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Difference between revisions of "Cursed Slayer Gaen"
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m (Text replacement - "呪斬怨魂" to "Hexing Spirit") |
m (Text replacement - "\|" to "|") |
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(3 intermediate revisions by 2 users not shown) | |||
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|StatsType=DEX | |StatsType=DEX | ||
|WeaponType=Katanas | |WeaponType=Katanas | ||
− | |Classes=Braver | + | |Classes=Braver; Phantom |
|Potential=Hexing Spirit | |Potential=Hexing Spirit | ||
|SpecialAbilityFactors=Ability IV | |SpecialAbilityFactors=Ability IV | ||
Line 17: | Line 17: | ||
|WeaponDropInfo=* [[The Underground Nightmare]] (XH) | |WeaponDropInfo=* [[The Underground Nightmare]] (XH) | ||
|WeaponAdditionalInfo=* This weapon always drops with its Overgrind Limit at 35 and its Attribute set to 60. | |WeaponAdditionalInfo=* This weapon always drops with its Overgrind Limit at 35 and its Attribute set to 60. | ||
+ | * This weapon's Potential has the following effect: | ||
+ | ** Connecting with Normal Attack hits causes the weapon to increase in performance. The stages of performance are as follows: | ||
+ | *** '''0~9 Hits''': No effect. | ||
+ | *** '''10~19 Hits''': Stage 1: Indicated by a single black orb firing with each Normal Attack. Orb hits once for 50% Power. | ||
+ | *** '''20~29 Hits''': Stage 2: Indicated by three black orbs firing with each Normal Attack. Orbs hit once for 100% Power. | ||
+ | *** '''30+ Hits''': Stage 3: Indicated by five black orbs firing with each Normal Attack. Orbs hit once for 200% Power. | ||
+ | ** The Power of Katana Combat Finish is boosted based on the achieved Stage (1.0x/1.1x/1.3x/1.8x). Executing Combat Finish resets the weapon's Potential. You will not lose the effect of this weapon's Potential if you fail to perform Combat Finish during Katana Combat. | ||
}} | }} |
Revision as of 03:08, 7 December 2019
Drop Info
Additional Info
- This weapon always drops with its Overgrind Limit at 35 and its Attribute set to 60.
- This weapon's Potential has the following effect:
- Connecting with Normal Attack hits causes the weapon to increase in performance. The stages of performance are as follows:
- 0~9 Hits: No effect.
- 10~19 Hits: Stage 1: Indicated by a single black orb firing with each Normal Attack. Orb hits once for 50% Power.
- 20~29 Hits: Stage 2: Indicated by three black orbs firing with each Normal Attack. Orbs hit once for 100% Power.
- 30+ Hits: Stage 3: Indicated by five black orbs firing with each Normal Attack. Orbs hit once for 200% Power.
- The Power of Katana Combat Finish is boosted based on the achieved Stage (1.0x/1.1x/1.3x/1.8x). Executing Combat Finish resets the weapon's Potential. You will not lose the effect of this weapon's Potential if you fail to perform Combat Finish during Katana Combat.
- Connecting with Normal Attack hits causes the weapon to increase in performance. The stages of performance are as follows: