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{{DISPLAYTITLE: New Genesis: Item Lab}}
 
[[File:NGS ItemLab.png|thumb|right]]
 
[[File:NGS ItemLab.png|thumb|right]]
 
The Item Lab is the place to go to enhance your equipment in several ways.
 
The Item Lab is the place to go to enhance your equipment in several ways.
Line 5: Line 6:
 
One of the easiest ways to improve the power of your weapons and units is through the use of Item Enhancement (also known as Grinding).
 
One of the easiest ways to improve the power of your weapons and units is through the use of Item Enhancement (also known as Grinding).
  
Weapons use the "New Type" Weapon Grinding system found in PSO2. By feeding other weapons to the weapon you want to Enhance, the weapon's Grind EXP increases. When the Grind EXP bar fills, the weapon gains a Grind Level, and the weapon name shows a +# at the end of the name, showing the Grind Level of the weapon.
+
Weapons and Units use the "New Type" Weapon Grinding system found in PSO2. By feeding other weapons/units to the weapon/unit you want to Enhance, the Grind EXP on the equipment increases. When the Grind EXP bar fills, the equipment gains a Grind Level, and the equipment name shows a +# at the end, showing the Grind Level of the equipment.
  
Unit enhancing has been seen but it is not known how this will work.
+
====Grind EXP Requirements====
 
+
{| class="wikitable table-bordered table-responsive-md" style="text-align:center;"
==Limit Break==
+
! Rarity
Weapons and Units come with a Enhancement limit. Using materials and Meseta, you can raise this limit to a certain amount.
+
! Meseta/Item
 
+
! Grind
==Add Special Abilities==
+
! EXP/Level
Also known as Affixes, Abilities are like enchantments that you add to weapons and units to increase their damage, increase max HP & PP and grant other useful effects.
+
! Total EXP
 
 
In New Genesis, Abilities are now added to equipment by using Ability Capsules. When using one copy of a Ability capsule on its own, the Ability from that capsule will have a very low chance of successfully affixing to the equipment, however if you use multiple copies of the same capsule, you can improve the success rate for that Ability.
 
 
 
For example, if you wanted to add the "Foms Soul I" Ability to a weapon, using one "Foms Soul I" capsule will give it a 9% chance of succeeding, but use ten of the capsule, and the chance to successfully affix to the weapon increases to 90%.
 
 
 
Equipment comes with a Ability limit cap that determines how many different Abilities that can be affixed to that piece of equipment. So far, weapons and units have only been seen with a cap of 2 Abilities, and it is not known how this can be increased.
 
 
 
Multiple Abilities can be affixed at the same time in all of the slots available. A limit to how many capsules can be used at the same time is not known.
 
 
 
===Sample list of Abilities===
 
{| class="wikitable table-bordered table-responsive-md"  
 
! Capsule Name
 
! Special Ability
 
! Success Rate/Capsule
 
! Effect
 
|-
 
| C/パワーⅠ<br>C/Power I || パワーⅠ<br>Power I || +10% || Striking Weapon Damage +1.0%
 
|-
 
| C/テクニックⅠ<br>C/Technique I || テクニックⅠ<br>Technique I || +10% || Tech Weapon Damage +1.0%
 
|-
 
| C/ガードⅠ<br>C/Guard I || ガードⅠ<br> Guard I || +10% || Damage Resistance +1.0%
 
|-
 
| C/フォムズ・ソールⅠ<br>C/Foms Soul I || フォムズ・ソールⅠ<br>Foms Soul I || +9% || Striking Weapon Damage +2.0%
 
|-
 
| C/ドルズ・ソールⅠⅠ<br>C/Dolls Soul II || ドルズ・ソールⅠⅠ<br>Dolls Soul II || +8% || PP +5<br> Minimum Damage +2.0%
 
 
|-
 
|-
|}
+
| rowspan="4" | {{rarityNGS|1}} || rowspan="4" | 1000{{icons|nmeseta}} || +1 ~ +10 || 100 EXP || 1000 EXP
 
 
===''PSO2'' Special Abilities===
 
When importing equipment with Special Abilities or Super Special Abilities from ''Phantasy Star Online 2'', they will be replaced by Legalo Special Abilities of corresponding value while in ''New Genesis''. These changes are temporary and the original abilities will remain upon returning to ''Phantasy Star Online 2''.
 
 
 
{| class="wikitable table-bordered table-responsive-md"  
 
! Original Ability
 
! ''NGS'' Ability
 
! Effect
 
 
|-
 
|-
| {{icons|Ability}} Power I<br>{{icons|Ability}} Shoot I<br>{{icons|Ability}} Technique I<br>{{icons|Ability}} Power II<br>{{icons|Ability}} Shoot II<br>{{icons|Ability}} Technique II || {{icons|Ability}} レガロ・アタックⅠ<br>{{icons|Ability}} Legalo Attack I || Damage +0.25%
+
| +11 ~ +20 || 200 EXP || 3000 EXP
 
|-
 
|-
| {{icons|Ability}} Power III<br>{{icons|Ability}} Shoot III<br>{{icons|Ability}} Technique III<br>{{icons|Ability}} Power IV<br>{{icons|Ability}} Shoot IV<br>{{icons|Ability}} Technique IV || {{icons|Ability}} レガロ・アタックⅠⅠ<br>{{icons|Ability}} Legalo Attack II || Damage +0.5%
+
| +21 ~ +30 || 300 EXP || 6000 EXP
 
|-
 
|-
| {{icons|Ability}} Power V<br>{{icons|Ability}} Shoot V<br>{{icons|Ability}} Technique V<br>{{icons|Ability}} Power VI<br>{{icons|Ability}} Shoot VI<br>{{icons|Ability}} Technique VI || {{icons|Ability}} レガロ・アタックⅠⅠⅠ<br>{{icons|Ability}} Legalo Attack III || Damage +1.0%
+
| +31 ~ +40 || 400 EXP || 10000 EXP
 
|-
 
|-
| || {{icons|Ability}} レガロ・レッソアタックⅠ<br>{{icons|Ability}} Legalo Lesso Attack I ||
+
| rowspan="4" | {{rarityNGS|2}} || rowspan="4" | 2000{{icons|nmeseta}} || +1 ~ +10 || 150 EXP || 1500 EXP
 
|-
 
|-
| {{icons|Ability}} Stamina I<br>{{icons|Ability}} Stamina II || {{icons|Ability}} レガロ・スタミナⅠ<br>{{icons|Ability}} Legalo Stamina I || HP +10
+
| +11 ~ +20 || 300 EXP || 4500 EXP
 
|-
 
|-
| {{icons|Ability}} Stamina III<br>{{icons|Ability}}Stamina IV || {{icons|Ability}} レガロ・スタミナⅠⅠ<br>{{icons|Ability}} Legalo Stamina II || HP +20
+
| +21 ~ +30 || 450 EXP || 9000 EXP
 
|-
 
|-
| {{icons|Ability}} Stamina V<br>{{icons|Ability}} Stamina VI || {{icons|Ability}} レガロ・スタミナⅠⅠⅠ<br>{{icons|Ability}} Legalo Stamina III || HP +30
+
| +31 ~ +40 || 600 EXP || 15000 EXP
 
|-
 
|-
| || {{icons|Ability}} レガロ・レッソスタミナⅠ<br>{{icons|Ability}} Legalo Lesso Stamina I ||
+
| rowspan="4" | {{rarityNGS|3}} || rowspan="4" | 3000{{icons|nmeseta}} || +1 ~ +10 || 250 EXP || 2500 EXP
 
|-
 
|-
| {{icons|Ability}} Spirita I<br>{{icons|Ability}} Spirita II || {{icons|Ability}} レガロ・スピリタⅠ<br>{{icons|Ability}} Legalo Spirita I || PP +1
+
| +11 ~ +20 || 500 EXP || 7500 EXP
 
|-
 
|-
| {{icons|Ability}} Spirita III<br>{{icons|Ability}} Spirita IV || {{icons|Ability}} レガロ・スピリタⅠⅠ<br>{{icons|Ability}} Legalo Spirita II || PP +2
+
| +21 ~ +30 || 750 EXP || 15000 EXP
 
|-
 
|-
| {{icons|Ability}} Spirita V<br>{{icons|Ability}} Spirita VI || {{icons|Ability}} レガロ・スピリタⅠⅠⅠ<br>{{icons|Ability}} Legalo Spirita III || PP +3
+
| +31 ~ +40 || 1000 EXP || 25000 EXP
 
|-
 
|-
| || {{icons|Ability}} レガロ・レッソスピリタⅠ<br>{{icons|Ability}} Legalo Lesso Spirita I ||
+
| rowspan="4" | {{rarityNGS|4}} || rowspan="4" | 4000{{icons|nmeseta}} || +1 ~ +10 || 350 EXP || 3500 EXP
 
|-
 
|-
| || {{icons|Ability}} レガロ・アビリティⅠ<br>{{icons|Ability}} Legalo Ability I ||
+
| +11 ~ +20 || 700 EXP || 10500 EXP
 
|-
 
|-
| {{icons|Ability}} Ability III || {{icons|Ability}} レガロ・アビリティⅠⅠ<br>{{icons|Ability}} Legalo Ability II || Damage +0.5%<br>Minimum Damage +0.5%<br>Damage Resistance +0.5%
+
| +21 ~ +30 || 1050 EXP || 21000 EXP
 
|-
 
|-
| {{icons|Ability}} Arm I<br>{{icons|Ability}} Arm II || {{icons|Ability}} レガロ・アームⅠ<br>{{icons|Ability}} Legalo Arm I || Minimum Damage +0.25%
+
| +31 ~ +40 || 1400 EXP || 35000 EXP
 
|-
 
|-
| {{icons|Ability}} Arm III<br>{{icons|Ability}} Arm IV || {{icons|Ability}} レガロ・アームⅠⅠ<br>{{icons|Ability}} Legalo Arm II || Minimum Damage +0.5%
+
|}
|-
+
 
| {{icons|Ability}} Arm V || {{icons|Ability}} レガロ・アームⅠⅠⅠ<br>{{icons|Ability}} Legalo Arm III || Minimum Damage +1.0%
+
==== 'Fodder' EXP ====
|-
+
As weapons/units require different amounts of EXP to increase their Grind Level, they also grant different amounts of Grind EXP.
| {{icons|Ability}} Body I<br>{{icons|Ability}} React I<br>{{icons|Ability}} Mind I<br>{{icons|Ability}} Body II<br>{{icons|Ability}} React II<br>{{icons|Ability}} Mind II || {{icons|Ability}} レガロ・ガードⅠ<br>{{icons|Ability}} Legalo Guard I || Damage Resistance +0.25%
+
 
|-
+
The Formula is: <code>'''75(2^<sup>x−1</sup>+x)+GrindEXP*0.5'''</code>
| {{icons|Ability}} Body III<br>{{icons|Ability}} React III<br>{{icons|Ability}} Mind III<br>{{icons|Ability}} Body IV<br>{{icons|Ability}} React IV<br>{{icons|Ability}} Mind IV || {{icons|Ability}} レガロ・ガードⅠⅠ<br>{{icons|Ability}} Legalo Guard II || Damage Resistance +0.5%
+
 
|-
+
However if the Fodder and Base are not the same Weapon/Unit, the FodderEXP is reduced to 66%.
| {{icons|Ability}} Body V<br>{{icons|Ability}} React V<br>{{icons|Ability}} Mind V || {{icons|Ability}} レガロ・ガードⅠⅠⅠ<br>{{icons|Ability}} Legalo Guard III || Damage Resistance +1.0%
+
 
|-
+
Using what we know, we get following Values:
| {{icons|Ability}} Blow Resist I<br>{{icons|Ability}} Range Resist I<br>{{icons|Ability}} Tech Resist I<br>{{icons|Ability}} Blow Resist II<br>{{icons|Ability}} Range Resist II<br>{{icons|Ability}} Tech Resist II || {{icons|Ability}} レガロ・アレイⅠ<br>{{icons|Ability}} Legalo Array I || Damage Resistance +0.25%
+
{| class="wikitable"
|-
+
!Fodder-->
| {{icons|Ability}} Blow Resist III<br>{{icons|Ability}} Range Resist III<br>{{icons|Ability}} Tech Resist III<br>{{icons|Ability}} Blow Resist IV<br>{{icons|Ability}} Range Resist IV<br>{{icons|Ability}} Tech Resist IV || {{icons|Ability}} レガロ・アレイⅠⅠ<br>{{icons|Ability}} Legalo Array II || Damage Resistance +0.5%
+
 
|-
+
 
| {{icons|Ability}} Blow Resist V<br>{{icons|Ability}} Range Resist V<br>{{icons|Ability}} Tech Resist V || {{icons|Ability}} レガロ・アレイⅠⅠⅠ<br>{{icons|Ability}} Legalo Array III || Damage Resistance +1.0%
+
Base
|-
+
!{{rarityNGS|1}}
| || {{icons|Ability}} レガロ・ウィンドレジナⅠ<br>{{icons|Ability}} Legalo Wind Resina I ||
+
!{{rarityNGS|2}}
|-
+
!{{rarityNGS|3}}
| || {{icons|Ability}} レガロ・ショックレジナⅠ<br>{{icons|Ability}} Legalo Shock Resina I ||
+
!{{rarityNGS|4}}
|-
 
| || {{icons|Ability}} レガロ・ライトレジナⅠ<br>{{icons|Ability}} Legalo Light Resina I ||
 
|-
 
| || {{icons|Ability}} レガロ・グルームレジナⅠ<br>{{icons|Ability}} Legalo Gloom Resina I ||
 
|-
 
| {{icons|Ability}} Gloom Resist IV || {{icons|Ability}} レガロ・グルームレジナⅠⅠ<br>{{icons|Ability}} Legalo Gloom Resina II || Poison Resistance +3.0%
 
|-
 
| {{icons|Ability}} All Resist III || {{icons|Ability}} レガロ・オールレジナⅠⅠ<br>{{icons|Ability}} Legalo All Resina II || Damage Resistance +0.5%<br>All Down Resistance +3.0%
 
|-
 
| || {{icons|Ability}} レガロ・アタックヴァズⅠ<br>{{icons|Ability}} Legalo Attack Vaz I ||
 
|-
 
| {{icons|Ability}} Noble Power<br>{{icons|Ability}} Noble Shoot<br>{{icons|Ability}} Noble Technique<br>{{icons|Ability}} Elegant Power<br>{{icons|Ability}} Elegant Shoot<br>{{icons|Ability}} Elegant Technique || {{icons|Ability}} レガロ・アタックヴァズⅠⅠ<br>{{icons|Ability}} Legalo Attack Vaz II || Damage +1.0%<br>Minimum Damage +1.0%<br>PP +2
 
|-
 
| || {{icons|Ability}} レガロ・アタックヴァズⅠⅠⅠ<br>{{icons|Ability}} Legalo Attack Vaz III ||
 
|-
 
| || {{icons|Ability}} レガロ・スタミナヴァズⅠ<br>{{icons|Ability}} Legalo Stamina Vaz I ||
 
 
|-
 
|-
| {{icons|Ability}} Noble Stamina<br>{{icons|Ability}} Elegant Stamina || {{icons|Ability}} レガロ・スタミナヴァズⅠⅠ<br>{{icons|Ability}} Legalo Stamina Vaz II || HP +20
+
!{{rarityNGS|1}}
 +
!150
 +
|200
 +
|350
 +
|600
 
|-
 
|-
| {{icons|Ability}} Grace Stamina<br>{{icons|Ability}} Grand Stamina || {{icons|Ability}} レガロ・スタミナヴァズⅠⅠⅠ<br>{{icons|Ability}} Legalo Stamina Vaz III || HP +30<br>PP +2
+
!{{rarityNGS|2}}
 +
|100
 +
|'''300'''
 +
|350
 +
|600
 
|-
 
|-
| {{icons|Ability}} Burn I<br>{{icons|Ability}} Burn II || {{icons|Ability}} レガロ・バーンⅠ<br>{{icons|Ability}} Legalo Burn I || Burn Resistance +1.0%<br>PP +1.0%
+
!{{rarityNGS|3}}
|-
+
|100
| {{icons|Ability}} Burn III<br>{{icons|Ability}} Burn IV || {{icons|Ability}} レガロ・バーンⅠⅠ<br>{{icons|Ability}} Legalo Burn II || Burn Resistance +?%<br>PP +?%
+
|200
|-
+
|'''525'''
| {{icons|Ability}} Burn V || {{icons|Ability}} レガロ・バーンⅠⅠⅠ<br>{{icons|Ability}} Legalo Burn III || Burn Resistance +?%<br>PP +?%
+
|600
|-
 
| {{icons|Ability}} Freeze I<br>{{icons|Ability}} Freeze II || {{icons|Ability}} レガロ・フリーズⅠ<br>{{icons|Ability}} Legalo Freeze I || Freeze Resistance +1.0%<br>PP +1.0%
 
|-
 
| {{icons|Ability}} Freeze III<br>{{icons|Ability}} Freeze IV || {{icons|Ability}} レガロ・フリーズⅠⅠ<br>{{icons|Ability}} Legalo Freeze II || Freeze Resistance +?%<br>PP +?%
 
|-
 
| {{icons|Ability}} Freeze V || {{icons|Ability}} レガロ・フリーズⅠⅠⅠ<br>{{icons|Ability}} Legalo Freeze III || Freeze Resistance +?%<br>PP +?%
 
|-
 
| {{icons|Ability}} Mirage I<br>{{icons|Ability}} Mirage II || {{icons|Ability}} レガロ・ミラージュⅠ<br>{{icons|Ability}} Legalo Mirage I || Mirage Resistance +1.0%<br>PP +1.0%
 
|-
 
| {{icons|Ability}} Mirage III<br>{{icons|Ability}} Mirage IV || {{icons|Ability}} レガロ・ミラージュⅠⅠ<br>{{icons|Ability}} Legalo Mirage II || Mirage Resistance +?%<br>PP +?%
 
|-
 
| {{icons|Ability}} Mirage V || {{icons|Ability}} レガロ・ミラージュⅠⅠⅠ<br>{{icons|Ability}} Legalo Mirage III || Mirage Resistance +?%<br>PP +?%
 
|-
 
| {{icons|Ability}} Shock I<br>{{icons|Ability}} Shock II || {{icons|Ability}} レガロ・ショックⅠ<br>{{icons|Ability}} Legalo Shock I || Shock Resistance +1.0%<br>PP +1.0%
 
|-
 
| {{icons|Ability}} Shock III<br>{{icons|Ability}} Shock IV || {{icons|Ability}} レガロ・ショックⅠⅠ<br>{{icons|Ability}} Legalo Shock II || Shock Resistance +?%<br>PP +?%
 
|-
 
| {{icons|Ability}} Shock V || {{icons|Ability}} レガロ・ショックⅠⅠⅠ<br>{{icons|Ability}} Legalo Shock III || Shock Resistance +?%<br>PP +?%
 
|-
 
| {{icons|Ability}} Panic I<br>{{icons|Ability}} Panic II || {{icons|Ability}} レガロ・パニックⅠ<br>{{icons|Ability}} Legalo Panic I || Panic Resistance +1.0%<br>PP +1.0%
 
|-
 
| {{icons|Ability}} Panic III<br>{{icons|Ability}} Panic IV || {{icons|Ability}} レガロ・パニックⅠⅠⅠ<br>{{icons|Ability}} Legalo Panic II || Panic Resistance +?%<br>PP +?%
 
|-
 
| {{icons|Ability}} Panic V || {{icons|Ability}} レガロ・パニックⅠⅠⅠ<br>{{icons|Ability}} Legalo Panic III || Panic Resistance +?%<br>PP +?%
 
|-
 
| {{icons|Ability}} Poison I<br>{{icons|Ability}} Poison II || {{icons|Ability}} レガロ・ポイソンⅠ<br>{{icons|Ability}} Legalo Poison I || Poison Resistance +1.0%<br>PP +1.0%
 
|-
 
| {{icons|Ability}} Poison III<br>{{icons|Ability}} Poison IV || {{icons|Ability}} レガロ・ポイソンⅠⅠ<br>{{icons|Ability}} Legalo Poison II || Poison Resistance +?%<br>PP +?%
 
|-
 
| {{icons|Ability}} Poison V || {{icons|Ability}} レガロ・ポイソンⅠⅠⅠ<br>{{icons|Ability}} Legalo Poison III || Poison Resistance +?%<br>PP +?%
 
|-
 
| {{icons|Ability}} Soul-type Ability || {{icons|Ability}} レガロ・ソールズⅠ<br>{{icons|Ability}} Legalo Soulz I || Damage +0.5%<br>Minimum Damage +0.5%<br>Damage Resistance +0.5%<br>HP +20<br>PP +2
 
|-
 
| {{icons|Ability}} Guardian Soul || {{icons|Ability}} レガロ・ソールズⅠⅠ<br>{{icons|Ability}} Legalo Soulz II || Damage +1.0%<br>Minimum Damage +1.0%<br>Damage Resistance +1.0%<br>HP +30<br>PP +2
 
|-
 
| {{icons|Ability}} Stigma || {{icons|Ability}} レガロ・スティグム<br>{{icons|Ability}} Legalo Stigm || Minimum Damage +1.0%<br>PP +3
 
|-
 
| {{icons|Ability}} Modulator<br>{{icons|Ability}} ARKS MAX || {{icons|Ability}} レガロ・モデュレーナ<br>{{icons|Ability}} Legalo Modulaner || Damage +0.5%
 
|-
 
| {{icons|Ability}} Mutation I<br>{{icons|Ability}} Mutation II || {{icons|Ability}} レガロ・ミューテス<br>{{icons|Ability}} Legalo Mutas || Damage +0.5%<br>HP +10
 
|-
 
| || {{icons|Ability}} レガロ・アルタフリクタ<br>{{icons|Ability}} Legalo Alter Flicter ||
 
|-
 
| {{icons|Ability}} Returner V || {{icons|Ability}} レガロ・リターナーⅠⅠⅠ<br>{{icons|Ability}} Legalo Returner III || Damage +0.75%<br>Minimum Damage +0.75%<br>Damage Resistance +0.75%<br>HP +30<br>PP +3
 
|-
 
| {{icons|Ability}} Crack V || {{icons|Ability}} レガロ・グラクスⅠⅠⅠ<br>{{icons|Ability}} Legalo Gracks III || Damage +1.0%<br>Damage Resistance +1.0%<br>HP +30<br>PP +3
 
|-
 
| {{icons|Ability}} Doom Break I<br>{{icons|Ability}} Doom Break II<br>{{icons|Ability}} Doom Break III || {{icons|Ability}} レガロ・ドゥムブレイグ<br>{{icons|Ability}} Legalo Dom Breag || Damage +0.5%<br>PP +3
 
|-
 
| {{icons|Ability}} Mark Angar<br>{{icons|Ability}} Mark Couragena<br>{{icons|Ability}} Mark Joyo<br>{{icons|Ability}} Mark Grif || {{icons|Ability}} レガロ・マークシス<br>{{icons|Ability}} Legalo Marksys || Damage +0.5%<br>Minimum Damage +0.5%
 
|-
 
| {{icons|Ability}} Exceed Energy || {{icons|Ability}} レガロ・イクシス<br>{{icons|Ability}} Legalo Excees || Damage +1.0%<br>Damage Resistance +1.0%<br> HP +20<br>PP +2
 
|-
 
| {{icons|Ability}} Divine Will<br>{{icons|Ability}} Divine Order || {{icons|Ability}} レガロ・ディバイゾ<br>{{icons|Ability}} Legalo Divinzo || Damage +1.0%<br>HP +20<br>PP +3
 
|-
 
| {{icons|Ability}} Yamato Factor<br>{{icons|Ability}} Mother Factor<br>{{icons|Ability}} Deus Factor || {{icons|Ability}} レガロ・ファクタルスⅠ<br>{{icons|Ability}} Legalo Factols I ||
 
|-
 
| {{icons|Ability}} Ether Factor || {{icons|Ability}} レガロ・ファクタルスⅠⅠ<br>{{icons|Ability}} Legalo Factols II || Damage +1.0%<br>Minimum Damage +1.0%<br>Damage Resistance +1.0%<br>HP +10<br>PP +2
 
|-
 
| {{icons|Ability}} Omega Reverie<br>{{icons|Ability}} Elder Reverie<br>{{icons|Ability}} Loser Reverie<br>{{icons|Ability}} Appregina Reverie<br>{{icons|Ability}} Double Reverie<br>{{icons|Ability}} Persona Reverie || {{icons|Ability}} レガロ・レヴリージⅠ<br>{{icons|Ability}} Legalo Reveriej I || Damage +0.5%
 
|-
 
| {{icons|Ability}} Mana Reverie || {{icons|Ability}} レガロ・レヴリージⅠⅠ<br>{{icons|Ability}} Legalo Reveriej II || Damage +1.0%<br>HP +20<br>PP +3
 
|-
 
| || {{icons|Ability}} レガロ・グレアスⅠ<br>{{icons|Ability}} Legalo Glares I ||
 
|-
 
| {{icons|Ability}} Absolute Glare || {{icons|Ability}} レガロ・グレアスⅠⅠ<br>{{icons|Ability}} Legalo Glares II || Damage +1.0%<br>Damage Resistance +1.0%<br>HP +20<br>PP +2
 
|-
 
| {{icons|Ability}} Another History || {{icons|Ability}} レガロ・ヒストーレ<br>{{icons|Ability}} Legalo Historie ||
 
|-
 
| {{icons|Ability}} Lucky Rise I<br>{{icons|Ability}} Lucky Rise II<br>{{icons|Ability}} Lucky Rise III || {{icons|Ability}} レガロ・フォーチュナ<br>{{icons|Ability}} Legalo Fortuna || Damage +0.5%<br>Minimum Damage +0.5%<br>Damage Resistance +0.5%
 
|-
 
| {{icons|Ability}} Ultimate Buster<br>{{icons|Ability}} Omega Buster || {{icons|Ability}} レガロ・バスターユ<br>{{icons|Ability}} Legalo Busteryu || Damage +1.0%
 
|-
 
| {{icons|Ability}} Sentence Power<br>{{icons|Ability}} Sentence Shoot<br> {{icons|Ability}} Sentence Tech<br>{{icons|Ability}} Sentence Arma<br>{{icons|Ability}} Sentence Tiro<br>{{icons|Ability}} Sentence Magi<br>{{icons|Ability}} Sentence Triple || {{icons|Ability}} レガロ・センテンシォ<br>{{icons|Ability}} Legalo Sentenco || Damage +0.5%<br>HP +10<br>PP +1
 
|-
 
| {{icons|Ability}} Phrase Chase<br>{{icons|Ability}} Phrase Decay<br>{{icons|Ability}} Phrase Recovery<br>{{icons|Ability}} Phrase Reduce<br>{{icons|Ability}} Phrase Response<br>{{icons|Ability}} Phrase Weak || {{icons|Ability}} レガロ・フレイザ<br>{{icons|Ability}} Legalo Phrasa || Damage +1.0%<br>PP +3
 
|-
 
| {{icons|Ability}} Receptor-type Abilities || {{icons|Ability}} レガロ・レセプタン<br>{{icons|Ability}} Legalo Receptorn || Damage +0.5%<br>Minimum Damage +0.5%<br>Damage Resistance +0.5%
 
|-
 
| {{icons|S-Class Special Ability}} Damage-type SSAs || {{icons|Ability}} レガロ・SアタックⅠ<br>{{icons|Ability}} Legalo S Attack I || Damage +1.0%
 
|-
 
| {{icons|S-Class Special Ability}} S1:Augment Intent 2 || {{icons|Ability}} レガロ・SアタックⅠⅠ<br>{{icons|Ability}} Legalo S Attack II || Damage +2.0%
 
|-
 
| {{icons|S-Class Special Ability}} HP/Defense-type SSAs || {{icons|Ability}} レガロ・Sガード<br>{{icons|Ability}} Legalo S Guard || Damage Resistance +1.0%
 
|-
 
| {{icons|S-Class Special Ability}} PP-type SSAs || {{icons|Ability}} レガロ・Sパフォーマ<br>{{icons|Ability}} Legalo S Performer || PP Cost Reduction +5.0%
 
|-
 
| {{icons|S-Class Special Ability}} S4:Raising Pursuit || {{icons|Ability}} レガロ・Sアベンダ<br>{{icons|Ability}} Legalo S Avender || Upon hitting with a PA/Technique, track 50% of damage dealt within the next five seconds,<br>and add additional damage to the next PA/Technique based on the damage dealt.
 
|-
 
| {{icons|S-Class Special Ability}} S8:Sky Dance's Boon || {{icons|Ability}} レガロ・Sレヴィート<br>{{icons|Ability}} Legalo S Levit || Damage +2.0%/Damage Resistance +2.0% while airborne.
 
 
|-
 
|-
 +
!{{rarityNGS|4}}
 +
|100
 +
|200
 +
|350
 +
|'''900'''
 
|}
 
|}
  
==Release Potential==
+
====Limit Break====
If this works like Potential Unlocking in PSO2, then is will be a way to unlock Potentials on weapons.
+
By default, all Weapons and Units can increase their Grind Level up to +20. However, by expending minerals and Meseta, this limit can be increased up to +40, with the limit increasing by +10 per purchase.
  
Certain weapons have inherent properties called Potentials which can be considered as an additional skill for the player, so long as the weapon is equipped and drawn out; they range from damage buffs, to utility skills like improving healing items.
+
Fusing two weapons together with Multi-Weapon automatically increases the maximum Grind Limit of the base weapon to +40 without requiring Limit Break.
  
No potentials are known yet.
+
== Add Special Abilities==
 +
{{Template:NGSAffixing_Nav}}
 +
Also known as Affixes, Special Abilities are like enchantments that you add to weapons and units to increase their damage, increase max HP & PP and grant other useful effects.
 +
 
 +
In New Genesis, Special Abilities are now added to equipment by using Ability Capsules. When using one copy of a Ability Capsule on its own, the Special Ability from that capsule will have a very low chance of successfully affixing to the equipment, however if you use multiple copies of the same capsule, you can improve the success rate for that Special Ability.
 +
 
 +
For example, if you wanted to add the "{{icons|NGS Ability}} Foms Soul I" Special Ability to a weapon, using one "{{icons|NGS Ability Capsule}} C/Foms Soul I" capsule will give it a 9% chance of succeeding, but use ten of the capsule, and the chance to successfully affix to the weapon increases to 90%.
 +
 
 +
Equipment comes with a Special Ability limit cap that determines how many different Abilities that can be affixed to that piece of equipment. So far, weapons and units have only been seen with a cap of 2 Abilities. An additional slot can be adding by Grinding the equipment to +20, as well as another at +40.
 +
 
 +
Multiple Abilities can be affixed at the same time in all of the slots available.
 +
 
 +
A list of these Special Abilities can be found at the [[Portal:New_Genesis/List_of_Special_Abilities|List of Special Abilities]] page.
 +
 
 +
===''PSO2'' Special Abilities===
 +
When importing equipment with Special Abilities or Super Special Abilities from Phantasy Star Online 2, they will be replaced by Legalo Special Abilities of corresponding value while in New Genesis. These changes are temporary and the original abilities will remain upon returning to Phantasy Star Online 2. A list of what abilities convert to what on the [[Portal:New_Genesis/Special_Ability_Conversion|PSO2 Special Ability Conversion]] page.
 +
 
 +
==Release Potential ==
 +
Weapons have inherent properties called Potentials which can be considered as an additional skill for the player, so long as the weapon is equipped and drawn out; they range from damage buffs, to utility skills like improving healing items. These must be unlocked on each of your weapons by using Photon Chunks and Meseta.
  
 
===''PSO2'' Weapon Potentials===
 
===''PSO2'' Weapon Potentials===
Line 229: Line 122:
  
 
{| class="wikitable table-bordered table-responsive-md"  
 
{| class="wikitable table-bordered table-responsive-md"  
! Original Series
+
!Original Series
! ''NGS'' Potential
+
!''NGS'' Potential
 +
|-
 +
|{{rarity|15}} Lightweaver Cras Series||{{NGSPots|Blitzed Form}}
 
|-
 
|-
| {{rarity|15}} Lightweaver Cras Series || {{pots|連撃の型}}
+
|{{rarity|15}} Fluxio Series<br>{{rarity|15}} Rinza Series||{{NGSPots|不倒の型}}
 
|-
 
|-
| {{rarity|15}} Adel Series<br>{{rarity|15}} Seiros Series<br>{{rarity|15}} Fimbul Series || {{pots|利運の型}}
+
|{{rarity|15}} Stil Series||{{NGSPots|Sturdy Form}}
 
|-
 
|-
| {{rarity|15}} Liberate Series<br>{{rarity|15}} Oblisana Series<br>{{rarity|15}} Darkbanisher Ayer Series<br>{{rarity|15}} Puras Series<br>{{rarity|15}} Anacates Series<br>{{rarity|15}} Shihou Series<br>{{rarity|15}} Legacy Weapon Series || {{pots|傾覆の型}}
+
|{{rarity|15}} Adel Series<br>{{rarity|15}} Seiros Series<br>{{rarity|15}} Fimbul Series||{{NGSPots|利運の型}}
 
|-
 
|-
| {{rarity|15}} Lightstream Xion Series || {{pots|気精の型}}
+
|{{rarity|15}} Liberate Series<br>{{rarity|15}} Oblisana Series<br>{{rarity|15}} Darkbanisher Ayer Series<br>{{rarity|15}} Puras Series<br>{{rarity|15}} Chaval Series<br>{{rarity|15}} Anacates Series<br>{{rarity|15}} Genon Series<br>{{rarity|15}} Shihou Series<br>{{rarity|15}} Orb Series<br>{{rarity|15}} Dusk Series<br>{{rarity|15}} Million Series<br>{{rarity|15}} Krisa Series<br>{{rarity|15}} Nova Series<br>{{rarity|15}} {{#simple-tooltip: Legacy Weapon Series|Sealed J-Sword<br>Rengokuto Renge<br>World of Guardians<br>Black Darkness<br>Arc Serpent}}<br>{{#simple-tooltip: Other Weapons|Omega Elder Pain<br>Ultimate Chain<br>Fraulein Rose<br>Lumigunny<br>Aestria}}||{{NGSPots|傾覆の型}}
 
|-
 
|-
| {{rarity|15}} Atlas Ex Series || {{pots|堅忍の型}}
+
|{{rarity|15}} Lightstream Xion Series||{{NGSPots|Spirit Mould}}
 
|-
 
|-
| {{rarity|15}} Austere-NT Series || {{pots|理発の型}}
+
|{{rarity|15}} Atlas Ex Series||{{NGSPots|堅忍の型}}
 
|-
 
|-
| Any {{rarity|13}} to {{rarity|14}} Weapon || {{pots|攻の基本型Ⅲ}}
+
|{{rarity|15}} Austere-NT Series||{{NGSPots|理発の型}}
 +
|-
 +
|Any {{rarity|13}} to {{rarity|14}} Weapon||{{NGSPots|Offensive Prototype III}}
 
|-
 
|-
 
|}
 
|}
  
==Multi-weapon==
+
==Multi-weapon ==
You can combine two weapons of different types together to create a "Multi-weapon", a special weapon that allows for the use of both weapons from one weapon pallette.
+
You can combine two weapons of different types together to create a "Multi-weapon", a special weapon that allows for the use of both weapons from one weapon pallette. This includes using the normal attacks, Photon Arts, Weapon Actions, and class equip requirements of both weapons.
 +
 
 +
In order to combine weapons, they must be of the same 'series'. For example, while you are able to combine a "{{icons|NGS Sword}} Terseus Sword" and "{{icons|NGS Assault Rifle}} Terseus Rifle" together, you cannot combine a "{{icons|NGS Sword}} Terseus Sword" with a "{{icons|NGS Knuckles}} Troward Knuckle".
 +
 
 +
Note that the weapons used in a multi-weapon will retain their damage types. For example, a {{icons|NGS Sword}} Sword / {{icons|NGS Assault Rifle}} Rifle multi-weapon will do striking damage when using the sword, and ranged damage when using the Rifle. The base weapon of a multi-weapon will also be equipped by default when swapping to the multi-weapon. Used Techniques will be cast from the currently equipped weapon in the multi-weapon, if it is capable of casting Techniques.
 +
 
 +
The process of creating a multi-weapon cannot be reversed to return the weapons used to their original state.
 +
 
 +
{{PSO2NGS Navbox}}

Revision as of 10:38, 24 October 2021

NGS ItemLab.png

The Item Lab is the place to go to enhance your equipment in several ways.

Item Enhancement

One of the easiest ways to improve the power of your weapons and units is through the use of Item Enhancement (also known as Grinding).

Weapons and Units use the "New Type" Weapon Grinding system found in PSO2. By feeding other weapons/units to the weapon/unit you want to Enhance, the Grind EXP on the equipment increases. When the Grind EXP bar fills, the equipment gains a Grind Level, and the equipment name shows a +# at the end, showing the Grind Level of the equipment.

Grind EXP Requirements

Rarity Meseta/Item Grind EXP/Level Total EXP
1 1000N-Meseta +1 ~ +10 100 EXP 1000 EXP
+11 ~ +20 200 EXP 3000 EXP
+21 ~ +30 300 EXP 6000 EXP
+31 ~ +40 400 EXP 10000 EXP
2 2000N-Meseta +1 ~ +10 150 EXP 1500 EXP
+11 ~ +20 300 EXP 4500 EXP
+21 ~ +30 450 EXP 9000 EXP
+31 ~ +40 600 EXP 15000 EXP
3 3000N-Meseta +1 ~ +10 250 EXP 2500 EXP
+11 ~ +20 500 EXP 7500 EXP
+21 ~ +30 750 EXP 15000 EXP
+31 ~ +40 1000 EXP 25000 EXP
4 4000N-Meseta +1 ~ +10 350 EXP 3500 EXP
+11 ~ +20 700 EXP 10500 EXP
+21 ~ +30 1050 EXP 21000 EXP
+31 ~ +40 1400 EXP 35000 EXP

'Fodder' EXP

As weapons/units require different amounts of EXP to increase their Grind Level, they also grant different amounts of Grind EXP.

The Formula is: 75(2^x−1+x)+GrindEXP*0.5

However if the Fodder and Base are not the same Weapon/Unit, the FodderEXP is reduced to 66%.

Using what we know, we get following Values:

Fodder-->


Base

1 2 3 4
1 150 200 350 600
2 100 300 350 600
3 100 200 525 600
4 100 200 350 900

Limit Break

By default, all Weapons and Units can increase their Grind Level up to +20. However, by expending minerals and Meseta, this limit can be increased up to +40, with the limit increasing by +10 per purchase.

Fusing two weapons together with Multi-Weapon automatically increases the maximum Grind Limit of the base weapon to +40 without requiring Limit Break.

Add Special Abilities

Ability (NGS) Adding Abilities (NGS) Ability (NGS) List of Abilities (NGS) Ability (NGS) PSO2 Special Ability Conversion Ability Capsule (NGS) Capsule Exchange

Also known as Affixes, Special Abilities are like enchantments that you add to weapons and units to increase their damage, increase max HP & PP and grant other useful effects.

In New Genesis, Special Abilities are now added to equipment by using Ability Capsules. When using one copy of a Ability Capsule on its own, the Special Ability from that capsule will have a very low chance of successfully affixing to the equipment, however if you use multiple copies of the same capsule, you can improve the success rate for that Special Ability.

For example, if you wanted to add the "Ability (NGS) Foms Soul I" Special Ability to a weapon, using one "Ability Capsule (NGS) C/Foms Soul I" capsule will give it a 9% chance of succeeding, but use ten of the capsule, and the chance to successfully affix to the weapon increases to 90%.

Equipment comes with a Special Ability limit cap that determines how many different Abilities that can be affixed to that piece of equipment. So far, weapons and units have only been seen with a cap of 2 Abilities. An additional slot can be adding by Grinding the equipment to +20, as well as another at +40.

Multiple Abilities can be affixed at the same time in all of the slots available.

A list of these Special Abilities can be found at the List of Special Abilities page.

PSO2 Special Abilities

When importing equipment with Special Abilities or Super Special Abilities from Phantasy Star Online 2, they will be replaced by Legalo Special Abilities of corresponding value while in New Genesis. These changes are temporary and the original abilities will remain upon returning to Phantasy Star Online 2. A list of what abilities convert to what on the PSO2 Special Ability Conversion page.

Release Potential

Weapons have inherent properties called Potentials which can be considered as an additional skill for the player, so long as the weapon is equipped and drawn out; they range from damage buffs, to utility skills like improving healing items. These must be unlocked on each of your weapons by using Photon Chunks and Meseta.

PSO2 Weapon Potentials

New Type weapons imported from Phantasy Star Online 2 that have unlocked Potentials will have their Potentials converted into equivalent New Genesis Potentials. These changes are temporary and the original Potentials will remain upon returning to Phantasy Star Online 2.

Original Series NGS Potential
15 Lightweaver Cras Series Potential (NGS) Blitzed Form
15 Fluxio Series
15 Rinza Series
Potential (NGS) 不倒の型
15 Stil Series Potential (NGS) Sturdy Form
15 Adel Series
15 Seiros Series
15 Fimbul Series
Potential (NGS) 利運の型
15 Liberate Series
15 Oblisana Series
15 Darkbanisher Ayer Series
15 Puras Series
15 Chaval Series
15 Anacates Series
15 Genon Series
15 Shihou Series
15 Orb Series
15 Dusk Series
15 Million Series
15 Krisa Series
15 Nova Series
15 Legacy Weapon Series
Other Weapons
Potential (NGS) 傾覆の型
15 Lightstream Xion Series Potential (NGS) Spirit Mould
15 Atlas Ex Series Potential (NGS) 堅忍の型
15 Austere-NT Series Potential (NGS) 理発の型
Any 13 to 14 Weapon Potential (NGS) Offensive Prototype III

Multi-weapon

You can combine two weapons of different types together to create a "Multi-weapon", a special weapon that allows for the use of both weapons from one weapon pallette. This includes using the normal attacks, Photon Arts, Weapon Actions, and class equip requirements of both weapons.

In order to combine weapons, they must be of the same 'series'. For example, while you are able to combine a "Sword (NGS) Terseus Sword" and "Assault Rifle (NGS) Terseus Rifle" together, you cannot combine a "Sword (NGS) Terseus Sword" with a "Knuckles (NGS) Troward Knuckle".

Note that the weapons used in a multi-weapon will retain their damage types. For example, a Sword (NGS) Sword / Assault Rifle (NGS) Rifle multi-weapon will do striking damage when using the sword, and ranged damage when using the Rifle. The base weapon of a multi-weapon will also be equipped by default when swapping to the multi-weapon. Used Techniques will be cast from the currently equipped weapon in the multi-weapon, if it is capable of casting Techniques.

The process of creating a multi-weapon cannot be reversed to return the weapons used to their original state.