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Difference between revisions of "Skill Rings (PSO2)"

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m (Corrected L/JB Elemental Keep material cost (Vegas Diamond x1 -> Vegas Diamond x6))
Line 11: Line 11:
 
|-
 
|-
 
!
 
!
!colspan="4" | JP Name
+
! colspan="4" | JP Name
!colspan="12"| Description
+
! colspan="12" | Description
!colspan="4" | Materials  
+
! colspan="4" | Materials  
 
|-
 
|-
 
|[[File:JGSonicArrowRingIcon.png|120px]]
 
|[[File:JGSonicArrowRingIcon.png|120px]]
|colspan="4" | L/JGソニックアロウ
+
| colspan="4" | L/JGソニックアロウ
|colspan="12"| [[Photon_Arts_List#sonicarrow|Sonic Arrow]] activates after a Just Guard when using Sword type weapons.
+
| colspan="12" | [[Photon_Arts_List#sonicarrow|Sonic Arrow]] activates after a Just Guard when using Sword type weapons.
|colspan="4" | [[Naberius Rock]] x3<br>[[Ruins Amethyst]] x1
+
| colspan="4" | [[Naberius Rock]] x3<br>[[Ruins Amethyst]] x1
 
|-
 
|-
! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20  
+
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20  
|-align="center"
+
|- align="center"
 
| PP Consumed on use || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10 || 9 || 8 || 7 || 6 || 5 || 4 || 3 || 2 || 0
 
| PP Consumed on use || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10 || 9 || 8 || 7 || 6 || 5 || 4 || 3 || 2 || 0
|-align="center"
+
|- align="center"
 
| Power || 175% || 176% || 177% || 178% || 180% || 182% || 184% || 186% || 188% || 190% || 192% || 194% || 196% || 198% || 200% || 204% || 208% || 212% || 216% || 220%
 
| Power || 175% || 176% || 177% || 178% || 180% || 182% || 184% || 186% || 188% || 190% || 192% || 194% || 196% || 198% || 200% || 204% || 208% || 212% || 216% || 220%
 
|}
 
|}
Line 31: Line 31:
 
|-
 
|-
 
!
 
!
!colspan="4" | JP Name
+
! colspan="4" | JP Name
!colspan="12"| Description
+
! colspan="12" | Description
!colspan="4" | Materials  
+
! colspan="4" | Materials  
 
|-
 
|-
 
|[[File:JGHeavenlyFallRingIcon.png|120px]]
 
|[[File:JGHeavenlyFallRingIcon.png|120px]]
|colspan="4" | L/JGヘブンリーF
+
| colspan="4" | L/JGヘブンリーF
|colspan="12"| [[Photon_Arts_List#heavenlyfall|Heavenly Fall]] activates after a Just Guard when using Wired Lance type weapons.
+
| colspan="12" | [[Photon_Arts_List#heavenlyfall|Heavenly Fall]] activates after a Just Guard when using Wired Lance type weapons.
|colspan="4" | [[Vopar Rock]] x3<br>[[Coast Sapphire]] x1
+
| colspan="4" | [[Vopar Rock]] x3<br>[[Coast Sapphire]] x1
 
|-
 
|-
! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20  
+
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20  
|-align="center"
+
|- align="center"
 
| PP Consumed on use || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10 || 9 || 8 || 7 || 6 || 5 || 4 || 3 || 2 || 0
 
| PP Consumed on use || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10 || 9 || 8 || 7 || 6 || 5 || 4 || 3 || 2 || 0
|-align="center"
+
|- align="center"
 
| Power || 175% || 176% || 177% || 178% || 180% || 182% || 184% || 186% || 188% || 190% || 192% || 194% || 196% || 198% || 200% || 204% || 208% || 212% || 216% || 220%
 
| Power || 175% || 176% || 177% || 178% || 180% || 182% || 184% || 186% || 188% || 190% || 192% || 194% || 196% || 198% || 200% || 204% || 208% || 212% || 216% || 220%
 
|}
 
|}
Line 50: Line 50:
 
|-
 
|-
 
!
 
!
!colspan="4" | JP Name
+
! colspan="4" | JP Name
!colspan="12"| Description
+
! colspan="12" | Description
!colspan="4" | Materials  
+
! colspan="4" | Materials  
 
|-
 
|-
 
|[[File:JGRisingFlagRingIcon.png|120px]]
 
|[[File:JGRisingFlagRingIcon.png|120px]]
|colspan="4" |L/JGライジングF
+
| colspan="4" |L/JGライジングF
|colspan="12"| [[Photon_Arts_List#risingflag|Rising Flag]] activates after a Just Guard when using Partizan type weapons.
+
| colspan="12" | [[Photon_Arts_List#risingflag|Rising Flag]] activates after a Just Guard when using Partizan type weapons.
|colspan="4" | [[Earth Rock]] x3<br>[[Tokyo Opal]] x1
+
| colspan="4" | [[Earth Rock]] x3<br>[[Tokyo Opal]] x1
 
|-
 
|-
! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20
+
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
|-align="center"
+
|- align="center"
 
| PP Consumed on use || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10 || 9 || 8 || 7 || 6 || 5 || 4 || 3 || 2 || 0
 
| PP Consumed on use || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10 || 9 || 8 || 7 || 6 || 5 || 4 || 3 || 2 || 0
|-align="center"
+
|- align="center"
 
| Power || 175% || 176% || 177% || 178% || 180% || 182% || 184% || 186% || 188% || 190% || 192% || 194% || 196% || 198% || 200% || 204% || 208% || 212% || 216% || 220%
 
| Power || 175% || 176% || 177% || 178% || 180% || 182% || 184% || 186% || 188% || 190% || 192% || 194% || 196% || 198% || 200% || 204% || 208% || 212% || 216% || 220%
 
|}
 
|}
Line 69: Line 69:
 
|-
 
|-
 
!
 
!
!colspan="4" | JP Name
+
! colspan="4" | JP Name
!colspan="12"| Description
+
! colspan="12" | Description
!colspan="4" | Materials  
+
! colspan="4" | Materials  
 
|-
 
|-
 
|[[File:JGRisingFlagRingIcon.png|120px]]
 
|[[File:JGRisingFlagRingIcon.png|120px]]
|colspan="4" |L/ハンターギアセイブ
+
| colspan="4" |L/ハンターギアセイブ
|colspan="12"| When [[Hunter#huntergearboost|Hunter Gear Boost]] is in effect, reduces the Gear consumption or drain values for Hunter Weapons
+
| colspan="12" | When [[Hunter#huntergearboost|Hunter Gear Boost]] is in effect, reduces the Gear consumption or drain values for Hunter Weapons
|colspan="4" |[[Naberius Rock]] x3<br>[[Forest Emerald]] x1
+
| colspan="4" |[[Naberius Rock]] x3<br>[[Forest Emerald]] x1
 
|-
 
|-
! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20
+
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
|-align="center"
+
|- align="center"
 
| Gear Loss || 75% || 74% || 73% || 72% || 71% || 70% || 69% || 68% || 67% ||66% || 65% || 64% || 63% || 62% || 61% || 60% || 59% || 58% || 55% || 50%
 
| Gear Loss || 75% || 74% || 73% || 72% || 71% || 70% || 69% || 68% || 67% ||66% || 65% || 64% || 63% || 62% || 61% || 60% || 59% || 58% || 55% || 50%
 
|}
 
|}
Line 86: Line 86:
 
|-
 
|-
 
!
 
!
!colspan="4" | JP Name
+
! colspan="4" | JP Name
!colspan="12"| Description
+
! colspan="12" | Description
!colspan="4" | Materials  
+
! colspan="4" | Materials  
 
|-
 
|-
 
|[[File:DoubleSaberWhirlwindRingIcon.png|120px]]
 
|[[File:DoubleSaberWhirlwindRingIcon.png|120px]]
|colspan="4" | L/DSカマイタチ
+
| colspan="4" | L/DSカマイタチ
|colspan="12"| Double sabers have a chance to activate [[Fighter#dsgear|whirlwinds]] with no Gear cost when using specific PAs while using Double Saber type weapons. Stacks potency.
+
| colspan="12" | Double sabers have a chance to activate [[Fighter#dsgear|whirlwinds]] with no Gear cost when using specific PAs while using Double Saber type weapons. Stacks potency.
|colspan="4" | [[Earth Rock]] x3<br>[[Tokyo Opal]] x1
+
| colspan="4" | [[Earth Rock]] x3<br>[[Tokyo Opal]] x1
 
|-
 
|-
! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20
+
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
|-align="center"
+
|- align="center"
 
| Proc Chance || 5% || 10% || 15% || 20% || 25% || 30% || 35% || 40% || 45% || 50% || 55% || 60% || 65% || 70% || 75% || 80% || 85% || 90% || 95% || 100%
 
| Proc Chance || 5% || 10% || 15% || 20% || 25% || 30% || 35% || 40% || 45% || 50% || 55% || 60% || 65% || 70% || 75% || 80% || 85% || 90% || 95% || 100%
 
|}
 
|}
Line 102: Line 102:
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! width="120px"|
+
! width="120px" |
 
! JP Name
 
! JP Name
 
! Description
 
! Description
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| [[Naberius Rock]] x3<br>[[Forest Emerald]] x6<br>{{icons|Tool}} [[Lambda Grinder]] x15
 
| [[Naberius Rock]] x3<br>[[Forest Emerald]] x6<br>{{icons|Tool}} [[Lambda Grinder]] x15
 
|-
 
|-
! Ring Level !!colspan="3"|1-20
+
! Ring Level !! colspan="3" |1-20
|-align="center"
+
|- align="center"
| No effect || colspan="3"|N/A
+
| No effect || colspan="3" |N/A
 
|}
 
|}
  
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{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! width="120px"|
+
! width="120px" |
 
! JP Name
 
! JP Name
 
! Description
 
! Description
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|[[File:KnuckleChaseRingIcon.png|120px]] ||L/ナックルチェイス|| Normal attacks and certain PAs on the ground will pursue a locked-on enemy when using Knuckle type weapons.||[[Naberius Rock]] x3<br>[[Ruins Amethyst]] x6<br>{{icons|Tool}} [[Lambda Grinder]] x15
 
|[[File:KnuckleChaseRingIcon.png|120px]] ||L/ナックルチェイス|| Normal attacks and certain PAs on the ground will pursue a locked-on enemy when using Knuckle type weapons.||[[Naberius Rock]] x3<br>[[Ruins Amethyst]] x6<br>{{icons|Tool}} [[Lambda Grinder]] x15
 
|-
 
|-
! Ring Level !!colspan="3"|1-20
+
! Ring Level !! colspan="3" |1-20
|-align="center"
+
|- align="center"
| No effect || colspan="3"|N/A
+
| No effect || colspan="3" |N/A
 
|}
 
|}
 
===L/Front S-Roll===
 
===L/Front S-Roll===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
!width="120px"|
+
! width="120px" |
!colspan="4" | JP Name
+
! colspan="4" | JP Name
!colspan="12"| Description
+
! colspan="12" | Description
!colspan="4" | Materials  
+
! colspan="4" | Materials  
 
|-
 
|-
 
|[[File:FrontSRollRingIcon.png|120px]]
 
|[[File:FrontSRollRingIcon.png|120px]]
|colspan="4" | L/フロントSロール
+
| colspan="4" | L/フロントSロール
|colspan="12"| Allows twin machine guns to perform Stylish Roll forwards. Damage increase is applied to shooting during a Forward S-Roll.
+
| colspan="12" | Allows twin machine guns to perform Stylish Roll forwards. Damage increase is applied to shooting during a Forward S-Roll.
|colspan="4" | [[Naberius Rock]] x3<br>[[Forest Emerald]] x1
+
| colspan="4" | [[Naberius Rock]] x3<br>[[Forest Emerald]] x1
 
|-
 
|-
! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20
+
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
|-align="center"
+
|- align="center"
 
| Damage increase || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
 
| Damage increase || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
 
|}
 
|}
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{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
!width="120px"|
+
! width="120px" |
!colspan="4" | JP Name
+
! colspan="4" | JP Name
!colspan="12"| Description
+
! colspan="12" | Description
!colspan="4" | Materials  
+
! colspan="4" | Materials  
 
|-
 
|-
 
|[[File:KatanaGearGaurdRingIcon.png|120px]]
 
|[[File:KatanaGearGaurdRingIcon.png|120px]]
|colspan="4" | L/カタナギアガードR
+
| colspan="4" | L/カタナギアガードR
|colspan="12"| Forcibly activates [[Braver#katanagear|Katana Gear]] when guarding for 3 seconds. Gear loss rate is increased if activated this way. Gear gain rate is massively reduced if activated this way.
+
| colspan="12" | Forcibly activates [[Braver#katanagear|Katana Gear]] when guarding for 3 seconds. Gear loss rate is increased if activated this way. Gear gain rate is massively reduced if activated this way.
|colspan="4" | [[Vopar Rock]] x3<br>[[Coast Sapphire]] x1
+
| colspan="4" | [[Vopar Rock]] x3<br>[[Coast Sapphire]] x1
 
|-
 
|-
! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20
+
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
|-align="center"
+
|- align="center"
 
| Gear loss rate || 290% || 280% || 270% || 260% || 240% || 220% || 200% || 180% || 160% || 150% || 150% || 150% || 150% || 150% || 150% || 150% || 150% || 150% || 150% || 150%
 
| Gear loss rate || 290% || 280% || 270% || 260% || 240% || 220% || 200% || 180% || 160% || 150% || 150% || 150% || 150% || 150% || 150% || 150% || 150% || 150% || 150% || 150%
|-align="center"
+
|- align="center"
 
| Gear gain rate || 0% || 0% || 0% || 0% || 0% || 0% || 0% || 0% || 0% || 0% || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10%
 
| Gear gain rate || 0% || 0% || 0% || 0% || 0% || 0% || 0% || 0% || 0% || 0% || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10%
 
|}
 
|}
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{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
!width="120px"|
+
! width="120px" |
!colspan="4" | JP Name
+
! colspan="4" | JP Name
!colspan="12"| Description
+
! colspan="12" | Description
!colspan="4" | Materials  
+
! colspan="4" | Materials  
 
|-
 
|-
 
|[[File:DaulBladeSnatchRingIcon.png|120px]]
 
|[[File:DaulBladeSnatchRingIcon.png|120px]]
|colspan="4" | L/DBスナッチ
+
| colspan="4" | L/DBスナッチ
|colspan="12"| Appends striking damage when the player moves with the Dual Blade's Weapon Action.
+
| colspan="12" | Appends striking damage when the player moves with the Dual Blade's Weapon Action.
|colspan="4" | [[Vopar Rock]] x3<br>[[Coast Sapphire]] x1
+
| colspan="4" | [[Vopar Rock]] x3<br>[[Coast Sapphire]] x1
 
|-
 
|-
! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20
+
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
|-align="center"
+
|- align="center"
 
| Power || 400% || 500% || 600% || 700% || 800% || 900% || 1000% || 1100% || 1200% || 1300% || 1350% || 1400% || 1450% || 1500% || 1550% || 1600% || 1650% || 1700% || 1750% || 1800%
 
| Power || 400% || 500% || 600% || 700% || 800% || 900% || 1000% || 1100% || 1200% || 1300% || 1350% || 1400% || 1450% || 1500% || 1550% || 1600% || 1650% || 1700% || 1750% || 1800%
 
|}
 
|}
Line 188: Line 188:
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
!width="120px"|
+
! width="120px" |
!colspan="4" | JP Name
+
! colspan="4" | JP Name
!colspan="12"| Description
+
! colspan="12" | Description
!colspan="4" | Materials  
+
! colspan="4" | Materials  
 
|-
 
|-
 
|[[File:TechChargeParryingRingIcon.png|120px]]
 
|[[File:TechChargeParryingRingIcon.png|120px]]
|colspan="4" | L/テックCパリング
+
| colspan="4" | L/テックCパリング
|colspan="12"| Just Guards can occur when you begin charging Technics with Tech weapons.
+
| colspan="12" | Just Guards can occur when you begin charging Technics with Tech weapons.
|colspan="4" | [[Naberius Rock]] x3<br>[[Forest Emerald]] x1
+
| colspan="4" | [[Naberius Rock]] x3<br>[[Forest Emerald]] x1
 
|-
 
|-
! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20
+
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
|-align="center"
+
|- align="center"
 
| Duration || 0.03s || 0.06s || 0.09s || 0.12s || 0.15s || 0.18s || 0.21s || 0.24s || 0.27s || 0.30s || 0.33s || 0.36s || 0.39s || 0.42s || 0.45s || 0.48s || 0.51s || 0.54s || 0.57s || 0.60s
 
| Duration || 0.03s || 0.06s || 0.09s || 0.12s || 0.15s || 0.18s || 0.21s || 0.24s || 0.27s || 0.30s || 0.33s || 0.36s || 0.39s || 0.42s || 0.45s || 0.48s || 0.51s || 0.54s || 0.57s || 0.60s
 
|}
 
|}
Line 205: Line 205:
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
!width="120px"|
+
! width="120px" |
!colspan="4" | JP Name
+
! colspan="4" | JP Name
!colspan="12"| Description
+
! colspan="12" | Description
!colspan="4" | Materials  
+
! colspan="4" | Materials  
 
|-
 
|-
 
|[[File:RecastReverserFieldRingIcon.png|120px]]
 
|[[File:RecastReverserFieldRingIcon.png|120px]]
|colspan="4" | L/RRフィールド
+
| colspan="4" | L/RRフィールド
|colspan="12"| Reduces the Recast time for [[Techer#reverserfield|Reverser Field]].
+
| colspan="12" | Reduces the Recast time for [[Techer#reverserfield|Reverser Field]].
|colspan="4" | [[Earth Rock]] x3<br>[[Tokyo Opal]] x1
+
| colspan="4" | [[Earth Rock]] x3<br>[[Tokyo Opal]] x1
 
|-
 
|-
! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20
+
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
|-align="center"
+
|- align="center"
 
| Recast reduction || 70% || 69% || 68% || 67% || 66% || 65% || 64% || 63% || 62% || 61% || 60% || 59% || 58% || 57% || 56% || 55% || 54% || 53% || 52% || 50%
 
| Recast reduction || 70% || 69% || 68% || 67% || 66% || 65% || 64% || 63% || 62% || 61% || 60% || 59% || 58% || 57% || 56% || 55% || 54% || 53% || 52% || 50%
 
|}
 
|}
Line 222: Line 222:
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
!width="120px"|
+
! width="120px" |
!colspan="4" | JP Name
+
! colspan="4" | JP Name
!colspan="12"| Description
+
! colspan="12" | Description
!colspan="4" | Materials  
+
! colspan="4" | Materials  
 
|-
 
|-
 
|[[File:HighTimeKeepRingIcon.png|120px]]
 
|[[File:HighTimeKeepRingIcon.png|120px]]
|colspan="4" | L/ハイタイムキープ
+
| colspan="4" | L/ハイタイムキープ
|colspan="12"| Has a one-time chance to preserve High Time even if you get hit during [[Gunner#showtime|Showtime]].
+
| colspan="12" | Has a one-time chance to preserve High Time even if you get hit during [[Gunner#showtime|Showtime]].
|colspan="4" | [[Naberius Rock]] x3<br>[[Ruins Amethyst]] x1
+
| colspan="4" | [[Naberius Rock]] x3<br>[[Ruins Amethyst]] x1
 
|-
 
|-
! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20
+
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
|-align="center"
+
|- align="center"
 
| Activation chance || 5% || 10% || 15% || 20% || 25% || 30% || 35% || 40% || 45% || 50% || 55% || 60% || 65% || 70% || 75% || 80% || 85% || 90% || 95% || 100%
 
| Activation chance || 5% || 10% || 15% || 20% || 25% || 30% || 35% || 40% || 45% || 50% || 55% || 60% || 65% || 70% || 75% || 80% || 85% || 90% || 95% || 100%
 
|}
 
|}
Line 239: Line 239:
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! width="120px"|
+
! width="120px" |
 
! JP Name
 
! JP Name
 
! Description
 
! Description
Line 246: Line 246:
 
|[[File:ShortCombatRingIcon.png|120px]] || L/ショートコンバット || Stops normal attacks from pursuing the enemy when [[Braver#katanacombat|Katana Combat]] is activated. || [[Naberius Rock]] x3<br>[[Ruins Amethyst]] x6<br>{{icons|Tool}} [[Lambda Grinder]] x15
 
|[[File:ShortCombatRingIcon.png|120px]] || L/ショートコンバット || Stops normal attacks from pursuing the enemy when [[Braver#katanacombat|Katana Combat]] is activated. || [[Naberius Rock]] x3<br>[[Ruins Amethyst]] x6<br>{{icons|Tool}} [[Lambda Grinder]] x15
 
|-
 
|-
! Ring Level !!colspan="3"|1-20
+
! Ring Level !! colspan="3" |1-20
|-align="center"
+
|- align="center"
| No effect || colspan="3"|N/A
+
| No effect || colspan="3" |N/A
 
|}
 
|}
 
===L/Wide Area Heal===
 
===L/Wide Area Heal===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! width="120px"|
+
! width="120px" |
 
! JP Name
 
! JP Name
 
! Description
 
! Description
Line 260: Line 260:
 
|[[File:WideAreaHealRingIcon.png|120px]] ||L/ワイドエリアヒール || Enlarges the area of effect of the AIS heal.||[[Lilipa Rock]] x3<br>[[Desert Topaz]] x1
 
|[[File:WideAreaHealRingIcon.png|120px]] ||L/ワイドエリアヒール || Enlarges the area of effect of the AIS heal.||[[Lilipa Rock]] x3<br>[[Desert Topaz]] x1
 
|-
 
|-
! Ring Level !!colspan="3"|1-20
+
! Ring Level !! colspan="3" |1-20
|-align="center"
+
|- align="center"
| Heal Area ||colspan="3"|300%
+
| Heal Area || colspan="3" |300%
 
|}
 
|}
 
===L/Quick Blaster===
 
===L/Quick Blaster===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! width="120px"|
+
! width="120px" |
 
! JP Name
 
! JP Name
 
! Description
 
! Description
Line 274: Line 274:
 
|[[File:QuickBlasterRingIcon.png|120px]] || L/クイックブラスター || Sacrifices turning speed for firing speed for the AIS Photon Blaster. ||[[Lilipa Rock]] x3<br>[[Quarry Lapis Lazuli]] x1<br>
 
|[[File:QuickBlasterRingIcon.png|120px]] || L/クイックブラスター || Sacrifices turning speed for firing speed for the AIS Photon Blaster. ||[[Lilipa Rock]] x3<br>[[Quarry Lapis Lazuli]] x1<br>
 
|-
 
|-
! Ring Level !!colspan="3"|1-20
+
! Ring Level !! colspan="3" |1-20
|-align="center"
+
|- align="center"
| Firing Speed ||colspan="3"|200%
+
| Firing Speed || colspan="3" |200%
|-align="center"
+
|- align="center"
| Turning Speed ||colspan="3"|-40%
+
| Turning Speed || colspan="3" |-40%
 
|}
 
|}
 
===L/Early Rise===
 
===L/Early Rise===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! width="120px"|
+
! width="120px" |
 
! JP Name
 
! JP Name
 
! Description
 
! Description
Line 290: Line 290:
 
|[[File:EarlyRiseRingIcon.png|120px]] ||L/アーリィライズ || Reduces respawn time for AIS in quests that are AIS only. || [[Lilipa Rock]] x3<br>[[Desert Topaz]] x1<br>
 
|[[File:EarlyRiseRingIcon.png|120px]] ||L/アーリィライズ || Reduces respawn time for AIS in quests that are AIS only. || [[Lilipa Rock]] x3<br>[[Desert Topaz]] x1<br>
 
|-
 
|-
! Ring Level !!colspan="3"|1-20
+
! Ring Level !! colspan="3" |1-20
|-align="center"
+
|- align="center"
| Respawn Time ||colspan="3"|1 Second
+
| Respawn Time || colspan="3" |1 Second
 
|}
 
|}
 
===L/Light Armor===
 
===L/Light Armor===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! width="120px"|
+
! width="120px" |
 
! JP Name
 
! JP Name
 
! Description
 
! Description
Line 304: Line 304:
 
|[[File:DoubleSaberWhirlwindRingIcon.png|120px]] ||L/ライトアーマー || Sacrifice defense in an AIS to lower PP cost of dodging. || [[Lilipa Rock]] x3<br>[[Desert Topaz]] x1
 
|[[File:DoubleSaberWhirlwindRingIcon.png|120px]] ||L/ライトアーマー || Sacrifice defense in an AIS to lower PP cost of dodging. || [[Lilipa Rock]] x3<br>[[Desert Topaz]] x1
 
|-
 
|-
! Ring Level !!colspan="3"|1-20
+
! Ring Level !! colspan="3" |1-20
|-align="center"
+
|- align="center"
| PP Use ||colspan="3"|10
+
| PP Use || colspan="3" |10
|-align="center"
+
|- align="center"
| Damage taken ||colspan="3"|110%
+
| Damage taken || colspan="3" |110%
 
|}
 
|}
 
===L/Bullet Bow Homing===
 
===L/Bullet Bow Homing===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
!width="120px"|
+
! width="120px" |
!colspan="4" | JP Name
+
! colspan="4" | JP Name
!colspan="12"| Description
+
! colspan="12" | Description
!colspan="4" | Materials  
+
! colspan="4" | Materials  
 
|-
 
|-
 
|[[File:KatanaGearGaurdRingIcon.png|120px]]
 
|[[File:KatanaGearGaurdRingIcon.png|120px]]
|colspan="4" | L/バレットボウホーミング
+
| colspan="4" | L/バレットボウホーミング
|colspan="12"| Adds a homing ability to charged normal attacks for Bullet Bows.
+
| colspan="12" | Adds a homing ability to charged normal attacks for Bullet Bows.
|colspan="4" | [[Vopar Rock]] x3<br>[[Facility Tourmaline]] x1
+
| colspan="4" | [[Vopar Rock]] x3<br>[[Facility Tourmaline]] x1
 
|-
 
|-
! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20
+
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
|-align="center"
+
|- align="center"
 
| ??? || 30 || 35 || 40 || 45 || 50 || 55 || 60 || 65 || 70 || 75 || 80 || 85 || 90 || 95 || 100 || 110 || 120 || 130 || 140 || 150
 
| ??? || 30 || 35 || 40 || 45 || 50 || 55 || 60 || 65 || 70 || 75 || 80 || 85 || 90 || 95 || 100 || 110 || 120 || 130 || 140 || 150
|-align="center"
+
|- align="center"
| Homing Time || 0.10s || 0.20s || 0.30s || 0.40s || 0.50s || 0.60s || 0.70s || 0.80s || 0.90s || colspan="11" align="center"|1.00s
+
| Homing Time || 0.10s || 0.20s || 0.30s || 0.40s || 0.50s || 0.60s || 0.70s || 0.80s || 0.90s || colspan="11" align="center" |1.00s
 
|}
 
|}
 
===L/JB Elemental Keep===
 
===L/JB Elemental Keep===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
!width="120px"|
+
! width="120px" |
 
! JP Name
 
! JP Name
 
! Description
 
! Description
 
! Materials  
 
! Materials  
 
|-
 
|-
|[[File:JBElementalKeepIcon.png|120px]] ||L/JBエレメンタルキープ|| Weapon Actions with Jet Boots while standing still will no longer reset the current element, but [[Bouncer#eleburst|Elemental Burst]] can no longer be used.||[[Earth Rock]] x3<br>[[Vegas Diamond]] x1<br>{{icons|Tool}} [[Lambda Grinder]] x15
+
|[[File:JBElementalKeepIcon.png|120px]] ||L/JBエレメンタルキープ|| Weapon Actions with Jet Boots while standing still will no longer reset the current element, but [[Bouncer#eleburst|Elemental Burst]] can no longer be used.||[[Earth Rock]] x3<br>[[Vegas Diamond]] x6<br>{{icons|Tool}} [[Lambda Grinder]] x15
 
|-
 
|-
! Ring Level !!colspan="3"|1-20
+
! Ring Level !! colspan="3" |1-20
|-align="center"
+
|- align="center"
| No effect || colspan="3"|N/A
+
| No effect || colspan="3" |N/A
 
|}
 
|}
 
===L/Standing Sign===
 
===L/Standing Sign===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
!width="120px"|
+
! width="120px" |
 
! JP Name
 
! JP Name
 
! Description
 
! Description
Line 353: Line 353:
 
|[[File:QuickBlasterRingIcon.png|120px]] ||L/スタンディングサイン|| Displays a visual effect when your character is standing still.||[[Vopar Rock]] x3<br>[[Facility Tourmaline]] x1<br>{{icons|Tool}} [[Lambda Grinder]] x15
 
|[[File:QuickBlasterRingIcon.png|120px]] ||L/スタンディングサイン|| Displays a visual effect when your character is standing still.||[[Vopar Rock]] x3<br>[[Facility Tourmaline]] x1<br>{{icons|Tool}} [[Lambda Grinder]] x15
 
|-
 
|-
! Ring Level !!colspan="3"|1-20
+
! Ring Level !! colspan="3" |1-20
|-align="center"
+
|- align="center"
| No effect || colspan="3"|N/A
+
| No effect || colspan="3" |N/A
 
|}
 
|}
 
===L/A Launcher Mode===
 
===L/A Launcher Mode===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
!width="120px"|
+
! width="120px" |
!colspan="4" | JP Name
+
! colspan="4" | JP Name
!colspan="12"| Description
+
! colspan="12" | Description
!colspan="4" | Materials  
+
! colspan="4" | Materials  
 
|-
 
|-
 
|[[File:ALauncherModeIcon.png|120px]]
 
|[[File:ALauncherModeIcon.png|120px]]
|colspan="4" | L/Aランチャーモード
+
| colspan="4" | L/Aランチャーモード
|colspan="12"| Makes the launcher's projectile for normal attacks follow a parabola curve, and increases the area of effect.
+
| colspan="12" | Makes the launcher's projectile for normal attacks follow a parabola curve, and increases the area of effect.
|colspan="4" | [[Earth Rock]] x3<br>[[Vegas Diamond]] x1
+
| colspan="4" | [[Earth Rock]] x3<br>[[Vegas Diamond]] x1
 
|-
 
|-
! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20
+
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
|-align="center"
+
|- align="center"
 
| Power || 101% || 101% || 102% || 102% || 103% || 103% || 104% || 104% || 105% || 105% || 106% || 106% || 107% || 107% || 108% || 108% || 109% || 109% || 110% || 110%
 
| Power || 101% || 101% || 102% || 102% || 103% || 103% || 104% || 104% || 105% || 105% || 106% || 106% || 107% || 107% || 108% || 108% || 109% || 109% || 110% || 110%
|-align="center"
+
|- align="center"
 
| Explosion range || 102.5% || 105% || 107.5% || 110% || 112.5% || 115% || 117.5% || 120% || 122.5% || 125% || 127.5% || 130% || 132.5% || 135% || 137.5% || 140% || 142.5% || 145% || 147.5% || 150%
 
| Explosion range || 102.5% || 105% || 107.5% || 110% || 112.5% || 115% || 117.5% || 120% || 122.5% || 125% || 127.5% || 130% || 132.5% || 135% || 137.5% || 140% || 142.5% || 145% || 147.5% || 150%
 
|}
 
|}
Line 379: Line 379:
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
!width="120px"|
+
! width="120px" |
 
! JP Name
 
! JP Name
 
! Description
 
! Description
Line 386: Line 386:
 
|[[File:ShortMirageRingIcon.png|120px]] ||L/ショートミラージュ|| Shortens the duration of Mirage Escape.||[[Vopar Rock]] x3<br>[[Facility Tourmaline]] x6<br>{{icons|Tool}} [[Lambda Grinder]] x15
 
|[[File:ShortMirageRingIcon.png|120px]] ||L/ショートミラージュ|| Shortens the duration of Mirage Escape.||[[Vopar Rock]] x3<br>[[Facility Tourmaline]] x6<br>{{icons|Tool}} [[Lambda Grinder]] x15
 
|-
 
|-
! Ring Level !!colspan="3"|1-20
+
! Ring Level !! colspan="3" |1-20
|-align="center"
+
|- align="center"
| No effect || colspan="3"|N/A
+
| No effect || colspan="3" |N/A
 
|}
 
|}
 
===L/Wand E Change===
 
===L/Wand E Change===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
!width="120px"|
+
! width="120px" |
!colspan="4" | JP Name
+
! colspan="4" | JP Name
!colspan="12"| Description
+
! colspan="12" | Description
!colspan="4" | Materials  
+
! colspan="4" | Materials  
 
|-
 
|-
 
|[[File:WandEChangeRingIcon.png|120px]]
 
|[[File:WandEChangeRingIcon.png|120px]]
|colspan="4" | L/ウォンドEチェンジ
+
| colspan="4" | L/ウォンドEチェンジ
|colspan="12"| Using charged techs while having a Wand type weapon equipped will change the Wand's element to that of the tech charged. Similarly to [[Bouncer#jbgear|Jet Boots Gear]], it will not work with [[Fire_Techniques#Shifta|Shifta]], [[Ice_Techniques#Deband|Deband]], [[Light_Techniques#Resta|Resta]] or [[Light_Techniques#Anti|Anti]], but '''will''' work with [[Lightning_Techniques#Zondeel|Zondeel]], [[Wind_Techniques#Zanverse|Zanverse]], and [[Dark_Techniques#Megiverse|Megiverse]].
+
| colspan="12" | Using charged techs while having a Wand type weapon equipped will change the Wand's element to that of the tech charged. Similarly to [[Bouncer#jbgear|Jet Boots Gear]], it will not work with [[Fire_Techniques#Shifta|Shifta]], [[Ice_Techniques#Deband|Deband]], [[Light_Techniques#Resta|Resta]] or [[Light_Techniques#Anti|Anti]], but '''will''' work with [[Lightning_Techniques#Zondeel|Zondeel]], [[Wind_Techniques#Zanverse|Zanverse]], and [[Dark_Techniques#Megiverse|Megiverse]].
|colspan="4" | [[Lillipa Rock]] x3<br>[[Quarry Lapis Lazuli]] x1
+
| colspan="4" | [[Lillipa Rock]] x3<br>[[Quarry Lapis Lazuli]] x1
 
|-
 
|-
! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20
+
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
|-align="center"
+
|- align="center"
 
| Effect || 80% || 81% || 82% || 83% || 84% || 85% || 86% || 87% || 88% || 89% || 90% || 91% || 92% || 93% || 94% || 95% || 96% || 97% || 98% || 100%
 
| Effect || 80% || 81% || 82% || 83% || 84% || 85% || 86% || 87% || 88% || 89% || 90% || 91% || 92% || 93% || 94% || 95% || 96% || 97% || 98% || 100%
 
|}
 
|}
Line 410: Line 410:
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
!width="120px"|
+
! width="120px" |
!colspan="4" | JP Name
+
! colspan="4" | JP Name
!colspan="12"| Description
+
! colspan="12" | Description
!colspan="4" | Materials  
+
! colspan="4" | Materials  
 
|-
 
|-
 
|[[File:MateLoversRingIcon.png|120px]]
 
|[[File:MateLoversRingIcon.png|120px]]
|colspan="4" | L/メイトラバーズ
+
| colspan="4" | L/メイトラバーズ
|colspan="12"| Increases the HP recovery amount and usage speed of mate items ([[Monomate]], [[Dimate]] and [[Trimate]]).
+
| colspan="12" | Increases the HP recovery amount and usage speed of mate items ([[Monomate]], [[Dimate]] and [[Trimate]]).
|colspan="4" | [[Lillipa Rock]] x3<br>[[Desert Topaz]] x1
+
| colspan="4" | [[Lillipa Rock]] x3<br>[[Desert Topaz]] x1
 
|-
 
|-
! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20
+
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
|-align="center"
+
|- align="center"
 
| Recovery amount || 100% || 100% || 100% || 100% || 100% || 100% || 100% || 100% || 100% || 100% || 100% || 102% || 104% || 106% || 108% || 110% || 112% || 114% || 116% || 120%  
 
| Recovery amount || 100% || 100% || 100% || 100% || 100% || 100% || 100% || 100% || 100% || 100% || 100% || 102% || 104% || 106% || 108% || 110% || 112% || 114% || 116% || 120%  
 
|-
 
|-
Line 429: Line 429:
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
!width="120px"|
+
! width="120px" |
!colspan="4" | JP Name
+
! colspan="4" | JP Name
!colspan="12"| Description
+
! colspan="12" | Description
!colspan="4" | Materials  
+
! colspan="4" | Materials  
 
|-
 
|-
 
| [[File:JetBootsTechArtsShortChargeRingIcon.png|120px]]
 
| [[File:JetBootsTechArtsShortChargeRingIcon.png|120px]]
|colspan="4" | L/JBテックアーツSC
+
| colspan="4" | L/JBテックアーツSC
|colspan="12"| Reduces charging times when you combo from a Jet Boots PA to a Technique.
+
| colspan="12" | Reduces charging times when you combo from a Jet Boots PA to a Technique.
|colspan="4" | [[Naberius Rock]] x3<br>[[Tundra Amber]] x1
+
| colspan="4" | [[Naberius Rock]] x3<br>[[Tundra Amber]] x1
 
|-
 
|-
! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20
+
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
|-align="center"
+
|- align="center"
 
| Charge Time || 90% || 88% || 86% || 84% || 82% || 80% || 78% || 76% || 74% || 72% || 70% || 68% || 66% || 64% || 62% || 60% || 58% || 56% || 54% || 50%
 
| Charge Time || 90% || 88% || 86% || 84% || 82% || 80% || 78% || 76% || 74% || 72% || 70% || 68% || 66% || 64% || 62% || 60% || 58% || 56% || 54% || 50%
 
|}
 
|}
Line 447: Line 447:
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
!width="120px"|
+
! width="120px" |
!colspan="4" | JP Name
+
! colspan="4" | JP Name
!colspan="12"| Description
+
! colspan="12" | Description
!colspan="4" | Materials  
+
! colspan="4" | Materials  
 
|-
 
|-
 
| [[File:SlowDiveRollRingIcon.png|120px]]
 
| [[File:SlowDiveRollRingIcon.png|120px]]
|colspan="4" | L/スローダイブロール
+
| colspan="4" | L/スローダイブロール
|colspan="12"| Extends the duration of Dive Roll by slowing down its speed.  
+
| colspan="12" | Extends the duration of Dive Roll by slowing down its speed.  
|colspan="4" | [[Amduscia Rock]] x3<br>[[V.Caverns Garnet]] x1
+
| colspan="4" | [[Amduscia Rock]] x3<br>[[V.Caverns Garnet]] x1
 
|-
 
|-
! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20
+
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
|-align="center"
+
|- align="center"
 
| Invincible Frames || 0.3s || 0.32s || 0.34s || 0.36s || 0.38s || 0.4s || 0.42s || 0.44s || 0.46s || 0.48s || 0.5s || 0.52s || 0.54s || 0.56s || 0.58s || 0.62s || 0.66s || 0.7s || 0.74s || 0.8s
 
| Invincible Frames || 0.3s || 0.32s || 0.34s || 0.36s || 0.38s || 0.4s || 0.42s || 0.44s || 0.46s || 0.48s || 0.5s || 0.52s || 0.54s || 0.56s || 0.58s || 0.62s || 0.66s || 0.7s || 0.74s || 0.8s
 
|}
 
|}
Line 464: Line 464:
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
!width="120px"|
+
! width="120px" |
!colspan="4" | JP Name
+
! colspan="4" | JP Name
!colspan="12"| Description
+
! colspan="12" | Description
!colspan="4" | Materials  
+
! colspan="4" | Materials  
 
|-
 
|-
 
<!--Icon--> | [[File:NonWeakBonusRingIcon.png|120px]]
 
<!--Icon--> | [[File:NonWeakBonusRingIcon.png|120px]]
<!--JP Name--> |colspan="4" | L/Lノンウィークボーナス
+
<!--JP Name--> | colspan="4" | L/Lノンウィークボーナス
<!--Description--> |colspan="12"| Makes the skill [[Ranger#weakhitadvance|Weak Hit Advance]] also apply to non-weak areas when using Launcher type weapons.
+
<!--Description--> | colspan="12" | Makes the skill [[Ranger#weakhitadvance|Weak Hit Advance]] also apply to non-weak areas when using Launcher type weapons.
<!--Materials--> |colspan="4" | [[Naberius Rock]] x3<br>[[Tundra Amber]] x1
+
<!--Materials--> | colspan="4" | [[Naberius Rock]] x3<br>[[Tundra Amber]] x1
 
|-
 
|-
! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20
+
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
|-align="center"
+
|- align="center"
 
| Power of Weak Hit Advance || 50% || 51% || 52% || 53% || 54% || 55% || 56% || 57% || 58% || 60% || 64% || 68% || 72% || 76% || 80% || 84% || 88% || 92% || 96% || 100%
 
| Power of Weak Hit Advance || 50% || 51% || 52% || 53% || 54% || 55% || 56% || 57% || 58% || 60% || 64% || 68% || 72% || 76% || 80% || 84% || 88% || 92% || 96% || 100%
 
|}
 
|}
Line 482: Line 482:
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
!width="120px"|
+
! width="120px" |
 
! JP Name !! Description !! Materials  
 
! JP Name !! Description !! Materials  
 
|-
 
|-
Line 490: Line 490:
 
<!--Materials--> | [[Amduscia Rock]] x3<br>[[V. Caverns Garnet]] x6<br>{{icons|Tool}} [[Lambda Grinder]] x15
 
<!--Materials--> | [[Amduscia Rock]] x3<br>[[V. Caverns Garnet]] x6<br>{{icons|Tool}} [[Lambda Grinder]] x15
 
|-
 
|-
! Ring Level !!colspan="3"|1-20
+
! Ring Level !! colspan="3" |1-20
|-align="center"
+
|- align="center"
| No effect || colspan="3"|N/A
+
| No effect || colspan="3" |N/A
 
|}
 
|}
  
Line 498: Line 498:
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
!width="120px"|
+
! width="120px" |
 
! JP Name !! Description !! Materials  
 
! JP Name !! Description !! Materials  
 
|-
 
|-
Line 506: Line 506:
 
<!--Materials--> | [[Naberius Rock]] x3<br>[[Tundra Amber]] x6<br>{{icons|Tool}} [[Lambda Grinder]] x15
 
<!--Materials--> | [[Naberius Rock]] x3<br>[[Tundra Amber]] x6<br>{{icons|Tool}} [[Lambda Grinder]] x15
 
|-
 
|-
! Ring Level !!colspan="3"|1-20
+
! Ring Level !! colspan="3" |1-20
|-align="center"
+
|- align="center"
| No effect || colspan="3"|N/A
+
| No effect || colspan="3" |N/A
 
|}
 
|}
  
Line 514: Line 514:
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
!width="120px"|
+
! width="120px" |
 
! JP Name !! Description !! Materials  
 
! JP Name !! Description !! Materials  
 
|-
 
|-
Line 522: Line 522:
 
<!--Materials--> | [[Amduscia Rock]] x3 <br> [[V. Caverns Garnet]] x6 <br> {{icons|Tool}} [[Lambda Grinder]] x15
 
<!--Materials--> | [[Amduscia Rock]] x3 <br> [[V. Caverns Garnet]] x6 <br> {{icons|Tool}} [[Lambda Grinder]] x15
 
|-
 
|-
! Ring Level !!colspan="3"|1-20
+
! Ring Level !! colspan="3" |1-20
|-align="center"
+
|- align="center"
| No effect || colspan="3"|N/A
+
| No effect || colspan="3" |N/A
 
|}
 
|}
  
Line 530: Line 530:
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
!width="120px"|
+
! width="120px" |
 
! JP Name !! Description !! Materials  
 
! JP Name !! Description !! Materials  
 
|-
 
|-
Line 538: Line 538:
 
<!--Materials--> | [[Harkotan Rock]] x3<br>[[Shironian Moonstone]] x6<br>{{icons|Tool}} [[Lambda Grinder]] x15
 
<!--Materials--> | [[Harkotan Rock]] x3<br>[[Shironian Moonstone]] x6<br>{{icons|Tool}} [[Lambda Grinder]] x15
 
|-
 
|-
! Ring Level !!colspan="3"|1-20
+
! Ring Level !! colspan="3" |1-20
|-align="center"
+
|- align="center"
| No effect || colspan="3"|N/A
+
| No effect || colspan="3" |N/A
 
|}
 
|}
 
===L/PB Homing===
 
===L/PB Homing===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
!width="120px"|
+
! width="120px" |
!colspan="4" | JP Name
+
! colspan="4" | JP Name
!colspan="12"| Description
+
! colspan="12" | Description
!colspan="4" | Materials  
+
! colspan="4" | Materials  
 
|-
 
|-
 
<!--Icon--> | [[File:PBHomingRingIcon.png|120px]]
 
<!--Icon--> | [[File:PBHomingRingIcon.png|120px]]
<!--JP Name--> |align="center" colspan="4" | L/PBホーミング
+
<!--JP Name--> | colspan="4" align="center" | L/PBホーミング
<!--Description--> |align="center" colspan="12"| Modifies Photon Blades to home onto targets.
+
<!--Description--> | colspan="12" align="center" | Modifies Photon Blades to home onto targets.
<!--Materials--> |colspan="4" | [[Lilipa Rock]] x3<br>[[Tunnels Peridot]] x1
+
<!--Materials--> | colspan="4" | [[Lilipa Rock]] x3<br>[[Tunnels Peridot]] x1
 
|-
 
|-
! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20
+
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
|-align="center"
+
|- align="center"
 
| Degree of Turn || 30 || 35 || 40 || 45 || 50 || 55 || 60 || 65 || 70 || 75 || 80 || 85 || 90 || 95 || 100 || 110 || 120 || 130 || 140 || 150
 
| Degree of Turn || 30 || 35 || 40 || 45 || 50 || 55 || 60 || 65 || 70 || 75 || 80 || 85 || 90 || 95 || 100 || 110 || 120 || 130 || 140 || 150
|-align="center"
+
|- align="center"
 
| Turning Period || 2s || 2s || 2s || 2s || 2s || 3s || 3s || 3s || 3s || 3s || 3s || 4s || 4s || 4s || 4s || 5s || 5s || 5s || 5s || 5s
 
| Turning Period || 2s || 2s || 2s || 2s || 2s || 3s || 3s || 3s || 3s || 3s || 3s || 4s || 4s || 4s || 4s || 5s || 5s || 5s || 5s || 5s
|-align="center"
+
|- align="center"
 
| Photon Blade Power || 101% || 101% || 101% || 102% || 102% || 102% || 103% || 103% || 103% || 104% || 104% || 104% || 105% || 105% || 105% || 106% || 106% || 107% || 107% || 108%
 
| Photon Blade Power || 101% || 101% || 101% || 102% || 102% || 102% || 103% || 103% || 103% || 104% || 104% || 104% || 105% || 105% || 105% || 106% || 106% || 107% || 107% || 108%
 
|}
 
|}
Line 573: Line 573:
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
!width="120px"|
+
! width="120px" |
 
! JP Name !! Description !! Materials  
 
! JP Name !! Description !! Materials  
 
|-
 
|-
Line 581: Line 581:
 
<!--Materials--> | [[Harkotan Rock]] x3 <br> [[Shironian Moonstone]] x6 <br> {{icons|Tool}} [[Lambda Grinder]] x15
 
<!--Materials--> | [[Harkotan Rock]] x3 <br> [[Shironian Moonstone]] x6 <br> {{icons|Tool}} [[Lambda Grinder]] x15
 
|-
 
|-
! Ring Level !!colspan="3"|1-20
+
! Ring Level !! colspan="3" |1-20
|-align="center"
+
|- align="center"
| No effect || colspan="3"|N/A
+
| No effect || colspan="3" |N/A
 
|}
 
|}
  
Line 589: Line 589:
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
!width="120px"|
+
! width="120px" |
 
! JP Name !! Description !! Materials  
 
! JP Name !! Description !! Materials  
 
|-
 
|-
Line 597: Line 597:
 
<!--Materials--> | [[Lilipa Rock]] x3<br>[[Tunnels Peridot]] x6 <br> {{icons|Tool}} [[Lambda Grinder]] x15
 
<!--Materials--> | [[Lilipa Rock]] x3<br>[[Tunnels Peridot]] x6 <br> {{icons|Tool}} [[Lambda Grinder]] x15
 
|-
 
|-
! Ring Level !!colspan="3"|1-20
+
! Ring Level !! colspan="3" |1-20
|-align="center"
+
|- align="center"
| No effect || colspan="3"|N/A
+
| No effect || colspan="3" |N/A
 
|}
 
|}
  
Line 606: Line 606:
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
!width="120px"|
+
! width="120px" |
!colspan="4" | JP Name
+
! colspan="4" | JP Name
!colspan="12"| Description
+
! colspan="12" | Description
!colspan="4" | Materials  
+
! colspan="4" | Materials  
 
|-
 
|-
 
<!--Icon--> | [[File:JumpingDodgeRingIcon.png|120px]]
 
<!--Icon--> | [[File:JumpingDodgeRingIcon.png|120px]]
<!--JP Name--> |align="center" colspan="4" | L/ジャンピングドッジ
+
<!--JP Name--> | colspan="4" align="center" | L/ジャンピングドッジ
<!--Description--> |align="center" colspan="12"| Enables the use of the Jumping Dodge skill.
+
<!--Description--> | colspan="12" align="center" | Enables the use of the Jumping Dodge skill.
<!--Materials--> |colspan="4" | [[Harkotan Rock]] x3<br>[[Shironian Moonstone]] x1
+
<!--Materials--> | colspan="4" | [[Harkotan Rock]] x3<br>[[Shironian Moonstone]] x1
 
|-
 
|-
! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20
+
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
|-align="center"
+
|- align="center"
 
| Skill Cool-down || 100s || 95s || 90s || 85s || 80s || 75s || 70s || 65s || 60s || 55s || 50s || 45s || 40s || 35s || 30s || 25s || 20s || 15s || 10s || 5s
 
| Skill Cool-down || 100s || 95s || 90s || 85s || 80s || 75s || 70s || 65s || 60s || 55s || 50s || 45s || 40s || 35s || 30s || 25s || 20s || 15s || 10s || 5s
 
|}
 
|}
Line 628: Line 628:
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
!width="120px"|
+
! width="120px" |
!colspan="4" | JP Name
+
! colspan="4" | JP Name
!colspan="10"| Description
+
! colspan="10" | Description
!colspan="4" | Materials  
+
! colspan="4" | Materials  
!colspan="2" | Class Restriction
+
! colspan="2" | Class Restriction
 
|-
 
|-
 
|[[File:MassiveHunterRingIcon.png|120px|link=]]
 
|[[File:MassiveHunterRingIcon.png|120px|link=]]
|colspan="4" | R/マッシブハンター
+
| colspan="4" | R/マッシブハンター
|colspan="10"| Decreases damage and prevents the character from being launched or blown-away.
+
| colspan="10" | Decreases damage and prevents the character from being launched or blown-away.
|colspan="4" | [[Vopar Rock]] x3<br>[[Coast Sapphire]] x1
+
| colspan="4" | [[Vopar Rock]] x3<br>[[Coast Sapphire]] x1
|colspan="2" | {{icons|Hunter}} [[Hunter]]
+
| colspan="2" | {{icons|Hunter}} [[Hunter]]
 
|-
 
|-
! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20  
+
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20  
|-align="center"
+
|- align="center"
| Duration ||colspan="5"| 15s || 16s || 17s || 18s || 19s ||colspan="6"| 20s || 21s || 22s || 23s || 24s || 25s
+
| Duration || colspan="5" | 15s || 16s || 17s || 18s || 19s || colspan="6" | 20s || 21s || 22s || 23s || 24s || 25s
|-align="center"
+
|- align="center"
| Recast || 120s || 118s || 116s || 114s || 112s || colspan="10"| 100s || 95s || 94s || 93s || 92s || 90s
+
| Recast || 120s || 118s || 116s || 114s || 112s || colspan="10" | 100s || 95s || 94s || 93s || 92s || 90s
|-align="center"
+
|- align="center"
|Incoming damage ||colspan="10"| 99% || 95% || 94% || 93% || 92% || 91% ||colspan="5"| 90%
+
|Incoming damage || colspan="10" | 99% || 95% || 94% || 93% || 92% || 91% || colspan="5" | 90%
 
|}
 
|}
 
===R/C Strike Striking===
 
===R/C Strike Striking===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
!width="120px"|
+
! width="120px" |
!colspan="4" | JP Name
+
! colspan="4" | JP Name
!colspan="10"| Description
+
! colspan="10" | Description
!colspan="4" | Materials  
+
! colspan="4" | Materials  
!colspan="2" | Class Restriction
+
! colspan="2" | Class Restriction
 
|-
 
|-
 
|[[File:CriticalStrikeSRingIcon.png|120px]]
 
|[[File:CriticalStrikeSRingIcon.png|120px]]
|colspan="4" | R/Cストライク打撃
+
| colspan="4" | R/Cストライク打撃
|colspan="10"| Increases Striking Attacks' critical rate and critical damage.
+
| colspan="10" | Increases Striking Attacks' critical rate and critical damage.
|colspan="4" | [[Earth Rock]] x3<br>[[Tokyo Opal]] x1
+
| colspan="4" | [[Earth Rock]] x3<br>[[Tokyo Opal]] x1
|colspan="2" | {{icons|Fighter}} [[Fighter]]
+
| colspan="2" | {{icons|Fighter}} [[Fighter]]
 
|-
 
|-
! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20
+
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
|-align="center"
+
|- align="center"
| Critical hit damage increase ||colspan="5"| 0% ||colspan="5"| 1% ||colspan="9"| 2% || 3%
+
| Critical hit damage increase || colspan="5" | 0% || colspan="5" | 1% || colspan="9" | 2% || 3%
|-align="center"
+
|- align="center"
 
| Critical chance increase || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
 
| Critical chance increase || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
 
|}
 
|}
Line 672: Line 672:
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
!width="120px"|
+
! width="120px" |
!colspan="4" | JP Name
+
! colspan="4" | JP Name
!colspan="10"| Description
+
! colspan="10" | Description
!colspan="4" | Materials
+
! colspan="4" | Materials
!colspan="2" | Class Restriction
+
! colspan="2" | Class Restriction
 
|-
 
|-
 
|[[File:CriticalStrikeRRingIcon.png|120px]]
 
|[[File:CriticalStrikeRRingIcon.png|120px]]
|colspan="4" | R/Cストライク射撃
+
| colspan="4" | R/Cストライク射撃
|colspan="10"| Increases ranged Attacks' critical rate and critical damage.
+
| colspan="10" | Increases ranged Attacks' critical rate and critical damage.
|colspan="4" | [[Vopar Rock]] x3<br>[[Coast Sapphire]] x1
+
| colspan="4" | [[Vopar Rock]] x3<br>[[Coast Sapphire]] x1
|colspan="2" | {{icons|Fighter}} [[Fighter]]
+
| colspan="2" | {{icons|Fighter}} [[Fighter]]
 
|-
 
|-
! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20
+
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
|-align="center"
+
|- align="center"
| Critical hit damage increase ||colspan="5"| 0% ||colspan="5"| 1% ||colspan="9"| 2% || 3%
+
| Critical hit damage increase || colspan="5" | 0% || colspan="5" | 1% || colspan="9" | 2% || 3%
|-align="center"
+
|- align="center"
 
| Critical chance increase || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
 
| Critical chance increase || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
 
|}
 
|}
Line 693: Line 693:
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
!width="120px"|
+
! width="120px" |
!colspan="4" | JP Name
+
! colspan="4" | JP Name
!colspan="10"| Description
+
! colspan="10" | Description
!colspan="4" | Materials
+
! colspan="4" | Materials
!colspan="2" | Class Restriction
+
! colspan="2" | Class Restriction
 
|-
 
|-
 
|[[File:CriticalStrikeTRingIcon.png|120px]]
 
|[[File:CriticalStrikeTRingIcon.png|120px]]
|colspan="4" | R/Cストライク法撃
+
| colspan="4" | R/Cストライク法撃
|colspan="10"| Increases techs Attacks' critical rate and critical damage.
+
| colspan="10" | Increases techs Attacks' critical rate and critical damage.
|colspan="4" | [[Naberius Rock]] x3<br>[[Ruins Amethyst]] x1
+
| colspan="4" | [[Naberius Rock]] x3<br>[[Ruins Amethyst]] x1
|colspan="2" | {{icons|Fighter}} [[Fighter]]
+
| colspan="2" | {{icons|Fighter}} [[Fighter]]
 
|-
 
|-
! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20
+
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
|-align="center"
+
|- align="center"
| Critical hit damage increase ||colspan="5"| 0% ||colspan="5"| 1% ||colspan="9"| 2% || 3%
+
| Critical hit damage increase || colspan="5" | 0% || colspan="5" | 1% || colspan="9" | 2% || 3%
|-align="center"
+
|- align="center"
 
| Critical chance increase || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
 
| Critical chance increase || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
 
|}
 
|}
Line 714: Line 714:
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
!width="120px"|
+
! width="120px" |
!colspan="4" | JP Name
+
! colspan="4" | JP Name
!colspan="10"| Description
+
! colspan="10" | Description
!colspan="4" | Materials
+
! colspan="4" | Materials
!colspan="2" | Class Restriction
+
! colspan="2" | Class Restriction
 
|-
 
|-
 
|[[File:KillingBonusRingIcon.png|120px]]
 
|[[File:KillingBonusRingIcon.png|120px]]
|colspan="4" | R/キリングボーナス
+
| colspan="4" | R/キリングボーナス
|colspan="10"| Recovers PP when enemies die within close range.
+
| colspan="10" | Recovers PP when enemies die within close range.
|colspan="4" | [[Earth Rock]] x3<br>[[Tokyo Opal]] x1
+
| colspan="4" | [[Earth Rock]] x3<br>[[Tokyo Opal]] x1
|colspan="2" | {{icons|Ranger}} [[Ranger]]
+
| colspan="2" | {{icons|Ranger}} [[Ranger]]
 
|-
 
|-
! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20
+
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
|-align="center"
+
|- align="center"
 
| PP gained || 1.00 || 1.20 || 1.40 || 1.60 || 1.80 || 2.00 || 2.20 || 2.40 || 2.60 || 2.80 || 3.00 || 3.20 || 3.40 || 3.60 || 3.80 || 4.00 || 4.20 || 4.40 || 4.60 || 5.00
 
| PP gained || 1.00 || 1.20 || 1.40 || 1.60 || 1.80 || 2.00 || 2.20 || 2.40 || 2.60 || 2.80 || 3.00 || 3.20 || 3.40 || 3.60 || 3.80 || 4.00 || 4.20 || 4.40 || 4.60 || 5.00
 
|}
 
|}
Line 733: Line 733:
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
!width="120px"|
+
! width="120px" |
!colspan="4" | JP Name
+
! colspan="4" | JP Name
!colspan="10"| Description
+
! colspan="10" | Description
!colspan="4" | Materials
+
! colspan="4" | Materials
!colspan="2" | Class Restriction
+
! colspan="2" | Class Restriction
 
|-
 
|-
 
|[[File:PerfectKeeperSRingIcon.png|120px]]
 
|[[File:PerfectKeeperSRingIcon.png|120px]]
|colspan="4" | R/Pキーパー打撃
+
| colspan="4" | R/Pキーパー打撃
|colspan="10"| Increases striking attack damage when HP is above a certain value.
+
| colspan="10" | Increases striking attack damage when HP is above a certain value.
|colspan="4" | [[Naberius Rock]] x3<br>[[Ruins Amethyst]] x1
+
| colspan="4" | [[Naberius Rock]] x3<br>[[Ruins Amethyst]] x1
|colspan="2" | {{icons|Gunner}} [[Gunner]]
+
| colspan="2" | {{icons|Gunner}} [[Gunner]]
 
|-
 
|-
! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20
+
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
|-align="center"
+
|- align="center"
| Damage increase ||colspan="5"| 101% ||colspan="5"| 102% ||colspan="10"| 103%
+
| Damage increase || colspan="5" | 101% || colspan="5" | 102% || colspan="10" | 103%
|-align="center"
+
|- align="center"
| HP activiation || 100% || 99% || 98% || 97% ||colspan="2"| 96% || 95% || 94% || 93% ||colspan="2"| 92% || 90% || 88% || 86% || 84% || 82% || 80% || 78% || 76% || 75%
+
| HP activiation || 100% || 99% || 98% || 97% || colspan="2" | 96% || 95% || 94% || 93% || colspan="2" | 92% || 90% || 88% || 86% || 84% || 82% || 80% || 78% || 76% || 75%
 
|}
 
|}
 
===R/P Keeper Ranged===
 
===R/P Keeper Ranged===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
!width="120px"|
+
! width="120px" |
!colspan="4" | JP Name
+
! colspan="4" | JP Name
!colspan="10"| Description
+
! colspan="10" | Description
!colspan="4" | Materials
+
! colspan="4" | Materials
!colspan="2" | Class Restriction
+
! colspan="2" | Class Restriction
 
|-
 
|-
 
|[[File:PerfectKeeperRRingIcon.png|120px]]
 
|[[File:PerfectKeeperRRingIcon.png|120px]]
|colspan="4" | R/Pキーパー射撃
+
| colspan="4" | R/Pキーパー射撃
|colspan="10"| Increases Ranged Attack damage when HP is above a certain value.
+
| colspan="10" | Increases Ranged Attack damage when HP is above a certain value.
|colspan="4" | [[Earth Rock]] x3<br>[[Tokyo Opal]] x1
+
| colspan="4" | [[Earth Rock]] x3<br>[[Tokyo Opal]] x1
|colspan="2" | {{icons|Gunner}} [[Gunner]]
+
| colspan="2" | {{icons|Gunner}} [[Gunner]]
 
|-
 
|-
! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20
+
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
|-align="center"
+
|- align="center"
| Damage increase ||colspan="5"| 101% ||colspan="5"| 102% ||colspan="10"| 103%
+
| Damage increase || colspan="5" | 101% || colspan="5" | 102% || colspan="10" | 103%
|-align="center"
+
|- align="center"
| HP activiation || 100% || 99% || 98% || 97% ||colspan="2"| 96% || 95% || 94% || 93% ||colspan="2"| 92% || 90% || 88% || 86% || 84% || 82% || 80% || 78% || 76% || 75%
+
| HP activiation || 100% || 99% || 98% || 97% || colspan="2" | 96% || 95% || 94% || 93% || colspan="2" | 92% || 90% || 88% || 86% || 84% || 82% || 80% || 78% || 76% || 75%
 
|}
 
|}
 
===R/P Keeper Tech===
 
===R/P Keeper Tech===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
!width="120px"|
+
! width="120px" |
!colspan="4" | JP Name
+
! colspan="4" | JP Name
!colspan="10"| Description
+
! colspan="10" | Description
!colspan="4" | Materials
+
! colspan="4" | Materials
!colspan="2" | Class Restriction
+
! colspan="2" | Class Restriction
 
|-
 
|-
 
|[[File:PerfectKeeperTRingIcon.png|120px]]
 
|[[File:PerfectKeeperTRingIcon.png|120px]]
|colspan="4" | R/Pキーパー法撃
+
| colspan="4" | R/Pキーパー法撃
|colspan="10"| Increases Tech Attack damage when HP is above a certain value.
+
| colspan="10" | Increases Tech Attack damage when HP is above a certain value.
|colspan="4" | [[Naberius Rock]] x3<br>[[Forest Emerald]] x1
+
| colspan="4" | [[Naberius Rock]] x3<br>[[Forest Emerald]] x1
|colspan="2" | {{icons|Gunner}} [[Gunner]]
+
| colspan="2" | {{icons|Gunner}} [[Gunner]]
 
|-
 
|-
! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20
+
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
|-align="center"
+
|- align="center"
| Damage increase ||colspan="5"| 101% ||colspan="5"| 102% ||colspan="10"| 103%
+
| Damage increase || colspan="5" | 101% || colspan="5" | 102% || colspan="10" | 103%
|-align="center"
+
|- align="center"
| HP activiation || 100% || 99% || 98% || 97% ||colspan="2"| 96% || 95% || 94% || 93% ||colspan="2"| 92% || 90% || 88% || 86% || 84% || 82% || 80% || 78% || 76% || 75%
+
| HP activiation || 100% || 99% || 98% || 97% || colspan="2" | 96% || 95% || 94% || 93% || colspan="2" | 92% || 90% || 88% || 86% || 84% || 82% || 80% || 78% || 76% || 75%
 
|}
 
|}
 
===R/Photon Flare===
 
===R/Photon Flare===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
!width="120px"|
+
! width="120px" |
!colspan="4" | JP Name
+
! colspan="4" | JP Name
!colspan="10"| Description
+
! colspan="10" | Description
!colspan="4" | Materials
+
! colspan="4" | Materials
!colspan="2" | Class Restriction
+
! colspan="2" | Class Restriction
 
|-
 
|-
 
|[[File:PhotonFlareRingIcon.png|120px]]
 
|[[File:PhotonFlareRingIcon.png|120px]]
|colspan="4" | R/フォトンフレア
+
| colspan="4" | R/フォトンフレア
|colspan="10"| Temporarily increases T-ATK.
+
| colspan="10" | Temporarily increases T-ATK.
|colspan="4" | [[Vopar Rock]] x3<br>[[Coast Sapphire]] x1
+
| colspan="4" | [[Vopar Rock]] x3<br>[[Coast Sapphire]] x1
|colspan="2" | {{icons|Force}} [[Force]]
+
| colspan="2" | {{icons|Force}} [[Force]]
 
|-
 
|-
! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20
+
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
|-align="center"
+
|- align="center"
| T-ATK Boost ||colspan="10"| 150 || 155 || 160 || 165 || 170 || 175 || 180 || 185 || 190 || 195 || 200
+
| T-ATK Boost || colspan="10" | 150 || 155 || 160 || 165 || 170 || 175 || 180 || 185 || 190 || 195 || 200
 
|-
 
|-
| Recast || 100s || 95s || 90s || 85s ||colspan="11"| 80s || 74s || 73s || 72s || 71s || 70s
+
| Recast || 100s || 95s || 90s || 85s || colspan="11" | 80s || 74s || 73s || 72s || 71s || 70s
 
|-
 
|-
| Duration ||colspan="5"| 20s || 21s || 22s || 23s || 24s ||colspan="6"| 25s || 26s || 27s || 28s || 29s || 30s
+
| Duration || colspan="5" | 20s || 21s || 22s || 23s || 24s || colspan="6" | 25s || 26s || 27s || 28s || 29s || 30s
 
|}
 
|}
 
===R/PP Convert===
 
===R/PP Convert===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
!width="120px"|
+
! width="120px" |
!colspan="4" | JP Name
+
! colspan="4" | JP Name
!colspan="10"| Description
+
! colspan="10" | Description
!colspan="4" | Materials
+
! colspan="4" | Materials
!colspan="2" | Class Restriction
+
! colspan="2" | Class Restriction
 
|-
 
|-
 
|[[File:PPConverRingIcon.png|120px]]
 
|[[File:PPConverRingIcon.png|120px]]
|colspan="4" | R/PPコンバート
+
| colspan="4" | R/PPコンバート
|colspan="10"| Temporarily increases PP Auto-recovery while decreasing max HP.
+
| colspan="10" | Temporarily increases PP Auto-recovery while decreasing max HP.
|colspan="4" | [[Vopar Rock]] x3<br>[[Coast Sapphire]] x1
+
| colspan="4" | [[Vopar Rock]] x3<br>[[Coast Sapphire]] x1
|colspan="2" | {{icons|Techer}} [[Techer]]
+
| colspan="2" | {{icons|Techer}} [[Techer]]
 
|-
 
|-
! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20
+
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
|-align="center"
+
|- align="center"
| PP gain per sec||colspan="10"| 1.00 || 1.10 || 1.20 || 1.30 || 1.40 || 1.50 || 1.60 || 1.70 || 1.80 || 1.90 || 2.00
+
| PP gain per sec|| colspan="10" | 1.00 || 1.10 || 1.20 || 1.30 || 1.40 || 1.50 || 1.60 || 1.70 || 1.80 || 1.90 || 2.00
|-align="center"
+
|- align="center"
| Max HP||colspan="10"| 75% || 74% || 73% || 72% || 71% ||colspan="6"| 70%
+
| Max HP|| colspan="10" | 75% || 74% || 73% || 72% || 71% || colspan="6" | 70%
|-align="center"
+
|- align="center"
| Duration ||colspan="5"| 10s || 11s || 12s || 13s || 14s ||colspan="6"| 15s || 16s || 17s || 18s || 19s || 20s
+
| Duration || colspan="5" | 10s || 11s || 12s || 13s || 14s || colspan="6" | 15s || 16s || 17s || 18s || 19s || 20s
|-align="center"
+
|- align="center"
|Recast || 130s || 128s || 126s || 124s || 122s || 120s ||colspan="9"| 120s || 118s || 116s || 114s || 112s || 110s
+
|Recast || 130s || 128s || 126s || 124s || 122s || 120s || colspan="9" | 120s || 118s || 116s || 114s || 112s || 110s
 
|}
 
|}
 
===R/Attack Advance===
 
===R/Attack Advance===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
!width="120px"|
+
! width="120px" |
!colspan="4" | JP Name
+
! colspan="4" | JP Name
!colspan="10"| Description
+
! colspan="10" | Description
!colspan="4" | Materials
+
! colspan="4" | Materials
!colspan="2" | Class Restriction
+
! colspan="2" | Class Restriction
 
|-
 
|-
 
|[[File:AttackAdvanceRingIcon.png|120px]]
 
|[[File:AttackAdvanceRingIcon.png|120px]]
|colspan="4" | R/アタックアドバンス
+
| colspan="4" | R/アタックアドバンス
|colspan="10"| Increases normal attack power.
+
| colspan="10" | Increases normal attack power.
|colspan="4" | [[Naberius Rock]] x3<br>[[Forest Emerald]] x1
+
| colspan="4" | [[Naberius Rock]] x3<br>[[Forest Emerald]] x1
|colspan="2" | {{icons|Braver}} [[Braver]]
+
| colspan="2" | {{icons|Braver}} [[Braver]]
 
|-
 
|-
! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20
+
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
|-align="center"
+
|- align="center"
 
| Auto-attack damage increase || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
 
| Auto-attack damage increase || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
 
|}
 
|}
Line 863: Line 863:
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
!width="120px"|
+
! width="120px" |
!colspan="4" | JP Name
+
! colspan="4" | JP Name
!colspan="10"| Description
+
! colspan="10" | Description
!colspan="4" | Materials
+
! colspan="4" | Materials
!colspan="2" | Class Restriction
+
! colspan="2" | Class Restriction
 
|-
 
|-
 
|[[File:EPPRRingIcon.png|120px]]
 
|[[File:EPPRRingIcon.png|120px]]
|colspan="4" | R/EPPRフィールド
+
| colspan="4" | R/EPPRフィールド
|colspan="10"| Creates a field that increases PP recovery when you attack with the enemy's elemental weakness.
+
| colspan="10" | Creates a field that increases PP recovery when you attack with the enemy's elemental weakness.
|colspan="4" | [[Earth Rock]] x3<br>[[Tokyo Opal]] x1
+
| colspan="4" | [[Earth Rock]] x3<br>[[Tokyo Opal]] x1
|colspan="2" | {{icons|Bouncer}} [[Bouncer]]
+
| colspan="2" | {{icons|Bouncer}} [[Bouncer]]
 
|-
 
|-
! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20
+
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
|-align="center"
+
|- align="center"
| PP gain per hit||colspan="10"| 1.00 || 1.20 || 1.40 || 1.60 || 1.80 || 2.00 || 2.20 || 2.40 || 2.60 || 2.80 || 3.00
+
| PP gain per hit|| colspan="10" | 1.00 || 1.20 || 1.40 || 1.60 || 1.80 || 2.00 || 2.20 || 2.40 || 2.60 || 2.80 || 3.00
|-align="center"
+
|- align="center"
| Duration ||colspan="5"| 20s || 25s || 26s || 27s || 28s || 29s ||colspan="5"| 30s || 35s || 36s || 37s || 38s || 40s
+
| Duration || colspan="5" | 20s || 25s || 26s || 27s || 28s || 29s || colspan="5" | 30s || 35s || 36s || 37s || 38s || 40s
 
|-
 
|-
| Recast || 120s || 118s || 116s || 114s || 112s ||colspan="10"| 100s || 90s || 88s || 86s || 84s || 80s
+
| Recast || 120s || 118s || 116s || 114s || 112s || colspan="10" | 100s || 90s || 88s || 86s || 84s || 80s
 
|}
 
|}
 
===R/Boost Slayer===
 
===R/Boost Slayer===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
!width="120px"|
+
! width="120px" |
!colspan="4" | JP Name
+
! colspan="4" | JP Name
!colspan="10"| Description
+
! colspan="10" | Description
!colspan="4" | Materials
+
! colspan="4" | Materials
!colspan="2" | Class Restriction
+
! colspan="2" | Class Restriction
 
|-
 
|-
 
|[[File:BoostSlayer.png|120px]]
 
|[[File:BoostSlayer.png|120px]]
|colspan="4" | R/ブーストスレイヤー
+
| colspan="4" | R/ブーストスレイヤー
|colspan="10"| Increases damage towards boosted enemies, and decreases damage from them.
+
| colspan="10" | Increases damage towards boosted enemies, and decreases damage from them.
|colspan="4" | [[Earth Rock]] x3
+
| colspan="4" | [[Earth Rock]] x3
|colspan="2" | N/A
+
| colspan="2" | N/A
 
|-
 
|-
! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20
+
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
|-align="center"
+
|- align="center"
| Damage increase ||colspan="5"| 1% ||colspan="5"| 2% ||colspan="10"| 3%
+
| Damage increase || colspan="5" | 1% || colspan="5" | 2% || colspan="10" | 3%
|-align="center"
+
|- align="center"
 
| Damage reduction || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
 
| Damage reduction || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
 
|}
 
|}
Line 907: Line 907:
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
!width="120px"|
+
! width="120px" |
!colspan="4" | JP Name
+
! colspan="4" | JP Name
!colspan="10"| Description
+
! colspan="10" | Description
!colspan="4" | Materials
+
! colspan="4" | Materials
!colspan="2" | Class Restriction
+
! colspan="2" | Class Restriction
 
|-
 
|-
 
|[[File:BurnGaurdRingIcon.png|120px]]
 
|[[File:BurnGaurdRingIcon.png|120px]]
|colspan="4" | R/バーンガード
+
| colspan="4" | R/バーンガード
|colspan="10"| Grants resistance to the Burn status ailment.
+
| colspan="10" | Grants resistance to the Burn status ailment.
|colspan="4" | [[Naberius Rock]] x3<br>[[Pure Photon]] x15
+
| colspan="4" | [[Naberius Rock]] x3<br>[[Pure Photon]] x15
|colspan="2" | N/A
+
| colspan="2" | N/A
 
|-
 
|-
! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20
+
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
|-align="center"
+
|- align="center"
 
| Resist || 50% || 51% || 52% || 53% || 54% || 56% || 58% || 60% || 62% || 64% || 66% || 68% || 70% || 74% || 78% || 82% || 86% || 90% || 94% || 100%
 
| Resist || 50% || 51% || 52% || 53% || 54% || 56% || 58% || 60% || 62% || 64% || 66% || 68% || 70% || 74% || 78% || 82% || 86% || 90% || 94% || 100%
 
|}
 
|}
Line 926: Line 926:
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
!width="120px"|
+
! width="120px" |
!colspan="4" | JP Name
+
! colspan="4" | JP Name
!colspan="10"| Description
+
! colspan="10" | Description
!colspan="4" | Materials
+
! colspan="4" | Materials
!colspan="2" | Class Restriction!
+
! colspan="2" | Class Restriction!
 
|-
 
|-
 
|[[File:FreezeGuardRingIcon.png|120px]]
 
|[[File:FreezeGuardRingIcon.png|120px]]
|colspan="4" | R/フリーズガード
+
| colspan="4" | R/フリーズガード
|colspan="10"| Grants resistance to the Freeze status ailment.
+
| colspan="10" | Grants resistance to the Freeze status ailment.
|colspan="4" | [[Vopar Rock]] x3<br>[[Pure Photon]] x15
+
| colspan="4" | [[Vopar Rock]] x3<br>[[Pure Photon]] x15
|colspan="2" | N/A
+
| colspan="2" | N/A
 
|-
 
|-
! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20
+
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
|-align="center"
+
|- align="center"
 
| Resist || 50% || 51% || 52% || 53% || 54% || 56% || 58% || 60% || 62% || 64% || 66% || 68% || 70% || 74% || 78% || 82% || 86% || 90% || 94% || 100%
 
| Resist || 50% || 51% || 52% || 53% || 54% || 56% || 58% || 60% || 62% || 64% || 66% || 68% || 70% || 74% || 78% || 82% || 86% || 90% || 94% || 100%
 
|}
 
|}
Line 945: Line 945:
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
!width="120px"|
+
! width="120px" |
!colspan="4" | JP Name
+
! colspan="4" | JP Name
!colspan="10"| Description
+
! colspan="10" | Description
!colspan="4" | Materials
+
! colspan="4" | Materials
!colspan="2" | Class Restriction
+
! colspan="2" | Class Restriction
 
|-
 
|-
 
|[[File:J-ReversalCoverRingIcon.png|120px]]
 
|[[File:J-ReversalCoverRingIcon.png|120px]]
|colspan="4" | R/ Jリバーサルカバー
+
| colspan="4" | R/ Jリバーサルカバー
|colspan="10"| Just Reversals recover a percentage of your max HP.
+
| colspan="10" | Just Reversals recover a percentage of your max HP.
|colspan="4" | [[Earth Rock]] x3<br>[[Vegas Diamond]] x1
+
| colspan="4" | [[Earth Rock]] x3<br>[[Vegas Diamond]] x1
|colspan="2" | {{icons|Braver}} [[Braver]]
+
| colspan="2" | {{icons|Braver}} [[Braver]]
 
|-
 
|-
! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20
+
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
|-align="center"
+
|- align="center"
 
| Recovery Amount || 5% || 5.5% || 6% || 6.5% || 7% || 7.5% || 8% || 8.5% || 9% || 9.5% || 10% || 10.5% || 11% || 11.5% || 12% || 12.5% || 13% || 13.5% || 14% || 15%
 
| Recovery Amount || 5% || 5.5% || 6% || 6.5% || 7% || 7.5% || 8% || 8.5% || 9% || 9.5% || 10% || 10.5% || 11% || 11.5% || 12% || 12.5% || 13% || 13.5% || 14% || 15%
 
|}
 
|}
Line 964: Line 964:
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
!width="120px"|
+
! width="120px" |
!colspan="4" | JP Name
+
! colspan="4" | JP Name
!colspan="10"| Description
+
! colspan="10" | Description
!colspan="4" | Materials
+
! colspan="4" | Materials
!colspan="2" | Class Restriction
+
! colspan="2" | Class Restriction
 
|-
 
|-
 
|[[File:HealShareRingIcon.png|120px]]
 
|[[File:HealShareRingIcon.png|120px]]
|colspan="4" | R/ ヒールシェア
+
| colspan="4" | R/ ヒールシェア
|colspan="10"| A portion of your HP recovered heals characters nearby.
+
| colspan="10" | A portion of your HP recovered heals characters nearby.
|colspan="4" | [[Earth Rock]] x3<br>[[Vegas Diamond]] x1
+
| colspan="4" | [[Earth Rock]] x3<br>[[Vegas Diamond]] x1
|colspan="2" | {{icons|Bouncer}} [[Bouncer]]
+
| colspan="2" | {{icons|Bouncer}} [[Bouncer]]
 
|-
 
|-
! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20
+
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
|-align="center"
+
|- align="center"
 
| Heal rate || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
 
| Heal rate || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
 
|}
 
|}
Line 983: Line 983:
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
!width="120px"|
+
! width="120px" |
!colspan="4" | JP Name
+
! colspan="4" | JP Name
!colspan="10"| Description
+
! colspan="10" | Description
!colspan="4" | Materials
+
! colspan="4" | Materials
!colspan="2" | Class Restriction
+
! colspan="2" | Class Restriction
 
|-
 
|-
 
|[[File:FreezeGuardRingIcon.png|120px]]
 
|[[File:FreezeGuardRingIcon.png|120px]]
|colspan="4" | R/ アドレナリン
+
| colspan="4" | R/ アドレナリン
|colspan="10"| Extends the duration of Shifta and Deband on yourself. ''Note: This does not increase the maximum duration, only the duration gained per tick''
+
| colspan="10" | Extends the duration of Shifta and Deband on yourself. ''Note: This does not increase the maximum duration, only the duration gained per tick''
|colspan="4" | [[Vopar Rock]] x3<br>[[Facility Tourmaline]] x1
+
| colspan="4" | [[Vopar Rock]] x3<br>[[Facility Tourmaline]] x1
|colspan="2" | {{icons|Fighter}} [[Fighter]]
+
| colspan="2" | {{icons|Fighter}} [[Fighter]]
 
|-
 
|-
! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20
+
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
|-align="center"
+
|- align="center"
 
| Effect duration || +10s || +11s || +12s || +13s || +14s || +15s || +16s || +17s || +18s || +19s || +20s || +21s || +22s || +23s || +24s || +25s || +26s || +27s || +28s || +30s
 
| Effect duration || +10s || +11s || +12s || +13s || +14s || +15s || +16s || +17s || +18s || +19s || +20s || +21s || +22s || +23s || +24s || +25s || +26s || +27s || +28s || +30s
 
|}
 
|}
Line 1,002: Line 1,002:
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
!width="120px"|
+
! width="120px" |
!colspan="4" | JP Name
+
! colspan="4" | JP Name
!colspan="10"| Description
+
! colspan="10" | Description
!colspan="4" | Materials
+
! colspan="4" | Materials
!colspan="2" | Class Restriction
+
! colspan="2" | Class Restriction
 
|-
 
|-
 
|  
 
|  
|colspan="4" | R/ワイドサポート
+
| colspan="4" | R/ワイドサポート
|colspan="10"| Increases the area of effect of Resta, Anti, Shifta, and Deband.
+
| colspan="10" | Increases the area of effect of Resta, Anti, Shifta, and Deband.
|colspan="4" | [[Naberius Rock]] x3<br>[[Tundra Amber]] x1
+
| colspan="4" | [[Naberius Rock]] x3<br>[[Tundra Amber]] x1
|colspan="2" | {{icons|Techer}} [[Techer]]
+
| colspan="2" | {{icons|Techer}} [[Techer]]
 
|-
 
|-
! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20
+
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
|-align="center"
+
|- align="center"
 
| PP Cost || 120% || 119% || 118% || 117% || 116% || 115% || 114% || 113% || 112% || 111% || 110% || 109% || 108% || 107% || 106% || 105% || 104% || 103% || 102% || 100%
 
| PP Cost || 120% || 119% || 118% || 117% || 116% || 115% || 114% || 113% || 112% || 111% || 110% || 109% || 108% || 107% || 106% || 105% || 104% || 103% || 102% || 100%
 
|}
 
|}
Line 1,021: Line 1,021:
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
!width="120px"|
+
! width="120px" |
!colspan="4" | JP Name
+
! colspan="4" | JP Name
!colspan="10"| Description
+
! colspan="10" | Description
!colspan="4" | Materials
+
! colspan="4" | Materials
!colspan="2" | Class Restriction
+
! colspan="2" | Class Restriction
 
|-
 
|-
 
|  
 
|  
|colspan="4" | R/JリバーサルPPゲイン
+
| colspan="4" | R/JリバーサルPPゲイン
|colspan="10"| Restores PP when using a Just Reversal.
+
| colspan="10" | Restores PP when using a Just Reversal.
|colspan="4" | [[Amduscia Rock]] x3<br>[[V. Caverns Garnet]] x1
+
| colspan="4" | [[Amduscia Rock]] x3<br>[[V. Caverns Garnet]] x1
|colspan="2" | {{icons|Bouncer}} [[Bouncer]]
+
| colspan="2" | {{icons|Bouncer}} [[Bouncer]]
 
|-
 
|-
! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20
+
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
|-align="center"
+
|- align="center"
 
| PP Recovery || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
 
| PP Recovery || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
 
|}
 
|}
Line 1,040: Line 1,040:
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
!width="120px"|
+
! width="120px" |
!colspan="4" | JP Name
+
! colspan="4" | JP Name
!colspan="10"| Description
+
! colspan="10" | Description
!colspan="4" | Materials
+
! colspan="4" | Materials
!colspan="2" | Class Restriction
+
! colspan="2" | Class Restriction
 
|-
 
|-
 
|  
 
|  
|colspan="4" | R/ヒーリングガード
+
| colspan="4" | R/ヒーリングガード
|colspan="10"| Just Guards heals the player and all other players in close range.
+
| colspan="10" | Just Guards heals the player and all other players in close range.
|colspan="4" | [[Naberius Rock]] x3<br>[[Tundra Amber]] x1
+
| colspan="4" | [[Naberius Rock]] x3<br>[[Tundra Amber]] x1
|colspan="2" | {{icons|Hunter}} [[Hunter]]
+
| colspan="2" | {{icons|Hunter}} [[Hunter]]
 
|-
 
|-
! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20
+
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
|-align="center"
+
|- align="center"
 
| HP Recovery || 1% || 1.2% || 1.4% || 1.6% || 1.8% || 2.2% || 2.4% || 2.6% || 2.8% || 3% || 3.2% || 3.4% || 3.6% || 3.8% || 4% || 4.2% || 4.4% || 4.6% || 4.8% || 5%
 
| HP Recovery || 1% || 1.2% || 1.4% || 1.6% || 1.8% || 2.2% || 2.4% || 2.6% || 2.8% || 3% || 3.2% || 3.4% || 3.6% || 3.8% || 4% || 4.2% || 4.4% || 4.6% || 4.8% || 5%
 
|}
 
|}
Line 1,059: Line 1,059:
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
!width="120px"|
+
! width="120px" |
!colspan="4" | JP Name
+
! colspan="4" | JP Name
!colspan="10"| Description
+
! colspan="10" | Description
!colspan="4" | Materials
+
! colspan="4" | Materials
!colspan="2" | Class Restriction
+
! colspan="2" | Class Restriction
 
|-
 
|-
 
| [[File:TAJAPPSaveRingIcon.png|120px]]
 
| [[File:TAJAPPSaveRingIcon.png|120px]]
|colspan="4" | R/テックアーツJAPPS
+
| colspan="4" | R/テックアーツJAPPS
|colspan="10"| Reduces the PP cost of Techs and Photon Arts when chaining together successive different PAs or Techniques via Just Attack.
+
| colspan="10" | Reduces the PP cost of Techs and Photon Arts when chaining together successive different PAs or Techniques via Just Attack.
|colspan="4" | [[Lilipa Rock]] x3<br>[[Sub Tunnels Peridot]] x1
+
| colspan="4" | [[Lilipa Rock]] x3<br>[[Sub Tunnels Peridot]] x1
|colspan="2" | {{icons|Fighter}} [[Fighter]]
+
| colspan="2" | {{icons|Fighter}} [[Fighter]]
 
|-
 
|-
! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20
+
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
|-align="center"
+
|- align="center"
| PP Cost || 95% || colspan="3'|94% || 93% ||colspan="3"|92% || 91% ||colspan="3"|90% || 89% ||colspan="3"|88% || 87% ||colspan="2"|86% || 85%
+
| PP Cost || 95% || colspan="3'" |94% || 93% || colspan="3" |92% || 91% || colspan="3" |90% || 89% || colspan="3" |88% || 87% || colspan="2" |86% || 85%
 
|}
 
|}
 
===R/Effort Symbol===
 
===R/Effort Symbol===
Line 1,085: Line 1,085:
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
!colspan="3"|
+
! colspan="3" |
!colspan="4" | JP Name
+
! colspan="4" | JP Name
!colspan="10"| Description
+
! colspan="10" | Description
!colspan="4" | Materials
+
! colspan="4" | Materials
!colspan="2" | Class Restriction
+
! colspan="2" | Class Restriction
 
|-
 
|-
 
| [[File:EffortSymbolHuIcon.png|60px]]||[[File:CriticalStrikeRRingIcon.png|60px]]||[[File:EffortSymbolRaIcon.png|60px]]
 
| [[File:EffortSymbolHuIcon.png|60px]]||[[File:CriticalStrikeRRingIcon.png|60px]]||[[File:EffortSymbolRaIcon.png|60px]]
|rowspan="3" colspan="4" | R/エフォートシンボルHu<br>R/エフォートシンボルFi<br>R/エフォートシンボルRa<br>R/エフォートシンボルGu<br>R/エフォートシンボルFo<br>R/エフォートシンボルTe<br>R/エフォートシンボルBr<br>R/エフォートシンボルBo<br>R/エフォートシンボルSu
+
| colspan="4" rowspan="3" | R/エフォートシンボルHu<br>R/エフォートシンボルFi<br>R/エフォートシンボルRa<br>R/エフォートシンボルGu<br>R/エフォートシンボルFo<br>R/エフォートシンボルTe<br>R/エフォートシンボルBr<br>R/エフォートシンボルBo<br>R/エフォートシンボルSu
|rowspan="3" colspan="10"| Raises damage and crit rate, and reduces damage received. Also produces a unique visual effect depicting the ring's class on the character's right wrist when worn.
+
| colspan="10" rowspan="3" | Raises damage and crit rate, and reduces damage received. Also produces a unique visual effect depicting the ring's class on the character's right wrist when worn.
|rowspan="3" colspan="4" | [[Hu Material]] x5<br>[[Fi Material]] x5<br>[[Ra Material]] x5<br>[[Gu Material]] x5<br>[[Fo Material]] x5<br>[[Te Material]] x5<br>[[Br Material]] x5<br>[[Bo Material]] x5<br>[[Su Material]] x5<br>{{icons|Ticket}} [[Ace of Hunter]] x1<br>{{icons|Ticket}} [[Ace of Fighter]] x1<br>{{icons|Ticket}} [[Ace of Ranger]] x1<br>{{icons|Ticket}} [[Ace of Gunner]] x1<br>{{icons|Ticket}} [[Ace of Force]] x1<br>{{icons|Ticket}} [[Ace of Techer]] x1<br>{{icons|Ticket}} [[Ace of Braver]] x1<br>{{icons|Ticket}} [[Ace of Bouncer]] x1<br>{{icons|Ticket}} [[Ace of Summoner]] x1
+
| colspan="4" rowspan="3" | [[Hu Material]] x5<br>[[Fi Material]] x5<br>[[Ra Material]] x5<br>[[Gu Material]] x5<br>[[Fo Material]] x5<br>[[Te Material]] x5<br>[[Br Material]] x5<br>[[Bo Material]] x5<br>[[Su Material]] x5<br>{{icons|Ticket}} [[Ace of Hunter]] x1<br>{{icons|Ticket}} [[Ace of Fighter]] x1<br>{{icons|Ticket}} [[Ace of Ranger]] x1<br>{{icons|Ticket}} [[Ace of Gunner]] x1<br>{{icons|Ticket}} [[Ace of Force]] x1<br>{{icons|Ticket}} [[Ace of Techer]] x1<br>{{icons|Ticket}} [[Ace of Braver]] x1<br>{{icons|Ticket}} [[Ace of Bouncer]] x1<br>{{icons|Ticket}} [[Ace of Summoner]] x1
|rowspan="3" colspan="2" | N/A
+
| colspan="2" rowspan="3" | N/A
 
|-
 
|-
 
|[[File:PerfectKeeperSRingIcon.png|60px]]||[[File:PhotonFlareRingIcon.png|60px]]||[[File:WideSupportRingIcon.png|60px]]
 
|[[File:PerfectKeeperSRingIcon.png|60px]]||[[File:PhotonFlareRingIcon.png|60px]]||[[File:WideSupportRingIcon.png|60px]]
Line 1,101: Line 1,101:
 
|[[File:EffortSymbolBrIcon.png|60px]]||[[File:EffortSymbolBoIcon.png|60px]]||[[File:EffortSymbolSuIcon.png|60px]]
 
|[[File:EffortSymbolBrIcon.png|60px]]||[[File:EffortSymbolBoIcon.png|60px]]||[[File:EffortSymbolSuIcon.png|60px]]
 
|-
 
|-
! colspan="3"|Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20
+
! colspan="3" |Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
|-align="center"
+
|- align="center"
| colspan="3"|Damage increase||colspan="3"| 100.1%||colspan="2"|100.2%||colspan="2"|100.3%||colspan="2"|100.4%||colspan="2"|100.5%||colspan="2"|100.6%||colspan="2"|100.7%||colspan="2"|100.8%||colspan="2"|100.9%||101%
+
| colspan="3" |Damage increase|| colspan="3" | 100.1%|| colspan="2" |100.2%|| colspan="2" |100.3%|| colspan="2" |100.4%|| colspan="2" |100.5%|| colspan="2" |100.6%|| colspan="2" |100.7%|| colspan="2" |100.8%|| colspan="2" |100.9%||101%
|-align="center"
+
|- align="center"
| colspan="3"|Critical chance increase|| 0.5% || 1% || 1.5% || 2% || 2.5% || 3% || 3.5% || 4% || 4.5% || 5% || 5.5% || 6% || 6.5% || 7% || 7.5% || 8% || 8.5% || 9% || 9.5% || 10%
+
| colspan="3" |Critical chance increase|| 0.5% || 1% || 1.5% || 2% || 2.5% || 3% || 3.5% || 4% || 4.5% || 5% || 5.5% || 6% || 6.5% || 7% || 7.5% || 8% || 8.5% || 9% || 9.5% || 10%
|-align="center"
+
|- align="center"
| colspan="3"|Damage received|| colspan="10"|99%||colspan="5"|98%||colspan="5"|97%
+
| colspan="3" |Damage received|| colspan="10" |99%|| colspan="5" |98%|| colspan="5" |97%
 
|}
 
|}

Revision as of 07:55, 30 December 2016

General Ring Information

To upgrade rings, you grind them at dudu or monica. A ring costs the base materials per grind as well as 30k meseta and has 80% chance of success. The first 5 levels require only Rocks of base materials (e.g. Naberius Rock) to be grinded. After level 5, Gems of the base materials (e.g. Forest Emerald) start being required. After level 10, Tool Lambda Grinders are also required for grinding. Left rings have the option of raising one stat of your choice by +1 every level (available stats depend on the stats present on the ring). Right rings do not have this option.

Left Skill Rings

Left rings are generally used to upgrade or modify existing abilities of classes or weapons. While there are no class restrictions, it is usually required to have a specific weapon or skill for the rings to actually do anything.

L/JG Sonic Arrow

JP Name Description Materials
120px L/JGソニックアロウ Sonic Arrow activates after a Just Guard when using Sword type weapons. Naberius Rock x3
Ruins Amethyst x1
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
PP Consumed on use 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 0
Power 175% 176% 177% 178% 180% 182% 184% 186% 188% 190% 192% 194% 196% 198% 200% 204% 208% 212% 216% 220%

L/JG Heavenly Fall

JP Name Description Materials
120px L/JGヘブンリーF Heavenly Fall activates after a Just Guard when using Wired Lance type weapons. Vopar Rock x3
Coast Sapphire x1
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
PP Consumed on use 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 0
Power 175% 176% 177% 178% 180% 182% 184% 186% 188% 190% 192% 194% 196% 198% 200% 204% 208% 212% 216% 220%

L/JG Rising Flag

JP Name Description Materials
120px L/JGライジングF Rising Flag activates after a Just Guard when using Partizan type weapons. Earth Rock x3
Tokyo Opal x1
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
PP Consumed on use 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 0
Power 175% 176% 177% 178% 180% 182% 184% 186% 188% 190% 192% 194% 196% 198% 200% 204% 208% 212% 216% 220%

L/Hunter Gear Save

JP Name Description Materials
120px L/ハンターギアセイブ When Hunter Gear Boost is in effect, reduces the Gear consumption or drain values for Hunter Weapons Naberius Rock x3
Forest Emerald x1
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Gear Loss 75% 74% 73% 72% 71% 70% 69% 68% 67% 66% 65% 64% 63% 62% 61% 60% 59% 58% 55% 50%

L/DS Whirlwind

JP Name Description Materials
120px L/DSカマイタチ Double sabers have a chance to activate whirlwinds with no Gear cost when using specific PAs while using Double Saber type weapons. Stacks potency. Earth Rock x3
Tokyo Opal x1
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Proc Chance 5% 10% 15% 20% 25% 30% 35% 40% 45% 50% 55% 60% 65% 70% 75% 80% 85% 90% 95% 100%

L/TD Air Chase

JP Name Description Materials
120px L/TDエアチェイス Normal attacks and certain PAs in the air will pursue a locked-on enemy when using Twin Dagger type weapons. Naberius Rock x3
Forest Emerald x6
Tool Lambda Grinder x15
Ring Level 1-20
No effect N/A

L/Knuckle Chase

JP Name Description Materials
120px L/ナックルチェイス Normal attacks and certain PAs on the ground will pursue a locked-on enemy when using Knuckle type weapons. Naberius Rock x3
Ruins Amethyst x6
Tool Lambda Grinder x15
Ring Level 1-20
No effect N/A

L/Front S-Roll

JP Name Description Materials
120px L/フロントSロール Allows twin machine guns to perform Stylish Roll forwards. Damage increase is applied to shooting during a Forward S-Roll. Naberius Rock x3
Forest Emerald x1
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage increase 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20%

L/Katana Guard R

JP Name Description Materials
120px L/カタナギアガードR Forcibly activates Katana Gear when guarding for 3 seconds. Gear loss rate is increased if activated this way. Gear gain rate is massively reduced if activated this way. Vopar Rock x3
Coast Sapphire x1
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Gear loss rate 290% 280% 270% 260% 240% 220% 200% 180% 160% 150% 150% 150% 150% 150% 150% 150% 150% 150% 150% 150%
Gear gain rate 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 1% 2% 3% 4% 5% 6% 7% 8% 9% 10%

L/DB Snatch

JP Name Description Materials
120px L/DBスナッチ Appends striking damage when the player moves with the Dual Blade's Weapon Action. Vopar Rock x3
Coast Sapphire x1
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Power 400% 500% 600% 700% 800% 900% 1000% 1100% 1200% 1300% 1350% 1400% 1450% 1500% 1550% 1600% 1650% 1700% 1750% 1800%

L/Tech C Parrying

JP Name Description Materials
120px L/テックCパリング Just Guards can occur when you begin charging Technics with Tech weapons. Naberius Rock x3
Forest Emerald x1
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Duration 0.03s 0.06s 0.09s 0.12s 0.15s 0.18s 0.21s 0.24s 0.27s 0.30s 0.33s 0.36s 0.39s 0.42s 0.45s 0.48s 0.51s 0.54s 0.57s 0.60s

L/RR Field

JP Name Description Materials
120px L/RRフィールド Reduces the Recast time for Reverser Field. Earth Rock x3
Tokyo Opal x1
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Recast reduction 70% 69% 68% 67% 66% 65% 64% 63% 62% 61% 60% 59% 58% 57% 56% 55% 54% 53% 52% 50%

L/High Time Keep

JP Name Description Materials
120px L/ハイタイムキープ Has a one-time chance to preserve High Time even if you get hit during Showtime. Naberius Rock x3
Ruins Amethyst x1
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Activation chance 5% 10% 15% 20% 25% 30% 35% 40% 45% 50% 55% 60% 65% 70% 75% 80% 85% 90% 95% 100%

L/Short Combat

JP Name Description Materials
120px L/ショートコンバット Stops normal attacks from pursuing the enemy when Katana Combat is activated. Naberius Rock x3
Ruins Amethyst x6
Tool Lambda Grinder x15
Ring Level 1-20
No effect N/A

L/Wide Area Heal

JP Name Description Materials
120px L/ワイドエリアヒール Enlarges the area of effect of the AIS heal. Lilipa Rock x3
Desert Topaz x1
Ring Level 1-20
Heal Area 300%

L/Quick Blaster

JP Name Description Materials
120px L/クイックブラスター Sacrifices turning speed for firing speed for the AIS Photon Blaster. Lilipa Rock x3
Quarry Lapis Lazuli x1
Ring Level 1-20
Firing Speed 200%
Turning Speed -40%

L/Early Rise

JP Name Description Materials
120px L/アーリィライズ Reduces respawn time for AIS in quests that are AIS only. Lilipa Rock x3
Desert Topaz x1
Ring Level 1-20
Respawn Time 1 Second

L/Light Armor

JP Name Description Materials
120px L/ライトアーマー Sacrifice defense in an AIS to lower PP cost of dodging. Lilipa Rock x3
Desert Topaz x1
Ring Level 1-20
PP Use 10
Damage taken 110%

L/Bullet Bow Homing

JP Name Description Materials
120px L/バレットボウホーミング Adds a homing ability to charged normal attacks for Bullet Bows. Vopar Rock x3
Facility Tourmaline x1
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
??? 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100 110 120 130 140 150
Homing Time 0.10s 0.20s 0.30s 0.40s 0.50s 0.60s 0.70s 0.80s 0.90s 1.00s

L/JB Elemental Keep

JP Name Description Materials
120px L/JBエレメンタルキープ Weapon Actions with Jet Boots while standing still will no longer reset the current element, but Elemental Burst can no longer be used. Earth Rock x3
Vegas Diamond x6
Tool Lambda Grinder x15
Ring Level 1-20
No effect N/A

L/Standing Sign

JP Name Description Materials
120px L/スタンディングサイン Displays a visual effect when your character is standing still. Vopar Rock x3
Facility Tourmaline x1
Tool Lambda Grinder x15
Ring Level 1-20
No effect N/A

L/A Launcher Mode

JP Name Description Materials
120px L/Aランチャーモード Makes the launcher's projectile for normal attacks follow a parabola curve, and increases the area of effect. Earth Rock x3
Vegas Diamond x1
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Power 101% 101% 102% 102% 103% 103% 104% 104% 105% 105% 106% 106% 107% 107% 108% 108% 109% 109% 110% 110%
Explosion range 102.5% 105% 107.5% 110% 112.5% 115% 117.5% 120% 122.5% 125% 127.5% 130% 132.5% 135% 137.5% 140% 142.5% 145% 147.5% 150%

L/Short Mirage

JP Name Description Materials
120px L/ショートミラージュ Shortens the duration of Mirage Escape. Vopar Rock x3
Facility Tourmaline x6
Tool Lambda Grinder x15
Ring Level 1-20
No effect N/A

L/Wand E Change

JP Name Description Materials
120px L/ウォンドEチェンジ Using charged techs while having a Wand type weapon equipped will change the Wand's element to that of the tech charged. Similarly to Jet Boots Gear, it will not work with Shifta, Deband, Resta or Anti, but will work with Zondeel, Zanverse, and Megiverse. Lillipa Rock x3
Quarry Lapis Lazuli x1
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Effect 80% 81% 82% 83% 84% 85% 86% 87% 88% 89% 90% 91% 92% 93% 94% 95% 96% 97% 98% 100%

L/Mate Lovers

JP Name Description Materials
120px L/メイトラバーズ Increases the HP recovery amount and usage speed of mate items (Monomate, Dimate and Trimate). Lillipa Rock x3
Desert Topaz x1
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Recovery amount 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 102% 104% 106% 108% 110% 112% 114% 116% 120%
Mate use speed 110% 115% 120% 125% 130% 135% 140% 145% 150% 155% 160% 160% 160% 160% 160% 160% 160% 160% 160% 160%

L/Jet Boots Tech Arts Short Charge

JP Name Description Materials
120px L/JBテックアーツSC Reduces charging times when you combo from a Jet Boots PA to a Technique. Naberius Rock x3
Tundra Amber x1
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Charge Time 90% 88% 86% 84% 82% 80% 78% 76% 74% 72% 70% 68% 66% 64% 62% 60% 58% 56% 54% 50%

L/Slow Dive Roll

JP Name Description Materials
120px L/スローダイブロール Extends the duration of Dive Roll by slowing down its speed. Amduscia Rock x3
V.Caverns Garnet x1
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Invincible Frames 0.3s 0.32s 0.34s 0.36s 0.38s 0.4s 0.42s 0.44s 0.46s 0.48s 0.5s 0.52s 0.54s 0.56s 0.58s 0.62s 0.66s 0.7s 0.74s 0.8s

L/L Non Weak Bonus

JP Name Description Materials
120px L/Lノンウィークボーナス Makes the skill Weak Hit Advance also apply to non-weak areas when using Launcher type weapons. Naberius Rock x3
Tundra Amber x1
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Power of Weak Hit Advance 50% 51% 52% 53% 54% 55% 56% 57% 58% 60% 64% 68% 72% 76% 80% 84% 88% 92% 96% 100%

L/Step Jump

JP Name Description Materials
120px L/ステップジャンプ Increases movement speed when you perform a jump during a Step action. Amduscia Rock x3
V. Caverns Garnet x6
Tool Lambda Grinder x15
Ring Level 1-20
No effect N/A

L/Just Reversal Just Attack Combo

JP Name Description Materials
120px L/JリバーサルJAコンボ Gives you the opportunity to perform a Just Attack after a Just Reversal. Naberius Rock x3
Tundra Amber x6
Tool Lambda Grinder x15
Ring Level 1-20
No effect N/A

L/Air Reversal

JP Name Description Materials
120px L/エアリバーサル Enables the use of Just Reversal while still in the air. Amduscia Rock x3
V. Caverns Garnet x6
Tool Lambda Grinder x15
Ring Level 1-20
No effect N/A

L/Slow Fi Action

JP Name Description Materials
120px L/スローFiアクション Slows down the weapon action of FighterFighter weapons. Harkotan Rock x3
Shironian Moonstone x6
Tool Lambda Grinder x15
Ring Level 1-20
No effect N/A

L/PB Homing

JP Name Description Materials
120px L/PBホーミング Modifies Photon Blades to home onto targets. Lilipa Rock x3
Tunnels Peridot x1
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Degree of Turn 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100 110 120 130 140 150
Turning Period 2s 2s 2s 2s 2s 3s 3s 3s 3s 3s 3s 4s 4s 4s 4s 5s 5s 5s 5s 5s
Photon Blade Power 101% 101% 101% 102% 102% 102% 103% 103% 103% 104% 104% 104% 105% 105% 105% 106% 106% 107% 107% 108%

Notes:

  • The ring modifies the Photon Blade animations; adding a "lag" time to the blades while it is mid-air before launching to the target
  • The change in speed or feel of the Photon Blade is due to the change in animation. The ring doesn't change the Photon Blade Speed.
  • The Turning Period is how long the Photon Blade can home onto the target. Taking more time than the Turning would make the Photon Blade travel in a straight line, ignoring the specified target.

L/Peace Zondeel

JP Name Description Materials
120px L/ピースゾンディール Prevents Zondeel from igniting when hit with other Lightning Techniques Harkotan Rock x3
Shironian Moonstone x6
Tool Lambda Grinder x15
Ring Level 1-20
No effect N/A

L/Near Auto Target

JP Name Description Materials
120px L/ニアオートターゲット Pets automatically attacks enemies in its vicinity. Lilipa Rock x3
Tunnels Peridot x6
Tool Lambda Grinder x15
Ring Level 1-20
No effect N/A

L/Jumping Dodge

JP Name Description Materials
120px L/ジャンピングドッジ Enables the use of the Jumping Dodge skill. Harkotan Rock x3
Shironian Moonstone x1
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Skill Cool-down 100s 95s 90s 85s 80s 75s 70s 65s 60s 55s 50s 45s 40s 35s 30s 25s 20s 15s 10s 5s

Right Skill Rings

Right skill rings are generally used to emulate skills of classes. As such, these rings can't be equipped by the classes that possess the skills they emulate. For example, the Photon Flare skill belongs to the Force Force class, so Forces (both main and sub) can't equip the R/Photon Flare ring.

R/Massive Hunter

JP Name Description Materials Class Restriction
120px R/マッシブハンター Decreases damage and prevents the character from being launched or blown-away. Vopar Rock x3
Coast Sapphire x1
Hunter Hunter
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Duration 15s 16s 17s 18s 19s 20s 21s 22s 23s 24s 25s
Recast 120s 118s 116s 114s 112s 100s 95s 94s 93s 92s 90s
Incoming damage 99% 95% 94% 93% 92% 91% 90%

R/C Strike Striking

JP Name Description Materials Class Restriction
120px R/Cストライク打撃 Increases Striking Attacks' critical rate and critical damage. Earth Rock x3
Tokyo Opal x1
Fighter Fighter
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Critical hit damage increase 0% 1% 2% 3%
Critical chance increase 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20%

R/C Strike Ranged

JP Name Description Materials Class Restriction
120px R/Cストライク射撃 Increases ranged Attacks' critical rate and critical damage. Vopar Rock x3
Coast Sapphire x1
Fighter Fighter
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Critical hit damage increase 0% 1% 2% 3%
Critical chance increase 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20%

R/C Strike Tech

JP Name Description Materials Class Restriction
120px R/Cストライク法撃 Increases techs Attacks' critical rate and critical damage. Naberius Rock x3
Ruins Amethyst x1
Fighter Fighter
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Critical hit damage increase 0% 1% 2% 3%
Critical chance increase 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20%

R/Killing Bonus

JP Name Description Materials Class Restriction
120px R/キリングボーナス Recovers PP when enemies die within close range. Earth Rock x3
Tokyo Opal x1
Ranger Ranger
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
PP gained 1.00 1.20 1.40 1.60 1.80 2.00 2.20 2.40 2.60 2.80 3.00 3.20 3.40 3.60 3.80 4.00 4.20 4.40 4.60 5.00

R/P Keeper Striking

JP Name Description Materials Class Restriction
120px R/Pキーパー打撃 Increases striking attack damage when HP is above a certain value. Naberius Rock x3
Ruins Amethyst x1
Gunner Gunner
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage increase 101% 102% 103%
HP activiation 100% 99% 98% 97% 96% 95% 94% 93% 92% 90% 88% 86% 84% 82% 80% 78% 76% 75%

R/P Keeper Ranged

JP Name Description Materials Class Restriction
120px R/Pキーパー射撃 Increases Ranged Attack damage when HP is above a certain value. Earth Rock x3
Tokyo Opal x1
Gunner Gunner
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage increase 101% 102% 103%
HP activiation 100% 99% 98% 97% 96% 95% 94% 93% 92% 90% 88% 86% 84% 82% 80% 78% 76% 75%

R/P Keeper Tech

JP Name Description Materials Class Restriction
120px R/Pキーパー法撃 Increases Tech Attack damage when HP is above a certain value. Naberius Rock x3
Forest Emerald x1
Gunner Gunner
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage increase 101% 102% 103%
HP activiation 100% 99% 98% 97% 96% 95% 94% 93% 92% 90% 88% 86% 84% 82% 80% 78% 76% 75%

R/Photon Flare

JP Name Description Materials Class Restriction
120px R/フォトンフレア Temporarily increases T-ATK. Vopar Rock x3
Coast Sapphire x1
Force Force
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
T-ATK Boost 150 155 160 165 170 175 180 185 190 195 200
Recast 100s 95s 90s 85s 80s 74s 73s 72s 71s 70s
Duration 20s 21s 22s 23s 24s 25s 26s 27s 28s 29s 30s

R/PP Convert

JP Name Description Materials Class Restriction
120px R/PPコンバート Temporarily increases PP Auto-recovery while decreasing max HP. Vopar Rock x3
Coast Sapphire x1
Techer Techer
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
PP gain per sec 1.00 1.10 1.20 1.30 1.40 1.50 1.60 1.70 1.80 1.90 2.00
Max HP 75% 74% 73% 72% 71% 70%
Duration 10s 11s 12s 13s 14s 15s 16s 17s 18s 19s 20s
Recast 130s 128s 126s 124s 122s 120s 120s 118s 116s 114s 112s 110s

R/Attack Advance

JP Name Description Materials Class Restriction
120px R/アタックアドバンス Increases normal attack power. Naberius Rock x3
Forest Emerald x1
Braver Braver
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Auto-attack damage increase 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20%

R/EPPR Field

JP Name Description Materials Class Restriction
120px R/EPPRフィールド Creates a field that increases PP recovery when you attack with the enemy's elemental weakness. Earth Rock x3
Tokyo Opal x1
Bouncer Bouncer
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
PP gain per hit 1.00 1.20 1.40 1.60 1.80 2.00 2.20 2.40 2.60 2.80 3.00
Duration 20s 25s 26s 27s 28s 29s 30s 35s 36s 37s 38s 40s
Recast 120s 118s 116s 114s 112s 100s 90s 88s 86s 84s 80s

R/Boost Slayer

JP Name Description Materials Class Restriction
120px R/ブーストスレイヤー Increases damage towards boosted enemies, and decreases damage from them. Earth Rock x3 N/A
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage increase 1% 2% 3%
Damage reduction 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20%

R/Burn Guard

JP Name Description Materials Class Restriction
120px R/バーンガード Grants resistance to the Burn status ailment. Naberius Rock x3
Pure Photon x15
N/A
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Resist 50% 51% 52% 53% 54% 56% 58% 60% 62% 64% 66% 68% 70% 74% 78% 82% 86% 90% 94% 100%

R/Freeze Guard

JP Name Description Materials Class Restriction!
120px R/フリーズガード Grants resistance to the Freeze status ailment. Vopar Rock x3
Pure Photon x15
N/A
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Resist 50% 51% 52% 53% 54% 56% 58% 60% 62% 64% 66% 68% 70% 74% 78% 82% 86% 90% 94% 100%

R/J-Reversal Cover

JP Name Description Materials Class Restriction
120px R/ Jリバーサルカバー Just Reversals recover a percentage of your max HP. Earth Rock x3
Vegas Diamond x1
Braver Braver
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Recovery Amount 5% 5.5% 6% 6.5% 7% 7.5% 8% 8.5% 9% 9.5% 10% 10.5% 11% 11.5% 12% 12.5% 13% 13.5% 14% 15%

R/Heal Share

JP Name Description Materials Class Restriction
120px R/ ヒールシェア A portion of your HP recovered heals characters nearby. Earth Rock x3
Vegas Diamond x1
Bouncer Bouncer
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Heal rate 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20%

R/Adrenaline

JP Name Description Materials Class Restriction
120px R/ アドレナリン Extends the duration of Shifta and Deband on yourself. Note: This does not increase the maximum duration, only the duration gained per tick Vopar Rock x3
Facility Tourmaline x1
Fighter Fighter
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Effect duration +10s +11s +12s +13s +14s +15s +16s +17s +18s +19s +20s +21s +22s +23s +24s +25s +26s +27s +28s +30s

R/Wide Support

JP Name Description Materials Class Restriction
R/ワイドサポート Increases the area of effect of Resta, Anti, Shifta, and Deband. Naberius Rock x3
Tundra Amber x1
Techer Techer
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
PP Cost 120% 119% 118% 117% 116% 115% 114% 113% 112% 111% 110% 109% 108% 107% 106% 105% 104% 103% 102% 100%

R/J Reversal PP Gain

JP Name Description Materials Class Restriction
R/JリバーサルPPゲイン Restores PP when using a Just Reversal. Amduscia Rock x3
V. Caverns Garnet x1
Bouncer Bouncer
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
PP Recovery 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20%

R/Healing Guard

JP Name Description Materials Class Restriction
R/ヒーリングガード Just Guards heals the player and all other players in close range. Naberius Rock x3
Tundra Amber x1
Hunter Hunter
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
HP Recovery 1% 1.2% 1.4% 1.6% 1.8% 2.2% 2.4% 2.6% 2.8% 3% 3.2% 3.4% 3.6% 3.8% 4% 4.2% 4.4% 4.6% 4.8% 5%

R/Tech Arts JA PP Save

JP Name Description Materials Class Restriction
120px R/テックアーツJAPPS Reduces the PP cost of Techs and Photon Arts when chaining together successive different PAs or Techniques via Just Attack. Lilipa Rock x3
Sub Tunnels Peridot x1
Fighter Fighter
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
PP Cost 95% 94% 93% 92% 91% 90% 89% 88% 87% 86% 85%

R/Effort Symbol

Notes:

  • There is one of these rings for each class.
  • These rings always have 100% grind success rate.
  • The [Class] Material items are only required for grinding starting from Lv10 grind level. Before that, only Tool Grinders are required.
  • The Ticket Ace of [Class] sticker is only necessary for the Lv20 grind level.
JP Name Description Materials Class Restriction
EffortSymbolHuIcon.png 60px EffortSymbolRaIcon.png R/エフォートシンボルHu
R/エフォートシンボルFi
R/エフォートシンボルRa
R/エフォートシンボルGu
R/エフォートシンボルFo
R/エフォートシンボルTe
R/エフォートシンボルBr
R/エフォートシンボルBo
R/エフォートシンボルSu
Raises damage and crit rate, and reduces damage received. Also produces a unique visual effect depicting the ring's class on the character's right wrist when worn. Hu Material x5
Fi Material x5
Ra Material x5
Gu Material x5
Fo Material x5
Te Material x5
Br Material x5
Bo Material x5
Su Material x5
Ticket Ace of Hunter x1
Ticket Ace of Fighter x1
Ticket Ace of Ranger x1
Ticket Ace of Gunner x1
Ticket Ace of Force x1
Ticket Ace of Techer x1
Ticket Ace of Braver x1
Ticket Ace of Bouncer x1
Ticket Ace of Summoner x1
N/A
60px 60px 60px
EffortSymbolBrIcon.png EffortSymbolBoIcon.png EffortSymbolSuIcon.png
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage increase 100.1% 100.2% 100.3% 100.4% 100.5% 100.6% 100.7% 100.8% 100.9% 101%
Critical chance increase 0.5% 1% 1.5% 2% 2.5% 3% 3.5% 4% 4.5% 5% 5.5% 6% 6.5% 7% 7.5% 8% 8.5% 9% 9.5% 10%
Damage received 99% 98% 97%