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Difference between revisions of "Template:Personality level"

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m (Attempted to fix colon's, but did not work. (Only two showing.))
 
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  | Enjoys the Sun=
 
  | Enjoys the Sun=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
     | 1 = When the weather is Clear, damage is increased by 4%.
+
     | 1 = Increase Power by 4% when the Weather is Clear. Does not take effect on maps with no weather.
     | 2 = When the weather is Clear, damage is increased by 6%.
+
     | 2 = Increase Power by 6% when the Weather is Clear. Does not take effect on maps with no weather.
     | 3 = When the weather is Clear, damage is increased by 8%.
+
     | 3 = Increase Power by 8% when the Weather is Clear. Does not take effect on maps with no weather.
     | 4 = When the weather is Clear, damage is increased by 10%.
+
     | 4 = Increase Power by 10% when the Weather is Clear. Does not take effect on maps with no weather.
     | 5 = When the weather is Clear, damage is increased by 12%.
+
     | 5 = Increase Power by 12% when the Weather is Clear. Does not take effect on maps with no weather.
 
     }}
 
     }}
 
  | Super Enjoys Sun=
 
  | Super Enjoys Sun=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
     | 1 = Increase Item Drop Rate by 5% and, when the weather is Clear, damage is increased by ?%.
+
     | 1 = Increase Item Drop Rate by 5%. Increase Power by 4% when the Weather is Clear. Does not take effect on maps with no weather.
     | 2 = Increase Item Drop Rate by 5% and, when the weather is Clear, damage is increased by ?%.
+
     | 2 = Increase Item Drop Rate by 5%. Increase Power by 6% when the Weather is Clear. Does not take effect on maps with no weather.
     | 3 = Increase Item Drop Rate by 5% and, when the weather is Clear, damage is increased by ?%.
+
     | 3 = Increase Item Drop Rate by 5%. Increase Power by 8% when the Weather is Clear. Does not take effect on maps with no weather.
     | 4 = Increase Item Drop Rate by 5% and, when the weather is Clear, damage is increased by 10%.
+
     | 4 = Increase Item Drop Rate by 5%. Increase Power by 10% when the Weather is Clear. Does not take effect on maps with no weather.
     | 5 = Increase Item Drop Rate by 5% and, when the weather is Clear, damage is increased by 12%.
+
     | 5 = Increase Item Drop Rate by 5%. Increase Power by 12% when the Weather is Clear. Does not take effect on maps with no weather.
 
     }}
 
     }}
 
  | Fervent=
 
  | Fervent=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
     | 1 = ?% chance to survive a lethal blow and gain Invulnerability for a period of time.
+
     | 1 = ?% chance to survive a lethal blow. Become invulnerable and increase Power by ?% for a limited time upon activation.
     | 2 = ?% chance to survive a lethal blow and gain Invulnerability for a period of time.
+
     | 2 = ?% chance to survive a lethal blow. Become invulnerable and increase Power by ?% for a limited time upon activation.
     | 3 = ?% chance to survive a lethal blow and gain Invulnerability for a period of time.
+
     | 3 = ?% chance to survive a lethal blow. Become invulnerable and increase Power by ?% for a limited time upon activation.
     | 4 = ?% chance to survive a lethal blow and gain Invulnerability for a period of time.
+
     | 4 = ?% chance to survive a lethal blow. Become invulnerable and increase Power by ?% for a limited time upon activation.
     | 5 = ?% chance to survive a lethal blow and gain Invulnerability for a period of time.
+
     | 5 = ?% chance to survive a lethal blow. Become invulnerable and increase Power by 15% for a limited time upon activation.
 
     }}
 
     }}
 
  | Super Fervent=
 
  | Super Fervent=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
     | 1 = Increase Item Drop Rate by 5% and a ?% chance to survive a lethal blow and gain Invulnerability for a period of time.
+
     | 1 = Increase Item Drop Rate by 5%. ?% chance to survive a lethal blow. Become invulnerable and increase Power by ?% for a limited time upon activation.
     | 2 = Increase Item Drop Rate by 5% and a ?% chance to survive a lethal blow and gain Invulnerability for a period of time.
+
     | 2 = Increase Item Drop Rate by 5%. ?% chance to survive a lethal blow. Become invulnerable and increase Power by ?% for a limited time upon activation.
     | 3 = Increase Item Drop Rate by 5% and a ?% chance to survive a lethal blow and gain Invulnerability for a period of time.
+
     | 3 = Increase Item Drop Rate by 5%. ?% chance to survive a lethal blow. Become invulnerable and increase Power by ?% for a limited time upon activation.
     | 4 = Increase Item Drop Rate by 5% and a ?% chance to survive a lethal blow and gain Invulnerability for a period of time.
+
     | 4 = Increase Item Drop Rate by 5%. ?% chance to survive a lethal blow. Become invulnerable and increase Power by ?% for a limited time upon activation.
     | 5 = Increase Item Drop Rate by 5% and a ?% chance to survive a lethal blow and gain Invulnerability for a period of time.
+
     | 5 = Increase Item Drop Rate by 5%. ?% chance to survive a lethal blow. Become invulnerable and increase Power by 15% for a limited time upon activation.
 
     }}
 
     }}
 +
| Powerful=
 +
  {{#switch: {{{2}}}
 +
  | 1 = Increase Item Drop Rate by 5%. Bestows the effects of "Enjoys the Sun" and "Fervent."
 +
  | 2 = Increase Item Drop Rate by 5%. Bestows the effects of "Enjoys the Sun" and "Fervent."
 +
  | 3 = Increase Item Drop Rate by 5%. Bestows the effects of "Enjoys the Sun" and "Fervent."
 +
  | 4 = Increase Item Drop Rate by 5%. Bestows the effects of "Enjoys the Sun" and "Fervent."
 +
  | 5 = Increase Item Drop Rate by 5%. Bestows the effects of "Enjoys the Sun" and "Fervent."
 +
  }}
 
  | Docile=
 
  | Docile=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
     | 1 = Increased damage on enemies suffering from Status Effects by 5%.
+
     | 1 = Increase damage against enemies suffering from Status Effects by 5%.
     | 2 = Increased damage on enemies suffering from Status Effects by 11%.
+
     | 2 = Increase damage against enemies suffering from Status Effects by 11%.
     | 3 = Increased damage on enemies suffering from Status Effects by 17%.
+
     | 3 = Increase damage against enemies suffering from Status Effects by 17%.
     | 4 = Increased damage on enemies suffering from Status Effects by 19%.
+
     | 4 = Increase damage against enemies suffering from Status Effects by 19%.
     | 5 = Increased damage on enemies suffering from Status Effects by 21%.
+
     | 5 = Increase damage against enemies suffering from Status Effects by 21%.
 
     }}
 
     }}
 
  | Super Docile=
 
  | Super Docile=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
     | 1 = Increase Item Drop Rate by 5% and increase damage on enemies suffering from Status Effects by 5%.
+
     | 1 = Increase Item Drop Rate by 5%. Increase damage against enemies suffering from Status Effects by 5%.
     | 2 = Increase Item Drop Rate by 5% and increased damage on enemies suffering from Status Effects by 11%.
+
     | 2 = Increase Item Drop Rate by 5%. Increase damage against enemies suffering from Status Effects by 11%.
     | 3 = Increase Item Drop Rate by 5% and increased damage on enemies suffering from Status Effects by 17%.
+
     | 3 = Increase Item Drop Rate by 5%. Increase damage against enemies suffering from Status Effects by 17%.
     | 4 = Increase Item Drop Rate by 5% and increased damage on enemies suffering from Status Effects by 19%.
+
     | 4 = Increase Item Drop Rate by 5%. Increase damage against enemies suffering from Status Effects by 19%.
     | 5 = Increase Item Drop Rate by 5% and increased damage on enemies suffering from Status Effects by 21%.
+
     | 5 = Increase Item Drop Rate by 5%. Increase damage against enemies suffering from Status Effects by 21%.
 
     }}
 
     }}
 
  | Diligent=
 
  | Diligent=
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  | Super Diligent=
 
  | Super Diligent=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
     | 1 = Increase Item Drop Rate by 5% and increase Pet Photon Art damage by 2% and PP Consumption by 5%.
+
     | 1 = Increase Item Drop Rate by 5%. increase Pet Photon Art damage by 2% and PP Consumption by 5%.
     | 2 = Increase Item Drop Rate by 5% and increase Pet Photon Art damage by 3% and PP Consumption by 10%.
+
     | 2 = Increase Item Drop Rate by 5%. Increase Pet Photon Art damage by 3% and PP Consumption by 10%.
     | 3 = Increase Item Drop Rate by 5% and increase Pet Photon Art damage by 5% and PP Consumption by 15%.
+
     | 3 = Increase Item Drop Rate by 5%. Increase Pet Photon Art damage by 5% and PP Consumption by 15%.
     | 4 = Increase Item Drop Rate by 5% and increase Pet Photon Art damage by 10% and PP Consumption by 22%.
+
     | 4 = Increase Item Drop Rate by 5%. Increase Pet Photon Art damage by 10% and PP Consumption by 22%.
     | 5 = Increase Item Drop Rate by 5% and increase Pet Photon Art damage by 15% and PP Consumption by 30%.
+
     | 5 = Increase Item Drop Rate by 5%. Increase Pet Photon Art damage by 15% and PP Consumption by 30%.
 
     }}
 
     }}
 +
| Elite=
 +
  {{#switch: {{{2}}}
 +
  | 1 = Increase Item Drop Rate by 5%. Bestows the effects of "Docile" and "Diligent".
 +
  | 2 = Increase Item Drop Rate by 5%. Bestows the effects of "Docile" and "Diligent".
 +
  | 3 = Increase Item Drop Rate by 5%. Bestows the effects of "Docile" and "Diligent".
 +
  | 4 = Increase Item Drop Rate by 5%. Bestows the effects of "Docile" and "Diligent".
 +
  | 5 = Increase Item Drop Rate by 5%. Bestows the effects of "Docile" and "Diligent".
 +
  }}
 
  | Serene=
 
  | Serene=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
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     | 4 = Increases Item Drop Rate by 5% and increases PP recovery from attacks by 20%.
 
     | 4 = Increases Item Drop Rate by 5% and increases PP recovery from attacks by 20%.
 
     | 5 = Increases Item Drop Rate by 5% and increases PP recovery from attacks by 30%.
 
     | 5 = Increases Item Drop Rate by 5% and increases PP recovery from attacks by 30%.
 +
    }}
 +
| Pop=
 +
  {{#switch: {{{2}}}
 +
  | 1 = Increases Item Drop Rate by 5%. Bestows the effects of "Serene" and "Adept".
 +
  | 2 = Increases Item Drop Rate by 5%. Bestows the effects of "Serene" and "Adept".
 +
  | 3 = Increases Item Drop Rate by 5%. Bestows the effects of "Serene" and "Adept".
 +
  | 4 = Increases Item Drop Rate by 5%. Bestows the effects of "Serene" and "Adept".
 +
  | 5 = Increases Item Drop Rate by 5%. Bestows the effects of "Serene" and "Adept".
 
     }}
 
     }}
 
  | Adverse=
 
  | Adverse=
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     | 5 = Increase Item Drop Rate by 5% and gives a ?% chance to heal 18% of the Maximum HP upon receiving damage.
 
     | 5 = Increase Item Drop Rate by 5% and gives a ?% chance to heal 18% of the Maximum HP upon receiving damage.
 
     }}
 
     }}
 +
| Cute=
 +
  {{#switch: {{{2}}}
 +
  | 1 = Increase Item Drop Rate by 5%. Bestows the effects of "Adverse" and "Fierce".
 +
  | 2 = Increase Item Drop Rate by 5%. Bestows the effects of "Adverse" and "Fierce".
 +
  | 3 = Increase Item Drop Rate by 5%. Bestows the effects of "Adverse" and "Fierce".
 +
  | 4 = Increase Item Drop Rate by 5%. Bestows the effects of "Adverse" and "Fierce".
 +
  | 5 = Increase Item Drop Rate by 5%. Bestows the effects of "Adverse" and "Fierce".
 +
  }}
 
  | Poser=
 
  | Poser=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
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     | 5 = Increases Item Drop Rate by 5% and HP recovery speed of back-up pets by ?%.
 
     | 5 = Increases Item Drop Rate by 5% and HP recovery speed of back-up pets by ?%.
 
     }}
 
     }}
 +
| Elegant=
 +
  {{#switch: {{{2}}}
 +
  | 1 = Increases Item Drop Rate by 5%. Bestows the effects of "Poser" and "Soothing".
 +
  | 2 = Increases Item Drop Rate by 5%. Bestows the effects of "Poser" and "Soothing".
 +
  | 3 = Increases Item Drop Rate by 5%. Bestows the effects of "Poser" and "Soothing".
 +
  | 4 = Increases Item Drop Rate by 5%. Bestows the effects of "Poser" and "Soothing".
 +
  | 5 = Increases Item Drop Rate by 5%. Bestows the effects of "Poser" and "Soothing".
 +
  }}
 
  | Devoted=
 
  | Devoted=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
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     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
 
     | 1 = Increases Item Drop Rate by 5% and increases power by 2% after being sent out after a stunned pet.  
 
     | 1 = Increases Item Drop Rate by 5% and increases power by 2% after being sent out after a stunned pet.  
     | 2 = Increases Item Drop Rate by 5% and increases power by 2% after being sent out after a stunned pet.
+
     | 2 = Increases Item Drop Rate by 5% and increases power by 3% after being sent out after a stunned pet.
     | 3 = Increases Item Drop Rate by 5% and increases power by 2% after being sent out after a stunned pet.
+
     | 3 = Increases Item Drop Rate by 5% and increases power by 5% after being sent out after a stunned pet.
     | 4 = Increases Item Drop Rate by 5% and increases power by 2% after being sent out after a stunned pet.
+
     | 4 = Increases Item Drop Rate by 5% and increases power by 7% after being sent out after a stunned pet.
     | 5 = Increases Item Drop Rate by 5% and increases power by 2% after being sent out after a stunned pet.
+
     | 5 = Increases Item Drop Rate by 5% and increases power by 12% after being sent out after a stunned pet.
 
     }}
 
     }}
 
  | Cunning=
 
  | Cunning=
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     | 5 = Increases Item Drop Rate by 5% and decreases PP consumption by 20% after being sent out after a stunned pet.
 
     | 5 = Increases Item Drop Rate by 5% and decreases PP consumption by 20% after being sent out after a stunned pet.
 
     }}
 
     }}
 +
| Gentle=
 +
  {{#switch: {{{2}}}
 +
  | 1 = Increases Item Drop Rate by 5%. Bestows the effects of "Devoted" and "Cunning".
 +
  | 2 = Increases Item Drop Rate by 5%. Bestows the effects of "Devoted" and "Cunning".
 +
  | 3 = Increases Item Drop Rate by 5%. Bestows the effects of "Devoted" and "Cunning".
 +
  | 4 = Increases Item Drop Rate by 5%. Bestows the effects of "Devoted" and "Cunning".
 +
  | 5 = Increases Item Drop Rate by 5%. Bestows the effects of "Devoted" and "Cunning".
 +
  }}
 
  | Rowdy=  
 
  | Rowdy=  
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
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     | 3 = Boosts damage inflicted based on the number of enemies within a set range (3% for 1-4 enemies, 6% for 5+ enemies).
 
     | 3 = Boosts damage inflicted based on the number of enemies within a set range (3% for 1-4 enemies, 6% for 5+ enemies).
 
     | 4 = Boosts damage inflicted based on the number of enemies within a set range (4% for 1-4 enemies, 8% for 5+ enemies).
 
     | 4 = Boosts damage inflicted based on the number of enemies within a set range (4% for 1-4 enemies, 8% for 5+ enemies).
     | 5 = Boosts damage inflicted based on the number of enemies within a set range (?% for 1-4 enemies, ?% for 5+ enemies).
+
     | 5 = Boosts damage inflicted based on the number of enemies within a set range (6% for 1-4 enemies, 12% for 5+ enemies).
 
     }}
 
     }}
 
  | Super Hawkish=
 
  | Super Hawkish=
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     | 3 = Increase Item Drop Rate  by 5% and boosts damage inflicted based on the number of enemies within a set range (3% for 1-4 enemies, 6% for 5+ enemies).
 
     | 3 = Increase Item Drop Rate  by 5% and boosts damage inflicted based on the number of enemies within a set range (3% for 1-4 enemies, 6% for 5+ enemies).
 
     | 4 = Increase Item Drop Rate by 5% and boosts damage inflicted based on the number of enemies within a set range (4% for 1-4 enemies, 8% for 5+ enemies).
 
     | 4 = Increase Item Drop Rate by 5% and boosts damage inflicted based on the number of enemies within a set range (4% for 1-4 enemies, 8% for 5+ enemies).
     | 5 = Increase Item Drop Rate by 5% and boosts damage inflicted based on the number of enemies within a set range (?% for 1-4 enemies, ?% for 5+ enemies).
+
     | 5 = Increase Item Drop Rate by 5% and boosts damage inflicted based on the number of enemies within a set range (6% for 1-4 enemies, 12% for 5+ enemies).
 +
    }}
 +
| Rock=
 +
  {{#switch: {{{2}}}
 +
  | 1 = Increases Item Drop Rate by 5%. Bestows the effects of both "Rowdy" and "Hawkish".
 +
  | 2 = Increases Item Drop Rate by 5%. Bestows the effects of both "Rowdy" and "Hawkish".
 +
  | 3 = Increases Item Drop Rate by 5%. Bestows the effects of both "Rowdy" and "Hawkish".
 +
  | 4 = Increases Item Drop Rate by 5%. Bestows the effects of both "Rowdy" and "Hawkish".
 +
  | 5 = Increases Item Drop Rate by 5%. Bestows the effects of both "Rowdy" and "Hawkish".
 +
  }}
 +
| Super Early Bird=
 +
    {{#switch: {{{2}}}
 +
    | 1 = Increase Item Drop Rate by 5% and reduce the recovery time of stunned Pets by ?%.
 +
    | 2 = Increase Item Drop Rate by 5% and reduce the recovery time of stunned Pets by ?%.
 +
    | 3 = Increase Item Drop Rate by 5% and reduce the recovery time of stunned Pets by ?%.
 +
    | 4 = Increase Item Drop Rate by 5% and reduce the recovery time of stunned Pets by 30%.
 +
    | 5 = Increase Item Drop Rate by 5% and reduce the recovery time of stunned Pets by 33%.
 +
    }}
 +
| Genius=
 +
    {{#switch: {{{2}}}
 +
    | 1 = Increase Item Drop Rate by 5%. Increase damage dealt to bosses by ?% and increase Active PP Recovery by ?%.
 +
    | 2 = Increase Item Drop Rate by 5%. Increase damage dealt to bosses by ?% and increase Active PP Recovery by ?%.
 +
    | 3 = Increase Item Drop Rate by 5%. Increase damage dealt to bosses by ?% and increase Active PP Recovery by ?%.
 +
    | 4 = Increase Item Drop Rate by 5%. Increase damage dealt to bosses by ?% and increase Active PP Recovery by ?%.
 +
    | 5 = Increase Item Drop Rate by 5%. Increase damage dealt to bosses by 20% and increase Active PP Recovery by 30%.
 +
    }}
 +
| Aggressive=
 +
    {{#switch: {{{2}}}
 +
    | 1 = Increase Item Drop Rate by 5%. Reduce damage taken by ?%. Decrease Critical Hit Rate by ?%, but increase Critical Hit Damage by ?%.
 +
    | 2 = Increase Item Drop Rate by 5%. Reduce damage taken by ?%. Decrease Critical Hit Rate by ?%, but increase Critical Hit Damage by ?%.
 +
    | 3 = Increase Item Drop Rate by 5%. Reduce damage taken by ?%. Decrease Critical Hit Rate by ?%, but increase Critical Hit Damage by ?%.
 +
    | 4 = Increase Item Drop Rate by 5%. Reduce damage taken by ?%. Decrease Critical Hit Rate by ?%, but increase Critical Hit Damage by ?%.
 +
    | 5 = Increase Item Drop Rate by 5%. Reduce damage taken by 70%. Decrease Critical Hit Rate by 50%, but increase Critical Hit Damage by 16%.
 
     }}
 
     }}
 
  | #default = This personality hasn't been defined. It can be defined here: Template:Personality level
 
  | #default = This personality hasn't been defined. It can be defined here: Template:Personality level
 
}}</includeonly>
 
}}</includeonly>

Latest revision as of 16:19, 18 October 2020