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{{DISPLAYTITLE: Item Lab (''NGS'')}}
+
{{DISPLAYTITLE: New Genesis: Item Lab}}
 
[[File:NGS ItemLab.png|thumb|right]]
 
[[File:NGS ItemLab.png|thumb|right]]
 
The Item Lab is the place to go to enhance your equipment in several ways.
 
The Item Lab is the place to go to enhance your equipment in several ways.
Line 8: Line 8:
 
Weapons and Units use the "New Type" Weapon Grinding system found in PSO2. By feeding other weapons/units to the weapon/unit you want to Enhance, the Grind EXP on the equipment increases. When the Grind EXP bar fills, the equipment gains a Grind Level, and the equipment name shows a +# at the end, showing the Grind Level of the equipment.
 
Weapons and Units use the "New Type" Weapon Grinding system found in PSO2. By feeding other weapons/units to the weapon/unit you want to Enhance, the Grind EXP on the equipment increases. When the Grind EXP bar fills, the equipment gains a Grind Level, and the equipment name shows a +# at the end, showing the Grind Level of the equipment.
  
==Limit Break==
+
====Grind EXP Requirements====
Weapons and Units come with a Enhancement limit. Using a specific material and Meseta, you can raise this limit to a certain amount.
+
{| class="wikitable table-bordered table-responsive-md" style="text-align:center;"
 
+
! Rarity
==Add Special Abilities==
+
! Meseta/Item
Also known as Affixes, Abilities are like enchantments that you add to weapons and units to increase their damage, increase max HP & PP and grant other useful effects.
+
! Grind
 
+
! EXP/Level
In New Genesis, Abilities are now added to equipment by using Ability Capsules. When using one copy of a Ability capsule on its own, the Ability from that capsule will have a very low chance of successfully affixing to the equipment, however if you use multiple copies of the same capsule, you can improve the success rate for that Ability.
+
! Total EXP
 
 
For example, if you wanted to add the "Foms Soul I" Ability to a weapon, using one {{icons|NGS Ability}} Foms Soul I capsule will give it a 9% chance of succeeding, but use ten of the capsule, and the chance to successfully affix to the weapon increases to 90%.
 
 
 
Equipment comes with a Ability limit cap that determines how many different Abilities that can be affixed to that piece of equipment. So far, weapons and units have only been seen with a cap of 2 Abilities. This can be increased with Grinding/Enhancement.
 
 
 
Multiple Abilities can be affixed at the same time in all of the slots available. A limit to how many capsules can be used at the same time is not known.
 
 
 
===Sample list of Abilities===
 
====Basic Abilities====
 
{| class="wikitable table-bordered table-responsive-md"  
 
! Capsule Name
 
! Special Ability
 
! Success Rate/Capsule
 
! Effect
 
 
|-
 
|-
| {{rarityNGS|1}} {{icons|NGS Ability Capsule}} C/パワーⅠ<br>{{rarityNGS|1}} {{icons|NGS Ability Capsule}} C/Power I || {{icons|NGS Ability}} パワーⅠ<br>{{icons|NGS Ability}} Power I || +10% || Striking Weapon Damage +1.0%
+
| rowspan="4" | {{rarityNGS|1}} || rowspan="4" | 1000{{icons|nmeseta}} || +1 ~ +10 || 100 EXP || 1000 EXP
 
|-
 
|-
| {{rarityNGS|1}} {{icons|NGS Ability Capsule}} C/パワーⅠⅠ<br>{{rarityNGS|1}} {{icons|NGS Ability Capsule}} C/Power II || {{icons|NGS Ability}} パワーⅠⅠ<br>{{icons|NGS Ability}} Power II || +10% || Striking Weapon Damage +1.5%
+
| +11 ~ +20 || 200 EXP || 3000 EXP
 
|-
 
|-
| {{rarityNGS|2}} {{icons|NGS Ability Capsule}} C/パワーⅠⅠⅠ<br>{{rarityNGS|2}} {{icons|NGS Ability Capsule}} C/Power III || {{icons|NGS Ability}} パワーⅠⅠⅠ<br>{{icons|NGS Ability}} Power III || +9% || Striking Weapon Damage +2.0%
+
| +21 ~ +30 || 300 EXP || 6000 EXP
 
|-
 
|-
| {{rarityNGS|1}} {{icons|NGS Ability Capsule}} C/シュートⅠ<br>{{rarityNGS|1}} {{icons|NGS Ability Capsule}} C/Shoot I || {{icons|NGS Ability}} シュートⅠ<br>{{icons|NGS Ability}} Shoot I || +10% || Ranged Weapon Damage +1.0%
+
| +31 ~ +40 || 400 EXP || 10000 EXP
 
|-
 
|-
| {{rarityNGS|1}} {{icons|NGS Ability Capsule}} C/シュートⅡ<br>{{rarityNGS|1}} {{icons|NGS Ability Capsule}} C/Shoot II || {{icons|NGS Ability}} シュートⅡ<br>{{icons|NGS Ability}} Shoot II || +10% || Ranged Weapon Damage +1.5%
+
| rowspan="4" | {{rarityNGS|2}} || rowspan="4" | 2000{{icons|nmeseta}} || +1 ~ +10 || 150 EXP || 1500 EXP
 
|-
 
|-
| {{rarityNGS|2}} {{icons|NGS Ability Capsule}} C/シュートⅢ<br>{{rarityNGS|2}} {{icons|NGS Ability Capsule}} C/Shoot III || {{icons|NGS Ability}} シュートⅢ<br>{{icons|NGS Ability}} Shoot III || +9% || Ranged Weapon Damage +2.0%
+
| +11 ~ +20 || 300 EXP || 4500 EXP
 
|-
 
|-
| {{rarityNGS|1}} {{icons|NGS Ability Capsule}} C/テクニックⅠ<br>{{rarityNGS|1}} {{icons|NGS Ability Capsule}} C/Technique I || {{icons|NGS Ability}} テクニックⅠ<br>{{icons|NGS Ability}} Technique I || +10% || Tech Weapon Damage +1.0%
+
| +21 ~ +30 || 450 EXP || 9000 EXP
 
|-
 
|-
| {{rarityNGS|1}} {{icons|NGS Ability Capsule}} C/テクニックⅡ<br>{{rarityNGS|1}} {{icons|NGS Ability Capsule}} C/Technique II || {{icons|NGS Ability}} テクニックⅡ<br>{{icons|NGS Ability}} Technique II || +10% || Tech Weapon Damage +1.5%
+
| +31 ~ +40 || 600 EXP || 15000 EXP
 
|-
 
|-
| {{rarityNGS|2}} {{icons|NGS Ability Capsule}} C/テクニックⅢ<br>{{rarityNGS|2}} {{icons|NGS Ability Capsule}} C/Technique III || {{icons|NGS Ability}} テクニックⅢ<br>{{icons|NGS Ability}} Technique III || +9% || Tech Weapon Damage +2.0%
+
| rowspan="4" | {{rarityNGS|3}} || rowspan="4" | 3000{{icons|nmeseta}} || +1 ~ +10 || 250 EXP || 2500 EXP
 
|-
 
|-
| {{rarityNGS|1}} {{icons|NGS Ability Capsule}} C/アームⅠ<br>{{rarityNGS|1}} {{icons|NGS Ability Capsule}} C/Arm I || {{icons|NGS Ability}} アームⅠ<br>{{icons|NGS Ability}} Arm I || +10% || Minimum Damage +1.0%
+
| +11 ~ +20 || 500 EXP || 7500 EXP
 
|-
 
|-
| {{rarityNGS|1}} {{icons|NGS Ability Capsule}} C/アームⅡ<br>{{rarityNGS|1}} {{icons|NGS Ability Capsule}} C/Arm II || {{icons|NGS Ability}} アームⅡ<br>{{icons|NGS Ability}} Arm II || +10% || Minimum Damage +1.5%
+
| +21 ~ +30 || 750 EXP || 15000 EXP
 
|-
 
|-
| {{rarityNGS|2}} {{icons|NGS Ability Capsule}} C/アームⅢ<br>{{rarityNGS|2}} {{icons|NGS Ability Capsule}} C/Arm III || {{icons|NGS Ability}} アームⅢ<br>{{icons|NGS Ability}} Arm III || +9% || Minimum Damage +2.0%
+
| +31 ~ +40 || 1000 EXP || 25000 EXP
 
|-
 
|-
| {{rarityNGS|1}} {{icons|NGS Ability Capsule}} C/ガードⅠ<br>{{rarityNGS|1}} {{icons|NGS Ability Capsule}} C/Guard I || {{icons|NGS Ability}} ガードⅠ<br>{{icons|NGS Ability}} Guard I || +10% || Damage Resistance +1.0%
+
| rowspan="4" | {{rarityNGS|4}} || rowspan="4" | 4000{{icons|nmeseta}} || +1 ~ +10 || 350 EXP || 3500 EXP
 
|-
 
|-
| {{rarityNGS|1}} {{icons|NGS Ability Capsule}} C/ガードⅡ<br>{{rarityNGS|1}} {{icons|NGS Ability Capsule}} C/Guard II || {{icons|NGS Ability}} ガードⅡ<br>{{icons|NGS Ability}} Guard II || +10% || Damage Resistance +1.5%
+
| +11 ~ +20 || 700 EXP || 10500 EXP
 
|-
 
|-
| {{rarityNGS|2}} {{icons|NGS Ability Capsule}} C/ガードⅢ<br>{{rarityNGS|2}} {{icons|NGS Ability Capsule}} C/Guard III || {{icons|NGS Ability}} ガードⅢ<br>{{icons|NGS Ability}} Guard III || +9% || Damage Resistance +2.0%
+
| +21 ~ +30 || 1050 EXP || 21000 EXP
 
|-
 
|-
| {{rarityNGS|1}} {{icons|NGS Ability Capsule}} C/スタミナⅠ<br>{{rarityNGS|1}} {{icons|NGS Ability Capsule}} C/Stamina I || {{icons|NGS Ability}} スタミナⅠ<br>{{icons|NGS Ability}} Stamina I || +10% || HP +30
+
| +31 ~ +40 || 1400 EXP || 35000 EXP
|-
 
| {{rarityNGS|1}} {{icons|NGS Ability Capsule}} C/スタミナⅡ<br>{{rarityNGS|1}} {{icons|NGS Ability Capsule}} C/Stamina II || {{icons|NGS Ability}} スタミナⅡ<br>{{icons|NGS Ability}} Stamina II || +10% || HP +40
 
|-
 
| {{rarityNGS|2}} {{icons|NGS Ability Capsule}} C/スタミナⅢ<br>{{rarityNGS|2}} {{icons|NGS Ability Capsule}} C/Stamina III || {{icons|NGS Ability}} スタミナⅢ<br>{{icons|NGS Ability}} Stamina III || +9% || HP +50
 
|-
 
| {{rarityNGS|1}} {{icons|NGS Ability Capsule}} C/スピリタⅠ<br>{{rarityNGS|1}} {{icons|NGS Ability Capsule}} C/Spirita I || {{icons|NGS Ability}} スピリタⅠ<br>{{icons|NGS Ability}} Spirita I || +10% || PP +3
 
|-
 
| {{rarityNGS|1}} {{icons|NGS Ability Capsule}} C/スピリタⅡ<br>{{rarityNGS|1}} {{icons|NGS Ability Capsule}} C/Spirita II || {{icons|NGS Ability}} スピリタⅡ<br>{{icons|NGS Ability}} Spirita II || +10% || PP +4
 
|-
 
| {{rarityNGS|2}} {{icons|NGS Ability Capsule}} C/スピリタⅢ<br>{{rarityNGS|2}} {{icons|NGS Ability Capsule}} C/Spirita III || {{icons|NGS Ability}} スピリタⅢ<br>{{icons|NGS Ability}} Spirita III || +9% || PP +5
 
 
|-
 
|-
 
|}
 
|}
  
====Unique Abilities====
+
==== 'Fodder' EXP ====
{| class="wikitable table-bordered table-responsive-md"
+
As weapons/units require different amounts of EXP to increase their Grind Level, they also grant different amounts of Grind EXP.
! Capsule Name
+
 
! Special Ability
+
The Formula is: <code>'''75(2^<sup>x−1</sup>+x)+GrindEXP*0.5'''</code>
! Success Rate/Capsule
+
 
! Effect
+
However if the Fodder and Base are not the same Weapon/Unit, the FodderEXP is reduced to 66%.
|-
+
 
| {{rarityNGS|2}} {{icons|NGS Ability Capsule}} C/エアル・ノートA<br>{{rarityNGS|2}} {{icons|NGS Ability Capsule}} C/Aile Note A || {{icons|NGS Ability}} エアル・ノートA<br>{{icons|NGS Ability}} Aile Note A || +9% || HP +30<br>PP +5
+
Using what we know, we get following Values:
|-
+
{| class="wikitable"
| {{rarityNGS|2}} {{icons|NGS Ability Capsule}} C/エアル・ノートB<br>{{rarityNGS|2}} {{icons|NGS Ability Capsule}} C/Aile Note B || {{icons|NGS Ability}} エアル・ノートB<br>{{icons|NGS Ability}} Aile Note B || +9% || Striking Weapon Damage +1.0%<br>Ranged Weapon Damage +1.0%
+
!Fodder-->
|-
+
 
| {{rarityNGS|2}} {{icons|NGS Ability Capsule}} C/エアル・ノートC<br>{{rarityNGS|2}} {{icons|NGS Ability Capsule}} C/Aile Note C || {{icons|NGS Ability}} エアル・ノートC<br>{{icons|NGS Ability}} Aile Note C || +9% || Striking Weapon Damage +1.0%<br>Tech Weapon Damage +1.0%
+
 
|-
+
Base
| {{rarityNGS|2}} {{icons|NGS Ability Capsule}} C/エアル・ノートD<br>{{rarityNGS|2}} {{icons|NGS Ability Capsule}} C/Aile Note D || {{icons|NGS Ability}} エアル・ノートD<br>{{icons|NGS Ability}} Aile Note D || +9% || Ranged Weapon Damage +1.0%<br>Tech Weapon Damage +1.0%
+
!{{rarityNGS|1}}
|-
+
!{{rarityNGS|2}}
| {{rarityNGS|2}} {{icons|NGS Ability Capsule}} C/マグヌ・ノート<br>{{rarityNGS|2}} {{icons|NGS Ability Capsule}} C/Magnu Note || {{icons|NGS Ability}} マグヌ・ノート<br>{{icons|NGS Ability}} Magnu Note || +9% || Striking Weapon Damage +1.5%
+
!{{rarityNGS|3}}
 +
!{{rarityNGS|4}}
 
|-
 
|-
| {{rarityNGS|3}} {{icons|NGS Ability Capsule}} C/ドレド・キーパーⅠ<br>{{rarityNGS|3}} {{icons|NGS Ability Capsule}} C/Dread Keeper I || {{icons|NGS Ability}} ドレド・キーパーⅠ<br>{{icons|NGS Ability}} Dread Keeper I || +8% || Minimum Damage +1.0%<br>Damage Resistance +1.0%<br>HP +30<br>PP +3
+
!{{rarityNGS|1}}
 +
!150
 +
|200
 +
|350
 +
|600
 
|-
 
|-
| {{rarityNGS|3}} {{icons|NGS Ability Capsule}} C/ドレド・キーパーⅡ<br>{{rarityNGS|3}} {{icons|NGS Ability Capsule}} C/Dread Keeper II || {{icons|NGS Ability}} ドレド・キーパーⅡ<br>{{icons|NGS Ability}} Dread Keeper II || +7% || Minimum Damage +1.5%<br>Damage Resistance +1.5%<br>HP +40<br>PP +4
+
!{{rarityNGS|2}}
 +
|100
 +
|'''300'''
 +
|350
 +
|600
 
|-
 
|-
| {{rarityNGS|3}} {{icons|NGS Ability Capsule}} C/ギガス・パワーⅠ<br>{{rarityNGS|3}} {{icons|NGS Ability Capsule}} C/Gigas Power I || {{icons|NGS Ability}} ギガス・パワーⅠ<br>{{icons|NGS Ability}} Gigas Power I || +8% || Striking Weapon Damage +1.5%<br>HP +30
+
!{{rarityNGS|3}}
|-
+
|100
| {{rarityNGS|3}} {{icons|NGS Ability Capsule}} C/ギガス・パワーⅡ<br>{{rarityNGS|3}} {{icons|NGS Ability Capsule}} C/Gigas Power II || {{icons|NGS Ability}} ギガス・パワーⅡ<br>{{icons|NGS Ability}} Gigas Power II || +7% || Striking Weapon Damage +2.0%<br>HP +30
+
|200
|-
+
|'''525'''
| {{rarityNGS|3}} {{icons|NGS Ability Capsule}} C/ギガス・シュートⅠ<br>{{rarityNGS|3}} {{icons|NGS Ability Capsule}} C/Gigas Shoot I || {{icons|NGS Ability}} ギガス・シュートⅠ<br>{{icons|NGS Ability}} Gigas Shoot I || +8% || Ranged Weapon Damage +1.5%<br>HP +30
+
|600
|-
 
| {{rarityNGS|3}} {{icons|NGS Ability Capsule}} C/ギガス・シュートⅡ<br>{{rarityNGS|3}} {{icons|NGS Ability Capsule}} C/Gigas Shoot II || {{icons|NGS Ability}} ギガス・シュートⅡ<br>{{icons|NGS Ability}} Gigas Shoot II || +7% || Ranged Weapon Damage +2.0%<br>HP +30
 
|-
 
| {{rarityNGS|3}} {{icons|NGS Ability Capsule}} C/ギガス・テクニックⅠ<br>{{rarityNGS|3}} {{icons|NGS Ability Capsule}} C/Gigas Technique I || {{icons|NGS Ability}} ギガス・テクニックⅠ<br>{{icons|NGS Ability}} Gigas Technique I || +8% || Tech Weapon Damage +1.5%<br>HP +30
 
|-
 
| {{rarityNGS|3}} {{icons|NGS Ability Capsule}} C/ギガス・テクニックⅡ<br>{{rarityNGS|3}} {{icons|NGS Ability Capsule}} C/Gigas Technique II || {{icons|NGS Ability}} ギガス・テクニックⅡ<br>{{icons|NGS Ability}} Gigas Technique II || +7% || Tech Weapon Damage +2.0%<br>HP +30
 
 
|-
 
|-
 +
!{{rarityNGS|4}}
 +
|100
 +
|200
 +
|350
 +
|'''900'''
 
|}
 
|}
  
====Soul Abilities====
+
====Limit Break====
 +
By default, all Weapons and Units can increase their Grind Level up to +20. However, by expending minerals and Meseta, this limit can be increased up to +40, with the limit increasing by +10 per purchase.
 +
 
 +
Fusing two weapons together with Multi-Weapon automatically increases the maximum Grind Limit of the base weapon to +40 without requiring Limit Break.
 +
 
 +
== Add Special Abilities==
 +
{{Template:NGSAffixing_Nav}}
 +
Also known as Affixes, Special Abilities are like enchantments that you add to weapons and units to increase their damage, increase max HP & PP and grant other useful effects.
 +
 
 +
In New Genesis, Special Abilities are now added to equipment by using Ability Capsules. When using one copy of a Ability Capsule on its own, the Special Ability from that capsule will have a very low chance of successfully affixing to the equipment, however if you use multiple copies of the same capsule, you can improve the success rate for that Special Ability.
 +
 
 +
For example, if you wanted to add the "{{icons|NGS Ability}} Foms Soul I" Special Ability to a weapon, using one "{{icons|NGS Ability Capsule}} C/Foms Soul I" capsule will give it a 9% chance of succeeding, but use ten of the capsule, and the chance to successfully affix to the weapon increases to 90%.
 +
 
 +
Equipment comes with a Special Ability limit cap that determines how many different Abilities that can be affixed to that piece of equipment. So far, weapons and units have only been seen with a cap of 2 Abilities. An additional slot can be adding by Grinding the equipment to +20, as well as another at +40.
 +
 
 +
Multiple Abilities can be affixed at the same time in all of the slots available.
  
{| class="wikitable table-bordered table-responsive-md"
+
A list of these Special Abilities can be found at the [[Portal:New_Genesis/List_of_Special_Abilities|List of Special Abilities]] page.
! Capsule Name
 
! Special Ability
 
! Success Rate/Capsule
 
! Effect
 
|-
 
| {{rarityNGS|2}} {{icons|NGS Ability Capsule}} C/フォムズ・ソールⅠ<br>{{rarityNGS|2}} {{icons|NGS Ability Capsule}} C/Foms Soul I || {{icons|NGS Ability}} フォムズ・ソールⅠ<br>{{icons|NGS Ability}} Foms Soul I || +9% || Striking Weapon Damage +2.0%
 
|-
 
| {{rarityNGS|3}} {{icons|NGS Ability Capsule}} C/フォムズ・ソールⅠⅠ<br>{{rarityNGS|3}} {{icons|NGS Ability Capsule}} C/Foms Soul II || {{icons|NGS Ability}} フォムズ・ソールⅠⅠ<br>{{icons|NGS Ability}} Foms Soul II || +8% || Striking Weapon Damage +2.0%<br>Damage Resistance +2.0%
 
|-
 
| {{rarityNGS|2}} {{icons|NGS Ability Capsule}} C/アルズ・ソールⅠ<br>{{rarityNGS|2}} {{icons|NGS Ability Capsule}} C/Alz Soul I || {{icons|NGS Ability}} アルズ・ソールⅠ<br>{{icons|NGS Ability}} Alz Soul I || +9% || HP +50
 
|-
 
| {{rarityNGS|3}} {{icons|NGS Ability Capsule}} C/アルズ・ソールⅡ<br>{{rarityNGS|3}} {{icons|NGS Ability Capsule}} C/Alz Soul II || {{icons|NGS Ability}} アルズ・ソールⅡ<br>{{icons|NGS Ability}} Alz Soul II || +8% || Damage Resistance +2.0%<br>HP +50
 
|-
 
| {{rarityNGS|2}} {{icons|NGS Ability Capsule}} C/ドルズ・ソールⅠ<br>{{rarityNGS|2}} {{icons|NGS Ability Capsule}} C/DOLLS Soul I || {{icons|NGS Ability}} ドルズ・ソールⅠ<br>{{icons|NGS Ability}} DOLLS Soul I || +9% || PP +5
 
|-
 
| {{rarityNGS|3}} {{icons|NGS Ability Capsule}} C/ドルズ・ソールⅠⅠ<br>{{rarityNGS|3}} {{icons|NGS Ability Capsule}} C/DOLLS Soul II || {{icons|NGS Ability}} ドルズ・ソールⅠⅠ<br>{{icons|NGS Ability}} DOLLS Soul II || +8% || Minimum Damage +2.0%<br>PP +5
 
|-
 
| {{rarityNGS|3}} {{icons|NGS Ability Capsule}} C/ダイダル・ソールⅠ<br>{{rarityNGS|3}} {{icons|NGS Ability Capsule}} C/Daidal Soul I || {{icons|NGS Ability}} ダイダル・ソールⅠ<br>{{icons|NGS Ability}} Daidal Soul I || +8% || PP +5
 
|-
 
| {{rarityNGS|3}} {{icons|NGS Ability Capsule}} C/ダイダル・ソールⅡ<br>{{rarityNGS|3}} {{icons|NGS Ability Capsule}} C/Daidal Soul II || {{icons|NGS Ability}} ダイダル・ソールⅡ<br>{{icons|NGS Ability}} Daidal Soul II || +8% || Striking Weapon Damage +2.0%<br>PP +5
 
|-
 
| {{rarityNGS|3}} {{icons|NGS Ability Capsule}} C/ペダス・ソールⅠ<br>{{rarityNGS|3}} {{icons|NGS Ability Capsule}} C/Pedas Soul I || {{icons|NGS Ability}} ペダス・ソールⅠ<br>{{icons|NGS Ability}} Pedas Soul I || +8% || PP +5
 
|-
 
|}
 
  
 
===''PSO2'' Special Abilities===
 
===''PSO2'' Special Abilities===
[[Portal:New_Genesis/Special_Ability_Conversion|Special Ability Conversion]]
+
When importing equipment with Special Abilities or Super Special Abilities from Phantasy Star Online 2, they will be replaced by Legalo Special Abilities of corresponding value while in New Genesis. These changes are temporary and the original abilities will remain upon returning to Phantasy Star Online 2. A list of what abilities convert to what on the [[Portal:New_Genesis/Special_Ability_Conversion|PSO2 Special Ability Conversion]] page.
  
==Release Potential==
+
==Release Potential ==
 
Weapons have inherent properties called Potentials which can be considered as an additional skill for the player, so long as the weapon is equipped and drawn out; they range from damage buffs, to utility skills like improving healing items. These must be unlocked on each of your weapons by using Photon Chunks and Meseta.
 
Weapons have inherent properties called Potentials which can be considered as an additional skill for the player, so long as the weapon is equipped and drawn out; they range from damage buffs, to utility skills like improving healing items. These must be unlocked on each of your weapons by using Photon Chunks and Meseta.
  
Line 147: Line 122:
  
 
{| class="wikitable table-bordered table-responsive-md"  
 
{| class="wikitable table-bordered table-responsive-md"  
! Original Series
+
!Original Series
! ''NGS'' Potential
+
!''NGS'' Potential
 +
|-
 +
|{{rarity|15}} Lightweaver Cras Series||{{NGSPots|Blitzed Form}}
 
|-
 
|-
| {{rarity|15}} Lightweaver Cras Series || {{pots|連撃の型}}
+
|{{rarity|15}} Fluxio Series<br>{{rarity|15}} Rinza Series||{{NGSPots|不倒の型}}
 
|-
 
|-
| {{rarity|15}} Stil Series || {{pots|堅牢の型}}
+
|{{rarity|15}} Stil Series||{{NGSPots|Sturdy Form}}
 
|-
 
|-
| {{rarity|15}} Adel Series<br>{{rarity|15}} Seiros Series<br>{{rarity|15}} Fimbul Series || {{pots|利運の型}}
+
|{{rarity|15}} Adel Series<br>{{rarity|15}} Seiros Series<br>{{rarity|15}} Fimbul Series||{{NGSPots|利運の型}}
 
|-
 
|-
| {{rarity|15}} Liberate Series<br>{{rarity|15}} Oblisana Series<br>{{rarity|15}} Darkbanisher Ayer Series<br>{{rarity|15}} Puras Series<br>{{rarity|15}} Chaval Series<br>{{rarity|15}} Anacates Series<br>{{rarity|15}} Genon Series<br>{{rarity|15}} Shihou Series<br>{{rarity|15}} Orb Series<br>{{rarity|15}} Dusk Series<br>{{rarity|15}} Million Series<br>{{rarity|15}} Krisa Series<br>{{rarity|15}} Nova Series<br>{{rarity|15}} {{#simple-tooltip: Legacy Weapon Series|Sealed J Sword<br>Rengokuto Renge<br>World of Guardian<br>Black Darkness<br>Arc Serpent}}<br>{{#simple-tooltip: Other Weapons|Omega Elder Pain<br>Ultimate Chain<br>Fraulein Rose<br>Lumigunny<br>Aestria}} || {{pots|傾覆の型}}
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|{{rarity|15}} Liberate Series<br>{{rarity|15}} Oblisana Series<br>{{rarity|15}} Darkbanisher Ayer Series<br>{{rarity|15}} Puras Series<br>{{rarity|15}} Chaval Series<br>{{rarity|15}} Anacates Series<br>{{rarity|15}} Genon Series<br>{{rarity|15}} Shihou Series<br>{{rarity|15}} Orb Series<br>{{rarity|15}} Dusk Series<br>{{rarity|15}} Million Series<br>{{rarity|15}} Krisa Series<br>{{rarity|15}} Nova Series<br>{{rarity|15}} {{#simple-tooltip: Legacy Weapon Series|Sealed J-Sword<br>Rengokuto Renge<br>World of Guardians<br>Black Darkness<br>Arc Serpent}}<br>{{#simple-tooltip: Other Weapons|Omega Elder Pain<br>Ultimate Chain<br>Fraulein Rose<br>Lumigunny<br>Aestria}}||{{NGSPots|傾覆の型}}
 
|-
 
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| {{rarity|15}} Lightstream Xion Series || {{pots|気精の型}}
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|{{rarity|15}} Lightstream Xion Series||{{NGSPots|Spirit Mould}}
 
|-
 
|-
| {{rarity|15}} Atlas Ex Series || {{pots|堅忍の型}}
+
|{{rarity|15}} Atlas Ex Series||{{NGSPots|堅忍の型}}
 
|-
 
|-
| {{rarity|15}} Austere-NT Series || {{pots|理発の型}}
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|{{rarity|15}} Austere-NT Series||{{NGSPots|理発の型}}
 
|-
 
|-
| Any {{rarity|13}} to {{rarity|14}} Weapon || {{pots|攻の基本型Ⅲ}}
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|Any {{rarity|13}} to {{rarity|14}} Weapon||{{NGSPots|Offensive Prototype III}}
 
|-
 
|-
 
|}
 
|}
  
==Multi-weapon==
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==Multi-weapon ==
You can combine two weapons of different types together to create a "Multi-weapon", a special weapon that allows for the use of both weapons from one weapon pallette.
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You can combine two weapons of different types together to create a "Multi-weapon", a special weapon that allows for the use of both weapons from one weapon pallette. This includes using the normal attacks, Photon Arts, Weapon Actions, and class equip requirements of both weapons.
 +
 
 +
In order to combine weapons, they must be of the same 'series'. For example, while you are able to combine a "{{icons|NGS Sword}} Terseus Sword" and "{{icons|NGS Assault Rifle}} Terseus Rifle" together, you cannot combine a "{{icons|NGS Sword}} Terseus Sword" with a "{{icons|NGS Knuckles}} Troward Knuckle".
 +
 
 +
Note that the weapons used in a multi-weapon will retain their damage types. For example, a {{icons|NGS Sword}} Sword / {{icons|NGS Assault Rifle}} Rifle multi-weapon will do striking damage when using the sword, and ranged damage when using the Rifle. The base weapon of a multi-weapon will also be equipped by default when swapping to the multi-weapon. Used Techniques will be cast from the currently equipped weapon in the multi-weapon, if it is capable of casting Techniques.
  
In order to combine weapons, they must be of the same 'series', and the weapon being merged into the base weapon must have a equal or higher Grind Level than the  base weapon.
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The process of creating a multi-weapon cannot be reversed to return the weapons used to their original state.
  
 
{{PSO2NGS Navbox}}
 
{{PSO2NGS Navbox}}

Revision as of 10:38, 24 October 2021

NGS ItemLab.png

The Item Lab is the place to go to enhance your equipment in several ways.

Item Enhancement

One of the easiest ways to improve the power of your weapons and units is through the use of Item Enhancement (also known as Grinding).

Weapons and Units use the "New Type" Weapon Grinding system found in PSO2. By feeding other weapons/units to the weapon/unit you want to Enhance, the Grind EXP on the equipment increases. When the Grind EXP bar fills, the equipment gains a Grind Level, and the equipment name shows a +# at the end, showing the Grind Level of the equipment.

Grind EXP Requirements

Rarity Meseta/Item Grind EXP/Level Total EXP
1 1000N-Meseta +1 ~ +10 100 EXP 1000 EXP
+11 ~ +20 200 EXP 3000 EXP
+21 ~ +30 300 EXP 6000 EXP
+31 ~ +40 400 EXP 10000 EXP
2 2000N-Meseta +1 ~ +10 150 EXP 1500 EXP
+11 ~ +20 300 EXP 4500 EXP
+21 ~ +30 450 EXP 9000 EXP
+31 ~ +40 600 EXP 15000 EXP
3 3000N-Meseta +1 ~ +10 250 EXP 2500 EXP
+11 ~ +20 500 EXP 7500 EXP
+21 ~ +30 750 EXP 15000 EXP
+31 ~ +40 1000 EXP 25000 EXP
4 4000N-Meseta +1 ~ +10 350 EXP 3500 EXP
+11 ~ +20 700 EXP 10500 EXP
+21 ~ +30 1050 EXP 21000 EXP
+31 ~ +40 1400 EXP 35000 EXP

'Fodder' EXP

As weapons/units require different amounts of EXP to increase their Grind Level, they also grant different amounts of Grind EXP.

The Formula is: 75(2^x−1+x)+GrindEXP*0.5

However if the Fodder and Base are not the same Weapon/Unit, the FodderEXP is reduced to 66%.

Using what we know, we get following Values:

Fodder-->


Base

1 2 3 4
1 150 200 350 600
2 100 300 350 600
3 100 200 525 600
4 100 200 350 900

Limit Break

By default, all Weapons and Units can increase their Grind Level up to +20. However, by expending minerals and Meseta, this limit can be increased up to +40, with the limit increasing by +10 per purchase.

Fusing two weapons together with Multi-Weapon automatically increases the maximum Grind Limit of the base weapon to +40 without requiring Limit Break.

Add Special Abilities

Ability (NGS) Adding Abilities (NGS) Ability (NGS) List of Abilities (NGS) Ability (NGS) PSO2 Special Ability Conversion Ability Capsule (NGS) Capsule Exchange

Also known as Affixes, Special Abilities are like enchantments that you add to weapons and units to increase their damage, increase max HP & PP and grant other useful effects.

In New Genesis, Special Abilities are now added to equipment by using Ability Capsules. When using one copy of a Ability Capsule on its own, the Special Ability from that capsule will have a very low chance of successfully affixing to the equipment, however if you use multiple copies of the same capsule, you can improve the success rate for that Special Ability.

For example, if you wanted to add the "Ability (NGS) Foms Soul I" Special Ability to a weapon, using one "Ability Capsule (NGS) C/Foms Soul I" capsule will give it a 9% chance of succeeding, but use ten of the capsule, and the chance to successfully affix to the weapon increases to 90%.

Equipment comes with a Special Ability limit cap that determines how many different Abilities that can be affixed to that piece of equipment. So far, weapons and units have only been seen with a cap of 2 Abilities. An additional slot can be adding by Grinding the equipment to +20, as well as another at +40.

Multiple Abilities can be affixed at the same time in all of the slots available.

A list of these Special Abilities can be found at the List of Special Abilities page.

PSO2 Special Abilities

When importing equipment with Special Abilities or Super Special Abilities from Phantasy Star Online 2, they will be replaced by Legalo Special Abilities of corresponding value while in New Genesis. These changes are temporary and the original abilities will remain upon returning to Phantasy Star Online 2. A list of what abilities convert to what on the PSO2 Special Ability Conversion page.

Release Potential

Weapons have inherent properties called Potentials which can be considered as an additional skill for the player, so long as the weapon is equipped and drawn out; they range from damage buffs, to utility skills like improving healing items. These must be unlocked on each of your weapons by using Photon Chunks and Meseta.

PSO2 Weapon Potentials

New Type weapons imported from Phantasy Star Online 2 that have unlocked Potentials will have their Potentials converted into equivalent New Genesis Potentials. These changes are temporary and the original Potentials will remain upon returning to Phantasy Star Online 2.

Original Series NGS Potential
15 Lightweaver Cras Series Potential (NGS) Blitzed Form
15 Fluxio Series
15 Rinza Series
Potential (NGS) 不倒の型
15 Stil Series Potential (NGS) Sturdy Form
15 Adel Series
15 Seiros Series
15 Fimbul Series
Potential (NGS) 利運の型
15 Liberate Series
15 Oblisana Series
15 Darkbanisher Ayer Series
15 Puras Series
15 Chaval Series
15 Anacates Series
15 Genon Series
15 Shihou Series
15 Orb Series
15 Dusk Series
15 Million Series
15 Krisa Series
15 Nova Series
15 Legacy Weapon Series
Other Weapons
Potential (NGS) 傾覆の型
15 Lightstream Xion Series Potential (NGS) Spirit Mould
15 Atlas Ex Series Potential (NGS) 堅忍の型
15 Austere-NT Series Potential (NGS) 理発の型
Any 13 to 14 Weapon Potential (NGS) Offensive Prototype III

Multi-weapon

You can combine two weapons of different types together to create a "Multi-weapon", a special weapon that allows for the use of both weapons from one weapon pallette. This includes using the normal attacks, Photon Arts, Weapon Actions, and class equip requirements of both weapons.

In order to combine weapons, they must be of the same 'series'. For example, while you are able to combine a "Sword (NGS) Terseus Sword" and "Assault Rifle (NGS) Terseus Rifle" together, you cannot combine a "Sword (NGS) Terseus Sword" with a "Knuckles (NGS) Troward Knuckle".

Note that the weapons used in a multi-weapon will retain their damage types. For example, a Sword (NGS) Sword / Assault Rifle (NGS) Rifle multi-weapon will do striking damage when using the sword, and ranged damage when using the Rifle. The base weapon of a multi-weapon will also be equipped by default when swapping to the multi-weapon. Used Techniques will be cast from the currently equipped weapon in the multi-weapon, if it is capable of casting Techniques.

The process of creating a multi-weapon cannot be reversed to return the weapons used to their original state.