Difference between revisions of "Portal:Nova/Force"
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The {{Icons|Force}} '''Force''' (フォース, Fo) Class is a tech-oriented class in ''Phantasy Star Nova''. It is one of the two classes that have access to Techniques naturally. The Force's stat growth is skewed towards T-ATK, and T-DEF. | The {{Icons|Force}} '''Force''' (フォース, Fo) Class is a tech-oriented class in ''Phantasy Star Nova''. It is one of the two classes that have access to Techniques naturally. The Force's stat growth is skewed towards T-ATK, and T-DEF. |
Latest revision as of 00:11, 16 November 2020
Phantasy Star Nova: Main Page | Equipment | Base & Facilities | Skill Board | Skill Combos
Class Skills: | Hunter | Ranger | Force | Buster | Class Skill Combos |
The Force (フォース, Fo) Class is a tech-oriented class in Phantasy Star Nova. It is one of the two classes that have access to Techniques naturally. The Force's stat growth is skewed towards T-ATK, and T-DEF.
Weapons
The Force can naturally wield four weapons: the Rod, the Talis, the Wand, and the Halo.
Rod
Talis
Wand
Halo
A handheld device that creates rings of pure Gran that can be used by all Classes. An anti-Gigantes weapon developed by the Delta Valiant, the Halo is the only weapon capable of generating Ring Fields, areas of hard light that can be used to reach areas on Gigantes that are otherwise inaccessible. Aside from this, the Halo also possesses access to strong Technique-based Gran Arts and support abilities that make it far and away unique from any other weapon.
Skills
Name | Level Required | Effect |
---|---|---|
T-ATK Up I | 8 | Increases T-ATK by 25. |
T-ATK Up II | 40 | Increases T-ATK by 50. |
T-ATK Up III | 80 | Increases T-ATK by 100. |
T-ATK Up IV | 130 | Increases T-ATK by 150. |
T-ATK Up V | 185 | Increases T-ATK by 500. |
Elemental Weak Hit | 12 | Increases damage dealt by 50% towards elemental weaknesses. |
Charge GP Revival | 52 | Recovers GP while charging Techs. |
Tech Advance | 44 | Boosts Technic damage by 20%. |
Flame Mastery | 16 | Increases the power of Fire techs by 10%. |
Ice Mastery | 20 | Increases the power of Ice techs by 10%. |
Thunder Mastery | 24 | Increases the power of Lightning techs by 10%. |
Dark Mastery | 28 | Increases the power of Dark techs by 10%. |
Light Mastery | 32 | Increases the power of Light techs by 10%. |
Wind Mastery | 36 | Increases the power of Wind techs by 10%. |
Fire Resist Down | 56 | Attacks lower the enemy's Fire resistance. |
Ice Resist Down | 60 | Attacks lower the enemy's Ice resistance. |
Lighting Resist Down | 64 | Attacks lower the enemy's Lightning resistance. |
Wind Resist Down | 68 | Attacks lower the enemy's Wind resistance. |
Light Resist Down | 72 | Attacks lower the enemy's Light resistance. |
Dark Resist Down | 76 | Attacks lower the enemy's Dark resistance. |
Mirage Escape | 88 | Allows Mirage Escape to be used. However, it can not be set at the same time with Dodge Roll and Step. |
Weapon Equip: Rod | 96 | Allows the use of Rods. |
Weapon Equip: Talis | 92 | Allows the use of Talises. |
Weapon Equip: Wand | 100 | Allows the use of Wands. |
Support Advance | 155 | Boosts the effect of Shifta and Deband as well as increasing attack and defense. |
HP Convert | 159 | Active ability. For a limited time, S-ATK and R-ATK are set to 0, but HP is increased by 3000. Only 2 stances can be active at one time. |
Technic Usage | 84 | Active ability. Grants Tech usage. Only 2 stances can be active at one time. |
T-ATK Convert | 140 | Active ability. Converts 75% of your S-ATK and R-ATK into T-ATK. Only 2 stances can be active at one time. |
Stun Advance | 48 | Boosts the effect of Stun. |
Gran Flare | 150 | Active ability. Increase T-ATK by 100% while lowering 10% of your HP for a limited time. Only 2 stances can be active at one time. |
Flame Weapon | 101 | Active ability. Adds Fire attribute to weapon and increases damage by 30% for a limited time. Only 2 stances can be active at one time. |
Ice Weapon | 105 | Active ability. Adds Ice attribute to weapon and increases damage by 30% for a limited time. Only 2 stances can be active at one time. |
Thunder Weapon | 109 | Active ability. Adds Lightning attribute to weapon and increases damage by 30% for a limited time. Only 2 stances can be active at one time. |
Dark Weapon | 116 | Active ability. Adds Dark attribute to weapon and increases damage by 30% for a limited time. Only 2 stances can be active at one time. |
Light Weapon | 120 | Active ability. Adds Light attribute to weapon and increases damage by 30% for a limited time. Only 2 stances can be active at one time. |
Wind Weapon | 113 | Active ability. Adds Wind attribute to weapon and increases damage by 30% for a limited time. Only 2 stances can be active at one time. |
Rod Mastery | 167 | Decreases the damage spread of Rods, making their damage more consistent. |
Talis Mastery | 171 | Decreases the damage spread of Talis, making their damage more consistent. |
Wand Mastery | 163 | Decreases the damage spread of Wands, making their damage more consistent. |
GP Save Tech | 178 | Active ability. GP consumption when using Techniques is set to 0 for a limited time. Only 2 stances can be active at one time. |
Invincible Field | 192 | Active ability. Both damage dealt and damage received is set to 0 for a limited time. Only 2 stances can be active at one time. |
BURST Mastery | 151 | Increases the probability of cross-Bursts. In addition, gain a 60% damage bonus. |
Tech Burst | 200 | Increases T-ATK by 40% and absorb HP when hitting enemies for a limited time. Cannot be used simultaneously with Striking Burst or Shooting Burst. |