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Double Form

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Double

Arriving at the Es-Arsian Capital, the player, Xiera and Clarissa find a veritable ghost town, all the citizens having been killed and devoured by Double. As they enter the Capital's inner sanctum, they find Flo innocently playing in the center of the room. He welcomes the player and congratulates Clarissa in bringing him new playmates that won't break as easily, revealing that the "Clarissa" that accompanied them was just a copy made manifest by Double's power, the original already long dead and consumed. Flo exhibits his new powers by creating more copies of not only Clarissa but also of the townspeople he ate. Joyous at how he can now have all the playmates he wants, he assumes his Omega Dourumble form to fight the player. Battling through seemingly endless waves of Darkers, the player manages to get the upper hand against Double. But no matter how much he's attacked, Double shows no signs of stopping, appearing to have a seemingly endless supply of power. Delighted at the fun he's having, Double eggs on the player to fight more. The player asks Double to stop, as there is really no reason to fight. But from Double's perspective, there is no need of a reason to fight and have fun. He finally has what he craved most: freedom, company, friends. Always resenting the loneliness he was made to suffer through, he now wanted to make the most of all the happiness he was always denied. Somehow, Clarissa appears once more, donning her Photoner garb, apologizing to Flo for the heartless experiments she had put him through for the Photoner's curiosity of his powers and asks the player to save Flo. Cradled in Clarissa's motherly embrace, Flo allows himself to be slain by the player. Within Flo's conscience, Flo is saddened at how he was made to recall memories he'd rather stay forgotten. He reveals how his mind was split into two personalities: the boy Flo and the girl Frau. Neither really knows who's the original, considering it a pointless effort. As they reminisce the long time they've existed and all that they've been through, they entrust the player with the power of Dark Falz [Double].

But something was different this time. As the player acquires the power of a 4th Falz, a vision of Persona flashes before their eyes, making the player faint. They are then awakened by a worried Xiera, dazed and confused as to what that vision could portent.

It's time to play with the power of Dark Falz [Double]! Toy with the enemy until they break for your entertainment! The fun's just beginning, and the party only ends when you say so!

Photon Arts

UIDarkBlastDoubleAttack.png Basic Attack

Clobber enemies with wide swings of Double's Maw Arms. Can combo up to 3 times. Will have Just Attack Rings after each move and will benefit from Just Attack bonuses.

UIDarkBlastDoubleBikkuruHammer.png Surprise Hammer

Turn Flo into a malicious Pico-Pico Hammer to crush enemies within a large area in front of you twice.

UIDarkBlastDoubleWakuWakuGoKart.png Thrilling Go-Kart

Turn Flo into a speedy go-kart to run over enemies while peppering them with firecracker shots. You can turn and jump during the ride. Holding down the button will prolong the ride while consuming PP. Letting go of the button will brake and start charging up a dash that unleashes when the button is held again, dealing heavy damage to all enemies in the way. Using Step will end the ride.

UIDarkBlastDoubleHappyBazooka.png Happy Bazooka

Turn Frau into a standing machine-gun and continuously fire star bullets towards enemies. Holding the button will prolong the attack and drain PP. You can aim in any direction to find targets.

Note: Using this ability in midair will keep you in place without falling until you release the ability.

Skills

UISkillDarkBlastDoubleAttackCombo.png Add Basic Attack Combo

Adds two more moves to your basic attack combo. A double spinning smash that launches enemies sky high.

Pre-requisite:

  • Defeat a total of 50 enemies during Double Dark Blast

UISkillDarkBlastRacingStar.png Racing Star

Increases the damage dealt with Thrilling Go-Kart's charged dash

Pre-requisite:

  • Hit enemies a total of 30 times with the Dark Blast PA "Thrilling Go-Kart's" charged dash

UISkillDarkBlastDeliciousLunch.png Delicious Lunch

Whenever an enemy is defeated near you, you'll recover a fix amount of HP and PP.

Pre-requisite:

  • Hit enemies a total of 30 times with the Dark Blast PA "Surprise Hammer"

UISkillDarkBlastHighTension.png High Tension

After activating Dark Blast transformation, gradually gain a bonus to damage dealt according to the number of hits on enemies

Pre-requisite:

  • Hit enemies a total of 200 times with the Dark Blast PA "Happy Bazooka"

UISkillDarkBlastFlowerCarnival.png Flower Carnival

Grants a bar above your HUD similar to Weapon Gear. Dealing damage to enemies will fill this bar. Once full, the skill "Flower Carnival" can be activated to turn Double's Maw Arms into cannons that fire homing rockets when the attack button is pressed. This locks you out from all other activated abilities until it runs out. You can move and jump during this ability. This ability will slowly consume the Flower Carnival Gauge and when it runs out, Double will shoot a massive finishing explosion all around, dealing heavy damage to enemies. This ability can be used multiple times during the same Dark Blast, provided you re-fill the bar fast enough.

Pre-requisite:

  • Defeat a total of 150 enemies during Double Dark Blast

UISkillDarkBlastHPUp.png HP Up

Raises the maximum HP of your Dark Blast transformation

Requirements:

-(No other requirements besides spending Dark Blast EXP)

UISkillDarkBlastPPUp.png PP Up

Raises the maximum PP of your Dark Blast transformation.

Requirements:

-(No other requirements besides spending Dark Blast EXP)

UISkillDarkBlastAllATKUp.png All ATK Up

Raises the S-ATKS-ATK, R-ATKR-ATK and T-ATKT-ATK of your Dark Blast transformation.

Requirements:

-(No other requirements besides spending Dark Blast EXP)

UISkillDarkBlastAllDEFUp.png All DEF Up

Raises the S-DEFS-DEF, R-DEFR-DEF and T-DEFT-DEF of your Dark Blast transformation.

Requirements:

-(No other requirements besides spending Dark Blast EXP)

UISkillDarkBlastDAttackAdvance.png D Attack Advance

Increases the base damage of your Basic Attacks during Dark Blast.

Requirements:

-(No other requirements besides spending Dark Blast EXP)

UISkillDarkBlastBikkuruHammerUp.png Surprise Hammer Up

Increases the base damage of the Dark Blast PA "Surprise Hammer"

Requirements:

-(No other requirements besides spending Dark Blast EXP)

UISkillDarkBlastHappyBazookaUp.png Happy Bazooka Up

Increases the base damage of the Dark Blast PA "Happy Bazooka"

Requirements:

-(No other requirements besides spending Dark Blast EXP)

UISkillDarkBlastWakuWakuGoKartUp.png Thrilling Go-Kart

Increases the base damage of the Dark Blast PA "Thrilling Go-Kart"

Requirements:

-(No other requirements besides spending Dark Blast EXP)

UISkillDarkBlastPPSave.png PP Save

Reduces the PP consumption of all actions during Dark Blast that consume PP.

Requirements:

-(No other requirements besides spending Dark Blast EXP)

UISkillDarkBlastTrickAndTreat.png Trick & Treat

Basic attacks during Double Dark Blast will restore your HP by a percentage of damage dealt, up to a cap.

Note: This does not include the homing rockets during Flower Carnival or damage dealt via Clutch Step.

Requirements:

-(No other requirements besides spending Dark Blast EXP)

UISkillDarkBlastViolenceStep.png Clutch Step

Deals contact damage to enemies while using Step during Dark Blast and adds a Just Attack Window to your step.

Requirements:

-(No other requirements besides spending Dark Blast EXP)