Overview
Potentials
Certain weapons have inherent properties called Potentials which can be considered as an additional skill for the player, so long as the weapon is equipped and drawn out; they range from damage buffs, to utility skills like improving healing items.
The Potential can be unlocked for the weapon after the weapon is grinded to +10, for Old Type Weapons, or if the weapon reached +10, +20, and +30, for New Type Weapons. There are three Potential types in-game: Normal, Hidden, and Weaponoid Potential; Normal Potentials require Photon Spheres to unlock, Hidden Potentials require Photon Boosters to unlock, while Weaponoid Potentials need Weaponoid Boosters.
Currently, the highest Potential level is 3 and unlocking it would require a total of 12 of the required items: 3 for level 1, 4 for level 2, and 5 for level 3.
Damage Type
PP Recovery
Weapon
|
1st Attack
|
2nd Attack
|
3rd Attack
|
Dodge-Attack
|
Weapon Action
|
Sword
|
9
|
9
|
10
|
5
|
-
|
Wired Lance
|
7
|
5+5
|
11
|
3+3
|
-
|
Partizans
|
6
|
6
|
9
|
5
|
-
|
Twin Daggers
|
3+2
|
3+3
|
5+5
|
5
|
2+2
|
Double Sabers
|
2+2
|
3+3
|
9+9+9
|
5+5+5
|
-
|
Knuckles
|
5
|
6
|
10
|
5
|
-
|
Gunslash
|
5
|
6
|
9
|
5
|
-
|
Katana
|
6
|
6
|
6+6
|
5
|
0
|
Dual Blades
|
7
|
8
|
10+10
|
4+4
|
1+1/4
|
Assault Rifle
|
2+2+2
|
2+2+2
|
2+2+2
|
1+1+1
|
-
|
Launcher
|
2
|
2
|
3
|
1
|
-
|
Twin Machineguns
|
1+1+1+1
|
1+1+1+1
|
1+1+1+1+1
|
1+1
|
2+2+2
|
Bullet Bow
|
3 (9)
|
3 (9)
|
3 (9)
|
5
|
-
|
Rod
|
5
|
6
|
9
|
-
|
-
|
Talis
|
5
|
6
|
9
|
-
|
-
|
Wand
|
5
|
7
|
9
|
7
|
-
|
Jet Boots
|
5
|
6+6
|
9
|
6
|
10+10+10+10
|
Takt
|
0
|
0
|
0
|
-
|
-
|