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Difference between revisions of "Skill Rings (PSO2)"

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| '''NOTICE'''<BR>This Page is Currently Being Redesigned. Stay Tuned!
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    | '''NOTICE'''<BR>This Page is Currently Undergoing Replacement.<BR><BR>[https://pso2.arks-visiphone.com/wiki/User:Nishikawa/Temp Stable (Old) Ring Page]
 
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* A flat 30,000 Meseta is also required as the Grind fee.
 
* A flat 30,000 Meseta is also required as the Grind fee.
  
==Left Skill Rings==
 
 
Left rings are generally used to upgrade or modify existing abilities of classes or weapons. While there are no class restrictions, it is usually required to have a specific weapon or skill for the rings to actually do anything.
 
 
{| class="wikitable" style="white-space:nowrap"
 
|-
 
!
 
! colspan="1" | Name
 
! colspan="14" | Description
 
! colspan="2" | Properties
 
! colspan="4" | Materials
 
|- style="text-align:left; vertical-align:center"
 
| rowspan="3" style="text-align:center" | [[File:RingKatanaCCountUpIcon.png|128px|link=]]
 
| colspan="1" | L / Katana Combat Count Up
 
L/カタナCカウントアップ
 
| colspan="14" | SCHWING SCHWING SCHWING ''Guren and Endo Noises''
 
| colspan="2" | {{icons|S-ATK}} +1 ~ 20<BR>{{icons|DEX}} +1 ~ 20
 
| colspan="4" | [[File:BlankIcon.png|32px|link=]] [[Amduscia Rock]] x3
 
[[File:BlankIcon.png|32px|link=]] [[Sanctum Zircon]] x1
 
|-
 
! | Grind Value !! | 1 !! | 2 !! | 3 !! | 4 !! | 5 !! | 6 !! | 7 !! | 8 !! | 9 !! | 10 !! | 11 !! | 12 !! | 13 !! | 14 !! | 15 !! | 16 !! | 17 !! | 18 !! | 19 !! | 20
 
|- style="text-align:center"
 
| Count || 105% || 110% || 115% || 120% || 125% || 130% || 135% || 140% || 145% || 150% || 155% || 160% || 165% || 170% || 175% || 180% || 185% || 190% || 195% || 200%
 
|}
 
  
===L/JG Sonic Arrow===
+
==L Rings==
{| class="wikitable"
+
===Class Rings===
|-
+
{{Ring|Head|Hunter}}
!
+
{{Ring|Body|4|HunterGearSave|L/Hunter Gear Save|L/ハンターギアセイブ|Hunter Gear Save
! colspan="4" | JP Name
+
While Hunter Gear Boost is active, decrease the Rate of Gear Drain and Consumption.|3|S-ATK|R-ATK|DEX||Sapphire|}}
! colspan="12" | Description
+
{{Ring|Stat|Gear Drain Rate}} || 75% || 74% || 73% || 72% || 71% || 70% || 69% || 68% || 67% || 66% || 65%|| 64% || 63% || 62% || 61% || 60% || 59% || 58% || 55% || 50%
! colspan="4" | Materials
+
{{Ring|Stat|Gear Consumption Rate}} || 75% || 74% || 73% || 72% || 71% || 70% || 69% || 68% || 67% || 66% || 65%|| 64% || 63% || 62% || 61% || 60% || 59% || 58% || 55% || 50%
|-
+
{{Ring|Null}}
| [[File:RingJGSonicArrowIcon.png|128px]]
+
{{Ring|Body|4|JGSonicArrow|L/JG Sonic Arrow|L/JGソニックアロウ|Just Guard Sonic Arrow
| colspan="4" | L/JGソニックアロウ
+
Sword Just Guards will execute Sonic Arrow.|3|S-ATK|R-ATK|DEX||Amethyst}}
| colspan="12" | [[Photon_Arts_List#sonicarrow|Sonic Arrow]] activates after a Just Guard when using Sword type weapons.
+
{{Ring|Stat|PP Consumption}} || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10 || 9 || 8 || 7 || 6 || 5 || 4 || 3 || 2 || 0
| colspan="4" | [[Naberius Rock]] x3<br>[[Ruins Amethyst]] x1
+
{{Ring|Stat|Power}} || 175% || 176% || 177% || 178% || 180% || 182% || 184% || 186% || 188% || 190% || 192% || 194% || 196% || 198% || 200% || 204% || 208% || 212% || 216% || 220%
|-
+
{{Ring|Null}}
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
+
{{Ring|Body|4|JGHeavenlyF|L/JG Heavenly F|L/JGヘブンリーF|Just Guard Heavenly Fall
|- align="center"
+
Wired Lance Just Guards will execute Heavenly Fall.|3|S-ATK|R-ATK|DEX||Sapphire}}
| PP Consumed on use || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10 || 9 || 8 || 7 || 6 || 5 || 4 || 3 || 2 || 0
+
{{Ring|Stat|PP Consumption}} || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10 || 9 || 8 || 7 || 6 || 5 || 4 || 3 || 2 || 0
|- align="center"
+
{{Ring|Stat|Power}} || 175% || 176% || 177% || 178% || 180% || 182% || 184% || 186% || 188% || 190% || 192% || 194% || 196% || 198% || 200% || 204% || 208% || 212% || 216% || 220%
| Power || 175% || 176% || 177% || 178% || 180% || 182% || 184% || 186% || 188% || 190% || 192% || 194% || 196% || 198% || 200% || 204% || 208% || 212% || 216% || 220%
+
{{Ring|Null}}
|}
+
{{Ring|Body|4|JGRisingF|L/JG Rising F|L/JGライシングF|Just Guard Rising Flag
===L/JG Heavenly Fall===
+
Partizan Just Guards will execute Rising Flag.|3|S-ATK|R-ATK|DEX||Opal}}
{| class="wikitable"
+
{{Ring|Stat|PP Consumption}} || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10 || 9 || 8 || 7 || 6 || 5 || 4 || 3 || 2 || 0
|-
+
{{Ring|Stat|Power}} || 175% || 176% || 177% || 178% || 180% || 182% || 184% || 186% || 188% || 190% || 192% || 194% || 196% || 198% || 200% || 204% || 208% || 212% || 216% || 220%
!
 
! colspan="4" | JP Name
 
! colspan="12" | Description
 
! colspan="4" | Materials
 
|-
 
| [[File:RingJGHeavenlyFallIcon.png|128px]]
 
| colspan="4" | L/JGヘブンリーF
 
| colspan="12" | [[Photon_Arts_List#heavenlyfall|Heavenly Fall]] activates after a Just Guard when using Wired Lance type weapons.
 
| colspan="4" | [[Vopar Rock]] x3<br>[[Coast Sapphire]] x1
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| PP Consumed on use || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10 || 9 || 8 || 7 || 6 || 5 || 4 || 3 || 2 || 0
 
|- align="center"
 
| Power || 175% || 176% || 177% || 178% || 180% || 182% || 184% || 186% || 188% || 190% || 192% || 194% || 196% || 198% || 200% || 204% || 208% || 212% || 216% || 220%
 
|}
 
===L/JG Rising Flag===
 
{| class="wikitable"
 
|-
 
!
 
! colspan="4" | JP Name
 
! colspan="12" | Description
 
! colspan="4" | Materials
 
|-
 
| [[File:RingJGRisingFlagIcon.png|128px]]
 
| colspan="4" |L/JGライジングF
 
| colspan="12" | [[Photon_Arts_List#risingflag|Rising Flag]] activates after a Just Guard when using Partizan type weapons.
 
| colspan="4" | [[Earth Rock]] x3<br>[[Tokyo Opal]] x1
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| PP Consumed on use || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10 || 9 || 8 || 7 || 6 || 5 || 4 || 3 || 2 || 0
 
|- align="center"
 
| Power || 175% || 176% || 177% || 178% || 180% || 182% || 184% || 186% || 188% || 190% || 192% || 194% || 196% || 198% || 200% || 204% || 208% || 212% || 216% || 220%
 
|}
 
===L/Hunter Gear Save===
 
{| class="wikitable"
 
|-
 
!
 
! colspan="4" | JP Name
 
! colspan="12" | Description
 
! colspan="4" | Materials
 
|-
 
| [[File:RingJGRisingFlagIcon.png|128px]]
 
| colspan="4" |L/ハンターギアセイブ
 
| colspan="12" | When [[Hunter#huntergearboost|Hunter Gear Boost]] is in effect, reduces the Gear consumption or drain values for Hunter Weapons
 
| colspan="4" |[[Naberius Rock]] x3<br>[[Forest Emerald]] x1
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| Gear Loss || 75% || 74% || 73% || 72% || 71% || 70% || 69% || 68% || 67% ||66% || 65% || 64% || 63% || 62% || 61% || 60% || 59% || 58% || 55% || 50%
 
 
|}
 
|}
===L/DS Kamaitachi===
 
{| class="wikitable"
 
|-
 
!
 
! colspan="4" | JP Name
 
! colspan="12" | Description
 
! colspan="4" | Materials
 
|-
 
| [[File:RingDSKamaitachiIcon.png|128px]]
 
| colspan="4" | L/DSカマイタチ
 
| colspan="12" | Double Sabers have a chance to activate [[Fighter#dsgear|whirlwinds]] with no Gear cost when using specific PAs while using Double Saber type weapons. Stacks potency.
 
| colspan="4" | [[Earth Rock]] x3<br>[[Tokyo Opal]] x1
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| Proc Chance || 5% || 10% || 15% || 20% || 25% || 30% || 35% || 40% || 45% || 50% || 55% || 60% || 65% || 70% || 75% || 80% || 85% || 90% || 95% || 100%
 
 
|}
 
|}
===L/TD Air Chase===
+
{{Ring|Head|Fighter}}
{| class="wikitable"
+
{{Ring|Body|3|SlowFiAction|L/Slow Fi Action|L/スローFiアクション|Slow Fighter Action
|-
+
Decrease the Speed of Weapon Actions executed with Fighter Weapons.|2|S-ATK|S-DEF|||Moonstone}}
! width="128px" |
+
{{Ring|Stat|N/A}} || colspan="21" | N/A
! JP Name
+
{{Ring|Null}}
! Description
+
{{Ring|Body|3|TDAirChase|L/TD Air Chase|L/TDエアチェイス|Twin Dagger Air Chase
! Materials
+
Twin Dagger Normal Attacks and Photon Arts executed in the air will Chase a Locked-On Target.
|-
+
<BR><BR>INCLUDED Photon Arts: Facet Folia, Fall Nocturne, Scar Fugue|3|S-ATK|T-ATK|DEX||Emerald}}
| [[File:RingTDAirChaseIcon.png|128px]]
+
{{Ring|Stat|N/A}} || colspan="21" | N/A
| L/TDエアチェイス
+
{{Ring|Null}}
| Normal attacks and certain PAs in the air will pursue a locked-on enemy when using Twin Dagger type weapons.
+
{{Ring|Body|4|DSKamaitachi|L/DS Kamaitachi|L/DSカマイタチ|Double Saber Kamaitachi
| [[Naberius Rock]] x3<br>[[Forest Emerald]] x6<br>{{icons|Tool}} [[Lambda Grinder]] x15
+
Double Saber Photon Arts can activate Kamaitachi without Gear Consumption.
|-
+
<BR><BR>EXCLUDED Photon Arts: Chaos Riser, Hurricane Sender|3|S-ATK|T-ATK|DEX||Opal}}
! Ring Level !! colspan="3" |1-20
+
{{Ring|Stat|Power}} || colspan="21" | 100%
|- align="center"
+
{{Ring|Stat|Activation Rate}} || 5% || 10% || 15% || 20% || 25% || 30% || 35% || 40% || 45% || 50% || 55% || 60% || 65% || 70% || 75% || 80% || 85% || 90% || 95% || 100%
| No effect || colspan="3" |N/A
+
{{Ring|Null}}
 +
{{Ring|Body|3|KnuckleChase|L/Knuckle Chase|L/ナックルチェイス|Knuckle Chase
 +
Knuckle Normal Attacks and Photon Arts executed on the ground will Chase a Locked-On Target.
 +
<BR><BR>EXCLUDED Photon Arts: Heartless Impact, Meteor Fist, Straight Charge (+ Type-0)
 +
<BR>SPECIAL Cases: Step Attack (+ in air), Quake Howling (only in air)|3|S-ATK|T-ATK|DEX||Amethyst}}
 +
{{Ring|Stat|N/A}} || colspan="21" | N/A
 
|}
 
|}
===L/Knuckle Chase===
 
{| class="wikitable"
 
|-
 
! width="128px" |
 
! JP Name
 
! Description
 
! Materials
 
|-
 
| [[File:RingKnuckleChaseIcon.png|128px]] ||L/ナックルチェイス|| Normal attacks and certain PAs on the ground will pursue a locked-on enemy when using Knuckle type weapons.||[[Naberius Rock]] x3<br>[[Ruins Amethyst]] x6<br>{{icons|Tool}} [[Lambda Grinder]] x15
 
|-
 
! Ring Level !! colspan="3" |1-20
 
|- align="center"
 
| No effect || colspan="3" |N/A
 
 
|}
 
|}
===L/Front S-Roll===
+
{{Ring|Head|Ranger}}
{| class="wikitable"
+
{{Ring|Body|3|StandingSign|L/Standing Sign|L/スタンディングサイン|Standing Sign|3|T-ATK|T-DEF|DEX||Tourmaline}}
|-
+
{{Ring|Stat|N/A}} || colspan="21" | N/A
! width="128px" |
+
{{Ring|Null}}
! colspan="4" | JP Name
+
{{Ring|Body|3|PWeakBullet|L/P Weak Bullet|L/Pウィークバレット|Point Weak Bullet|3|R-ATK|R-DEF|DEX||Hematite}}
! colspan="12" | Description
+
{{Ring|Stat|N/A}} || colspan="21" | N/A
! colspan="4" | Materials
+
{{Ring|Null}}
|-
+
{{Ring|Body|4|ALauncherMode|L/A Launcher Mode|L/Aランチャーモード|Alternate Launcher Mode|4|R-ATK|S-DEF|R-DEF|T-DEF|Zircon}}
| [[File:RingFrontSRollIcon.png|128px]]
+
{{Ring|Stat|Power}} || 101% || 101% || 102% || 102% || 103% || 103% || 104% || 104% || 105% || 105% || 106% || 106% || 107% || 107% || 108% || 108% || 109% || 109% || 110% || 110%
| colspan="4" | L/フロントSロール
+
{{Ring|Stat|Explosion Range}} || 102.5% || 105% || 107.5% || 110% || 112.5% || 115% || 117.5% || 120% || 122.5% || 125% || 127.5% || 130% || 132.5% || 135% || 137.5% || 140% || 142.5% || 145% || 147.5% || 150%
| colspan="12" | Allows twin machine guns to perform Stylish Roll forwards. Damage increase is applied to shooting during a Forward S-Roll.
+
{{Ring|Null}}
| colspan="4" | [[Naberius Rock]] x3<br>[[Forest Emerald]] x1
+
{{Ring|Body|3|LNonWeakBonus|L/L Non Weak Bonus|L/Lノンウィークボーナス|Launcher Non Weak Bonus|3|S-DEF|R-DEF|T-DEF||Amber}}
|-
+
{{Ring|Stat|Power}} || 50% || 51% || 52% || 53% || 54% || 55% || 56% || 57% || 58% || 60% || 64% || 68% || 72% || 76% || 80% || 84% || 88% || 92% || 96% || 100%
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| Damage increase || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
 
 
|}
 
|}
===L/Katana Gear Guard R===
 
{| class="wikitable"
 
|-
 
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="12" | Description
 
! colspan="4" | Materials
 
|-
 
| [[File:RingKatanaGearGuardRIcon.png|128px]]
 
| colspan="4" | L/カタナギアガードR
 
| colspan="12" | Forcibly activates [[Braver#katanagear|Katana Gear]] when guarding for 3 seconds. Gear loss rate is increased if activated this way. Gear gain rate is massively reduced if activated this way.
 
| colspan="4" | [[Vopar Rock]] x3<br>[[Coast Sapphire]] x1
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| Gear loss rate || 290% || 280% || 270% || 260% || 240% || 220% || 200% || 180% || 160% || 150% || 150% || 150% || 150% || 150% || 150% || 150% || 150% || 150% || 150% || 150%
 
|- align="center"
 
| Gear gain rate || 0% || 0% || 0% || 0% || 0% || 0% || 0% || 0% || 0% || 0% || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10%
 
 
|}
 
|}
===L/DB Snatch===
+
{{Ring|Head|Gunner}}
{| class="wikitable"
+
{{Ring|Body|3|FrontSRoll|L/Front S Roll|L/フロントSロール|Front Stylish Roll|2|R-ATK|R-DEF|||Emerald}}
|-
+
{{Ring|Stat|Power}} || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 109% || 110% || 111% || 112% || 113% || 114% || 115% || 116% || 117% || 118% || 119% || 120%
! width="128px" |
+
{{Ring|Null}}
! colspan="4" | JP Name
+
{{Ring|Body|3|HighTimeKeep|L/High Time Keep|L/ハイタイムキープ|High Time Keep|2|R-ATK|R-DEF|||Amethyst}}
! colspan="12" | Description
+
{{Ring|Stat|Activation Rate}} || 5% || 10% || 15% || 20% || 25% || 30% || 35% || 40% || 45% || 50% || 55% || 60% || 65% || 70% || 75% || 80% || 85% || 90% || 95% || 100%
! colspan="4" | Materials
+
{{Ring|Null}}
|-
+
{{Ring|Body|4|TMachineGunSUp|L/T Machine Gun S Up|L/TマシンガンSアップ|Twin Machine Gun Stance Up|3|R-ATK|R-DEF|T-DEF||Zircon}}
| [[File:RingDBSnatchIcon.png|128px]]
+
{{Ring|Stat|Striking Power}} || colspan="11" | 100% || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 110%
| colspan="4" | L/DBスナッチ
+
{{Ring|Stat|Shooting Power}} || 120% || 121% || 122% || 123% || 124% || 125% || 126% || 127% || 128% || 129% || colspan="10" | 130%
| colspan="12" | Appends striking damage when the player moves with the Dual Blade's Weapon Action.
 
| colspan="4" | [[Vopar Rock]] x3<br>[[Coast Sapphire]] x1
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| Power || 400% || 500% || 600% || 700% || 800% || 900% || 1000% || 1100% || 1200% || 1300% || 1350% || 1400% || 1450% || 1500% || 1550% || 1600% || 1650% || 1700% || 1750% || 1800%
 
 
|}
 
|}
===L/Tech C Parrying===
 
{| class="wikitable"
 
|-
 
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="12" | Description
 
! colspan="4" | Materials
 
|-
 
| [[File:RingTechCParryingIcon.png|128px]]
 
| colspan="4" | L/テックCパリング
 
| colspan="12" | Just Guards can occur when you begin charging Technics with Tech weapons.
 
| colspan="4" | [[Naberius Rock]] x3<br>[[Forest Emerald]] x1
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| Duration || 0.03s || 0.06s || 0.09s || 0.12s || 0.15s || 0.18s || 0.21s || 0.24s || 0.27s || 0.30s || 0.33s || 0.36s || 0.39s || 0.42s || 0.45s || 0.48s || 0.51s || 0.54s || 0.57s || 0.60s
 
 
|}
 
|}
===L/RR Field===
+
{{Ring|Head|Force}}
{| class="wikitable"
+
{{Ring|Body|4|ARodShootMode|L/A Rod Shoot Mode|L/Aロッドシュートモード|Alternate Rod Shoot Mode|3|T-ATK|T-DEF|DEX||Fluorite}}
|-
+
{{Ring|Stat|Power}} || 50% || 55% || 60% || 65% || 70% || 75% || 80% || 85% || 90% || 95% || 100% || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 110%
! width="128px" |
+
{{Ring|Stat|Explosion Range}} || 100% || 102%|| 104% || 106% || 108% || 110% || 112% || 114% || 116% || 118% || 120% || 122% || 124% || 126% || 128% || 132% || 136% || 140% || 144% || 150%
! colspan="4" | JP Name
 
! colspan="12" | Description
 
! colspan="4" | Materials
 
|-
 
| [[File:RingRRFieldIcon.png|128px]]
 
| colspan="4" | L/RRフィールド
 
| colspan="12" | Reduces the Recast time for [[Techer#reverserfield|Reverser Field]].
 
| colspan="4" | [[Earth Rock]] x3<br>[[Tokyo Opal]] x1
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| Recast reduction || 70% || 69% || 68% || 67% || 66% || 65% || 64% || 63% || 62% || 61% || 60% || 59% || 58% || 57% || 56% || 55% || 54% || 53% || 52% || 50%
 
 
|}
 
|}
===L/High Time Keep===
 
{| class="wikitable"
 
|-
 
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="12" | Description
 
! colspan="4" | Materials
 
|-
 
| [[File:RingHighTimeKeepIcon.png|128px]]
 
| colspan="4" | L/ハイタイムキープ
 
| colspan="12" | Has a one-time chance to preserve [[Gunner#hightime|High Time]] even if you get hit during [[Gunner#showtime|Showtime]].
 
| colspan="4" | [[Naberius Rock]] x3<br>[[Ruins Amethyst]] x1
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| Activation chance || 5% || 10% || 15% || 20% || 25% || 30% || 35% || 40% || 45% || 50% || 55% || 60% || 65% || 70% || 75% || 80% || 85% || 90% || 95% || 100%
 
 
|}
 
|}
 
+
{{Ring|Head|Techter}}
===L/Short Combat===
+
{{Ring|Body|3|WandEChange|L/Wand E Change|L/ウォンドEチェンジ|Wand Element Change|2|S-ATK|T-ATK|||Lapis Lazuli}}
{| class="wikitable"
+
{{Ring|Stat|Element Conversion Rate}} || 80% || 81% || 82% || 83% || 84% || 85% || 86% || 87% || 88% || 89% || 90% || 91% || 92% || 93% || 94% || 95% || 96% || 97% || 98% || 100%
|-
+
{{Ring|Null}}
! width="128px" |
+
{{Ring|Body|3|RRField|L/R R Field|L/RRフィールド|Recast Reverser Field|4|S-ATK|R-ATK|T-ATK|DEX|Opal}}
! JP Name
+
{{Ring|Stat|Cooldown Time}} || 70% || 69% || 68% || 67% || 66% || 65% || 64% || 63% || 62% || 61% || 60% || 59% || 58% || 57% || 56% || 55% || 54% || 53% || 52% || 50%
! Description
 
! Materials
 
|-
 
| [[File:RingShortCombatIcon.png|128px]] || L/ショートコンバット || Stops normal attacks from pursuing the enemy when [[Braver#katanacombat|Katana Combat]] is activated. || [[Naberius Rock]] x3<br>[[Ruins Amethyst]] x6<br>{{icons|Tool}} [[Lambda Grinder]] x15
 
|-
 
! Ring Level !! colspan="3" |1-20
 
|- align="center"
 
| No effect || colspan="3" |N/A
 
 
|}
 
|}
===L/Wide Area Heal===
 
{| class="wikitable"
 
|-
 
! width="128px" |
 
! JP Name
 
! Description
 
! Materials
 
|-
 
| [[File:RingWideAreaHealIcon.png|128px]] ||L/ワイドエリアヒール || Enlarges the area of effect of the AIS heal.||[[Lilipa Rock]] x3<br>[[Desert Topaz]] x1
 
|-
 
! Ring Level !! colspan="3" |1-20
 
|- align="center"
 
| Heal Area || colspan="3" |300%
 
 
|}
 
|}
===L/Quick Blaster===
+
{{Ring|Head|Braver}}
{| class="wikitable"
+
{{Ring|Body|4|KatanaGearGuardR|L/Katana Gear Guard R|L/カタナギアガードR|Katana Gear Guard Release|2|R-DEF|T-DEF|||Sapphire|}}
|-
+
{{Ring|Stat|Gear Drain Rate}} || 290% || 280% || 270% || 260% || 240% || 220% || 200% || 180% || 160% || colspan="11" | 150%
! width="128px" |
+
{{Ring|Stat|Gear Gain Rate}} || colspan="10" | 0% || 5% || 10% || 15% || 20% || 25% || 30% || 35% || 40% || 45% || 50%
! JP Name
+
{{Ring|Null}}
! Description
+
{{Ring|Body|3|ShortCombat|L/Short Combat|L/ショートコンバット|Short Combat|3|S-DEF|R-DEF|T-DEF||Amethyst}}
! Materials
+
{{Ring|Stat|N/A}} || colspan="21" | N/A
|-
+
{{Ring|Null}}
| [[File:RingQuickBlasterIcon.png|128px]] || L/クイックブラスター || Sacrifices turning speed for firing speed for the AIS Photon Blaster. ||[[Lilipa Rock]] x3<br>[[Quarry Lapis Lazuli]] x1<br>
+
{{Ring|Body|3|KatanaCCountUp|L/Katana C Count Up|L/カタナCカウントアップ|Katana Combat Count Up|2|S-ATK|DEX|||Zircon}}
|-
+
{{Ring|Stat|Hit Count Rate}} || 105% || 110% || 115% || 120% || 125% || 130% || 135% || 140% || 145% || 150% || 155% || 160% || 165% || 170% || 175% || 180% || 185% || 190% || 195% || 200%
! Ring Level !! colspan="3" |1-20
+
{{Ring|Null}}
|- align="center"
+
{{Ring|Body|4|BulletBowHoming|L/Bullet Bow Homing|L/バレットボウホーミング|Bullet Bow Homing
| Firing Speed || colspan="3" |200%
+
Adds a Homing Ability to a Bullet Bow's Charged Normal Attack.|3|R-ATK|T-ATK|DEX||Tourmaline}}
|- align="center"
+
{{Ring|Stat|Turn Rate}} || 30° || 35° || 40° || 45° || 50° || 55° || 60° || 65° || 70° || 75° || 80° || 85° || 90° || 95° || 100° || 110° || 120° || 130° || 140° || 150°
| Turning Speed || colspan="3" |-40%
+
{{Ring|Stat|Turn Period}} || 0.10s || 0.20s || 0.30s || 0.40s || 0.50s || 0.60s || 0.70s || 0.80s || 0.90s || colspan="11" | 1.00s
 
|}
 
|}
===L/Early Rise===
 
{| class="wikitable"
 
|-
 
! width="128px" |
 
! JP Name
 
! Description
 
! Materials
 
|-
 
| [[File:RingEarlyRiseIcon.png|128px]] ||L/アーリィライズ || Reduces respawn time for AIS in quests that are AIS only. || [[Lilipa Rock]] x3<br>[[Desert Topaz]] x1<br>
 
|-
 
! Ring Level !! colspan="3" |1-20
 
|- align="center"
 
| Respawn Time || colspan="3" |1 Second
 
 
|}
 
|}
===L/Light Armor===
+
{{Ring|Head|Bouncer}}
{| class="wikitable"
+
{{Ring|Body|3|DBSnatch|L/DB Snatch|L/DBスナッチ|Dual Blade Snatch|3|S-ATK|DEX|S-DEF||Sapphire}}
|-
+
{{Ring|Stat|Power}} || 400% || 500% || 600% || 700% || 800% || 900% || 1000% || 1100% || 1200% || 1300% || 1350% || 1400% || 1450% || 1500% || 1550% || 1600% || 1650% || 1700% || 1750% || 1800%
! width="128px" |
+
{{Ring|Null}}
! JP Name
+
{{Ring|Body|5|PBHoming|L/PB Homing|L/PBホーミング|Photon Blade Homing|2|S-ATK|S-DEF|||Peridot}}
! Description
+
{{Ring|Stat|Turn Rate}} || 30° || 35° || 40° || 45° || 50° || 55° || 60° || 65° || 70° || 75° || 80° || 85° || 90° || 95° || 100° || 110° || 120° || 130° || 140° || 150°
! Materials
+
{{Ring|Stat|Turn Period}} || colspan="5" | 2.00s || colspan="5" | 3.00s || colspan="5" | 4.00s || colspan="5"| 5.00s
|-
+
{{Ring|Stat|Power}} || colspan="3" | 101% || colspan="3" | 102% || colspan="3" | 103% || colspan="3" | 104% || colspan="3" | 105% || colspan="2" | 106% || colspan="2" | 107% || 108%
| [[File:RingLightArmorIcon.png|128px]] ||L/ライトアーマー || Sacrifice defense in an AIS to lower PP cost of dodging. || [[Lilipa Rock]] x3<br>[[Desert Topaz]] x1
+
{{Ring|Null}}
|-
+
{{Ring|Body|3|JBElementalKeep|L/JB Elemental Keep|L/JBエレメンタルキープ|Jet Boots Elemental Keep|3|S-ATK|T-ATK|T-DEF||Diamond}}
! Ring Level !! colspan="3" |1-20
+
{{Ring|Stat|N/A}} || colspan="21" | N/A
|- align="center"
+
{{Ring|Null}}
| PP Use || colspan="3" |10
+
{{Ring|Body|3|JBTechArtsSC|L/JB Tech Arts SC|L/JBテックアーツSC|Jet Boots Tech Arts Short Charge|3|T-ATK|S-ATK|T-DEF||Amber}}
|- align="center"
+
{{Ring|Stat|Charge Time}} || 90% || 88% || 86% || 84% || 82% || 80% || 78% || 76% || 74% || 72% || 70% || 68% || 66% || 64% || 62% || 60% || 58% || 56% || 54% || 50%
| Damage taken || colspan="3" |110%
 
 
|}
 
|}
===L/Bullet Bow Homing===
 
{| class="wikitable"
 
|-
 
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="12" | Description
 
! colspan="4" | Materials
 
|-
 
| [[File:RingBulletBowHomingIcon.png|128px]]
 
| colspan="4" | L/バレットボウホーミング
 
| colspan="12" | Adds a homing ability to charged normal attacks for Bullet Bows.
 
| colspan="4" | [[Vopar Rock]] x3<br>[[Facility Tourmaline]] x1
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| ??? || 30 || 35 || 40 || 45 || 50 || 55 || 60 || 65 || 70 || 75 || 80 || 85 || 90 || 95 || 100 || 110 || 120 || 130 || 140 || 150
 
|- align="center"
 
| Homing Time || 0.10s || 0.20s || 0.30s || 0.40s || 0.50s || 0.60s || 0.70s || 0.80s || 0.90s || colspan="11" align="center" |1.00s
 
 
|}
 
|}
===L/JB Elemental Keep===
+
{{Ring|Head|Summoner}}
{| class="wikitable"
+
{{Ring|Body|3|NearAutoTarget|L/Near Auto Target|L/ニアオートターゲット|Near Auto Target|3|S-ATK|R-ATK|T-ATK||Peridot}}
|-
+
{{Ring|Stat|N/A}} || colspan="21" | N/A
! width="128px" |
 
! JP Name
 
! Description
 
! Materials
 
|-
 
| [[File:RingJBElementalKeepIcon.png|128px]] ||L/JBエレメンタルキープ|| Weapon Actions with Jet Boots while standing still will no longer reset the current element, but [[Bouncer#eleburst|Elemental Burst]] can no longer be used.||[[Earth Rock]] x3<br>[[Vegas Diamond]] x6<br>{{icons|Tool}} [[Lambda Grinder]] x15
 
|-
 
! Ring Level !! colspan="3" |1-20
 
|- align="center"
 
| No effect || colspan="3" |N/A
 
 
|}
 
|}
===L/Standing Sign===
 
{| class="wikitable"
 
|-
 
! width="128px" |
 
! JP Name
 
! Description
 
! Materials
 
|-
 
| [[File:RingStandingSignIcon.png|128px]] ||L/スタンディングサイン|| Displays a visual effect when your character is standing still.||[[Vopar Rock]] x3<br>[[Facility Tourmaline]] x6 <br> {{icons|Tool}} [[Lambda Grinder]] x15
 
|-
 
! Ring Level !! colspan="3" |1-20
 
|- align="center"
 
| No effect || colspan="3" |N/A
 
 
|}
 
|}
  
===L/A Launcher Mode===
+
===Utility Rings===
{| class="wikitable"
+
{{Ring|Head|Movement}}
|-
+
{{Ring|Body|3|StepJump|L/Step Jump|L/ステップジャンプ|Step Jump|3|S-ATK|R-ATK|T-ATK||Garnet}}
! width="128px" |
+
{{Ring|Stat|N/A}} || colspan="21" | N/A
! colspan="4" | JP Name
+
{{Ring|Null}}
! colspan="12" | Description
+
{{Ring|Body|3|StepJACombo|L/Step JA Combo|L/ステップJAコンボ|Step Just Attack Combo|3|S-ATK|S-DEF|DEX||Tanzanite}}
! colspan="4" | Materials
+
{{Ring|Stat|N/A}} || colspan="21" | N/A
|-
+
{{Ring|Null}}
| [[File:RingALauncherModeIcon.png|128px]]
+
{{Ring|Body|3|SlowDiveRoll|L/Slow Dive Roll|L/スローダイブロール|Slow Dive Roll|3|R-ATK|R-DEF|DEX||Garnet}}
| colspan="4" | L/Aランチャーモード
+
{{Ring|Stat|Duration}} || 0.30s || 0.32s || 0.34s || 0.36s || 0.38s || 0.40s || 0.42s || 0.44s || 0.46s || 0.48s || 0.50s || 0.52s || 0.54s || 0.56s || 0.58s || 0.62s || 0.66s || 0.70s || 0.74s || 0.80s
| colspan="12" | Makes the launcher's projectile for normal attacks follow a parabola curve, and increases the area of effect.
+
{{Ring|Null}}
| colspan="4" | [[Earth Rock]] x3<br>[[Vegas Diamond]] x1
+
{{Ring|Body|3|ShortMirage|L/Short Mirage|L/ショートミラージュ|Short Mirage|2|T-ATK|T-DEF|||Tourmaline}}
|-
+
{{Ring|Stat|N/A}} || colspan="21" | N/A
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
+
{{Ring|Null}}
|- align="center"
+
{{Ring|Body|3|AirReversal|L/Air Reversal|L/エアリバーサル|Air Reversal|2|S-ATK|DEX|||Garnet}}
| Power || 101% || 101% || 102% || 102% || 103% || 103% || 104% || 104% || 105% || 105% || 106% || 106% || 107% || 107% || 108% || 108% || 109% || 109% || 110% || 110%
+
{{Ring|Stat|N/A}} || colspan="21" | N/A
|- align="center"
+
{{Ring|Null}}
| Explosion range || 102.5% || 105% || 107.5% || 110% || 112.5% || 115% || 117.5% || 120% || 122.5% || 125% || 127.5% || 130% || 132.5% || 135% || 137.5% || 140% || 142.5% || 145% || 147.5% || 150%
+
{{Ring|Body|3|JReversalJACombo|L/J Reversal JA Combo|L/JリバーサルJAコンボ|Just Reversal Just Attack Combo|4|S-DEF|R-DEF|T-DEF|DEX|Amber}}
|}
+
{{Ring|Stat|N/A}} || colspan="21" | N/A
===L/Short Mirage===
+
{{Ring|Null}}
{| class="wikitable"
+
{{Ring|Body|4|JustReversalB|L/Just Reversal B|L/ジャストリバーサルB|Just Reversal Blast|3|S-DEF|R-DEF|T-DEF||Fluorite}}
|-
+
{{Ring|Stat|Power}} || 100% || 120% || 140% || 160% || 180% || 200% || 220% || 240% || 260% || 300% || 350% || 400% || 450% || 500% || 550% || 600% || 650% || 700% || 750% || 800%
! width="128px" |
+
{{Ring|Stat|Stun Range}} || 100% || 105% || 110% || 115% || 120% || 125% || 130% || 135% || 140% || 145% || 150% || 155% || 160% || 165% || 170% || 175% || 180% || 185% || 190% || 200%
! JP Name
+
{{Ring|Null}}
! Description
+
{{Ring|Body|3|JumpingDodge|L/Jumping Dodge|L/ジャンピングドッジ|Jumping Dodge|3|S-DEF|R-DEF|T-DEF||Moonstone}}
! Materials
+
{{Ring|Stat|Cooldown Time}} || 100s || 95s || 90s || 85s || 80s || 75s || 70s || 65s || 60s || 55s || 50s || 45s || 40s || 35s || 30s || 25s || 20s || 15s || 10s || 5s
|-
 
| [[File:RingShortMirageIcon.png|128px]] ||L/ショートミラージュ|| Shortens the duration of Mirage Escape.||[[Vopar Rock]] x3<br>[[Facility Tourmaline]] x6<br>{{icons|Tool}} [[Lambda Grinder]] x15
 
|-
 
! Ring Level !! colspan="3" |1-20
 
|- align="center"
 
| No effect || colspan="3" |N/A
 
|}
 
===L/Wand E Change===
 
{| class="wikitable"
 
|-
 
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="12" | Description
 
! colspan="4" | Materials
 
|-
 
| [[File:RingWandEChangeIcon.png|128px]]
 
| colspan="4" | L/ウォンドEチェンジ
 
| colspan="12" | Using charged techs while having a Wand type weapon equipped will change the Wand's element to that of the tech charged. Similarly to [[Bouncer#jbgear|Jet Boots Gear]], it will not work with [[Fire_Techniques#Shifta|Shifta]], [[Ice_Techniques#Deband|Deband]], [[Light_Techniques#Resta|Resta]] or [[Light_Techniques#Anti|Anti]], but '''will''' work with [[Lightning_Techniques#Zondeel|Zondeel]], [[Wind_Techniques#Zanverse|Zanverse]], and [[Dark_Techniques#Megiverse|Megiverse]].
 
| colspan="4" | [[Lillipa Rock]] x3<br>[[Quarry Lapis Lazuli]] x1
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| Effect || 80% || 81% || 82% || 83% || 84% || 85% || 86% || 87% || 88% || 89% || 90% || 91% || 92% || 93% || 94% || 95% || 96% || 97% || 98% || 100%
 
 
|}
 
|}
===L/Mate Lovers===
 
{| class="wikitable"
 
|-
 
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="12" | Description
 
! colspan="4" | Materials
 
|-
 
| [[File:RingMateLoversIcon.png|128px]]
 
| colspan="4" | L/メイトラバーズ
 
| colspan="12" | Increases the HP recovery amount and usage speed of mate items ([[Monomate]], [[Dimate]] and [[Trimate]]).
 
| colspan="4" | [[Lillipa Rock]] x3<br>[[Desert Topaz]] x1
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| Recovery amount || 100% || 100% || 100% || 100% || 100% || 100% || 100% || 100% || 100% || 100% || 100% || 102% || 104% || 106% || 108% || 110% || 112% || 114% || 116% || 120%
 
|- align="center"
 
| Mate use speed || 110% || 115% || 120% || 125% || 130% || 135% || 140% || 145% || 150% || 155% || 160% || 160% || 160% || 160% || 160% || 160% || 160% || 160% || 160% || 160%
 
 
|}
 
|}
===L/JB Tech Arts SC===
+
{{Ring|Head|Technique}}
{| class="wikitable"
+
{{Ring|Body|3|TechCParrying|L/Tech C Parrying|L/テックCパリング|Tech Charge Parrying|3|S-ATK|T-ATK|DEX||Emerald}}
|-
+
{{Ring|Stat|Duration}} || 0.03s || 0.06s || 0.09s || 0.12s || 0.15s || 0.18s || 0.21s || 0.24s || 0.27s || 0.30s || 0.33s || 0.36s || 0.39s || 0.42s || 0.45s || 0.48s || 0.51s || 0.54s || 0.57s || 0.60s
! width="128px" |
+
{{Ring|Null}}
! colspan="4" | JP Name
+
{{Ring|Body|3|PeaceZondeel|L/Peace Zondeel|L/ピースゾンディール|Peace Zondeel|2|T-ATK|T-DEF|||Moonstone}}
! colspan="12" | Description
+
{{Ring|Stat|N/A}} || colspan="21" | N/A
! colspan="4" | Materials
 
|-
 
| [[File:RingJBTechArtsSCIcon.png|128px]]
 
| colspan="4" | L/JBテックアーツSC
 
| colspan="12" | Reduces charging times when you combo from a Jet Boots PA to a Technique.
 
| colspan="4" | [[Naberius Rock]] x3<br>[[Tundra Amber]] x1
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| Charge Time || 90% || 88% || 86% || 84% || 82% || 80% || 78% || 76% || 74% || 72% || 70% || 68% || 66% || 64% || 62% || 60% || 58% || 56% || 54% || 50%
 
 
|}
 
|}
===L/Slow Dive Roll===
 
{| class="wikitable"
 
|-
 
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="12" | Description
 
! colspan="4" | Materials
 
|-
 
| [[File:RingSlowDiveRollIcon.png|128px]]
 
| colspan="4" | L/スローダイブロール
 
| colspan="12" | Extends the duration of Dive Roll by slowing down its speed.
 
| colspan="4" | [[Amduscia Rock]] x3<br>[[V.Caverns Garnet]] x1
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| Invincible Frames || 0.3s || 0.32s || 0.34s || 0.36s || 0.38s || 0.4s || 0.42s || 0.44s || 0.46s || 0.48s || 0.5s || 0.52s || 0.54s || 0.56s || 0.58s || 0.62s || 0.66s || 0.7s || 0.74s || 0.8s
 
 
|}
 
|}
===L/L Non Weak Bonus===
+
{{Ring|Head|Item}}
{| class="wikitable"
+
{{Ring|Body|4|MateLovers|L/Mate Lovers|L/メイトラバーズ|Mate Lovers|3|S-DEF|R-DEF|T-DEF||Topaz}}
|-
+
{{Ring|Stat|Recovery Rate}} || colspan="11" | 100% || 102% || 104% || 106% || 108% || 110% || 112% || 114% || 116% || 120%
! width="128px" |
+
{{Ring|Stat|Action Speed}} || 110% || 115% || 120% || 125% || 130% || 135% || 140% || 145% || 150% || 155% || colspan="10" | 160%
! colspan="4" | JP Name
+
{{Ring|Null}}
! colspan="12" | Description
+
{{Ring|Body|4|AtomizerLovers|L/Atomizer Lovers|L/アトマイザーラバーズ|Atomizer Lovers|3|S-DEF|R-DEF|T-DEF||Hematite}}
! colspan="4" | Materials
+
{{Ring|Stat|Recovery Rate}} || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 109% || 110% || 115% || 120% || 125% || 130% || 135% || 140% || 145% || 150% || 155% || 160%
|-
+
{{Ring|Stat|Action Speed}} || colspan="21" | 200%
| [[File:RingLNonWeakBonusIcon.png|128px]]
 
| colspan="4" | L/Lノンウィークボーナス
 
| colspan="12" | Makes the skill [[Ranger#weakhitadvance|Weak Hit Advance]] also apply to non-weak areas when using Launcher type weapons.
 
| colspan="4" | [[Naberius Rock]] x3<br>[[Tundra Amber]] x1
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| Power of Weak Hit Advance || 50% || 51% || 52% || 53% || 54% || 55% || 56% || 57% || 58% || 60% || 64% || 68% || 72% || 76% || 80% || 84% || 88% || 92% || 96% || 100%
 
 
|}
 
|}
===L/Step Jump===
 
{| class="wikitable"
 
|-
 
! width="128px" |
 
! JP Name !! Description !! Materials
 
|-
 
| [[File:RingStepJumpIcon.png|128px]]
 
| L/ステップジャンプ
 
| Increases movement speed when you perform a jump during a Step action.
 
| [[Amduscia Rock]] x3<br>[[V. Caverns Garnet]] x6<br>{{icons|Tool}} [[Lambda Grinder]] x15
 
|-
 
! Ring Level !! colspan="3" |1-20
 
|- align="center"
 
| No effect || colspan="3" |N/A
 
 
|}
 
|}
===L/J Reversal JA Combo===
+
{{Ring|Head|Mag}}
{| class="wikitable"
+
{{Ring|Body|4|MagExcite|L/Mag Excite|L/マグエキサイト|Mag Excite|3|S-ATK|R-ATK|T-ATK||Tanzanite}}
|-
+
{{Ring|Stat|Power}} || 150% || 155% || 160% || 165% || 170% || 175% || 180% || 185% || 190% || 200% || 210% || 220% || 230% || 240% || 250% || 260% || 270% || 280% || 290% || 300%
! width="128px" |
+
{{Ring|Stat|Attack Interval}} || 80% || 78% || 76% || 74% || 72% || 70% || 68% || 66% || 64% || 62% || 60% || 58% || 56% || 54% || 52% || 50% || 48% || 46% || 44% || 40%
! JP Name !! Description !! Materials
 
|-
 
| [[File:RingJReversalJAComboIcon.png|128px]]
 
| L/JリバーサルJAコンボ
 
| Gives you the opportunity to perform a Just Attack after a Just Reversal.
 
| [[Naberius Rock]] x3<br>[[Tundra Amber]] x6<br>{{icons|Tool}} [[Lambda Grinder]] x15
 
|-
 
! Ring Level !! colspan="3" |1-20
 
|- align="center"
 
| No effect || colspan="3" |N/A
 
 
|}
 
|}
===L/Air Reversal===
 
{| class="wikitable"
 
|-
 
! width="128px" |
 
! JP Name !! Description !! Materials
 
|-
 
| [[File:RingAirReversalIcon.png|128px]]
 
| L/エアリバーサル
 
| Enables the use of Just Reversal while still in the air.
 
| [[Amduscia Rock]] x3 <br> [[V. Caverns Garnet]] x6 <br> {{icons|Tool}} [[Lambda Grinder]] x15
 
|-
 
! Ring Level !! colspan="3" |1-20
 
|- align="center"
 
| No effect || colspan="3" |N/A
 
 
|}
 
|}
===L/Slow Fi Action===
+
{{Ring|Head|A.I.S}}
{| class="wikitable"
+
{{Ring|Body|4|QuickBlaster|L/Quick Blaster|L/ワイドエリアヒール|Quick Blaster|3|S-DEF|R-DEF|T-DEF||Lapis Lazuli}}
|-
+
{{Ring|Stat|Fire Rate}} || colspan="21" | 200%
! width="128px" |
+
{{Ring|Stat|Turn Rate}} || colspan="21" | -40%
! JP Name !! Description !! Materials
+
{{Ring|Null}}
|-
+
{{Ring|Body|3|WideAreaHeal|L/Wide Area Heal|L/ワイドエリアヒール|Wide Area Heal|4|S-ATK|R-ATK|T-ATK|DEX|Topaz}}
| [[File:RingSlowFiActionIcon.png|128px]]
+
{{Ring|Stat|Heal Range}} || colspan="21" | 300%
| L/スローFiアクション
+
{{Ring|Null}}
| Slows down the weapon action of {{icons|Fighter}}Fighter weapons. 
+
{{Ring|Body|4|LightArmor|L/Light Armor|L/ライトアーマー|Light Armor|4|S-ATK|R-ATK|T-ATK|DEX|Lapis Lazuli}}
| [[Harkotan Rock]] x3<br>[[Shironian Moonstone]] x6<br>{{icons|Tool}} [[Lambda Grinder]] x15
+
{{Ring|Stat|PP Consumption}} || colspan="21" | 10
|-
+
{{Ring|Stat|Damage Taken}} || colspan="21" | 110%
! Ring Level !! colspan="3" |1-20
+
{{Ring|Null}}
|- align="center"
+
{{Ring|Body|3|EarlyRise|L/Early Rise|L/アーリィライズ|Early Rise|3|S-DEF|R-DEF|T-DEF||Topaz}}
| No effect || colspan="3" |N/A
+
{{Ring|Stat|Respawn Time}} || colspan="21" | 1.00s
 
|}
 
|}
===L/PB Homing===
 
{| class="wikitable"
 
|-
 
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="12" | Description
 
! colspan="4" | Materials
 
|-
 
| [[File:RingPBHomingIcon.png|128px]]
 
| colspan="4" | L/PBホーミング
 
| colspan="12" | Modifies Photon Blades to home onto targets.
 
| colspan="4" | [[Lilipa Rock]] x3<br>[[Tunnels Peridot]] x1
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| Degree of Turn || 30 || 35 || 40 || 45 || 50 || 55 || 60 || 65 || 70 || 75 || 80 || 85 || 90 || 95 || 100 || 110 || 120 || 130 || 140 || 150
 
|- align="center"
 
| Turning Period || 2s || 2s || 2s || 2s || 2s || 3s || 3s || 3s || 3s || 3s || 3s || 4s || 4s || 4s || 4s || 5s || 5s || 5s || 5s || 5s
 
|- align="center"
 
| Photon Blade Power || 101% || 101% || 101% || 102% || 102% || 102% || 103% || 103% || 103% || 104% || 104% || 104% || 105% || 105% || 105% || 106% || 106% || 107% || 107% || 108%
 
 
|}
 
|}
  
Notes:
 
 
*The ring modifies the Photon Blade animations; adding a "lag" time to the blades while it is mid-air before launching to the target
 
*The change in speed or feel of the Photon Blade is due to the change in animation. The ring doesn't change the Photon Blade Speed.
 
*The Turning Period is how long the Photon Blade can home onto the target. Taking more time than the Turning would make the Photon Blade travel in a straight line, ignoring the specified target.
 
 
===L/Peace Zondeel===
 
{| class="wikitable"
 
|-
 
! width="128px" |
 
! JP Name !! Description !! Materials
 
|-
 
| [[File:RingPeaceZondeelIcon.png|128px]]
 
| L/ピースゾンディール
 
| Prevents [[Lightning_Techniques#Zondeel|Zondeel]] from igniting when hit with other [[Lightning Techniques]]
 
| [[Harkotan Rock]] x3 <br> [[Shironian Moonstone]] x6 <br> {{icons|Tool}} [[Lambda Grinder]] x15
 
|-
 
! Ring Level !! colspan="3" |1-20
 
|- align="center"
 
| No effect || colspan="3" |N/A
 
|}
 
===L/Near Auto Target===
 
{| class="wikitable"
 
|-
 
! width="128px" |
 
! JP Name !! Description !! Materials
 
|-
 
| [[File:RingNearAutoTargetIcon.png|128px]]
 
| L/ニアオートターゲット
 
| Pets automatically attacks enemies in its vicinity.
 
| [[Lilipa Rock]] x3<br>[[Tunnels Peridot]] x6 <br> {{icons|Tool}} [[Lambda Grinder]] x15
 
|-
 
! Ring Level !! colspan="3" |1-20
 
|- align="center"
 
| No effect || colspan="3" |N/A
 
|}
 
===L/Jumping Dodge===
 
{| class="wikitable"
 
|-
 
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="12" | Description
 
! colspan="4" | Materials
 
|-
 
| [[File:RingJumpingDodgeIcon.png|128px]]
 
| colspan="4" align="center" | L/ジャンピングドッジ
 
| colspan="12" align="center" | Enables the use of the Jumping Dodge skill.
 
| colspan="4" | [[Harkotan Rock]] x3<br>[[Shironian Moonstone]] x1
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| Skill Cool-down || 100s || 95s || 90s || 85s || 80s || 75s || 70s || 65s || 60s || 55s || 50s || 45s || 40s || 35s || 30s || 25s || 20s || 15s || 10s || 5s
 
|}
 
===L/Katana C Count Up===
 
{| class="wikitable"
 
|-
 
!
 
! colspan="4" | JP Name
 
! colspan="12" | Description
 
! colspan="4" | Materials
 
|-
 
| [[File:RingKatanaCCountUpIcon.png|128px]]
 
| colspan="4" |L/カタナCカウントアップ
 
| colspan="12" |
 
| colspan="4" |[[Amduscia Rock]] x3<br>[[Sanctum Zircon]] x1
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| Count || 105% || 110% || 115% || 120% || 125% || 130% || 135% || 140% || 145% || 150% || 155% || 160% || 165% || 170% || 175% || 180% || 185% || 190% || 195% || 200%
 
|}
 
 
== Right Skill Rings ==
 
== Right Skill Rings ==
 
Right skill rings are generally used to emulate skills of classes. As such, these rings can't be equipped by the classes that possess the skills they emulate. For example, the [[Force#Photon_Flare|Photon Flare]] skill belongs to the {{icons|Force}} [[Force]] class, so Forces (both main and sub) can't equip the ''R/Photon Flare'' ring.
 
Right skill rings are generally used to emulate skills of classes. As such, these rings can't be equipped by the classes that possess the skills they emulate. For example, the [[Force#Photon_Flare|Photon Flare]] skill belongs to the {{icons|Force}} [[Force]] class, so Forces (both main and sub) can't equip the ''R/Photon Flare'' ring.

Revision as of 23:57, 30 May 2017


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Stable (Old) Ring Page

About Skill Rings

Skill Rings are equip items that augment the player's abilities in unique ways, much in the way of Skills do, hence the name. There are two types of Rings: Left Rings and Right Rings. Left Rings produce unique effects that allow players to manipulate their playstyle, while Right Rings typically emulate the effects of pre-existing Skills, with some exceptions.

To create a Skill Ring, you must acquire the requisite items by Mining them in Free Fields via the Gathering system. Once you have acquired the items, you may either take them to the Gathering console in the Campship or the Ring Shop in Franka's Cafe to create the Ring. Almost all Rings are also tradeable and may be purchased off the Player Shop.

Once you have a Skill Ring, you may equip it from the Armor Equip menu. You may equip one Left Ring and one Right Ring each. While they may typically only be changed via this menu, you may use chat commands to switch equipped Rings on the fly.

While a Skill Ring is being worn, 5% of any accrued EXP is added to the Ring. This increases an EXP gauge on the Ring, and when it reaches 100%, the Ring "levels up". Upon a successful level up, the Grind Cap of the Ring increases, enabling you to advance its Grind Level. To Grind a Ring, the Ring must be taken to Dudu or Monica, who will also request a set of Gathering Materials in addition to Grinders. Left Rings can also add +1 to an available stat to upgrade alongside the Grind Level. Grinding Rings typically has an 80% success rate with the exception of the R/Effort Symbol Ring. Many Rings will gain boosted effectiveness when Grinded.

The Grind process for most Rings is as follows:

  • +1~+5: Grinders and Rocks are required.
  • +6~+10: Grinders, Rocks, and a Gem is required.
  • +11~+20: Lambda Grinders, Rocks, and a Gem is required.
  • A flat 30,000 Meseta is also required as the Grind fee.


L Rings

Class Rings

Template:Ring Template:Ring Template:Ring || 75% || 74% || 73% || 72% || 71% || 70% || 69% || 68% || 67% || 66% || 65%|| 64% || 63% || 62% || 61% || 60% || 59% || 58% || 55% || 50% Template:Ring || 75% || 74% || 73% || 72% || 71% || 70% || 69% || 68% || 67% || 66% || 65%|| 64% || 63% || 62% || 61% || 60% || 59% || 58% || 55% || 50% Template:Ring Template:Ring Template:Ring || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10 || 9 || 8 || 7 || 6 || 5 || 4 || 3 || 2 || 0 Template:Ring || 175% || 176% || 177% || 178% || 180% || 182% || 184% || 186% || 188% || 190% || 192% || 194% || 196% || 198% || 200% || 204% || 208% || 212% || 216% || 220% Template:Ring Template:Ring Template:Ring || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10 || 9 || 8 || 7 || 6 || 5 || 4 || 3 || 2 || 0 Template:Ring || 175% || 176% || 177% || 178% || 180% || 182% || 184% || 186% || 188% || 190% || 192% || 194% || 196% || 198% || 200% || 204% || 208% || 212% || 216% || 220% Template:Ring Template:Ring Template:Ring || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10 || 9 || 8 || 7 || 6 || 5 || 4 || 3 || 2 || 0 Template:Ring || 175% || 176% || 177% || 178% || 180% || 182% || 184% || 186% || 188% || 190% || 192% || 194% || 196% || 198% || 200% || 204% || 208% || 212% || 216% || 220% |} |} Template:Ring Template:Ring Template:Ring || colspan="21" | N/A Template:Ring Template:Ring Template:Ring || colspan="21" | N/A Template:Ring Template:Ring Template:Ring || colspan="21" | 100% Template:Ring || 5% || 10% || 15% || 20% || 25% || 30% || 35% || 40% || 45% || 50% || 55% || 60% || 65% || 70% || 75% || 80% || 85% || 90% || 95% || 100% Template:Ring Template:Ring Template:Ring || colspan="21" | N/A |} |} Template:Ring Template:Ring Template:Ring || colspan="21" | N/A Template:Ring Template:Ring Template:Ring || colspan="21" | N/A Template:Ring Template:Ring Template:Ring || 101% || 101% || 102% || 102% || 103% || 103% || 104% || 104% || 105% || 105% || 106% || 106% || 107% || 107% || 108% || 108% || 109% || 109% || 110% || 110% Template:Ring || 102.5% || 105% || 107.5% || 110% || 112.5% || 115% || 117.5% || 120% || 122.5% || 125% || 127.5% || 130% || 132.5% || 135% || 137.5% || 140% || 142.5% || 145% || 147.5% || 150% Template:Ring Template:Ring Template:Ring || 50% || 51% || 52% || 53% || 54% || 55% || 56% || 57% || 58% || 60% || 64% || 68% || 72% || 76% || 80% || 84% || 88% || 92% || 96% || 100% |} |} Template:Ring Template:Ring Template:Ring || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 109% || 110% || 111% || 112% || 113% || 114% || 115% || 116% || 117% || 118% || 119% || 120% Template:Ring Template:Ring Template:Ring || 5% || 10% || 15% || 20% || 25% || 30% || 35% || 40% || 45% || 50% || 55% || 60% || 65% || 70% || 75% || 80% || 85% || 90% || 95% || 100% Template:Ring Template:Ring Template:Ring || colspan="11" | 100% || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 110% Template:Ring || 120% || 121% || 122% || 123% || 124% || 125% || 126% || 127% || 128% || 129% || colspan="10" | 130% |} |} Template:Ring Template:Ring Template:Ring || 50% || 55% || 60% || 65% || 70% || 75% || 80% || 85% || 90% || 95% || 100% || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 110% Template:Ring || 100% || 102%|| 104% || 106% || 108% || 110% || 112% || 114% || 116% || 118% || 120% || 122% || 124% || 126% || 128% || 132% || 136% || 140% || 144% || 150% |} |} Template:Ring Template:Ring Template:Ring || 80% || 81% || 82% || 83% || 84% || 85% || 86% || 87% || 88% || 89% || 90% || 91% || 92% || 93% || 94% || 95% || 96% || 97% || 98% || 100% Template:Ring Template:Ring Template:Ring || 70% || 69% || 68% || 67% || 66% || 65% || 64% || 63% || 62% || 61% || 60% || 59% || 58% || 57% || 56% || 55% || 54% || 53% || 52% || 50% |} |} Template:Ring Template:Ring Template:Ring || 290% || 280% || 270% || 260% || 240% || 220% || 200% || 180% || 160% || colspan="11" | 150% Template:Ring || colspan="10" | 0% || 5% || 10% || 15% || 20% || 25% || 30% || 35% || 40% || 45% || 50% Template:Ring Template:Ring Template:Ring || colspan="21" | N/A Template:Ring Template:Ring Template:Ring || 105% || 110% || 115% || 120% || 125% || 130% || 135% || 140% || 145% || 150% || 155% || 160% || 165% || 170% || 175% || 180% || 185% || 190% || 195% || 200% Template:Ring Template:Ring Template:Ring || 30° || 35° || 40° || 45° || 50° || 55° || 60° || 65° || 70° || 75° || 80° || 85° || 90° || 95° || 100° || 110° || 120° || 130° || 140° || 150° Template:Ring || 0.10s || 0.20s || 0.30s || 0.40s || 0.50s || 0.60s || 0.70s || 0.80s || 0.90s || colspan="11" | 1.00s |} |} Template:Ring Template:Ring Template:Ring || 400% || 500% || 600% || 700% || 800% || 900% || 1000% || 1100% || 1200% || 1300% || 1350% || 1400% || 1450% || 1500% || 1550% || 1600% || 1650% || 1700% || 1750% || 1800% Template:Ring Template:Ring Template:Ring || 30° || 35° || 40° || 45° || 50° || 55° || 60° || 65° || 70° || 75° || 80° || 85° || 90° || 95° || 100° || 110° || 120° || 130° || 140° || 150° Template:Ring || colspan="5" | 2.00s || colspan="5" | 3.00s || colspan="5" | 4.00s || colspan="5"| 5.00s Template:Ring || colspan="3" | 101% || colspan="3" | 102% || colspan="3" | 103% || colspan="3" | 104% || colspan="3" | 105% || colspan="2" | 106% || colspan="2" | 107% || 108% Template:Ring Template:Ring Template:Ring || colspan="21" | N/A Template:Ring Template:Ring Template:Ring || 90% || 88% || 86% || 84% || 82% || 80% || 78% || 76% || 74% || 72% || 70% || 68% || 66% || 64% || 62% || 60% || 58% || 56% || 54% || 50% |} |} Template:Ring Template:Ring Template:Ring || colspan="21" | N/A |} |}

Utility Rings

Template:Ring Template:Ring Template:Ring || colspan="21" | N/A Template:Ring Template:Ring Template:Ring || colspan="21" | N/A Template:Ring Template:Ring Template:Ring || 0.30s || 0.32s || 0.34s || 0.36s || 0.38s || 0.40s || 0.42s || 0.44s || 0.46s || 0.48s || 0.50s || 0.52s || 0.54s || 0.56s || 0.58s || 0.62s || 0.66s || 0.70s || 0.74s || 0.80s Template:Ring Template:Ring Template:Ring || colspan="21" | N/A Template:Ring Template:Ring Template:Ring || colspan="21" | N/A Template:Ring Template:Ring Template:Ring || colspan="21" | N/A Template:Ring Template:Ring Template:Ring || 100% || 120% || 140% || 160% || 180% || 200% || 220% || 240% || 260% || 300% || 350% || 400% || 450% || 500% || 550% || 600% || 650% || 700% || 750% || 800% Template:Ring || 100% || 105% || 110% || 115% || 120% || 125% || 130% || 135% || 140% || 145% || 150% || 155% || 160% || 165% || 170% || 175% || 180% || 185% || 190% || 200% Template:Ring Template:Ring Template:Ring || 100s || 95s || 90s || 85s || 80s || 75s || 70s || 65s || 60s || 55s || 50s || 45s || 40s || 35s || 30s || 25s || 20s || 15s || 10s || 5s |} |} Template:Ring Template:Ring Template:Ring || 0.03s || 0.06s || 0.09s || 0.12s || 0.15s || 0.18s || 0.21s || 0.24s || 0.27s || 0.30s || 0.33s || 0.36s || 0.39s || 0.42s || 0.45s || 0.48s || 0.51s || 0.54s || 0.57s || 0.60s Template:Ring Template:Ring Template:Ring || colspan="21" | N/A |} |} Template:Ring Template:Ring Template:Ring || colspan="11" | 100% || 102% || 104% || 106% || 108% || 110% || 112% || 114% || 116% || 120% Template:Ring || 110% || 115% || 120% || 125% || 130% || 135% || 140% || 145% || 150% || 155% || colspan="10" | 160% Template:Ring Template:Ring Template:Ring || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 109% || 110% || 115% || 120% || 125% || 130% || 135% || 140% || 145% || 150% || 155% || 160% Template:Ring || colspan="21" | 200% |} |} Template:Ring Template:Ring Template:Ring || 150% || 155% || 160% || 165% || 170% || 175% || 180% || 185% || 190% || 200% || 210% || 220% || 230% || 240% || 250% || 260% || 270% || 280% || 290% || 300% Template:Ring || 80% || 78% || 76% || 74% || 72% || 70% || 68% || 66% || 64% || 62% || 60% || 58% || 56% || 54% || 52% || 50% || 48% || 46% || 44% || 40% |} |} Template:Ring Template:Ring Template:Ring || colspan="21" | 200% Template:Ring || colspan="21" | -40% Template:Ring Template:Ring Template:Ring || colspan="21" | 300% Template:Ring Template:Ring Template:Ring || colspan="21" | 10 Template:Ring || colspan="21" | 110% Template:Ring Template:Ring Template:Ring || colspan="21" | 1.00s |} |}

Right Skill Rings

Right skill rings are generally used to emulate skills of classes. As such, these rings can't be equipped by the classes that possess the skills they emulate. For example, the Photon Flare skill belongs to the Force Force class, so Forces (both main and sub) can't equip the R/Photon Flare ring.

R/Massive Hunter

JP Name Description Materials Class Restriction
128px R/マッシブハンター Decreases damage and prevents the character from being launched or blown-away. Vopar Rock x3
Coast Sapphire x1
Hunter Hunter
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Duration 15s 16s 17s 18s 19s 20s 21s 22s 23s 24s 25s
Recast 120s 118s 116s 114s 112s 100s 95s 94s 93s 92s 90s
Incoming damage 99% 95% 94% 93% 92% 91% 90%

R/C Strike Striking

JP Name Description Materials Class Restriction
RingCStrikeSIcon.png R/Cストライク打撃 Increases Striking Attacks' critical rate and critical damage. Earth Rock x3
Tokyo Opal x1
Fighter Fighter
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Critical hit damage increase 0% 1% 2% 3%
Critical chance increase 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20%

R/C Strike Ranged

JP Name Description Materials Class Restriction
128px R/Cストライク射撃 Increases ranged Attacks' critical rate and critical damage. Vopar Rock x3
Coast Sapphire x1
Fighter Fighter
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Critical hit damage increase 0% 1% 2% 3%
Critical chance increase 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20%

R/C Strike Tech

JP Name Description Materials Class Restriction
128px R/Cストライク法撃 Increases techs Attacks' critical rate and critical damage. Naberius Rock x3
Ruins Amethyst x1
Fighter Fighter
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Critical hit damage increase 0% 1% 2% 3%
Critical chance increase 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20%

R/Killing Bonus

JP Name Description Materials Class Restriction
128px R/キリングボーナス Recovers PP when enemies die within close range. Earth Rock x3
Tokyo Opal x1
Ranger Ranger
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
PP gained 1.00 1.20 1.40 1.60 1.80 2.00 2.20 2.40 2.60 2.80 3.00 3.20 3.40 3.60 3.80 4.00 4.20 4.40 4.60 5.00

R/P Keeper Striking

JP Name Description Materials Class Restriction
128px R/Pキーパー打撃 Increases striking attack damage when HP is above a certain value. Naberius Rock x3
Ruins Amethyst x1
Gunner Gunner
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage increase 101% 102% 103%
HP activation 100% 99% 98% 97% 96% 95% 94% 93% 92% 90% 88% 86% 84% 82% 80% 78% 76% 75%

R/P Keeper Ranged

JP Name Description Materials Class Restriction
128px R/Pキーパー射撃 Increases Ranged Attack damage when HP is above a certain value. Earth Rock x3
Tokyo Opal x1
Gunner Gunner
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage increase 101% 102% 103%
HP activation 100% 99% 98% 97% 96% 95% 94% 93% 92% 90% 88% 86% 84% 82% 80% 78% 76% 75%

R/P Keeper Tech

JP Name Description Materials Class Restriction
128px R/Pキーパー法撃 Increases Tech Attack damage when HP is above a certain value. Naberius Rock x3
Forest Emerald x1
Gunner Gunner
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage increase 101% 102% 103%
HP activation 100% 99% 98% 97% 96% 95% 94% 93% 92% 90% 88% 86% 84% 82% 80% 78% 76% 75%

R/Photon Flare

JP Name Description Materials Class Restriction
128px R/フォトンフレア Temporarily increases T-ATK. Vopar Rock x3
Coast Sapphire x1
Force Force
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
T-ATK Boost 150 155 160 165 170 175 180 185 190 195 200
Recast 100s 95s 90s 85s 80s 74s 73s 72s 71s 70s
Duration 20s 21s 22s 23s 24s 25s 26s 27s 28s 29s 30s

R/PP Convert

JP Name Description Materials Class Restriction
128px R/PPコンバート Temporarily increases PP Auto-recovery while decreasing max HP. Vopar Rock x3
Coast Sapphire x1
Techer Techer
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
PP gain per sec 1.00 1.10 1.20 1.30 1.40 1.50 1.60 1.70 1.80 1.90 2.00
Max HP 75% 74% 73% 72% 71% 70%
Duration 10s 11s 12s 13s 14s 15s 16s 17s 18s 19s 20s
Recast 130s 128s 126s 124s 122s 120s 120s 118s 116s 114s 112s 110s

R/Attack Advance

JP Name Description Materials Class Restriction
128px R/アタックアドバンス Increases normal attack power. Naberius Rock x3
Forest Emerald x1
Braver Braver
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Auto-attack damage increase 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20%

R/EPPR Field

JP Name Description Materials Class Restriction
128px R/EPPRフィールド Creates a field that increases PP recovery when you attack with the enemy's elemental weakness. Earth Rock x3
Tokyo Opal x1
Bouncer Bouncer
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
PP gain per hit 1.00 1.20 1.40 1.60 1.80 2.00 2.20 2.40 2.60 2.80 3.00
Duration 20s 25s 26s 27s 28s 29s 30s 35s 36s 37s 38s 40s
Recast 120s 118s 116s 114s 112s 100s 90s 88s 86s 84s 80s

R/Boost Slayer

JP Name Description Materials Class Restriction
128px R/ブーストスレイヤー Increases damage towards boosted enemies, and decreases damage from them. Earth Rock x3 N/A
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage increase 1% 2% 3%
Damage reduction 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20%

R/Burn Guard

JP Name Description Materials Class Restriction
128px R/バーンガード Grants resistance to the Burn status ailment. Naberius Rock x3
Pure Photon x15
N/A
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Resist 50% 51% 52% 53% 54% 56% 58% 60% 62% 64% 66% 68% 70% 74% 78% 82% 86% 90% 94% 100%

R/Freeze Guard

JP Name Description Materials Class Restriction!
128px R/フリーズガード Grants resistance to the Freeze status ailment. Vopar Rock x3
Pure Photon x15
N/A
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Resist 50% 51% 52% 53% 54% 56% 58% 60% 62% 64% 66% 68% 70% 74% 78% 82% 86% 90% 94% 100%

R/J Reversal Cover

JP Name Description Materials Class Restriction
128px R/ Jリバーサルカバー Just Reversals recover a percentage of your max HP. Earth Rock x3
Vegas Diamond x1
Braver Braver
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Recovery Amount 5% 5.5% 6% 6.5% 7% 7.5% 8% 8.5% 9% 9.5% 10% 10.5% 11% 11.5% 12% 12.5% 13% 13.5% 14% 15%

R/Heal Share

JP Name Description Materials Class Restriction
128px R/ ヒールシェア A portion of your HP recovered heals characters nearby. Earth Rock x3
Vegas Diamond x1
Bouncer Bouncer
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Heal rate 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20%

R/Adrenaline

JP Name Description Materials Class Restriction
128px R/ アドレナリン Extends the duration of Shifta and Deband on yourself. Note: This does not increase the maximum duration, only the duration gained per tick Vopar Rock x3
Facility Tourmaline x1
Fighter Fighter
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Effect duration +10s +11s +12s +13s +14s +15s +16s +17s +18s +19s +20s +21s +22s +23s +24s +25s +26s +27s +28s +30s

R/Wide Support

JP Name Description Materials Class Restriction
128px R/ワイドサポート Increases the area of effect of Resta, Anti, Shifta, and Deband. Naberius Rock x3
Tundra Amber x1
Techer Techer
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
PP Cost 120% 119% 118% 117% 116% 115% 114% 113% 112% 111% 110% 109% 108% 107% 106% 105% 104% 103% 102% 100%

R/J Reversal PP Gain

JP Name Description Materials Class Restriction
128px R/JリバーサルPPゲイン Restores PP when using a Just Reversal. Amduscia Rock x3
V. Caverns Garnet x1
Bouncer Bouncer
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
PP Recovery 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20%

R/Healing Guard

JP Name Description Materials Class Restriction
128px R/ヒーリングガード Just Guards heals the player and all other players in close range. Naberius Rock x3
Tundra Amber x1
Hunter Hunter
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
HP Recovery 1% 1.2% 1.4% 1.6% 1.8% 2.2% 2.4% 2.6% 2.8% 3% 3.2% 3.4% 3.6% 3.8% 4% 4.2% 4.4% 4.6% 4.8% 5%

R/Tech Arts JA PP S

JP Name Description Materials Class Restriction
128px R/テックアーツJAPPS Reduces the PP cost of Techs and Photon Arts when chaining together successive different PAs or Techniques via Just Attack. Lilipa Rock x3
Sub Tunnels Peridot x1
Fighter Fighter
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
PP Cost 95% 94% 93% 92% 91% 90% 89% 88% 87% 86% 85%

R/Effort Symbol

Notes:

  • An R/Effort Symbol Ring exists for every Class. They only vary aesthetically; they are otherwise identical in function.
  • This Ring requires the Material [Class] Material from Solo Training: Bounds of Corruption. One copy of the Ticket Ace of [Class] from Solo Training: Heaven and Hell is also required for the Grinding process.
  • This Ring always has a 100% Grind Rate.
  • The Grind pattern for R/Effort Symbol is as follows:
    • +1~+10: Grinders
    • +11~+19: Grinders and [Class] Material x 5
    • +20: Grinders, [Class] Material x5, Ticket Ace of [Class] x1
JP Name Description Materials Class Restriction
128px 128px R/エフォートシンボルHu
R/エフォートシンボルFi
R/エフォートシンボルRa
R/エフォートシンボルGu
R/エフォートシンボルFo
R/エフォートシンボルTe
R/エフォートシンボルBr
R/エフォートシンボルBo
R/エフォートシンボルSu
Raises damage and crit rate, and reduces damage received. Also produces a unique visual effect depicting the ring's class on the character's right wrist when worn. Hu Material x5
Fi Material x5
Ra Material x5
Gu Material x5
Fo Material x5
Te Material x5
Br Material x5
Bo Material x5
Su Material x5
Ticket Ace of Hunter x1
Ticket Ace of Fighter x1
Ticket Ace of Ranger x1
Ticket Ace of Gunner x1
Ticket Ace of Force x1
Ticket Ace of Techer x1
Ticket Ace of Braver x1
Ticket Ace of Bouncer x1
Ticket Ace of Summoner x1
N/A
128px 128px
128px 128px
128px 128px
128px
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage increase 100.1% 100.2% 100.3% 100.4% 100.5% 100.6% 100.7% 100.8% 100.9% 101%
Critical chance increase 0.5% 1% 1.5% 2% 2.5% 3% 3.5% 4% 4.5% 5% 5.5% 6% 6.5% 7% 7.5% 8% 8.5% 9% 9.5% 10%
Damage received 99% 98% 97%