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Area Survey: Remnants of Other Worlds

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Area Survey: Remnants of Other Worlds is an Ultimate Quest.

Overview

Quest Type Ultimate Quest
Quest Goal Defeat Omega Masquerade!
Single/Multi Party Single
Clearing Conditions -
Failing Conditions All Players Incapacitated / Time Limit Expires
Quest Time Limit 15:00

Notes

  • This Quest has a maximum player capacity of 1.
  • Scape Dolls and Half Dolls are prohibited in this Quest.
  • There is a damage limit of 999,999 in this Quest.
  • This Quest can only be cleared 5 times per day per account. This limit resets every day at 5AM JST.

Enemies

Strategy

Phase change with background/bgm change occurs at 60% HP. At 45% HP, will use his ultimate attack.

Generally shares moveset with Elga Masquerade in Story Quest 5-6, but lack voice cues for attacks, with the addition of the following:

  • His projectile attacks are far stronger
  • Anti-air combo - used if you are higher above him than the height of two jumps. Omega Masquerade will teleport up to your height and execute a 3 hit combo in mid-air teleporting between each hit.
  • Anti-air barrier - if you are above the height of the broken pillars and you do not move, your damage will be gradually reduced culminating in a 99% damage output reduction. Moving below the height will restore your damage.

Attack Nullification Barrier

Omega Masquerade eventually gains immunity to attacks that are used against him repeatedly. Initially, any attack that causes 20% of his overall HP in damage will be nullified, appearing to hit a barrier and doing no damage. The first time an attack is nullified, an animation will play showing Omega Masquerade putting up the barrier, this animation will interrupt any attack he is currently doing. As depth increases, the threshold for Omega Masquerade gaining immunity to attacks lowers, meaning you must use a greater variety of attacks against him (see below). Any source of damage can be blocked, and if it is blocked, it has no effect. For example, if Omega Masquerade gains immunity to Weak Bullet, the Weak Bullet effect will no longer be applied. Each PA, Tech, Normal Attack (first, second, third), Step Attack, Damaging Weapon Action, Activated Skill, Weapon Potential Effect (ie. Gear Experience's Counter) all count as different attacks. Additionally, Certain PA and Techs utilized at different levels of charge and at different levels of weapon gear for certain weapons (knuckles, twin daggers, etc) each count as different attacks.

High Rarity Weapon Bonus

Certain high-rarity weapons do additional damage to Omega Masquerade, as confirmed by Sega.

  • 15 Atlas Ex series and 15 Austere-NT series weapons have a bonus of an additional (140 - current depth)% damage. 15 Lightstream Xion series weapons have a bonus of an additional (200 - current depth)% damage.
    • For example, on depth 1, using an Atlas Ex weapon, you will gain an additional +139% damage - in other words, your damage will be multiplied by x2.39; whereas on depth 80, you will only gain an additional +60% damage (or x1.6 multiplier).
    • This effect only applies to depths 110 and below. At depth 111 and beyond, the damage bonus is 0.
  • Some 14 series have been reported to have a damage bonus as well - these include the 14 Ares-NT series, 14 Zara series, and 14 Phobos series. However, the damage bonus is far lower than that of the 15 weapons, and quickly becomes 0 as depth increases.

Depth

Depth is a special mechanic unique to this Quest that gauges how much progress you have made in defeating Omega Masquerade. When playing the Quest for the first time, the Quest starts at Depth 1, which indicates the enemy Level and difficulty. Every time the Quest is cleared at the highest reached Depth, the maximum Depth increases by 1.

As Depth increases, Omega Masquerade's Level increases and his AI and attacks change, but in return rewards become greater.

Depth Changes
2 Slow projectiles now cause Poison
3 Some sword attacks now cause Injury
5 Can now summon 1 clone
10

All healing is reduced by 10%
Stage changes: The fog surrounding the area clears, revealing a dark ruin lit under the full moon
A cutscene will play when entering and when clearing the quest

20 All healing is reduced by 30%
25 Can now summon 2 clones
30

All sword attacks now cause Injury
All healing is reduced by 40%
Megiverse healing is reduced by 95%
Stage changes: The full moon is now red, BGM changes to the story version
A cutscene will play when entering and when clearing the quest

50 Can now summon 3 clones

A cutscene will play when clearing the quest

70 Attack nullification barrier activates at 15% of total HP instead of 20%
100

Attack nullification barrier activates at 10% of total HP
The final hit of his 3-hit (1st phase) and 5-hit (2nd phase) sword combos are randomly delayed
A cutscene will play when clearing the quest

150 Omega Masquerade gains a title "Malice: Omega Masquerade"

Base attack of Omega Masquerade decreases, but has significantly larger damage multipliers
Applies only to this Depth: subsequent Depths do not have this change

200 Sword stab (forward thrust) attack speed is increased, always preceded by a sidestep
300 Omega Masquerade gains a title "Malice: Omega Masquerade"

Base attack of Omega Masquerade decreases, but has significantly larger damage multipliers
Applies only to this Depth: subsequent Depths do not have this change

400 Teleport attacks (post time stop slash and grab) are done twice in a row
450 Omega Masquerade gains a title "Malice: Omega Masquerade"

Base attack of Omega Masquerade decreases, but has significantly larger damage multipliers
Applies only to this Depth: subsequent Depths do not have this change

500 Grab attack speed greatly increased
600 Omega Masquerade gains a title "Malice: Omega Masquerade"

Base attack of Omega Masquerade decreases, but has significantly larger damage multipliers
Applies only to this Depth: subsequent Depths do not have this change

650 Omega Masquerade gains a title "Malice: Omega Masquerade"

Base attack of Omega Masquerade decreases, but has significantly larger damage multipliers
Applies only to this Depth: subsequent Depths do not have this change

999

Omega Masquerade gains a palette swap
All attacks deal 999999 damage

  • Note: The Megiverse healing nerf stacks multiplicatively with the regular healing nerf. This means that, in Depth 30 (where this starts), Megiverse will heal only 0.6% of damage dealt.
    • This number is found through the formula: 0.2 x 0.05 x [(100 - RegularHealNerf) / 100].
  • The change at Depth 100 results in three different timings for the final hit of the sword combos: normal, slightly delayed, and very delayed.
    • Applies to the downward overhead smash in phase 1, and the big uppercut in phase 2
  • For the change at Depth 400, Omega Masquerade will vanish shortly after executing the first post-time stop slash or grab, and immediately follow up with a second one which has increased speed if the first one is blocked or avoided.
    • If the first grab attack hits, the second will not be used.
    • The tracking for the second grab attack is improved compared to the first
    • The second grab can be skipped by gaining sufficient height after the first grab.
  • The change at Depth 500 results in the teleporting around animation being skipped. The first grab attack will be executed immediately after Omega Masquerade does the hand-on-face pose. The second grab attack immediately after is unchanged.
  • Malice: Omega Masquerade at Depths which are multiples of 150 (150, 300, 450, etc) does massively increased damage if your S/R/T-DEF is low, while if it is high, you will only take 1 damage from all attacks (poison ticks and injury HP reduction apply as normal).
    • 12Rear Unit Rappy Shine is not recommended. Instead consider Deband drink, team tree DEF up buff, Deband buff, and units affixed with DEF.
    • The amount of DEF needed to reduce damage to 1 is approximately 1900 at depth 150
    • The amount of DEF needed to reduce damage to 1 is approximately 2000 at depth 300
    • The amount of DEF needed to reduce damage to 1 is approximately 2100 at depth 450
    • The amount of DEF needed to reduce damage to 1 is approximately 2200 at depth 600

Drops

Drops are the same in all Depths, but rare drop rates are higher in higher Depths.

Type Item Name Notes
Units 12Rear Unit Rear / Mask Of Vain
Special Abilies

Ability.png Persona Reverie
Ability.png Persona Soul
Ability.png Fabula Soul
Ability.png Historia Soul
Ability.png Stigma

Add Special Ability

Pass S1 Add:Brilliant Ruin 2
Pass S1 Add:Photon Reduction 2
Pass S2 Add:Skilled Strike 2
Pass S2 Add:Wise Skill 2
Pass S2 Add:Nature's Reduction 2
Pass S2 Add:Umbrageous Radiance 2
Pass S3 Add:Flowing Exhilaration 2
Pass S3 Add:Radiating Grace 2
Pass S3 Add:Nature's Gleam 2
Pass S4 Add:Harmonized Rainbow

S-Class Special Ability addition support items
Pass S2 Add:Runner's High S-Class Special Ability addition support item

Depth 151+ only

Pass S1 Add:Reckless Strike S-Class Special Ability addition support item

Depth 301+ only

Others Tool Weapon Form Ticket
Tool Excube
Tool [Class] Excube Drops for the main class currently being used

First Break Bonuses

These rewards are given for clearing each Depth for the first time.

Depth Reward Depth Reward Depth Reward
All Depths Tool Weapon Form Ticket
1 Pass S4 Add:Harmonized Rainbow
10 Ticket Malice Mantle A 110 Ticket 20 Star Gems
20 Ticket 10 Star Gems 120 Pass Custom Type 1 +70% XY0† Ticket 30 Star Gems (40 for X=9)
30 Pass S4 Add:Harmonized Rainbow 130 Pass Custom Type 2 +70% 300 Pass S1 Add:Reckless Strike
40 Ticket 10 Star Gems 140 Ticket 20 Star Gems 400 Pass S1 Add:Reckless Strike
50 Pass Ability Success Rate +45% 150 Pass S2 Add:Runner's High 500 Pass S1 Add:Reckless Strike
60 Boost Tri Boost +100% (x2) 160 Ticket 20 Star Gems 600 Ticket 30 Star Gems
70 Pass Merit Value +70% 170 Pass S2 Add:Runner's High 700 Pass Ability Success Rate +45%
80 Pass Demerit Value -70% 180 Ticket Malice Mantle A 800
90 Ticket 10 Star Gems 190 Ticket Persona's Malice 900 Pass Ability Success Rate +45%
100 Ticket Persona's Malice 200 Pass S2 Add:Runner's High 999 Ticket Malice Mantle B x2
  • † where X ≥ 2; Y ≠ 0 (Every 10 floors after 200, except for floors ending in 00)