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{{DISPLAYTITLE: New Genesis: Item Lab}}
 
[[File:NGS ItemLab.png|thumb|right]]
 
[[File:NGS ItemLab.png|thumb|right]]
 
The Item Lab is the place to go to enhance your equipment in several ways.
 
The Item Lab is the place to go to enhance your equipment in several ways.
Line 5: Line 6:
 
One of the easiest ways to improve the power of your weapons and units is through the use of Item Enhancement (also known as Grinding).
 
One of the easiest ways to improve the power of your weapons and units is through the use of Item Enhancement (also known as Grinding).
  
Weapons use the "New Type" Weapon Grinding system found in PSO2. By feeding other weapons to the weapon you want to Enhance, the weapon's Grind EXP increases. When the Grind EXP bar fills, the weapon gains a Grind Level, and the weapon name shows a +# at the end of the name, showing the Grind Level of the weapon.
+
Weapons and Units use the "New Type" Weapon Grinding system found in PSO2. By feeding other weapons/units to the weapon/unit you want to Enhance, the Grind EXP on the equipment increases. When the Grind EXP bar fills, the equipment gains a Grind Level, and the equipment name shows a +# at the end, showing the Grind Level of the equipment.
  
Unit enhancing has been seen but it is not known how this will work.
+
====Grind EXP Requirements====
 
+
{| class="wikitable table-bordered table-responsive-md" style="text-align:center;"
==Limit Break==
+
! Rarity
Weapons and Units come with a Enhancement limit. Using materials and Meseta, you can raise this limit to a certain amount.
+
! Meseta/Item
 
+
! Grind
==Add Special Abilities==
+
! EXP/Level
Also known as Affixes, Abilities are like enchantments that you add to weapons and units to increase their damage, increase max HP & PP and grant other useful effects.
+
! Total EXP
 
 
In New Genesis, Abilities are now added to equipment by using Ability Capsules. When using one copy of a Ability capsule on its own, the Ability from that capsule will have a very low chance of successfully affixing to the equipment, however if you use multiple copies of the same capsule, you can improve the success rate for that Ability.
 
 
 
For example, if you wanted to add the "Foms Soul I" Ability to a weapon, using one "Foms Soul I" capsule will give it a 9% chance of succeeding, but use ten of the capsule, and the chance to successfully affix to the weapon increases to 90%.
 
 
 
Equipment comes with a Ability limit cap that determines how many different Abilities that can be affixed to that piece of equipment. So far, weapons and units have only been seen with a cap of 2 Abilities, and it is not known how this can be increased.
 
 
 
Multiple Abilities can be affixed at the same time in all of the slots available. A limit to how many capsules can be used at the same time is not known.
 
 
 
===Sample list of Abilities===
 
====Basic Abilities====
 
{| class="wikitable table-bordered table-responsive-md"  
 
! Capsule Name
 
! Special Ability
 
! Success Rate/Capsule
 
! Effect
 
|-
 
| {{rarity|1}} C/パワーⅠ<br>{{rarity|1}} C/Power I || {{icons|Ability}} パワーⅠ<br>{{icons|Ability}} Power I || +10% || Striking Weapon Damage +1.0%
 
 
|-
 
|-
| {{rarity|1}} C/パワーⅠⅠ<br>{{rarity|1}} C/Power II || {{icons|Ability}} パワーⅠⅠ<br>{{icons|Ability}} Power II || +10% || Striking Weapon Damage +1.5%
+
| rowspan="4" | {{rarityNGS|1}} || rowspan="4" | 1000{{icons|nmeseta}} || +1 ~ +10 || 100 EXP || 1000 EXP
 
|-
 
|-
| {{rarity|2}} C/パワーⅠⅠⅠ<br>{{rarity|2}} C/Power III || {{icons|Ability}} パワーⅠⅠⅠ<br>{{icons|Ability}} Power III || +9% || Striking Weapon Damage +2.0%
+
| +11 ~ +20 || 200 EXP || 3000 EXP
 
|-
 
|-
| {{rarity|1}} C/シュートⅠ<br>{{rarity|1}} C/Shoot I || {{icons|Ability}} シュートⅠ<br>{{icons|Ability}} Shoot I || +10% || Ranged Weapon Damage +1.0%
+
| +21 ~ +30 || 300 EXP || 6000 EXP
 
|-
 
|-
| {{rarity|1}} C/シュートⅡ<br>{{rarity|1}} C/Shoot II || {{icons|Ability}} シュートⅡ<br>{{icons|Ability}} Shoot II || +10% || Ranged Weapon Damage +1.5%
+
| +31 ~ +40 || 400 EXP || 10000 EXP
 
|-
 
|-
| {{rarity|2}} C/シュートⅢ<br>{{rarity|2}} C/Shoot III || {{icons|Ability}} シュートⅢ<br>{{icons|Ability}} Shoot III || +9% || Ranged Weapon Damage +2.0%
+
| rowspan="4" | {{rarityNGS|2}} || rowspan="4" | 2000{{icons|nmeseta}} || +1 ~ +10 || 150 EXP || 1500 EXP
 
|-
 
|-
| {{rarity|1}} C/テクニックⅠ<br>{{rarity|1}} C/Technique I || {{icons|Ability}} テクニックⅠ<br>{{icons|Ability}} Technique I || +10% || Tech Weapon Damage +1.0%
+
| +11 ~ +20 || 300 EXP || 4500 EXP
 
|-
 
|-
| {{rarity|1}} C/テクニックⅡ<br>{{rarity|1}} C/Technique II || {{icons|Ability}} テクニックⅡ<br>{{icons|Ability}} Technique II || +10% || Tech Weapon Damage +1.5%
+
| +21 ~ +30 || 450 EXP || 9000 EXP
 
|-
 
|-
| {{rarity|2}} C/テクニックⅢ<br>{{rarity|2}} C/Technique III || {{icons|Ability}} テクニックⅢ<br>{{icons|Ability}} Technique III || +9% || Tech Weapon Damage +2.0%
+
| +31 ~ +40 || 600 EXP || 15000 EXP
 
|-
 
|-
| {{rarity|1}} C/アームⅠ<br>{{rarity|1}} C/Arm I || {{icons|Ability}} アームⅠ<br>{{icons|Ability}} Arm I || +10% || Minimum Damage +1.0%
+
| rowspan="4" | {{rarityNGS|3}} || rowspan="4" | 3000{{icons|nmeseta}} || +1 ~ +10 || 250 EXP || 2500 EXP
 
|-
 
|-
| {{rarity|1}} C/アームⅡ<br>{{rarity|1}} C/Arm II || {{icons|Ability}} アームⅡ<br>{{icons|Ability}} Arm II || +10% || Minimum Damage +1.5%
+
| +11 ~ +20 || 500 EXP || 7500 EXP
 
|-
 
|-
| {{rarity|2}} C/アームⅢ<br>{{rarity|2}} C/Arm III || {{icons|Ability}} アームⅢ<br>{{icons|Ability}} Arm III || +9% || Minimum Damage +2.0%
+
| +21 ~ +30 || 750 EXP || 15000 EXP
 
|-
 
|-
| {{rarity|1}} C/ガードⅠ<br>{{rarity|1}} C/Guard I || {{icons|Ability}} ガードⅠ<br>{{icons|Ability}} Guard I || +10% || Damage Resistance +1.0%
+
| +31 ~ +40 || 1000 EXP || 25000 EXP
 
|-
 
|-
| {{rarity|1}} C/ガードⅡ<br>{{rarity|1}} C/Guard II || {{icons|Ability}} ガードⅡ<br>{{icons|Ability}} Guard II || +10% || Damage Resistance +1.5%
+
| rowspan="4" | {{rarityNGS|4}} || rowspan="4" | 4000{{icons|nmeseta}} || +1 ~ +10 || 350 EXP || 3500 EXP
 
|-
 
|-
| {{rarity|2}} C/ガードⅢ<br>{{rarity|2}} C/Guard III || {{icons|Ability}} ガードⅢ<br>{{icons|Ability}} Guard III || +9% || Damage Resistance +2.0%
+
| +11 ~ +20 || 700 EXP || 10500 EXP
 
|-
 
|-
| {{rarity|1}} C/スタミナⅠ<br>{{rarity|1}} C/Stamina I || {{icons|Ability}} スタミナⅠ<br>{{icons|Ability}} Stamina I || +10% || HP +30
+
| +21 ~ +30 || 1050 EXP || 21000 EXP
 
|-
 
|-
| {{rarity|1}} C/スタミナⅡ<br>{{rarity|1}} C/Stamina II || {{icons|Ability}} スタミナⅡ<br>{{icons|Ability}} Stamina II || +10% || HP +40
+
| +31 ~ +40 || 1400 EXP || 35000 EXP
 
|-
 
|-
| {{rarity|2}} C/スタミナⅢ<br>{{rarity|2}} C/Stamina III || {{icons|Ability}} スタミナⅢ<br>{{icons|Ability}} Stamina III || +9% || HP +50
+
| rowspan="4" |{{rarityNGS|5}}
 +
| rowspan="4" |4200{{icons|nmeseta}}
 +
| +1 ~ +10
 +
|400 EXP
 +
|4000 EXP
 
|-
 
|-
| {{rarity|1}} C/スピリタⅠ<br>{{rarity|1}} C/Spirita I || {{icons|Ability}} スピリタⅠ<br>{{icons|Ability}} Spirita I || +10% || PP +3
+
| +11 ~ +20
 +
|800 EXP
 +
|12000 EXP
 
|-
 
|-
| {{rarity|1}} C/スピリタⅡ<br>{{rarity|1}} C/Spirita II || {{icons|Ability}} スピリタⅡ<br>{{icons|Ability}} Spirita II || +10% || PP +4
+
| +21 ~ +30
 +
|1200 EXP
 +
|24000 EXP
 
|-
 
|-
| {{rarity|2}} C/スピリタⅢ<br>{{rarity|2}} C/Spirita III || {{icons|Ability}} スピリタⅢ<br>{{icons|Ability}} Spirita III || +9% || PP +5
+
| +31 ~ +40
 +
|1600 EXP
 +
|40000 EXP
 
|-
 
|-
 
|}
 
|}
  
====Unique Abilities====
+
==== 'Fodder' EXP ====
{| class="wikitable table-bordered table-responsive-md"
+
As weapons/units require different amounts of EXP to increase their Grind Level, they also grant different amounts of Grind EXP.
! Capsule Name
+
 
! Special Ability
+
The Formula is: <code>'''75(2^<sup>x−1</sup>+x)+GrindEXP*0.5'''</code>
! Success Rate/Capsule
+
 
! Effect
+
However if the Fodder and Base are not the same Weapon/Unit, the FodderEXP is reduced to 66%.
 +
 
 +
[As of the Retem update, this seems to have changed, Items above 4* seem to follow another Formula]
 +
 
 +
Using what we know, we get following Values:
 +
{| class="wikitable"
 +
!Fodder-->
 +
 
 +
 
 +
Base
 +
!{{rarityNGS|1}}
 +
!{{rarityNGS|2}}
 +
!{{rarityNGS|3}}
 +
!{{rarityNGS|4}}
 +
!{{rarityNGS|5}}
 +
|-
 +
!{{rarityNGS|1}}
 +
!150
 +
|200
 +
|350
 +
|600
 +
|700
 
|-
 
|-
| {{rarity|2}} C/エアル・ノートA<br>{{rarity|2}} C/Aile Note A || {{icons|Ability}} エアル・ノートA<br>{{icons|Ability}} Aile Note A || +9% || HP +30<br>PP +5
+
!{{rarityNGS|2}}
 +
|100
 +
|'''300'''
 +
|350
 +
|600
 +
|700
 
|-
 
|-
| {{rarity|2}} C/エアル・ノートB<br>{{rarity|2}} C/Aile Note B || {{icons|Ability}} エアル・ノートB<br>{{icons|Ability}} Aile Note B || +9% || Striking Weapon Damage +1.0%<br>Ranged Weapon Damage +1.0%
+
!{{rarityNGS|3}}
 +
|100
 +
|200
 +
|'''525'''
 +
|600
 +
|700
 
|-
 
|-
| {{rarity|2}} C/エアル・ノートC<br>{{rarity|2}} C/Aile Note C || {{icons|Ability}} エアル・ノートC<br>{{icons|Ability}} Aile Note C || +9% || Striking Weapon Damage +1.0%<br>Tech Weapon Damage +1.0%
+
!{{rarityNGS|4}}
 +
|100
 +
|200
 +
|350
 +
|'''900'''
 +
|700
 
|-
 
|-
| {{rarity|2}} C/エアル・ノートD<br>{{rarity|2}} C/Aile Note D || {{icons|Ability}} エアル・ノートD<br>{{icons|Ability}} Aile Note D || +9% || Ranged Weapon Damage +1.0%<br>Tech Weapon Damage +1.0%
+
!{{rarityNGS|5}}
 +
|100
 +
|200
 +
|350
 +
|600
 +
|'''1050'''
 +
|}
 +
 
 +
====Limit Break====
 +
By default, all Weapons and Units can increase their Grind Level up to +20. However, by expending minerals and Meseta, this limit can be increased up to +40, with the limit increasing by +10 per purchase. This limit can further be increased to +50 by collecting and expending '''Arms Refiner''', a material that can either be purchased by exchanging Stragments and Photon Quartz or dropped randomly at extremely low rates. {{RarityNGS|4}} and lower equipment requires 1 Arms Refiner to unlock, while {{RarityNGS|5}} and higher items require 3 Arms Refiner.
 +
 
 +
== Add Special Abilities==
 +
{{Template:NGSAffixing_Nav}}
 +
Also known as Affixes, Special Abilities are like enchantments that you add to weapons and units to increase their damage, increase max HP & PP and grant other useful effects.
 +
 
 +
In New Genesis, Special Abilities are now added to equipment by using Ability Capsules. When using one copy of a Ability Capsule on its own, the Special Ability from that capsule will have a very low chance of successfully affixing to the equipment, however if you use multiple copies of the same capsule, you can improve the success rate for that Special Ability.
 +
 
 +
For example, if you wanted to add the "{{icons|NGS Ability}} Foms Soul I" Special Ability to a weapon, using one "{{icons|NGS Ability Capsule}} C/Foms Soul I" capsule will give it a 9% chance of succeeding, but use ten of the capsule, and the chance to successfully affix to the weapon increases to 90%.
 +
 
 +
Equipment comes with a Special Ability limit cap that determines how many different Abilities that can be affixed to that piece of equipment. Currently, all equipment starts with 2 Ability Slots by default. Additional slots can be adding by Grinding the equipment to +20, +40, and +50.
 +
 
 +
Multiple Abilities can be affixed at the same time in all of the slots available.
 +
 
 +
A list of these Special Abilities can be found at the [[Portal:New_Genesis/List_of_Special_Abilities|List of Special Abilities]] page.
 +
 
 +
===Ability Protection===
 +
By using the {{NGSItem|Icon=NGS Pass|RealName=N-Ability Protection}} item obtained from [[Exchange_Shop_(NGS)#Recycle_Items|recycling items]], you can prevent your Ability Capsules from being consumed if an ability fails to be added to the equipment.
 +
 
 +
===''PSO2'' Special Abilities===
 +
When importing equipment with Special Abilities or Super Special Abilities from Phantasy Star Online 2, they will be replaced by Legalo Special Abilities of corresponding value while in New Genesis. These changes are temporary and the original abilities will remain upon returning to Phantasy Star Online 2. A list of what abilities convert to what on the [[Portal:New_Genesis/Special_Ability_Conversion|PSO2 Special Ability Conversion]] page.
 +
 
 +
==Release Potential ==
 +
Weapons have inherent properties called Potentials which can be considered as an additional skill for the player, so long as the weapon is equipped and drawn out; they range from damage buffs, to utility skills like improving healing items. These must be unlocked on each of your weapons by using Photon Chunks and Meseta.
 +
 
 +
===''PSO2'' Weapon Potentials===
 +
New Type weapons imported from ''Phantasy Star Online 2'' that have unlocked Potentials will have their Potentials converted into equivalent ''New Genesis'' Potentials. These changes are temporary and the original Potentials will remain upon returning to ''Phantasy Star Online 2''.
 +
 
 +
{| class="wikitable table-bordered table-responsive-md"
 +
!Original Series
 +
!''NGS'' Potential
 
|-
 
|-
| {{rarity|2}} C/マグヌ・ノート<br>{{rarity|2}} C/Magnu Note || {{icons|Ability}} マグヌ・ノート<br>{{icons|Ability}} Magnu Note || +9% || Striking Weapon Damage +1.5%
+
|{{rarity|15}} Lightweaver Cras Series||{{NGSPots|Blitzed Form}}
 
|-
 
|-
| {{rarity|3}} C/ドレド・キーパーⅠ<br>{{rarity|3}} C/Dread Keeper I || {{icons|Ability}} ドレド・キーパーⅠ<br>{{icons|Ability}} Dread Keeper I || +8% || Minimum Damage +1.0%<br>Damage Resistance +1.0%<br>HP +30<br>PP +3
+
|{{rarity|15}} Fluxio Series<br>{{rarity|15}} Rinza Series||{{NGSPots|不倒の型}}
 
|-
 
|-
| {{rarity|3}} C/ドレド・キーパーⅡ<br>{{rarity|3}} C/Dread Keeper II || {{icons|Ability}} ドレド・キーパーⅡ<br>{{icons|Ability}} Dread Keeper II || +7% || Minimum Damage +1.5%<br>Damage Resistance +1.5%<br>HP +40<br>PP +4
+
|{{rarity|15}} Stil Series||{{NGSPots|Sturdy Form}}
 
|-
 
|-
| {{rarity|3}} C/ギガス・パワーⅠ<br>{{rarity|3}} C/Gigas Power I || {{icons|Ability}} ギガス・パワーⅠ<br>{{icons|Ability}} Gigas Power I || ||
+
|{{rarity|15}} Adel Series<br>{{rarity|15}} Seiros Series<br>{{rarity|15}} Fimbul Series||{{NGSPots|利運の型}}
 
|-
 
|-
| {{rarity|3}} C/ギガス・パワーⅡ<br>{{rarity|3}} C/Gigas Power II || {{icons|Ability}} ギガス・パワーⅡ<br>{{icons|Ability}} Gigas Power II || ||
+
|{{rarity|15}} Liberate Series<br>{{rarity|15}} Oblisana Series<br>{{rarity|15}} Darkbanisher Ayer Series<br>{{rarity|15}} Puras Series<br>{{rarity|15}} Chaval Series<br>{{rarity|15}} Anacates Series<br>{{rarity|15}} Genon Series<br>{{rarity|15}} Shihou Series<br>{{rarity|15}} Orb Series<br>{{rarity|15}} Dusk Series<br>{{rarity|15}} Million Series<br>{{rarity|15}} Krisa Series<br>{{rarity|15}} Nova Series<br>{{rarity|15}} {{#simple-tooltip: Legacy Weapon Series|Sealed J-Sword<br>Rengokuto Renge<br>World of Guardians<br>Black Darkness<br>Arc Serpent}}<br>{{#simple-tooltip: Other Weapons|Omega Elder Pain<br>Ultimate Chain<br>Fraulein Rose<br>Lumigunny<br>Aestria}}||{{NGSPots|傾覆の型}}
 
|-
 
|-
| {{rarity|3}} C/ギガス・シュートⅠ<br>{{rarity|3}} C/Gigas Shoot I || {{icons|Ability}} ギガス・シュートⅠ<br>{{icons|Ability}} Gigas Shoot I || ||
+
|{{rarity|15}} Lightstream Xion Series||{{NGSPots|Spirit Mould}}
 
|-
 
|-
| {{rarity|3}} C/ギガス・シュートⅡ<br>{{rarity|3}} C/Gigas Shoot II || {{icons|Ability}} ギガス・シュートⅡ<br>{{icons|Ability}} Gigas Shoot II || ||
+
|{{rarity|15}} Atlas Ex Series||{{NGSPots|堅忍の型}}
 
|-
 
|-
| {{rarity|3}} C/ギガス・テクニックⅠ<br>{{rarity|3}} C/Gigas Technique I || {{icons|Ability}} ギガス・テクニックⅠ<br>{{icons|Ability}} Gigas Technique I || ||
+
|{{rarity|15}} Austere-NT Series||{{NGSPots|理発の型}}
 
|-
 
|-
| {{rarity|3}} C/ギガス・テクニックⅡ<br>{{rarity|3}} C/Gigas Technique II || {{icons|Ability}} ギガス・テクニックⅡ<br>{{icons|Ability}} Gigas Technique II || ||
+
|Any {{rarity|13}} to {{rarity|14}} Weapon||{{NGSPots|Offensive Prototype III}}
 
|-
 
|-
 
|}
 
|}
  
====Soul Abilities====
+
==Multi-weapon ==
 +
You can combine two weapons of different types together to create a "Multi-weapon", a special weapon that allows for the use of both weapons from one weapon pallette. This includes using the normal attacks, Photon Arts, Weapon Actions, and class equip requirements of both weapons.
 +
 
 +
In order to combine weapons, they must be of the same 'series'. For example, while you are able to combine a "{{icons|NGS Sword}} Terseus Sword" and "{{icons|NGS Assault Rifle}} Terseus Rifle" together, you cannot combine a "{{icons|NGS Sword}} Terseus Sword" with a "{{icons|NGS Knuckles}} Troward Knuckle".
 +
 
 +
Note that the weapons used in a multi-weapon will retain their damage types. For example, a {{icons|NGS Sword}} Sword / {{icons|NGS Assault Rifle}} Rifle multi-weapon will do striking damage when using the sword, and ranged damage when using the Rifle. The base weapon of a multi-weapon will also be equipped by default when swapping to the multi-weapon. Used Techniques will be cast from the currently equipped weapon in the multi-weapon, if it is capable of casting Techniques.
 +
 
 +
The process of creating a multi-weapon cannot be reversed to return the weapons used to their original state.
  
{| class="wikitable table-bordered table-responsive-md"  
+
===Different Potentials within the same weapon series===
! Capsule Name
+
All weapons in the same series usually have the same Potential, which means that when creating a multi-weapon, the resulting multi-weapon will have the same Potential regardless of how they were put together. However some weapon series, such as the Relic series, have many different Potentials depending on weapon type.
! Special Ability
+
 
! Success Rate/Capsule
+
When creating a multi-weapon using two weapons from the Relic series for example, the multi-weapon's base weapon will determine the final Potential. Other aspects behave the same as any regular multi-weapon.
! Effect
+
 
 +
==Preset Ability Transfer==
 +
{{icons|NGS Preset Ability}} [[List_of_Special_Abilities_(NGS)#Prefix_Abilities|Preset Abilities]] can be transferred from one piece of equipment to another, provided the equipment has an identical name. Depending on the Preset Skill level and the equipment, the cost to transfer Preset Skills will differ. There is no {{icons|nmeseta}} Cost associated with adding Preset Skills.
 +
 
 +
===Preset Skill Cost (Weapon)===
 +
{| class="wikitable sortable table-bordered table-responsive-md"
 +
! {{icons|NGS Preset Ability}} Preset Skill Level
 +
! Materials Required
 +
|-
 +
| Preset Skill Lv.1 || {{NGSItem|Icon=NGS Mineral|RealName=Photon Chunk|Amount=40|PageName=Materials_(NGS)}}, {{NGSItem|Icon=NGS Mineral|RealName=Monotite|Amount=40|PageName=Materials_(NGS)}}
 +
|-
 +
| Preset Skill Lv.2 || {{NGSItem|Icon=NGS Mineral|RealName=Photon Chunk|Amount=60|PageName=Materials_(NGS)}}, {{NGSItem|Icon=NGS Mineral|RealName=Dualomite|Amount=40|PageName=Materials_(NGS)}}
 
|-
 
|-
| {{rarity|2}} C/フォムズ・ソールⅠ<br>{{rarity|2}} C/Foms Soul I || {{icons|Ability}} フォムズ・ソールⅠ<br>{{icons|Ability}} Foms Soul I || +9% || Striking Weapon Damage +2.0%
+
| Preset Skill Lv.3 || {{NGSItem|Icon=NGS Mineral|RealName=Photon Chunk|Amount=80|PageName=Materials_(NGS)}}, {{NGSItem|Icon=NGS Mineral|RealName=Trinite|Amount=40|PageName=Materials_(NGS)}}
 
|-
 
|-
| {{rarity|3}} C/フォムズ・ソールⅠⅠ<br>{{rarity|3}} C/Foms Soul II || {{icons|Ability}} フォムズ・ソールⅠⅠ<br>{{icons|Ability}} Foms Soul II || +8% || Striking Weapon Damage +2.0%<br>Damage Resistance +2.0%
+
| Preset Skill Lv.4 || {{NGSItem|Icon=NGS Tool|RealName=N-Excube|Amount=2|PageName=Materials_(NGS)}}, {{NGSItem|Icon=NGS Mineral|RealName=Tetracite|Amount=80|PageName=Materials_(NGS)}}, {{NGSItem|Icon=NGS Mineral|RealName=Photon Scale|Amount=2|PageName=Materials_(NGS)}}
 
|-
 
|-
| {{rarity|2}} C/アルズ・ソールⅠ<br>{{rarity|2}} C/Alz Soul I || {{icons|Ability}} アルズ・ソールⅠ<br>{{icons|Ability}} Alz Soul I || +9% || HP +50
+
| Preset Skill Lv.5 || {{NGSItem|Icon=NGS Tool|RealName=N-Excube|Amount=10|PageName=Materials_(NGS)}}, {{NGSItem|Icon=NGS Mineral|RealName=Tetracite|Amount=120|PageName=Materials_(NGS)}}, {{NGSItem|Icon=NGS Mineral|RealName=Photon Scale|Amount=15|PageName=Materials_(NGS)}}
 
|-
 
|-
| {{rarity|3}} C/アルズ・ソールⅡ<br>{{rarity|3}} C/Alz Soul II || {{icons|Ability}} アルズ・ソールⅡ<br>{{icons|Ability}} Alz Soul II || +8% || Damage Resistance +2.0%<br>HP +50
+
|}
 +
 
 +
===Preset Skill Cost (Armor)===
 +
{| class="wikitable sortable table-bordered table-responsive-md"
 +
! {{icons|NGS Preset Ability}} Preset Skill Level
 +
! Materials Required
 
|-
 
|-
| {{rarity|2}} C/ドルズ・ソールⅠ<br>{{rarity|2}} C/DOLLS Soul I || {{icons|Ability}} ドルズ・ソールⅠ<br>{{icons|Ability}} DOLLS Soul I || +9% || PP +5
+
| Preset Skill Lv.1 || {{NGSItem|Icon=NGS Mineral|RealName=Photon Chunk|Amount=20|PageName=Materials_(NGS)}}, {{NGSItem|Icon=NGS Mineral|RealName=Monotite|Amount=20|PageName=Materials_(NGS)}}
 
|-
 
|-
| {{rarity|3}} C/ドルズ・ソールⅠⅠ<br>{{rarity|3}} C/DOLLS Soul II || {{icons|Ability}} ドルズ・ソールⅠⅠ<br>{{icons|Ability}} DOLLS Soul II || +8% || Minimum Damage +2.0%<br>PP +5
+
| Preset Skill Lv.2 || {{NGSItem|Icon=NGS Mineral|RealName=Photon Chunk|Amount=30|PageName=Materials_(NGS)}}, {{NGSItem|Icon=NGS Mineral|RealName=Dualomite|Amount=20|PageName=Materials_(NGS)}}
 
|-
 
|-
| {{rarity|3}} C/ダイダル・ソールⅠ<br>{{rarity|3}} C/Daidal Soul I || {{icons|Ability}} ダイダル・ソールⅠ<br>{{icons|Ability}} Daidal Soul I || +8% || PP +5
+
| Preset Skill Lv.3 || {{NGSItem|Icon=NGS Mineral|RealName=Photon Chunk|Amount=40|PageName=Materials_(NGS)}}, {{NGSItem|Icon=NGS Mineral|RealName=Trinite|Amount=20|PageName=Materials_(NGS)}}
 
|-
 
|-
| {{rarity|3}} C/ダイダル・ソールⅡ<br>{{rarity|3}} C/Daidal Soul II || {{icons|Ability}} ダイダル・ソールⅡ<br>{{icons|Ability}} Daidal Soul II || +8% || Striking Weapon Damage +2.0%<br>PP +5
+
| Preset Skill Lv.4 || {{NGSItem|Icon=NGS Tool|RealName=N-Excube|Amount=1|PageName=Materials_(NGS)}}, {{NGSItem|Icon=NGS Mineral|RealName=Tetracite|Amount=40|PageName=Materials_(NGS)}}, {{NGSItem|Icon=NGS Mineral|RealName=Photon Scale|Amount=1|PageName=Materials_(NGS)}}
 
|-
 
|-
| {{rarity|3}} C/ペダス・ソールⅠ<br>{{rarity|3}} C/Pedas Soul I || {{icons|Ability}} ペダス・ソールⅠ<br>{{icons|Ability}} Pedas Soul I || +8% || PP +5
+
| Preset Skill Lv.5 || {{NGSItem|Icon=NGS Tool|RealName=N-Excube|Amount=5|PageName=Materials_(NGS)}}, {{NGSItem|Icon=NGS Mineral|RealName=Tetracite|Amount=60|PageName=Materials_(NGS)}}, {{NGSItem|Icon=NGS Mineral|RealName=Photon Scale|Amount=7|PageName=Materials_(NGS)}}
 
|-
 
|-
 
|}
 
|}
  
===''PSO2'' Special Abilities===
+
==Grind Material Exchange==
[[Portal:New_Genesis/Special_Ability_Conversion|Special Ability Conversion]]
+
===Exchange Special Ability Capsules===
 +
{{main|Capsule_Exchange_(NGS)|Capsule Exchange}}
  
==Release Potential==
+
===Other Material Exchange===
If this works like Potential Unlocking in PSO2, then is will be a way to unlock Potentials on weapons.
+
{| class="wikitable sortable table-bordered table-responsive-md"
 
+
!Item
Certain weapons have inherent properties called Potentials which can be considered as an additional skill for the player, so long as the weapon is equipped and drawn out; they range from damage buffs, to utility skills like improving healing items.
+
!Target Item
 
+
!Limit
No potentials are known yet.
 
 
 
===''PSO2'' Weapon Potentials===
 
New Type weapons imported from ''Phantasy Star Online 2'' that have unlocked Potentials will have their Potentials converted into equivalent ''New Genesis'' Potentials. These changes are temporary and the original Potentials will remain upon returning to ''Phantasy Star Online 2''.
 
 
 
{| class="wikitable table-bordered table-responsive-md"  
 
! Original Series
 
! ''NGS'' Potential
 
|-
 
| {{rarity|15}} Lightweaver Cras Series || {{pots|連撃の型}}
 
 
|-
 
|-
| {{rarity|15}} Stil Series || {{pots|堅牢の型}}
+
|{{NGSItem|Icon=NGS Tool|RealName=Arms Refiner II|Amount=1|PageName=Materials_(NGS)#Enhancement_Materials}}
 +
|{{NGSItem|Icon=NGS Tool|RealName=Arms Refiner|Amount=15}}<br>{{NGSItem|Icon=NGS Tool|RealName=N-Excube|Amount=5|PageName=Materials_(NGS)#Enhancement_Materials}}
 +
|2 per week
 
|-
 
|-
| {{rarity|15}} Adel Series<br>{{rarity|15}} Seiros Series<br>{{rarity|15}} Fimbul Series || {{pots|利運の型}}
+
|{{NGSItem|Icon=NGS Tool|RealName=Arms Refiner|Amount=1}}
 +
|{{NGSItem|Icon=NGS Tool|RealName=Stragment A|Amount=10|PageName=Materials_(NGS)#Enhancement_Materials}}<br>{{NGSItem|Icon=NGS Tool|RealName=Stragment B|Amount=10|PageName=Materials_(NGS)#Enhancement_Materials}}<br>{{NGSItem|Icon=NGS Tool|RealName=Stragment C|Amount=10|PageName=Materials_(NGS)#Enhancement_Materials}}<br>{{NGSItem|Icon=NGS Tool|RealName=N-Excube|Amount=1|PageName=Materials_(NGS)#Enhancement_Materials}}
 +
|
 
|-
 
|-
| {{rarity|15}} Liberate Series<br>{{rarity|15}} Oblisana Series<br>{{rarity|15}} Darkbanisher Ayer Series<br>{{rarity|15}} Puras Series<br>{{rarity|15}} Anacates Series<br>{{rarity|15}} Shihou Series<br>{{rarity|15}} Legacy Weapon Series || {{pots|傾覆の型}}
+
|{{NGSItem|Icon=NGS Mineral|RealName=Monotite|Amount=1|PageName=Materials_(NGS)#Minerals.2FOres}}
 +
|{{NGSItem|Icon=NGS Tool|RealName=N-Grinder|Amount=5}}
 +
|20 per week
 
|-
 
|-
| {{rarity|15}} Lightstream Xion Series || {{pots|気精の型}}
+
|{{NGSItem|Icon=NGS Mineral|RealName=Dualomite|Amount=1|PageName=Materials_(NGS)#Minerals.2FOres}}
 +
|{{NGSItem|Icon=NGS Tool|RealName=N-Grinder|Amount=5}}
 +
|20 per week
 
|-
 
|-
| {{rarity|15}} Atlas Ex Series || {{pots|堅忍の型}}
+
|{{NGSItem|Icon=NGS Mineral|RealName=Trinite|Amount=1|PageName=Materials_(NGS)#Minerals.2FOres}}
 +
|{{NGSItem|Icon=NGS Tool|RealName=N-Grinder|Amount=5}}
 +
|20 per week
 
|-
 
|-
| {{rarity|15}} Austere-NT Series || {{pots|理発の型}}
+
|{{NGSItem|Icon=NGS Mineral|RealName=Tetracite|Amount=1|PageName=Materials_(NGS)#Minerals.2FOres}}
 +
|{{NGSItem|Icon=NGS Tool|RealName=N-Grinder|Amount=5}}
 +
|20 per week
 
|-
 
|-
| Any {{rarity|13}} to {{rarity|14}} Weapon || {{pots|攻の基本型Ⅲ}}
+
|{{NGSItem|Icon=NGS Mineral|RealName=Pentrite|Amount=1|PageName=Materials_(NGS)#Minerals.2FOres}}
 +
|{{NGSItem|Icon=NGS Tool|RealName=N-Grinder|Amount=5}}
 +
|20 per week
 
|-
 
|-
 +
|{{NGSItem|Icon=NGS Mineral|RealName=Hexakite|Amount=1|PageName=Materials_(NGS)#Minerals.2FOres}}
 +
|{{NGSItem|Icon=NGS Tool|RealName=N-Grinder|Amount=10}}
 +
|20 per week
 
|}
 
|}
  
==Multi-weapon==
+
{{PSO2NGS Navbox}}
You can combine two weapons of different types together to create a "Multi-weapon", a special weapon that allows for the use of both weapons from one weapon pallette.
+
[[Category: New Genesis]][[Category: NGS Item Lab]]

Latest revision as of 23:19, 25 January 2023

NGS ItemLab.png

The Item Lab is the place to go to enhance your equipment in several ways.

Item Enhancement

One of the easiest ways to improve the power of your weapons and units is through the use of Item Enhancement (also known as Grinding).

Weapons and Units use the "New Type" Weapon Grinding system found in PSO2. By feeding other weapons/units to the weapon/unit you want to Enhance, the Grind EXP on the equipment increases. When the Grind EXP bar fills, the equipment gains a Grind Level, and the equipment name shows a +# at the end, showing the Grind Level of the equipment.

Grind EXP Requirements

Rarity Meseta/Item Grind EXP/Level Total EXP
1 1000N-Meseta +1 ~ +10 100 EXP 1000 EXP
+11 ~ +20 200 EXP 3000 EXP
+21 ~ +30 300 EXP 6000 EXP
+31 ~ +40 400 EXP 10000 EXP
2 2000N-Meseta +1 ~ +10 150 EXP 1500 EXP
+11 ~ +20 300 EXP 4500 EXP
+21 ~ +30 450 EXP 9000 EXP
+31 ~ +40 600 EXP 15000 EXP
3 3000N-Meseta +1 ~ +10 250 EXP 2500 EXP
+11 ~ +20 500 EXP 7500 EXP
+21 ~ +30 750 EXP 15000 EXP
+31 ~ +40 1000 EXP 25000 EXP
4 4000N-Meseta +1 ~ +10 350 EXP 3500 EXP
+11 ~ +20 700 EXP 10500 EXP
+21 ~ +30 1050 EXP 21000 EXP
+31 ~ +40 1400 EXP 35000 EXP
5 4200N-Meseta +1 ~ +10 400 EXP 4000 EXP
+11 ~ +20 800 EXP 12000 EXP
+21 ~ +30 1200 EXP 24000 EXP
+31 ~ +40 1600 EXP 40000 EXP

'Fodder' EXP

As weapons/units require different amounts of EXP to increase their Grind Level, they also grant different amounts of Grind EXP.

The Formula is: 75(2^x−1+x)+GrindEXP*0.5

However if the Fodder and Base are not the same Weapon/Unit, the FodderEXP is reduced to 66%.

[As of the Retem update, this seems to have changed, Items above 4* seem to follow another Formula]

Using what we know, we get following Values:

Fodder-->


Base

1 2 3 4 5
1 150 200 350 600 700
2 100 300 350 600 700
3 100 200 525 600 700
4 100 200 350 900 700
5 100 200 350 600 1050

Limit Break

By default, all Weapons and Units can increase their Grind Level up to +20. However, by expending minerals and Meseta, this limit can be increased up to +40, with the limit increasing by +10 per purchase. This limit can further be increased to +50 by collecting and expending Arms Refiner, a material that can either be purchased by exchanging Stragments and Photon Quartz or dropped randomly at extremely low rates. 4 and lower equipment requires 1 Arms Refiner to unlock, while 5 and higher items require 3 Arms Refiner.

Add Special Abilities

Ability (NGS) Adding Abilities (NGS) Ability (NGS) List of Abilities (NGS) Ability (NGS) PSO2 Special Ability Conversion Ability Capsule (NGS) Capsule Exchange

Also known as Affixes, Special Abilities are like enchantments that you add to weapons and units to increase their damage, increase max HP & PP and grant other useful effects.

In New Genesis, Special Abilities are now added to equipment by using Ability Capsules. When using one copy of a Ability Capsule on its own, the Special Ability from that capsule will have a very low chance of successfully affixing to the equipment, however if you use multiple copies of the same capsule, you can improve the success rate for that Special Ability.

For example, if you wanted to add the "Ability (NGS) Foms Soul I" Special Ability to a weapon, using one "Ability Capsule (NGS) C/Foms Soul I" capsule will give it a 9% chance of succeeding, but use ten of the capsule, and the chance to successfully affix to the weapon increases to 90%.

Equipment comes with a Special Ability limit cap that determines how many different Abilities that can be affixed to that piece of equipment. Currently, all equipment starts with 2 Ability Slots by default. Additional slots can be adding by Grinding the equipment to +20, +40, and +50.

Multiple Abilities can be affixed at the same time in all of the slots available.

A list of these Special Abilities can be found at the List of Special Abilities page.

Ability Protection

By using the Pass (NGS) N-Ability Protection item obtained from recycling items, you can prevent your Ability Capsules from being consumed if an ability fails to be added to the equipment.

PSO2 Special Abilities

When importing equipment with Special Abilities or Super Special Abilities from Phantasy Star Online 2, they will be replaced by Legalo Special Abilities of corresponding value while in New Genesis. These changes are temporary and the original abilities will remain upon returning to Phantasy Star Online 2. A list of what abilities convert to what on the PSO2 Special Ability Conversion page.

Release Potential

Weapons have inherent properties called Potentials which can be considered as an additional skill for the player, so long as the weapon is equipped and drawn out; they range from damage buffs, to utility skills like improving healing items. These must be unlocked on each of your weapons by using Photon Chunks and Meseta.

PSO2 Weapon Potentials

New Type weapons imported from Phantasy Star Online 2 that have unlocked Potentials will have their Potentials converted into equivalent New Genesis Potentials. These changes are temporary and the original Potentials will remain upon returning to Phantasy Star Online 2.

Original Series NGS Potential
15 Lightweaver Cras Series Potential (NGS) Blitzed Form
15 Fluxio Series
15 Rinza Series
Potential (NGS) 不倒の型
15 Stil Series Potential (NGS) Sturdy Form
15 Adel Series
15 Seiros Series
15 Fimbul Series
Potential (NGS) 利運の型
15 Liberate Series
15 Oblisana Series
15 Darkbanisher Ayer Series
15 Puras Series
15 Chaval Series
15 Anacates Series
15 Genon Series
15 Shihou Series
15 Orb Series
15 Dusk Series
15 Million Series
15 Krisa Series
15 Nova Series
15 Legacy Weapon Series
Other Weapons
Potential (NGS) 傾覆の型
15 Lightstream Xion Series Potential (NGS) Spirit Mould
15 Atlas Ex Series Potential (NGS) 堅忍の型
15 Austere-NT Series Potential (NGS) 理発の型
Any 13 to 14 Weapon Potential (NGS) Offensive Prototype III

Multi-weapon

You can combine two weapons of different types together to create a "Multi-weapon", a special weapon that allows for the use of both weapons from one weapon pallette. This includes using the normal attacks, Photon Arts, Weapon Actions, and class equip requirements of both weapons.

In order to combine weapons, they must be of the same 'series'. For example, while you are able to combine a "Sword (NGS) Terseus Sword" and "Assault Rifle (NGS) Terseus Rifle" together, you cannot combine a "Sword (NGS) Terseus Sword" with a "Knuckles (NGS) Troward Knuckle".

Note that the weapons used in a multi-weapon will retain their damage types. For example, a Sword (NGS) Sword / Assault Rifle (NGS) Rifle multi-weapon will do striking damage when using the sword, and ranged damage when using the Rifle. The base weapon of a multi-weapon will also be equipped by default when swapping to the multi-weapon. Used Techniques will be cast from the currently equipped weapon in the multi-weapon, if it is capable of casting Techniques.

The process of creating a multi-weapon cannot be reversed to return the weapons used to their original state.

Different Potentials within the same weapon series

All weapons in the same series usually have the same Potential, which means that when creating a multi-weapon, the resulting multi-weapon will have the same Potential regardless of how they were put together. However some weapon series, such as the Relic series, have many different Potentials depending on weapon type.

When creating a multi-weapon using two weapons from the Relic series for example, the multi-weapon's base weapon will determine the final Potential. Other aspects behave the same as any regular multi-weapon.

Preset Ability Transfer

Preset Ability (NGS) Preset Abilities can be transferred from one piece of equipment to another, provided the equipment has an identical name. Depending on the Preset Skill level and the equipment, the cost to transfer Preset Skills will differ. There is no N-Meseta Cost associated with adding Preset Skills.

Preset Skill Cost (Weapon)

Preset Ability (NGS) Preset Skill Level Materials Required
Preset Skill Lv.1 Mineral (NGS) Photon Chunk ×40, Mineral (NGS) Monotite ×40
Preset Skill Lv.2 Mineral (NGS) Photon Chunk ×60, Mineral (NGS) Dualomite ×40
Preset Skill Lv.3 Mineral (NGS) Photon Chunk ×80, Mineral (NGS) Trinite ×40
Preset Skill Lv.4 Tool (NGS) N-Excube ×2, Mineral (NGS) Tetracite ×80, Mineral (NGS) Photon Scale ×2
Preset Skill Lv.5 Tool (NGS) N-Excube ×10, Mineral (NGS) Tetracite ×120, Mineral (NGS) Photon Scale ×15

Preset Skill Cost (Armor)

Preset Ability (NGS) Preset Skill Level Materials Required
Preset Skill Lv.1 Mineral (NGS) Photon Chunk ×20, Mineral (NGS) Monotite ×20
Preset Skill Lv.2 Mineral (NGS) Photon Chunk ×30, Mineral (NGS) Dualomite ×20
Preset Skill Lv.3 Mineral (NGS) Photon Chunk ×40, Mineral (NGS) Trinite ×20
Preset Skill Lv.4 Tool (NGS) N-Excube ×1, Mineral (NGS) Tetracite ×40, Mineral (NGS) Photon Scale ×1
Preset Skill Lv.5 Tool (NGS) N-Excube ×5, Mineral (NGS) Tetracite ×60, Mineral (NGS) Photon Scale ×7

Grind Material Exchange

Exchange Special Ability Capsules

Main article: Capsule Exchange

Other Material Exchange

Item Target Item Limit
Tool (NGS) Arms Refiner II ×1 Tool (NGS) Arms Refiner ×15
Tool (NGS) N-Excube ×5
2 per week
Tool (NGS) Arms Refiner ×1 Tool (NGS) Stragment A ×10
Tool (NGS) Stragment B ×10
Tool (NGS) Stragment C ×10
Tool (NGS) N-Excube ×1
Mineral (NGS) Monotite ×1 Tool (NGS) N-Grinder ×5 20 per week
Mineral (NGS) Dualomite ×1 Tool (NGS) N-Grinder ×5 20 per week
Mineral (NGS) Trinite ×1 Tool (NGS) N-Grinder ×5 20 per week
Mineral (NGS) Tetracite ×1 Tool (NGS) N-Grinder ×5 20 per week
Mineral (NGS) Pentrite ×1 Tool (NGS) N-Grinder ×5 20 per week
Mineral (NGS) Hexakite ×1 Tool (NGS) N-Grinder ×10 20 per week