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<div class="table-responsive">
+
{{DISPLAYTITLE: New Genesis: Hunter}}
 
{{Portal:New_Genesis/Class_List}}
 
{{Portal:New_Genesis/Class_List}}
</div>
 
 
Hunter is a returning class in Phantasy Star Online 2: New Genesis.
 
Hunter is a returning class in Phantasy Star Online 2: New Genesis.
  
Line 17: Line 16:
 
[[File:NGS Sword Counter Step.jpg|thumb|right|Step Counterattack]]
 
[[File:NGS Sword Counter Step.jpg|thumb|right|Step Counterattack]]
  
===Skill Tree Overview (Beta)===
+
===Skill Tree Overview===
{|style="width:680px" class="wikitable table-bordered table-responsive-md"
+
{| class="wikitable table-bordered"
|-
+
|- style="text-align:center"
| width="136px"|'''''Massive Hunter''''' {{Icons|Main Class}}
+
| width="136px" |'''''War Cry''''' ''{{Icons|Main Class}}''
 +
|Massive Hunter
 +
|Flash Guard
 +
|'''''Iron Will''''' {{Icons|Main Class}}
 +
|All Guard
 +
|Slow Landing Charge Hu
 +
|- style="text-align:center"
 +
|Hunter Arts Avenge
 +
| width="136px" | Sword Attack Extra
 +
| width="136px" |Wired Attack Extra
 +
| width="136px" |
 +
|Same Arts Skip Attack Hu
 +
|Another Arts Skip Attack Hu
 +
|- style="text-align:center"
 +
|
 +
|Sword Guard Counter
 +
|Wired Anchor Advance
 +
|Vol Graptor
 +
|
 +
|
 +
|- style="text-align:center"
 +
|
 +
|Sword Guard Counter Plus
 +
|Wired Anchor Just Parrying
 +
|
 +
|
 +
|
 +
|- style="text-align:center"
 +
|Hunter Arts Just Parrying
 +
|
 +
|
 +
|Assault Charge
 +
|Hunter Arts Avenge PP Gain
 +
|
 +
|- style="text-align:center"
 
|
 
|
 
|
 
|
 
|
 
|
|-
+
|Assault Charge Avenge
| Photon Arts Avenge
 
| width="136px"| '''''War Cry''''' {{Icons|Main Class}}
 
| width="136px"| Sword Attack Extra
 
| width="136px"| '''''Iron Will''''' {{Icons|Main Class}}
 
|-
 
|
 
 
|
 
|
| Sword Guard Counter Plus
 
 
|
 
|
 
|-
 
|-
 
|}
 
|}
  
==Skills (Beta)==
+
== Skills==
 +
'''War Cry'''
 +
 
 +
Active Skill. Resets the Hate of all nearby enemies and drastically increases the Hate Generation Rate of the user for a limited time. '''Main Class only.'''
 +
 
 +
{| class="wikitable table-bordered"
 +
! rowspan="2" width="40px" |Icon
 +
! rowspan="2" width="100px" |Skill Name
 +
! rowspan="2" width="130px" |Prerequisite
 +
! rowspan="2" width="100px" |Effect
 +
! width="100px" |Skill Level
 +
|- style="text-align:center"
 +
! width="36px" |1
 +
|- style="text-align:center"
 +
| rowspan="3" |[[File:NGSUISkillWarCry.png|link=|38px]]
 +
| rowspan="3" |War Cry
 +
| rowspan="3" |None
 +
!Hate Generation
 +
|200%
 +
|- style="text-align:center"
 +
!Duration
 +
|30s
 +
|- style="text-align:center"
 +
!Cooldown
 +
|30s
 +
|}
 +
 
 
'''Massive Hunter'''
 
'''Massive Hunter'''
  
Active Skill. Temporarily reduce damage taken and negate the effects of enemy knockback. '''Main Class only.'''
+
Active Skill. Temporarily reduce damage taken and negate the effects of enemy knockback.
 +
 
 +
{| class="wikitable table-bordered"
 +
! rowspan="2" width="40px" |Icon
 +
! rowspan="2" width="100px" |Skill Name
 +
! rowspan="2" width="130px" |Prerequisite
 +
! rowspan="2" width="100px" | Effect
 +
! width="100px" colspan="5" |Skill Level
 +
|- style="text-align:center"
 +
! width="36px" |1 || 2 || 3 || 4 || 5
 +
|- style="text-align:center"
 +
| rowspan="4" |[[File:NGSUISkillMassiveHunter.png|link=|38px]]
 +
| rowspan="4" |Massive Hunter
 +
| rowspan="4" |None
 +
!Damage Taken (Main)
 +
| 50% || 45% || 40% || 35% || 30%
 +
|- style="text-align:center"
 +
!Damage Taken (Sub)
 +
| 95% || 90% || 85% || 80% || 75%
 +
|- style="text-align:center"
 +
!Duration
 +
| colspan="5" | 30s
 +
|- style="text-align:center"
 +
!Cooldown
 +
| colspan="5" | 180s
 +
|}
 +
 
 +
'''Flash Guard'''
 +
 
 +
Reduces damage taken.
  
{| class="wikitable table-bordered table-responsive-md"
+
{| class="wikitable table-bordered"
 
! rowspan="2" width="40px" |Icon
 
! rowspan="2" width="40px" |Icon
 
! rowspan="2" width="100px" |Skill Name
 
! rowspan="2" width="100px" |Skill Name
 
! rowspan="2" width="130px" |Prerequisite
 
! rowspan="2" width="130px" |Prerequisite
 
! rowspan="2" width="100px" |Effect
 
! rowspan="2" width="100px" |Effect
! width="100px" | Skill Level
+
! width="100px" colspan="10" |Skill Level
|-style="text-align:center"
+
|- style="text-align:center"
! width="36px" | 1
+
! width="36px" |1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
|-style="text-align:center"
+
|- style="text-align:center"
| rowspan="3"|[[File:NGSUISkillMassiveHunter.png|link=|38px]]
+
| rowspan="2" | [[File:NGSUISkillFlashGuard.png|link=|38px]]
| rowspan="3"| Massive Hunter
+
| rowspan="2" | Flash Guard
| rowspan="3"| None
+
| rowspan="2" | None
! Damage Taken
+
!Damage Taken (Main)
| 80%
+
|90% || 89% || 88% || 87% || 86% || 85% || 84% || 83% || 82% || 80%
|-style="text-align:center"
+
|- style="text-align:center"
! Duration
+
!Damage Taken (Sub)
| 30s
+
|99% || 98% || 97% || 96% || 95% || 94% || 93% || 92% || 91% || 90%
|-style="text-align:center"
 
! Cooldown
 
| 180s
 
 
|}
 
|}
  
'''Photon Arts Avenge'''
+
'''Iron Will'''
  
Increases PA damage if the user is struck by an attack while executing a Hunter PA.
+
Resist a fatal attack with 1 HP and gain brief invulnerability on activation. Does not activate if the user is at 1 HP. '''Main Class only.'''
  
{| class="wikitable table-bordered table-responsive-md"
+
{| class="wikitable table-bordered"
 
! rowspan="2" width="40px" |Icon
 
! rowspan="2" width="40px" |Icon
 
! rowspan="2" width="100px" |Skill Name
 
! rowspan="2" width="100px" |Skill Name
 
! rowspan="2" width="130px" |Prerequisite
 
! rowspan="2" width="130px" |Prerequisite
 
! rowspan="2" width="100px" |Effect
 
! rowspan="2" width="100px" |Effect
! width="100px" | Skill Level
+
! width="100px" |Skill Level
|-style="text-align:center"
+
|- style="text-align:center"
! width="36px" | 1
+
! width="36px" |1
|-style="text-align:center"
+
|- style="text-align:center"
| [[File:UISkillPhotonArtsAvenge.png|link=|38px]]
+
| rowspan="2" |[[File:NGSUISkillIronWill.png|link=|38px]]
| Photon Arts Avenge
+
| rowspan="2" |Iron Will
| Massive Hunter Lv. 1
+
| rowspan="2" |Massive Hunter Lv. 1
! Damage
+
!Invulnerability
| 150%
+
|10s
 +
|- style="text-align:center"
 +
!Cooldown
 +
|180s
 +
|}
 +
 
 +
'''All Guard'''
 +
 
 +
Attacks can be blocked from any direction with a Hunter weapon.
 +
 
 +
{| class="wikitable table-bordered"
 +
! rowspan="2" width="40px" |Icon
 +
! rowspan="2" width="100px" | Skill Name
 +
! rowspan="2" width="130px" |Prerequisite
 +
! rowspan="2" width="100px" |Effect
 +
! width="100px" |Skill Level
 +
|- style="text-align:center"
 +
! width="36px" |1
 +
|- style="text-align:center"
 +
|[[File:NGSUISkillAllGuard.png|link=|38px]]
 +
|All Guard
 +
|None
 +
!N/A
 +
|N/A
 +
|}
 +
 
 +
'''Slow Landing Charge Hu'''
 +
 
 +
Decreases falling speed while charging a Photon Art with a Hunter weapon.
 +
 
 +
{| class="wikitable table-bordered"
 +
! rowspan="2" width="40px" |Icon
 +
! rowspan="2" width="100px" | Skill Name
 +
! rowspan="2" width="130px" |Prerequisite
 +
! rowspan="2" width="100px" |Effect
 +
! width="100px" |Skill Level
 +
|- style="text-align:center"
 +
! width="36px" |1
 +
|- style="text-align:center"
 +
|[[File:UISkillSlowLandingChargeHu.png|link=|38px]]
 +
|Slow Landing Charge Hu
 +
|None
 +
!N/A
 +
|N/A
 
|}
 
|}
  
'''War Cry'''
+
'''Hunter Arts Avenge'''
  
Active Skill. Resets the Hate of all nearby enemies and drastically increases the Hate Generation Rate of the user for a limited time. '''Main Class only.'''
+
Increases PA damage if the user is struck by an attack while executing a Hunter PA.
  
{| class="wikitable table-bordered table-responsive-md"
+
{| class="wikitable table-bordered"
 
! rowspan="2" width="40px" |Icon
 
! rowspan="2" width="40px" |Icon
 
! rowspan="2" width="100px" |Skill Name
 
! rowspan="2" width="100px" |Skill Name
 
! rowspan="2" width="130px" |Prerequisite
 
! rowspan="2" width="130px" |Prerequisite
 
! rowspan="2" width="100px" |Effect
 
! rowspan="2" width="100px" |Effect
! width="100px" | Skill Level
+
! width="100px" |Skill Level
|-style="text-align:center"
+
|- style="text-align:center"
! width="36px" | 1
+
! width="36px" |1
|-style="text-align:center"
+
|- style="text-align:center"
| rowspan="3"|[[File:NGSUISkillWarCry.png|link=|38px]]
+
|[[File:UISkillPhotonArtsAvenge.png|link=|38px]]
| rowspan="3"|War Cry
+
|Hunter Arts Avenge
| rowspan="3"|Massive Hunter Lv. 1
+
|None
! Hate Generation
+
!Damage
| 200%
+
|150%
|-style="text-align:center"
 
! Duration
 
| 30s
 
|-style="text-align:center"
 
! Cooldown
 
| 30s
 
 
|}
 
|}
  
Line 114: Line 229:
 
Adds a 5th normal attack to Sword's normal attack combo. Deals high damage relative to other normal attacks.
 
Adds a 5th normal attack to Sword's normal attack combo. Deals high damage relative to other normal attacks.
  
{| class="wikitable table-bordered table-responsive-md"
+
{| class="wikitable table-bordered"
 +
! rowspan="2" width="40px" |Icon
 +
! rowspan="2" width="100px" | Skill Name
 +
! rowspan="2" width="130px" |Prerequisite
 +
! rowspan="2" width="100px" |Effect
 +
! width="100px" |Skill Level
 +
|- style="text-align:center"
 +
! width="36px" |1
 +
|- style="text-align:center"
 +
|[[File:UISkillSwordAttackExtra.png|link=|38px]]
 +
|Sword Attack Extra
 +
|None
 +
!N/A
 +
|N/A
 +
|}
 +
 
 +
'''Wired Attack Extra'''
 +
 
 +
Adds a 4th normal attack to Wired Lances' normal attack combo. Deals high damage relative to other normal attacks.
 +
 
 +
{| class="wikitable table-bordered"
 +
! rowspan="2" width="40px" |Icon
 +
! rowspan="2" width="100px" | Skill Name
 +
! rowspan="2" width="130px" |Prerequisite
 +
! rowspan="2" width="100px" |Effect
 +
! width="100px" |Skill Level
 +
|- style="text-align:center"
 +
! width="36px" |1
 +
|- style="text-align:center"
 +
|[[File:UISkillWiredAttackExtra.png|link=|38px]]
 +
|Wired Attack Extra
 +
|None
 +
!N/A
 +
|N/A
 +
|}
 +
 
 +
'''Same Arts Skip Attack Hu'''
 +
 
 +
While using a Hunter weapon, using a normal attack after executing the same PA repeatedly automatically activates the 3rd normal.
 +
 
 +
{| class="wikitable table-bordered"
 +
! rowspan="2" width="40px" |Icon
 +
! rowspan="2" width="100px" | Skill Name
 +
! rowspan="2" width="130px" |Prerequisite
 +
! rowspan="2" width="100px" |Effect
 +
! width="100px" |Skill Level
 +
|- style="text-align:center"
 +
! width="36px" |1
 +
|- style="text-align:center"
 +
|[[File:UISkillSameArtsSkipAttackHu.png|link=|38px]]
 +
|Same Arts Skip Attack Hu
 +
|None
 +
!N/A
 +
|N/A
 +
|}
 +
 
 +
'''Another Arts Skip Attack Hu'''
 +
 
 +
While using a Hunter weapon, using a normal attack after executing a chain of different PAs automatically activates the 4th normal. If the combo step is 3 or less, using a normal attack activates the final normal.
 +
 
 +
{| class="wikitable table-bordered"
 +
! rowspan="2" width="40px" |Icon
 +
! rowspan="2" width="100px" | Skill Name
 +
! rowspan="2" width="130px" |Prerequisite
 +
! rowspan="2" width="100px" |Effect
 +
! width="100px" |Skill Level
 +
|- style="text-align:center"
 +
! width="36px" |1
 +
|- style="text-align:center"
 +
|[[File:UISkillAnotherArtsSkipAttackHu.png|link=|38px]]
 +
|Another Arts Skip Attack Hu
 +
|None
 +
!N/A
 +
|N/A
 +
|}
 +
 
 +
'''Sword Guard Counter'''
 +
 
 +
Automatically execute a counterattack after Just Guarding an attack with Sword's Guard Weapon Action.
 +
 
 +
{| class="wikitable table-bordered"
 +
! rowspan="2" width="40px" |Icon
 +
! rowspan="2" width="100px" |Skill Name
 +
! rowspan="2" width="130px" |Prerequisite
 +
! rowspan="2" width="100px" |Effect
 +
! width="100px" |Skill Level
 +
|- style="text-align:center"
 +
! width="36px" |1
 +
|- style="text-align:center"
 +
|[[File:UISkillSwordGuardCounter.png|link=|38px]]
 +
|Sword Guard Counter
 +
|None
 +
!N/A
 +
|N/A
 +
|}
 +
 
 +
'''Wired Anchor Advance'''
 +
 
 +
Change the movement direction with a directional input when using Wired Lance Weapon Action.
 +
 
 +
{| class="wikitable table-bordered"
 
! rowspan="2" width="40px" |Icon
 
! rowspan="2" width="40px" |Icon
 
! rowspan="2" width="100px" |Skill Name
 
! rowspan="2" width="100px" |Skill Name
 
! rowspan="2" width="130px" |Prerequisite
 
! rowspan="2" width="130px" |Prerequisite
 
! rowspan="2" width="100px" |Effect
 
! rowspan="2" width="100px" |Effect
! width="100px" | Skill Level
+
! width="100px" |Skill Level
|-style="text-align:center"
+
|- style="text-align:center"
! width="36px" | 1
+
! width="36px" |1
|-style="text-align:center"
+
|- style="text-align:center"
| [[File:UISkillSwordAttackExtra.png|link=|38px]]
+
|[[File:UISkillWiredAnchorAdvance.png|link=|38px]]
| Sword Attack Extra
+
|Wired Anchor Advance
| Massive Hunter Lv. 1
+
|None
! N/A
+
!N/A
| N/A
+
|N/A
 
|}
 
|}
  
'''Iron Will'''
+
'''Vol Graptor'''
  
Grants a chance for the user to resist a fatal attack with 1 HP. Does not activate if the user is at 1 HP. '''Main Class only.'''
+
Press and hold the Weapon Action button while using a Partizan to charge up a Photon bullet; release the Weapon Action button to fire and embed the bullet in a target. While the bullet is embedded, inflict damage to it to charge it up. After a period of time, the bullet detonates, dealing a percentage of the damage dealt to the bullet as pursuit damage.
  
{| class="wikitable table-bordered table-responsive-md"
+
{| class="wikitable table-bordered"
 
! rowspan="2" width="40px" |Icon
 
! rowspan="2" width="40px" |Icon
 
! rowspan="2" width="100px" |Skill Name
 
! rowspan="2" width="100px" |Skill Name
 
! rowspan="2" width="130px" |Prerequisite
 
! rowspan="2" width="130px" |Prerequisite
 
! rowspan="2" width="100px" |Effect
 
! rowspan="2" width="100px" |Effect
! width="100px" | Skill Level
+
! width="100px" |Skill Level
|-style="text-align:center"
+
|- style="text-align:center"
! width="36px" | 1
+
! width="36px" |1
|-style="text-align:center"
+
|- style="text-align:center"
| rowspan="3"|[[File:NGSUISkillIronWill.png|link=|38px]]
+
| rowspan="2" |[[File:UISkillVolGraptor.png|link=|38px]]
| rowspan="3"|Iron Will
+
| rowspan="2" |Vol Graptor
| rowspan="3"|Massive Hunter Lv. 1
+
| rowspan="2" |None
! Activation Chance
+
!Damage Conversion
| 100%
+
|50%
|-style="text-align:center"
+
|- style="text-align:center"
! Invulnerability
+
!Recast
| 10s
+
|60s
|-style="text-align:center"
 
! Cooldown
 
| 180s
 
 
|}
 
|}
  
Line 160: Line 372:
 
After successfully performing a Just Guard with Sword Guard, immediately press the normal attack button to execute your 5th normal.
 
After successfully performing a Just Guard with Sword Guard, immediately press the normal attack button to execute your 5th normal.
  
{| class="wikitable table-bordered table-responsive-md"
+
{| class="wikitable table-bordered"
 +
! rowspan="2" width="40px" |Icon
 +
! rowspan="2" width="100px" |Skill Name
 +
! rowspan="2" width="130px" |Prerequisite
 +
! rowspan="2" width="100px" |Effect
 +
! width="100px" |Skill Level
 +
|- style="text-align:center"
 +
! width="36px" |1
 +
|- style="text-align:center"
 +
|[[File:UISkillSwordGuardCounterPlus.png|link=|38px]]
 +
|Sword Guard Counter Plus
 +
|Sword Attack Counter Lv. 1
 +
!N/A
 +
|N/A
 +
|}
 +
 
 +
'''Wired Anchor Just Parrying'''
 +
 
 +
Just Guard enemy attacks while using Wired Lance Weapon Action.
 +
 
 +
{| class="wikitable table-bordered"
 +
! rowspan="2" width="40px" |Icon
 +
! rowspan="2" width="100px" |Skill Name
 +
! rowspan="2" width="130px" |Prerequisite
 +
! rowspan="2" width="100px" |Effect
 +
! width="100px" |Skill Level
 +
|- style="text-align:center"
 +
! width="36px" |1
 +
|- style="text-align:center"
 +
|[[File:UISkillWiredAnchorJustParrying.png|link=|38px]]
 +
|Wired Anchor Just Parrying
 +
|None
 +
!N/A
 +
|N/A
 +
|}
 +
 
 +
'''Hunter Arts Just Parrying'''
 +
 
 +
Just Guard enemy attacks while charging a Hunter PA.
 +
 
 +
{| class="wikitable table-bordered"
 +
! rowspan="2" width="40px" |Icon
 +
! rowspan="2" width="100px" |Skill Name
 +
! rowspan="2" width="130px" |Prerequisite
 +
! rowspan="2" width="100px" |Effect
 +
! width="100px" |Skill Level
 +
|- style="text-align:center"
 +
! width="36px" |1
 +
|- style="text-align:center"
 +
|[[File:UISkillHunterArtsJustParrying.png|link=|38px]]
 +
|Hunter Arts Just Parrying
 +
|Hunter Arts Avenge Lv. 1
 +
!N/A
 +
|N/A
 +
|}
 +
 
 +
'''Assault Charge'''
 +
 
 +
While using a Partizan, press the Weapon Action button after a PA with proper timing to perform a follow-up attack that pursues your target. Hold the Weapon Action button to charge up the attack, boosting its damage in exchange for range.
 +
 
 +
{| class="wikitable table-bordered"
 +
! rowspan="2" width="40px" |Icon
 +
! rowspan="2" width="100px" |Skill Name
 +
! rowspan="2" width="130px" |Prerequisite
 +
! rowspan="2" width="100px" |Effect
 +
! width="100px" |Skill Level
 +
|- style="text-align:center"
 +
! width="36px" |1
 +
|- style="text-align:center"
 +
|[[File:UISkillAssaultCharge.png|link=|38px]]
 +
|Assault Charge
 +
|Hunter Arts Avenge Lv. 1
 +
!N/A
 +
|N/A
 +
|}
 +
 
 +
'''Hunter Arts Avenge PP Gain'''
 +
 
 +
Recover PP when Hunter Arts Avenge is activated.
 +
 
 +
{| class="wikitable table-bordered"
 +
! rowspan="2" width="40px" |Icon
 +
! rowspan="2" width="100px" |Skill Name
 +
! rowspan="2" width="130px" |Prerequisite
 +
! rowspan="2" width="100px" |Effect
 +
! width="100px" |Skill Level
 +
|- style="text-align:center"
 +
! width="36px" |1
 +
|- style="text-align:center"
 +
|[[File:UISkillHunterArtsAvengePPGain.png|link=|38px]]
 +
|Hunter Arts Avenge PP Gain
 +
|Hunter Arts Avenge Lv. 1
 +
!PP Recovery
 +
| +10
 +
|}
 +
 
 +
'''Assault Charge Avenge'''
 +
 
 +
Executing Assault Charge immediately after a PA powered up by Hunter Arts Avenge boosts the damage dealt by Assault Charge.
 +
 
 +
{| class="wikitable table-bordered"
 
! rowspan="2" width="40px" |Icon
 
! rowspan="2" width="40px" |Icon
 
! rowspan="2" width="100px" |Skill Name
 
! rowspan="2" width="100px" |Skill Name
 
! rowspan="2" width="130px" |Prerequisite
 
! rowspan="2" width="130px" |Prerequisite
 
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[[Category:New Genesis]]
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[[Category:NGS Classes]]

Latest revision as of 13:07, 12 December 2021

New Genesis Classes
S-ATK (NGS) Striking Hunter (NGS) Hunter   Fighter (NGS) Fighter
R-ATK (NGS) Ranged Ranger (NGS) Ranger   Gunner (NGS) Gunner   Slayer (NGS) Slayer
T-ATK (NGS) Technique Force (NGS) Force   Techter (NGS) Techter   Waker (NGS) Waker
ATK (NGS) Hybrid Braver (NGS) Braver   Bouncer (NGS) Bouncer
Skill Simulator

Hunter is a returning class in Phantasy Star Online 2: New Genesis.

Class Weapon Overview

Sword

A large broadsword used for heavy melee strikes. What it lacks in speed, it makes up for in raw damage. The Sword is a jack-of-all-trades weapon, possessing utility in almost any situation and being capable in a variety of areas, however, its attack range is lacking.

Fifth normal attack

Using the Guard Weapon Action, you can block attacks and negate their damage when Guarding right before the attack hits you.

Sword Mechanics

  • Sword Attack Extra: After unlocking the "Sword Attack Extra" skill on the Hunter skill tree, the Sword gains a 5th normal attack that can be used in your attack combo. This 5th normal attack is just as powerful as a Photon Art.
  • Sword Guard Counter: Pressing the normal attack button after a successful Just Guard with a Sword will allow for a counterattack, and if "Sword Guard Counter Plus" is unlocked, jump to the 5th normal attack.
Just Guarding successfully
  • Step Counterattack: After successfully dodging through an attack with a Step, a unique counterattack can be performed by pressing the normal attack button right after the Step, similar to Hero Sword counters.
Step Counterattack

Skill Tree Overview

War Cry Main Class Massive Hunter Flash Guard Iron Will Main Class All Guard Slow Landing Charge Hu
Hunter Arts Avenge Sword Attack Extra Wired Attack Extra Same Arts Skip Attack Hu Another Arts Skip Attack Hu
Sword Guard Counter Wired Anchor Advance Vol Graptor
Sword Guard Counter Plus Wired Anchor Just Parrying
Hunter Arts Just Parrying Assault Charge Hunter Arts Avenge PP Gain
Assault Charge Avenge

Skills

War Cry

Active Skill. Resets the Hate of all nearby enemies and drastically increases the Hate Generation Rate of the user for a limited time. Main Class only.

Icon Skill Name Prerequisite Effect Skill Level
1
NGSUISkillWarCry.png War Cry None Hate Generation 200%
Duration 30s
Cooldown 30s

Massive Hunter

Active Skill. Temporarily reduce damage taken and negate the effects of enemy knockback.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5
NGSUISkillMassiveHunter.png Massive Hunter None Damage Taken (Main) 50% 45% 40% 35% 30%
Damage Taken (Sub) 95% 90% 85% 80% 75%
Duration 30s
Cooldown 180s

Flash Guard

Reduces damage taken.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5 6 7 8 9 10
38px Flash Guard None Damage Taken (Main) 90% 89% 88% 87% 86% 85% 84% 83% 82% 80%
Damage Taken (Sub) 99% 98% 97% 96% 95% 94% 93% 92% 91% 90%

Iron Will

Resist a fatal attack with 1 HP and gain brief invulnerability on activation. Does not activate if the user is at 1 HP. Main Class only.

Icon Skill Name Prerequisite Effect Skill Level
1
NGSUISkillIronWill.png Iron Will Massive Hunter Lv. 1 Invulnerability 10s
Cooldown 180s

All Guard

Attacks can be blocked from any direction with a Hunter weapon.

Icon Skill Name Prerequisite Effect Skill Level
1
38px All Guard None N/A N/A

Slow Landing Charge Hu

Decreases falling speed while charging a Photon Art with a Hunter weapon.

Icon Skill Name Prerequisite Effect Skill Level
1
38px Slow Landing Charge Hu None N/A N/A

Hunter Arts Avenge

Increases PA damage if the user is struck by an attack while executing a Hunter PA.

Icon Skill Name Prerequisite Effect Skill Level
1
UISkillPhotonArtsAvenge.png Hunter Arts Avenge None Damage 150%

Sword Attack Extra

Adds a 5th normal attack to Sword's normal attack combo. Deals high damage relative to other normal attacks.

Icon Skill Name Prerequisite Effect Skill Level
1
UISkillSwordAttackExtra.png Sword Attack Extra None N/A N/A

Wired Attack Extra

Adds a 4th normal attack to Wired Lances' normal attack combo. Deals high damage relative to other normal attacks.

Icon Skill Name Prerequisite Effect Skill Level
1
38px Wired Attack Extra None N/A N/A

Same Arts Skip Attack Hu

While using a Hunter weapon, using a normal attack after executing the same PA repeatedly automatically activates the 3rd normal.

Icon Skill Name Prerequisite Effect Skill Level
1
38px Same Arts Skip Attack Hu None N/A N/A

Another Arts Skip Attack Hu

While using a Hunter weapon, using a normal attack after executing a chain of different PAs automatically activates the 4th normal. If the combo step is 3 or less, using a normal attack activates the final normal.

Icon Skill Name Prerequisite Effect Skill Level
1
38px Another Arts Skip Attack Hu None N/A N/A

Sword Guard Counter

Automatically execute a counterattack after Just Guarding an attack with Sword's Guard Weapon Action.

Icon Skill Name Prerequisite Effect Skill Level
1
38px Sword Guard Counter None N/A N/A

Wired Anchor Advance

Change the movement direction with a directional input when using Wired Lance Weapon Action.

Icon Skill Name Prerequisite Effect Skill Level
1
38px Wired Anchor Advance None N/A N/A

Vol Graptor

Press and hold the Weapon Action button while using a Partizan to charge up a Photon bullet; release the Weapon Action button to fire and embed the bullet in a target. While the bullet is embedded, inflict damage to it to charge it up. After a period of time, the bullet detonates, dealing a percentage of the damage dealt to the bullet as pursuit damage.

Icon Skill Name Prerequisite Effect Skill Level
1
38px Vol Graptor None Damage Conversion 50%
Recast 60s

Sword Guard Counter Plus

After successfully performing a Just Guard with Sword Guard, immediately press the normal attack button to execute your 5th normal.

Icon Skill Name Prerequisite Effect Skill Level
1
UISkillSwordGuardCounterPlus.png Sword Guard Counter Plus Sword Attack Counter Lv. 1 N/A N/A

Wired Anchor Just Parrying

Just Guard enemy attacks while using Wired Lance Weapon Action.

Icon Skill Name Prerequisite Effect Skill Level
1
38px Wired Anchor Just Parrying None N/A N/A

Hunter Arts Just Parrying

Just Guard enemy attacks while charging a Hunter PA.

Icon Skill Name Prerequisite Effect Skill Level
1
38px Hunter Arts Just Parrying Hunter Arts Avenge Lv. 1 N/A N/A

Assault Charge

While using a Partizan, press the Weapon Action button after a PA with proper timing to perform a follow-up attack that pursues your target. Hold the Weapon Action button to charge up the attack, boosting its damage in exchange for range.

Icon Skill Name Prerequisite Effect Skill Level
1
38px Assault Charge Hunter Arts Avenge Lv. 1 N/A N/A

Hunter Arts Avenge PP Gain

Recover PP when Hunter Arts Avenge is activated.

Icon Skill Name Prerequisite Effect Skill Level
1
38px Hunter Arts Avenge PP Gain Hunter Arts Avenge Lv. 1 PP Recovery +10

Assault Charge Avenge

Executing Assault Charge immediately after a PA powered up by Hunter Arts Avenge boosts the damage dealt by Assault Charge.

Icon Skill Name Prerequisite Effect Skill Level
1
38px Assault Charge Avenge Assault Charge Lv. 1 Power 150%