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Difference between revisions of "Akatsuki"

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|WeaponProperties=Ability III
 
|WeaponProperties=Ability III
 
|Potential=Natural Release
 
|Potential=Natural Release
|SpecialAbilityFactor=Ability IV
+
|Potential2=Natural Release Plus
 +
|SpecialAbilityFactors=Ability IV
 
|NtWeapon=NT
 
|NtWeapon=NT
|SATKNT=1465
+
|SATKNT=1590
|SATK35=1977
+
|SATK35=2146
 
|RATKNT=0
 
|RATKNT=0
 
|RATK35=0
 
|RATK35=0
 
|TATKNT=0
 
|TATKNT=0
 
|TATK35=0
 
|TATK35=0
|WeaponDropInfo=* Phantom Battleship Yamato (Lv. 76+)
+
|WeaponDescription=A Sword sealed away by its maker. It
|WeaponAdditionalInfo=* This weapon always drops with its Overgrind Cap set at 35 and Attribute set to 60.
+
chooses its owner, and reveals its
* This weapon's Potential has the following effects:
+
true form only to the worthy.
** This weapon starts in its "sealed" form. When a Just Guard is successfully performed, the seal breaks and unveils its "unsealed" form. When Sword Gear is depleted, this weapon reverts back to its sealed form. Both forms of Akatsuki have different effects.
+
|WeaponDropInfo=*[[Phantom Battleship Yamato]] (Lv. 76+)
*** "Fu" (Sealed):
+
* Enchanted Forest Exploration (XH)
**** Player's HP regenerates over time.
+
*Conqueror's Crest Exchange (Conqueror's Crest x500)
**** Sword Gear accumulates automatically as long as the weapon is unsheathed.
+
|WeaponAdditionalInfo=*This weapon always drops with its Overgrind Cap set at 35 and Attribute set to 60.
**** Knockback taken is reduced.
+
*This weapon's Potentials have the following effects:
*** "In" (Unsealed):
+
**This weapon starts in its "sealed" form. When a Just Guard is successfully performed, the seal breaks and unveils its "unsealed" form. When Sword Gear is depleted, this weapon reverts back to its sealed form. Both forms of Akatsuki have different effects.
**** Damage inflicted is increased.
+
***"Fu" (Sealed):
**** PP consumption is decreased.
+
****Player's HP regenerates over time.
**** When struck, gives a 10% chance to reduce the damage taken.
+
****Sword Gear accumulates automatically as long as the weapon is unsheathed.
* Interaction with [[Hero]]:
+
****Knockback taken is reduced.
** The Gear accumulation effect of this weapon's Potential is ineffective.
+
***"In" (Unsealed):
** This weapon cannot be unsealed by the effects of Brightness End or Combo Aura Short Charge.
+
****Damage inflicted is increased.
* This weapon is a combination of the Akatsuki Fu and Akatsuki In, both Swords that originally appeared in ''Phantasy Star Zero''. Furthermore, it is considered a counterpart of the Yonohate, which is wielded in-story by Regius of the Council of Six and also debuted in ''Phantasy Star Zero''.
+
****PP consumption is decreased.
 +
****When struck, gives a 10% chance to reduce the damage taken.
 +
*Interaction with [[Hero]]:
 +
**The Gear accumulation effect of this weapon's Potential is ineffective.
 +
**This weapon cannot be unsealed by the effects of Brightness End or Combo Aura Short Charge.
 +
*This weapon is a combination of the Akatsuki Fu and Akatsuki In, both Swords that originally appeared in ''Phantasy Star Zero''. Furthermore, it is considered a counterpart of the Yonohate, which is wielded in-story by Regius of the Council of Six and also debuted in ''Phantasy Star Zero''.
 
}}
 
}}

Latest revision as of 03:54, 16 July 2022

Akatsuki
アカツキ
UIItemAkatsuki.png
Rarity: UIStarBlueIcon.pngUIStarBlueIcon.pngUIStarBlueIcon.pngUIStarGreenIcon.pngUIStarGreenIcon.pngUIStarGreenIcon.pngUIStarRedIcon.pngUIStarRedIcon.pngUIStarRedIcon.pngUIStarGoldIcon.pngUIStarGoldIcon.pngUIStarGoldIcon.pngUIStarRainbowIcon.pngUIStarRainbowIcon.png
Req: 800 S-ATK
Type: Sword
Classes: Hunter Hero
Statistics
Stats
+0
+35
Operation
Cost
S-ATK
1590
2146
Grind
R-ATK
0
0
Attribute
T-ATK
0
0
Affix
Properties
Ability.png Ability III
Special Ability Factor
SpecialAbilityIcon.PNG Ability IV
Potential
Natural Release
Lv. 1
Changes form with a Just Guard: 5% HP Recovery every 10 sec, fills Gear over time (70 seconds to max), and immunity to flinch (Sealed Form); Power increased by 10% and PP Consumption decreased by 10%, fixed chance to reduce damage taken by 99%. (Unsealed Form); returns to Sealed form if gear runs out.
Lv. 2
Changes form with a Just Guard: 7% HP Recovery every 10 sec, fills Gear over time (70 seconds to max), and immunity to flinch (Sealed Form); Power increased by 11% and PP Consumption decreased by 15%, fixed chance to reduce damage taken by 99%. (Unsealed Form); returns to Sealed form if gear runs out.
Lv. 3
Changes form with a Just Guard: 10% HP Recovery every 10 sec, fills Gear over time (70 seconds to max), and immunity to flinch (Sealed Form); Power increased by 12% and PP Consumption decreased by 20%, fixed chance to reduce damage taken by 99%. (Unsealed Form); returns to Sealed form if gear runs out.
Potential
Natural Release Plus
Lv. 1
Changes form with a Just Guard: ?% HP Recovery every 10 sec, fills Gear over time (? seconds to max), and immunity to flinch (Sealed Form); Power increased by ?% and PP Consumption decreased by ?%, fixed chance to reduce damage taken by ?%. (Unsealed Form); returns to Sealed form if gear runs out.
Lv. 2
Changes form with a Just Guard: ?% HP Recovery every 10 sec, fills Gear over time (? seconds to max), and immunity to flinch (Sealed Form); Power increased by ?% and PP Consumption decreased by ?%, fixed chance to reduce damage taken by ?%. (Unsealed Form); returns to Sealed form if gear runs out.
Lv. 3
Changes form with a Just Guard: 15% HP Recovery every 10 sec, fills Gear over time (? seconds to max), and immunity to flinch (Sealed Form); Power increased by 20% and PP Consumption decreased by 25%, fixed chance to reduce damage taken by 99%. (Unsealed Form); returns to Sealed form if gear runs out.

A Sword sealed away by its maker. It chooses its owner, and reveals its true form only to the worthy.

Drop Info

Additional Info

  • This weapon always drops with its Overgrind Cap set at 35 and Attribute set to 60.
  • This weapon's Potentials have the following effects:
    • This weapon starts in its "sealed" form. When a Just Guard is successfully performed, the seal breaks and unveils its "unsealed" form. When Sword Gear is depleted, this weapon reverts back to its sealed form. Both forms of Akatsuki have different effects.
      • "Fu" (Sealed):
        • Player's HP regenerates over time.
        • Sword Gear accumulates automatically as long as the weapon is unsheathed.
        • Knockback taken is reduced.
      • "In" (Unsealed):
        • Damage inflicted is increased.
        • PP consumption is decreased.
        • When struck, gives a 10% chance to reduce the damage taken.
  • Interaction with Hero:
    • The Gear accumulation effect of this weapon's Potential is ineffective.
    • This weapon cannot be unsealed by the effects of Brightness End or Combo Aura Short Charge.
  • This weapon is a combination of the Akatsuki Fu and Akatsuki In, both Swords that originally appeared in Phantasy Star Zero. Furthermore, it is considered a counterpart of the Yonohate, which is wielded in-story by Regius of the Council of Six and also debuted in Phantasy Star Zero.