bullet|L/Pウィークバレット|Point Weak Bullet|3|R-ATK|R-DEF|DEX||Hematite}}
+
{{Ring|Body|L|3|PWeakBullet|L/P Weak Bullet|L/Pウィークバレット|Point Weak Bullet|3|R-ATK|R-DEF|DEX||Hematite}}
 
{{Ring|Stat|N/A}} || colspan="21" | N/A
 
{{Ring|Stat|N/A}} || colspan="21" | N/A
 
{{Ring|Null}}
 
{{Ring|Null}}
{{Ring|Body|4|ALauncherMode|L/A Launcher Mode|L/Aランチャーモード|Alternate Launcher Mode|4|R-ATK|S-DEF|R-DEF|T-DEF|Zircon}}
+
{{Ring|Body|L|4|ALauncherMode|L/A Launcher Mode|L/Aランチャーモード|Alternate Launcher Mode|4|R-ATK|S-DEF|R-DEF|T-DEF|Zircon}}
 
{{Ring|Stat|Power}} || 101% || 101% || 102% || 102% || 103% || 103% || 104% || 104% || 105% || 105% || 106% || 106% || 107% || 107% || 108% || 108% || 109% || 109% || 110% || 110%
 
{{Ring|Stat|Power}} || 101% || 101% || 102% || 102% || 103% || 103% || 104% || 104% || 105% || 105% || 106% || 106% || 107% || 107% || 108% || 108% || 109% || 109% || 110% || 110%
 
{{Ring|Stat|Explosion Range}} || 102.5% || 105% || 107.5% || 110% || 112.5% || 115% || 117.5% || 120% || 122.5% || 125% || 127.5% || 130% || 132.5% || 135% || 137.5% || 140% || 142.5% || 145% || 147.5% || 150%
 
{{Ring|Stat|Explosion Range}} || 102.5% || 105% || 107.5% || 110% || 112.5% || 115% || 117.5% || 120% || 122.5% || 125% || 127.5% || 130% || 132.5% || 135% || 137.5% || 140% || 142.5% || 145% || 147.5% || 150%
 
{{Ring|Null}}
 
{{Ring|Null}}
{{Ring|Body|3|LNonWeakBonus|L/L Non Weak Bonus|L/Lノンウィークボーナス|Launcher Non Weak Bonus|3|S-DEF|R-DEF|T-DEF||Amber}}
+
{{Ring|Body|L|3|LNonWeakBonus|L/L Non Weak Bonus|L/Lノンウィークボーナス|Launcher Non Weak Bonus|3|S-DEF|R-DEF|T-DEF||Amber}}
 
{{Ring|Stat|Power}} || 50% || 51% || 52% || 53% || 54% || 55% || 56% || 57% || 58% || 60% || 64% || 68% || 72% || 76% || 80% || 84% || 88% || 92% || 96% || 100%
 
{{Ring|Stat|Power}} || 50% || 51% || 52% || 53% || 54% || 55% || 56% || 57% || 58% || 60% || 64% || 68% || 72% || 76% || 80% || 84% || 88% || 92% || 96% || 100%
 
|}
 
|}
 
|}
 
|}
 
{{Ring|Head|Gunner}}
 
{{Ring|Head|Gunner}}
{{Ring|Body|3|FrontSRoll|L/Front S Roll|L/フロントSロール|Front Stylish Roll|2|R-ATK|R-DEF|||Emerald}}
+
{{Ring|Body|L|3|FrontSRoll|L/Front S Roll|L/フロントSロール|Front Stylish Roll|2|R-ATK|R-DEF|||Emerald}}
 
{{Ring|Stat|Power}} || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 109% || 110% || 111% || 112% || 113% || 114% || 115% || 116% || 117% || 118% || 119% || 120%
 
{{Ring|Stat|Power}} || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 109% || 110% || 111% || 112% || 113% || 114% || 115% || 116% || 117% || 118% || 119% || 120%
 
{{Ring|Null}}
 
{{Ring|Null}}
{{Ring|Body|3|HighTimeKeep|L/High Time Keep|L/ハイタイムキープ|High Time Keep|2|R-ATK|R-DEF|||Amethyst}}
+
{{Ring|Body|L|3|HighTimeKeep|L/High Time Keep|L/ハイタイムキープ|High Time Keep|2|R-ATK|R-DEF|||Amethyst}}
 
{{Ring|Stat|Activation Rate}} || 5% || 10% || 15% || 20% || 25% || 30% || 35% || 40% || 45% || 50% || 55% || 60% || 65% || 70% || 75% || 80% || 85% || 90% || 95% || 100%
 
{{Ring|Stat|Activation Rate}} || 5% || 10% || 15% || 20% || 25% || 30% || 35% || 40% || 45% || 50% || 55% || 60% || 65% || 70% || 75% || 80% || 85% || 90% || 95% || 100%
 
{{Ring|Null}}
 
{{Ring|Null}}
{{Ring|Body|4|TMachineGunSUp|L/T Machine Gun S Up|L/TマシンガンSアップ|Twin Machine Gun Stance Up|3|R-ATK|R-DEF|T-DEF||Zircon}}
+
{{Ring|Body|L|4|TMachineGunSUp|L/T Machine Gun S Up|L/TマシンガンSアップ|Twin Machine Gun Stance Up|3|R-ATK|R-DEF|T-DEF||Zircon}}
 
{{Ring|Stat|Striking Power}} || colspan="11" | 100% || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 110%
 
{{Ring|Stat|Striking Power}} || colspan="11" | 100% || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 110%
 
{{Ring|Stat|Shooting Power}} || 120% || 121% || 122% || 123% || 124% || 125% || 126% || 127% || 128% || 129% || colspan="10" | 130%
 
{{Ring|Stat|Shooting Power}} || 120% || 121% || 122% || 123% || 124% || 125% || 126% || 127% || 128% || 129% || colspan="10" | 130%
Line 99: Line 99:
 
|}
 
|}
 
{{Ring|Head|Force}}
 
{{Ring|Head|Force}}
{{Ring|Body|4|ARodShootMode|L/A Rod Shoot Mode|L/Aロッドシュートモード|Alternate Rod Shoot Mode|3|T-ATK|T-DEF|DEX||Fluorite}}
+
{{Ring|Body|L|4|ARodShootMode|L/A Rod Shoot Mode|L/Aロッドシュートモード|Alternate Rod Shoot Mode|3|T-ATK|T-DEF|DEX||Fluorite}}
 
{{Ring|Stat|Power}} || 50% || 55% || 60% || 65% || 70% || 75% || 80% || 85% || 90% || 95% || 100% || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 110%
 
{{Ring|Stat|Power}} || 50% || 55% || 60% || 65% || 70% || 75% || 80% || 85% || 90% || 95% || 100% || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 110%
 
{{Ring|Stat|Explosion Range}} || 100% || 102%|| 104% || 106% || 108% || 110% || 112% || 114% || 116% || 118% || 120% || 122% || 124% || 126% || 128% || 132% || 136% || 140% || 144% || 150%
 
{{Ring|Stat|Explosion Range}} || 100% || 102%|| 104% || 106% || 108% || 110% || 112% || 114% || 116% || 118% || 120% || 122% || 124% || 126% || 128% || 132% || 136% || 140% || 144% || 150%
Line 105: Line 105:
 
|}
 
|}
 
{{Ring|Head|Techter}}
 
{{Ring|Head|Techter}}
{{Ring|Body|3|WandEChange|L/Wand E Change|L/ウォンドEチェンジ|Wand Element Change|2|S-ATK|T-ATK|||Lapis Lazuli}}
+
{{Ring|Body|L|3|WandEChange|L/Wand E Change|L/ウォンドEチェンジ|Wand Element Change|2|S-ATK|T-ATK|||Lapis Lazuli}}
 
{{Ring|Stat|Element Conversion Rate}} || 80% || 81% || 82% || 83% || 84% || 85% || 86% || 87% || 88% || 89% || 90% || 91% || 92% || 93% || 94% || 95% || 96% || 97% || 98% || 100%
 
{{Ring|Stat|Element Conversion Rate}} || 80% || 81% || 82% || 83% || 84% || 85% || 86% || 87% || 88% || 89% || 90% || 91% || 92% || 93% || 94% || 95% || 96% || 97% || 98% || 100%
 
{{Ring|Null}}
 
{{Ring|Null}}
{{Ring|Body|3|RRField|L/R R Field|L/RRフィールド|Recast Reverser Field|4|S-ATK|R-ATK|T-ATK|DEX|Opal}}
+
{{Ring|Body|L|3|RRField|L/R R Field|L/RRフィールド|Recast Reverser Field|4|S-ATK|R-ATK|T-ATK|DEX|Opal}}
 
{{Ring|Stat|Cooldown Time}} || 70% || 69% || 68% || 67% || 66% || 65% || 64% || 63% || 62% || 61% || 60% || 59% || 58% || 57% || 56% || 55% || 54% || 53% || 52% || 50%
 
{{Ring|Stat|Cooldown Time}} || 70% || 69% || 68% || 67% || 66% || 65% || 64% || 63% || 62% || 61% || 60% || 59% || 58% || 57% || 56% || 55% || 54% || 53% || 52% || 50%
 
|}
 
|}
 
|}
 
|}
 
{{Ring|Head|Braver}}
 
{{Ring|Head|Braver}}
{{Ring|Body|4|KatanaGearGuardR|L/Katana Gear Guard R|L/カタナギアガードR|Katana Gear Guard Release|2|R-DEF|T-DEF|||Sapphire|}}
+
{{Ring|Body|L|4|KatanaGearGuardR|L/Katana Gear Guard R|L/カタナギアガードR|Katana Gear Guard Release|2|R-DEF|T-DEF|||Sapphire|}}
 
{{Ring|Stat|Gear Drain Rate}} || 290% || 280% || 270% || 260% || 240% || 220% || 200% || 180% || 160% || colspan="11" | 150%
 
{{Ring|Stat|Gear Drain Rate}} || 290% || 280% || 270% || 260% || 240% || 220% || 200% || 180% || 160% || colspan="11" | 150%
 
{{Ring|Stat|Gear Gain Rate}} || colspan="10" | 0% || 5% || 10% || 15% || 20% || 25% || 30% || 35% || 40% || 45% || 50%
 
{{Ring|Stat|Gear Gain Rate}} || colspan="10" | 0% || 5% || 10% || 15% || 20% || 25% || 30% || 35% || 40% || 45% || 50%
 
{{Ring|Null}}
 
{{Ring|Null}}
{{Ring|Body|3|ShortCombat|L/Short Combat|L/ショートコンバット|Short Combat|3|S-DEF|R-DEF|T-DEF||Amethyst}}
+
{{Ring|Body|L|3|ShortCombat|L/Short Combat|L/ショートコンバット|Short Combat|3|S-DEF|R-DEF|T-DEF||Amethyst}}
 
{{Ring|Stat|N/A}} || colspan="21" | N/A
 
{{Ring|Stat|N/A}} || colspan="21" | N/A
 
{{Ring|Null}}
 
{{Ring|Null}}
{{Ring|Body|3|KatanaCCountUp|L/Katana C Count Up|L/カタナCカウントアップ|Katana Combat Count Up|2|S-ATK|DEX|||Zircon}}
+
{{Ring|Body|L|3|KatanaCCountUp|L/Katana C Count Up|L/カタナCカウントアップ|Katana Combat Count Up|2|S-ATK|DEX|||Zircon}}
 
{{Ring|Stat|Hit Count Rate}} || 105% || 110% || 115% || 120% || 125% || 130% || 135% || 140% || 145% || 150% || 155% || 160% || 165% || 170% || 175% || 180% || 185% || 190% || 195% || 200%
 
{{Ring|Stat|Hit Count Rate}} || 105% || 110% || 115% || 120% || 125% || 130% || 135% || 140% || 145% || 150% || 155% || 160% || 165% || 170% || 175% || 180% || 185% || 190% || 195% || 200%
 
{{Ring|Null}}
 
{{Ring|Null}}
{{Ring|Body|4|BulletBowHoming|L/Bullet Bow Homing|L/バレットボウホーミング|Bullet Bow Homing
+
{{Ring|Body|L|4|BulletBowHoming|L/Bullet Bow Homing|L/バレットボウホーミング|Bullet Bow Homing
 
Adds a Homing Ability to a Bullet Bow's Charged Normal Attack.|3|R-ATK|T-ATK|DEX||Tourmaline}}
 
Adds a Homing Ability to a Bullet Bow's Charged Normal Attack.|3|R-ATK|T-ATK|DEX||Tourmaline}}
 
{{Ring|Stat|Turn Rate}} || 30° || 35° || 40° || 45° || 50° || 55° || 60° || 65° || 70° || 75° || 80° || 85° || 90° || 95° || 100° || 110° || 120° || 130° || 140° || 150°
 
{{Ring|Stat|Turn Rate}} || 30° || 35° || 40° || 45° || 50° || 55° || 60° || 65° || 70° || 75° || 80° || 85° || 90° || 95° || 100° || 110° || 120° || 130° || 140° || 150°
Line 130: Line 130:
 
|}
 
|}
 
{{Ring|Head|Bouncer}}
 
{{Ring|Head|Bouncer}}
{{Ring|Body|3|DBSnatch|L/DB Snatch|L/DBスナッチ|Dual Blade Snatch|3|S-ATK|DEX|S-DEF||Sapphire}}
+
{{Ring|Body|L|3|DBSnatch|L/DB Snatch|L/DBスナッチ|Dual Blade Snatch|3|S-ATK|DEX|S-DEF||Sapphire}}
 
{{Ring|Stat|Power}} || 400% || 500% || 600% || 700% || 800% || 900% || 1000% || 1100% || 1200% || 1300% || 1350% || 1400% || 1450% || 1500% || 1550% || 1600% || 1650% || 1700% || 1750% || 1800%
 
{{Ring|Stat|Power}} || 400% || 500% || 600% || 700% || 800% || 900% || 1000% || 1100% || 1200% || 1300% || 1350% || 1400% || 1450% || 1500% || 1550% || 1600% || 1650% || 1700% || 1750% || 1800%
 
{{Ring|Null}}
 
{{Ring|Null}}
{{Ring|Body|5|PBHoming|L/PB Homing|L/PBホーミング|Photon Blade Homing|2|S-ATK|S-DEF|||Peridot}}
+
{{Ring|Body|L|5|PBHoming|L/PB Homing|L/PBホーミング|Photon Blade Homing|2|S-ATK|S-DEF|||Peridot}}
 
{{Ring|Stat|Turn Rate}} || 30° || 35° || 40° || 45° || 50° || 55° || 60° || 65° || 70° || 75° || 80° || 85° || 90° || 95° || 100° || 110° || 120° || 130° || 140° || 150°
 
{{Ring|Stat|Turn Rate}} || 30° || 35° || 40° || 45° || 50° || 55° || 60° || 65° || 70° || 75° || 80° || 85° || 90° || 95° || 100° || 110° || 120° || 130° || 140° || 150°
 
{{Ring|Stat|Turn Period}} || colspan="5" | 2.00s || colspan="5" | 3.00s || colspan="5" | 4.00s || colspan="5"| 5.00s
 
{{Ring|Stat|Turn Period}} || colspan="5" | 2.00s || colspan="5" | 3.00s || colspan="5" | 4.00s || colspan="5"| 5.00s
 
{{Ring|Stat|Power}} || colspan="3" | 101% || colspan="3" | 102% || colspan="3" | 103% || colspan="3" | 104% || colspan="3" | 105% || colspan="2" | 106% || colspan="2" | 107% || 108%
 
{{Ring|Stat|Power}} || colspan="3" | 101% || colspan="3" | 102% || colspan="3" | 103% || colspan="3" | 104% || colspan="3" | 105% || colspan="2" | 106% || colspan="2" | 107% || 108%
 
{{Ring|Null}}
 
{{Ring|Null}}
{{Ring|Body|3|JBElementalKeep|L/JB Elemental Keep|L/JBエレメンタルキープ|Jet Boots Elemental Keep|3|S-ATK|T-ATK|T-DEF||Diamond}}
+
{{Ring|Body|L|3|JBElementalKeep|L/JB Elemental Keep|L/JBエレメンタルキープ|Jet Boots Elemental Keep|3|S-ATK|T-ATK|T-DEF||Diamond}}
 
{{Ring|Stat|N/A}} || colspan="21" | N/A
 
{{Ring|Stat|N/A}} || colspan="21" | N/A
 
{{Ring|Null}}
 
{{Ring|Null}}
{{Ring|Body|3|JBTechArtsSC|L/JB Tech Arts SC|L/JBテックアーツSC|Jet Boots Tech Arts Short Charge|3|T-ATK|S-ATK|T-DEF||Amber}}
+
{{Ring|Body|L|3|JBTechArtsSC|L/JB Tech Arts SC|L/JBテックアーツSC|Jet Boots Tech Arts Short Charge|3|T-ATK|S-ATK|T-DEF||Amber}}
 
{{Ring|Stat|Charge Time}} || 90% || 88% || 86% || 84% || 82% || 80% || 78% || 76% || 74% || 72% || 70% || 68% || 66% || 64% || 62% || 60% || 58% || 56% || 54% || 50%
 
{{Ring|Stat|Charge Time}} || 90% || 88% || 86% || 84% || 82% || 80% || 78% || 76% || 74% || 72% || 70% || 68% || 66% || 64% || 62% || 60% || 58% || 56% || 54% || 50%
 
|}
 
|}
 
|}
 
|}
 
{{Ring|Head|Summoner}}
 
{{Ring|Head|Summoner}}
{{Ring|Body|3|NearAutoTarget|L/Near Auto Target|L/ニアオートターゲット|Near Auto Target|3|S-ATK|R-ATK|T-ATK||Peridot}}
+
{{Ring|Body|L|3|NearAutoTarget|L/Near Auto Target|L/ニアオートターゲット|Near Auto Target|3|S-ATK|R-ATK|T-ATK||Peridot}}
 
{{Ring|Stat|N/A}} || colspan="21" | N/A
 
{{Ring|Stat|N/A}} || colspan="21" | N/A
 
|}
 
|}
Line 153: Line 153:
 
===Utility Rings===
 
===Utility Rings===
 
{{Ring|Head|Movement}}
 
{{Ring|Head|Movement}}
{{Ring|Body|3|StepJump|L/Step Jump|L/ステップジャンプ|Step Jump|3|S-ATK|R-ATK|T-ATK||Garnet}}
+
{{Ring|Body|L|3|StepJump|L/Step Jump|L/ステップジャンプ|Step Jump|3|S-ATK|R-ATK|T-ATK||Garnet}}
 
{{Ring|Stat|N/A}} || colspan="21" | N/A
 
{{Ring|Stat|N/A}} || colspan="21" | N/A
 
{{Ring|Null}}
 
{{Ring|Null}}
{{Ring|Body|3|StepJACombo|L/Step JA Combo|L/ステップJAコンボ|Step Just Attack Combo|3|S-ATK|S-DEF|DEX||Tanzanite}}
+
{{Ring|Body|L|3|StepJACombo|L/Step JA Combo|L/ステップJAコンボ|Step Just Attack Combo|3|S-ATK|S-DEF|DEX||Tanzanite}}
 
{{Ring|Stat|N/A}} || colspan="21" | N/A
 
{{Ring|Stat|N/A}} || colspan="21" | N/A
 
{{Ring|Null}}
 
{{Ring|Null}}
{{Ring|Body|3|SlowDiveRoll|L/Slow Dive Roll|L/スローダイブロール|Slow Dive Roll|3|R-ATK|R-DEF|DEX||Garnet}}
+
{{Ring|Body|L|3|SlowDiveRoll|L/Slow Dive Roll|L/スローダイブロール|Slow Dive Roll|3|R-ATK|R-DEF|DEX||Garnet}}
 
{{Ring|Stat|Duration}} || 0.30s || 0.32s || 0.34s || 0.36s || 0.38s || 0.40s || 0.42s || 0.44s || 0.46s || 0.48s || 0.50s || 0.52s || 0.54s || 0.56s || 0.58s || 0.62s || 0.66s || 0.70s || 0.74s || 0.80s
 
{{Ring|Stat|Duration}} || 0.30s || 0.32s || 0.34s || 0.36s || 0.38s || 0.40s || 0.42s || 0.44s || 0.46s || 0.48s || 0.50s || 0.52s || 0.54s || 0.56s || 0.58s || 0.62s || 0.66s || 0.70s || 0.74s || 0.80s
 
{{Ring|Null}}
 
{{Ring|Null}}
{{Ring|Body|3|ShortMirage|L/Short Mirage|L/ショートミラージュ|Short Mirage|2|T-ATK|T-DEF|||Tourmaline}}
+
{{Ring|Body|L|3|ShortMirage|L/Short Mirage|L/ショートミラージュ|Short Mirage|2|T-ATK|T-DEF|||Tourmaline}}
 
{{Ring|Stat|N/A}} || colspan="21" | N/A
 
{{Ring|Stat|N/A}} || colspan="21" | N/A
 
{{Ring|Null}}
 
{{Ring|Null}}
{{Ring|Body|3|AirReversal|L/Air Reversal|L/エアリバーサル|Air Reversal|2|S-ATK|DEX|||Garnet}}
+
{{Ring|Body|L|3|AirReversal|L/Air Reversal|L/エアリバーサル|Air Reversal|2|S-ATK|DEX|||Garnet}}
 
{{Ring|Stat|N/A}} || colspan="21" | N/A
 
{{Ring|Stat|N/A}} || colspan="21" | N/A
 
{{Ring|Null}}
 
{{Ring|Null}}
{{Ring|Body|3|JReversalJACombo|L/J Reversal JA Combo|L/JリバーサルJAコンボ|Just Reversal Just Attack Combo|4|S-DEF|R-DEF|T-DEF|DEX|Amber}}
+
{{Ring|Body|L|3|JReversalJACombo|L/J Reversal JA Combo|L/JリバーサルJAコンボ|Just Reversal Just Attack Combo|4|S-DEF|R-DEF|T-DEF|DEX|Amber}}
 
{{Ring|Stat|N/A}} || colspan="21" | N/A
 
{{Ring|Stat|N/A}} || colspan="21" | N/A
 
{{Ring|Null}}
 
{{Ring|Null}}
{{Ring|Body|4|JustReversalB|L/Just Reversal B|L/ジャストリバーサルB|Just Reversal Blast|3|S-DEF|R-DEF|T-DEF||Fluorite}}
+
{{Ring|Body|L|4|JustReversalB|L/Just Reversal B|L/ジャストリバーサルB|Just Reversal Blast|3|S-DEF|R-DEF|T-DEF||Fluorite}}
 
{{Ring|Stat|Power}} || 100% || 120% || 140% || 160% || 180% || 200% || 220% || 240% || 260% || 300% || 350% || 400% || 450% || 500% || 550% || 600% || 650% || 700% || 750% || 800%
 
{{Ring|Stat|Power}} || 100% || 120% || 140% || 160% || 180% || 200% || 220% || 240% || 260% || 300% || 350% || 400% || 450% || 500% || 550% || 600% || 650% || 700% || 750% || 800%
 
{{Ring|Stat|Stun Range}} || 100% || 105% || 110% || 115% || 120% || 125% || 130% || 135% || 140% || 145% || 150% || 155% || 160% || 165% || 170% || 175% || 180% || 185% || 190% || 200%
 
{{Ring|Stat|Stun Range}} || 100% || 105% || 110% || 115% || 120% || 125% || 130% || 135% || 140% || 145% || 150% || 155% || 160% || 165% || 170% || 175% || 180% || 185% || 190% || 200%
 
{{Ring|Null}}
 
{{Ring|Null}}
{{Ring|Body|3|JumpingDodge|L/Jumping Dodge|L/ジャンピングドッジ|Jumping Dodge|3|S-DEF|R-DEF|T-DEF||Moonstone}}
+
{{Ring|Body|L|3|JumpingDodge|L/Jumping Dodge|L/ジャンピングドッジ|Jumping Dodge|3|S-DEF|R-DEF|T-DEF||Moonstone}}
 
{{Ring|Stat|Cooldown Time}} || 100s || 95s || 90s || 85s || 80s || 75s || 70s || 65s || 60s || 55s || 50s || 45s || 40s || 35s || 30s || 25s || 20s || 15s || 10s || 5s
 
{{Ring|Stat|Cooldown Time}} || 100s || 95s || 90s || 85s || 80s || 75s || 70s || 65s || 60s || 55s || 50s || 45s || 40s || 35s || 30s || 25s || 20s || 15s || 10s || 5s
 
|}
 
|}
 
|}
 
|}
 
{{Ring|Head|Technique}}
 
{{Ring|Head|Technique}}
{{Ring|Body|3|TechCParrying|L/Tech C Parrying|L/テックCパリング|Tech Charge Parrying|3|S-ATK|T-ATK|DEX||Emerald}}
+
{{Ring|Body|L|3|TechCParrying|L/Tech C Parrying|L/テックCパリング|Tech Charge Parrying|3|S-ATK|T-ATK|DEX||Emerald}}
 
{{Ring|Stat|Duration}} || 0.03s || 0.06s || 0.09s || 0.12s || 0.15s || 0.18s || 0.21s || 0.24s || 0.27s || 0.30s || 0.33s || 0.36s || 0.39s || 0.42s || 0.45s || 0.48s || 0.51s || 0.54s || 0.57s || 0.60s
 
{{Ring|Stat|Duration}} || 0.03s || 0.06s || 0.09s || 0.12s || 0.15s || 0.18s || 0.21s || 0.24s || 0.27s || 0.30s || 0.33s || 0.36s || 0.39s || 0.42s || 0.45s || 0.48s || 0.51s || 0.54s || 0.57s || 0.60s
 
{{Ring|Null}}
 
{{Ring|Null}}
{{Ring|Body|3|PeaceZondeel|L/Peace Zondeel|L/ピースゾンディール|Peace Zondeel|2|T-ATK|T-DEF|||Moonstone}}
+
{{Ring|Body|L|3|PeaceZondeel|L/Peace Zondeel|L/ピースゾンディール|Peace Zondeel|2|T-ATK|T-DEF|||Moonstone}}
 
{{Ring|Stat|N/A}} || colspan="21" | N/A
 
{{Ring|Stat|N/A}} || colspan="21" | N/A
 
|}
 
|}
 
|}
 
|}
 
{{Ring|Head|Item}}
 
{{Ring|Head|Item}}
{{Ring|Body|4|MateLovers|L/Mate Lovers|L/メイトラバーズ|Mate Lovers|3|S-DEF|R-DEF|T-DEF||Topaz}}
+
{{Ring|Body|L|4|MateLovers|L/Mate Lovers|L/メイトラバーズ|Mate Lovers|3|S-DEF|R-DEF|T-DEF||Topaz}}
 
{{Ring|Stat|Recovery Rate}} || colspan="11" | 100% || 102% || 104% || 106% || 108% || 110% || 112% || 114% || 116% || 120%  
 
{{Ring|Stat|Recovery Rate}} || colspan="11" | 100% || 102% || 104% || 106% || 108% || 110% || 112% || 114% || 116% || 120%  
 
{{Ring|Stat|Action Speed}} || 110% || 115% || 120% || 125% || 130% || 135% || 140% || 145% || 150% || 155% || colspan="10" | 160%
 
{{Ring|Stat|Action Speed}} || 110% || 115% || 120% || 125% || 130% || 135% || 140% || 145% || 150% || 155% || colspan="10" | 160%
 
{{Ring|Null}}
 
{{Ring|Null}}
{{Ring|Body|4|AtomizerLovers|L/Atomizer Lovers|L/アトマイザーラバーズ|Atomizer Lovers|3|S-DEF|R-DEF|T-DEF||Hematite}}
+
{{Ring|Body|L|4|AtomizerLovers|L/Atomizer Lovers|L/アトマイザーラバーズ|Atomizer Lovers|3|S-DEF|R-DEF|T-DEF||Hematite}}
 
{{Ring|Stat|Recovery Rate}} || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 109% || 110% || 115% || 120% || 125% || 130% || 135% || 140% || 145% || 150% || 155% || 160%
 
{{Ring|Stat|Recovery Rate}} || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 109% || 110% || 115% || 120% || 125% || 130% || 135% || 140% || 145% || 150% || 155% || 160%
 
{{Ring|Stat|Action Speed}} || colspan="21" | 200%
 
{{Ring|Stat|Action Speed}} || colspan="21" | 200%
Line 198: Line 198:
 
|}
 
|}
 
{{Ring|Head|Mag}}
 
{{Ring|Head|Mag}}
{{Ring|Body|4|MagExcite|L/Mag Excite|L/マグエキサイト|Mag Excite|3|S-ATK|R-ATK|T-ATK||Tanzanite}}
+
{{Ring|Body|L|4|MagExcite|L/Mag Excite|L/マグエキサイト|Mag Excite|3|S-ATK|R-ATK|T-ATK||Tanzanite}}
 
{{Ring|Stat|Power}} || 150% || 155% || 160% || 165% || 170% || 175% || 180% || 185% || 190% || 200% || 210% || 220% || 230% || 240% || 250% || 260% || 270% || 280% || 290% || 300%
 
{{Ring|Stat|Power}} || 150% || 155% || 160% || 165% || 170% || 175% || 180% || 185% || 190% || 200% || 210% || 220% || 230% || 240% || 250% || 260% || 270% || 280% || 290% || 300%
 
{{Ring|Stat|Attack Interval}} || 80% || 78% || 76% || 74% || 72% || 70% || 68% || 66% || 64% || 62% || 60% || 58% || 56% || 54% || 52% || 50% || 48% || 46% || 44% || 40%
 
{{Ring|Stat|Attack Interval}} || 80% || 78% || 76% || 74% || 72% || 70% || 68% || 66% || 64% || 62% || 60% || 58% || 56% || 54% || 52% || 50% || 48% || 46% || 44% || 40%
Line 204: Line 204:
 
|}
 
|}
 
{{Ring|Head|A.I.S}}
 
{{Ring|Head|A.I.S}}
{{Ring|Body|4|QuickBlaster|L/Quick Blaster|L/ワイドエリアヒール|Quick Blaster|3|S-DEF|R-DEF|T-DEF||Lapis Lazuli}}
+
{{Ring|Body|L|4|QuickBlaster|L/Quick Blaster|L/ワイドエリアヒール|Quick Blaster|3|S-DEF|R-DEF|T-DEF||Lapis Lazuli}}
 
{{Ring|Stat|Fire Rate}} || colspan="21" | 200%
 
{{Ring|Stat|Fire Rate}} || colspan="21" | 200%
 
{{Ring|Stat|Turn Rate}} || colspan="21" | -40%
 
{{Ring|Stat|Turn Rate}} || colspan="21" | -40%
 
{{Ring|Null}}
 
{{Ring|Null}}
{{Ring|Body|3|WideAreaHeal|L/Wide Area Heal|L/ワイドエリアヒール|Wide Area Heal|4|S-ATK|R-ATK|T-ATK|DEX|Topaz}}
+
{{Ring|Body|L|3|WideAreaHeal|L/Wide Area Heal|L/ワイドエリアヒール|Wide Area Heal|4|S-ATK|R-ATK|T-ATK|DEX|Topaz}}
 
{{Ring|Stat|Heal Range}} || colspan="21" | 300%
 
{{Ring|Stat|Heal Range}} || colspan="21" | 300%
 
{{Ring|Null}}
 
{{Ring|Null}}
{{Ring|Body|4|LightArmor|L/Light Armor|L/ライトアーマー|Light Armor|4|S-ATK|R-ATK|T-ATK|DEX|Lapis Lazuli}}
+
{{Ring|Body|L|4|LightArmor|L/Light Armor|L/ライトアーマー|Light Armor|4|S-ATK|R-ATK|T-ATK|DEX|Lapis Lazuli}}
 
{{Ring|Stat|PP Consumption}} || colspan="21" | 10
 
{{Ring|Stat|PP Consumption}} || colspan="21" | 10
 
{{Ring|Stat|Damage Taken}} || colspan="21" | 110%
 
{{Ring|Stat|Damage Taken}} || colspan="21" | 110%
 
{{Ring|Null}}
 
{{Ring|Null}}
{{Ring|Body|3|EarlyRise|L/Early Rise|L/アーリィライズ|Early Rise|3|S-DEF|R-DEF|T-DEF||Topaz}}
+
{{Ring|Body|L|3|EarlyRise|L/Early Rise|L/アーリィライズ|Early Rise|3|S-DEF|R-DEF|T-DEF||Topaz}}
 
{{Ring|Stat|Respawn Time}} || colspan="21" | 1.00s
 
{{Ring|Stat|Respawn Time}} || colspan="21" | 1.00s
 
|}
 
|}
 
|}
 
|}
 +
 +
==R Rings==
 +
===Class Rings===
 +
{{Ring|Head|Hunter}}
 +
{{Ring|Body|R|5|MassiveHunter|R/Massive Hunter|R/マッシブハンター|Massive Hunter
 +
Text|Hunter|||||Sapphire}}
 +
{{Ring|Stat|Duration}} || colspan="5" | 15s || 16s || 17s || 18s || 19s || colspan="6" | 20s || 21s || 22s || 23s || 24s || 25s
 +
{{Ring|Stat|Cooldown Time}} || 120s || 118s || 116s || 114s || 112s || colspan="10" | 100s || 95s || 94s || 93s || 92s || 90s
 +
{{Ring|Stat|Damage Taken}} || colspan="10" | 99% || 95% || 94% || 93% || 92% || 91% || colspan="5" | 90%
  
 
== Right Skill Rings ==
 
== Right Skill Rings ==

Revision as of 08:48, 31 May 2017


Visiphone01.png NOTICE
This Page is Currently Undergoing Replacement.

Stable (Old) Ring Page

About Skill Rings

Skill Rings are equip items that augment the player's abilities in unique ways, much in the way of Skills do, hence the name. There are two types of Rings: Left Rings and Right Rings. Left Rings produce unique effects that allow players to manipulate their playstyle, while Right Rings typically emulate the effects of pre-existing Skills, with some exceptions.

To create a Skill Ring, you must acquire the requisite items by Mining them in Free Fields via the Gathering system. Once you have acquired the items, you may either take them to the Gathering console in the Campship or the Ring Shop in Franka's Cafe to create the Ring. Almost all Rings are also tradeable and may be purchased off the Player Shop.

Once you have a Skill Ring, you may equip it from the Armor Equip menu. You may equip one Left Ring and one Right Ring each. While they may typically only be changed via this menu, you may use chat commands to switch equipped Rings on the fly.

While a Skill Ring is being worn, 5% of any accrued EXP is added to the Ring. This increases an EXP gauge on the Ring, and when it reaches 100%, the Ring "levels up". Upon a successful level up, the Grind Cap of the Ring increases, enabling you to advance its Grind Level. To Grind a Ring, the Ring must be taken to Dudu or Monica, who will also request a set of Gathering Materials in addition to Grinders. Left Rings can also add +1 to an available stat to upgrade alongside the Grind Level. Grinding Rings typically has an 80% success rate with the exception of the R/Effort Symbol Ring. Many Rings will gain boosted effectiveness when Grinded.

The Grind process for most Rings is as follows:

  • +1~+5: Grinders and Rocks are required.
  • +6~+10: Grinders, Rocks, and a Gem is required.
  • +11~+20: Lambda Grinders, Rocks, and a Gem is required.
  • A flat 30,000 Meseta is also required as the Grind fee.


L Rings

Class Rings

Template:Ring Template:Ring Template:Ring || 75% || 74% || 73% || 72% || 71% || 70% || 69% || 68% || 67% || 66% || 65%|| 64% || 63% || 62% || 61% || 60% || 59% || 58% || 55% || 50% Template:Ring || 75% || 74% || 73% || 72% || 71% || 70% || 69% || 68% || 67% || 66% || 65%|| 64% || 63% || 62% || 61% || 60% || 59% || 58% || 55% || 50% Template:Ring Template:Ring Template:Ring || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10 || 9 || 8 || 7 || 6 || 5 || 4 || 3 || 2 || 0 Template:Ring || 175% || 176% || 177% || 178% || 180% || 182% || 184% || 186% || 188% || 190% || 192% || 194% || 196% || 198% || 200% || 204% || 208% || 212% || 216% || 220% Template:Ring Template:Ring Template:Ring || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10 || 9 || 8 || 7 || 6 || 5 || 4 || 3 || 2 || 0 Template:Ring || 175% || 176% || 177% || 178% || 180% || 182% || 184% || 186% || 188% || 190% || 192% || 194% || 196% || 198% || 200% || 204% || 208% || 212% || 216% || 220% Template:Ring Template:Ring Template:Ring || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10 || 9 || 8 || 7 || 6 || 5 || 4 || 3 || 2 || 0 Template:Ring || 175% || 176% || 177% || 178% || 180% || 182% || 184% || 186% || 188% || 190% || 192% || 194% || 196% || 198% || 200% || 204% || 208% || 212% || 216% || 220% |} |} Template:Ring Template:Ring Template:Ring || colspan="21" | N/A Template:Ring Template:Ring Template:Ring || colspan="21" | N/A Template:Ring Template:Ring Template:Ring || colspan="21" | 100% Template:Ring || 5% || 10% || 15% || 20% || 25% || 30% || 35% || 40% || 45% || 50% || 55% || 60% || 65% || 70% || 75% || 80% || 85% || 90% || 95% || 100% Template:Ring Template:Ring Template:Ring || colspan="21" | N/A |} |} Template:Ring Template:Ring Template:Ring || colspan="21" | N/A Template:Ring Template:Ring Template:Ring || colspan="21" | N/A Template:Ring Template:Ring Template:Ring || 101% || 101% || 102% || 102% || 103% || 103% || 104% || 104% || 105% || 105% || 106% || 106% || 107% || 107% || 108% || 108% || 109% || 109% || 110% || 110% Template:Ring || 102.5% || 105% || 107.5% || 110% || 112.5% || 115% || 117.5% || 120% || 122.5% || 125% || 127.5% || 130% || 132.5% || 135% || 137.5% || 140% || 142.5% || 145% || 147.5% || 150% Template:Ring Template:Ring Template:Ring || 50% || 51% || 52% || 53% || 54% || 55% || 56% || 57% || 58% || 60% || 64% || 68% || 72% || 76% || 80% || 84% || 88% || 92% || 96% || 100% |} |} Template:Ring Template:Ring Template:Ring || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 109% || 110% || 111% || 112% || 113% || 114% || 115% || 116% || 117% || 118% || 119% || 120% Template:Ring Template:Ring Template:Ring || 5% || 10% || 15% || 20% || 25% || 30% || 35% || 40% || 45% || 50% || 55% || 60% || 65% || 70% || 75% || 80% || 85% || 90% || 95% || 100% Template:Ring Template:Ring Template:Ring || colspan="11" | 100% || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 110% Template:Ring || 120% || 121% || 122% || 123% || 124% || 125% || 126% || 127% || 128% || 129% || colspan="10" | 130% |} |} Template:Ring Template:Ring Template:Ring || 50% || 55% || 60% || 65% || 70% || 75% || 80% || 85% || 90% || 95% || 100% || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 110% Template:Ring || 100% || 102%|| 104% || 106% || 108% || 110% || 112% || 114% || 116% || 118% || 120% || 122% || 124% || 126% || 128% || 132% || 136% || 140% || 144% || 150% |} |} Template:Ring Template:Ring Template:Ring || 80% || 81% || 82% || 83% || 84% || 85% || 86% || 87% || 88% || 89% || 90% || 91% || 92% || 93% || 94% || 95% || 96% || 97% || 98% || 100% Template:Ring Template:Ring Template:Ring || 70% || 69% || 68% || 67% || 66% || 65% || 64% || 63% || 62% || 61% || 60% || 59% || 58% || 57% || 56% || 55% || 54% || 53% || 52% || 50% |} |} Template:Ring Template:Ring Template:Ring || 290% || 280% || 270% || 260% || 240% || 220% || 200% || 180% || 160% || colspan="11" | 150% Template:Ring || colspan="10" | 0% || 5% || 10% || 15% || 20% || 25% || 30% || 35% || 40% || 45% || 50% Template:Ring Template:Ring Template:Ring || colspan="21" | N/A Template:Ring Template:Ring Template:Ring || 105% || 110% || 115% || 120% || 125% || 130% || 135% || 140% || 145% || 150% || 155% || 160% || 165% || 170% || 175% || 180% || 185% || 190% || 195% || 200% Template:Ring Template:Ring Template:Ring || 30° || 35° || 40° || 45° || 50° || 55° || 60° || 65° || 70° || 75° || 80° || 85° || 90° || 95° || 100° || 110° || 120° || 130° || 140° || 150° Template:Ring || 0.10s || 0.20s || 0.30s || 0.40s || 0.50s || 0.60s || 0.70s || 0.80s || 0.90s || colspan="11" | 1.00s |} |} Template:Ring Template:Ring Template:Ring || 400% || 500% || 600% || 700% || 800% || 900% || 1000% || 1100% || 1200% || 1300% || 1350% || 1400% || 1450% || 1500% || 1550% || 1600% || 1650% || 1700% || 1750% || 1800% Template:Ring Template:Ring Template:Ring || 30° || 35° || 40° || 45° || 50° || 55° || 60° || 65° || 70° || 75° || 80° || 85° || 90° || 95° || 100° || 110° || 120° || 130° || 140° || 150° Template:Ring || colspan="5" | 2.00s || colspan="5" | 3.00s || colspan="5" | 4.00s || colspan="5"| 5.00s Template:Ring || colspan="3" | 101% || colspan="3" | 102% || colspan="3" | 103% || colspan="3" | 104% || colspan="3" | 105% || colspan="2" | 106% || colspan="2" | 107% || 108% Template:Ring Template:Ring Template:Ring || colspan="21" | N/A Template:Ring Template:Ring Template:Ring || 90% || 88% || 86% || 84% || 82% || 80% || 78% || 76% || 74% || 72% || 70% || 68% || 66% || 64% || 62% || 60% || 58% || 56% || 54% || 50% |} |} Template:Ring Template:Ring Template:Ring || colspan="21" | N/A |} |}

Utility Rings

Template:Ring Template:Ring Template:Ring || colspan="21" | N/A Template:Ring Template:Ring Template:Ring || colspan="21" | N/A Template:Ring Template:Ring Template:Ring || 0.30s || 0.32s || 0.34s || 0.36s || 0.38s || 0.40s || 0.42s || 0.44s || 0.46s || 0.48s || 0.50s || 0.52s || 0.54s || 0.56s || 0.58s || 0.62s || 0.66s || 0.70s || 0.74s || 0.80s Template:Ring Template:Ring Template:Ring || colspan="21" | N/A Template:Ring Template:Ring Template:Ring || colspan="21" | N/A Template:Ring Template:Ring Template:Ring || colspan="21" | N/A Template:Ring Template:Ring Template:Ring || 100% || 120% || 140% || 160% || 180% || 200% || 220% || 240% || 260% || 300% || 350% || 400% || 450% || 500% || 550% || 600% || 650% || 700% || 750% || 800% Template:Ring || 100% || 105% || 110% || 115% || 120% || 125% || 130% || 135% || 140% || 145% || 150% || 155% || 160% || 165% || 170% || 175% || 180% || 185% || 190% || 200% Template:Ring Template:Ring Template:Ring || 100s || 95s || 90s || 85s || 80s || 75s || 70s || 65s || 60s || 55s || 50s || 45s || 40s || 35s || 30s || 25s || 20s || 15s || 10s || 5s |} |} Template:Ring Template:Ring Template:Ring || 0.03s || 0.06s || 0.09s || 0.12s || 0.15s || 0.18s || 0.21s || 0.24s || 0.27s || 0.30s || 0.33s || 0.36s || 0.39s || 0.42s || 0.45s || 0.48s || 0.51s || 0.54s || 0.57s || 0.60s Template:Ring Template:Ring Template:Ring || colspan="21" | N/A |} |} Template:Ring Template:Ring Template:Ring || colspan="11" | 100% || 102% || 104% || 106% || 108% || 110% || 112% || 114% || 116% || 120% Template:Ring || 110% || 115% || 120% || 125% || 130% || 135% || 140% || 145% || 150% || 155% || colspan="10" | 160% Template:Ring Template:Ring Template:Ring || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 109% || 110% || 115% || 120% || 125% || 130% || 135% || 140% || 145% || 150% || 155% || 160% Template:Ring || colspan="21" | 200% |} |} Template:Ring Template:Ring Template:Ring || 150% || 155% || 160% || 165% || 170% || 175% || 180% || 185% || 190% || 200% || 210% || 220% || 230% || 240% || 250% || 260% || 270% || 280% || 290% || 300% Template:Ring || 80% || 78% || 76% || 74% || 72% || 70% || 68% || 66% || 64% || 62% || 60% || 58% || 56% || 54% || 52% || 50% || 48% || 46% || 44% || 40% |} |} Template:Ring Template:Ring Template:Ring || colspan="21" | 200% Template:Ring || colspan="21" | -40% Template:Ring Template:Ring Template:Ring || colspan="21" | 300% Template:Ring Template:Ring Template:Ring || colspan="21" | 10 Template:Ring || colspan="21" | 110% Template:Ring Template:Ring Template:Ring || colspan="21" | 1.00s |} |}

R Rings

Class Rings

Template:Ring Template:Ring Template:Ring || colspan="5" | 15s || 16s || 17s || 18s || 19s || colspan="6" | 20s || 21s || 22s || 23s || 24s || 25s Template:Ring || 120s || 118s || 116s || 114s || 112s || colspan="10" | 100s || 95s || 94s || 93s || 92s || 90s Template:Ring || colspan="10" | 99% || 95% || 94% || 93% || 92% || 91% || colspan="5" | 90%

Right Skill Rings

Right skill rings are generally used to emulate skills of classes. As such, these rings can't be equipped by the classes that possess the skills they emulate. For example, the Photon Flare skill belongs to the Force Force class, so Forces (both main and sub) can't equip the R/Photon Flare ring.

R/Massive Hunter

JP Name Description Materials Class Restriction
128px R/マッシブハンター Decreases damage and prevents the character from being launched or blown-away. Vopar Rock x3
Coast Sapphire x1
Hunter Hunter
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Duration 15s 16s 17s 18s 19s 20s 21s 22s 23s 24s 25s
Recast 120s 118s 116s 114s 112s 100s 95s 94s 93s 92s 90s
Incoming damage 99% 95% 94% 93% 92% 91% 90%

R/C Strike Striking

JP Name Description Materials Class Restriction
RingCStrikeSIcon.png R/Cストライク打撃 Increases Striking Attacks' critical rate and critical damage. Earth Rock x3
Tokyo Opal x1
Fighter Fighter
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Critical hit damage increase 0% 1% 2% 3%
Critical chance increase 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20%

R/C Strike Ranged

JP Name Description Materials Class Restriction
128px R/Cストライク射撃 Increases ranged Attacks' critical rate and critical damage. Vopar Rock x3
Coast Sapphire x1
Fighter Fighter
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Critical hit damage increase 0% 1% 2% 3%
Critical chance increase 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20%

R/C Strike Tech

JP Name Description Materials Class Restriction
128px R/Cストライク法撃 Increases techs Attacks' critical rate and critical damage. Naberius Rock x3
Ruins Amethyst x1
Fighter Fighter
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Critical hit damage increase 0% 1% 2% 3%
Critical chance increase 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20%

R/Killing Bonus

JP Name Description Materials Class Restriction
128px R/キリングボーナス Recovers PP when enemies die within close range. Earth Rock x3
Tokyo Opal x1
Ranger Ranger
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
PP gained 1.00 1.20 1.40 1.60 1.80 2.00 2.20 2.40 2.60 2.80 3.00 3.20 3.40 3.60 3.80 4.00 4.20 4.40 4.60 5.00

R/P Keeper Striking

JP Name Description Materials Class Restriction
128px R/Pキーパー打撃 Increases striking attack damage when HP is above a certain value. Naberius Rock x3
Ruins Amethyst x1
Gunner Gunner
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage increase 101% 102% 103%
HP activation 100% 99% 98% 97% 96% 95% 94% 93% 92% 90% 88% 86% 84% 82% 80% 78% 76% 75%

R/P Keeper Ranged

JP Name Description Materials Class Restriction
128px R/Pキーパー射撃 Increases Ranged Attack damage when HP is above a certain value. Earth Rock x3
Tokyo Opal x1
Gunner Gunner
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage increase 101% 102% 103%
HP activation 100% 99% 98% 97% 96% 95% 94% 93% 92% 90% 88% 86% 84% 82% 80% 78% 76% 75%

R/P Keeper Tech

JP Name Description Materials Class Restriction
128px R/Pキーパー法撃 Increases Tech Attack damage when HP is above a certain value. Naberius Rock x3
Forest Emerald x1
Gunner Gunner
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage increase 101% 102% 103%
HP activation 100% 99% 98% 97% 96% 95% 94% 93% 92% 90% 88% 86% 84% 82% 80% 78% 76% 75%

R/Photon Flare

JP Name Description Materials Class Restriction
128px R/フォトンフレア Temporarily increases T-ATK. Vopar Rock x3
Coast Sapphire x1
Force Force
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
T-ATK Boost 150 155 160 165 170 175 180 185 190 195 200
Recast 100s 95s 90s 85s 80s 74s 73s 72s 71s 70s
Duration 20s 21s 22s 23s 24s 25s 26s 27s 28s 29s 30s

R/PP Convert

JP Name Description Materials Class Restriction
128px R/PPコンバート Temporarily increases PP Auto-recovery while decreasing max HP. Vopar Rock x3
Coast Sapphire x1
Techer Techer
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
PP gain per sec 1.00 1.10 1.20 1.30 1.40 1.50 1.60 1.70 1.80 1.90 2.00
Max HP 75% 74% 73% 72% 71% 70%
Duration 10s 11s 12s 13s 14s 15s 16s 17s 18s 19s 20s
Recast 130s 128s 126s 124s 122s 120s 120s 118s 116s 114s 112s 110s

R/Attack Advance

JP Name Description Materials Class Restriction
128px R/アタックアドバンス Increases normal attack power. Naberius Rock x3
Forest Emerald x1
Braver Braver
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Auto-attack damage increase 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20%

R/EPPR Field

JP Name Description Materials Class Restriction
128px R/EPPRフィールド Creates a field that increases PP recovery when you attack with the enemy's elemental weakness. Earth Rock x3
Tokyo Opal x1
Bouncer Bouncer
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
PP gain per hit 1.00 1.20 1.40 1.60 1.80 2.00 2.20 2.40 2.60 2.80 3.00
Duration 20s 25s 26s 27s 28s 29s 30s 35s 36s 37s 38s 40s
Recast 120s 118s 116s 114s 112s 100s 90s 88s 86s 84s 80s

R/Boost Slayer

JP Name Description Materials Class Restriction
128px R/ブーストスレイヤー Increases damage towards boosted enemies, and decreases damage from them. Earth Rock x3 N/A
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage increase 1% 2% 3%
Damage reduction 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20%

R/Burn Guard

JP Name Description Materials Class Restriction
128px R/バーンガード Grants resistance to the Burn status ailment. Naberius Rock x3
Pure Photon x15
N/A
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Resist 50% 51% 52% 53% 54% 56% 58% 60% 62% 64% 66% 68% 70% 74% 78% 82% 86% 90% 94% 100%

R/Freeze Guard

JP Name Description Materials Class Restriction!
128px R/フリーズガード Grants resistance to the Freeze status ailment. Vopar Rock x3
Pure Photon x15
N/A
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Resist 50% 51% 52% 53% 54% 56% 58% 60% 62% 64% 66% 68% 70% 74% 78% 82% 86% 90% 94% 100%

R/J Reversal Cover

JP Name Description Materials Class Restriction
128px R/ Jリバーサルカバー Just Reversals recover a percentage of your max HP. Earth Rock x3
Vegas Diamond x1
Braver Braver
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Recovery Amount 5% 5.5% 6% 6.5% 7% 7.5% 8% 8.5% 9% 9.5% 10% 10.5% 11% 11.5% 12% 12.5% 13% 13.5% 14% 15%

R/Heal Share

JP Name Description Materials Class Restriction
128px R/ ヒールシェア A portion of your HP recovered heals characters nearby. Earth Rock x3
Vegas Diamond x1
Bouncer Bouncer
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Heal rate 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20%

R/Adrenaline

JP Name Description Materials Class Restriction
128px R/ アドレナリン Extends the duration of Shifta and Deband on yourself. Note: This does not increase the maximum duration, only the duration gained per tick Vopar Rock x3
Facility Tourmaline x1
Fighter Fighter
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Effect duration +10s +11s +12s +13s +14s +15s +16s +17s +18s +19s +20s +21s +22s +23s +24s +25s +26s +27s +28s +30s

R/Wide Support

JP Name Description Materials Class Restriction
128px R/ワイドサポート Increases the area of effect of Resta, Anti, Shifta, and Deband. Naberius Rock x3
Tundra Amber x1
Techer Techer
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
PP Cost 120% 119% 118% 117% 116% 115% 114% 113% 112% 111% 110% 109% 108% 107% 106% 105% 104% 103% 102% 100%

R/J Reversal PP Gain

JP Name Description Materials Class Restriction
128px R/JリバーサルPPゲイン Restores PP when using a Just Reversal. Amduscia Rock x3
V. Caverns Garnet x1
Bouncer Bouncer
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
PP Recovery 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20%

R/Healing Guard

JP Name Description Materials Class Restriction
128px R/ヒーリングガード Just Guards heals the player and all other players in close range. Naberius Rock x3
Tundra Amber x1
Hunter Hunter
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
HP Recovery 1% 1.2% 1.4% 1.6% 1.8% 2.2% 2.4% 2.6% 2.8% 3% 3.2% 3.4% 3.6% 3.8% 4% 4.2% 4.4% 4.6% 4.8% 5%

R/Tech Arts JA PP S

JP Name Description Materials Class Restriction
128px R/テックアーツJAPPS Reduces the PP cost of Techs and Photon Arts when chaining together successive different PAs or Techniques via Just Attack. Lilipa Rock x3
Sub Tunnels Peridot x1
Fighter Fighter
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
PP Cost 95% 94% 93% 92% 91% 90% 89% 88% 87% 86% 85%

R/Effort Symbol

Notes:

  • An R/Effort Symbol Ring exists for every Class. They only vary aesthetically; they are otherwise identical in function.
  • This Ring requires the Material [Class] Material from Solo Training: Bounds of Corruption. One copy of the Ticket Ace of [Class] from Solo Training: Heaven and Hell is also required for the Grinding process.
  • This Ring always has a 100% Grind Rate.
  • The Grind pattern for R/Effort Symbol is as follows:
    • +1~+10: Grinders
    • +11~+19: Grinders and [Class] Material x 5
    • +20: Grinders, [Class] Material x5, Ticket Ace of [Class] x1
JP Name Description Materials Class Restriction
128px 128px R/エフォートシンボルHu
R/エフォートシンボルFi
R/エフォートシンボルRa
R/エフォートシンボルGu
R/エフォートシンボルFo
R/エフォートシンボルTe
R/エフォートシンボルBr
R/エフォートシンボルBo
R/エフォートシンボルSu
Raises damage and crit rate, and reduces damage received. Also produces a unique visual effect depicting the ring's class on the character's right wrist when worn. Hu Material x5
Fi Material x5
Ra Material x5
Gu Material x5
Fo Material x5
Te Material x5
Br Material x5
Bo Material x5
Su Material x5
Ticket Ace of Hunter x1
Ticket Ace of Fighter x1
Ticket Ace of Ranger x1
Ticket Ace of Gunner x1
Ticket Ace of Force x1
Ticket Ace of Techer x1
Ticket Ace of Braver x1
Ticket Ace of Bouncer x1
Ticket Ace of Summoner x1
N/A
128px 128px
128px 128px
128px 128px
128px
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage increase 100.1% 100.2% 100.3% 100.4% 100.5% 100.6% 100.7% 100.8% 100.9% 101%
Critical chance increase 0.5% 1% 1.5% 2% 2.5% 3% 3.5% 4% 4.5% 5% 5.5% 6% 6.5% 7% 7.5% 8% 8.5% 9% 9.5% 10%
Damage received 99% 98% 97%