Difference between revisions of "Braver (PSO2)"
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===Katana=== | ===Katana=== | ||
− | {{icons|Katanas}} [[ | + | {{icons|Katanas}} [[Simple_Katanas_List|Katanas]] are short-ranged melee weapons that strike a delicate balance between versatility and elegance. Katana has a PA for every situation and uses them with spectacular coolness that captivates the hearts of both allies and enemies. While the Katana's power is overall average, it can string together easy combos that grant it a damage-per-second ratio rivaling the Hunter's Swords. Katana rewards players for precision and timing with its unique mechanic of Just Charge, which is present in several Katana PA's and increases their power if they are charged and released at the right moment. Despite being versatile, Katanas have practically no long-range capabilities without exposing oneself to danger. Katanas can be powered up with the Skill '''Katana Gear''', which, following a successful Just Guard, will envelop the wielder in an aura that boosts their S-ATK and Critical Hit Rate. |
− | + | ||
+ | Katana's Weapon Action is ''Guard''. By holding the Weapon Action Button, any frontal attack dealt to you will inflict sharply reduced damage and minimal knockback at the cost of PP. Katanas have an innate Just Guard function included; pressing the Weapon Action Button right before an attack connects will completely negate the incoming attack's damage, and the player will counterattack with a powerful strike that activates Katana Gear. | ||
===Bullet Bow=== | ===Bullet Bow=== | ||
{{icons|Bullet Bows}} If the Katana is the heated coolness of the Braver, the [[Simple_Bullet_Bows_List|Bullet Bow]] is its cold majesty. Complementing perfectly the Katana's close-range potential, the Bullet Bow offers great long-range coverage. Contrary to the Katana, the Bullet Bow's attacks are generally not as extravagant, shooting cold, unfeeling arrows with a solidified intent to kill. The Bullet Bow's accuracy is also dependant on stability: standing still will allow its arrows to hit more consistently their target while running-&-gunning will result in more than a few missed shots. Some of the Bullet Bow's PA's also require and enable followups and setups by combining different PA's into an excedingly high single-target damage burst. Despite some of its PA's actually being Strike Attacks instead of Ranged, the Bullet Bow does quite poorly in close quarters combat or against multiple targets.<br> | {{icons|Bullet Bows}} If the Katana is the heated coolness of the Braver, the [[Simple_Bullet_Bows_List|Bullet Bow]] is its cold majesty. Complementing perfectly the Katana's close-range potential, the Bullet Bow offers great long-range coverage. Contrary to the Katana, the Bullet Bow's attacks are generally not as extravagant, shooting cold, unfeeling arrows with a solidified intent to kill. The Bullet Bow's accuracy is also dependant on stability: standing still will allow its arrows to hit more consistently their target while running-&-gunning will result in more than a few missed shots. Some of the Bullet Bow's PA's also require and enable followups and setups by combining different PA's into an excedingly high single-target damage burst. Despite some of its PA's actually being Strike Attacks instead of Ranged, the Bullet Bow does quite poorly in close quarters combat or against multiple targets.<br> | ||
− | |||
===Gunslash=== | ===Gunslash=== | ||
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== Skill Tree Overview == | == Skill Tree Overview == | ||
− | {| style="width:804px" class="wikitable" | + | {| style="width:804px" class="wikitable table-bordered" |
|-style="text-align:center" | |-style="text-align:center" | ||
| width="136px" | DEX Boost 1 | | width="136px" | DEX Boost 1 | ||
Line 99: | Line 99: | ||
==Skills== | ==Skills== | ||
+ | ===Default Skills=== | ||
+ | <div id="step> | ||
+ | '''Step''' | ||
+ | </div> | ||
+ | |||
+ | '''Default Skill.''' Press the Evade button to quickly dash forward while avoiding attacks. | ||
+ | |||
+ | <div id="stepattack> | ||
+ | '''Step Attack''' | ||
+ | </div> | ||
+ | |||
+ | '''Default Skill.''' Allows you to attack immediately after Step. | ||
+ | |||
+ | <div id="justreversal> | ||
+ | '''Just Reversal''' | ||
+ | </div> | ||
+ | |||
+ | '''Default Skill.''' Press the Jump button right when you hit the ground after taking knockback to get up right away. | ||
+ | |||
+ | <div id="bravermag> | ||
+ | '''Braver MAG''' | ||
+ | </div> | ||
+ | |||
+ | '''Default Skill.''' A percentage of your MAG's total DEX stat is converted into ATK. | ||
+ | |||
+ | <div id="raremasterybraver> | ||
+ | '''Rare Mastery Braver''' | ||
+ | </div> | ||
+ | |||
+ | '''Default Skill. Main Class Only.''' Gain a damage bonus when equipped with any {{rarity|10}} or higher rarity weapon. | ||
+ | |||
+ | ===Stat Up=== | ||
+ | |||
+ | <div id="dexup1> | ||
+ | '''DEX Up 1''' | ||
+ | </div> | ||
+ | |||
+ | Increase base DEX. | ||
+ | |||
+ | <div id="dexup2> | ||
+ | '''DEX Up 2''' | ||
+ | </div> | ||
+ | |||
+ | Increase base DEX. | ||
+ | |||
+ | <div id="satkup1> | ||
+ | '''S-ATK Up 1''' | ||
+ | </div> | ||
+ | |||
+ | Increase base S-ATK. | ||
+ | |||
+ | <div id="ratkup1> | ||
+ | '''R-ATK Up 1''' | ||
+ | </div> | ||
+ | |||
+ | Increase base R-ATK. | ||
+ | |||
+ | ===Generic Skills=== | ||
+ | |||
+ | <div id="attackadvance> | ||
+ | '''Attack Advance''' | ||
+ | </div> | ||
+ | |||
+ | Increase the damage of normal attacks. | ||
+ | |||
+ | <div id="quickmate> | ||
+ | '''Quick Mate''' | ||
+ | </div> | ||
+ | |||
+ | Increase the consumption speed of -mate type items. | ||
+ | |||
+ | <div id="justreversalcover> | ||
+ | '''Just Reversal Cover''' | ||
+ | </div> | ||
+ | |||
+ | Restore HP when performing a Just Reversal. | ||
+ | |||
+ | <div id="snatchstep> | ||
+ | '''Snatch Step''' | ||
+ | </div> | ||
+ | |||
+ | Inflict Striking damage when your Step hits a target. | ||
+ | |||
+ | <div id="snatchjacombo> | ||
+ | '''Snatch JA Combo''' | ||
+ | </div> | ||
+ | |||
+ | Creates a Just Attack circle during Snatch Step. | ||
+ | |||
+ | ===Stance Skills=== | ||
+ | |||
+ | <div id="averagestance> | ||
+ | '''Average Stance''' | ||
+ | </div> | ||
+ | |||
+ | Increase damage dealt. | ||
+ | |||
+ | <div id="averagestanceup> | ||
+ | '''Average Stance Up''' | ||
+ | </div> | ||
+ | |||
+ | Increase damage dealt while Average Stance is active. | ||
+ | |||
+ | <div id="averagescharge> | ||
+ | '''Average S Charge''' | ||
+ | </div> | ||
+ | |||
+ | Increase the damage of Charge-type attacks while Average Stance is active. | ||
+ | |||
+ | <div id="weakstance> | ||
+ | '''Weak Stance''' | ||
+ | </div> | ||
+ | |||
+ | Active Skill. Increases damage dealt to weak points and when casting Techniques of the weak attribute. Using this Skill overrides the effect of Average Stance while active. | ||
+ | |||
+ | <div id="weakstanceup> | ||
+ | '''Weak Stance Up''' | ||
+ | </div> | ||
+ | |||
+ | Increase damage dealt to weak points and when casting Techniques of the weak element while Weak Stance is active. | ||
+ | |||
+ | <div id="weakscharge> | ||
+ | '''Weak S Charge''' | ||
+ | </div> | ||
+ | |||
+ | Increase the damage of Charge-type attacks while Weak Stance is active. | ||
+ | |||
+ | ===Weapon Skills=== | ||
+ | |||
+ | <div id="katanagear> | ||
+ | '''Katana Gear''' | ||
+ | </div> | ||
+ | |||
+ | Enables Katana Gear. Attacking with a Katana fills the Katana Gear Gauge. Successfully perform a Just Guard to activate Katana Gear. While active, Katana Gear boosts your S-ATK and Critical Hit Rate. | ||
+ | |||
+ | <div id="katanagearboost> | ||
+ | '''Katana Gear Boost''' | ||
+ | </div> | ||
+ | |||
+ | '''Main Class Only.''' Increase Gear gain and PP recovery rate while Katana Gear is active. | ||
+ | |||
+ | <div id="counteredge> | ||
+ | '''Counter Edge''' | ||
+ | </div> | ||
+ | |||
+ | Release a shockwave when a Counter is successfully performed. | ||
+ | |||
+ | <div id="counterbonus> | ||
+ | '''Counter Bonus''' | ||
+ | </div> | ||
+ | |||
+ | '''Main Class Only.''' Increase the power of Counter and Counter Edge and regenerate PP when connecting with a Counter or Counter Edge. | ||
+ | |||
+ | <div id="katanacombat> | ||
+ | '''Katana Combat''' | ||
+ | </div> | ||
+ | |||
+ | Unleash inner strength, gaining the ability to chase targets with normal attacks. Use the Skill again while Katana Combat is active to unleash a finishing strike. Only usable with a Katana. | ||
+ | |||
+ | <div id="combatfinish> | ||
+ | '''Combat Finish''' | ||
+ | </div> | ||
+ | |||
+ | Increase the power of Combat Finish. | ||
+ | |||
+ | <div id="combatjabonus> | ||
+ | '''Combat JA Bonus''' | ||
+ | </div> | ||
+ | |||
+ | Increase the power of Just Attacks while Katana Combat is active. | ||
+ | |||
+ | <div id="combatescape> | ||
+ | '''Combat Escape''' | ||
+ | </div> | ||
+ | |||
+ | '''Main Class Only.''' Become invulnerable for a brief period of time while Katana Combat is active. | ||
+ | |||
+ | <div id="chargeshoot> | ||
+ | '''Charge Shoot''' | ||
+ | </div> | ||
+ | |||
+ | Increase the power of charged Bullet Bow normal attack and increase charged attack travel velocity. | ||
+ | |||
+ | <div id="bulletbowchargebonus> | ||
+ | '''Bullet Bow Charge Bonus''' | ||
+ | </div> | ||
+ | |||
+ | '''Main Class Only.''' Decrease the charge time and PP consumption of Charge-type Photon Arts when equipped with a Bullet Bow. | ||
+ | |||
+ | <div id="rapidshoot> | ||
+ | '''Rapid Shoot''' | ||
+ | </div> | ||
+ | |||
+ | Active Skill. Change Bullet Bow normal attacks to fire three arrows for a limited time while reducing the power of your normal attacks. | ||
+ | |||
+ | <div id="rapidshootup1> | ||
+ | '''Rapid Shoot Up 1''' | ||
+ | </div> | ||
+ | |||
+ | Increase R-ATK when equipped with a Bullet Bow while Rapid Shoot is active. | ||
+ | |||
+ | <div id="rapidshootup2> | ||
+ | '''Rapid Shoot Up 2''' | ||
+ | </div> | ||
+ | |||
+ | Increase R-ATK when equipped with a Bullet Bow while Rapid Shoot is active. | ||
+ | |||
+ | <div id="rapidshootmastery> | ||
+ | '''Rapid Shoot Mastery''' | ||
+ | </div> | ||
+ | |||
+ | Increase Bullet Bow damage dealt when Rapid Shoot is active. | ||
+ | |||
+ | <div id="rapidshootadvance> | ||
+ | '''Rapid Shoot Advance''' | ||
+ | </div> | ||
+ | |||
+ | Reduce the Recast Time of Rapid Shoot and increase the PP restored by Bullet Bow normal attacks while Rapid Shoot is active. | ||
+ | |||
+ | <div id="bravercombination> | ||
+ | '''Braver Combination''' | ||
+ | </div> | ||
+ | |||
+ | '''Requires Class Level 85.'''<br> | ||
+ | '''Main Class Only.''' Switching to a Bullet Bow while Katana Gear is active retains Katana Gear and applies the effect of Katana Gear to Bullet Bow. | ||
[[Category:Classes]] | [[Category:Classes]] | ||
[[Category:Incomplete]] | [[Category:Incomplete]] | ||
+ | |||
+ | |||
[[Category:Classes]] | [[Category:Classes]] | ||
[[Category:Incomplete]] | [[Category:Incomplete]] |
Latest revision as of 17:00, 7 June 2021
Braver, is a class balanced between short and long ranged combat. Become stronger by advancing skills, timing, and precision.
Reaching Level 75 with this class grants the following base stat boosts to all class and characters on the same account: PP +2, +20, +20 and +30
Class Weapon Overview
Braver utilizes Katanas, Bullet Bows, and Gunslash weapon types.
Katana
Katanas are short-ranged melee weapons that strike a delicate balance between versatility and elegance. Katana has a PA for every situation and uses them with spectacular coolness that captivates the hearts of both allies and enemies. While the Katana's power is overall average, it can string together easy combos that grant it a damage-per-second ratio rivaling the Hunter's Swords. Katana rewards players for precision and timing with its unique mechanic of Just Charge, which is present in several Katana PA's and increases their power if they are charged and released at the right moment. Despite being versatile, Katanas have practically no long-range capabilities without exposing oneself to danger. Katanas can be powered up with the Skill Katana Gear, which, following a successful Just Guard, will envelop the wielder in an aura that boosts their S-ATK and Critical Hit Rate.
Katana's Weapon Action is Guard. By holding the Weapon Action Button, any frontal attack dealt to you will inflict sharply reduced damage and minimal knockback at the cost of PP. Katanas have an innate Just Guard function included; pressing the Weapon Action Button right before an attack connects will completely negate the incoming attack's damage, and the player will counterattack with a powerful strike that activates Katana Gear.
Bullet Bow
If the Katana is the heated coolness of the Braver, the Bullet Bow is its cold majesty. Complementing perfectly the Katana's close-range potential, the Bullet Bow offers great long-range coverage. Contrary to the Katana, the Bullet Bow's attacks are generally not as extravagant, shooting cold, unfeeling arrows with a solidified intent to kill. The Bullet Bow's accuracy is also dependant on stability: standing still will allow its arrows to hit more consistently their target while running-&-gunning will result in more than a few missed shots. Some of the Bullet Bow's PA's also require and enable followups and setups by combining different PA's into an excedingly high single-target damage burst. Despite some of its PA's actually being Strike Attacks instead of Ranged, the Bullet Bow does quite poorly in close quarters combat or against multiple targets.
Gunslash
Gunslashes are a universal weapon for all classes, which can switch between striking attacks that scale off of S-Atk and shooting attacks that scale off of R-Atk.
Skill Tree Overview
DEX Boost 1 | Rare Mastery Braver | Braver Mag | Step | ||
DEX Boost 2 | Step Attack | Step Advance | |||
S-ATK Up | R-ATK Up | Just Reversal | Snatch Step | ||
Katana Gear | Attack Advance | Quick Mate | J-Reversal Cover | Snatch JA Combo | |
Katana Edge | Katana Gear Boost | ||||
Counter Bonus | |||||
Average Stance | Katana Combat | Weak Stance | Rapid Shoot | Charge Shoot | |
Average S Up | Combat JA Bonus | Combat Finish | Weak Stance Up | Bullet Bow Charge Bonus | |
Combat Escape | Weak Stance Critical | Weak Stance Charge | Rapid Shoot Up 1 | Rapid Shoot Mastery | |
Average S Charge | Average S Critical | Rapid Shoot Up 2 | Rapid Shoot Advance |
Skills
Default Skills
Step
Default Skill. Press the Evade button to quickly dash forward while avoiding attacks.
Step Attack
Default Skill. Allows you to attack immediately after Step.
Just Reversal
Default Skill. Press the Jump button right when you hit the ground after taking knockback to get up right away.
Braver MAG
Default Skill. A percentage of your MAG's total DEX stat is converted into ATK.
Rare Mastery Braver
Default Skill. Main Class Only. Gain a damage bonus when equipped with any or higher rarity weapon.
Stat Up
DEX Up 1
Increase base DEX.
DEX Up 2
Increase base DEX.
S-ATK Up 1
Increase base S-ATK.
R-ATK Up 1
Increase base R-ATK.
Generic Skills
Attack Advance
Increase the damage of normal attacks.
Quick Mate
Increase the consumption speed of -mate type items.
Just Reversal Cover
Restore HP when performing a Just Reversal.
Snatch Step
Inflict Striking damage when your Step hits a target.
Snatch JA Combo
Creates a Just Attack circle during Snatch Step.
Stance Skills
Average Stance
Increase damage dealt.
Average Stance Up
Increase damage dealt while Average Stance is active.
Average S Charge
Increase the damage of Charge-type attacks while Average Stance is active.
Weak Stance
Active Skill. Increases damage dealt to weak points and when casting Techniques of the weak attribute. Using this Skill overrides the effect of Average Stance while active.
Weak Stance Up
Increase damage dealt to weak points and when casting Techniques of the weak element while Weak Stance is active.
Weak S Charge
Increase the damage of Charge-type attacks while Weak Stance is active.
Weapon Skills
Katana Gear
Enables Katana Gear. Attacking with a Katana fills the Katana Gear Gauge. Successfully perform a Just Guard to activate Katana Gear. While active, Katana Gear boosts your S-ATK and Critical Hit Rate.
Katana Gear Boost
Main Class Only. Increase Gear gain and PP recovery rate while Katana Gear is active.
Counter Edge
Release a shockwave when a Counter is successfully performed.
Counter Bonus
Main Class Only. Increase the power of Counter and Counter Edge and regenerate PP when connecting with a Counter or Counter Edge.
Katana Combat
Unleash inner strength, gaining the ability to chase targets with normal attacks. Use the Skill again while Katana Combat is active to unleash a finishing strike. Only usable with a Katana.
Combat Finish
Increase the power of Combat Finish.
Combat JA Bonus
Increase the power of Just Attacks while Katana Combat is active.
Combat Escape
Main Class Only. Become invulnerable for a brief period of time while Katana Combat is active.
Charge Shoot
Increase the power of charged Bullet Bow normal attack and increase charged attack travel velocity.
Bullet Bow Charge Bonus
Main Class Only. Decrease the charge time and PP consumption of Charge-type Photon Arts when equipped with a Bullet Bow.
Rapid Shoot
Active Skill. Change Bullet Bow normal attacks to fire three arrows for a limited time while reducing the power of your normal attacks.
Rapid Shoot Up 1
Increase R-ATK when equipped with a Bullet Bow while Rapid Shoot is active.
Rapid Shoot Up 2
Increase R-ATK when equipped with a Bullet Bow while Rapid Shoot is active.
Rapid Shoot Mastery
Increase Bullet Bow damage dealt when Rapid Shoot is active.
Rapid Shoot Advance
Reduce the Recast Time of Rapid Shoot and increase the PP restored by Bullet Bow normal attacks while Rapid Shoot is active.
Braver Combination
Requires Class Level 85.
Main Class Only. Switching to a Bullet Bow while Katana Gear is active retains Katana Gear and applies the effect of Katana Gear to Bullet Bow.