Difference between revisions of "Ranger (NGS)"
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− | + | {{DISPLAYTITLE: New Genesis: Ranger}} | |
{{Portal:New_Genesis/Class_List}} | {{Portal:New_Genesis/Class_List}} | ||
− | |||
Ranger is a returning class in Phantasy Star Online 2: New Genesis. | Ranger is a returning class in Phantasy Star Online 2: New Genesis. | ||
Line 7: | Line 6: | ||
=== Rifle === | === Rifle === | ||
A heavy-duty rifle loaded with bullets. Possesses a high rate of attack as well as extreme precision. Its Photon Arts augment its abilities, enabling it to adapt to many battlefield situations. | A heavy-duty rifle loaded with bullets. Possesses a high rate of attack as well as extreme precision. Its Photon Arts augment its abilities, enabling it to adapt to many battlefield situations. | ||
+ | [[File:NGS Rifle Sliding Shot.jpg|thumb|right|Using Sliding Shot to move to the left]] | ||
+ | The Sliding Shot Weapon Action performs an evasive slide forward, backwards, or to the sides while shooting at the same time. This allows the Ranger to keep their distance from an enemy to avoid damage as well as shoot at the same time. | ||
+ | |||
+ | ==== Rifle Mechanics ==== | ||
+ | |||
+ | * '''Automatic Normal Fire(?)''': By holding down the Normal attack button, the Rifle will fire a continuous stream of bullets that restore PP when they hit an enemy. While firing in midair, you will slowly descend. | ||
+ | |||
+ | * '''Rifle Distance Snipe(?)''': By staying a certain distance away from the target, Rifle attacks gain additional damage. Your lock-on cursor changes to a orange colour, and a shine effect is added to bullet impacts when this is active. | ||
+ | [[File:NGS Rifle RangeCheck.jpg|thumb|right|Automatic Fire(?) and Distance Snipe(?) in action]] | ||
+ | |||
+ | * '''Weak Bullet''': The "Weak Bullet" Active Skill is only usable on Rifles when unlocked. | ||
+ | |||
+ | * '''Spread Shot''': The "Spread Shot" Active Skill is only usable on Rifles when unlocked. | ||
+ | |||
+ | ==Skill Tree Overview (Beta)== | ||
+ | {|style="width:680px" class="wikitable table-bordered" | ||
+ | |-style="text-align:center" | ||
+ | | width="136px"|'''''Weak Bullet''''' {{Icons|Main Class}} | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |-style="text-align:center" | ||
+ | | '''''Weak Bullet Reinforce''''' {{Icons|Main Class}} | ||
+ | | width="136px"| Spread Shot | ||
+ | | width="136px"| Rifle Grenadier | ||
+ | | width="136px"| Rifle Slide Shot Advance | ||
+ | |-style="text-align:center" | ||
+ | | | ||
+ | | Spread Shot Quick Escape | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | ==Skills (Beta)== | ||
+ | |||
+ | '''Weak Bullet''' | ||
+ | |||
+ | Active Skill. Load a cartridge of bullets that debilitate any enemy part they strike, temporarily increasing the damage you and your allies deal to that part. '''Main Class only.''' | ||
+ | |||
+ | {| class="wikitable table-bordered" | ||
+ | ! rowspan="2" width="40px" |Icon | ||
+ | ! rowspan="2" width="100px" |Skill Name | ||
+ | ! rowspan="2" width="130px" |Prerequisite | ||
+ | ! rowspan="2" width="100px" |Effect | ||
+ | ! width="100px" | Skill Level | ||
+ | |-style="text-align:center" | ||
+ | ! width="36px" | 1 | ||
+ | |-style="text-align:center" | ||
+ | | rowspan="4"|[[File:NGSUISkillWeakBullet.png|link=|38px]] | ||
+ | | rowspan="4"| Weak Bullet | ||
+ | | rowspan="4"| None | ||
+ | ! Damage Dealt | ||
+ | | 120% | ||
+ | |-style="text-align:center" | ||
+ | ! Stocks | ||
+ | | 3 | ||
+ | |-style="text-align:center" | ||
+ | ! Duration | ||
+ | | 15s | ||
+ | |-style="text-align:center" | ||
+ | ! Cooldown | ||
+ | | 30s | ||
+ | |} | ||
+ | |||
+ | '''Weak Bullet Reinforce''' | ||
+ | |||
+ | Repeatedly striking a part affected by Weak Bullet enhances Weak Bullet's effect and extends its duration. '''Main Class only.''' | ||
+ | |||
+ | {| class="wikitable table-bordered" | ||
+ | ! rowspan="2" width="40px" |Icon | ||
+ | ! rowspan="2" width="100px" |Skill Name | ||
+ | ! rowspan="2" width="130px" |Prerequisite | ||
+ | ! rowspan="2" width="100px" |Effect | ||
+ | ! width="100px" | Skill Level | ||
+ | |-style="text-align:center" | ||
+ | ! width="36px" | 1 | ||
+ | |-style="text-align:center" | ||
+ | | rowspan="2"|[[File:UISkillWeakBulletReinforce.png|link=|38px]] | ||
+ | | rowspan="2"|Weak Bullet Reinforce | ||
+ | | rowspan="2"|Weak Bullet Lv. 1 | ||
+ | ! Damage | ||
+ | | 125% | ||
+ | |-style="text-align:center" | ||
+ | ! Duration | ||
+ | | 15s | ||
+ | |} | ||
+ | |||
+ | '''Spread Shot''' | ||
− | + | Active Skill. Consume gauge built from attacking enemies to fire a short-range payload of bullets that strikes all targets in a wide radius. | |
− | == | + | {| class="wikitable table-bordered" |
+ | ! rowspan="2" width="40px" |Icon | ||
+ | ! rowspan="2" width="100px" |Skill Name | ||
+ | ! rowspan="2" width="130px" |Prerequisite | ||
+ | ! rowspan="2" width="100px" |Effect | ||
+ | ! width="100px" | Skill Level | ||
+ | |-style="text-align:center" | ||
+ | ! width="36px" | 1 | ||
+ | |-style="text-align:center" | ||
+ | | [[File:UISkillSpreadShot.png|link=|38px]] | ||
+ | | Spread Shot | ||
+ | | Weak Bullet Lv. 1 | ||
+ | ! Damage | ||
+ | | 60% | ||
+ | |} | ||
− | + | '''Rifle Grenadier''' | |
− | |||
− | === | + | Hold the Weapon Action button to deploy an explosive. Holding a direction while holding Weapon Action throws the explosive at targets, while holding Weapon Action while stationary plants the explosive as a trap on the ground below. |
− | + | ||
− | [[File: | + | {| class="wikitable table-bordered" |
+ | ! rowspan="2" width="40px" |Icon | ||
+ | ! rowspan="2" width="100px" |Skill Name | ||
+ | ! rowspan="2" width="130px" |Prerequisite | ||
+ | ! rowspan="2" width="100px" |Effect | ||
+ | ! width="100px" | Skill Level | ||
+ | |-style="text-align:center" | ||
+ | ! width="36px" | 1 | ||
+ | |-style="text-align:center" | ||
+ | | rowspan="3"|[[File:UISkillRifleGrenadier.png|link=|38px]] | ||
+ | | rowspan="3"|Rifle Grenadier | ||
+ | | rowspan="3"|Weak Bullet Lv. 1 | ||
+ | ! Trap Damage | ||
+ | | 500% | ||
+ | |-style="text-align:center" | ||
+ | ! Grenade Damage | ||
+ | | 400% | ||
+ | |-style="text-align:center" | ||
+ | ! Cooldown | ||
+ | | 30s | ||
+ | |} | ||
+ | |||
+ | '''Rifle Slide Shot Advance''' | ||
+ | |||
+ | Gain invulnerability upon activating Assault Rifle Weapon Action. | ||
+ | |||
+ | {| class="wikitable table-bordered" | ||
+ | ! rowspan="2" width="40px" |Icon | ||
+ | ! rowspan="2" width="100px" |Skill Name | ||
+ | ! rowspan="2" width="130px" |Prerequisite | ||
+ | ! rowspan="2" width="100px" |Effect | ||
+ | ! width="100px" | Skill Level | ||
+ | |-style="text-align:center" | ||
+ | ! width="36px" | 1 | ||
+ | |-style="text-align:center" | ||
+ | | [[File:UISkillRifleSlideShotAdvance.png|link=|38px]] | ||
+ | | Rifle Slide Shot Advance | ||
+ | | Weak Bullet Lv. 1 | ||
+ | ! Invulnerability | ||
+ | | 0.22s | ||
+ | |} | ||
+ | |||
+ | '''Spread Shot Quick Escape''' | ||
+ | |||
+ | Gain invulnerability during Spread Shot and increase the distance moved when activating Spread Shot. | ||
+ | |||
+ | {| class="wikitable table-bordered" | ||
+ | ! rowspan="2" width="40px" |Icon | ||
+ | ! rowspan="2" width="100px" |Skill Name | ||
+ | ! rowspan="2" width="130px" |Prerequisite | ||
+ | ! rowspan="2" width="100px" |Effect | ||
+ | ! width="100px" | Skill Level | ||
+ | |-style="text-align:center" | ||
+ | ! width="36px" | 1 | ||
+ | |-style="text-align:center" | ||
+ | | [[File:UISkillSpreadShotQuickEscape.png|link=|38px]] | ||
+ | | Spread Shot Quick Escape | ||
+ | | Spread Shot Lv. 1 | ||
+ | ! N/A | ||
+ | | N/A | ||
+ | |} | ||
+ | |||
+ | {{PSO2NGS Navbox}} | ||
− | + | [[Category:New Genesis]] | |
− | + | [[Category:NGS Classes]] | |
− | [[ |
Latest revision as of 13:21, 12 December 2021
New Genesis Classes | |
---|---|
Striking | Hunter Fighter |
Ranged | Ranger Gunner Slayer |
Technique | Force Techter Waker |
Hybrid | Braver Bouncer |
Skill Simulator |
Ranger is a returning class in Phantasy Star Online 2: New Genesis.
Class Weapon Overview
Rifle
A heavy-duty rifle loaded with bullets. Possesses a high rate of attack as well as extreme precision. Its Photon Arts augment its abilities, enabling it to adapt to many battlefield situations.
The Sliding Shot Weapon Action performs an evasive slide forward, backwards, or to the sides while shooting at the same time. This allows the Ranger to keep their distance from an enemy to avoid damage as well as shoot at the same time.
Rifle Mechanics
- Automatic Normal Fire(?): By holding down the Normal attack button, the Rifle will fire a continuous stream of bullets that restore PP when they hit an enemy. While firing in midair, you will slowly descend.
- Rifle Distance Snipe(?): By staying a certain distance away from the target, Rifle attacks gain additional damage. Your lock-on cursor changes to a orange colour, and a shine effect is added to bullet impacts when this is active.
- Weak Bullet: The "Weak Bullet" Active Skill is only usable on Rifles when unlocked.
- Spread Shot: The "Spread Shot" Active Skill is only usable on Rifles when unlocked.
Skill Tree Overview (Beta)
Weak Bullet | |||
Weak Bullet Reinforce | Spread Shot | Rifle Grenadier | Rifle Slide Shot Advance |
Spread Shot Quick Escape |
Skills (Beta)
Weak Bullet
Active Skill. Load a cartridge of bullets that debilitate any enemy part they strike, temporarily increasing the damage you and your allies deal to that part. Main Class only.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
Weak Bullet | None | Damage Dealt | 120% | |
Stocks | 3 | |||
Duration | 15s | |||
Cooldown | 30s |
Weak Bullet Reinforce
Repeatedly striking a part affected by Weak Bullet enhances Weak Bullet's effect and extends its duration. Main Class only.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
Weak Bullet Reinforce | Weak Bullet Lv. 1 | Damage | 125% | |
Duration | 15s |
Spread Shot
Active Skill. Consume gauge built from attacking enemies to fire a short-range payload of bullets that strikes all targets in a wide radius.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
Spread Shot | Weak Bullet Lv. 1 | Damage | 60% |
Rifle Grenadier
Hold the Weapon Action button to deploy an explosive. Holding a direction while holding Weapon Action throws the explosive at targets, while holding Weapon Action while stationary plants the explosive as a trap on the ground below.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
Rifle Grenadier | Weak Bullet Lv. 1 | Trap Damage | 500% | |
Grenade Damage | 400% | |||
Cooldown | 30s |
Rifle Slide Shot Advance
Gain invulnerability upon activating Assault Rifle Weapon Action.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
Rifle Slide Shot Advance | Weak Bullet Lv. 1 | Invulnerability | 0.22s |
Spread Shot Quick Escape
Gain invulnerability during Spread Shot and increase the distance moved when activating Spread Shot.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
Spread Shot Quick Escape | Spread Shot Lv. 1 | N/A | N/A |