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Cursed Slayer Gaen

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Revision as of 02:48, 7 December 2019 by Dabir (talk | contribs) (Text replacement - "\|WeaponType=Katanas \|Classes=(.*) \|" to "\|WeaponType=Katanas \|Classes=$1; Phantom \|")
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Cursed Slayer Gaen
呪斬ガエン
UIItemCursedSlayerGaen.png
Rarity: UIStarBlueIcon.pngUIStarBlueIcon.pngUIStarBlueIcon.pngUIStarGreenIcon.pngUIStarGreenIcon.pngUIStarGreenIcon.pngUIStarRedIcon.pngUIStarRedIcon.pngUIStarRedIcon.pngUIStarGoldIcon.pngUIStarGoldIcon.pngUIStarGoldIcon.pngUIStarRainbowIcon.pngUIStarRainbowIcon.png
Req: 480 This icon hasn't been defined. It can be defined here: [[1]]
Type: This icon hasn't been defined. It can be defined here: [[2]]
Classes: Braver This icon hasn't been defined. It can be defined here: [[3]]
Statistics
Stats
+0
+35
Operation
Cost
S-ATK
1332
1798
Grind
R-ATK
0
0
Attribute
T-ATK
0
0
Affix
Special Ability Factor
SpecialAbilityIcon.PNG Ability IV
Potential
Hexing Spirit
Lv. 1
Increase Power by 6%. Enhance normal attacks and boost the power of Combat Finish based on the number of normal attack hits.
Lv. 2
Increase Power by 7%. Enhance normal attacks and boost the power of Combat Finish based on the number of normal attack hits.
Lv. 3
Increase Power by 8%. Enhance normal attacks and boost the power of Combat Finish based on the number of normal attack hits.

Drop Info

Additional Info

* This weapon always drops with its Overgrind Limit at 35 and its Attribute set to 60.

  • This weapon's Potential has the following effect:
    • Connecting with Normal Attack hits causes the weapon to increase in performance. The stages of performance are as follows:
      • 0~9 Hits: No effect.
      • 10~19 Hits: Stage 1: Indicated by a single black orb firing with each Normal Attack. Orb hits once for 50% Power.
      • 20~29 Hits: Stage 2: Indicated by three black orbs firing with each Normal Attack. Orbs hit once for 100% Power.
      • 30+ Hits: Stage 3: Indicated by five black orbs firing with each Normal Attack. Orbs hit once for 200% Power.
    • The Power of Katana Combat Finish is boosted based on the achieved Stage (1.0x/1.1x/1.3x/1.8x). Executing Combat Finish resets the weapon's Potential. You will not lose the effect of this weapon's Potential if you fail to perform Combat Finish during Katana Combat.

[[Category:Katanas \]]

<ul><li>"DEX\" is not in the list (S-ATK, R-ATK, T-ATK, S-DEF, R-DEF, T-DEF, DEX) of allowed values for the "Stats Type" property.</li> <!--br--><li>"Katanas\" is not in the list (Swords, Partizans, Wired Lances, Double Sabers, Knuckles, Twin Daggers, Gunslashes, Katanas, Dual Blades, Assault Rifles, ...) of allowed values for the "Weapon Type" property.</li> <!--br--><li>"Phantom\" is not in the list (Hunter, Fighter, Ranger, Gunner, Force, Techer, Braver, Bouncer, Summoner, Hero, ...) of allowed values for the "Classes" property.</li></ul>