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== General Ring Information ==
+
==About Skill Rings==
 +
Skill Rings are equip items that augment the player's abilities in unique ways, much in the way of Skills do, hence the name. There are two types of Rings: Left Rings and Right Rings. Left Rings produce unique effects that allow players to manipulate their playstyle, while Right Rings typically emulate the effects of pre-existing Skills, with some exceptions.
  
To upgrade rings, you grind them at dudu or monica. A ring costs the base materials per grind as well as 30k meseta and has a 80% chance of success until level 10(?). After level5 rings start to require more materials per grind. After level10 most rings require a lambda grinder per level. Left rings have the option of +1 to an attack stat of your choice per level. Right rings do not have this option.
+
To create a Skill Ring, you must acquire the requisite items by Mining them in Free Fields via the Gathering system. Once you have acquired the items, you may either take them to the Gathering console in the Campship or the Ring Shop in Franka's Cafe to create the Ring. Almost all Rings are also tradeable and may be purchased off the Player Shop.
  
'''Left Skill Rings'''
+
Once you have a Skill Ring, you may equip it from the Armor Equip menu. You may equip one Left Ring and one Right Ring each. While they may typically only be changed via this menu, you may use chat commands to switch equipped Rings on the fly.
{| class="wikitable"
 
|-
 
! !!Ring !! Description !! Materials
 
|-
 
|[[File:JGSonicArrowRingIcon.png|120px]] ||L/JG Sonic Arrow<br>L/JGソニックアロー|| Sonic Arrow activates  after a Just Guard || ナベルロックx3<br>(Naber-Rock) x3<br>遺跡アメジストx1<br>(Ruins Amethyst) x1
 
|-
 
{| class="wikitable"
 
|-
 
! Ring Level !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 !! 18 !! 19 !! 20
 
|-
 
| PP Consumed on use || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10 || 9 || 8 || 7 || 6 || 5 || 4 || 3 || 2 || 0
 
|-
 
| Power || 175% || 176% || 177% || 178% || 180% || 182% || 184% || 186% || 188% || 190% || 192% || 194% || 196% || 198% || 200% || 204% || 208% || 212% || 216% || 220%
 
|}
 
{| class="wikitable"
 
|-
 
! !!Ring !! Description !! Materials
 
|-
 
|[[File:JGHeavenlyFallRingIcon.png|120px]] ||L/JG Heavenly Fall<br>L/JGヘブンリーF|| Heavenly Fall activates after a Just Guard|| ウォパルルロックx3<br>(Wopal Rock)x3<br>海岸サファイアx1<br>(Coast Sapphire)x1
 
|-
 
{| class="wikitable"
 
|-
 
! Ring Level !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 !! 18 !! 19 !! 20
 
|-
 
| PP Consumed on use || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10 || 9 || 8 || 7 || 6 || 5 || 4 || 3 || 2 || 0
 
|-
 
| Power || 175% || 176% || 177% || 178% || 180% || 182% || 184% || 186% || 188% || 190% || 192% || 194% || 196% || 198% || 200% || 204% || 208% || 212% || 216% || 220%
 
|}
 
  
{| class="wikitable"
+
While a Skill Ring is being worn, 5% of any accrued EXP is added to the Ring. This increases an EXP gauge on the Ring, and when it reaches 100%, the Ring "levels up". Upon a successful level up, the Grind Cap of the Ring increases, enabling you to advance its Grind Level. To Grind a Ring, the Ring must be taken to Dudu or Monica, who will also request a set of Gathering Materials in addition to Grinders. Left Rings can also add +1 to an available stat to upgrade alongside the Grind Level. Grinding Rings typically has an 80% success rate with the exception of the R/Effort Symbol Ring. Many Rings will gain boosted effectiveness when Grinded.
|-
 
! !!Ring !! Description !! Materials
 
|-
 
|[[File:JGRisingFlagRingIcon.png|120px]] ||L/JG Rising Flag<br>L/JGライジングF|| Rising Flag activates after a Just Guard|| アースロックx3<br>(Earth Rock) x3<br>東京オパールx1<br>(Tokyo Opal) x1
 
|-
 
{| class="wikitable"
 
|-
 
! Ring Level !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 !! 18 !! 19 !! 20
 
|-
 
| PP Consumed on use || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10 || 9 || 8 || 7 || 6 || 5 || 4 || 3 || 2 || 0
 
|-
 
| Power || 175% || 176% || 177% || 178% || 180% || 182% || 184% || 186% || 188% || 190% || 192% || 194% || 196% || 198% || 200% || 204% || 208% || 212% || 216% || 220%
 
|}
 
  
{| class="wikitable"
+
The Grind Requirements for most Rings are as follows:
|-
+
* 30,000 Meseta Per Attempt
! !!Ring !! Description !! Materials
+
* + 1 ~ 5: Grinders and Rocks
|-
+
* + 6 ~ 10: Grinders, Gems, and Rocks
|[[File:JGRisingFlagRingIcon.png|120px]] ||L/Hunter Gear Save<br>L/ハンターギアセイブ|| When Hunter Gear Boost in effect, it reduces the Gear’s consumption or drain values for Hunter Weapons  ||ナベルロックx3<br>(Naber-Rock) x3<br>森林エメラルドx1<br>(Forest Emerald) x1
+
* + 11 ~ 20: Lambda Grinders, Grinders, Gems, and Rocks
|-
 
{| class="wikitable"
 
|-
 
! Ring Level !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 !! 18 !! 19 !! 20
 
|-
 
| Gear Loss || 75% || 74% || 73% || 72% || 71% || 70% || 69% || 68% || 67% ||66% || 65% || 64% || 63% || 62% || 61% || 60% || 59% || 58% || 55% || 50%
 
|}
 
  
{| class="wikitable"
+
<htmlet nocache="yes">show-all</htmlet>
|-
 
! !!Ring !! Description !! Materials
 
|-
 
|[[File:DoubleSaberWhirlwindRingIcon.png|120px]] ||L/DS Whirlwind<br>L/DSカマイタチ|| Double sabers have a chance to activate a whirlwind when using specific PA's. Stacks potency.||アースロックx3<br>(Earth Rock) x3<br>東京オパールx1<br>(Tokyo Opal) x1
 
|-
 
{| class="wikitable"
 
|-
 
! Ring Level !!1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !!11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 !! 18 !! 19 !! 20
 
|-
 
| Proc Chance || 5% || 10% || 15% || 20% || 25% || 30% || 35% || 40% || 45% || 50% || 55% || 60% || 65% || 70% || 75% || 80% || 85% || 90% || 95% || 100%
 
|}
 
  
{| class="wikitable"
+
==L Rings==
|-
+
===Class Rings===
! !!Ring !! Description !! Materials
+
====Hunter====
|-
+
{{Rings
|[[File:TwinDaggerAirChaseRingIcon.png|120px]] ||L/TD Air Chase<br>L/TDエアーチェイス|| Normal attacks and certain PAs in the air will pursue a locked-on enemy.||ナベルロックx3<br>(Naber Rock)x3<br>森林エメラルドx6<br>(Forest Emerald) x6<br>Lambda Grinder x15
+
| name = L/JG Sonic Arrow<br>L/JGソニックアロウ
|-
+
| description = Sword Just Guards will execute Sonic Arrow.
{| class="wikitable"
+
| UIItemJGSonicArrow.png
|-
+
| materials= Amethyst
! Ring Level !!1-20
+
| SATK = {{Icons|S-ATK}} 1~20
|-
+
| RATK = {{Icons|R-ATK}} 1~20
| No effect || none
+
| DEX = {{Icons|DEX}} 1~20
|}
+
| {{RingMats|Power|true=1| L1 = 175% | L2 = 176% | L3 = 177% | L4= 178% | L5 = 180% | L6 = 182% | L7 = 184% | L8 = 186% | L9 = 188% | L10 = 190%  | L11 = 192% | L12 = 194% | L13 = 196% | L14 = 198% | L15 = 200% | L16 = 204% | L17 = 208% | L18 = 212% | L19 = 216% | L20 = 220% }}
 +
{{RingMats| PP Consumption |true=1| L1 = 20 | L2 = 19 | L3 = 18 | L4 = 17 | L5 = 16 | L6 = 15 | L7 = 14 | L8 = 13 | L9 = 12 | L10 = 11  | L11 = 10 | L12 = 9 | L13 = 8 | L14 = 7 | L15 = 6 | L16 = 5 | L17 = 4 | L18 = 3 | L19 = 2 | L20 = 0 }}
 +
}}
  
{| class="wikitable"
+
{{Rings
|-
+
| name = L/JG Heavenly F<br>L/JGヘブンリーF
! !!Ring !! Description !! Materials
+
| description = Wired Lance Just Guards will execute Heavenly Fall.
|-
+
| UIItemJGHeavenlyF.png
|[[File:KnuckleChaseRingIcon.png|120px]] ||L/Knuckle Chase<br>L/ナックルチェイス|| Normal attacks and certain PAs on the ground will pursue a locked-on enemy.||ナベルロックx3<br>(Naber Rock)x3<br>遺跡アメジストx6<br>(Ruins Amethyst) x6<br>Lambda Grinder x15
+
| materials = Sapphire
|-
+
| SATK = {{Icons|S-ATK}} 1~20
{| class="wikitable"
+
| RATK = {{Icons|R-ATK}} 1~20
|-
+
| DEX = {{Icons|DEX}} 1~20
! Ring Level !!1-20
+
| {{RingMats| Power |true=1| L1 = 175% | L2 = 176% | L3 = 177% | L4= 178% | L5 = 180% | L6 = 182% | L7 = 184% | L8 = 186% | L9 = 188% | L10 = 190%  | L11 = 192% | L12 = 194% | L13 = 196% | L14 = 198% | L15 = 200% | L16 = 204% | L17 = 208% | L18 = 212% | L19 = 216% | L20 = 220% }}
|-
+
{{RingMats| PP Consumption |true=1| L1 = 20 | L2 = 19 | L3 = 18 | L4 = 17 | L5 = 16 | L6 = 15 | L7 = 14 | L8 = 13 | L9 = 12 | L10 = 11  | L11 = 10 | L12 = 9 | L13 = 8 | L14 = 7 | L15 = 6 | L16 = 5 | L17 = 4 | L18 = 3 | L19 = 2 | L20 = 0 }}
| No effect || none
+
}}
|}
 
  
{| class="wikitable"
+
{{Rings
|-
+
| name = L/A. Wired Mode<br>L/Aワイヤーモード
! !!Ring !! Description !! Materials
+
| description = Wired Lance Grapple PAs will not grab the enemy.
|-
+
| UIItemAWiredMode.png
|[[File:FrontSRollRingIcon.png|120px]] ||L/Front S-Roll<br>L/フロントSロール|| Allows twin machine guns to dodge roll forward. Damage increase is applied to shooting during a Forward S-Roll.  ||ナベルロックx3<br>(Naber Rock)x3<br>森林エメラルドx1<br>(Forest Emerald) x1
+
| materials = Garnet
|-
+
| SATK = {{Icons|S-ATK}} 1~20
{| class="wikitable"
+
| DEX = {{Icons|DEX}} 1~20
|-
+
| SDEF = {{Icons|S-DEF}} 1~20
! Ring Level !!1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !!11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 !! 18 !! 19 !! 20
+
| {{RingMats| N/A | false=1 | NA = N/A }}
|-
+
}}
| Damage increase || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
 
|}
 
  
{| class="wikitable"
+
{{Rings
|-
+
| name = L/JG Rising F<br>L/JGライシングF
! !!Ring !! Description !! Materials
+
| description = Partizan Just Guards will execute Rising Flag.
|-
+
| UIItemJGRisingF.png
|[[File:KatanaGearGaurdRingIcon.png|120px]] ||L/Katana Guard R<br>L/カタナゲーアガードR|| Forcibly activates the Katana’s Gear when guarding for 3 seconds. Gear loss rate is increased if activated this way. Gear gain rate is massively reduced if activated this way.||ウォパルロックx3<br>(Wopal Rock) x3<br>海岸サファイアx1<br>(Coast Sapphire) x1
+
| materials = Opal
|-
+
| SATK = {{Icons|S-ATK}} 1~20
{| class="wikitable"
+
| RATK = {{Icons|R-ATK}} 1~20
|-
+
| DEX = {{Icons|DEX}} 1~20
! Ring Level !!1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !!11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 !! 18 !! 19 !! 20
+
| {{RingMats| Power |true=1| L1 = 175% | L2 = 176% | L3 = 177% | L4= 178% | L5 = 180% | L6 = 182% | L7 = 184% | L8 = 186% | L9 = 188% | L10 = 190% | L11 = 192% | L12 = 194% | L13 = 196% | L14 = 198% | L15 = 200% | L16 = 204% | L17 = 208% | L18 = 212% | L19 = 216% | L20 = 220% }}
|-
+
{{RingMats| PP Consumption |true=1| L1 = 20 | L2 = 19 | L3 = 18 | L4 = 17 | L5 = 16 | L6 = 15 | L7 = 14 | L8 = 13 | L9 = 12 | L10 = 11  | L11 = 10 | L12 = 9 | L13 = 8 | L14 = 7 | L15 = 6 | L16 = 5 | L17 = 4 | L18 = 3 | L19 = 2 | L20 = 0 }}
| Gear loss rate || 290% || 280% || 270% || 260% || 240% || 220% || 200% || 180% || 160% || 150% || 150% || 150% || 150% || 150% || 150% || 150% || 150% || 150% || 150% || 150%
+
}}
|-
 
| Gear gain rate || 0% || 0% || 0% || 0% || 0% || 0% || 0% || 0% || 0% || 0% || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10%
 
|}
 
  
{| class="wikitable"
 
|-
 
! !!Ring !! Description !! Materials
 
|-
 
|[[File:DaulBladeSnatchRingIcon.png|120px]] ||L/DB Snatch<br>L/DBスナッチ  ||  Appends striking damage when the player moves with the Dual Blade’s Shift Action. ||ウォパルロックx3<br>(Wopal Rock) x3<br>海岸サファイアx1<br>(Coast Sapphire) x1
 
|-
 
{| class="wikitable"
 
|-
 
! Ring Level !!1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !!11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 !! 18 !! 19 !! 20
 
|-
 
| Power || 400% || 500% || 600% || 700% || 800% || 900% || 1000% || 1100% || 1200% || 1300% || 1350% || 1400% || 1450% || 1500% || 1550% || 1600% || 1650% || 1700% || 1750% || 1800%
 
|}
 
  
{| class="wikitable"
+
{{Rings
|-
+
| name = L/Hunter Gear Save<br>L/ハンターギアセイブ
! !!Ring !! Description !! Materials
+
| description = While Hunter Gear Boost is active, decrease the Rate of Gear Drain and Consumption.
|-
+
| UIItemHunterGearSave.png
|[[File:TechChargeParryingRingIcon.png|120px]] ||L/Tech C Parrying<br>L/テックCパリング  || Just Guards can occur when you begin charging Technics with Tech weapons. ||ナベルロックx3<br>(Naber-Rock) x3<br>森林エメラルドx1<br>(Forest Emerald) x1
+
| materials = Emerald
|-
+
| SATK = {{Icons|S-ATK}} 1~20
{| class="wikitable"
+
| RATK = {{Icons|R-ATK}} 1~20
|-
+
| DEX = {{Icons|DEX}} 1~20
! Ring Level !!1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !!11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 !! 18 !! 19 !! 20
+
| {{RingMats| Gear Consumption |true=1| L1 = 75% | L2 = 74% | L3 = 73% | L4 = 72% | L5 = 71% | L6 = 70% | L7 = 69% | L8 = 68% | L9 = 67% | L10 = 66% | L11 = 65% | L12 = 64% | L13 = 63% | L14 = 62% | L15 = 61% | L16 = 60% | L17 = 59% | L18 = 58% | L19 = 55% | L20 = 50%}}
|-
+
{{RingMats| Gear Drain |true=1| L1 = 75% | L2 = 74% | L3 = 73% | L4 = 72% | L5 = 71% | L6 = 70% | L7 = 69% | L8 = 68% | L9 = 67% | L10 = 66% | L11 = 65% | L12 = 64% | L13 = 63% | L14 = 62% | L15 = 61% | L16 = 60% | L17 = 59% | L18 = 58% | L19 = 55% | L20 = 50%}}
| Duration || 0.03s || 0.06s || 0.09s || 0.12s || 0.15s || 0.18s || 0.21s || 0.24s || 0.27s || 0.30s || 0.33s || 0.36s || 0.39s || 0.42s || 0.45s || 0.48s || 0.51s || 0.54s || 0.57s || 0.60s
+
}}
|}
+
==== Fighter ====
 +
{{Rings
 +
| name = L/TD Air Chase<br>L/TDエアチェイス
 +
| description = Twin Dagger Normal Attacks and Photon Arts executed in the air will Chase a Locked-On Target.<br><br>INCLUDED Photon Arts: Facet Folia, Fall Nocturne, Scar Fugue
 +
| UIItemTDAirChase.png
 +
| materials = Emerald
 +
| SATK = {{Icons|S-ATK}} 1~20
 +
| TATK = {{Icons|T-ATK}} 1~20
 +
| DEX = {{Icons|DEX}} 1~20
 +
| {{RingMats| N/A | false=1 | NA = N/A }}
 +
}}
  
{| class="wikitable"
+
{{Rings
|-
+
| name = L/DS Kamaitachi<br>L/DSカマイタチ
! !!Ring !! Description !! Materials
+
| description = Double Saber Photon Arts can activate Kamaitachi without Gear Consumption.<br><br>EXCLUDED Photon Arts: Chaos Riser, Hurricane Sender
|-
+
| UIItemDSKamaitachi.png
|[[File:RecastReverserFieldRingIcon.png|120px]] ||L/RR Field<br>L/RRフィールド  ||  Reduces the Recast times for Reverser Field. ||アースロックx3<br>(Earth Rock) x3<br>東京オパールx1<br>(Tokyo Opal) x1
+
| materials = Opal
|-
+
| SATK = {{Icons|S-ATK}} 1~20
{| class="wikitable"
+
| TATK = {{Icons|T-ATK}} 1~20
|-
+
| DEX = {{Icons|DEX}} 1~20
! Ring Level !!1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !!11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 !! 18 !! 19 !! 20
+
| {{RingMats| Power | false=1 | NA = 100%}}
|-
+
{{RingMats| Activation Rate | true=1 |L1=5%|L2=10%|L3=15%|L4=20%|L5=25%|L6=30%|L7=35%|L8=40%|L9=45%|L10=50% | L11=55%|L12=60%|L13=65%|L14=70%|L15=75%|L16=80%|L17=85%|L18=90%|L19=95%|L20=100% }}
| Recast reduction || 70% || 69% || 68% || 67% || 66% || 65% || 64% || 63% || 62% || 61% || 60% || 59% || 58% || 57% || 56% || 55% || 54% || 53% || 52% || 50%
+
}}
|}
 
  
{| class="wikitable"
+
{{Rings
|-
+
| name = L/Knuckle Chase<br>L/ナックルチェイス
! !!Ring !! Description !! Materials
+
| description = Knuckle Normal Attacks and Photon Arts executed on the ground will Chase a Locked-On Target.<br><br>EXCLUDED Photon Arts: Heartless Impact, Meteor Fist, Straight Charge (+ Type-0)<br>SPECIAL Cases: Step Attack (+ in air), Quake Howling (only in air)
|-
+
| UIItemKnuckleChase.png
|[[File:HighTimeKeepRingIcon.png|120px]] ||L/High Time Keep<br>L/ハイタイムキープ  ||  Has a one-time chance to preserve High Time even if you get hit during Showtime. ||ナベルロックx3<br>(Naber-Rock) x3<br>遺跡アメジストx1<br>(Ruins Amethyst) x1
+
| materials = Amethyst
|-
+
| SATK = {{Icons|S-ATK}} 1~20
{| class="wikitable"
+
| TATK = {{Icons|T-ATK}} 1~20
|-
+
| DEX = {{Icons|DEX}} 1~20
! Ring Level !!1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !!11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 !! 18 !! 19 !! 20
+
| {{RingMats| N/A | false=1 | NA = N/A }}
|-
+
}}
| Activation chance || 5% || 10% || 15% || 20% || 25% || 30% || 35% || 40% || 45% || 50% || 55% || 60% || 65% || 70% || 75% || 80% || 85% || 90% || 95% || 100%
 
|}
 
  
{| class="wikitable"
+
{{Rings
|-
+
| name = L/Slow Fi Action<br>L/スローFiアクション
! !!Ring !! Description !! Materials
+
| description = Decrease the Speed of Weapon Actions executed with Fighter Weapons.
|-
+
| UIItemSlowFiAction.png
|[[File:ShortCombatRingIcon.png|120px]] ||L/Short Combat<br>L/ショートコンバット  ||  Stops normal attacks from pursuing the enemy when Katana Combat is activated. ||ナベルロックx3<br>(Naber-Rock) x3<br>遺跡アメジストx6<br>(Ruins Amethyst) x6<br>Lambda Grinder x15
+
| materials = Moonstone
|-
+
| SATK = {{Icons|S-ATK}} 1~20
{| class="wikitable"
+
| SDEF = {{Icons|S-DEF}} 1~20
|-
+
| {{RingMats| N/A | false=1 | NA = N/A }}
! Ring Level !!1-20
+
}}
|-
 
| No effect || none
 
|}
 
  
{| class="wikitable"
+
==== Ranger ====
|-
+
{{Rings
! !!Ring !! Description !! Materials
+
| name = L/A Launcher Mode<br>L/Aランチャーモード
|-
+
| description = Causes Launcher normal attacks to fire in a parabola. Increases damage and blast radius of normal attacks.
|[[File:WideAreaHealRingIcon.png|120px]] ||L/Wide Area Heal<br>L/ワイドエリアヒール  || Enlarges the AIS heal area.||リリーパロックx3<br>(Lilipa Rock) x3<br>砂漠トパーズx1<br>(Desert Topaz) x1<br>
+
| UIItemALauncherMode.png
|-
+
| materials = Diamond
{| class="wikitable"
+
| RATK = {{Icons|R-ATK}} 1~20
|-
+
| SDEF = {{Icons|S-DEF}} 1~20
! Ring Level !!1-20
+
| RDEF = {{Icons|R-DEF}} 1~20
|-
+
| TDEF = {{Icons|T-DEF}} 1~20
| Heal Area || 300%
+
| {{RingMats| Power |true=1| L1 = 101% | L2 = 101% | L3 = 102% | L4 = 102% | L5 = 103% | L6 = 103% | L7 = 104% | L8 = 104% | L9 = 105% | L10 = 105% | L11 = 106% | L12 = 106% | L13 = 107% | L14 = 107% | L15 = 108% | L16 = 108% | L17 = 109% | L18 = 109% | L19 = 110% | L20 = 110% }}
|}
+
{{RingMats| Explosion Range |true=1| L1 = 102.5% | L2 = 105% | L3 = 107.5% | L4 = 110% | L5 = 112.5% | L6 = 115% | L7 = 117.5% | L8 = 120% | L9 = 122.5% | L10 = 125% | L11 = 127.5% | L12 = 130% | L13 = 132.5% | L14 = 135% | L15 = 137.5% | L16 = 140% | L17 = 142.5% | L18 = 145% | L19 = 147.5% | L20 = 150% }}
 +
}}
  
{| class="wikitable"
+
{{Rings
|-
+
| name = L/L Non Weak Bonus<br>L/Lノンウィークボーナス
! !!Ring !! Description !! Materials
+
| description = The effect of the Skill "Weak Hit Advance" is applied to all Launcher damage.
|-
+
| UIItemLNonWeakBonus.png
|[[File:QuickBlasterRingIcon.png|120px]] ||L/Quick Blaster<br>L/クイックブラスター  ||  Sacrifices turning speed for firing speed for the AIS Photon Blaster. ||リリーパロックx3<br>(Lilipa Rock) x3<br>採掘場跡ラピスラズリx1<br>(Quarry Lapis Lazuli) x1<br>
+
| materials = Amber
|-
+
| SDEF = {{Icons|S-DEF}} 1~20
{| class="wikitable"
+
| RDEF = {{Icons|R-DEF}} 1~20
|-
+
| TDEF = {{Icons|T-DEF}} 1~20
! Ring Level !!1-20
+
| {{RingMats| Power |true=1| L1 = 50% | L2 = 51% | L3 = 52% | L4 = 53% | L5 = 54% | L6 = 55% | L7 = 56% | L8 = 57% | L9 = 58% | L10 = 60% | L11 = 64% | L12 = 68% | L13 = 72% | L14 = 76% | L15 = 80% | L16 = 84% | L17 = 88% | L18 = 92% | L19 = 96% | L20 = 100% }}
|-
+
}}
| Firing Speed || 200%
 
|-
 
| Turning Speed || -40%
 
|}
 
  
{| class="wikitable"
+
{{Rings
|-
+
| name = L/Standing Sign<br>L/スタンディングサイン
! !!Ring !! Description !! Materials
+
| description = A symbol appears when Standing Snipe is active.
|-
+
| UIItemStandingSign.png
|[[File:EarlyRiseRingIcon.png|120px]] ||L/Early Rise<br>L/アーリィライズ  || Reduces respawn time for AIS in quests that are AIS only. || リリーパロックx3<br>(Lilipa Rock) x3<br>砂漠トパーズx1<br>(Desert Topaz) x1<br>
+
| materials = Tourmaline
|-
+
| TATK = {{Icons|R-ATK}} 1~20
{| class="wikitable"
+
| TDEF = {{Icons|R-DEF}} 1~20
|-
+
| DEX = {{Icons|DEX}} 1~20
! Ring Level !!1-20
+
| {{RingMats| N/A | false=1 | NA = N/A }}
|-
+
}}
| Respawn Time || 1 Second
 
|}
 
  
{| class="wikitable"
+
{{Rings
|-
+
| name = L/P. Weak Bullet<br>L/Pウィークバレット
! !!Ring !! Description !! Materials
+
| description = Weak Bullet hits through walls.
|-
+
| UIItemPWeakBullet.png
|[[File:DoubleSaberWhirlwindRingIcon.png|120px]] ||L/Light Armor<br>L/ライトアーマー  || Sacrifice defense in an AIS for a lower PP cost for boosting. || リリーパロックx3<br>(Lilipa Rock) x3<br>砂漠トパーズx1<br>(Desert Topaz) x1<br>
+
| materials = Hematite
|-
+
| RATK = {{Icons|R-ATK}} 1~20
{| class="wikitable"
+
| RDEF = {{Icons|R-DEF}} 1~20
|-
+
| DEX = {{Icons|DEX}} 1~20
! Ring Level !!1-20
+
| {{RingMats| N/A | false=1 | NA = N/A }}
|-
+
}}
| PP Use || 10
 
|-
 
| Damage taken || 110%
 
|}
 
  
{| class="wikitable"
+
==== Gunner ====
|-
+
{{Rings
! !!Ring !! Description !! Materials
+
| name = L/Front S Roll<br>L/フロントSロール
|-
+
| description = Enables performing a Stylish Roll in a forwards direction.
|[[File:KatanaGearGaurdRingIcon.png|120px]] ||L/Bullet Bow Homing<br>L/バレットボウホーミング|| Adds a homing ability to charged normal attacks for Bullet Bows.||ウォパルロックx3<br>(Wopal Rock) x3<br>浮上施設トルマリンx1<br>(Facility Tourmaline) x1
+
| UIItemFrontSRoll.png
|-
+
| materials = Emerald
{| class="wikitable"
+
| RATK = {{Icons|R-ATK}} 1~20
|-
+
| RDEF = {{Icons|R-DEF}} 1~20
! Ring Level !!1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !!11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 !! 18 !! 19 !! 20
+
| {{RingMats| Power |true=1| L1 = 101% | L2 = 102% | L3 = 103% | L4 = 104% | L5 = 105% | L6 = 106% | L7 = 107% | L8 = 108% | L9 = 109% | L10 = 110% | L11 = 111% | L12 = 112% | L13 = 113% | L14 = 114% | L15 = 115% | L16 = 116% | L17 = 117% | L18 = 118% | L19 = 119% | L20 = 120% }}
|-
+
}}
| ??? || 30 || 35 || 40 || 45 || 50 || 55 || 60 || 65 || 70 || 75 || 80 ||  ||  ||  ||  ||  ||  ||  ||  ||
 
|-
 
| Homing Time || .10s || .20s || .30s || .40s || .50s || .60s || .70s || .80s || .90s || 1.00s || 1.00s || || || || || || || || ||  
 
|}
 
  
{| class="wikitable"
+
{{Rings
|-
+
| name = L/High Time Keep<br>L/ハイタイムキープ
! !!Ring !! Description !! Materials
+
| description = Increases the damage you can take during Showtime before High Time resets.
|-
+
| UIItemHighTimeKeep.png
|[[File:JBElementalKeepIcon.png|120px]] ||L/JB Elemental Keep<br>L/JBエレメンタルキープ|| Prevents Jet Boots weapon actions from cancelling the element, but elemental bursts are disabled as a result.||アースロックx3<br>(Earth Rock) x3<br>ラスベガスダイヤx1<br>(Vegas Diamond) x1<br>Lambda Grinder x15
+
| materials = Amethyst
|-
+
| RATK = {{Icons|R-ATK}} 1~20
{| class="wikitable"
+
| RDEF = {{Icons|R-DEF}} 1~20
|-
+
| {{RingMats| Damage Threshold |true=1| L1 = 1% | L2 = 2% | L3 = 3% | L4 = 4% | L5 = 5% | L6 = 6% | L7 = 7% | L8 = 8% | L9 = 9% | L10 = 10% | L11 = 11% | L12 = 12% | L13 = 13% | L14 = 14% | L15 = 15% | L16 = 16% | L17 = 17% | L18 = 18% | L19 = 19% | L20 = 20% }}
! Ring Level !!1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !!11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 !! 18 !! 19 !! 20
+
}}
|-
 
| Effect 1 ||
 
|-
 
| Effect 2 ||
 
|}
 
  
{| class="wikitable"
+
{{Rings
|-
+
| name = L/T Machine Gun S Up<br>L/TマシンガンSアップ
! !!Ring !! Description !! Materials
+
| description = Increases Striking and Ranged damage if a Stance is active while Twin Machineguns are equipped.
|-
+
| UIItemTMachineGunSUp.png
|[[File:QuickBlasterRingIcon.png|120px]] ||L/Standing Sign<br>L/スタンディングサイン|| Displays an effect when your character is standing still.||ウォパルロック x3<br>(Wopal Rock) x3<br>浮上施設トルマリン x1<br>(Facility Tourmaline) x1<br>Lambda Grinder x15
+
| materials = Zircon
|-
+
| RATK = {{Icons|R-ATK}} 1~20
{| class="wikitable"
+
| RDEF = {{Icons|R-DEF}} 1~20
|-
+
| TDEF = {{Icons|T-DEF}} 1~20
! Ring Level !!1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !!11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 !! 18 !! 19 !! 20
+
| {{RingMats| Power (Strike Type) |true=1| L1 = 100% | L2 = 100% | L3 = 100% | L4 = 100% | L5 = 100% | L6 = 100% | L7 = 100% | L8 = 100% | L9 = 100% | L10 = 100%| L11 = 101% | L12 = 102% | L13 = 103% | L14 = 104% | L15 = 105% | L16 = 106% | L17 = 107% | L18 = 108% | L19 = 109% | L20 = 110% }}
|-
+
{{RingMats| Power (Shoot Type) |true=1| L1 = 101% | L2 = 102% | L3 = 103% | L4 = 104% | L5 = 105% | L6 = 106% | L7 = 107% | L8 = 108% | L9 = 109% | L10 = 110% | L11 = 110% | L12 = 110% | L13 = 110% | L14 = 110% | L15 = 110% | L16 = 110% | L17 = 110% | L18 = 110% | L19 = 110% | L20 = 110%  }}
| Effect 1 ||  
+
}}
|-
 
| Effect 2 ||  
 
|}
 
  
 +
==== Force ====
 +
{{Rings
 +
| name = L/A Rod Shoot Mode<br>L/Aロッドシュートモード
 +
| description = Rod Shoot projectiles explode on contact.
 +
| UIItemARodShootMode.png
 +
| materials = Fluorite
 +
| TATK = {{Icons|T-ATK}} 1~20
 +
| TDEF = {{Icons|T-DEF}} 1~20
 +
| DEX = {{Icons|DEX}} 1~20
 +
| {{RingMats| Power |true=1| L1 = 50% | L2 = 55% | L3 = 60% | L4 = 65% | L5 = 70% | L6 = 75% | L7 = 80% | L8 = 85% | L9 = 90% | L10 = 95% | L11 = 100% | L12 = 101% | L13 = 102% | L14 = 103% | L15 = 104% | L16 = 105% | L17 = 106% | L18 = 107% | L19 = 108% | L20 = 110% }}
 +
{{RingMats| Explosion Range |true=1| L1 = 100% | L2 = 102% | L3 = 104% | L4 = 106% | L5 = 108% | L6 = 110% | L7 = 112% | L8 = 114% | L9 = 116% | L10 = 118% | L11 = 120% | L12 = 122% | L13 = 124% | L14 = 126% | L15 = 128% | L16 = 132% | L17 = 136% | L18 = 140% | L19 = 144% | L20 = 150% }}
 +
}}
  
{| class="wikitable"
+
==== Techer ====
|-
+
{{Rings
! !!Ring !! Description !! Materials
+
| name = L/Wand E Change<br>L/ウォンドEチェンジ
|-
+
| description = While wielding a Wand, charge a Technique to change the active Element of your weapon and Tech Explosions.
|[[File:ALauncherModeIcon.png|120px]] ||L/A Launcher Mode<br>L/Aランチャーモード|| Makes the launcher’s projectile for normal attacks follow a parabola curve.||アースロック x3<br>(Earth Rock) x3<br>ラスベガスダイヤ x1<br>(Vegas Diamond) x1
+
| UIItemWandEChange.png
|-
+
| materials = Lapis Lazuli
{| class="wikitable"
+
| SATK = {{Icons|S-ATK}} 1~20
|-
+
| TATK = {{Icons|T-ATK}} 1~20
! Ring Level !!1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !!11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 !! 18 !! 19 !! 20
+
| {{RingMats| Element Conversion Rate | false=1 | NA = 100%}}
|-
+
}}
| Power || 101% || 101% || 102% || 102% || 103% || 103% || 104% || 104% || 105% || 105% || 106% || 106% || 107% || 107% || 108% || 108% || 109% ||
 
|-
 
| Explosion range || 102.5% || 105% || 107.5% || 110% || 112.5% || 115% || 117.5% || 120% || 122.5% || 125% || 127.5% || 130% || 132.5% || 135% || 137.5% || 140% || 142.5% ||
 
|}
 
  
{| class="wikitable"
+
{{Rings
|-
+
| name = L/A. Wand E. Change<br>L/AウォンドEチェンジ
! !!Ring !! Description !! Materials
+
| description = While wielding a Wand, charge a Technique to change the active Element of your weapon and Tech Explosions.<br>Excludes Zanverse, Megiverse, and Zondeel.
|-
+
| UIItemAWandEChange.png
|[[File:ShortMirageRingIcon.png|120px]] ||L/Short Mirage<br>L/ショートミラージュ|| Shortens Mirage Escape.||ウォパルロック x3<br>(Wopal Rock) x3<br>浮上施設トルマリン x6<br>(Facility Tourmaline) x6<br>Lambda Grinder x15
+
| materials = Tanzanite
|-
+
| TATK = {{Icons|T-ATK}} 1~20
{| class="wikitable"
+
| DEX = {{Icons|DEX}} 1~20
|-
+
| TDEF = {{Icons|T-DEF}} 1~20
! Ring Level !!1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !!11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 !! 18 !! 19 !! 20
+
| {{RingMats| Element Conversion Rate | false=1 | NA = 100%}}
|-
+
}}
| Effect 1 ||  
 
|-
 
| Effect 2 ||  
 
|}
 
  
{| class="wikitable"
+
{{Rings
|-
+
| name = L/R R Field<br>L/RRフィールド
! !!Ring !! Description !! Materials
+
| description = Reduce the recast time of Reverser Field.
|-
+
| UIItemRRField.png
|[[File:WandEChangeRingIcon.png|120px]] ||L/Wand E Change<br>L/ウォンドEチェンジ|| Filling the wand gear changes the wand’s element to that of the charged technic. Only works with certain charged technics.||リリーパロック x3<br>(Lillipa Rock) x3<br>採掘場跡ラピスラズリ x1<br>(Quarry Lapis Lazuli) x1
+
| materials = Opal
|-
+
| SATK = {{Icons|S-ATK}} 1~20
{| class="wikitable"
+
| RATK = {{Icons|R-ATK}} 1~20
|-
+
| TATK = {{Icons|T-ATK}} 1~20
! Ring Level !!1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !!11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 !! 18 !! 19 !! 20
+
| DEX = {{Icons|DEX}} 1~20
|-
+
| {{RingMats| Cooldown Time |true=1| L1 = 70% | L2 = 69% | L3 = 68% | L4 = 67% | L5 = 66% | L6 = 65% | L7 = 64% | L8 = 63% | L9 = 62% | L10 = 61% | L11 = 60% | L12 = 59% | L13 = 58% | L14 = 57% | L15 = 56% | L16 = 55% | L17 = 54% | L18 = 53% | L19 = 52% | L20 = 50% }}
| Effect || 80% || 81%  
+
}}
|}
 
  
{| class="wikitable"
+
==== Braver ====
|-
+
{{Rings
! !!Ring !! Description !! Materials
+
| name = L/Katana Gear Guard R<br>L/カタナギアガードR
|-
+
| description = If the Gear Gauge is maxed, hold the Guard button for three seconds to forcefully activate Katana Gear.
|[[File:MateLoversRingIcon.png|120px]] ||L/Mate Lovers<br>L/メイトラバーズ|| Increases the recovery amount and speed of mate items.||リリーパロック x3<br>(Lillipa Rock) x3<br>砂漠トパーズ x1<br>(Desert Topaz) x1
+
| UIItemKatanaGearGuardR.png
|-
+
| materials = Sapphire
{| class="wikitable"
+
| RDEF = {{Icons|R-DEF}} 1~20
|-
+
| TDEF = {{Icons|T-DEF}} 1~20
! Ring Level !!1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !!11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 !! 18 !! 19 !! 20
+
| {{RingMats| Gear Gain Rate |true=1| L1 = 10% | L2 = 20% | L3 = 30% | L4 = 40% | L5 = 50% | L6 = 60% | L7 = 70% | L8 = 80% | L9 = 90% | L10 = 100% | L11 = 101% | L12 = 102% | L13 = 103% | L14 = 104% | L15 = 105% | L16 = 106% | L17 = 107% | L18 = 108% | L19 = 109% | L20 = 110% }}
|-
+
{{RingMats| Gear Guard Release |true=1| L1 = 3s | L2 = 3s | L3 = 3s | L4 = 3s | L5 = 3s | L6 = 3s | L7 = 3s | L8 = 3s | L9 = 3s | L10 = 3s  | L11 = 3s | L12 = 3s | L13 = 3s | L14 = 3s | L15 = 3s | L16 = 3s | L17 = 3s | L18 = 3s | L19 = 3s | L20 = 3s  }}
| Recovery amount || 100% || 100% || 100% || 100% || 100% || 100% || 100% || 100% || 100% || 100% || 100% || 102% || 104% || 106% || 108% || 110% ||
+
}}
|-
 
| Mate use speed || 110% || 115% || 120% || 125% || 130% || 135% || 140% || 145% || 150% || 155% || 160% || 160% || 160% || 160% || 160% || 160% ||  
 
|}
 
  
=== Right Skill Rings ===
+
{{Rings
{| class="wikitable"
+
| name = L/Short Combat<br>L/ショートコンバット
|-
+
| description = Normal attacks in Katana Combat will not chase targets.
! !!Ring !! Description !! Materials
+
| UIItemShortCombat.png
|-
+
| materials = Amethyst
|[[File:MassiveHunterRingIcon.png|120px]] ||R/Massive Hunter<br>R/マッシブハンター|| Decreases damage and prevents the character from being launched or blown-away.<br>**Unequippable by Hunters Main and Sub** || ウォパルロックx3<br>(Wopal Rock)x3<br>海岸サファイアx1<br>(Coast Sapphire)x1
+
| SDEF = {{Icons|S-DEF}} 1~20
|-
+
| RDEF = {{Icons|R-DEF}} 1~20
{| class="wikitable"
+
| TDEF = {{Icons|T-DEF}} 1~20
|-
+
| {{RingMats| N/A | false=1 | NA = N/A }}
! Ring Level !!1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !!11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 !! 18 !! 19 !! 20
+
}}
|-
 
| Duration || 15s || 15s || 15s || 15s || 15s || 16s || 17s || 18s || 19s || 20s || 20s || 20s || 20s || 20s || 20s || 21s || 22s || 23s || 24s || 25s
 
|-
 
| Recast || 120s || 118s || 116s || 114s || 112s || 100s || 100s || 100s || 100s || 100s || 100s || 100s || 100s || 100s || 100s || 95s || 94s || 93s || 92s || 90s
 
|-
 
|Incoming damage reduced to || 99% || 99% || 99% || 99% || 99% || 99% || 99% || 99% || 99% || 99% || 95% || 94% || 93% || 92% || 91% || 90% || 90% || 90% || 90% || 90%
 
|}
 
  
{| class="wikitable"
+
{{Rings
|-
+
| name = L/Katana C Count Up<br>L/カタナCカウントアップ
! !!Ring !! Description !! Materials
+
| description = Increases the number of hits each hit inflicted counts for in Katana Combat.
|-
+
| UIItemKatanaCCountUp.png
|[[File:CriticalStrikeSRingIcon.png|120px]] ||R/Critical Strike Striking<br>R/Cストライク打撃|| Increases Striking Attacks' critical rate and critical damage.<br>**Unequippable by Fighters Main and Sub** || アースロックx3<br>(Earth Rock)x3<br>東京オパールx1<br>(Tokyo Opal)x1
+
| materials = Zircon
|-
+
| SATK = {{Icons|S-ATK}} 1~20
{| class="wikitable"
+
| DEX = {{Icons|DEX}} 1~20
|-
+
| {{RingMats| Hit Count Rate |true=1| L1 = 105% | L2 = 110% | L3 = 115% | L4 = 120% | L5 = 125% | L6 = 130% | L7 = 135% | L8 = 140% | L9 = 145% | L10 = 150% | L11 = 155% | L12 = 160% | L13 = 165% | L14 = 170% | L15 = 175% | L16 = 180% | L17 = 185% | L18 = 190% | L19 = 195% | L20 = 200% }}
! Ring Level !!1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !!11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 !! 18 !! 19 !! 20
+
}}
|-
 
| Critical hit damage increase || 0% || 0% || 0% || 0% || 0% || 1% || 1% || 1% || 1% || 1% || 2% || 2% || 2% || 2% || 2% || 2% || 2% || 2% || 2% || 3%
 
|-
 
| Critical chance increase || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
 
|}
 
  
{| class="wikitable"
+
{{Rings
|-
+
| name = L/Bullet Bow Homing<br>L/バレットボウホーミング
! !!Ring !! Description !! Materials
+
| description = Adds a Homing Property to a Bullet Bow's Charged Normal Attack.
|-
+
| UIItemBulletBowHoming.png
|[[File:CriticalStrikeRRingIcon.png|120px]] ||R/Critical Strike Ranged<br>R/Cストライク射撃|| Increases ranged Attacks’ critical rate and critical damage.<br>**Unequippable by Fighters Main and Sub** || ウォパルロックx3<br>(Wopal Rock)x3<br>海岸サファイアx1<br>(Coast Sapphire) x1
+
| materials = Tourmaline
|-
+
| RATK = {{Icons|R-ATK}} 1~20
{| class="wikitable"
+
| TATK = {{Icons|T-ATK}} 1~20
|-
+
| DEX = {{Icons|DEX}} 1~20
! Ring Level !!1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !!11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 !! 18 !! 19 !! 20
+
| {{RingMats| Turn Rate |true=1| L1 = 30° | L2 = 35° | L3 = 40° | L4 = 45° | L5 = 50° | L6 = 55° | L7 = 60° | L8 = 65° | L9 = 70° | L10 = 75°  | L11 = 80° | L12 = 85° | L13 = 90° | L14 = 95° | L15 = 100° | L16 = 110° | L17 = 120° | L18 = 130° | L19 = 140° | L20 = 150° }}
|-
+
{{RingMats| Turn Period |true=1| L1 = 0.10s | L2 = 0.20s | L3 = 0.30s | L4 = 0.40s | L5 = 0.50s | L6 = 0.60s | L7 = 0.70s | L8 = 0.80s | L9 = 0.90s | L10 = 1.00s  | L11 = 1.00s | L12 = 1.00s | L13 = 1.00s | L14 = 1.00s | L15 = 1.00s | L16 = 1.00s | L17 = 1.00s | L18 = 1.00s | L19 = 1.00s | L20 = 1.00s  }}
| Critical hit damage increase || 0% || 0% || 0% || 0% || 0% || 1% || 1% || 1% || 1% || 1% || 2% || 2% || 2% || 2% || 2% || 2% || 2% || 2% || 2% || 3%
+
}}
|-
 
| Critical chance increase || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
 
|}
 
  
{| class="wikitable"
+
==== Bouncer ====
|-
+
{{Rings
! !!Ring !! Description !! Materials
+
| name = L/DB Snatch<br>L/DBスナッチ
|-
+
| description = Inflicts striking damage to enemies when moving using the Dual Blade weapon action.
|[[File:CriticalStrikeTRingIcon.png|120px]] ||R/Critical Strike Tech<br>R/Cストライク法撃|| Increases techs Attacks’ critical rate and critical damage.<br>**Unequippable by Fighters Main and Sub** || ナベルロックx3<br>(Naber-Rock)x3<br>遺跡アメジストx1<br>(Ruins Amethyst)x1
+
| UIItemDBSnatch.png
|-
+
| materials = Sapphire
{| class="wikitable"
+
| SATK = {{Icons|S-ATK}} 1~20
|-
+
| DEX = {{Icons|DEX}} 1~20
! Ring Level !!1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !!11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 !! 18 !! 19 !! 20
+
| SDEF = {{Icons|S-DEF}} 1~20
|-
+
| {{RingMats| Power |true=1| L1 = 400% | L2 = 500% | L3 = 600% | L4 = 700% | L5 = 800% | L6 = 900% | L7 = 1000% | L8 = 1100% | L9 = 1200% | L10 = 1300% | L11 = 1350% | L12 = 1400% | L13 = 1450% | L14 = 1500% | L15 = 1550% | L16 = 1600% | L17 = 1650% | L18 = 1700% | L19 = 1750% | L20 = 1800% }}
| Critical hit damage increase || 0% || 0% || 0% || 0% || 0% || 1% || 1% || 1% || 1% || 1% || 2% || 2% || 2% || 2% || 2% || 2% || 2% || 2% || 2% || 3%
+
}}
|-
 
| Critical chance increase || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
 
|}
 
  
{| class="wikitable"
+
{{Rings
|-
+
| name = L/PB Homing<br>L/PBホーミング
! !!Ring !! Description !! Materials
+
| description = Adds a Homing Property to a Dual Blade's Photon Blade on Weapon Action.
|-
+
| UIItemPBHoming.png
|[[File:KillingBonusRingIcon.png|120px]] ||R/Killing Bonus<br>R/キリングボーナス|| Recovers PP when enemies die within a certain range.<br>**Unequippable by Rangers Main and Sub** || アースロックx3<br>(Earth Rock)x3<br>東京オパールx1<br>(Tokyo Opal)x1
+
| materials = Peridot
|-
+
| SATK = {{Icons|S-ATK}} 1~20
{| class="wikitable"
+
| SDEF = {{Icons|S-DEF}} 1~20
|-
+
| {{RingMats| Power |true=1| L1 = 101% | L2 = 101% | L3 = 101%  | L4 = 102% | L5 = 102% | L6 = 102%  | L7 = 103% | L8 = 103% | L9 = 103%  | L10 = 104% | L11 = 104% | L12 = 104%  | L13 = 105% | L14 = 105% | L15 = 105%  | L16 = 106% | L17 = 106%  | L18 = 107% | L19 = 107%  | L20 = 108% }}
! Ring Level !!1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !!11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 !! 18 !! 19 !! 20
+
{{RingMats| Turn Rate |true=1| L1 = 30° | L2 = 35° | L3 = 40° | L4 = 45° | L5 = 50° | L6 = 55° | L7 = 60° | L8 = 65° | L9 = 70° | L10 = 75°  | L11 = 80° | L12 = 85° | L13 = 90° | L14 = 95° | L15 = 100° | L16 = 110° | L17 = 120° | L18 = 130° | L19 = 140° | L20 = 150° }}
|-
+
{{RingMats| Turn Period |true=1| L1 = 2s | L2 = 2s | L3 = 2s | L4 = 2s | L5 = 2s  | L6 = 3s | L7 = 3s | L8 = 3s | L9 = 3s | L10 = 3s| L11 = 4s | L12 = 4s | L13 = 4s | L14 = 4s | L15 = 4s  | L16 = 5s | L17 = 5s | L18 = 5s | L19 = 5s | L20 = 5s  }}
| PP gained || 1.00 || 1.20 || 1.40 || 1.60 || 1.80 || 2.00 || 2.20 || 2.40 || 2.60 || 2.80 || 3.00 || 3.20 || 3.40 || 3.60 || 3.80 || 4.00 || 4.20 || 4.40 || 4.60 || 5.00
+
}}
|}
 
  
{| class="wikitable"
+
{{Rings
|-
+
| name = L/JB Elemental Keep<br>L/JBエレメンタルキープ
! !!Ring !! Description !! Materials
+
| description = Element is kept upon performing a weapon action. Elemental Burst is no longer activated.
|-
+
| UIItemJBElementalKeep.png
|[[File:PerfectKeeperSRingIcon.png|120px]] ||R/Perfect Keeper Striking<br>R/Pキーパー打撃|| Increases striking attack damage when HP is above a certain value.<br>**Unequippable by Gunners Main and Sub** || ナベルロックx3<br>(Naber-Rock)x3<br>遺跡アメジストx1<br>(Ruins Amethyst)x1
+
| materials = Diamond
|-
+
| SATK = {{Icons|S-ATK}} 1~20
{| class="wikitable"
+
| TATK = {{Icons|T-ATK}} 1~20
|-
+
| TDEF = {{Icons|T-DEF}} 1~20
! Ring Level !!1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !!11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 !! 18 !! 19 !! 20
+
| {{RingMats| N/A | false=1 | NA = N/A }}
|-
+
}}
| Damage increase || 101% || 101% || 101% || 101% || 101% || 102% || 102% || 102% || 102% || 120% || 103% || 103% || 103% || 103% || 103% || 103% || 103% || 103% || 103% || 103%
 
|-
 
| HP activiation || 100% || 99% || 98% || 97% || 96% || 96% || 95% || 94% || 93% || 92% || 92% || 90% || 88% || 86% || 84% || 82% || 80% || 78% || 76% || 75%
 
|}
 
  
{| class="wikitable"
+
{{Rings
|-
+
| name = L/JB Tech Arts SC<br>L/JBテックアーツSC
! !!Ring !! Description !! Materials
+
| description = Technique charge time is shortened when following a Jet Boots PA.
|-
+
| UIItemJBTechArtsSC.png
|[[File:PerfectKeeperRRingIcon.png|120px]] ||R/Perfect Keeper Ranged<br>R/Pキーパー射撃|| Increases Ranged Attack damage when HP is above a certain value.<br>**Unequippable by Gunners Main and Sub** || アースロックx3<br>(Earth Rock)x3<br>東京オパールx1<br>(Tokyo Opal)x1
+
| materials = Amber
|-
+
| TATK = {{Icons|T-ATK}} 1~20
{| class="wikitable"
+
| SATK = {{Icons|S-ATK}} 1~20
|-
+
| TDEF = {{Icons|T-DEF}} 1~20
! Ring Level !!1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !!11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 !! 18 !! 19 !! 20
+
| {{RingMats| Charge Time |true=1| L1 = 90% | L2 = 88% | L3 = 86% | L4 = 84% | L5 = 82% | L6 = 80% | L7 = 78% | L8 = 76% | L9 = 74% | L10 = 72% | L11 = 70% | L12 = 68% | L13 = 66% | L14 = 64% | L15 = 62% | L16 = 60% | L17 = 58% | L18 = 56% | L19 = 54% | L20 = 50% }}
|-
+
}}
| Damage increase || 101% || 101% || 101% || 101% || 101% || 102% || 102% || 102% || 102% || 120% || 103% || 103% || 103% || 103% || 103% || 103% || 103% || 103% || 103% || 103%
 
|-
 
| HP activiation || 100% || 99% || 98% || 97% || 96% || 96% || 95% || 94% || 93% || 92% || 92% || 90% || 88% || 86% || 84% || 82% || 80% || 78% || 76% || 75%
 
|}
 
  
{| class="wikitable"
+
==== Summoner ====
|-
+
{{Rings
! !!Ring !! Description !! Materials
+
| name = L/Near Auto Target<br>L/ニアオートターゲット
|-
+
| description = Pets will automatically attack nearby enemies.
|[[File:PerfectKeeperTRingIcon.png|120px]] ||R/Perfect Keeper Tech<br>R/Pキーパー法撃|| Increases Tech Attack damage when HP is above a certain value.<br>**Unequippable by Gunners Main and Sub** || ナベルロックx3<br>(Naber-Rock)x3<br>森林エメラルドx1<br>(Forest Emerald)x1
+
| UIItemNearAutoTarget.png
|-
+
| materials = Peridot
{| class="wikitable"
+
| SATK = {{Icons|S-ATK}} 1~20
|-
+
| RATK = {{Icons|R-ATK}} 1~20
! Ring Level !!1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !!11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 !! 18 !! 19 !! 20
+
| TATK = {{Icons|T-ATK}} 1~20
|-
+
| {{RingMats| N/A | false=1 | NA = N/A }}
| Damage increase || 101% || 101% || 101% || 101% || 101% || 102% || 102% || 102% || 102% || 120% || 103% || 103% || 103% || 103% || 103% || 103% || 103% || 103% || 103% || 103%
+
}}
|-
 
| HP activiation || 100% || 99% || 98% || 97% || 96% || 96% || 95% || 94% || 93% || 92% || 92% || 90% || 88% || 86% || 84% || 82% || 80% || 78% || 76% || 75%
 
|}
 
  
{| class="wikitable"
+
==== Phantom ====
|-
+
{{Rings
! !!Ring !! Description !! Materials
+
| name = L/Ph Step Shift<br>L/Phステップシフト
|-
+
| description = If a Photon Arts is used during Phantom Step, it becomes a Shift PA.
|[[File:PhotonFlareRingIcon.png|120px]] ||R/Photon Flare<br>R/フォトンフレア|| Temporarily increases T-ATK.<br>**Unequippable by Forces Main and Sub** || ウォパルロックx3<br>(Wopal Rock)x3<br>海岸サファイアx1<br>(Coast Sapphire)x1
+
| UIItemPhStepShift.png
|-
+
| materials = Diamond
{| class="wikitable"
+
| SATK = {{Icons|S-ATK}} 1~20
|-
+
| RATK = {{Icons|R-ATK}} 1~20
! Ring Level !!1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !!11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 !! 18 !! 19 !! 20
+
| TATK = {{Icons|T-ATK}} 1~20
|-
+
| {{RingMats| N/A | false=1 | NA = N/A }}
| Tattk Boost || 150 || 150 || 150 || 150 || 150 || 150 || 150 || 150 || 150 || 150 || 155 || 160 || 165 || 170 || 175 || 180 || 185 || 190 || 195 || 200
+
}}
|-
 
| Recast || 100s || 95s || 90s || 85s || 80s || 80s || 80s || 80s || 80s || 80s || 80s || 80s || 80s || 80s || 80s || 74s || 73s || 72s || 71s || 70s
 
|-
 
|Duration || 20s || 20s || 20s || 20s || 20s || 21s || 22s || 23s || 24s || 25s || 25s || 25s || 25s || 25s || 25s || 26s || 27s || 28s || 29s || 30s
 
|}
 
  
{| class="wikitable"
+
{{Rings
|-
+
| name = L/Ph Marker Bomb<br>L/Phマーカーボム
! !!Ring !! Description !! Materials
+
| description = Marker detonation occurs at the location where the Phantom Marker was placed.
|-
+
| UIItemPhMarkerBomb.png
|[[File:PPConverRingIcon.png|120px]] ||R/PP Convert<br>R/PPコンバート|| Temporarily increases PP Auto-recovery while decreasing max HP.<br>**Unequippable by Techers Main and Sub** || ウォパルロックx3<br>(Wopal Rock)x3<br>海岸サファイアx1<br>(Coast Sapphire)x1
+
| materials = Hematite
|-
+
| SATK = {{Icons|S-ATK}} 1~20
{| class="wikitable"
+
| RATK = {{Icons|R-ATK}} 1~20
|-
+
| TATK = {{Icons|T-ATK}} 1~20
! Ring Level !!1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !!11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 !! 18 !! 19 !! 20
+
| {{RingMats| N/A | false=1 | NA = N/A }}
|-
+
}}
| PP gain per sec|| 1.00 || 1.00 || 1.00 || 1.00 || 1.00 || 1.00 || 1.00 || 1.00 || 1.00 || 1.00 || 1.10 || 1.20 || 1.30 || 1.40 || 1.50 || 1.60 || 1.70 || 1.80 || 1.90 || 2.00
 
|-
 
| Max HP|| 75% || 75% || 75% || 75% || 75% || 75% || 75% || 75% || 75% || 75% || 74% || 73% || 72% || 71% || 70% || 70% || 70% || 70% || 70% || 70%
 
|-
 
| Duration || 10s || 10s || 10s || 10s || 10s || 11s || 12s || 13s || 14s || 15s || 15s || 15s || 15s || 15s || 15s || 16s || 17s || 18s || 19s || 20s
 
|-
 
|Recast || 130s || 128s || 126s || 124s || 122s || 120s || 120s || 120s || 120s || 120s || 120s || 120s || 120s || 120s || 120s || 118s || 116s || 114s || 112s || 110s
 
|}
 
  
{| class="wikitable"
+
{{Rings
|-
+
| name = L/Ph Lock-On Bomb<br>L/Phロックオンボム
! !!Ring !! Description !! Materials
+
| description = Marker detonation occurs on the locked-on location.
|-
+
| UIItemPhLockOnBomb.png
|[[File:AttackAdvanceRingIcon.png|120px]] ||R/Attack Advance<br>R/アタックアドバンス|| Increases normal attack power.<br>**Unequippable by Bravers Main and Sub**  || ナベルロックx3<br>(Naber-Rock)x3<br>森林エメラルドx1<br>(Forest Emerald)x1
+
| materials = Amber
|-
+
| SATK = {{Icons|S-ATK}} 1~20
{| class="wikitable"
+
| RATK = {{Icons|R-ATK}} 1~20
|-
+
| TATK = {{Icons|T-ATK}} 1~20
! Ring Level !!1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !!11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 !! 18 !! 19 !! 20
+
| {{RingMats| N/A | false=1 | NA = N/A }}
|-
+
}}
| Auto-attack damage increase || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
 
|}
 
  
{| class="wikitable"
+
==== Etoile ====
|-
+
{{Rings
! !!Ring !! Description !! Materials
+
| name = L/Easy Full Connect<br>L/イージーフルコネクト
|-
+
| description = After using Step Edge, Full Connects require half-gear gauge.
|[[File:EPPRRingIcon.png|120px]] ||R/EPPR Field<br>R/EPPRフィールド|| Creates a field that increases PP recovery when you attack with the enemy’s elemental weakness.<br>**Unequippable by Bouncers Main and Sub** || アースロックx3<br>(Earth Rock) x3<br>東京オパールx1<br>(Tokyo Opal)x1
+
| UIItemEasyFullConnect.png
|-
+
| materials = Peridot
{| class="wikitable"
+
| DEX = {{Icons|DEX}} 1~20
|-
+
| SDEF = {{Icons|S-DEF}} 1~20
! Ring Level !!1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !!11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 !! 18 !! 19 !! 20
+
| RDEF = {{Icons|R-DEF}} 1~20
|-
+
| TDEF = {{Icons|T-DEF}} 1~20
| PP gain per hit|| 1.00 || 1.00 || 1.00 || 1.00 || 1.00 || 1.00 || 1.00 || 1.00 || 1.00 || 1.00 || 1.20 || 1.40 || 1.60 || 1.80 || 2.00 || 2.20 || 2.40 || 2.60 || 2.80 || 3.00
+
| {{RingMats| N/A | false=1 | NA = N/A }}
|-
+
}}
| Duration || 20s || 20s || 20s || 20s || 20s || 25s || 26s || 27s || 28s || 29s || 30s || 30s || 30s || 30s || 30s || 35s || 36s || 37s || 38s || 40s
 
|-
 
|Recast || 120s || 118s || 116s || 114s || 112s || 100s || 100s || 100s || 100s || 100s || 100s || 100s || 100s || 100s || 100s || 90s || 88s || 86s || 84s || 80s
 
|}
 
  
{| class="wikitable"
 
|-
 
! !!Ring !! Description !! Materials
 
|-
 
|[[File:BoostSlayer.png|120px]] ||R/Boost Slayer<br>R/ブーストスレイヤー|| Increases damage towards boosted enemies, and decreases damage from them. || アースロックx3<br>(Earth Rock)x3
 
|-
 
{| class="wikitable"
 
|-
 
! Ring Level !!1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !!11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 !! 18 !! 19 !! 20
 
|-
 
| Damage increase || 1% || 1% || 1% || 1% || 1% || 2% || 2% || 2% || 2% || 2% || 3% || 3% || 3% || 3% || 3% || 3% || 3% || 3% || 3% || 3%
 
|-
 
| Damage reduction || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
 
|}
 
  
{| class="wikitable"
+
===Utility Rings===
|-
+
==== Ranged ====
! !!Ring !! Description !! Materials
+
{{Rings
|-
+
| name = L/Slow Dive Roll<br>L/スローダイブロール
|[[File:BurnGaurdRingIcon.png|120px]] ||R/Burn Gaurd<br>R/バーンガード|| Grants resistance to status ailment [Burn]. || ナベルロックx3<br>(Naber Rock)x3<br>ピュアフォトン<br>(Pure Photon)x15
+
| description = Slows down the animation of Dive Roll and increases its invulnerability.
|-
+
| UIItemSlowDiveRoll.png
{| class="wikitable"
+
| materials = Garnet
|-
+
| RATK = {{Icons|R-ATK}} 1~20
! Ring Level !!1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !!11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 !! 18 !! 19 !! 20
+
| RDEF = {{Icons|R-DEF}} 1~20
|-
+
| DEX = {{Icons|DEX}} 1~20
| Resist || 50% || 51% || 52% || 53% || 54% || 56% || 58% || 60% || 62% || 64% || 66% || 68% || 70% || 74% || 78% || 82% || 86% || 90% || 94% || 100%
+
| {{RingMats| Duration |true=1| L1 = 0.30s | L2 = 0.32s | L3 = 0.34s | L4 = 0.36s | L5 = 0.38s | L6 = 0.40s | L7 = 0.42s | L8 = 0.44s | L9 = 0.46s | L10 = 0.48s  | L11 = 0.50s | L12 = 0.52s | L13 = 0.54s | L14 = 0.56s | L15 = 0.58s | L16 = 0.62s | L17 = 0.66s | L18 = 0.70s | L19 = 0.74s | L20 = 0.80s }}
|}
+
}}
  
{| class="wikitable"
+
==== Technique ====
|-
+
{{Rings
! !!Ring !! Description !! Materials!
+
| name = L/Tech C Parrying<br>L/テックCパリング
|-
+
| description = Charging a Technique creates Just Guard frames on startup.
|[[File:FreezeGuardRingIcon.png|120px]] ||R/Freeze Guard<br>R/フリーズガード || Grants resistance to status ailment [Freeze]. || ウォパルロックx3<br>(Wopal Rock)x3<br>ピュアフォトン<br>(Pure Photon)x15
+
| UIItemTechCParrying.png
|-
+
| materials = Emerald
{| class="wikitable"
+
| SATK = {{Icons|S-ATK}} 1~20
|-
+
| TATK = {{Icons|T-ATK}} 1~20
! Ring Level !!1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !!11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 !! 18 !! 19 !! 20
+
| DEX = {{Icons|DEX}} 1~20
|-
+
| {{RingMats| Duration |true=1| L1 = 0.03s | L2 = 0.06s | L3 = 0.09s | L4 = 0.12s | L5 = 0.15s | L6 = 0.18s | L7 = 0.21s | L8 = 0.24s | L9 = 0.27s | L10 = 0.30s  | L11 = 0.33s | L12 = 0.36s | L13 = 0.39s | L14 = 0.42s | L15 = 0.45s | L16 = 0.48s | L17 = 0.51s | L18 = 0.54s | L19 = 0.57s | L20 = 0.60s }}
| Resist || 50% || 51% || 52% || 53% || 54% || 56% || 58% || 60% || 62% || 64% || 66% || 68% || 70% || 74% || 78% || 82% || 86% || 90% || 94% || 100%
+
}}
|}
 
  
{| class="wikitable"
+
{{Rings
|-
+
| name = L/Short Mirage<br>L/ショートミラージュ
! !!Ring !! Description !! Materials
+
| description = Reduces the travel distance and animation of Mirage Escape.
|-
+
| UIItemShortMirage.png
|[[File:J-ReversalCoverRingIcon.png|120px]] ||R/J-Reversal Cover<br>R/ Jリバーサルカバー|| Just Reversals recovers HP. Unequippable by Bravers main and sub || アースロックx3<br>(Earth Rock) x3<br>ラスベガスダイヤ x1<br>(Vegas Diamond) x1
+
| materials = Tourmaline
|-
+
| TATK = {{Icons|T-ATK}} 1~20
{| class="wikitable"
+
| TDEF = {{Icons|T-DEF}} 1~20
|-
+
| {{RingMats| N/A | false=1 | NA = N/A }}
! Ring Level !!1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !!11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 !! 18 !! 19 !! 20
+
}}
|-
 
| Recovery Amount || 5% || 5.5% || 6% || 6.5% || 7% || 7.5% || 8% || 8.5% || 9% || 9.5% || 10% ||  
 
|}
 
  
{| class="wikitable"
+
{{Rings
|-
+
| name = L/Peace Zondeel<br>L/ピースゾンディール
! !!Ring !! Description !! Materials
+
| description = Your Zondeel will not detonate when struck by a Lightning Technique.
|-
+
| UIItemPeaceZondeel.png
|[[File:HealShareRingIcon.png|120px]] ||R/Heal Share<br>R/ ヒールシェア|| A portion of your HP recovered heals characters nearby. Unequippable by Bouncers main and sub || アースロック x3<br>(Earth Rock) x3<br>ラスベガスダイヤ x1<br>(Vegas Diamond) x1
+
| materials = Moonstone
|-
+
| TATK = {{Icons|T-ATK}} 1~20
{| class="wikitable"
+
| TDEF = {{Icons|T-DEF}} 1~20
|-
+
| {{RingMats| N/A | false=1 | NA = N/A }}
! Ring Level !!1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !!11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 !! 18 !! 19 !! 20
+
}}
|-
 
| Heak rate || 1% || 2% || 3% || 4% || 5% || 6% ||
 
|
 
|}
 
  
{| class="wikitable"
+
{{Rings
|-
+
| name = L/Talis Keep Long<br>L/タリスキープロング
! !!Ring !! Description !! Materials
+
| description = Extends the duration of a thrown Talis before it disappears.
|-
+
| UIItemTalisKeepLong.png
|[[File:FreezeGuardRingIcon.png|120px]] ||R/Adrenaline<br>R/ アドレナリン|| Extends the duration of Shifta and Deband on yourself. Unequippable by Fighters main and sub || ウォパルロック x3<br>(Wopal Rock) x3<br>浮上施設トルマリン x1<br>(Facility Tourmaline) x1
+
| materials = Lapis Lazuli
|-
+
| TATK = {{Icons|T-ATK}} 1~20
{| class="wikitable"
+
| DEX = {{Icons|DEX}} 1~20
|-
+
| TDEF = {{Icons|T-DEF}} 1~20
! Ring Level !!1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !!11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 !! 18 !! 19 !! 20
+
| {{RingMats| Duration |true=1| L1 = 3.50s | L2 = 3.80s | L3 = 4.10s | L4 = 4.40s | L5 = 4.70s | L6 = 5.00s | L7 = 5.30s | L8 = 5.60s | L9 = 5.90s | L10 = 6.20s  | L11 = 6.50s | L12 = 6.80s | L13 = 7.10s | L14 = 7.40s | L15 = 7.70s | L16 = 8.00s | L17 = 8.50s | L18 = 9.00s | L19 = 9.50s | L20 = 10.00s }}
|-
+
}}
| Effect duration || +10s || +11s || +12s || +13s || +14s || +15s || +16s || +17s || +18s || +19s || +20s || +21s || +22s || +23s || +24s || +25
+
 
|}
+
==== Utility====
 +
{{Rings
 +
| name = L/Mate Lovers<br>L/メイトラバーズ
 +
| description = Speeds up the consumption animation of Mates and increases their recovery rate.
 +
| UIItemMateLovers.png
 +
| materials = Topaz
 +
| SDEF = {{Icons|S-DEF}} 1~20
 +
| RDEF = {{Icons|R-DEF}} 1~20
 +
| TDEF = {{Icons|T-DEF}} 1~20
 +
| {{RingMats| Recovery Rate |true=1| L1 = 100% | L2 = 100% | L3 = 100% | L4 = 100% | L5 = 100% | L6 = 100% | L7 = 100% | L8 = 100% | L9 = 100% | L10 = 100% | L11 = 100%  | L12 = 102% | L13 = 104% | L14 = 106% | L15 = 108% | L16 = 110% | L17 = 112% | L18 = 114% | L19 = 116% | L20 = 120% }}
 +
{{RingMats| Action Speed |true=1| L1 = 110% | L2 = 115% | L3 = 120% | L4 = 125% | L5 = 130% | L6 = 135% | L7 = 140% | L8 = 145% | L9 = 150% | L10 = 155% | L11 = 160% | L12 = 160% | L13 = 160% | L14 = 160% | L15 = 160% | L16 = 160% | L17 = 160% | L18 = 160% | L19 = 160% | L20 = 160%  }}
 +
}}
 +
 
 +
{{Rings
 +
| name = L/Jumping Dodge<br>L/ジャンピングドッジ
 +
| description = Enables use of the Active Skill "Jumping Dodge".<br>Instantaneously gain altitude while evading attacks.
 +
| UIItemJumpingDodge.png
 +
| materials = Moonstone
 +
| SDEF = {{Icons|S-DEF}} 1~20
 +
| RDEF = {{Icons|R-DEF}} 1~20
 +
| TDEF = {{Icons|T-DEF}} 1~20
 +
| {{RingMats| Cooldown Time |true=1| L1 = 100s | L2 = 95s | L3 = 90s | L4 = 85s | L5 = 80s | L6 = 75s | L7 = 70s | L8 = 65s | L9 = 60s | L10 = 55s  | L11 = 50s | L12 = 45s | L13 = 40s | L14 = 35s | L15 = 30s | L16 = 25s | L17 = 20s | L18 = 15s | L19 = 10s | L20 = 5s }}
 +
}}
 +
 
 +
{{Rings
 +
| name = L/Just Reversal B<br>L/ジャストリバーサルB
 +
| description = Performing a Just Reversal creates a blast that damages and inflicts the Stun status on nearby enemies.
 +
| UIItemJustReversalB.png
 +
| materials = Fluorite
 +
| SDEF = {{Icons|S-DEF}} 1~20
 +
| RDEF = {{Icons|R-DEF}} 1~20
 +
| TDEF = {{Icons|T-DEF}} 1~20
 +
| {{RingMats| Power |true=1| L1 = 100% | L2 = 120% | L3 = 140% | L4 = 160% | L5 = 180% | L6 = 200% | L7 = 220% | L8 = 240% | L9 = 260% | L10 = 300% | L11 = 350% | L12 = 400% | L13 = 450% | L14 = 500% | L15 = 550% | L16 = 600% | L17 = 650% | L18 = 700% | L19 = 750% | L20 = 800% }}
 +
{{RingMats| Stun Range |true=1| L1 = 100% | L2 = 105% | L3 = 110% | L4 = 115% | L5 = 120% | L6 = 125% | L7 = 130% | L8 = 135% | L9 = 140% | L10 = 145% | L11 = 150% | L12 = 155% | L13 = 160% | L14 = 165% | L15 = 170% | L16 = 175% | L17 = 180% | L18 = 185% | L19 = 190% | L20 = 200% }}
 +
}}
 +
 
 +
{{Rings
 +
| name = L/Mag Excite<br>L/マグエキサイト
 +
| description = Increases the power of your MAG's Auto Action and reduces its cooldown.
 +
| UIItemMagExcite.png
 +
| materials = Tanzanite
 +
| SATK = {{Icons|S-ATK}} 1~20
 +
| RATK = {{Icons|R-ATK}} 1~20
 +
| TATK = {{Icons|T-ATK}} 1~20
 +
| {{RingMats| Power |true=1| L1 = 150% | L2 = 155% | L3 = 160% | L4 = 165% | L5 = 170% | L6 = 175% | L7 = 180% | L8 = 185% | L9 = 190% | L10 = 200% | L11 = 210% | L12 = 220% | L13 = 230% | L14 = 240% | L15 = 250% | L16 = 260% | L17 = 270% | L18 = 280% | L19 = 290% | L20 = 300% }}
 +
{{RingMats| Attack Interval |true=1| L1 = 80% | L2 = 78% | L3 = 76% | L4 = 74% | L5 = 72% | L6 = 70% | L7 = 68% | L8 = 66% | L9 = 64% | L10 = 62% | L11 = 60% | L12 = 58% | L13 = 56% | L14 = 54% | L15 = 52% | L16 = 50% | L17 = 48% | L18 = 46% | L19 = 44% | L20 = 40% }}
 +
}}
 +
 
 +
{{Rings
 +
| name = L/Atomizer Lovers<br>L/アトマイザーラバーズ
 +
| description = Speeds up the consumption animation of Atomizers and increases their recovery rate.
 +
| UIItemAtomizerLovers.png
 +
| materials = Hematite
 +
| SDEF = {{Icons|S-DEF}} 1~20
 +
| RDEF = {{Icons|R-DEF}} 1~20
 +
| TDEF = {{Icons|T-DEF}} 1~20
 +
| {{RingMats| Recovery Rate |true=1| L1 = 101% | L2 = 102% | L3 = 103% | L4 = 104% | L5 = 105% | L6 = 106% | L7 = 107% | L8 = 108% | L9 = 109% | L10 = 110% | L11 = 115% | L12 = 120% | L13 = 125% | L14 = 130% | L15 = 135% | L16 = 140% | L17 = 145% | L18 = 150% | L19 = 155% | L20 = 160% }}
 +
{{RingMats| Action Speed| false=1 | NA = 200%}}
 +
}}
 +
 
 +
{{Rings
 +
| name = L/Party of Toughness<br>L/パーティーオブタフネス
 +
| description = Reduces damage taken based on the number of players in your Party.
 +
| UIItemPartyOfToughness.png
 +
| materials = Topaz
 +
| SATK = {{Icons|S-ATK}} 1~20
 +
| RATK = {{Icons|R-ATK}} 1~20
 +
| TATK = {{Icons|T-ATK}} 1~20
 +
| DEX = {{Icons|DEX}} 1~20
 +
| {{RingMats| Damage Received (Party of 2) |true=1| L1 = 99.00% | L2 = 98.90% | L3 = 98.80% | L4 = 98.70% | L5 = 98.60% | L6 = 98.50% | L7 = 98.40% | L8 = 98.30% | L9 = 98.20% | L10 = 98.10% | L11 = 98.00% | L12 = 97.90% | L13 = 97.80% | L14 = 97.70% | L15 = 97.60% | L16 = 97.50% | L17 = 97.40% | L18 = 97.30% | L19 = 97.20% | L20 = 97.00% }}
 +
{{RingMats| Damage Received (Party of 3) |true=1| L1 = 98.00% | L2 = 97.90% | L3 = 97.80% | L4 = 97.70% | L5 = 97.60% | L6 = 97.50% | L7 = 97.40% | L8 = 97.30% | L9 = 97.20% | L10 = 97.10% | L11 = 96.00% | L12 = 96.90% | L13 = 96.80% | L14 = 96.70% | L15 = 96.60% | L16 = 96.50% | L17 = 96.40% | L18 = 96.30% | L19 = 96.20% | L20 = 96.00% }}
 +
{{RingMats| Damage Received (Party of 4) |true=1| L1 = 97.00% | L2 = 96.90% | L3 = 96.80% | L4 = 96.70% | L5 = 96.60% | L6 = 96.50% | L7 = 96.40% | L8 = 96.30% | L9 = 96.20% | L10 = 96.10% | L11 = 95.00% | L12 = 95.90% | L13 = 95.80% | L14 = 95.70% | L15 = 95.60% | L16 = 95.50% | L17 = 95.40% | L18 = 95.30% | L19 = 95.20% | L20 = 95.00% }}
 +
}}
 +
 
 +
{{Rings
 +
| name = L/Stealth Attack<br>L/ステルスアタック
 +
| description = Reduce the amount of Hate generated by attacks.
 +
| UIItemStealthAttack.png
 +
| materials = Zircon
 +
| SDEF = {{Icons|S-DEF}} 1~20
 +
| RDEF = {{Icons|R-DEF}} 1~20
 +
| TDEF = {{Icons|T-DEF}} 1~20
 +
| DEX = {{Icons|DEX}} 1~20
 +
| {{RingMats| Hate Generation |true=1| L1 = 90% | L2 = 87% | L3 = 84% | L4 = 81% | L5 = 78% | L6 = 75% | L7 = 72% | L8 = 69% | L9 = 66% | L10 = 63% | L11 = 60% | L12 = 57% | L13 = 54% | L14 = 51% | L15 = 48% | L16 = 45% | L17 = 42% | L18 = 39% | L19 = 36% | L20 = 33% }}
 +
}}
 +
 
 +
==== A.I.S ====
 +
{{Rings
 +
| name = L/Wide Area Heal<br>L/ワイドエリアヒール
 +
| description = Increases the area of effect of Area Heal.
 +
| UIItemWideAreaHeal.png
 +
| materials = Topaz
 +
| SATK = {{Icons|S-ATK}} 1~20
 +
| RATK = {{Icons|R-ATK}} 1~20
 +
| TATK = {{Icons|T-ATK}} 1~20
 +
| DEX = {{Icons|DEX}} 1~20
 +
| {{RingMats| Heal Range | false=1 | NA = 300%}}
 +
}}
 +
 
 +
{{Rings
 +
| name = L/Quick Blaster<br>L/クイックブラスター
 +
| description = Speeds up firing animation of the Photon Blaster, but reduces turn speed while firing.
 +
| UIItemQuickBlaster.png
 +
| materials = Lapis Lazuli
 +
| SDEF = {{Icons|S-DEF}} 1~20
 +
| RDEF = {{Icons|R-DEF}} 1~20
 +
| TDEF = {{Icons|T-DEF}} 1~20
 +
| {{RingMats| Fire Rate | false=1 | NA = 200%}}
 +
{{RingMats| Turn Rate | false=1 | NA = 60%}}
 +
}}
 +
 
 +
{{Rings
 +
| name = L/Early Rise<br>L/アーリィライズ
 +
| description = In Quests with infinite A.I.S. usage, reduce the respawn period of the A.I.S.
 +
| UIItemEarlyRise.png
 +
| materials = Topaz
 +
| SDEF = {{Icons|S-DEF}} 1~20
 +
| RDEF = {{Icons|R-DEF}} 1~20
 +
| TDEF = {{Icons|T-DEF}} 1~20
 +
| {{RingMats| Respawn Time | false=1 | NA = 1s}}
 +
}}
 +
 
 +
{{Rings
 +
| name = L/Light Armor<br>L/ライトアーマー
 +
| description = Reduces the PP cost of Dash, but increases damage taken.
 +
| UIItemLighArmor.png
 +
| materials = Lapis Lazuli
 +
| SATK = {{Icons|S-ATK}} 1~20
 +
| RATK = {{Icons|R-ATK}} 1~20
 +
| TATK = {{Icons|T-ATK}} 1~20
 +
| DEX = {{Icons|DEX}} 1~20
 +
| {{RingMats| PP Consumption | false=1 | NA = 10}}
 +
{{RingMats| Damage Received | false=1 | NA = 110%}}
 +
}}
 +
 
 +
===Combined Skill Rings===
 +
{{Rings
 +
| name = L/JG Counter<br>L/JGカウンター
 +
| description = Bestows the effects of "JG Sonic Arrow", "JG Rising Flag",<br>and "JG Heavenly Fall" at Lv. 20.
 +
| UIItemJGCounter.png
 +
| materials = Pure Photon
 +
| SATK = {{Icons|S-ATK}} 1~20
 +
| RATK = {{Icons|R-ATK}} 1~20
 +
| TATK = {{Icons|T-ATK}} 1~20
 +
| {{RingMats| N/A | false=1 | NA = N/A }}
 +
}}
 +
 
 +
{{Rings
 +
| name = L/Chase W Support<br>L/チェイスWサポート
 +
| description = Bestows the effects of "DS Kamaitachi", "TD Air Chase",<br>and "Knuckle Chase" at Lv. 20.
 +
| UIItemChaseWSupport.png
 +
| materials = Pure Photon
 +
| SATK = {{Icons|S-ATK}} 1~20
 +
| RATK = {{Icons|R-ATK}} 1~20
 +
| TATK = {{Icons|T-ATK}} 1~20
 +
| {{RingMats| N/A | false=1 | NA = N/A }}
 +
}}
 +
 
 +
{{Rings
 +
| name = L/Time & Roll<br>L/タイムエンロール
 +
| description = Bestows the effects of "High Time Keep" and "Front Dive Roll" at Lv. 20.
 +
| UIItemTimeAndRoll.png
 +
| materials = Pure Photon
 +
| SATK = {{Icons|S-ATK}} 1~20
 +
| RATK = {{Icons|R-ATK}} 1~20
 +
| TATK = {{Icons|T-ATK}} 1~20
 +
| {{RingMats| N/A | false=1 | NA = N/A }}
 +
}}
 +
 
 +
{{Rings
 +
| name = L/Defense Tech<br>L/デフェンステック
 +
| description = Bestows the effects of "Tech C Parrying" and "Short Mirage" at Lv. 20.
 +
| UIItemDefenseTech.png
 +
| materials = Pure Photon
 +
| SATK = {{Icons|S-ATK}} 1~20
 +
| RATK = {{Icons|R-ATK}} 1~20
 +
| TATK = {{Icons|T-ATK}} 1~20
 +
| {{RingMats| N/A | false=1 | NA = N/A }}
 +
}}
 +
 
 +
{{Rings
 +
| name = L/Brave Power<br>L/ブレイブパワー
 +
| description = Bestows the effects of "Katana C Count Up" and "Bullet Bow Homing" at Lv. 20.
 +
| UIItemBravePower.png
 +
| materials = Pure Photon
 +
| SATK = {{Icons|S-ATK}} 1~20
 +
| RATK = {{Icons|R-ATK}} 1~20
 +
| TATK = {{Icons|T-ATK}} 1~20
 +
| {{RingMats| N/A | false=1 | NA = N/A }}
 +
}}
 +
 
 +
{{Rings
 +
| name = L/Kick & Snatch<br>L/キックエンスナッチ
 +
| description = Bestows the effects of "DB Snatch" and "JB Tech Arts SC" at Lv. 20.
 +
| UIItemKickAndSnatch.png
 +
| materials = Pure Photon
 +
| SATK = {{Icons|S-ATK}} 1~20
 +
| RATK = {{Icons|R-ATK}} 1~20
 +
| TATK = {{Icons|T-ATK}} 1~20
 +
| {{RingMats| N/A | false=1 | NA = N/A }}
 +
}}
 +
 
 +
 
 +
===Removed===
 +
The following Rings were removed from the game and replaced by Class Skills.
 +
{{Rings
 +
| name = L/Step Jump<br>L/ステップジャンプ
 +
| description = Press the Jump button right after a Step to reach running speed instantly.<br><br>-October 8, 2018 Update-<br> Skill can be learned at Lv.10.
 +
| UIItemStepJump.png
 +
| materials = Garnet
 +
| SATK = {{Icons|S-ATK}} 1~20
 +
| RATK = {{Icons|R-ATK}} 1~20
 +
| TATK = {{Icons|T-ATK}} 1~20
 +
| {{RingMats| N/A | false=1 | NA = N/A }}
 +
}}
 +
 
 +
{{Rings
 +
| name = L/Step JA Combo<br>L/ステップJAコンボ
 +
| description = Step creates a Just Attack circle.
 +
| UIItemStepJACombo.png
 +
| materials = Tanzanite
 +
| SATK = {{Icons|S-ATK}} 1~20
 +
| SDEF = {{Icons|S-DEF}} 1~20
 +
| DEX = {{Icons|DEX}} 1~20
 +
| {{RingMats| N/A | false=1 | NA = N/A }}
 +
}}
 +
 
 +
{{Rings
 +
| name = L/Air Reversal<br>L/エアリバーサル
 +
| description = Enables performing a Just Reversal while in midair.<br><br>-October 8, 2018 Update-<br> Skill can be learned at Lv.30
 +
| UIItemAirReversal.png
 +
| materials = Garnet
 +
| SATK = {{Icons|S-ATK}} 1~20
 +
| DEX = {{Icons|DEX}} 1~20
 +
| {{RingMats| N/A | false=1 | NA = N/A }}
 +
}}
 +
 
 +
{{Rings
 +
| name = L/J Reversal JA Combo<br>L/JリバーサルJAコンボ
 +
| description = Just Reversal creates a Just Attack circle.<br><br>-October 8, 2018 Update-<br> Skill can be learned at Lv.30
 +
| UIItemJReversalJACombo.png
 +
| materials = Amber
 +
| SDEF = {{Icons|S-DEF}} 1~20
 +
| RDEF = {{Icons|R-DEF}} 1~20
 +
| TDEF = {{Icons|T-DEF}} 1~20
 +
| DEX = {{Icons|DEX}} 1~20
 +
| {{RingMats| N/A | false=1 | NA = N/A }}
 +
}}
 +
 
 +
 
 +
==R Rings==
 +
===Class Rings===
 +
==== Hunter ====
 +
{{Rings
 +
| name = R/Massive Hunter<br>R/マッシブハンター
 +
| description = Enables use of the Active Skill "Massive Hunter".<br>For a period of time, nullify knockback and reduce damage taken.
 +
| UIItemMassiveHunter.png
 +
| restrictions = {{Icons|Hunter}}
 +
| materials = Sapphire
 +
| {{RingMats| Damage Received |true=1| L1 = 99% | L2 = 99% | L3 = 99% | L4 = 99% | L5 = 99% | L6 = 99% | L7 = 99% | L8 = 99% | L9 = 99% | L10 = 99%| L11 = 95% | L12 = 94% | L13 = 93% | L14 = 92% | L15 = 91% | L16 = 90% | L17 = 90% | L18 = 90% | L19 = 90% | L20 = 90%  }}
 +
{{RingMats| Duration |true=1| L1 = 15s | L2 = 15s | L3 = 15s | L4 = 15s | L5 = 15s  | L6 = 16s | L7 = 17s | L8 = 18s | L9 = 19s | L10 = 20s  | L11 = 20s | L12 = 20s | L13 = 20s | L14 = 20s | L15 = 20s  | L16 = 21s | L17 = 22s | L18 = 23s | L19 = 24s | L20 = 25s }}
 +
{{RingMats| Cooldown Time |true=1| L1 = 120s | L2 = 118s | L3 = 116s | L4 = 114s | L5 = 112s | L6 = 100s | L7 = 100s | L8 = 100s | L9 = 100s | L10 = 100s  | L11 = 100s | L12 = 100s | L13 = 100s | L14 = 100s | L15 = 100s  | L16 = 95s | L17 = 94s | L18 = 93s | L19 = 92s | L20 = 90s }}
 +
| stats = disabled
 +
}}
 +
 
 +
{{Rings
 +
| name = R/Healing Guard<br>R/ヒーリングガード
 +
| description = Blocking an attack restores HP.
 +
| UIItemHealingGuard.png
 +
| restrictions = {{Icons|Hunter}}
 +
| materials = Amber
 +
| {{RingMats| HP Recovered |true=1| L1 = 1.00% | L2 = 1.20% | L3 = 1.40% | L4 = 1.60% | L5 = 1.80% | L6 = 2.20% | L7 = 2.40% | L8 = 2.60% | L9 = 2.80% | L10 = 3.00% | L11 = 3.20% | L12 = 3.40% | L13 = 3.60% | L14 = 3.80% | L15 = 4.00% | L16 = 4.20% | L17 = 4.40% | L18 = 4.60% | L19 = 4.80% | L20 = 5.00% }}
 +
| stats = disabled
 +
}}
 +
 
 +
==== Fighter ====
 +
{{Rings
 +
| name = R/C Strike Strike<br>R/Cストライク打撃
 +
| description = Increases the Critical Hit Rate of Striking attacks and increases the damage of Critical Hits.
 +
| UIItemCStrikeStrike.png
 +
| restrictions = {{Icons|Fighter}}
 +
| materials = Opal
 +
| {{RingMats| Critical Power |true=1| L1 = 100% | L2 = 100% | L3 = 100% | L4 = 100% | L5 = 100%  | L6 = 101% | L7 = 101% | L8 = 101% | L9 = 101% | L10 = 101%| L11 = 102% | L12 = 102% | L13 = 102% | L14 = 102% | L15 = 102% | L16 = 102% | L17 = 102% | L18 = 102% | L19 = 102%  | L20 = 103% }}
 +
{{RingMats| Critical Rate Increase |true=1| L1 = 1% | L2 = 2% | L3 = 3% | L4 = 4% | L5 = 5% | L6 = 6% | L7 = 7% | L8 = 8% | L9 = 9% | L10 = 10% | L11 = 11% | L12 = 12% | L13 = 13% | L14 = 14% | L15 = 15% | L16 = 16% | L17 = 17% | L18 = 18% | L19 = 19% | L20 = 20% }}
 +
| stats = disabled
 +
}}
 +
 
 +
{{Rings
 +
| name = R/C Strike Shoot<br>R/Cストライク射撃
 +
| description = Increases the Critical Hit Rate of Ranged attacks and increases the damage of Critical Hits.
 +
| UIItemCStrikeShoot.png
 +
| restrictions = {{Icons|Fighter}}
 +
| materials = Sapphire
 +
| {{RingMats| Critical Power |true=1| L1 = 100% | L2 = 100% | L3 = 100% | L4 = 100% | L5 = 100%  | L6 = 101% | L7 = 101% | L8 = 101% | L9 = 101% | L10 = 101%| L11 = 102% | L12 = 102% | L13 = 102% | L14 = 102% | L15 = 102% | L16 = 102% | L17 = 102% | L18 = 102% | L19 = 102%  | L20 = 103% }}
 +
{{RingMats| Critical Rate Increase |true=1| L1 = 1% | L2 = 2% | L3 = 3% | L4 = 4% | L5 = 5% | L6 = 6% | L7 = 7% | L8 = 8% | L9 = 9% | L10 = 10% | L11 = 11% | L12 = 12% | L13 = 13% | L14 = 14% | L15 = 15% | L16 = 16% | L17 = 17% | L18 = 18% | L19 = 19% | L20 = 20% }}
 +
| stats = disabled
 +
}}
 +
 
 +
{{Rings
 +
| name = R/C Strike Tech<br>R/Cストライク法撃
 +
| description = Increases the Critical Hit Rate of Technique attacks and increases the damage of Critical Hits.
 +
| UIItemCStrikeTech.png
 +
| restrictions = {{Icons|Fighter}}
 +
| materials = Amethyst
 +
| {{RingMats| Critical Power |true=1| L1 = 100% | L2 = 100% | L3 = 100% | L4 = 100% | L5 = 100%  | L6 = 101% | L7 = 101% | L8 = 101% | L9 = 101% | L10 = 101%| L11 = 102% | L12 = 102% | L13 = 102% | L14 = 102% | L15 = 102% | L16 = 102% | L17 = 102% | L18 = 102% | L19 = 102%  | L20 = 103% }}
 +
{{RingMats| Critical Rate Increase |true=1| L1 = 1% | L2 = 2% | L3 = 3% | L4 = 4% | L5 = 5% | L6 = 6% | L7 = 7% | L8 = 8% | L9 = 9% | L10 = 10% | L11 = 11% | L12 = 12% | L13 = 13% | L14 = 14% | L15 = 15% | L16 = 16% | L17 = 17% | L18 = 18% | L19 = 19% | L20 = 20% }}
 +
| stats = disabled
 +
}}
 +
 
 +
{{Rings
 +
| name = R/Tech Arts JAPPS<br>R/テックアーツJAPPS
 +
| description = When chaining different Photon Arts or Techniques, reduce the PP cost of the next Photon Art/Technique.
 +
| UIItemTechArtsJAPPS.png
 +
| restrictions = {{Icons|Fighter}}
 +
| materials = Peridot
 +
| {{RingMats| PP Consumption |true=1| L1 = 95% | L2 = 94% | L3 = 94% | L4 = 94%  | L5 = 93% | L6 = 92% | L7 = 92% | L8 = 92%  | L9 = 91% | L10 = 90% | L11 = 90% | L12 = 90%  | L13 = 89% | L14 = 88% | L15 = 88% | L16 = 88%  | L17 = 87% | L18 = 86% | L19 = 86%  | L20 = 85% }}
 +
| stats = disabled
 +
}}
 +
 
 +
{{Rings
 +
| name = R/Adrenaline<br>R/アドレナリン
 +
| description = Increase the duration granted by each tick of Shifta and Deband.
 +
| UIItemAdrenaline.png
 +
| restrictions = {{Icons|Fighter}}
 +
| materials = Tourmaline
 +
| {{RingMats| Duration |true=1| L1 = +10s | L2 = +11s | L3 = +12s | L4 = +13s | L5 = +14s | L6 = +15s | L7 = +16s | L8 = +17s | L9 = +18s | L10 = +19s  | L11 = +20s | L12 = +21s | L13 = +22s | L14 = +23s | L15 = +24s | L16 = +25s | L17 = +26s | L18 = +27s | L19 = +28s | L20 = +30s }}
 +
| stats = disabled
 +
}}
 +
 
 +
==== Ranger ====
 +
{{Rings
 +
| name = R/Killing Bonus<br>R/キリングボーナス
 +
| description = Restores PP when enemies are defeated close to you.
 +
| UIItemKillingBonus.png
 +
| restrictions = {{Icons|Ranger}}
 +
| materials = Opal
 +
| {{RingMats| PP Recovered |true=1| L1 = 1.00 | L2 = 1.20 | L3 = 1.40 | L4 = 1.60 | L5 = 1.80 | L6 = 2.00 | L7 = 2.20 | L8 = 2.40 | L9 = 2.60 | L10 = 2.80  | L11 = 3.00 | L12 = 3.20 | L13 = 3.40 | L14 = 3.60 | L15 = 3.80 | L16 = 4.00 | L17 = 4.20 | L18 = 4.40 | L19 = 4.60 | L20 = 5.00 }}
 +
| stats = disabled
 +
}}
 +
 
 +
==== Gunner ====
 +
{{Rings
 +
| name = R/P Keeper Strike<br>R/Pキーパー打撃
 +
| description = Increases the damage of Striking attacks when your HP is above a certain percentage.
 +
| UIItemPKeeperStrike.png
 +
| restrictions = {{Icons|Gunner}}
 +
| materials = Amethyst
 +
| {{RingMats| Power |true=1| L1 = 100% | L2 = 100% | L3 = 100% | L4 = 100% | L5 = 100%  | L6 = 101% | L7 = 101% | L8 = 101% | L9 = 101% | L10 = 101%| L11 = 102% | L12 = 102% | L13 = 102% | L14 = 102% | L15 = 102% | L16 = 102% | L17 = 102% | L18 = 102% | L19 = 102%  | L20 = 103% }}
 +
{{RingMats| Minimum Activation HP |true=1| L1 = 100% | L2 = 99% | L3 = 98% | L4 = 97% | L5 = 96% | L6 = 96%  | L7 = 95% | L8 = 94% | L9 = 93% | L10 = 92% | L11 = 92%  | L12 = 90% | L13 = 88% | L14 = 86% | L15 = 84% | L16 = 82% | L17 = 80% | L18 = 78% | L19 = 76% | L20 = 75% }}
 +
| stats = disabled
 +
}}
 +
 
 +
{{Rings
 +
| name = R/P Keeper Shoot<br>R/Pキーパー射撃
 +
| description = Increases the damage of Ranged attacks when your HP is above a certain percentage.
 +
| UIItemPKeeperShoot.png
 +
| restrictions = {{Icons|Gunner}}
 +
| materials = Opal
 +
| {{RingMats| Power |true=1| L1 = 100% | L2 = 100% | L3 = 100% | L4 = 100% | L5 = 100%  | L6 = 101% | L7 = 101% | L8 = 101% | L9 = 101% | L10 = 101%| L11 = 102% | L12 = 102% | L13 = 102% | L14 = 102% | L15 = 102% | L16 = 102% | L17 = 102% | L18 = 102% | L19 = 102%  | L20 = 103% }}
 +
{{RingMats| Minimum Activation HP |true=1| L1 = 100% | L2 = 99% | L3 = 98% | L4 = 97% | L5 = 96% | L6 = 96%  | L7 = 95% | L8 = 94% | L9 = 93% | L10 = 92% | L11 = 92%  | L12 = 90% | L13 = 88% | L14 = 86% | L15 = 84% | L16 = 82% | L17 = 80% | L18 = 78% | L19 = 76% | L20 = 75% }}
 +
| stats = disabled
 +
}}
 +
 
 +
{{Rings
 +
| name = R/P Keeper Tech<br>R/Pキーパー法撃
 +
| description = Increases the damage of Technique attacks when your HP is above a certain percentage.
 +
| UIItemPKeeperTech.png
 +
| restrictions = {{Icons|Gunner}}
 +
| materials = Emerald
 +
| {{RingMats| Power |true=1| L1 = 100% | L2 = 100% | L3 = 100% | L4 = 100% | L5 = 100%  | L6 = 101% | L7 = 101% | L8 = 101% | L9 = 101% | L10 = 101%| L11 = 102% | L12 = 102% | L13 = 102% | L14 = 102% | L15 = 102% | L16 = 102% | L17 = 102% | L18 = 102% | L19 = 102%  | L20 = 103% }}
 +
{{RingMats| Minimum Activation HP |true=1| L1 = 100% | L2 = 99% | L3 = 98% | L4 = 97% | L5 = 96% | L6 = 96%  | L7 = 95% | L8 = 94% | L9 = 93% | L10 = 92% | L11 = 92%  | L12 = 90% | L13 = 88% | L14 = 86% | L15 = 84% | L16 = 82% | L17 = 80% | L18 = 78% | L19 = 76% | L20 = 75% }}
 +
| stats = disabled
 +
}}
 +
 
 +
==== Force ====
 +
{{Rings
 +
| name = R/Photon Flare<br>R/フォトンフレア
 +
| description = Enables use of the Active Skill "Photon Flare".<br>For a period of time, increase your base T-ATK.
 +
| UIItemPhotonFlare.png
 +
| restrictions = {{Icons|Force}}
 +
| materials = Sapphire
 +
| {{RingMats| T-ATK |true=1| L1 = +150 | L2 = +150 | L3 = +150 | L4 = +150 | L5 = +150 | L6 = +150 | L7 = +150 | L8 = +150 | L9 = +150 | L10 = +150| L11 = +155 | L12 = +160 | L13 = +165 | L14 = +170 | L15 = +175 | L16 = +180 | L17 = +185 | L18 = +190 | L19 = +195 | L20 = +200 }}
 +
{{RingMats| Duration |true=1| L1 = 20s | L2 = 20s | L3 = 20s | L4 = 20s | L5 = 20s | L6 = 21s | L7 = 22s | L8 = 23s | L9 = 24s | L10 = 25s  | L11 = 25s | L12 = 25s | L13 = 25s | L14 = 25s | L15 = 25s  | L16 = 26s | L17 = 27s | L18 = 28s | L19 = 29s | L20 = 30s }}
 +
{{RingMats| Cooldown Time |true=1| L1 = 100s | L2 = 95s | L3 = 90s | L4 = 85s | L5 = 80s | L6 = 80s | L7 = 80s | L8 = 80s | L9 = 80s | L10 = 80s  | L11 = 80s | L12 = 80s | L13 = 80s | L14 = 80s | L15 = 80s  | L16 = 74s | L17 = 73s | L18 = 72s | L19 = 71s | L20 = 70s }}
 +
| stats = disabled
 +
}}
 +
 
 +
{{Rings
 +
| name = R/Flame T S Charge<br>R/フレイムTSチャージ
 +
| description = Reduces the charge duration of Fire-type Techniques.
 +
| UIItemFlameTSCharge.png
 +
| restrictions = {{Icons|Force}}
 +
| materials = Zircon
 +
| {{RingMats| Charge Time |true=1| L1 = 90% | L2 = 88% | L3 = 86% | L4 = 84% | L5 = 82% | L6 = 80% | L7 = 78% | L8 = 76% | L9 = 74% | L10 = 72% | L11 = 70% | L12 = 68% | L13 = 66% | L14 = 64% | L15 = 62% | L16 = 60% | L17 = 58% | L18 = 56% | L19 = 54% | L20 = 50% }}
 +
| stats = disabled
 +
}}
 +
 
 +
==== Techer ====
 +
{{Rings
 +
| name = R/PP Convert<br>R/コンバート
 +
| description = Enables use of the Active Skill "PP Convert".<br>For a period of time, reduce your maximum HP to increase natural PP regeneration rate.
 +
| UIItemPPConvert.png
 +
| restrictions = {{Icons|Techer}}
 +
| materials = Sapphire
 +
| {{RingMats| Passive PP Recovery |true=1| L1 = +1.00 | L2 = +1.00 | L3 = +1.00 | L4 = +1.00 | L5 = +1.00 | L6 = +1.00 | L7 = +1.00 | L8 = +1.00 | L9 = +1.00 | L10 = +1.00| L11 = +1.10 | L12 = +1.20 | L13 = +1.30 | L14 = +1.40 | L15 = +1.50 | L16 = +1.60 | L17 = +1.70 | L18 = +1.80 | L19 = 1.90 | L20 = +2.00 }}
 +
{{RingMats| Maximum HP |true=1| L1 = 75% | L2 = 75% | L3 = 75% | L4 = 75% | L5 = 75% | L6 = 75% | L7 = 75% | L8 = 75% | L9 = 75% | L10 = 75%| L11 = 74% | L12 = 73% | L13 = 72% | L14 = 71% | L15 = 70% | L16 = 70% | L17 = 70% | L18 = 70% | L19 = 70% | L20 = 70%  }}
 +
{{RingMats| Duration |true=1| L1 = 10s | L2 = 10s | L3 = 10s | L4 = 10s | L5 = 10s  | L6 = 11s | L7 = 12s | L8 = 13s | L9 = 14s | L10 = 15s  | L11 = 15s | L12 = 15s | L13 = 15s | L14 = 15s | L15 = 15s  | L16 = 16s | L17 = 17s | L18 = 18s | L19 = 19s | L20 = 20s }}
 +
{{RingMats| Cooldown Time |true=1| L1 = 130s | L2 = 128s | L3 = 126s | L4 = 124s | L5 = 122s | L6 = 120s | L7 = 120s | L8 = 120s | L9 = 120s | L10 = 120s  | L11 = 120s | L12 = 120s | L13 = 120s | L14 = 120s | L15 = 120s  | L16 = 118s | L17 = 116s | L18 = 114s | L19 = 112s | L20 = 110s }}
 +
| stats = disabled
 +
}}
 +
 
 +
{{Rings
 +
| name = R/Wide Support<br>R/ワイドサポート
 +
| description = Increases the range of Support Techniques.
 +
| UIItemWideSupport.png
 +
| restrictions = {{Icons|Techer}}
 +
| materials = Amber
 +
| {{RingMats| PP Consumption Rate |true=1| L1 = 120% | L2 = 119% | L3 = 118% | L4 = 117% | L5 = 116% | L6 = 115% | L7 = 114% | L8 = 113% | L9 = 112% | L10 = 111% | L11 = 110% | L12 = 109% | L13 = 108% | L14 = 107% | L15 = 106% | L16 = 105% | L17 = 104% | L18 = 103% | L19 = 102% | L20 = 100% }}
 +
| stats = disabled
 +
}}
 +
 
 +
==== Braver ====
 +
{{Rings
 +
| name = R/Attack Advance<br>R/アタックアドバンス
 +
| description = Increases the damage of normal attacks.<br>'''No effect on Hero.'''
 +
| UIItemAttackAdvance.png
 +
| restrictions = {{Icons|Braver}}
 +
| materials = Emerald
 +
| {{RingMats| Power |true=1| L1 = 100.4% | L2 = 100.8% | L3 = 101.2% | L4 = 101.6% | L5 = 102% | L6 = 102.4% | L7 = 102.8% | L8 = 103.2% | L9 = 103.6% | L10 = 104% | L11 = 104.4% | L12 = 104.8% | L13 = 105.2% | L14 = 105.6% | L15 = 106% | L16 = 106.4% | L17 = 106.8% | L18 = 107.2% | L19 = 107.6% | L20 = 108% }}
 +
| stats = disabled
 +
}}
 +
 
 +
 
 +
{{Rings
 +
| name = R/J Reversal Cover<br>R/Jリバーサルカバー
 +
| description = Just Reversal restores a percentage of your maximum HP.
 +
| UIItemJReversalCover.png
 +
| restrictions = {{Icons|Braver}}
 +
| materials = Diamond
 +
| {{RingMats| HP Recovered |true=1| L1 = 5.00% | L2 = 5.50% | L3 = 6.00% | L4 = 6.50% | L5 = 7.00% | L6 = 7.50% | L7 = 8.00% | L8 = 8.50% | L9 = 9.00% | L10 = 9.50% | L11 = 10.00% | L12 = 10.50% | L13 = 11.00% | L14 = 11.50% | L15 = 12.00% | L16 = 12.50% | L17 = 13.00% | L18 = 13.50% | L19 = 14.00% | L20 = 15.00% }}
 +
| stats = disabled
 +
}}
 +
 
 +
{{Rings
 +
| name = R/Quick Mate<br>R/クイックメイト
 +
| description = Increases the consumption speed of Mates.
 +
| UIItemQuickMate.png
 +
| restrictions = {{Icons|Braver}}
 +
| materials = Fluorite
 +
| {{RingMats| Action Speed |true=1| L1 = 102% | L2 = 104% | L3 = 106% | L4 = 108% | L5 = 110% | L6 = 112% | L7 = 114% | L8 = 116% | L9 = 118% | L10 = 120% | L11 = 124% | L12 = 128% | L13 = 132% | L14 = 136% | L15 = 140% | L16 = 144% | L17 = 148% | L18 = 152% | L19 = 156% | L20 = 160% }}
 +
| stats = disabled
 +
}}
 +
 
 +
==== Bouncer ====
 +
{{Rings
 +
| name = R/Critical Field<br>R/クリティカルフィールド
 +
| description = Enables use of the Active Skill "Critical Field".<br>For a period of time, generate a field that increases the Critical Hit Rate of all nearby players.
 +
| UIItemCriticalField.png
 +
| restrictions = {{Icons|Bouncer}}
 +
| materials = Tanzanite
 +
| {{RingMats| Critical Rate Increase |true=1| L1 = 10% | L2 = 11% | L3 = 12% | L4 = 13% | L5 = 14% | L6 = 15% | L7 = 16% | L8 = 17% | L9 = 18% | L10 = 19% | L11 = 20% | L12 = 21% | L13 = 22% | L14 = 23% | L15 = 24% | L16 = 25% | L17 = 26% | L18 = 27% | L19 = 28% | L20 = 30% }}
 +
{{RingMats| Duration |true=1| L1 = 20s | L2 = 20s | L3 = 20s | L4 = 20s | L5 = 20s  | L6 = 25s | L7 = 26s | L8 = 27s | L9 = 28s | L10 = 29s  | L11 = 30s | L12 = 30s | L13 = 30s | L14 = 30s | L15 = 30s  | L16 = 35s | L17 = 36s | L18 = 37s | L19 = 38s | L20 = 40s }}
 +
{{RingMats| Cooldown Time |true=1| L1 = 120s | L2 = 118s | L3 = 116s | L4 = 114s | L5 = 112s | L6 = 100s | L7 = 100s | L8 = 100s | L9 = 100s | L10 = 100s  | L11 = 100s | L12 = 100s | L13 = 100s | L14 = 100s | L15 = 100s  | L16 = 90s | L17 = 88s | L18 = 86s | L19 = 84s | L20 = 80s }}
 +
| stats = disabled
 +
}}
 +
 
 +
{{Rings
 +
| name = R/Heal Share<br>R/ヒールシェア
 +
| description = When healing, distribute a percentage of the amount healed to nearby players.
 +
| UIItemHealShare.png
 +
| restrictions = {{Icons|Bouncer}}
 +
| materials = Diamond
 +
| {{RingMats| HP Recovered Shared |true=1| L1 = 1% | L2 = 2% | L3 = 3% | L4 = 4% | L5 = 5% | L6 = 6% | L7 = 7% | L8 = 8% | L9 = 9% | L10 = 10% | L11 = 11% | L12 = 12% | L13 = 13% | L14 = 14% | L15 = 15% | L16 = 16% | L17 = 17% | L18 = 18% | L19 = 19% | L20 = 20% }}
 +
| stats = disabled
 +
}}
 +
 
 +
{{Rings
 +
| name = R/EPPR Field<br>R/EPPRフィルド
 +
| description = Enables use of the Active Skill "Elemental PP Restorate Field".<br>For a period of time, generate a field that increases PP recovery on hit when striking an enemy's elemental weakness.<br>'''No effect on Hero.'''
 +
| UIItemEPPRField.png
 +
| restrictions = {{Icons|Bouncer}}
 +
| materials = Opal
 +
| {{RingMats| Active PP Recovery |true=1| L1 = +1.00 | L2 = +1.00 | L3 = +1.00 | L4 = +1.00 | L5 = +1.00 | L6 = +1.00 | L7 = +1.00 | L8 = +1.00 | L9 = +1.00 | L10 = +1.00| L11 = +1.20 | L12 = +1.40 | L13 = +1.60 | L14 = +1.80 | L15 = +2.00 | L16 = +2.20 | L17 = +2.40 | L18 = +2.60 | L19 = +2.80 | L20 = +3.00 }}
 +
{{RingMats| Duration |true=1| L1 = 20s | L2 = 20s | L3 = 20s | L4 = 20s | L5 = 20s  | L6 = 25s | L7 = 26s | L8 = 27s | L9 = 28s | L10 = 29s  | L11 = 30s | L12 = 30s | L13 = 30s | L14 = 30s | L15 = 30s  | L16 = 35s | L17 = 36s | L18 = 37s | L19 = 38s | L20 = 40s }}
 +
{{RingMats| Cooldown Time |true=1| L1 = 120s | L2 = 118s | L3 = 116s | L4 = 114s | L5 = 112s | L6 = 100s | L7 = 100s | L8 = 100s | L9 = 100s | L10 = 100s  | L11 = 100s | L12 = 100s | L13 = 100s | L14 = 100s | L15 = 100s  | L16 = 90s | L17 = 88s | L18 = 86s | L19 = 84s | L20 = 80s }}
 +
| stats = disabled
 +
}}
 +
 
 +
 
 +
{{Rings
 +
| name = R/J Reversal PP Gain<br>R/JリバーサルPPゲイン
 +
| description = Just Reversal restores a percentage of your maximum PP.
 +
| UIItemJReversalPPGain.png
 +
| restrictions = {{Icons|Bouncer}}
 +
| materials = Garnet
 +
| {{RingMats| PP Recovered |true=1| L1 = 1% | L2 = 2% | L3 = 3% | L4 = 4% | L5 = 5% | L6 = 6% | L7 = 7% | L8 = 8% | L9 = 9% | L10 = 10% | L11 = 11% | L12 = 12% | L13 = 13% | L14 = 14% | L15 = 15% | L16 = 16% | L17 = 17% | L18 = 18% | L19 = 19% | L20 = 20% }}
 +
| stats = disabled
 +
}}
 +
 
 +
==== Summoner ====
 +
{{Rings
 +
| name = R/HP Restorate<br>R/HPリストレイト
 +
| description = Restores HP over time when your HP falls below a certain percentage.
 +
| UIItemHPRestorate.png
 +
| restrictions = {{Icons|Summoner}}
 +
| materials = Hematite
 +
| {{RingMats| Recovery Rate |true=1| L1 = 5.00% | L2 = 5.00% | L3 = 5.00% | L4 = 5.00% | L5 = 5.00% | L6 = 5.00% | L7 = 5.00% | L8 = 5.00% | L9 = 5.00% | L10 = 5.00% | L11 = 5.00% | L12 = 5.00% | L13 = 5.00% | L14 = 5.00% | L15 = 5.00%  | L16 = 5.50% | L17 = 6.00% | L18 = 6.50% | L19 = 7.00% | L20 = 7.50% }}
 +
{{RingMats| Recovery Interval |true=1| L1 = 10s | L2 = 10s | L3 = 10s | L4 = 10s | L5 = 10s | L6 = 10s | L7 = 10s | L8 = 10s | L9 = 10s | L10 = 10s  | L11 = 10s  | L12 = 9s | L13 = 8s | L14 = 7s | L15 = 6s | L16 = 5s | L17 = 5s | L18 = 5s | L19 = 5s | L20 = 5s  }}
 +
{{RingMats| Maximum Activation HP |true=1| L1 = 50% | L2 = 55% | L3 = 60% | L4 = 65% | L5 = 70% | L6 = 75% | L7 = 80% | L8 = 85% | L9 = 90% | L10 = 95% | L11 = 100% | L12 = 100% | L13 = 100% | L14 = 100% | L15 = 100% | L16 = 100% | L17 = 100% | L18 = 100% | L19 = 100% | L20 = 100%  }}
 +
| stats = disabled
 +
}}
 +
 
 +
 
 +
===Utility Rings===
 +
==== Effort Symbol ====
 +
{{Rings
 +
| name = R/Effort Symbol<br>R/エフォートシンボル
 +
| description = Increases damage and Critical Hit Rate while reducing damage taken.<br>Displays a visual effect in Quests.<br>'''Cannot be traded.'''
 +
| UIItemEffortSymbolHu.png
 +
| materials = Effort
 +
| {{RingMats| Power |true=1| L1 = 100.10% | L2 = 100.10% | L3 = 100.10%  | L4 = 100.20% | L5 = 100.20%  | L6 = 100.30% | L7 = 100.30%  | L8 = 100.40% | L9 = 100.40%  | L10 = 100.5% | L11 = 100.5%  | L12 = 100.60% | L13 = 100.60%  | L14 = 100.70% | L15 = 100.70%  | L16 = 100.80% | L17 = 100.80%  | L18 = 100.90% | L19 = 100.90%  | L20 = 101.00% }}
 +
{{RingMats| Critical Rate Increase |true=1| L1 = 0.50% | L2 = 1.00% | L3 = 1.50% | L4 = 2.00% | L5 = 2.50% | L6 = 3.00% | L7 = 3.50% | L8 = 4.00% | L9 = 4.50% | L10 = 5.00% | L11 = 5.50% | L12 = 6.00% | L13 = 6.50% | L14 = 7.00% | L15 = 7.50% | L16 = 8.00% | L17 = 8.50% | L18 = 9.00% | L19 = 9.50% | L20 = 10.00% }}
 +
{{RingMats| Damage Received |true=1| L1 = 99% | L2 = 99% | L3 = 99% | L4 = 99% | L5 = 99% | L6 = 99% | L7 = 99% | L8 = 99% | L9 = 99% | L10 = 99%| L11 = 98% | L12 = 98% | L13 = 98% | L14 = 98% | L15 = 98%  | L16 = 97% | L17 = 97% | L18 = 97% | L19 = 97% | L20 = 97%  }}
 +
| stats = disabled
 +
}}
 +
 
 +
==== Guard ====
 +
{{Rings
 +
| name = R/Burn Guard<br>R/バーンガード
 +
| description = Grants resistance to the "Burn" Status.
 +
| UIItemBurnGuard.png
 +
| materials = Naberius
 +
| {{RingMats| Resistance |true=1| L1 = 50% | L2 = 51% | L3 = 52% | L4 = 53% | L5 = 54% | L6 = 56% | L7 = 58% | L8 = 60% | L9 = 62% | L10 = 64% | L11 = 66% | L12 = 68% | L13 = 70% | L14 = 74% | L15 = 78% | L16 = 82% | L17 = 86% | L18 = 90% | L19 = 94% | L20 = 100% }}
 +
| stats = disabled
 +
}}
 +
 
 +
{{Rings
 +
| name = R/Freeze Guard<br>R/フリーズガード
 +
| description = Grants resistance to the "Freeze" Status.
 +
| UIItemFreezeGuard.png
 +
| materials = Wopal
 +
| {{RingMats| Resistance |true=1| L1 = 50% | L2 = 51% | L3 = 52% | L4 = 53% | L5 = 54% | L6 = 56% | L7 = 58% | L8 = 60% | L9 = 62% | L10 = 64% | L11 = 66% | L12 = 68% | L13 = 70% | L14 = 74% | L15 = 78% | L16 = 82% | L17 = 86% | L18 = 90% | L19 = 94% | L20 = 100% }}
 +
| stats = disabled
 +
}}
 +
 
 +
{{Rings
 +
| name = R/Shock Guard<br>R/ショックガード
 +
| description = Grants resistance to the "Shock" Status.
 +
| UIItemShockGuard.png
 +
| materials = Lillipa
 +
| {{RingMats| Resistance |true=1| L1 = 50% | L2 = 51% | L3 = 52% | L4 = 53% | L5 = 54% | L6 = 56% | L7 = 58% | L8 = 60% | L9 = 62% | L10 = 64% | L11 = 66% | L12 = 68% | L13 = 70% | L14 = 74% | L15 = 78% | L16 = 82% | L17 = 86% | L18 = 90% | L19 = 94% | L20 = 100% }}
 +
}}
 +
 
 +
{{Rings
 +
| name = R/Mirage Guard<br>R/ミラージュガード
 +
| description = Grants resistance to the "Mirage" Status.
 +
| UIItemMirageGuard.png
 +
| materials = Earth
 +
| {{RingMats| Resistance |true=1| L1 = 50% | L2 = 51% | L3 = 52% | L4 = 53% | L5 = 54% | L6 = 56% | L7 = 58% | L8 = 60% | L9 = 62% | L10 = 64% | L11 = 66% | L12 = 68% | L13 = 70% | L14 = 74% | L15 = 78% | L16 = 82% | L17 = 86% | L18 = 90% | L19 = 94% | L20 = 100% }}
 +
| stats = disabled
 +
}}
 +
 
 +
{{Rings
 +
| name = R/Panic Guard<br>R/パニックガード
 +
| description = Grants resistance to the "Panic" Status.
 +
| UIItemPanicGuard.png
 +
| materials = Harkotan
 +
| {{RingMats| Resistance |true=1| L1 = 50% | L2 = 51% | L3 = 52% | L4 = 53% | L5 = 54% | L6 = 56% | L7 = 58% | L8 = 60% | L9 = 62% | L10 = 64% | L11 = 66% | L12 = 68% | L13 = 70% | L14 = 74% | L15 = 78% | L16 = 82% | L17 = 86% | L18 = 90% | L19 = 94% | L20 = 100% }}
 +
| stats = disabled
 +
}}
 +
 
 +
{{Rings
 +
| name = R/Poison Guard<br>R/ポイズンガード
 +
| description = Grants resistance to the "Poison" Status.
 +
| UIItemPoisonGuard.png
 +
| materials = Amduscia
 +
| {{RingMats| Resistance |true=1| L1 = 50% | L2 = 51% | L3 = 52% | L4 = 53% | L5 = 54% | L6 = 56% | L7 = 58% | L8 = 60% | L9 = 62% | L10 = 64% | L11 = 66% | L12 = 68% | L13 = 70% | L14 = 74% | L15 = 78% | L16 = 82% | L17 = 86% | L18 = 90% | L19 = 94% | L20 = 100% }}
 +
| stats = disabled
 +
}}
 +
 
 +
==== Other ====
 +
{{Rings
 +
| name = R/Boost Slayer<br>R/ブーストスレイヤー
 +
| description = Increase damage dealt to Boosted enemies and reduce damage taken from them.
 +
| UIItemBoostSlayer.png
 +
| materials = Opal
 +
| {{RingMats| Power |true=1| L1 = 101% | L2 = 101% | L3 = 101% | L4 = 101% | L5 = 101%  | L6 = 102% | L7 = 102% | L8 = 102% | L9 = 102% | L10 = 102%| L11 = 103% | L12 = 103% | L13 = 103% | L14 = 103% | L15 = 103% | L16 = 103% | L17 = 103% | L18 = 103% | L19 = 103% | L20 = 103%  }}
 +
{{RingMats| Damage Received |true=1| L1 = 99% | L2 = 98% | L3 = 97% | L4 = 96% | L5 = 95% | L6 = 94% | L7 = 93% | L8 = 92% | L9 = 91% | L10 = 90% | L11 = 89% | L12 = 88% | L13 = 87% | L14 = 86% | L15 = 85% | L16 = 84% | L17 = 83% | L18 = 82% | L19 = 81% | L20 = 80% }}
 +
| stats = disabled
 +
}}
 +
 
 +
{{Rings
 +
| name = R/Weak Hit PP Gain<br>R/ウィークヒットPPゲイン
 +
| description = Increase active PP restoration when attacking a weak point.
 +
| UIItemWeakHitPPGain.png
 +
| materials = Lapis Lazuli
 +
| {{RingMats| Active PP Recovery |true=1| L1 = 101% | L2 = 102% | L3 = 103% | L4 = 104% | L5 = 105% | L6 = 106% | L7 = 107% | L8 = 108% | L9 = 109% | L10 = 110% | L11 = 111% | L12 = 112% | L13 = 113% | L14 = 114% | L15 = 115% | L16 = 116% | L17 = 117% | L18 = 118% | L19 = 119% | L20 = 120% }}
 +
| stats = disabled
 +
}}
 +
 
 +
{{Rings
 +
| name = R/Friends Protection<br>R/フレンズプロテクション
 +
| description = A Ring of friendship between Itsuki, RINA, and friends.<br>Reduces damage taken.<br>'''Cannot be traded.'''
 +
| UIItemFriendsProtection.png
 +
| materials = Pure Photon
 +
| {{RingMats| Damage Received | false=1 | NA = 95% }}
 +
| stats = disabled
 +
}}
 +
 
 +
 
 +
===Combined Skill Rings===
 +
{{Rings
 +
| name = R/C-Strike<br>R/Cストライク
 +
| description = Increases critical damage and critical hit rate percentage.
 +
| UIItemCStrike.png
 +
| restrictions = {{Icons|Fighter}}
 +
| {{RingMats| Critical Power | false=1 | NA = 103% }}
 +
{{RingMats| Critical Rate Increase | false=1 | NA = 20% }}
 +
| stats = disabled
 +
}}
 +
 
 +
{{Rings
 +
| name = R/P-Keeper<br>R/Pキーパー
 +
| description = Increases damage when HP is above a certain value.
 +
| UIItemPKeeper.png
 +
| restrictions = {{Icons|Gunner}}
 +
| {{RingMats| Power | false=1 | NA = 103% }}
 +
{{RingMats| Minimum Activation HP | false=1 | NA = 75% }}
 +
| stats = disabled
 +
}}
 +
 
 +
[[Category: Equipment]][[Category: Skill Rings]]

Latest revision as of 19:25, 7 June 2021

About Skill Rings

Skill Rings are equip items that augment the player's abilities in unique ways, much in the way of Skills do, hence the name. There are two types of Rings: Left Rings and Right Rings. Left Rings produce unique effects that allow players to manipulate their playstyle, while Right Rings typically emulate the effects of pre-existing Skills, with some exceptions.

To create a Skill Ring, you must acquire the requisite items by Mining them in Free Fields via the Gathering system. Once you have acquired the items, you may either take them to the Gathering console in the Campship or the Ring Shop in Franka's Cafe to create the Ring. Almost all Rings are also tradeable and may be purchased off the Player Shop.

Once you have a Skill Ring, you may equip it from the Armor Equip menu. You may equip one Left Ring and one Right Ring each. While they may typically only be changed via this menu, you may use chat commands to switch equipped Rings on the fly.

While a Skill Ring is being worn, 5% of any accrued EXP is added to the Ring. This increases an EXP gauge on the Ring, and when it reaches 100%, the Ring "levels up". Upon a successful level up, the Grind Cap of the Ring increases, enabling you to advance its Grind Level. To Grind a Ring, the Ring must be taken to Dudu or Monica, who will also request a set of Gathering Materials in addition to Grinders. Left Rings can also add +1 to an available stat to upgrade alongside the Grind Level. Grinding Rings typically has an 80% success rate with the exception of the R/Effort Symbol Ring. Many Rings will gain boosted effectiveness when Grinded.

The Grind Requirements for most Rings are as follows:

  • 30,000 Meseta Per Attempt
  • + 1 ~ 5: Grinders and Rocks
  • + 6 ~ 10: Grinders, Gems, and Rocks
  • + 11 ~ 20: Lambda Grinders, Grinders, Gems, and Rocks

L Rings

Class Rings

Hunter

L/JG Sonic Arrow
L/JGソニックアロウ
Description
Sword Just Guards will execute Sonic Arrow.
  • Ring Stats:
  • S-ATK 1~20
  • R-ATK 1~20
  • DEX 1~20
UIItemJGSonicArrow.png
Power
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
175% 176% 177% 178% 180% 182% 184% 186% 188% 190%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
192% 194% 196% 198% 200% 204% 208% 212% 216% 220%
PP Consumption
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
20 19 18 17 16 15 14 13 12 11
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
10 9 8 7 6 5 4 3 2 0


L/JG Heavenly F
L/JGヘブンリーF
Description
Wired Lance Just Guards will execute Heavenly Fall.
  • Ring Stats:
  • S-ATK 1~20
  • R-ATK 1~20
  • DEX 1~20
UIItemJGHeavenlyF.png
Power
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
175% 176% 177% 178% 180% 182% 184% 186% 188% 190%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
192% 194% 196% 198% 200% 204% 208% 212% 216% 220%
PP Consumption
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
20 19 18 17 16 15 14 13 12 11
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
10 9 8 7 6 5 4 3 2 0


L/A. Wired Mode
L/Aワイヤーモード
Description
Wired Lance Grapple PAs will not grab the enemy.
  • Ring Stats:
  • S-ATK 1~20
  • DEX 1~20
  • S-DEF 1~20
N/A
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
N/A
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
N/A


L/JG Rising F
L/JGライシングF
Description
Partizan Just Guards will execute Rising Flag.
  • Ring Stats:
  • S-ATK 1~20
  • R-ATK 1~20
  • DEX 1~20
UIItemJGRisingF.png
Power
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
175% 176% 177% 178% 180% 182% 184% 186% 188% 190%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
192% 194% 196% 198% 200% 204% 208% 212% 216% 220%
PP Consumption
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
20 19 18 17 16 15 14 13 12 11
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
10 9 8 7 6 5 4 3 2 0



L/Hunter Gear Save
L/ハンターギアセイブ
Description
While Hunter Gear Boost is active, decrease the Rate of Gear Drain and Consumption.
  • Ring Stats:
  • S-ATK 1~20
  • R-ATK 1~20
  • DEX 1~20
UIItemHunterGearSave.png
Gear Consumption
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
75% 74% 73% 72% 71% 70% 69% 68% 67% 66%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
65% 64% 63% 62% 61% 60% 59% 58% 55% 50%
Gear Drain
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
75% 74% 73% 72% 71% 70% 69% 68% 67% 66%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
65% 64% 63% 62% 61% 60% 59% 58% 55% 50%


Fighter

L/TD Air Chase
L/TDエアチェイス
Description
Twin Dagger Normal Attacks and Photon Arts executed in the air will Chase a Locked-On Target.

INCLUDED Photon Arts: Facet Folia, Fall Nocturne, Scar Fugue
  • Ring Stats:
  • S-ATK 1~20
  • T-ATK 1~20
  • DEX 1~20
UIItemTDAirChase.png
N/A
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
N/A
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
N/A


L/DS Kamaitachi
L/DSカマイタチ
Description
Double Saber Photon Arts can activate Kamaitachi without Gear Consumption.

EXCLUDED Photon Arts: Chaos Riser, Hurricane Sender
  • Ring Stats:
  • S-ATK 1~20
  • T-ATK 1~20
  • DEX 1~20
UIItemDSKamaitachi.png
Power
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
100%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
100%
Activation Rate
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
5% 10% 15% 20% 25% 30% 35% 40% 45% 50%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
55% 60% 65% 70% 75% 80% 85% 90% 95% 100%


L/Knuckle Chase
L/ナックルチェイス
Description
Knuckle Normal Attacks and Photon Arts executed on the ground will Chase a Locked-On Target.

EXCLUDED Photon Arts: Heartless Impact, Meteor Fist, Straight Charge (+ Type-0)
SPECIAL Cases: Step Attack (+ in air), Quake Howling (only in air)
  • Ring Stats:
  • S-ATK 1~20
  • T-ATK 1~20
  • DEX 1~20
UIItemKnuckleChase.png
N/A
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
N/A
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
N/A


L/Slow Fi Action
L/スローFiアクション
Description
Decrease the Speed of Weapon Actions executed with Fighter Weapons.
  • Ring Stats:
  • S-ATK 1~20
  • S-DEF 1~20
UIItemSlowFiAction.png
N/A
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
N/A
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
N/A


Ranger

L/A Launcher Mode
L/Aランチャーモード
Description
Causes Launcher normal attacks to fire in a parabola. Increases damage and blast radius of normal attacks.
  • Ring Stats:
  • R-ATK 1~20
  • S-DEF 1~20
  • R-DEF 1~20
  • T-DEF 1~20
UIItemALauncherMode.png
Power
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
101% 101% 102% 102% 103% 103% 104% 104% 105% 105%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
106% 106% 107% 107% 108% 108% 109% 109% 110% 110%
Explosion Range
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
102.5% 105% 107.5% 110% 112.5% 115% 117.5% 120% 122.5% 125%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
127.5% 130% 132.5% 135% 137.5% 140% 142.5% 145% 147.5% 150%


L/L Non Weak Bonus
L/Lノンウィークボーナス
Description
The effect of the Skill "Weak Hit Advance" is applied to all Launcher damage.
  • Ring Stats:
  • S-DEF 1~20
  • R-DEF 1~20
  • T-DEF 1~20
UIItemLNonWeakBonus.png
Power
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
50% 51% 52% 53% 54% 55% 56% 57% 58% 60%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
64% 68% 72% 76% 80% 84% 88% 92% 96% 100%


L/Standing Sign
L/スタンディングサイン
Description
A symbol appears when Standing Snipe is active.
  • Ring Stats:
  • R-ATK 1~20
  • DEX 1~20
  • R-DEF 1~20
UIItemStandingSign.png
N/A
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
N/A
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
N/A


L/P. Weak Bullet
L/Pウィークバレット
Description
Weak Bullet hits through walls.
  • Ring Stats:
  • R-ATK 1~20
  • DEX 1~20
  • R-DEF 1~20
UIItemPWeakBullet.png
N/A
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
N/A
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
N/A


Gunner

L/Front S Roll
L/フロントSロール
Description
Enables performing a Stylish Roll in a forwards direction.
  • Ring Stats:
  • R-ATK 1~20
  • R-DEF 1~20
UIItemFrontSRoll.png
Power
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
101% 102% 103% 104% 105% 106% 107% 108% 109% 110%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
111% 112% 113% 114% 115% 116% 117% 118% 119% 120%


L/High Time Keep
L/ハイタイムキープ
Description
Increases the damage you can take during Showtime before High Time resets.
  • Ring Stats:
  • R-ATK 1~20
  • R-DEF 1~20
UIItemHighTimeKeep.png
Damage Threshold
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
1% 2% 3% 4% 5% 6% 7% 8% 9% 10%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
11% 12% 13% 14% 15% 16% 17% 18% 19% 20%


L/T Machine Gun S Up
L/TマシンガンSアップ
Description
Increases Striking and Ranged damage if a Stance is active while Twin Machineguns are equipped.
  • Ring Stats:
  • R-ATK 1~20
  • R-DEF 1~20
  • T-DEF 1~20
UIItemTMachineGunSUp.png
Power (Strike Type)
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
100% 100% 100% 100% 100% 100% 100% 100% 100% 100%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
101% 102% 103% 104% 105% 106% 107% 108% 109% 110%
Power (Shoot Type)
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
101% 102% 103% 104% 105% 106% 107% 108% 109% 110%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
110% 110% 110% 110% 110% 110% 110% 110% 110% 110%


Force

L/A Rod Shoot Mode
L/Aロッドシュートモード
Description
Rod Shoot projectiles explode on contact.
  • Ring Stats:
  • T-ATK 1~20
  • DEX 1~20
  • T-DEF 1~20
UIItemARodShootMode.png
Power
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
50% 55% 60% 65% 70% 75% 80% 85% 90% 95%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
100% 101% 102% 103% 104% 105% 106% 107% 108% 110%
Explosion Range
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
100% 102% 104% 106% 108% 110% 112% 114% 116% 118%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
120% 122% 124% 126% 128% 132% 136% 140% 144% 150%


Techer

L/Wand E Change
L/ウォンドEチェンジ
Description
While wielding a Wand, charge a Technique to change the active Element of your weapon and Tech Explosions.
  • Ring Stats:
  • S-ATK 1~20
  • T-ATK 1~20
UIItemWandEChange.png
Element Conversion Rate
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
100%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
100%


L/A. Wand E. Change
L/AウォンドEチェンジ
Description
While wielding a Wand, charge a Technique to change the active Element of your weapon and Tech Explosions.
Excludes Zanverse, Megiverse, and Zondeel.
  • Ring Stats:
  • T-ATK 1~20
  • DEX 1~20
  • T-DEF 1~20
Element Conversion Rate
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
100%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
100%


L/R R Field
L/RRフィールド
Description
Reduce the recast time of Reverser Field.
  • Ring Stats:
  • S-ATK 1~20
  • R-ATK 1~20
  • T-ATK 1~20
  • DEX 1~20
UIItemRRField.png
Cooldown Time
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
70% 69% 68% 67% 66% 65% 64% 63% 62% 61%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
60% 59% 58% 57% 56% 55% 54% 53% 52% 50%


Braver

L/Katana Gear Guard R
L/カタナギアガードR
Description
If the Gear Gauge is maxed, hold the Guard button for three seconds to forcefully activate Katana Gear.
  • Ring Stats:
  • R-DEF 1~20
  • T-DEF 1~20
UIItemKatanaGearGuardR.png
Gear Gain Rate
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
10% 20% 30% 40% 50% 60% 70% 80% 90% 100%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
101% 102% 103% 104% 105% 106% 107% 108% 109% 110%
Gear Guard Release
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
3s 3s 3s 3s 3s 3s 3s 3s 3s 3s
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
3s 3s 3s 3s 3s 3s 3s 3s 3s 3s


L/Short Combat
L/ショートコンバット
Description
Normal attacks in Katana Combat will not chase targets.
  • Ring Stats:
  • S-DEF 1~20
  • R-DEF 1~20
  • T-DEF 1~20
UIItemShortCombat.png
N/A
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
N/A
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
N/A


L/Katana C Count Up
L/カタナCカウントアップ
Description
Increases the number of hits each hit inflicted counts for in Katana Combat.
  • Ring Stats:
  • S-ATK 1~20
  • DEX 1~20
UIItemKatanaCCountUp.png
Hit Count Rate
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
105% 110% 115% 120% 125% 130% 135% 140% 145% 150%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
155% 160% 165% 170% 175% 180% 185% 190% 195% 200%


L/Bullet Bow Homing
L/バレットボウホーミング
Description
Adds a Homing Property to a Bullet Bow's Charged Normal Attack.
  • Ring Stats:
  • R-ATK 1~20
  • T-ATK 1~20
  • DEX 1~20
UIItemBulletBowHoming.png
Turn Rate
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
30° 35° 40° 45° 50° 55° 60° 65° 70° 75°
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
80° 85° 90° 95° 100° 110° 120° 130° 140° 150°
Turn Period
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
0.10s 0.20s 0.30s 0.40s 0.50s 0.60s 0.70s 0.80s 0.90s 1.00s
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
1.00s 1.00s 1.00s 1.00s 1.00s 1.00s 1.00s 1.00s 1.00s 1.00s


Bouncer

L/DB Snatch
L/DBスナッチ
Description
Inflicts striking damage to enemies when moving using the Dual Blade weapon action.
  • Ring Stats:
  • S-ATK 1~20
  • DEX 1~20
  • S-DEF 1~20
UIItemDBSnatch.png
Power
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
400% 500% 600% 700% 800% 900% 1000% 1100% 1200% 1300%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
1350% 1400% 1450% 1500% 1550% 1600% 1650% 1700% 1750% 1800%


L/PB Homing
L/PBホーミング
Description
Adds a Homing Property to a Dual Blade's Photon Blade on Weapon Action.
  • Ring Stats:
  • S-ATK 1~20
  • S-DEF 1~20
UIItemPBHoming.png
Power
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
101% 101% 101% 102% 102% 102% 103% 103% 103% 104%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
104% 104% 105% 105% 105% 106% 106% 107% 107% 108%
Turn Rate
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
30° 35° 40° 45° 50° 55° 60° 65° 70° 75°
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
80° 85° 90° 95° 100° 110° 120° 130° 140° 150°
Turn Period
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
2s 2s 2s 2s 2s 3s 3s 3s 3s 3s
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
4s 4s 4s 4s 4s 5s 5s 5s 5s 5s


L/JB Elemental Keep
L/JBエレメンタルキープ
Description
Element is kept upon performing a weapon action. Elemental Burst is no longer activated.
  • Ring Stats:
  • S-ATK 1~20
  • T-ATK 1~20
  • T-DEF 1~20
UIItemJBElementalKeep.png
N/A
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
N/A
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
N/A


L/JB Tech Arts SC
L/JBテックアーツSC
Description
Technique charge time is shortened when following a Jet Boots PA.
  • Ring Stats:
  • S-ATK 1~20
  • T-ATK 1~20
  • T-DEF 1~20
UIItemJBTechArtsSC.png
Charge Time
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
90% 88% 86% 84% 82% 80% 78% 76% 74% 72%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
70% 68% 66% 64% 62% 60% 58% 56% 54% 50%


Summoner

L/Near Auto Target
L/ニアオートターゲット
Description
Pets will automatically attack nearby enemies.
  • Ring Stats:
  • S-ATK 1~20
  • R-ATK 1~20
  • T-ATK 1~20
UIItemNearAutoTarget.png
N/A
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
N/A
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
N/A


Phantom

L/Ph Step Shift
L/Phステップシフト
Description
If a Photon Arts is used during Phantom Step, it becomes a Shift PA.
  • Ring Stats:
  • S-ATK 1~20
  • R-ATK 1~20
  • T-ATK 1~20
UIItemPhStepShift.png
N/A
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
N/A
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
N/A


L/Ph Marker Bomb
L/Phマーカーボム
Description
Marker detonation occurs at the location where the Phantom Marker was placed.
  • Ring Stats:
  • S-ATK 1~20
  • R-ATK 1~20
  • T-ATK 1~20
UIItemPhMarkerBomb.png
N/A
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
N/A
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
N/A


L/Ph Lock-On Bomb
L/Phロックオンボム
Description
Marker detonation occurs on the locked-on location.
  • Ring Stats:
  • S-ATK 1~20
  • R-ATK 1~20
  • T-ATK 1~20
N/A
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
N/A
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
N/A


Etoile

L/Easy Full Connect
L/イージーフルコネクト
Description
After using Step Edge, Full Connects require half-gear gauge.
  • Ring Stats:
  • DEX 1~20
  • S-DEF 1~20
  • R-DEF 1~20
  • T-DEF 1~20
N/A
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
N/A
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
N/A



Utility Rings

Ranged

L/Slow Dive Roll
L/スローダイブロール
Description
Slows down the animation of Dive Roll and increases its invulnerability.
  • Ring Stats:
  • R-ATK 1~20
  • DEX 1~20
  • R-DEF 1~20
UIItemSlowDiveRoll.png
Duration
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
0.30s 0.32s 0.34s 0.36s 0.38s 0.40s 0.42s 0.44s 0.46s 0.48s
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
0.50s 0.52s 0.54s 0.56s 0.58s 0.62s 0.66s 0.70s 0.74s 0.80s


Technique

L/Tech C Parrying
L/テックCパリング
Description
Charging a Technique creates Just Guard frames on startup.
  • Ring Stats:
  • S-ATK 1~20
  • T-ATK 1~20
  • DEX 1~20
UIItemTechCParrying.png
Duration
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
0.03s 0.06s 0.09s 0.12s 0.15s 0.18s 0.21s 0.24s 0.27s 0.30s
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
0.33s 0.36s 0.39s 0.42s 0.45s 0.48s 0.51s 0.54s 0.57s 0.60s


L/Short Mirage
L/ショートミラージュ
Description
Reduces the travel distance and animation of Mirage Escape.
  • Ring Stats:
  • T-ATK 1~20
  • T-DEF 1~20
UIItemShortMirage.png
N/A
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
N/A
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
N/A


L/Peace Zondeel
L/ピースゾンディール
Description
Your Zondeel will not detonate when struck by a Lightning Technique.
  • Ring Stats:
  • T-ATK 1~20
  • T-DEF 1~20
UIItemPeaceZondeel.png
N/A
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
N/A
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
N/A


L/Talis Keep Long
L/タリスキープロング
Description
Extends the duration of a thrown Talis before it disappears.
  • Ring Stats:
  • T-ATK 1~20
  • DEX 1~20
  • T-DEF 1~20
Duration
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
3.50s 3.80s 4.10s 4.40s 4.70s 5.00s 5.30s 5.60s 5.90s 6.20s
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
6.50s 6.80s 7.10s 7.40s 7.70s 8.00s 8.50s 9.00s 9.50s 10.00s


Utility

L/Mate Lovers
L/メイトラバーズ
Description
Speeds up the consumption animation of Mates and increases their recovery rate.
  • Ring Stats:
  • S-DEF 1~20
  • R-DEF 1~20
  • T-DEF 1~20
UIItemMateLovers.png
Recovery Rate
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
100% 100% 100% 100% 100% 100% 100% 100% 100% 100%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
100% 102% 104% 106% 108% 110% 112% 114% 116% 120%
Action Speed
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
110% 115% 120% 125% 130% 135% 140% 145% 150% 155%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
160% 160% 160% 160% 160% 160% 160% 160% 160% 160%


L/Jumping Dodge
L/ジャンピングドッジ
Description
Enables use of the Active Skill "Jumping Dodge".
Instantaneously gain altitude while evading attacks.
  • Ring Stats:
  • S-DEF 1~20
  • R-DEF 1~20
  • T-DEF 1~20
UIItemJumpingDodge.png
Cooldown Time
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
100s 95s 90s 85s 80s 75s 70s 65s 60s 55s
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
50s 45s 40s 35s 30s 25s 20s 15s 10s 5s


L/Just Reversal B
L/ジャストリバーサルB
Description
Performing a Just Reversal creates a blast that damages and inflicts the Stun status on nearby enemies.
  • Ring Stats:
  • S-DEF 1~20
  • R-DEF 1~20
  • T-DEF 1~20
UIItemJustReversalB.png
Power
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
100% 120% 140% 160% 180% 200% 220% 240% 260% 300%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
350% 400% 450% 500% 550% 600% 650% 700% 750% 800%
Stun Range
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
100% 105% 110% 115% 120% 125% 130% 135% 140% 145%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
150% 155% 160% 165% 170% 175% 180% 185% 190% 200%


L/Mag Excite
L/マグエキサイト
Description
Increases the power of your MAG's Auto Action and reduces its cooldown.
  • Ring Stats:
  • S-ATK 1~20
  • R-ATK 1~20
  • T-ATK 1~20
UIItemMagExcite.png
Power
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
150% 155% 160% 165% 170% 175% 180% 185% 190% 200%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
210% 220% 230% 240% 250% 260% 270% 280% 290% 300%
Attack Interval
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
80% 78% 76% 74% 72% 70% 68% 66% 64% 62%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
60% 58% 56% 54% 52% 50% 48% 46% 44% 40%


L/Atomizer Lovers
L/アトマイザーラバーズ
Description
Speeds up the consumption animation of Atomizers and increases their recovery rate.
  • Ring Stats:
  • S-DEF 1~20
  • R-DEF 1~20
  • T-DEF 1~20
UIItemAtomizerLovers.png
Recovery Rate
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
101% 102% 103% 104% 105% 106% 107% 108% 109% 110%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
115% 120% 125% 130% 135% 140% 145% 150% 155% 160%
Action Speed
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
200%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
200%


L/Party of Toughness
L/パーティーオブタフネス
Description
Reduces damage taken based on the number of players in your Party.
  • Ring Stats:
  • S-ATK 1~20
  • R-ATK 1~20
  • T-ATK 1~20
  • DEX 1~20
UIItemPartyOfToughness.png
Damage Received (Party of 2)
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
99.00% 98.90% 98.80% 98.70% 98.60% 98.50% 98.40% 98.30% 98.20% 98.10%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
98.00% 97.90% 97.80% 97.70% 97.60% 97.50% 97.40% 97.30% 97.20% 97.00%
Damage Received (Party of 3)
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
98.00% 97.90% 97.80% 97.70% 97.60% 97.50% 97.40% 97.30% 97.20% 97.10%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
96.00% 96.90% 96.80% 96.70% 96.60% 96.50% 96.40% 96.30% 96.20% 96.00%
Damage Received (Party of 4)
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
97.00% 96.90% 96.80% 96.70% 96.60% 96.50% 96.40% 96.30% 96.20% 96.10%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
95.00% 95.90% 95.80% 95.70% 95.60% 95.50% 95.40% 95.30% 95.20% 95.00%


L/Stealth Attack
L/ステルスアタック
Description
Reduce the amount of Hate generated by attacks.
  • Ring Stats:
  • DEX 1~20
  • S-DEF 1~20
  • R-DEF 1~20
  • T-DEF 1~20
Hate Generation
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
90% 87% 84% 81% 78% 75% 72% 69% 66% 63%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
60% 57% 54% 51% 48% 45% 42% 39% 36% 33%


A.I.S

L/Wide Area Heal
L/ワイドエリアヒール
Description
Increases the area of effect of Area Heal.
  • Ring Stats:
  • S-ATK 1~20
  • R-ATK 1~20
  • T-ATK 1~20
  • DEX 1~20
UIItemWideAreaHeal.png
Heal Range
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
300%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
300%


L/Quick Blaster
L/クイックブラスター
Description
Speeds up firing animation of the Photon Blaster, but reduces turn speed while firing.
  • Ring Stats:
  • S-DEF 1~20
  • R-DEF 1~20
  • T-DEF 1~20
UIItemQuickBlaster.png
Fire Rate
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
200%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
200%
Turn Rate
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
60%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
60%


L/Early Rise
L/アーリィライズ
Description
In Quests with infinite A.I.S. usage, reduce the respawn period of the A.I.S.
  • Ring Stats:
  • S-DEF 1~20
  • R-DEF 1~20
  • T-DEF 1~20
UIItemEarlyRise.png
Respawn Time
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
1s
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
1s


L/Light Armor
L/ライトアーマー
Description
Reduces the PP cost of Dash, but increases damage taken.
  • Ring Stats:
  • S-ATK 1~20
  • R-ATK 1~20
  • T-ATK 1~20
  • DEX 1~20
UIItemLighArmor.png
PP Consumption
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
10
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
10
Damage Received
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
110%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
110%


Combined Skill Rings

L/JG Counter
L/JGカウンター
Description
Bestows the effects of "JG Sonic Arrow", "JG Rising Flag",
and "JG Heavenly Fall" at Lv. 20.
  • Ring Stats:
  • S-ATK 1~20
  • R-ATK 1~20
  • T-ATK 1~20
Materials
UIItemPurePhoton.png Pure Photon
N/A
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
N/A
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
N/A


L/Chase W Support
L/チェイスWサポート
Description
Bestows the effects of "DS Kamaitachi", "TD Air Chase",
and "Knuckle Chase" at Lv. 20.
  • Ring Stats:
  • S-ATK 1~20
  • R-ATK 1~20
  • T-ATK 1~20
Materials
UIItemPurePhoton.png Pure Photon
N/A
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
N/A
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
N/A


L/Time & Roll
L/タイムエンロール
Description
Bestows the effects of "High Time Keep" and "Front Dive Roll" at Lv. 20.
  • Ring Stats:
  • S-ATK 1~20
  • R-ATK 1~20
  • T-ATK 1~20
Materials
UIItemPurePhoton.png Pure Photon
N/A
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
N/A
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
N/A


L/Defense Tech
L/デフェンステック
Description
Bestows the effects of "Tech C Parrying" and "Short Mirage" at Lv. 20.
  • Ring Stats:
  • S-ATK 1~20
  • R-ATK 1~20
  • T-ATK 1~20
Materials
UIItemPurePhoton.png Pure Photon
N/A
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
N/A
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
N/A


L/Brave Power
L/ブレイブパワー
Description
Bestows the effects of "Katana C Count Up" and "Bullet Bow Homing" at Lv. 20.
  • Ring Stats:
  • S-ATK 1~20
  • R-ATK 1~20
  • T-ATK 1~20
Materials
UIItemPurePhoton.png Pure Photon
N/A
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
N/A
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
N/A


L/Kick & Snatch
L/キックエンスナッチ
Description
Bestows the effects of "DB Snatch" and "JB Tech Arts SC" at Lv. 20.
  • Ring Stats:
  • S-ATK 1~20
  • R-ATK 1~20
  • T-ATK 1~20
Materials
UIItemPurePhoton.png Pure Photon
N/A
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
N/A
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
N/A



Removed

The following Rings were removed from the game and replaced by Class Skills.

L/Step Jump
L/ステップジャンプ
Description
Press the Jump button right after a Step to reach running speed instantly.

-October 8, 2018 Update-
Skill can be learned at Lv.10.
  • Ring Stats:
  • S-ATK 1~20
  • R-ATK 1~20
  • T-ATK 1~20
UIItemStepJump.png
N/A
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
N/A
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
N/A


L/Step JA Combo
L/ステップJAコンボ
Description
Step creates a Just Attack circle.
  • Ring Stats:
  • S-ATK 1~20
  • DEX 1~20
  • S-DEF 1~20
UIItemStepJACombo.png
N/A
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
N/A
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
N/A


L/Air Reversal
L/エアリバーサル
Description
Enables performing a Just Reversal while in midair.

-October 8, 2018 Update-
Skill can be learned at Lv.30
  • Ring Stats:
  • S-ATK 1~20
  • DEX 1~20
UIItemAirReversal.png
N/A
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
N/A
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
N/A


L/J Reversal JA Combo
L/JリバーサルJAコンボ
Description
Just Reversal creates a Just Attack circle.

-October 8, 2018 Update-
Skill can be learned at Lv.30
  • Ring Stats:
  • DEX 1~20
  • S-DEF 1~20
  • R-DEF 1~20
  • T-DEF 1~20
UIItemJReversalJACombo.png
N/A
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
N/A
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
N/A



R Rings

Class Rings

Hunter

R/Massive Hunter
R/マッシブハンター
Description
Enables use of the Active Skill "Massive Hunter".
For a period of time, nullify knockback and reduce damage taken.
Classes that cannot use this ring: Hunter
UIItemMassiveHunter.png
Damage Received
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
99% 99% 99% 99% 99% 99% 99% 99% 99% 99%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
95% 94% 93% 92% 91% 90% 90% 90% 90% 90%
Duration
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
15s 15s 15s 15s 15s 16s 17s 18s 19s 20s
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
20s 20s 20s 20s 20s 21s 22s 23s 24s 25s
Cooldown Time
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
120s 118s 116s 114s 112s 100s 100s 100s 100s 100s
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
100s 100s 100s 100s 100s 95s 94s 93s 92s 90s


R/Healing Guard
R/ヒーリングガード
Description
Blocking an attack restores HP.
Classes that cannot use this ring: Hunter
UIItemHealingGuard.png
HP Recovered
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
1.00% 1.20% 1.40% 1.60% 1.80% 2.20% 2.40% 2.60% 2.80% 3.00%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
3.20% 3.40% 3.60% 3.80% 4.00% 4.20% 4.40% 4.60% 4.80% 5.00%


Fighter

R/C Strike Strike
R/Cストライク打撃
Description
Increases the Critical Hit Rate of Striking attacks and increases the damage of Critical Hits.
Classes that cannot use this ring: Fighter
UIItemCStrikeStrike.png
Critical Power
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
100% 100% 100% 100% 100% 101% 101% 101% 101% 101%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
102% 102% 102% 102% 102% 102% 102% 102% 102% 103%
Critical Rate Increase
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
1% 2% 3% 4% 5% 6% 7% 8% 9% 10%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
11% 12% 13% 14% 15% 16% 17% 18% 19% 20%


R/C Strike Shoot
R/Cストライク射撃
Description
Increases the Critical Hit Rate of Ranged attacks and increases the damage of Critical Hits.
Classes that cannot use this ring: Fighter
UIItemCStrikeShoot.png
Critical Power
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
100% 100% 100% 100% 100% 101% 101% 101% 101% 101%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
102% 102% 102% 102% 102% 102% 102% 102% 102% 103%
Critical Rate Increase
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
1% 2% 3% 4% 5% 6% 7% 8% 9% 10%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
11% 12% 13% 14% 15% 16% 17% 18% 19% 20%


R/C Strike Tech
R/Cストライク法撃
Description
Increases the Critical Hit Rate of Technique attacks and increases the damage of Critical Hits.
Classes that cannot use this ring: Fighter
UIItemCStrikeTech.png
Critical Power
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
100% 100% 100% 100% 100% 101% 101% 101% 101% 101%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
102% 102% 102% 102% 102% 102% 102% 102% 102% 103%
Critical Rate Increase
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
1% 2% 3% 4% 5% 6% 7% 8% 9% 10%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
11% 12% 13% 14% 15% 16% 17% 18% 19% 20%


R/Tech Arts JAPPS
R/テックアーツJAPPS
Description
When chaining different Photon Arts or Techniques, reduce the PP cost of the next Photon Art/Technique.
Classes that cannot use this ring: Fighter
UIItemTechArtsJAPPS.png
PP Consumption
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
95% 94% 94% 94% 93% 92% 92% 92% 91% 90%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
90% 90% 89% 88% 88% 88% 87% 86% 86% 85%


R/Adrenaline
R/アドレナリン
Description
Increase the duration granted by each tick of Shifta and Deband.
Classes that cannot use this ring: Fighter
UIItemAdrenaline.png
Duration
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
+10s +11s +12s +13s +14s +15s +16s +17s +18s +19s
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
+20s +21s +22s +23s +24s +25s +26s +27s +28s +30s


Ranger

R/Killing Bonus
R/キリングボーナス
Description
Restores PP when enemies are defeated close to you.
Classes that cannot use this ring: Ranger
UIItemKillingBonus.png
PP Recovered
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
1.00 1.20 1.40 1.60 1.80 2.00 2.20 2.40 2.60 2.80
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
3.00 3.20 3.40 3.60 3.80 4.00 4.20 4.40 4.60 5.00


Gunner

R/P Keeper Strike
R/Pキーパー打撃
Description
Increases the damage of Striking attacks when your HP is above a certain percentage.
Classes that cannot use this ring: Gunner
UIItemPKeeperStrike.png
Power
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
100% 100% 100% 100% 100% 101% 101% 101% 101% 101%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
102% 102% 102% 102% 102% 102% 102% 102% 102% 103%
Minimum Activation HP
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
100% 99% 98% 97% 96% 96% 95% 94% 93% 92%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
92% 90% 88% 86% 84% 82% 80% 78% 76% 75%


R/P Keeper Shoot
R/Pキーパー射撃
Description
Increases the damage of Ranged attacks when your HP is above a certain percentage.
Classes that cannot use this ring: Gunner
UIItemPKeeperShoot.png
Power
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
100% 100% 100% 100% 100% 101% 101% 101% 101% 101%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
102% 102% 102% 102% 102% 102% 102% 102% 102% 103%
Minimum Activation HP
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
100% 99% 98% 97% 96% 96% 95% 94% 93% 92%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
92% 90% 88% 86% 84% 82% 80% 78% 76% 75%


R/P Keeper Tech
R/Pキーパー法撃
Description
Increases the damage of Technique attacks when your HP is above a certain percentage.
Classes that cannot use this ring: Gunner
UIItemPKeeperTech.png
Power
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
100% 100% 100% 100% 100% 101% 101% 101% 101% 101%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
102% 102% 102% 102% 102% 102% 102% 102% 102% 103%
Minimum Activation HP
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
100% 99% 98% 97% 96% 96% 95% 94% 93% 92%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
92% 90% 88% 86% 84% 82% 80% 78% 76% 75%


Force

R/Photon Flare
R/フォトンフレア
Description
Enables use of the Active Skill "Photon Flare".
For a period of time, increase your base T-ATK.
Classes that cannot use this ring: Force
UIItemPhotonFlare.png
T-ATK
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
+150 +150 +150 +150 +150 +150 +150 +150 +150 +150
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
+155 +160 +165 +170 +175 +180 +185 +190 +195 +200
Duration
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
20s 20s 20s 20s 20s 21s 22s 23s 24s 25s
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
25s 25s 25s 25s 25s 26s 27s 28s 29s 30s
Cooldown Time
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
100s 95s 90s 85s 80s 80s 80s 80s 80s 80s
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
80s 80s 80s 80s 80s 74s 73s 72s 71s 70s


R/Flame T S Charge
R/フレイムTSチャージ
Description
Reduces the charge duration of Fire-type Techniques.
Classes that cannot use this ring: Force
UIItemFlameTSCharge.png
Charge Time
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
90% 88% 86% 84% 82% 80% 78% 76% 74% 72%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
70% 68% 66% 64% 62% 60% 58% 56% 54% 50%


Techer

R/PP Convert
R/コンバート
Description
Enables use of the Active Skill "PP Convert".
For a period of time, reduce your maximum HP to increase natural PP regeneration rate.
Classes that cannot use this ring: Techer
UIItemPPConvert.png
Passive PP Recovery
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
+1.00 +1.00 +1.00 +1.00 +1.00 +1.00 +1.00 +1.00 +1.00 +1.00
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
+1.10 +1.20 +1.30 +1.40 +1.50 +1.60 +1.70 +1.80 1.90 +2.00
Maximum HP
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
75% 75% 75% 75% 75% 75% 75% 75% 75% 75%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
74% 73% 72% 71% 70% 70% 70% 70% 70% 70%
Duration
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
10s 10s 10s 10s 10s 11s 12s 13s 14s 15s
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
15s 15s 15s 15s 15s 16s 17s 18s 19s 20s
Cooldown Time
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
130s 128s 126s 124s 122s 120s 120s 120s 120s 120s
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
120s 120s 120s 120s 120s 118s 116s 114s 112s 110s


R/Wide Support
R/ワイドサポート
Description
Increases the range of Support Techniques.
Classes that cannot use this ring: Techer
UIItemWideSupport.png
PP Consumption Rate
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
120% 119% 118% 117% 116% 115% 114% 113% 112% 111%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
110% 109% 108% 107% 106% 105% 104% 103% 102% 100%


Braver

R/Attack Advance
R/アタックアドバンス
Description
Increases the damage of normal attacks.
No effect on Hero.
Classes that cannot use this ring: Braver
UIItemAttackAdvance.png
Power
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
100.4% 100.8% 101.2% 101.6% 102% 102.4% 102.8% 103.2% 103.6% 104%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
104.4% 104.8% 105.2% 105.6% 106% 106.4% 106.8% 107.2% 107.6% 108%



R/J Reversal Cover
R/Jリバーサルカバー
Description
Just Reversal restores a percentage of your maximum HP.
Classes that cannot use this ring: Braver
UIItemJReversalCover.png
HP Recovered
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
5.00% 5.50% 6.00% 6.50% 7.00% 7.50% 8.00% 8.50% 9.00% 9.50%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
10.00% 10.50% 11.00% 11.50% 12.00% 12.50% 13.00% 13.50% 14.00% 15.00%


R/Quick Mate
R/クイックメイト
Description
Increases the consumption speed of Mates.
Classes that cannot use this ring: Braver
UIItemQuickMate.png
Action Speed
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
102% 104% 106% 108% 110% 112% 114% 116% 118% 120%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
124% 128% 132% 136% 140% 144% 148% 152% 156% 160%


Bouncer

R/Critical Field
R/クリティカルフィールド
Description
Enables use of the Active Skill "Critical Field".
For a period of time, generate a field that increases the Critical Hit Rate of all nearby players.
Classes that cannot use this ring: Bouncer
UIItemCriticalField.png
Critical Rate Increase
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
10% 11% 12% 13% 14% 15% 16% 17% 18% 19%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
20% 21% 22% 23% 24% 25% 26% 27% 28% 30%
Duration
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
20s 20s 20s 20s 20s 25s 26s 27s 28s 29s
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
30s 30s 30s 30s 30s 35s 36s 37s 38s 40s
Cooldown Time
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
120s 118s 116s 114s 112s 100s 100s 100s 100s 100s
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
100s 100s 100s 100s 100s 90s 88s 86s 84s 80s


R/Heal Share
R/ヒールシェア
Description
When healing, distribute a percentage of the amount healed to nearby players.
Classes that cannot use this ring: Bouncer
UIItemHealShare.png
HP Recovered Shared
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
1% 2% 3% 4% 5% 6% 7% 8% 9% 10%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
11% 12% 13% 14% 15% 16% 17% 18% 19% 20%


R/EPPR Field
R/EPPRフィルド
Description
Enables use of the Active Skill "Elemental PP Restorate Field".
For a period of time, generate a field that increases PP recovery on hit when striking an enemy's elemental weakness.
No effect on Hero.
Classes that cannot use this ring: Bouncer
UIItemEPPRField.png
Active PP Recovery
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
+1.00 +1.00 +1.00 +1.00 +1.00 +1.00 +1.00 +1.00 +1.00 +1.00
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
+1.20 +1.40 +1.60 +1.80 +2.00 +2.20 +2.40 +2.60 +2.80 +3.00
Duration
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
20s 20s 20s 20s 20s 25s 26s 27s 28s 29s
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
30s 30s 30s 30s 30s 35s 36s 37s 38s 40s
Cooldown Time
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
120s 118s 116s 114s 112s 100s 100s 100s 100s 100s
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
100s 100s 100s 100s 100s 90s 88s 86s 84s 80s



R/J Reversal PP Gain
R/JリバーサルPPゲイン
Description
Just Reversal restores a percentage of your maximum PP.
Classes that cannot use this ring: Bouncer
UIItemJReversalPPGain.png
PP Recovered
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
1% 2% 3% 4% 5% 6% 7% 8% 9% 10%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
11% 12% 13% 14% 15% 16% 17% 18% 19% 20%


Summoner

R/HP Restorate
R/HPリストレイト
Description
Restores HP over time when your HP falls below a certain percentage.
Classes that cannot use this ring: Summoner
UIItemHPRestorate.png
Recovery Rate
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
5.00% 5.00% 5.00% 5.00% 5.00% 5.00% 5.00% 5.00% 5.00% 5.00%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
5.00% 5.00% 5.00% 5.00% 5.00% 5.50% 6.00% 6.50% 7.00% 7.50%
Recovery Interval
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
10s 10s 10s 10s 10s 10s 10s 10s 10s 10s
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
10s 9s 8s 7s 6s 5s 5s 5s 5s 5s
Maximum Activation HP
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
50% 55% 60% 65% 70% 75% 80% 85% 90% 95%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
100% 100% 100% 100% 100% 100% 100% 100% 100% 100%



Utility Rings

Effort Symbol

R/Effort Symbol
R/エフォートシンボル
Description
Increases damage and Critical Hit Rate while reducing damage taken.
Displays a visual effect in Quests.
Cannot be traded.
UIItemEffortSymbolHu.png
Power
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
100.10% 100.10% 100.10% 100.20% 100.20% 100.30% 100.30% 100.40% 100.40% 100.5%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
100.5% 100.60% 100.60% 100.70% 100.70% 100.80% 100.80% 100.90% 100.90% 101.00%
Critical Rate Increase
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
0.50% 1.00% 1.50% 2.00% 2.50% 3.00% 3.50% 4.00% 4.50% 5.00%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
5.50% 6.00% 6.50% 7.00% 7.50% 8.00% 8.50% 9.00% 9.50% 10.00%
Damage Received
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
99% 99% 99% 99% 99% 99% 99% 99% 99% 99%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
98% 98% 98% 98% 98% 97% 97% 97% 97% 97%


Guard

R/Burn Guard
R/バーンガード
Description
Grants resistance to the "Burn" Status.
UIItemBurnGuard.png
Resistance
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
50% 51% 52% 53% 54% 56% 58% 60% 62% 64%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
66% 68% 70% 74% 78% 82% 86% 90% 94% 100%


R/Freeze Guard
R/フリーズガード
Description
Grants resistance to the "Freeze" Status.
UIItemFreezeGuard.png
Resistance
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
50% 51% 52% 53% 54% 56% 58% 60% 62% 64%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
66% 68% 70% 74% 78% 82% 86% 90% 94% 100%


R/Shock Guard
R/ショックガード
Description
Grants resistance to the "Shock" Status.
  • Ring Stats:
UIItemShockGuard.png
Resistance
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
50% 51% 52% 53% 54% 56% 58% 60% 62% 64%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
66% 68% 70% 74% 78% 82% 86% 90% 94% 100%


R/Mirage Guard
R/ミラージュガード
Description
Grants resistance to the "Mirage" Status.
UIItemMirageGuard.png
Resistance
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
50% 51% 52% 53% 54% 56% 58% 60% 62% 64%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
66% 68% 70% 74% 78% 82% 86% 90% 94% 100%


R/Panic Guard
R/パニックガード
Description
Grants resistance to the "Panic" Status.
UIItemPanicGuard.png
Resistance
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
50% 51% 52% 53% 54% 56% 58% 60% 62% 64%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
66% 68% 70% 74% 78% 82% 86% 90% 94% 100%


R/Poison Guard
R/ポイズンガード
Description
Grants resistance to the "Poison" Status.
UIItemPoisonGuard.png
Resistance
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
50% 51% 52% 53% 54% 56% 58% 60% 62% 64%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
66% 68% 70% 74% 78% 82% 86% 90% 94% 100%


Other

R/Boost Slayer
R/ブーストスレイヤー
Description
Increase damage dealt to Boosted enemies and reduce damage taken from them.
UIItemBoostSlayer.png
Power
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
101% 101% 101% 101% 101% 102% 102% 102% 102% 102%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
103% 103% 103% 103% 103% 103% 103% 103% 103% 103%
Damage Received
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
99% 98% 97% 96% 95% 94% 93% 92% 91% 90%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
89% 88% 87% 86% 85% 84% 83% 82% 81% 80%


R/Weak Hit PP Gain
R/ウィークヒットPPゲイン
Description
Increase active PP restoration when attacking a weak point.
UIItemWeakHitPPGain.png
Active PP Recovery
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
101% 102% 103% 104% 105% 106% 107% 108% 109% 110%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
111% 112% 113% 114% 115% 116% 117% 118% 119% 120%


R/Friends Protection
R/フレンズプロテクション
Description
A Ring of friendship between Itsuki, RINA, and friends.
Reduces damage taken.
Cannot be traded.
UIItemFriendsProtection.png
Materials
UIItemPurePhoton.png Pure Photon
Damage Received
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
95%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
95%



Combined Skill Rings

R/C-Strike
R/Cストライク
Description
Increases critical damage and critical hit rate percentage.
Classes that cannot use this ring: Fighter
Materials
None
Critical Power
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
103%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
103%
Critical Rate Increase
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
20%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
20%


R/P-Keeper
R/Pキーパー
Description
Increases damage when HP is above a certain value.
Classes that cannot use this ring: Gunner
UIItemPKeeper.png
Materials
None
Power
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
103%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
103%
Minimum Activation HP
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
75%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
75%