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New Genesis: Item Lab

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NGS ItemLab.png

The Item Lab is the place to go to enhance your equipment in several ways.

Item Enhancement

One of the easiest ways to improve the power of your weapons and units is through the use of Item Enhancement (also known as Grinding).

Weapons and Units use the "New Type" Weapon Grinding system found in PSO2. By feeding other weapons/units to the weapon/unit you want to Enhance, the Grind EXP on the equipment increases. When the Grind EXP bar fills, the equipment gains a Grind Level, and the equipment name shows a +# at the end, showing the Grind Level of the equipment.

Limit Break

Weapons and Units come with a Enhancement limit. Using a specific material and Meseta, you can raise this limit to a certain amount.

Add Special Abilities

Also known as Affixes, Abilities are like enchantments that you add to weapons and units to increase their damage, increase max HP & PP and grant other useful effects.

In New Genesis, Abilities are now added to equipment by using Ability Capsules. When using one copy of a Ability capsule on its own, the Ability from that capsule will have a very low chance of successfully affixing to the equipment, however if you use multiple copies of the same capsule, you can improve the success rate for that Ability.

For example, if you wanted to add the "Ability (NGS) Foms Soul I" ability to a weapon, using one "Ability Capsule (NGS) C/Foms Soul I" capsule will give it a 9% chance of succeeding, but use ten of the capsule, and the chance to successfully affix to the weapon increases to 90%.

Equipment comes with a Ability limit cap that determines how many different Abilities that can be affixed to that piece of equipment. So far, weapons and units have only been seen with a cap of 2 Abilities. This can be increased with Grinding/Enhancement.

Multiple Abilities can be affixed at the same time in all of the slots available. A limit to how many capsules can be used at the same time is not known.

Sample list of Abilities

Basic Abilities

Capsule Name Special Ability Success Rate/Capsule Effect
1 Ability Capsule (NGS) C/パワーⅠ
1 Ability Capsule (NGS) C/Power I
Ability (NGS) パワーⅠ
Ability (NGS) Power I
+10% Striking Weapon Damage +1.0%
1 Ability Capsule (NGS) C/パワーⅠⅠ
1 Ability Capsule (NGS) C/Power II
Ability (NGS) パワーⅠⅠ
Ability (NGS) Power II
+10% Striking Weapon Damage +1.5%
2 Ability Capsule (NGS) C/パワーⅠⅠⅠ
2 Ability Capsule (NGS) C/Power III
Ability (NGS) パワーⅠⅠⅠ
Ability (NGS) Power III
+9% Striking Weapon Damage +2.0%
1 Ability Capsule (NGS) C/シュートⅠ
1 Ability Capsule (NGS) C/Shoot I
Ability (NGS) シュートⅠ
Ability (NGS) Shoot I
+10% Ranged Weapon Damage +1.0%
1 Ability Capsule (NGS) C/シュートⅡ
1 Ability Capsule (NGS) C/Shoot II
Ability (NGS) シュートⅡ
Ability (NGS) Shoot II
+10% Ranged Weapon Damage +1.5%
2 Ability Capsule (NGS) C/シュートⅢ
2 Ability Capsule (NGS) C/Shoot III
Ability (NGS) シュートⅢ
Ability (NGS) Shoot III
+9% Ranged Weapon Damage +2.0%
1 Ability Capsule (NGS) C/テクニックⅠ
1 Ability Capsule (NGS) C/Technique I
Ability (NGS) テクニックⅠ
Ability (NGS) Technique I
+10% Tech Weapon Damage +1.0%
1 Ability Capsule (NGS) C/テクニックⅡ
1 Ability Capsule (NGS) C/Technique II
Ability (NGS) テクニックⅡ
Ability (NGS) Technique II
+10% Tech Weapon Damage +1.5%
2 Ability Capsule (NGS) C/テクニックⅢ
2 Ability Capsule (NGS) C/Technique III
Ability (NGS) テクニックⅢ
Ability (NGS) Technique III
+9% Tech Weapon Damage +2.0%
1 Ability Capsule (NGS) C/アームⅠ
1 Ability Capsule (NGS) C/Arm I
Ability (NGS) アームⅠ
Ability (NGS) Arm I
+10% Minimum Damage +1.0%
1 Ability Capsule (NGS) C/アームⅡ
1 Ability Capsule (NGS) C/Arm II
Ability (NGS) アームⅡ
Ability (NGS) Arm II
+10% Minimum Damage +1.5%
2 Ability Capsule (NGS) C/アームⅢ
2 Ability Capsule (NGS) C/Arm III
Ability (NGS) アームⅢ
Ability (NGS) Arm III
+9% Minimum Damage +2.0%
1 Ability Capsule (NGS) C/ガードⅠ
1 Ability Capsule (NGS) C/Guard I
Ability (NGS) ガードⅠ
Ability (NGS) Guard I
+10% Damage Resistance +1.0%
1 Ability Capsule (NGS) C/ガードⅡ
1 Ability Capsule (NGS) C/Guard II
Ability (NGS) ガードⅡ
Ability (NGS) Guard II
+10% Damage Resistance +1.5%
2 Ability Capsule (NGS) C/ガードⅢ
2 Ability Capsule (NGS) C/Guard III
Ability (NGS) ガードⅢ
Ability (NGS) Guard III
+9% Damage Resistance +2.0%
1 Ability Capsule (NGS) C/スタミナⅠ
1 Ability Capsule (NGS) C/Stamina I
Ability (NGS) スタミナⅠ
Ability (NGS) Stamina I
+10% HP +30
1 Ability Capsule (NGS) C/スタミナⅡ
1 Ability Capsule (NGS) C/Stamina II
Ability (NGS) スタミナⅡ
Ability (NGS) Stamina II
+10% HP +40
2 Ability Capsule (NGS) C/スタミナⅢ
2 Ability Capsule (NGS) C/Stamina III
Ability (NGS) スタミナⅢ
Ability (NGS) Stamina III
+9% HP +50
1 Ability Capsule (NGS) C/スピリタⅠ
1 Ability Capsule (NGS) C/Spirita I
Ability (NGS) スピリタⅠ
Ability (NGS) Spirita I
+10% PP +3
1 Ability Capsule (NGS) C/スピリタⅡ
1 Ability Capsule (NGS) C/Spirita II
Ability (NGS) スピリタⅡ
Ability (NGS) Spirita II
+10% PP +4
2 Ability Capsule (NGS) C/スピリタⅢ
2 Ability Capsule (NGS) C/Spirita III
Ability (NGS) スピリタⅢ
Ability (NGS) Spirita III
+9% PP +5

Unique Abilities

Capsule Name Special Ability Success Rate/Capsule Effect
2 Ability Capsule (NGS) C/エアル・ノートA
2 Ability Capsule (NGS) C/Aile Note A
Ability (NGS) エアル・ノートA
Ability (NGS) Aile Note A
+9% HP +30
PP +5
2 Ability Capsule (NGS) C/エアル・ノートB
2 Ability Capsule (NGS) C/Aile Note B
Ability (NGS) エアル・ノートB
Ability (NGS) Aile Note B
+9% Striking Weapon Damage +1.0%
Ranged Weapon Damage +1.0%
2 Ability Capsule (NGS) C/エアル・ノートC
2 Ability Capsule (NGS) C/Aile Note C
Ability (NGS) エアル・ノートC
Ability (NGS) Aile Note C
+9% Striking Weapon Damage +1.0%
Tech Weapon Damage +1.0%
2 Ability Capsule (NGS) C/エアル・ノートD
2 Ability Capsule (NGS) C/Aile Note D
Ability (NGS) エアル・ノートD
Ability (NGS) Aile Note D
+9% Ranged Weapon Damage +1.0%
Tech Weapon Damage +1.0%
2 Ability Capsule (NGS) C/マグヌ・ノート
2 Ability Capsule (NGS) C/Magnu Note
Ability (NGS) マグヌ・ノート
Ability (NGS) Magnu Note
+9% Striking Weapon Damage +1.5%
3 Ability Capsule (NGS) C/ドレド・キーパーⅠ
3 Ability Capsule (NGS) C/Dread Keeper I
Ability (NGS) ドレド・キーパーⅠ
Ability (NGS) Dread Keeper I
+8% Minimum Damage +1.0%
Damage Resistance +1.0%
HP +30
PP +3
3 Ability Capsule (NGS) C/ドレド・キーパーⅡ
3 Ability Capsule (NGS) C/Dread Keeper II
Ability (NGS) ドレド・キーパーⅡ
Ability (NGS) Dread Keeper II
+7% Minimum Damage +1.5%
Damage Resistance +1.5%
HP +40
PP +4
3 Ability Capsule (NGS) C/ギガス・パワーⅠ
3 Ability Capsule (NGS) C/Gigas Power I
Ability (NGS) ギガス・パワーⅠ
Ability (NGS) Gigas Power I
+8% Striking Weapon Damage +1.5%
HP +30
3 Ability Capsule (NGS) C/ギガス・パワーⅡ
3 Ability Capsule (NGS) C/Gigas Power II
Ability (NGS) ギガス・パワーⅡ
Ability (NGS) Gigas Power II
+7% Striking Weapon Damage +2.0%
HP +30
3 Ability Capsule (NGS) C/ギガス・シュートⅠ
3 Ability Capsule (NGS) C/Gigas Shoot I
Ability (NGS) ギガス・シュートⅠ
Ability (NGS) Gigas Shoot I
+8% Ranged Weapon Damage +1.5%
HP +30
3 Ability Capsule (NGS) C/ギガス・シュートⅡ
3 Ability Capsule (NGS) C/Gigas Shoot II
Ability (NGS) ギガス・シュートⅡ
Ability (NGS) Gigas Shoot II
+7% Ranged Weapon Damage +2.0%
HP +30
3 Ability Capsule (NGS) C/ギガス・テクニックⅠ
3 Ability Capsule (NGS) C/Gigas Technique I
Ability (NGS) ギガス・テクニックⅠ
Ability (NGS) Gigas Technique I
+8% Tech Weapon Damage +1.5%
HP +30
3 Ability Capsule (NGS) C/ギガス・テクニックⅡ
3 Ability Capsule (NGS) C/Gigas Technique II
Ability (NGS) ギガス・テクニックⅡ
Ability (NGS) Gigas Technique II
+7% Tech Weapon Damage +2.0%
HP +30

Soul Abilities

Capsule Name Special Ability Success Rate/Capsule Effect
2 Ability Capsule (NGS) C/フォムズ・ソールⅠ
2 Ability Capsule (NGS) C/Foms Soul I
Ability (NGS) フォムズ・ソールⅠ
Ability (NGS) Foms Soul I
+9% Striking Weapon Damage +2.0%
3 Ability Capsule (NGS) C/フォムズ・ソールⅠⅠ
3 Ability Capsule (NGS) C/Foms Soul II
Ability (NGS) フォムズ・ソールⅠⅠ
Ability (NGS) Foms Soul II
+8% Striking Weapon Damage +2.0%
Damage Resistance +2.0%
2 Ability Capsule (NGS) C/アルズ・ソールⅠ
2 Ability Capsule (NGS) C/Alz Soul I
Ability (NGS) アルズ・ソールⅠ
Ability (NGS) Alz Soul I
+9% HP +50
3 Ability Capsule (NGS) C/アルズ・ソールⅡ
3 Ability Capsule (NGS) C/Alz Soul II
Ability (NGS) アルズ・ソールⅡ
Ability (NGS) Alz Soul II
+8% Damage Resistance +2.0%
HP +50
2 Ability Capsule (NGS) C/ドルズ・ソールⅠ
2 Ability Capsule (NGS) C/DOLLS Soul I
Ability (NGS) ドルズ・ソールⅠ
Ability (NGS) DOLLS Soul I
+9% PP +5
3 Ability Capsule (NGS) C/ドルズ・ソールⅠⅠ
3 Ability Capsule (NGS) C/DOLLS Soul II
Ability (NGS) ドルズ・ソールⅠⅠ
Ability (NGS) DOLLS Soul II
+8% Minimum Damage +2.0%
PP +5
3 Ability Capsule (NGS) C/ダイダル・ソールⅠ
3 Ability Capsule (NGS) C/Daidal Soul I
Ability (NGS) ダイダル・ソールⅠ
Ability (NGS) Daidal Soul I
+8% PP +5
3 Ability Capsule (NGS) C/ダイダル・ソールⅡ
3 Ability Capsule (NGS) C/Daidal Soul II
Ability (NGS) ダイダル・ソールⅡ
Ability (NGS) Daidal Soul II
+8% Striking Weapon Damage +2.0%
PP +5
3 Ability Capsule (NGS) C/ペダス・ソールⅠ
3 Ability Capsule (NGS) C/Pedas Soul I
Ability (NGS) ペダス・ソールⅠ
Ability (NGS) Pedas Soul I
+8% PP +5

PSO2 Special Abilities

Special Ability Conversion

Release Potential

Weapons have inherent properties called Potentials which can be considered as an additional skill for the player, so long as the weapon is equipped and drawn out; they range from damage buffs, to utility skills like improving healing items. These must be unlocked on each of your weapons by using Photon Chunks and Meseta.

PSO2 Weapon Potentials

New Type weapons imported from Phantasy Star Online 2 that have unlocked Potentials will have their Potentials converted into equivalent New Genesis Potentials. These changes are temporary and the original Potentials will remain upon returning to Phantasy Star Online 2.

Original Series NGS Potential
15 Lightweaver Cras Series Potential.png 連撃の型
15 Stil Series Potential.png 堅牢の型
15 Adel Series
15 Seiros Series
15 Fimbul Series
Potential.png 利運の型
15 Liberate Series
15 Oblisana Series
15 Darkbanisher Ayer Series
15 Puras Series
15 Chaval Series
15 Anacates Series
15 Genon Series
15 Shihou Series
15 Orb Series
15 Dusk Series
15 Million Series
15 Krisa Series
15 Nova Series
15 Legacy Weapon Series
Other Weapons
Potential.png 傾覆の型
15 Lightstream Xion Series Potential.png 気精の型
15 Atlas Ex Series Potential.png 堅忍の型
15 Austere-NT Series Potential.png 理発の型
Any 13 to 14 Weapon Potential.png 攻の基本型Ⅲ

Multi-weapon

You can combine two weapons of different types together to create a "Multi-weapon", a special weapon that allows for the use of both weapons from one weapon pallette.

In order to combine weapons, they must be of the same 'series', and the weapon being merged into the base weapon must have a equal or higher Grind Level than the base weapon.