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*Using a different weapon but of the same type and rarity will only give 1 element increase to the base weapon.
 
*Using a different weapon but of the same type and rarity will only give 1 element increase to the base weapon.
  
Both Old-type and New-type weapons follow this mechanic. The only difference would be that you'd have to feed the Attribute Fodder for the NT.
+
Both Old-type and New-type weapons follow this mechanic. The only difference between the two is that you'd have to "feed" the Attribute Fodder for the New Type Weapon while there is a separate Attribute Grinding option in the Item Lab for Old-type.

Revision as of 09:09, 26 March 2017

Equipment Grinding

Grinding Support Items

Rarity Icon Image Name Source Description
6 GrinderMini.png Grinder.png Grinder
グラインダー
FUN Scratch
Quest Drop
CM Points Exchange
Excube Exchange
Zieg Exchange
Casino Coins Exchange
Treasure Shop
Title Reward
Story Board
An item used in the process of strengthening items such as units, weapons, candies and more.
For higher rarity items, more than one may be used.
Even if the grinding fails, the grinders will still be used.
7 LambdaGrinderMini.png LambdaGrinder.png Lambda Grinder
ラムダグラインダー
CM Points Exchange
Excube Exchange
Zieg Exchange
Casino Coins Exchange
Treasure Shop
Title Reward
Story Board
An item used in the process of strengthening items such as units, weapons, candies and more.
For higher rarity items, more than one may be used.
Even if the grinding fails, the grinders will still be used.
Typically used with 13* weapons, skill rings +10 onwards and candies.
Cannot be traded or sold.
5 GrindRiskReduction1Mini.png GrindRiskReduction1.png Grind Risk Reduction +1
強化リスク軽減(+1)
FUN Scratch
FUN Shop
Photon Exchange Shop
NetCafe Point Exchange
ARKS Bingo Card
ARKS Ship Competition
Reduces Grind Risk by 1.
Used with the 2nd support item slot
5 GrindRiskReduction2Mini.png GrindRiskReduction2.png Grind Risk Reduction +2
強化リスク軽減(+2)
FUN Exchange
CM Points Exchange
NetCafe Point Exchange
NPC Presents
ARKS Bingo
ARKS Road
Reduces Grind Risk by 2.
Used with the 2nd support item slot.
Cannot be traded.
7 GrindRiskReductionFullMini.png GrindRiskReductionFull.png Grind Risk Reduction (FULL)
強化リスク軽減(完全)
AC Scratch Reduces Grind Risk to 0.
Used with the 2nd support item slot.
5 GrindSuccessRate5Mini.png GrindSuccessRate5.png Grind Success Rate +5%
強化成功率+5%
FUN Scratch
NetCafe Point Exchange
ARKS Ship Competition
Boosts Grind Success Rate by 5%
Used with the 1st support item slot.
5 GrindSuccessRate10Mini.png GrindSuccessRate10.png Grind Success Rate +10%
強化成功率+10%
FUN Exchange
NetCafe Point Exchange
NPC Present
ARKS Bingo Card
Boosts Grind Success Rate by 10%
Used with the 1st support item slot.
5 GrindSuccessRate20Mini.png GrindSuccessRate20.png Grind Success Rate +20%
強化成功率+20%
Recycle Shop
NetCafe Point Exchange
Chip Exchange
Boosts Grind Success Rate by 20%
Used with the 1st support item slot.
5 GrindSuccessRate30Mini.png GrindSuccessRate30.png Grind Success Rate +30%
強化成功率+30%
Excube Exchange
Casino Coins Exchange
NetCafe Point Exchange
NPC Present
ARKS Bingo Card
Boosts Grind Success Rate by 30% Used with the 1st support item slot.
Cannot be traded or sold.
5 GrindSuccessRate100Mini.png GrindSuccessRate100.png Grind Success Rate (100%)
強化成功(100%)
Title Reward Boosts Grind Success Rate to 100%
Used with the 1st support item slot.
Cannot be traded.
5 GrindSkip5Mini.png GrindSkip5.png Grind Skip(→5)
強化スキップ(→5)
Treasure Shop Instantly grinds item to +5.
Used with the 1st support item slot.
Cannot be traded or sold.
5 GrindSkip7Mini.png GrindSkip7.png Grind Skip(→7)
強化スキップ(→7)
Recycle Shop Instantly grinds item to +7.
Used with the 1st support item slot.
Cannot be traded or sold.
5 GreatSuccessGrindRate20Mini.png GreatSuccessGrindRate20.png Great Success Grind Rate +20%
強化大成功確率+20%
FUN Scratch
Title Rewards
Boosts Grind Success Rate by 10%.
Used with the 1st support item slot.
7 GreatSuccessGrindRate30Mini.png GreatSuccessGrindRate30.png Great Success Grind Rate +30%
強化大成功確率+30%
Login Stamp
ARKS Bingo Card
Boosts Grind Success Rate by 10%.
Used with the 1st support item slot.
7 GreatSuccessGrindRate50Mini.png GreatSuccessGrindRate50.png Great Success Grind Rate +50%
強化大成功確率+50%
NetCafe Point Exchange
Login Stamp
Boosts Grind Success Rate by 10%.
Used with the 1st support item slot.
7 GreatSuccessGrindRate100Mini.png GreatSuccessGrindRate100.png Great Success Grind Rate (100%)
強化大成功(100%)
AC Scratch Boosts Grind Success Rate by 10%.
Used with the 1st support item slot.
10 GrindCap1Mini.png GrindCap1.png Grind Cap +1
強化値上限+1
Battle Scratch Material used on NT Weapons.
During weapon grinding, the
grind cap is boosted by +1
10 GrindCap1Mini.png GrindCap1.png Grind Cap +1 / Sword
強化値上限+1/大剣
Battle Scratch Material used on NT Weapons.
During weapon grinding, Sword
grind cap is boosted by +1
10 GrindCap1Mini.png GrindCap1.png Grind Cap +1 / Wired Lance
強化値上限+1/自在槍
Battle Scratch Material used on NT Weapons.
During weapon grinding, Wired Lance
grind cap is boosted by +1
10 GrindCap1Mini.png GrindCap1.png Grind Cap +1 / Partizan
強化値上限+1/長槍
Battle Scratch Material used on NT Weapons.
During weapon grinding, Partizan
grind cap is boosted by +1
10 GrindCap1Mini.png GrindCap1.png Grind Cap +1 / Twin Dagger
強化値上限+1/双小剣
Battle Scratch Material used on NT Weapons.
During weapon grinding, T. Dagger
grind cap is boosted by +1
10 GrindCap1Mini.png GrindCap1.png Grind Cap +1 / Double Saber
強化値上限+1/両剣
Battle Scratch Material used on NT Weapons.
During weapon grinding, D. Saber
grind cap is boosted by +1
10 GrindCap1Mini.png GrindCap1.png Grind Cap +1 / Knuckles
強化値上限+1/鋼拳
Battle Scratch Material used on NT Weapons.
During weapon grinding, Knuckles
grind cap is boosted by +1
10 GrindCap1Mini.png GrindCap1.png Grind Cap +1 / Katana
強化値上限+1/抜剣
Battle Scratch Material used on NT Weapons.
During weapon grinding, Katana
grind cap is boosted by +1
10 GrindCap1Mini.png GrindCap1.png Grind Cap +1 / Dual Blade
強化値上限+1/飛翔剣
Battle Scratch Material used on NT Weapons.
During weapon grinding, D. Blades
grind cap is boosted by +1
10 GrindCap1Mini.png GrindCap1.png Grind Cap +1 / Gunslash
強化値上限+1/銃剣
Battle Scratch Material used on NT Weapons.
During weapon grinding, Gunslash
grind cap is boosted by +1
10 GrindCap1Mini.png GrindCap1.png Grind Cap +1 / Assault Rifle
強化値上限+1/長銃
Battle Scratch Material used on NT Weapons.
During weapon grinding, Rifle
grind cap is boosted by +1
10 GrindCap1Mini.png GrindCap1.png Grind Cap +1 / Launcher
強化値上限+1/大砲
Battle Scratch Material used on NT Weapons.
During weapon grinding, Launcher
grind cap is boosted by +1
10 GrindCap1Mini.png GrindCap1.png Grind Cap +1 / Twin Machinegun
強化値上限+1/双機銃
Battle Scratch Material used on NT Weapons.
During weapon grinding, TMG
grind cap is boosted by +1
10 GrindCap1Mini.png GrindCap1.png Grind Cap +1 / Bullet Bow
強化値上限+1/強弓
Battle Scratch Material used on NT Weapons.
During weapon grinding, Bow
grind cap is boosted by +1
10 GrindCap1Mini.png GrindCap1.png Grind Cap +1 / Rod
強化値上限+1/長杖
Battle Scratch Material used on NT Weapons.
During weapon grinding, Rod
grind cap is boosted by +1
10 GrindCap1Mini.png GrindCap1.png Grind Cap +1 / Wand
強化値上限+1/短杖
Battle Scratch Material used on NT Weapons.
During weapon grinding, Wand
grind cap is boosted by +1
10 GrindCap1Mini.png GrindCap1.png Grind Cap +1 / Jet Boots
強化値上限+1/魔装脚
Battle Scratch Material used on NT Weapons.
During weapon grinding, Jet Boots
grind cap is boosted by +1
10 GrindCap1Mini.png GrindCap1.png Grind Cap +1 / Takt
強化値上限+1/奏具
Battle Scratch Material used on NT Weapons.
During weapon grinding, D. Takt
grind cap is boosted by +1

Old Type (OT) Weapon Grinding

OT Weapons Grinding Table

Rarity Grinders Grind Info 0-1 1-2 2-3 3-4 4-5 5-6 6-7 7-8 8-9 9-10
123 1 Success Rate 100% 100% 100% 85% 80% 75% 70% 65% 60% 55%
Risk - - - - - 0 ~ -1 0 ~ -1 0 ~ -1 0 ~ -1 0 ~ -2
456 1 Success Rate 100% 100% 100% 80% 75% 70% 65% 60% 55% 50%
Risk - - - - - 0 ~ -1 0 ~ -1 0 ~ -1 0 ~ -1 0 ~ -2
7 1 Success Rate 100% 100% 90% 85% 70% 65% 55% 55% 45% 45%
Risk - - - - 0 ~ -1 0 ~ -1 0 ~ -2 0 ~ -2 0 ~ -2 0 ~ -2
8 1 Success Rate 100% 100% 80% 80% 60% 60% 50% 50% 40% 40%
Risk - - - 0 ~ -1 0 ~ -1 0 ~ -1 0 ~ -2 0 ~ -2 0 ~ -2 0 ~ -2
9 1 Success Rate 100% 100% 75% 70% 60% 55% 50% 45% 35% 35%
Risk - - 0 ~ -1 0 ~ -1 0 ~ -1 0 ~ -1 0 ~ -2 0 ~ -2 0 ~ -2 0 ~ -2
10 2 Success Rate 100% 90% 70% 65% 55% 50% 45% 40% 35% 30%
Risk - - 0 ~ -1 0 ~ -1 0 ~ -1 0 ~ -2 -1 ~ -2 -1 ~ -2 -1 ~ -2 -1 ~ -2
11 4 Success Rate 100% 80% 65% 60% 50% 45% 40% 35% 30% 30%
Risk - - 0 ~ -1 0 ~ -2 0 ~ -2 0 ~ -2 -1 ~ -2 -1 ~ -2 -1 ~ -3 -1 ~ -3
12 5 Success Rate 100% 80% 60% 60% 50% 40% 40% 35% 30% 30%
Risk - - 0 ~ -1 0 ~ -1 0 ~ -1 0 ~ -2 -1 ~ -2 -1 ~ -2 -1 ~ -3 -1 ~ -3
13 3
(Lambda)
Success Rate 100% 90% 65% 60% 50% 50% 50% 50% 50% 50%
Risk - - 0 ~ -1 0 ~ -1 0 ~ -1 0 ~ -2 -1 ~ -2 -1 ~ -3 -1 ~ -3 -1 ~ -3

OT Grinding Guide

New Type (NT) Weapon Grinding

NT Grinding Mechanics

New Type Weapon grinding works with the concept of having an EXP Gauge.

The system does not accommodate for the extra EXP fed into the weapon, as you would need to unlock the Potential at +10 for you to move to grinding for +20 and so on.

With this, only placing or feeding weapons that has the right amount of Grind and EXP value would be optimal to avoid wasteful grinding and preparing for NT fodders.

New Type Weapons also have the concept of Overlimit. The highest grind of +30 can be increased up to +35 by feeding the NT Weapon with another copy of the weapon.

Since the March 8, 2017 Update, the Overlimit of NT Weapons was changed into an additive behavior: when grinding an NT Weapon with +30 grind cap with the same weapon with a +31 grind cap, instead of it increasing to +31, as it previously did, it will now account for the Overlimit previously applied and will give a +32 Grind Cap.

NT Leveling EXP Tables

Grind Value 123 456 789 10 11 12 13 14
0 → +10 50 80 220 380 575 900 1960 ?
+10 → +20 100 145 280 620 925 1600 3240 ?
+20 → +30 150 225 500 1000 1200 2100 4000 ?
+30 → +35 150 200 350 600 700 1200 2400 ?
Total 450 650 1350 2600 3400 5800 11600 ?
Detailed NT Leveling
Grind Value EXP Required
123 456 789 10 11 12 13 14
0 → +1 5 5 20 30 50 80 160
+1 → +2 5 5 20 30 50 80 160
+2 → +3 5 10 20 30 50 80 160
+3 → +4 5 10 20 30 50 80 160
+4 → +5 2 5 20 40 50 80 200
+5 → +6 2 5 20 40 50 100 200
+6 → +7 5 10 25 40 50 100 200
+7 → +8 5 10 25 40 75 100 240
+8 → +9 8 10 25 50 75 100 240
+9 → +10 8 10 25 50 75 100 240
Total (0 → +10) 50 80 220 360 575 900 1960
+10 → +11 10 10 25 50 75 140 280
+11 → +12 10 10 25 50 75 140 280
+12 → +13 10 10 25 50 75 140 280
+13 → +14 10 15 25 50 100 140 320
+14 → +15 10 15 30 60 100 140 320
+15 → +16 10 15 30 60 100 180 320
+16 → +17 10 15 30 60 100 180 360
+17 → +18 10 15 30 80 100 180 360
+18 → +19 10 20 30 80 100 180 360
+19 → +20 10 20 30 80 100 180 360
Total (+10 → +20) 100 145 280 620 925 1600 3240
+20 → +21 15 20 40 100 120 210 360
+21→ +22 15 20 40 100 120 210 360
+22 → +23 15 20 40 100 120 210 400
+23 → +24 15 20 40 100 120 210 400
+24 → +25 15 20 40 100 120 210 400
+25 → +26 15 25 60 100 120 210 400
+26 → +27 15 25 60 100 120 210 420
+27 → +28 15 25 60 100 120 210 420
+28 → +29 15 25 60 100 120 210 420
+29 → +30 15 25 60 100 120 210 420
Total (+20 → +30) 150 225 500 1000 1200 2100 4000
+30 → +31 30 40 70 120 140 240 480
+31 → +32 30 40 70 120 140 240 480
+32 → +33 30 40 70 120 140 240 480
+33 → +34 30 40 70 120 140 240 480
+34 → +35 30 40 70 120 140 240 480
Grand Total 450 650 1350 2600 3400 5800 11600
Total EXP Per Grind Level
Grind Value EXP Required
123 456 789 10 11 12 13 14
0 → +1 5 5 20 30 50 80 160
+1 → +2 10 10 40 60 100 160 320
+2 → +3 15 20 60 90 150 240 480
+3 → +4 20 30 80 120 200 320 640
+4 → +5 22 35 100 160 250 400 840
+5 → +6 24 40 120 200 300 500 1040
+6 → +7 29 50 145 240 350 600 1240
+7 → +8 34 60 170 280 425 700 1480
+8 → +9 42 70 195 330 500 800 1720
+9 → +10 50 80 220 380 575 900 1960
+10 → +11 60 90 245 430 650 1040 2240
+11 → +12 70 100 270 480 725 1180 2520
+12 → +13 80 110 295 530 800 1320 2800
+13 → +14 90 125 320 580 900 1460 3120
+14 → +15 100 140 350 640 1000 1600 3440
+15 → +16 110 155 380 700 1100 1780 3760
+16 → +17 120 170 410 760 1200 1960 4120
+17 → +18 130 185 440 840 1300 2140 4480
+18 → +19 140 205 470 920 1400 2320 4840
+19 → +20 150 225 500 1000 1500 2500 5200
+20 → +21 165 245 540 1100 1620 2710 5560
+21→ +22 180 265 580 1200 1740 2920 5920
+22 → +23 195 285 620 1300 1860 3130 6320
+23 → +24 210 305 660 1400 1980 3340 6720
+24 → +25 225 325 700 1500 2100 3550 7120
+25 → +26 240 350 760 1600 2220 3760 7520
+26 → +27 255 375 820 1700 2340 3970 7940
+27 → +28 270 400 880 1800 2460 4180 8360
+28 → +29 285 425 940 1900 2580 4390 8780
+29 → +30 300 450 1000 2000 2700 4600 9200
+30 → +31 330 490 1070 2120 2840 4840 9680
+31 → +32 360 530 1140 2240 2980 5080 10160
+32 → +33 390 570 1210 2360 3120 5320 10640
+33 → +34 420 610 1280 2480 3260 5560 11120
+34 → +35 450 650 1350 2600 3400 5800 11600

EXP Value Overview of NT Fodders

Rarity Base EXP Material Bonus Enhancement Bonus Cost as a Material Cost Efficiency
Same Type Same Rarity Same Weapon Emper Embrace NT Exp Same Weapon
(Exp/Cost)
Same Rarity
(Exp/Cost)
123 2 5 15 25 90 Total Exp / 2 2,000 13.5 / 1k 11.0 / 1k
456 5 15 30 4,000 8.7 / 1k 6.2 / 1k
789 40 20 45 16,000 5.3 / 1k 4.0 / 1k
10 50 30 60 19,800 5.5 / 1k 4.2 / 1k
11 60 30 60 23,500 5.1 / 1k 4.0 / 1k
12 90 50 110 35,000 5.7 / 1k 4.1 / 1k
13 180 90 185 100,000 5.3 / 1k 2.7 / 1k
  • The EXP Given by NT fodders is the total EXP that it took to grind it to that level. Say we have a 1 weapon at +10, the EXP that it would give as a fodder would be the EXP it took to grind it to 10, which is 50, divided by 2; along with the base EXP value, the fodder would give a total of 27 EXP.
  • Old Type weapons are treated as New Type Weapons with 0 grind level, no matter that its grind is; a 12 OT Weapon grinded to +10, with a level 3 Potential unlocked would just give the same EXP as an ungrinded 12 NT Weapon.

NT Grind EXP Values

Unit Grinding

Rarity Grinders Grind Info 0-1 1-2 2-3 3-4 4-5 5-6 6-7 7-8 8-9 9-10
123 1 Success Rate 100% 100% 100% 90% 90% 80% 80% 70% 70% 60%
Risk - - - - - - - - - -
456 1 Success Rate 100% 100% 100% 90% 90% 80% 80% 70% 70% 60%
Risk - - - - - - - 0 ~ -1 0 ~ -1 0 ~ -1
789 1 Success Rate 100% 100% 100% 80% 80% 70% 70% 60% 60% 50%
Risk - - - - 0 ~ -1 0 ~ -1 0 ~ -1 0 ~ -1 0 ~ -1 0 ~ -2
10 2 Success Rate 100% 100% 100% 70% 70% 60% 60% 50% 50% 40%
Risk - - - - 0 ~ -1 0 ~ -1 0 ~ -1 0 ~ -2 0 ~ -2 0 ~ -2
11 3 Success Rate 100% 100% 100% 70% 70% 60% 60% 50% 50% 40%
Risk - - - - 0 ~ -1 0 ~ -1 0 ~ -1 0 ~ -2 0 ~ -2 0 ~ -2
12 4 Success Rate 100% 100% 100% 70% 70% 60% 60% 50% 50% 40%
Risk - - - - 0 ~ -1 0 ~ -1 0 ~ -1 0 ~ -2 0 ~ -2 0 ~ -2

Candy Grinding

Rarity Grinders Grind Info 0-1 1-2 2-3 3-4
7 2 Success Rate 100% 95% 90% -
Cost 7,800 9,504 12,672 -
9 2 Success Rate 100% 80% 80% 70%
Cost 19,200 24,640 32,640 -
10 3 Success Rate 100% 80% 75% 70%
Cost 38,000 48,300 57,200 70,035
11 4 Success Rate 100% 80% - -
Cost 80,000 99,480 - -
12 5 Success Rate 100% 80% - -
Cost 109,200 141,375 - -
13 3
(Lambda)
Success Rate 100% 90% 80% 60%
Cost 168,000 264,600 364,000 476,000

Attribute Grinding

Attribute Grinding Support Items

Rarity Icon Image Name Source Description
6 SynthesizerMini.png Synthesizer.png Synthesizer
シンセサイザー
FUN Scratch
Quest Drop
CM Points Exchange
Excube Exchange
Zieg Exchange
Casino Coins Exchange
Treasure Shop
Title Reward
Story Board
6 AttributeEnhance2Mini.png AttributeEnhance2.png Attribute Enhance +2%
属性強化+2%
Battle Coins Exchange Used when grinding attributes.
Increases weapon attribute by 2%.
7 AttributeEnhance5Mini.png AttributeEnhance5.png Attribute Enhance +5%
属性強化+5%
AC Scratch Used when grinding attributes.
Increases weapon attribute by 5%.
7 AttributeEnhance10Mini.png AttributeEnhance10.png Attribute Enhance +10%
属性強化+10%
AC Scratch Used when grinding attributes.
Increases weapon attribute by 10%.
Can not be sold or traded.
7 AttributeChangeFireMini.png AttributeChangeFire.png Attribute Change (Fire)
属性変化(炎属性)
AC Scratch Used when grinding attributes. Changes weapon attribute to Fire.
7 AttributeChangeIceMini.png AttributeChangeIce.png Attribute Change (Ice)
属性変化(氷属性)
AC Scratch Used when grinding attributes. Changes weapon attribute to Ice.
7 AttributeChangeLightningMini.png AttributeChangeLightning.png Attribute Change (Lightning)
属性変化(雷属性)
AC Scratch Used when grinding attributes. Changes weapon attribute to Lightning.
7 AttributeChangeWindMini.png AttributeChangeWind.png Attribute Change (Wind)
属性変化(風属性)
AC Scratch Used when grinding attributes. Changes weapon attribute to Wind.
7 AttributeChangeLightMini.png AttributeChangeLight.png Attribute Change (Light)
属性変化(光属性)
AC Scratch Used when grinding attributes. Changes weapon attribute to Light.
7 AttributeChangeDarkMini.png AttributeChangeDark.png Attribute Change (Dark)
属性変化(闇属性)
AC Scratch Used when grinding attributes. Changes weapon attribute to Dark.

Attribute Addition Mechanics

Attribute Grinding is a way to increase your Weapon Element, thus making them stronger. The system follows a simple mechanic on upgrading Attributes which are:

  • Combining two copies of the weapon of the same element will give an additive effect on the element. (e.g two 20 Fire Katana will give 40 Fire.)
  • Combining two copies of the weapon but of the different element will give the base weapon an increase of 10 in element. (e.g upgrading a 20 Fire Katana with a 25 Ice one will give 30 Fire.)
  • Using a different weapon but of the same type and rarity will only give 1 element increase to the base weapon.

Both Old-type and New-type weapons follow this mechanic. The only difference between the two is that you'd have to "feed" the Attribute Fodder for the New Type Weapon while there is a separate Attribute Grinding option in the Item Lab for Old-type.