Difference between revisions of "MISSION: Decision"
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Attack Advance Lv.5 can drop here. | Attack Advance Lv.5 can drop here. | ||
+ | |||
+ | Note: if the teleporter starts while a person is in the Campship it is possible for them to spawn in with Class Skills at all, i.e no gear gauges. | ||
==Mission 2: Tunnels== | ==Mission 2: Tunnels== | ||
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*Photon Blade Fever | *Photon Blade Fever | ||
*Guard Stance - 0.80x Taken Damage, 0.90x output damage | *Guard Stance - 0.80x Taken Damage, 0.90x output damage | ||
− | *Weak Stance - 1.35x damage to weak points, 1.00x damage to non-weak points. Must be set on the subpallete and used | + | *Weak Stance - 1.35x damage to weak points, 1.00x damage to non-weak points. |
+ | **'''Must be set on the subpallete and used for it to be in effect''' | ||
*Chase Advance Plus - 1.15x damage to afflicted enemies | *Chase Advance Plus - 1.15x damage to afflicted enemies | ||
*Show Time | *Show Time | ||
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*Rapid Boost | *Rapid Boost | ||
*Elemental Burst | *Elemental Burst | ||
+ | |||
===Consumables=== | ===Consumables=== | ||
*Challenge Doll - 7 grinders (The cost of this increases tremendously to 15 at the next Interval Area) | *Challenge Doll - 7 grinders (The cost of this increases tremendously to 15 at the next Interval Area) | ||
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==Ranking== | ==Ranking== | ||
− | The minimum to rank appears to be to defeat Decol Malluda and progress through Mission 3 | + | The minimum to rank appears to be to defeat Decol Malluda and progress through Mission 3 Skyscape. |
<tabber> | <tabber> | ||
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|1st | |1st | ||
|Mission 5 (100%) | |Mission 5 (100%) | ||
− | 5, | + | 5,369 CM |
|1,000 FUN Ticket x1 | |1,000 FUN Ticket x1 | ||
100 SG Ticket x1 | 100 SG Ticket x1 | ||
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|2nd-10th | |2nd-10th | ||
|Mission 5 (100%) | |Mission 5 (100%) | ||
− | 5, | + | 5,315 CM |
|1,000 FUN Ticket x1 | |1,000 FUN Ticket x1 | ||
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|- | |- | ||
|11th-50th | |11th-50th | ||
− | |Mission 3 ( | + | |Mission 3 (20.0%) |
− | + | 533 CM | |
|1,000 FUN Ticket x1 | |1,000 FUN Ticket x1 | ||
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|1st | |1st | ||
|Mission 5 (100%) | |Mission 5 (100%) | ||
− | 5, | + | 5,376 CM |
|1,000 FUN Ticket x1 | |1,000 FUN Ticket x1 | ||
100 SG Ticket x1 | 100 SG Ticket x1 | ||
Line 172: | Line 176: | ||
|- | |- | ||
|2nd-10th | |2nd-10th | ||
− | |Mission 5 (100%) | + | |Mission 5 (100%) (12th Place) |
− | + | >3,880 CM | |
|1,000 FUN Ticket x1 | |1,000 FUN Ticket x1 | ||
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|- | |- | ||
|11th-50th | |11th-50th | ||
− | | Mission | + | | Mission 1 (35.32%) |
− | + | 15 CM | |
|1,000 FUN Ticket x1 | |1,000 FUN Ticket x1 | ||
Latest revision as of 09:19, 26 July 2021
MISSION: Decision consists of 5 Missions and is a part of the Challenge Quest trio of MISSION: Cataclysm, MISSION: Decision and MISSION: Start.
Mission 1: Tundra
Inside the weapon box can contain:
- Katana - Melee weapon that has a guard and parry action. Parrying with sufficient gear will activate Katana Gear which is a purple aura that grants more damage.
- Knuckles - Melee weapon that is close range and has a brief sway dodge action. Continuously attacking, even without hitting an enemy, such as step attacking, raises Gear gauge which raises damage.
- Rifle - Ranged weapon that does more damage if headshots are done with Z-aim.
- Jet Boots - Melee/Technique hybrid weapon that has access to double jump, deals fast strikes, has a shift action after normal attacks and Jet Boot Photon Arts, and can cancel out of any move at any time with an evasive step.
Inside the disc box can contain:
- Gurren Tessen - Movement skill that does a slash at the direction inputted.
- Quake Howling - Deals damage in a wide area and stuns enemies at the same time
- Piercing Shell - Shot that pierces through enemies best done in Z-aim mode to pierce through as many parts and mobs as possible
- Gran Wave -
- Zonde - Lightning tech that does more damage the higher you are compared to the target, can damage enemies close to the target
Unwanted items should be dropped on the ground for others to pick up and use.
Attack Advance Lv.5 can drop here.
Note: if the teleporter starts while a person is in the Campship it is possible for them to spawn in with Class Skills at all, i.e no gear gauges.
Mission 2: Tunnels
Selecting the reward box will grant 1 weapon and 1 photon art or technique disk.
Clearing the Lillipan Defense etrial will reward a Challenge Doll.
At the Tranmizer section, there are 2 Hit Switches on the platform walls and 1 Step Switch on top. Activating all 3 switches will place a Photon Cannon on the far left side. Going near the Photon Cannon will spawn 2 Gawondas which should be taken care of first as they will destroy the cannon with their attacks.
At the next section, while the mobs are optional, defeating the Barbalillipans have a chance of dropping Photon Art discs.
Interval Area 1
Exchanges
Equipment
- Recycle for 5 grinders (1 Weapon)
- Alva Weapons (1 Weapon + 1 Grinder each, used for Interval 2 exchange)
Photon Art/Technique Disks (1 Disks each)
- Zandion (requires Razonde + 1 Disk)
- Fomelgion (requires Rafoie + 1 Disk)
- Barantsion (requires Rabarta + 1 Disk)
- Ignite Parrying
- Heavenly Fall
- Tear Grid
- Symphonic Drive
- Deadly Archer
- Heartless Impact
- Kreisenschlag
- Sakura Endo - Release this charge PA at the moment the red circle closes in for the massive output.
- Dispersion Strike
- Impact Slider
- Rodeo Drive
- Dead Approach
- Torrential Arrow
- Strike Gust
- Zan
- Gi Megid
Skill Disks (1-3 Disks each)
- Photon Blade Fever
- Guard Stance - 0.80x Taken Damage, 0.90x output damage
- Weak Stance - 1.35x damage to weak points, 1.00x damage to non-weak points.
- Must be set on the subpallete and used for it to be in effect
- Chase Advance Plus - 1.15x damage to afflicted enemies
- Show Time
- Tech Arts JA Bonus - 1.15x damage with successive different PAs
- Step JA combo - Grants a JA circle after a step
- Charge PP Revival
- Katana Combat - For 20s, Katana Normal Attacks become homing and a Katana Combat Finish move is performed when reactivated. 150s cooldown. No invincibility frames without Combat Escape learnt. Up to 50 hits can be performed during its duration to increase the power of the finisher.
- Rapid shoot
- Talis Fast Throw
- Rapid Boost
- Elemental Burst
Consumables
- Challenge Doll - 7 grinders (The cost of this increases tremendously to 15 at the next Interval Area)
Mission 3: Skyscape
There are 4 hidden 5% VR energy in 4 locations in a cross formation. Hidden VR energy is not highlighted on the map and does not glow making them look like empty capsules.
- On a raised platform on the left just before the gel wulf quarantine
- On the top of the hill at the first time bomb area
- Shadow of the leftmost magnetic thunder needle (5%) standing at the place where the C-2 clavada appears
- D-3 Quartz Dragon's feet (5%)
Selecting the reward box will grant 2 random skill disks.
In this area Zonde is somewhat effective as it is able to amplify on the magnetic structures in the area.
You can defuse the bombs by following the path from the lit section and moving across every alternate path it comes across (known as Ghost Leg), which is best left to a dedicated role.
In the last area, defeat the Quartz Dragon by focusing on its head and tail.
Mission 4: Tundra
Selecting the reward box will reward 3 stones of any color. These are vital for weaker groups as this can be exchanged for the Brisa unit set in the next interval area which provide high defense.
Caution and avoidance should be applied against Falz Hunar when he does his ultimate move when low on health and creates a lethal shockwave in his vicinity.
Falz Hunar has a chance of dropping Queen Viera which has Ilgrants built in which is fairly powerful, especially against Anga.
Interval Area 2
Exchanges
Weapon
Unit
Costs 1 Color Stone Each
- Rear / Brisa Aeri
- Arm / Brisa Oggi
- Leg / Brisa Magni
Skill Disk
Red Stone Exchange
Blue Stone Exchange
Yellow Stone Exchange
Consumables
Mission 5: Corrupted Tunnels
There are two hidden 5% VR energy.
- Highest position (5%) on the way from the first section to the second section in the catapult
- Highest position (5%) on the way from the second section to the third section in the catapult
In this Mission, no items will drop from mobs and bosses, so rush straight through.
Anga serves as the final boss.
Ranking
The minimum to rank appears to be to defeat Decol Malluda and progress through Mission 3 Skyscape.
Rank | Min. Requirements
(Based on Latest/Previous) |
Reward |
---|---|---|
1st | Mission 5 (100%)
5,369 CM |
1,000 FUN Ticket x1
100 SG Ticket x1 Gold Trophy |
2nd-10th | Mission 5 (100%)
5,315 CM |
1,000 FUN Ticket x1
50 SG Ticket x1 Silver Trophy |
11th-50th | Mission 3 (20.0%)
533 CM |
1,000 FUN Ticket x1
30 SG Ticket x1 Bronze Trophy |
Rank | Min. Requirements
(Based on Latest/Previous) |
Reward |
---|---|---|
1st | Mission 5 (100%)
5,376 CM |
1,000 FUN Ticket x1
100 SG Ticket x1 Gold Trophy |
2nd-10th | Mission 5 (100%) (12th Place)
>3,880 CM |
1,000 FUN Ticket x1
50 SG Ticket x1 Silver Trophy |
11th-50th | Mission 1 (35.32%)
15 CM |
1,000 FUN Ticket x1
30 SG Ticket x1 Bronze Trophy |