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Megalis Rod

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Revision as of 03:41, 4 August 2020 by SynthSy (talk | contribs)
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Megalis Rod
メガリスロッド
UIItemMegalisRod.png
Rarity: UIStarBlueIcon.pngUIStarBlueIcon.pngUIStarBlueIcon.pngUIStarGreenIcon.pngUIStarGreenIcon.pngUIStarGreenIcon.pngUIStarRedIcon.pngUIStarRedIcon.pngUIStarRedIcon.pngUIStarGoldIcon.pngUIStarGoldIcon.pngUIStarGoldIcon.pngUIStarRainbowIcon.pngUIStarRainbowIcon.pngUIStarRainbowIcon.png
Req: 900 T-ATK
Type: Rod
Classes: Force Phantom
Statistics
Stats
+0
+35
Operation
Cost
S-ATK
1570
2119
Grind
R-ATK
0
0
Attribute
T-ATK
2332
3148
Affix
Special Ability Factor
SpecialAbilityIcon.PNG Execour Glare
Supported S-Class Tiers
S Class Ability 2S Class Ability 3
Potential
Despot Awakening
Lv. 1
Trigger by using a Normal Attack after being near enemies for 40 seconds. Regenerate PP every second and increase Power by 11% for 20 seconds.
Lv. 2
Trigger by using a Normal Attack after being near enemies for 40 seconds. Regenerate PP every second and increase Power by 11% for 20 seconds.
Lv. 3
Trigger by using a Normal Attack after being near enemies for 40 seconds. Regenerate PP every second and increase Power by 11% for 20 seconds.

Drop Info

  • Divide Quest
  • Divide Medal Exchange

Additional Info

  • This weapon's Potential has the following effects:
    • Increase Power by 7%.
    • To satisfy the activation condition, the weapon needs to be equipped while within lock-on range of enemies for 40 seconds.
      • Swapping to another weapon or going out of range of enemies during this state will only pause the effect, not reset. This means that one can equip the weapon while within range of enemies for 20 seconds, swap it out, then equip it again for 20 more seconds, and still satisfy the activation condition.
    • Once the activation condition is satisfied, the weapon creates a purple aura around the user.
    • To activate the additional effects from the Potential, perform a Normal Attack. The Normal Attack does not need to hit anything to activate the Potential. Step Attack also counts as a valid activation.
  • When activated, the Potential has the following additional effects:
    • Further increase Power by 11% (multiplicative, thus 18.77% total).
    • Regenerate 6 PP per second.
    • In this state, the weapon emits a purple trailing effect.
    • The activated state has a duration of 20 seconds which can be cut short by swapping to another weapon, after which the activation condition needs to be satisfied again.