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Portal:Nova/Skill Combos

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Template:Portal:Nova/subbasenav-nova Insert Combo blurb description here...

Combo Skill Name Skill 1 Skill 2 Skill 3 Skill 4 Effect
HP Up III HP Up I HP Up II Increases maximum HP by 300.
HP Up IV HP Up I HP Up II HP Up III Increases maximum HP by 400.
HP Up V HP Up IV See List Increases maximum HP by 500.
HP Up VI HP Up IV HP Up V See List Increases maximum HP by 600.
GP Up III GP Up I GP Up II Increases maximum GP by 10.
GP Up IV GP Up I GP Up II GP Up III Increases maximum GP by 15.
GP Up V GP Up IV See List Increases maximum GP by 30.
GP Up V GP Up V See List Increases maximum GP by 30.
GP Up VI GP Up V GP Up IV GP Up I Increases maximum GP by 60.
GP Up VI GP Up V GP Up IV See List Increases maximum GP by 60.
GP Up VI GP Up V Tech L Charge See List Increases maximum GP by 60.
S-ATK Up III S-ATK Up I S-ATK Up II Increases S-ATK by 100.
S-ATK Up IV S-ATK Up I S-ATK Up II S-ATK Up III Increases S-ATK by 150.
S-ATK Up V S-ATK Up IV See List Increases S-ATK by 500.
S-ATK Up V S-ATK Up IV R-ATK Convert Increases S-ATK by 500.
S-ATK Up V S-ATK Up IV T-ATK Convert Increases S-ATK by 500.
S-ATK Up V S-ATK Up V See List Increases S-ATK by 500.
S-ATK Up V S-ATK Up V Just Reversal Increases S-ATK by 500.
S-ATK Up VI S-ATK Up V S-ATK Up IV S-ATK Up I Increases S-ATK by 1200.
S-ATK Up VI S-ATK Up V S-ATK Up IV See List Increases S-ATK by 1200.
S-ATK Up VI S-ATK Up V R-ATK Convert See List Increases S-ATK by 1200.
S-ATK Up VI S-ATK Up V T-ATK Convert See List Increases S-ATK by 1200.
S-ATK Up VI S-ATK Up V Striking Burst See List Increases S-ATK by 1200.
R-ATK Up III R-ATK Up I R-ATK Up II Increases R-ATK by 100.
R-ATK Up IV R-ATK Up I R-ATK Up II R-ATK Up III Increases R-ATK by 150.
R-ATK Up V R-ATK Up IV See List Increases R-ATK by 500.
R-ATK Up V R-ATK Up V See List Increases R-ATK by 500.
R-ATK Up V R-ATK Up IV Just Reversal Increases R-ATK by 500.
R-ATK Up VI R-ATK Up V R-ATK Up IV R-ATK Up I Increases R-ATK by 1200.
R-ATK Up VI R-ATK Up V R-ATK Up IV See List Increases R-ATK by 1200.
R-ATK Up VI R-ATK Up V R-ATK Convert See List Increases R-ATK by 1200.
R-ATK Up VI R-ATK Up V T-ATK Convert See List Increases R-ATK by 1200.
R-ATK Up VI R-ATK Up V Shooting Burst See List Increases R-ATK by 1200.
T-ATK Up III T-ATK Up I T-ATK Up II Increases T-ATK by 100.
T-ATK Up IV T-ATK Up I T-ATK Up II T-ATK Up III Increases T-ATK by 150.
T-ATK Up V T-ATK Up IV See List Increases T-ATK by 500.
T-ATK Up V T-ATK Up V See List Increases T-ATK by 500.
T-ATK Up V T-ATK Up V Just Reversal Increases T-ATK by 500.
T-ATK Up VI T-ATK Up V T-ATK Up IV T-ATK Up I Increases T-ATK by 1200.
T-ATK Up VI T-ATK Up V T-ATK Up IV See List Increases T-ATK by 1200.
T-ATK Up VI T-ATK Up V S-ATK Convert See List Increases T-ATK by 1200.
T-ATK Up VI T-ATK Up V R-TK Convert See List Increases T-ATK by 1200.
T-ATK Up VI T-ATK Up V T-ATK Convert Just Reversal Increases T-ATK by 1200.
T-ATK Up VI T-ATK Up V Tech L Charge See List Increases T-ATK by 1200.
T-ATK Up VI T-ATK Up V Tech Burst See List Increases T-ATK by 1200.
S-DEF Up III S-DEF Up I S-DEF Up II Increases S-DEF by 100.
S-DEF Up IV S-DEF Up I S-DEF Up II S-DEF Up III Increases S-DEF by 150.
S-DEF Up V S-DEF Up IV See List Increases S-DEF by 500.
S-DEF Up V S-DEF Up V See List Increases S-DEF by 500.
S-DEF Up V S-DEF Up V Just Reversal Increases S-DEF by 500.
S-DEF Up VI S-DEF Up V S-DEF Up IV S-DEF Up I Increases S-DEF by 1200.
S-DEF Up VI S-DEF Up V S-DEF Up IV See List Increases S-DEF by 1200.
S-DEF Up VI S-DEF Up V S-DEF Up IV R-ATK Convert Increases S-DEF by 1200.
S-DEF Up VI S-DEF Up V S-DEF Up IV T-ATK Convert Increases S-DEF by 1200.
S-DEF Up VI S-DEF Up V S-DEF Up IV Striking Burst Increases S-DEF by 1200.
R-DEF Up III R-DEF Up I R-DEF Up II Increases R-DEF by 100.
R-DEF Up IV R-DEF Up I R-DEF Up II R-DEF Up III Increases R-DEF by 150.
R-DEF Up V R-DEF Up IV See List Increases R-DEF by 500.
R-DEF Up V R-DEF Up V See List Increases R-DEF by 500.
R-DEF Up V R-DEF Up V Just Reversal Increases R-DEF by 500.
R-DEF Up VI R-DEF Up V R-DEF Up IV R-DEF Up I Increases R-DEF by 1200.
R-DEF Up VI R-DEF Up V R-DEF Up IV See List Increases R-DEF by 1200.
R-DEF Up VI R-DEF Up V S-ATK Convert See List Increases R-DEF by 1200.
R-DEF Up VI R-DEF Up V T-ATK Convert See List Increases R-DEF by 1200.
R-DEF Up VI R-DEF Up V Shooting Burst See List Increases R-DEF by 1200.
T-DEF Up III T-DEF Up I T-DEF Up II Increases T-DEF by 100.
T-DEF Up IV T-DEF Up I T-DEF Up II T-DEF Up III Increases T-DEF by 150.
T-DEF Up V T-DEF Up IV See List Increases T-DEF by 500.
T-DEF Up V T-DEF Up V See List Increases T-DEF by 500.
T-DEF Up V T-DEF Up V Just Reversal Increases T-DEF by 500.
T-DEF Up VI T-DEF Up V T-DEF Up IV T-DEF Up I Increases T-DEF by 1200.
T-DEF Up VI T-DEF Up V T-DEF Up IV See List Increases T-DEF by 1200.
T-DEF Up VI T-DEF Up V S-ATK Convert See List Increases T-DEF by 1200.
T-DEF Up VI T-DEF Up V R-ATK Convert See List Increases T-DEF by 1200.
T-DEF Up VI T-DEF Up V T-ATK Convert Just Reversal Increases T-DEF by 1200.
T-DEF Up VI T-DEF Up V Tech L Charge See List Increases T-DEF by 1200.
T-DEF Up VI T-DEF Up V Tech Burst See List Increases T-DEF by 1200.
DEX Up III DEX Up I DEX Up II Increases DEX by 30.
DEX Up IV DEX Up I DEX Up II DEX Up III Increases DEX by 40.
DEX Up V DEX Up IV See List Increases DEX by 80.
DEX Up VI DEX Up V See List Increases DEX by 120.
Average Up S-ATK Up III R-ATK Up III T-ATK Up III GP Up III Increases S-ATK, R-ATK, T-ATK by 75
and adds 8 GP.
Weapon Master Quick Weapon Switch Above Quick Weapon Switch Below Increases DEX by 30.
Striking Mastery I S-ATK Up IV S-DEF Up IV See List Increases S-ATK and S-DEF by 500.
Striking Mastery I S-ATK Up IV S-DEF Up V See List Increases S-ATK and S-DEF by 500.
Striking Mastery I S-ATK Up IV S-DEF Up IV Just Reversal Increases S-ATK and S-DEF by 500.
Striking Mastery I S-ATK Up V S-DEF Up V See List Increases S-ATK and S-DEF by 500.
Striking Mastery II S-ATK Up V S-DEF Up V See List Increases S-ATK and S-DEF by 1200.
Shooting Mastery I R-ATK Up IV R-DEF Up IV See List Increases R-ATK and R-DEF by 500.
Shooting Mastery I R-ATK Up IV R-DEF Up V See List Increases R-ATK and R-DEF by 500.
Shooting Mastery I R-ATK Up IV R-DEF Up IV Just Reversal Increases R-ATK and R-DEF by 500.
Shooting Mastery I R-ATK Up V R-DEF Up V See List Increases R-ATK and R-DEF by 500.
Shooting Mastery II R-ATK Up V R-DEF Up V See List Increases R-ATK and R-DEF by 1200.
Tech Mastery I T-ATK Up IV T-DEF Up IV See List Increases T-ATK and T-DEF by 500.
Tech Mastery I T-ATK Up IV T-DEF Up V See List Increases T-ATK and T-DEF by 500.
Tech Mastery I T-ATK Up IV T-DEF Up IV Just Reversal Increases T-ATK and T-DEF by 500.
Tech Mastery I T-ATK Up V T-DEF Up V See List Increases T-ATK and T-DEF by 500.
Tech Mastery I T-ATK Up V T-DEF Up V Just Reversal Increases T-ATK and T-DEF by 500.
Tech Mastery II T-ATK Up V T-DEF Up V See List Increases T-ATK and T-DEF by 1200.
Attack Mastery I See List R-ATK Up IV T-ATK Up IV Increases S-ATK, R-ATK and T-ATK by
500.
Attack Mastery I See List R-ATK Up IV T-ATK Up V Increases S-ATK, R-ATK and T-ATK by
500.
Attack Mastery I See List R-ATK Up V T-ATK Up IV Increases S-ATK, R-ATK and T-ATK by
500.
Attack Mastery I S-ATK Up IV See List T-ATK Up IV Increases S-ATK, R-ATK and T-ATK by
500.
Attack Mastery I S-ATK Up IV See List T-ATK Up V Increases S-ATK, R-ATK and T-ATK by
500.
Attack Mastery I S-ATK Up V See List T-ATK Up IV Increases S-ATK, R-ATK and T-ATK by
500.
Attack Mastery I S-ATK Up IV R-ATK Up IV See List Increases S-ATK, R-ATK and T-ATK by
500.
Attack Mastery I S-ATK Up IV R-ATK Up V See List Increases S-ATK, R-ATK and T-ATK by
500.
Attack Mastery I S-ATK Up V R-ATK Up IV See List Increases S-ATK, R-ATK and T-ATK by
500.
Attack Mastery II See List R-ATK Up V T-ATK Up V Increases S-ATK, R-ATK and T-ATK by
1200.
Attack Mastery II S-ATK Up V See List T-ATK Up V Increases S-ATK, R-ATK and T-ATK by
1200.
Attack Mastery II S-ATK Up V R-ATK Up V See List Increases S-ATK, R-ATK and T-ATK by
1200.
Defense Mastery I See List R-DEF Up IV T-DEF Up IV Increases S-DEF, R-DEF and T-DEF by
500.
Defense Mastery I See List R-DEF Up IV T-DEF Up V Increases S-DEF, R-DEF and T-DEF by
500.
Defense Mastery I See List R-DEF Up V T-DEF Up IV Increases S-DEF, R-DEF and T-DEF by
500.
Defense Mastery I S-DEF Up IV See List T-DEF Up IV Increases S-DEF, R-DEF and T-DEF by
500.
Defense Mastery I S-DEF Up IV See List T-DEF Up V Increases S-DEF, R-DEF and T-DEF by
500.
Defense Mastery I S-DEF Up V See List T-DEF Up IV Increases S-DEF, R-DEF and T-DEF by
500.
Defense Mastery I S-DEF Up IV R-DEF Up IV See List Increases S-DEF, R-DEF and T-DEF by
500.
Defense Mastery I S-DEF Up IV R-DEF Up V See List Increases S-DEF, R-DEF and T-DEF by
500.
Defense Mastery I S-DEF Up V R-DEF Up IV See List Increases S-DEF, R-DEF and T-DEF by
500.
Defense Mastery II See List R-DEF Up V T-DEF Up V Increases S-DEF, R-DEF and T-DEF by
1200.
Defense Mastery II S-DEF Up V See List T-DEF Up V Increases S-DEF, R-DEF and T-DEF by
1200.
Defense Mastery II S-DEF Up V R-DEF Up V See List Increases S-DEF, R-DEF and T-DEF by
1200.
Fury S Up Fury Stance Element Weak Strike Boosts Striking and Ranged damage by 10%
during Fury Stance.
Fury S Up Fury Stance Element Weak Shoot Boosts Striking and Ranged damage by 10%
during Fury Stance.
Fury S Up Fury Stance GP Slayer Boosts Striking and Ranged damage by 10%
during Fury Stance.
Average S Up Average Stance Aerial Advance Attacks deal a 10% damage bonus during
Average Stance.
Brave Critical Brave Stance Elemental Weak Hit Increases your Critical Hit Rate by 5%
during Brave Stance while attacking from
the front.
Brave Critical Brave Stance GP Riot Shift Increases your Critical Hit Rate by 5%
during Brave Stance while attacking from
the front.
Brave S Up Brave Stance GP Riot Shift Elemental Weak Hit During Brave Stance, damage is boosted
by 20%, while Critical Rate is boosted
by 5% while attacking from the front.
Brave S Up Brave Stance GP Riot Shift Quick Weapon Switch Above During Brave Stance, damage is boosted
by 20%, while Critical Rate is boosted
by 5% while attacking from the front.
Brave S Up Brave Stance GP Riot Shift Quick Weapon Switch Below During Brave Stance, damage is boosted
by 20%, while Critical Rate is boosted
by 5% while attacking from the front.
Wise Critical Wise Stance Elemental Weak Hit Increases your Critical Hit Rate by 10%
during Wise Stance while attacking from
the rear.
Wise Critical Wise Stance GP Sniper Shift Increases your Critical Hit Rate by 10%
during Wise Stance while attacking from
the rear.
Wise Critical Wise Stance Stealth Shift Increases your Critical Hit Rate by 10%
during Wise Stance while attacking from
the rear.
Wise S Up Wise Stance GP Sniper Shift Elemental Weak Hit During Wise Stance, damage is boosted
by 40%, while Critical Rate is boosted
by 10% while attacking from the rear.
Wise S Up Wise Stance GP Sniper Shift Quick Weapon Switch Above During Wise Stance, damage is boosted
by 40%, while Critical Rate is boosted
by 10% while attacking from the rear.
Wise S Up Wise Stance GP Sniper Shift Quick Weapon Switch Below During Wise Stance, damage is boosted
by 40%, while Critical Rate is boosted
by 10% while attacking from the rear.
Wise S Up Wise Stance Stealth Shift Elemental Weak Hit During Wise Stance, damage is boosted
by 40%, while Critical Rate is boosted
by 10% while attacking from the rear.
Wise S Up Wise Stance Stealth Shift Quick Weapon Switch Above During Wise Stance, damage is boosted
by 40%, while Critical Rate is boosted
by 10% while attacking from the rear.
Wise S Up Wise Stance Stealth Shift Quick Weapon Switch Below During Wise Stance, damage is boosted
by 40%, while Critical Rate is boosted
by 10% while attacking from the rear.
Territory GP Save Territory Burst Charge GP Revival Reduces GP consumption of support techs
during Territory Burst. Only takes
effect if Territory Burst is learnt.
Sword Mastery Weapon Equip: Sword Step Attack Decreases the damage spread of Swords,
making their damage more consistent.
Partizan Mastery Weapon Equip: Partizan Step Attack Decreases the damage spread of
Partizans,
making their damage more
consistent.
Double Saber Mastery Weapon Equip: Double Saber Step Attack Decreases the damage spread of Double
Sabers, making their damage more
consistent.
Knuckle Mastery Weapon Equip: Knuckles Step Attack Decreases the damage spread of Knuckles,
making their damage more consistent.
Assault Rifle Mastery Weapon Equip: Assault Rifle Standing Snipe Decreases the damage spread of Assault
Rifles, making their damage more
consistent.
Twin Machinegun Mastery Weapon Equip: Twin Machinegun Standing Snipe Decreases the damage spread of Twin
Machineguns, making their damage more
consistent.
Rod Mastery Weapon Equip: Rod Stun Advance Decreases the damage spread of Rods,
making their damage more consistent.
Talis Mastery Weapon Equip: Talis Light Resistance Down Decreases the damage spread of Talis,
making their damage more consistent.
Wand Mastery Weapon Equip: Wand Stun Advance Decreases the damage spread of Wands,
making their damage more consistent.
Sword Mastery II Sword Mastery See List Sword damage is increased by 80%.
Critical hit rate increased by 5%.
Partizan Mastery II Partizan Mastery See List Partizan damage is increased by 80%.
Bind infliction rate increased by 5%.
Double Saber Mastery II Double Saber Mastery See List Double Saber damage is increased by 80%.
Increased damage when taking damage.
Knuckle Mastery II Knuckle Mastery See List Knuckle damage is increased by 80%.
Critical hit rate increased by 5%.
Assault Rifle Mastery II Assault Rifle Mastery See List Assault Rifle damage is increased by
80%. Infection infliction rate increased
by 50%.
Twin Machinegun Mastery II Twin Machinegun Mastery See List Twin Machinegun damage is increased by
80%. GP recovery amount with normal
attacks increased by 100%.
Rod Mastery II Rod Mastery See List Rod damage is increased by 80%. T-ATK
increased by 100.
Talis Mastery II Talis Mastery See List Talis damage is increased by 80%. All
resistances of hit enemies are lowered.
Wand Mastery II Wand Mastery See List Wand damage is increased by 80%.
Increased damage when taking damage.
Halo Mastery II Halo Mastery See List Halo damage is increased by 80%. Enemy
hate decreased.
Pile Mastery II Pile Mastery See List パイル装備時に、打撃力・射撃力・法撃力が
40%上昇する。
Flame Guard Guard Stance Flame Mastery 25% chance to reduce Fire damage.
Flame Guard Guard Stance Flame Weapon 25% chance to reduce Fire damage.
Flame Guard Flame Mastery Flame Weapon 25% chance to reduce Fire damage.
Ice Guard Guard Stance Ice Mastery 25% chance to reduce Ice damage.
Ice Guard Guard Stance Ice Weapon 25% chance to reduce Ice damage.
Ice Guard Ice Mastery Ice Weapon 25% chance to reduce Ice damage.
Thunder Guard Guard Stance Thunder Mastery 25% chance to reduce Lightning damage.
Thunder Guard Guard Stance Thunder Weapon 25% chance to reduce Lightning damage.
Thunder Guard Thunder Mastery Thunder Weapon 25% chance to reduce Lightning damage.
Wind Guard Guard Stance Wind Mastery 25% chance to reduce Wind damage.
Wind Guard Guard Stance Wind Weapon 25% chance to reduce Wind damage.
Wind Guard Wind Mastery Wind Weapon 25% chance to reduce Wind damage.
Light Guard Guard Stance Light Mastery 25% chance to reduce Light damage.
Light Guard Guard Stance Light Weapon 25% chance to reduce Light damage.
Light Guard Light Mastery Light Weapon 25% chance to reduce Light damage.
Dark Guard Guard Stance Dark Mastery 25% chance to reduce Dark damage.
Dark Guard Guard Stance Dark Weapon 25% chance to reduce Dark damage.
Dark Guard Dark Mastery Dark Weapon 25% chance to reduce Dark damage.
Guard GP Conversion Just Guard Attack GP Restorate Charge GP Revival GP Burst Temporarily prevents GP consumption
following a Just Guard.
Guard GP Conversion Just Guard Flash Guard Temporarily prevents GP consumption
following a Just Guard.
Guard GP Conversion Just Guard GP Sniper Shift Temporarily prevents GP consumption
following a Just Guard.
Super Armor S-DEF Up III R-DEF Up III T-DEF Up III Mirage Escape Prevents flinching when receiving
damage that's 10% or less than your max
HP.
Super Armor Armor Stance HP Up I Prevents flinching when receiving
damage that's 10% or less than your max
HP.
Super Armor Armor Stance HP Up II Prevents flinching when receiving
damage that's 10% or less than your max
HP.
Super Armor Armor Stance HP Up III Prevents flinching when receiving
damage that's 10% or less than your max
HP.
Super Armor Armor Stance HP Up IV Prevents flinching when receiving
damage that's 10% or less than your max
HP.
Super Armor Armor Stance HP Up V Prevents flinching when receiving
damage that's 10% or less than your max
HP.
Super Armor Armor Stance Dive Roll Prevents flinching when receiving
damage that's 10% or less than your max
HP.
Super Armor Armor Stance HP Convert Prevents flinching when receiving
damage that's 10% or less than your max
HP.
Flash Tech Guard Flash Guard Iron Will Reduces tech damage taken by 30%.
Flash Tech Guard Flash Guard Steel Will Reduces tech damage taken by 30%.
Flash Tech Guard Flash Guard Guard GP Conversion Reduces tech damage taken by 30%.
Flash Tech Guard Flash Guard Sway Reduces tech damage taken by 30%.
Flash Tech Guard Flash Guard Support Advance Reduces tech damage taken by 30%.
Flash Tech Guard Flash Guard Halfline Slayer Reduces tech damage taken by 30%.
Flash Tech Guard Flash Guard Deadline Slayer Reduces tech damage taken by 30%.
Recast Save GP Save Magazine Tech L Charge Tech S Charge Reduces recast times for Active Skills.
Recast Save GP Save Magazine II Tech L Charge Reduces recast times for Active Skills.
Recast Save GP Save Magazine II Tech S Charge Reduces recast times for Active Skills.
Bullet Mastery Power Magazine Chase Advance Boosts status effect affliction rates
for ranged attacks.
Bullet Mastery Power Magazine II Chase Advance Boosts status effect affliction rates
for ranged attacks.
Concentration Weak Hit Advance Pinhead Snipe Quick Weapon Switch Above Quick Weapon Switch Below Continuously shooting at the enemy's
weak point increases DEX by 30% and
damage by 20%.
Concentration DEX Up V Weak Hit Advance Continuously shooting at the enemy's
weak point increases DEX by 30% and
damage by 20%.
Concentration DEX Up V Pinhead Snipe Continuously shooting at the enemy's
weak point increases DEX by 30% and
damage by 20%.
Dive Roll Advance Zero Range Advance Dive Roll Extends the invincibility frames during
a Dive Roll.
Dive Roll Advance Zero Range Advance BURST Mastery Extends the invincibility frames during
a Dive Roll.
Tech JA Advance Tech Advance Technic Usage Quick Weapon Switch Above Quick Weapon Switch Below Boosts damage for Just Attacked Techs.
Tech JA Advance Tech Advance Just Attack Bonus Boosts damage for Just Attacked Techs.
Tech JA Advance Tech Advance Tech Arts JA Bonus Boosts damage for Just Attacked Techs.
Tech Advanced II GP Save Tech Technic Usage Boosts damage by 50% when Just
Attacking with different GAs or Techs.
Tech Advanced II GP Save Tech Quick Weapon Switch Above Boosts damage by 50% when Just
Attacking with different GAs or Techs.
Tech Advanced II GP Save Tech Quick Weapon Switch Below Boosts damage by 50% when Just
Attacking with different GAs or Techs.
Tech Advanced II GP Save Tech High Speed Charge Boosts damage by 50% when Just
Attacking with different GAs or Techs.
Tech Advanced II GP Save Tech Tech L Charge Boosts damage by 50% when Just
Attacking with different GAs or Techs.
Tech Advanced II Invincible Field Tech L Charge Boosts damage by 50% when Just
Attacking with different GAs or Techs.
Anti-All Anti-Bind Anti-Infection Anti-Blind Anti-Gran Poisoning Reduces status effect susceptibility.
Wand Reactor Step Attack Weapon Equip: Wand See List Boosts the wand's S-ATK using T-ATK as
reference.
Wand Reactor Step Attack Stun Advance See List Boosts the wand's S-ATK using T-ATK as
reference.
Wand Reactor Step Attack Step Gran Flare Boosts the wand's S-ATK using T-ATK as
reference.

Combo Skills w/ Multiple Skill Combinations

Combo Skill Name Skill Combo Effect
HP Up V HP Up VI + One from the list Boosts maximum HP by 500.
Possible Combinations
Hunter Ranger Force Buster
HP Up I
Iron Will
Steel Will
Step
Weapon Equip: Sword
Weapon Equip: Partizan
Weapon Equip: Double Saber
Weapon Equip: Knuckle
Sway
Automate Halfline
Dive Roll
Weapon Equip: Assault Rifle
Weapon Equip: Twin Machinegun
Automate Deadline
Mirage Escape
Weapon Equip: Rod
Weapon Equip: Talis
Weapon Equip: Wand
Weapon Equip: Pile
BURST Mastery
Combo Skill Name Skill Combo Effect
HP Up VI HP Up V + HP Up IV + One from the list Boosts maximum HP by 600.
Possible Combinations
Hunter Ranger Force Buster
HP Up I
Iron Will
Steel Will
Step
Guard
Weapon Equip: Sword
Weapon Equip: Partizan
Weapon Equip: Double Saber
Weapon Equip: Knuckle
Sway
Automate Halfline
Dive Roll
Weapon Equip: Assault Rifle
Weapon Equip: Twin Machineguns
Automate Deadline
Mirage Escape
Weapon Equip: Rod
Weapon Equip: Talis
Weapon Equip: Wand
Weapon Equip: Pile
Combo Skill Name Skill Combo Effect
GP Up V GP Up IV + One from the list
OR
GP Up V + One from the list
Increases maximum GP by 30.
Possible Combinations
Hunter Ranger Force Buster
Iron Will
Steel Will
Automate Halfline
GP Save Magazine
GP Save Magazine II
GP Riot Shift
GP Sniper Shift
Attack GP Restorate
Automate Deadline
GP Save Tech GP Up I
GP Convert
GP Slayer
GP Restorate
GP Burst
Tech L Charge
GP Restore Space
BURST Mastery