Difference between revisions of "Skill Rings (PSO2)"
(added missing info on rings; still need icons) |
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== General Ring Information == | == General Ring Information == | ||
− | To upgrade rings, you grind them at dudu or monica. A ring costs the base materials per grind as well as 30k meseta and has | + | To upgrade rings, you grind them at dudu or monica. A ring costs the base materials per grind as well as 30k meseta and has 80% chance of success. The first 5 levels require only Rocks of base materials (e.g. [[Naberius Rock]]) to be grinded. After level 5, Gems of the base materials (e.g. [[Forest Emerald]]) start being required. After level 10, {{icons|Tool}} [[Lambda Grinder|Lambda Grinders]] are also required for grinding. Left rings have the option of raising one stat of your choice by +1 every level (available stats depend on the stats present on the ring). Right rings do not have this option. |
− | + | ==Left Skill Rings== | |
+ | |||
+ | Left rings are generally used to upgrade or modify existing abilities of classes or weapons. While there are no class restrictions, it is usually required to have a specific weapon or skill for the rings to actually do anything. | ||
+ | |||
+ | ===L/JG Sonic Arrow=== | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! ! | + | ! |
− | | | + | !colspan="4" | JP Name |
− | | | + | !colspan="12"| Description |
− | + | !colspan="4" | Materials | |
− | |||
|- | |- | ||
− | + | |[[File:JGSonicArrowRingIcon.png|120px]] | |
+ | |colspan="4" | L/JGソニックアロー | ||
+ | |colspan="12"| [[Photon_Arts_List#sonicarrow|Sonic Arrow]] activates after a Just Guard when using Sword type weapons. | ||
+ | |colspan="4" | [[Naberius Rock]] x3<br>[[Ruins Amethyst]] x1 | ||
|- | |- | ||
+ | ! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20 | ||
+ | |-align="center" | ||
| PP Consumed on use || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10 || 9 || 8 || 7 || 6 || 5 || 4 || 3 || 2 || 0 | | PP Consumed on use || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10 || 9 || 8 || 7 || 6 || 5 || 4 || 3 || 2 || 0 | ||
− | |- | + | |-align="center" |
| Power || 175% || 176% || 177% || 178% || 180% || 182% || 184% || 186% || 188% || 190% || 192% || 194% || 196% || 198% || 200% || 204% || 208% || 212% || 216% || 220% | | Power || 175% || 176% || 177% || 178% || 180% || 182% || 184% || 186% || 188% || 190% || 192% || 194% || 196% || 198% || 200% || 204% || 208% || 212% || 216% || 220% | ||
|} | |} | ||
+ | ===L/JG Heavenly Fall=== | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! !! | + | ! |
− | + | !colspan="4" | JP Name | |
− | + | !colspan="12"| Description | |
+ | !colspan="4" | Materials | ||
|- | |- | ||
− | + | |[[File:JGHeavenlyFallRingIcon.png|120px]] | |
− | | | + | |colspan="4" | L/JGヘブンリーF |
− | + | |colspan="12"| [[Photon_Arts_List#heavenlyfall|Heavenly Fall]] activates after a Just Guard when using Wired Lance type weapons. | |
+ | |colspan="4" | [[Vopar Rock]] x3<br>[[Coast Sapphire]] x1 | ||
|- | |- | ||
+ | ! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20 | ||
+ | |-align="center" | ||
| PP Consumed on use || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10 || 9 || 8 || 7 || 6 || 5 || 4 || 3 || 2 || 0 | | PP Consumed on use || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10 || 9 || 8 || 7 || 6 || 5 || 4 || 3 || 2 || 0 | ||
− | |- | + | |-align="center" |
| Power || 175% || 176% || 177% || 178% || 180% || 182% || 184% || 186% || 188% || 190% || 192% || 194% || 196% || 198% || 200% || 204% || 208% || 212% || 216% || 220% | | Power || 175% || 176% || 177% || 178% || 180% || 182% || 184% || 186% || 188% || 190% || 192% || 194% || 196% || 198% || 200% || 204% || 208% || 212% || 216% || 220% | ||
|} | |} | ||
− | + | ===L/JG Rising Flag=== | |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! !! | + | ! |
+ | !colspan="4" | JP Name | ||
+ | !colspan="12"| Description | ||
+ | !colspan="4" | Materials | ||
|- | |- | ||
− | |[[File:JGRisingFlagRingIcon.png|120px]] || | + | |[[File:JGRisingFlagRingIcon.png|120px]] |
− | + | |colspan="4" |L/JGライジングF | |
− | + | |colspan="12"| [[Photon_Arts_List#risingflag|Rising Flag]] activates after a Just Guard when using Partizan type weapons. | |
− | + | |colspan="4" | [[Earth Rock]] x3<br>[[Tokyo Opal]] x1 | |
− | |||
|- | |- | ||
+ | ! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20 | ||
+ | |-align="center" | ||
| PP Consumed on use || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10 || 9 || 8 || 7 || 6 || 5 || 4 || 3 || 2 || 0 | | PP Consumed on use || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10 || 9 || 8 || 7 || 6 || 5 || 4 || 3 || 2 || 0 | ||
− | |- | + | |-align="center" |
| Power || 175% || 176% || 177% || 178% || 180% || 182% || 184% || 186% || 188% || 190% || 192% || 194% || 196% || 198% || 200% || 204% || 208% || 212% || 216% || 220% | | Power || 175% || 176% || 177% || 178% || 180% || 182% || 184% || 186% || 188% || 190% || 192% || 194% || 196% || 198% || 200% || 204% || 208% || 212% || 216% || 220% | ||
|} | |} | ||
− | + | ===L/Hunter Gear Save=== | |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! ! | + | ! |
− | | | + | !colspan="4" | JP Name |
− | | | + | !colspan="12"| Description |
− | + | !colspan="4" | Materials | |
− | |||
|- | |- | ||
− | + | |[[File:JGRisingFlagRingIcon.png|120px]] | |
+ | |colspan="4" |L/ハンターギアセイブ | ||
+ | |colspan="12"| When [[Hunter#huntergearboost|Hunter Gear Boost]] is in effect, reduces the Gear consumption or drain values for Hunter Weapons | ||
+ | |colspan="4" |[[Naberius Rock]] x3<br>[[Forest Emerald]] x1 | ||
|- | |- | ||
+ | ! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20 | ||
+ | |-align="center" | ||
| Gear Loss || 75% || 74% || 73% || 72% || 71% || 70% || 69% || 68% || 67% ||66% || 65% || 64% || 63% || 62% || 61% || 60% || 59% || 58% || 55% || 50% | | Gear Loss || 75% || 74% || 73% || 72% || 71% || 70% || 69% || 68% || 67% ||66% || 65% || 64% || 63% || 62% || 61% || 60% || 59% || 58% || 55% || 50% | ||
|} | |} | ||
− | + | ===L/DS Whirlwind=== | |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! ! | + | ! |
− | | | + | !colspan="4" | JP Name |
− | | | + | !colspan="12"| Description |
− | + | !colspan="4" | Materials | |
− | |||
|- | |- | ||
− | + | |[[File:DoubleSaberWhirlwindRingIcon.png|120px]] | |
+ | |colspan="4" | L/DSカマイタチ | ||
+ | |colspan="12"| Double sabers have a chance to activate [[Fighter#dsgear|whirlwinds]] with no Gear cost when using specific PAs while using Double Saber type weapons. Stacks potency. | ||
+ | |colspan="4" | [[Earth Rock]] x3<br>[[Tokyo Opal]] x1 | ||
|- | |- | ||
+ | ! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20 | ||
+ | |-align="center" | ||
| Proc Chance || 5% || 10% || 15% || 20% || 25% || 30% || 35% || 40% || 45% || 50% || 55% || 60% || 65% || 70% || 75% || 80% || 85% || 90% || 95% || 100% | | Proc Chance || 5% || 10% || 15% || 20% || 25% || 30% || 35% || 40% || 45% || 50% || 55% || 60% || 65% || 70% || 75% || 80% || 85% || 90% || 95% || 100% | ||
|} | |} | ||
− | + | ===L/TD Air Chase=== | |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! ! | + | ! width="120px"| |
− | + | ! JP Name | |
− | + | ! Description | |
+ | ! Materials | ||
|- | |- | ||
− | {| | + | |[[File:TwinDaggerAirChaseRingIcon.png|120px]] |
+ | | L/TDエアーチェイス | ||
+ | | Normal attacks and certain PAs in the air will pursue a locked-on enemy when using Twin Dagger type weapons. | ||
+ | | [[Naberius Rock]] x3<br>[[Forest Emerald]] x6<br>{{icons|Tool}} [[Lambda Grinder]] x15 | ||
|- | |- | ||
− | ! Ring Level !!1-20 | + | ! Ring Level !!colspan="3"|1-20 |
− | |- | + | |-align="center" |
− | | No effect || | + | | No effect || colspan="3"|N/A |
|} | |} | ||
− | + | ===L/Knuckle Chase=== | |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! ! | + | ! width="120px"| |
− | + | ! JP Name | |
− | + | ! Description | |
− | + | ! Materials | |
− | |||
|- | |- | ||
− | + | |[[File:KnuckleChaseRingIcon.png|120px]] ||L/ナックルチェイス|| Normal attacks and certain PAs on the ground will pursue a locked-on enemy when using Knuckle type weapons.||[[Naberius Rock]] x3<br>[[Ruins Amethyst]] x6<br>{{icons|Tool}} [[Lambda Grinder]] x15 | |
|- | |- | ||
− | | No effect || | + | ! Ring Level !!colspan="3"|1-20 |
+ | |-align="center" | ||
+ | | No effect || colspan="3"|N/A | ||
|} | |} | ||
− | + | ===L/Front S-Roll=== | |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! | + | !width="120px"| |
− | | | + | !colspan="4" | JP Name |
− | | | + | !colspan="12"| Description |
− | | | + | !colspan="4" | Materials |
− | |||
|- | |- | ||
− | + | |[[File:FrontSRollRingIcon.png|120px]] | |
+ | |colspan="4" | L/フロントSロール | ||
+ | |colspan="12"| Allows twin machine guns to perform Stylish Roll forwards. Damage increase is applied to shooting during a Forward S-Roll. | ||
+ | |colspan="4" | [[Naberius Rock]] x3<br>[[Forest Emerald]] x1 | ||
|- | |- | ||
+ | ! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20 | ||
+ | |-align="center" | ||
| Damage increase || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20% | | Damage increase || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20% | ||
|} | |} | ||
− | + | ===L/Katana Guard R=== | |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! !! | + | !width="120px"| |
+ | !colspan="4" | JP Name | ||
+ | !colspan="12"| Description | ||
+ | !colspan="4" | Materials | ||
|- | |- | ||
− | |[[File:KatanaGearGaurdRingIcon.png|120px]] || | + | |[[File:KatanaGearGaurdRingIcon.png|120px]] |
− | + | |colspan="4" | L/カタナゲーアガードR | |
− | + | |colspan="12"| Forcibly activates [[Braver#katanagear|Katana Gear]] when guarding for 3 seconds. Gear loss rate is increased if activated this way. Gear gain rate is massively reduced if activated this way. | |
− | + | |colspan="4" | [[Vopar Rock]] x3<br>[[Coast Sapphire]] x1 | |
− | |||
|- | |- | ||
+ | ! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20 | ||
+ | |-align="center" | ||
| Gear loss rate || 290% || 280% || 270% || 260% || 240% || 220% || 200% || 180% || 160% || 150% || 150% || 150% || 150% || 150% || 150% || 150% || 150% || 150% || 150% || 150% | | Gear loss rate || 290% || 280% || 270% || 260% || 240% || 220% || 200% || 180% || 160% || 150% || 150% || 150% || 150% || 150% || 150% || 150% || 150% || 150% || 150% || 150% | ||
− | |- | + | |-align="center" |
| Gear gain rate || 0% || 0% || 0% || 0% || 0% || 0% || 0% || 0% || 0% || 0% || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% | | Gear gain rate || 0% || 0% || 0% || 0% || 0% || 0% || 0% || 0% || 0% || 0% || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% | ||
|} | |} | ||
− | + | ===L/DB Snatch=== | |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! !! | + | !width="120px"| |
+ | !colspan="4" | JP Name | ||
+ | !colspan="12"| Description | ||
+ | !colspan="4" | Materials | ||
|- | |- | ||
− | |[[File:DaulBladeSnatchRingIcon.png|120px]] || | + | |[[File:DaulBladeSnatchRingIcon.png|120px]] |
− | + | |colspan="4" | L/DBスナッチ | |
− | + | |colspan="12"| Appends striking damage when the player moves with the Dual Blade's Weapon Action. | |
− | + | |colspan="4" | [[Vopar Rock]] x3<br>[[Coast Sapphire]] x1 | |
− | |||
|- | |- | ||
+ | ! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20 | ||
+ | |-align="center" | ||
| Power || 400% || 500% || 600% || 700% || 800% || 900% || 1000% || 1100% || 1200% || 1300% || 1350% || 1400% || 1450% || 1500% || 1550% || 1600% || 1650% || 1700% || 1750% || 1800% | | Power || 400% || 500% || 600% || 700% || 800% || 900% || 1000% || 1100% || 1200% || 1300% || 1350% || 1400% || 1450% || 1500% || 1550% || 1600% || 1650% || 1700% || 1750% || 1800% | ||
|} | |} | ||
− | + | ===L/Tech C Parrying=== | |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! | + | !width="120px"| |
− | | | + | !colspan="4" | JP Name |
− | | | + | !colspan="12"| Description |
− | | | + | !colspan="4" | Materials |
− | |||
|- | |- | ||
− | + | |[[File:TechChargeParryingRingIcon.png|120px]] | |
+ | |colspan="4" | L/テックCパリング | ||
+ | |colspan="12"| Just Guards can occur when you begin charging Technics with Tech weapons. | ||
+ | |colspan="4" | [[Naberius Rock]] x3<br>[[Forest Emerald]] x1 | ||
|- | |- | ||
+ | ! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20 | ||
+ | |-align="center" | ||
| Duration || 0.03s || 0.06s || 0.09s || 0.12s || 0.15s || 0.18s || 0.21s || 0.24s || 0.27s || 0.30s || 0.33s || 0.36s || 0.39s || 0.42s || 0.45s || 0.48s || 0.51s || 0.54s || 0.57s || 0.60s | | Duration || 0.03s || 0.06s || 0.09s || 0.12s || 0.15s || 0.18s || 0.21s || 0.24s || 0.27s || 0.30s || 0.33s || 0.36s || 0.39s || 0.42s || 0.45s || 0.48s || 0.51s || 0.54s || 0.57s || 0.60s | ||
|} | |} | ||
− | + | ===L/RR Field=== | |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! | + | !width="120px"| |
− | | | + | !colspan="4" | JP Name |
− | | | + | !colspan="12"| Description |
− | | | + | !colspan="4" | Materials |
− | |||
|- | |- | ||
− | + | |[[File:RecastReverserFieldRingIcon.png|120px]] | |
+ | |colspan="4" | L/RRフィールド | ||
+ | |colspan="12"| Reduces the Recast time for [[Techer#reverserfield|Reverser Field]]. | ||
+ | |colspan="4" | [[Earth Rock]] x3<br>[[Tokyo Opal]] x1 | ||
|- | |- | ||
+ | ! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20 | ||
+ | |-align="center" | ||
| Recast reduction || 70% || 69% || 68% || 67% || 66% || 65% || 64% || 63% || 62% || 61% || 60% || 59% || 58% || 57% || 56% || 55% || 54% || 53% || 52% || 50% | | Recast reduction || 70% || 69% || 68% || 67% || 66% || 65% || 64% || 63% || 62% || 61% || 60% || 59% || 58% || 57% || 56% || 55% || 54% || 53% || 52% || 50% | ||
|} | |} | ||
− | + | ===L/High Time Keep=== | |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! !! | + | !width="120px"| |
− | + | !colspan="4" | JP Name | |
− | + | !colspan="12"| Description | |
+ | !colspan="4" | Materials | ||
|- | |- | ||
− | + | |[[File:HighTimeKeepRingIcon.png|120px]] | |
− | |- | + | |colspan="4" | L/ハイタイムキープ |
− | + | |colspan="12"| Has a one-time chance to preserve High Time even if you get hit during [[Gunner#showtime|Showtime]]. | |
+ | |colspan="4" | [[Naberius Rock]] x3<br>[[Ruins Amethyst]] x1 | ||
|- | |- | ||
+ | ! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20 | ||
+ | |-align="center" | ||
| Activation chance || 5% || 10% || 15% || 20% || 25% || 30% || 35% || 40% || 45% || 50% || 55% || 60% || 65% || 70% || 75% || 80% || 85% || 90% || 95% || 100% | | Activation chance || 5% || 10% || 15% || 20% || 25% || 30% || 35% || 40% || 45% || 50% || 55% || 60% || 65% || 70% || 75% || 80% || 85% || 90% || 95% || 100% | ||
|} | |} | ||
− | + | ===L/Short Combat=== | |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! ! | + | ! width="120px"| |
− | + | ! JP Name | |
− | + | ! Description | |
− | + | ! Materials | |
− | |||
|- | |- | ||
− | + | |[[File:ShortCombatRingIcon.png|120px]] || L/ショートコンバット || Stops normal attacks from pursuing the enemy when [[Braver#katanacombat|Katana Combat]] is activated. || [[Naberius Rock]] x3<br>[[Ruins Amethyst]] x6<br>{{icons|Tool}} [[Lambda Grinder]] x15 | |
|- | |- | ||
− | | No effect || | + | ! Ring Level !!colspan="3"|1-20 |
+ | |-align="center" | ||
+ | | No effect || colspan="3"|N/A | ||
|} | |} | ||
− | + | ===L/Wide Area Heal=== | |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! ! | + | ! width="120px"| |
− | + | ! JP Name | |
− | + | ! Description | |
− | + | ! Materials | |
− | |||
|- | |- | ||
− | + | |[[File:WideAreaHealRingIcon.png|120px]] ||L/ワイドエリアヒール || Enlarges the area of effect of the AIS heal.||[[Lilipa Rock]] x3<br>[[Desert Topaz]] x1 | |
|- | |- | ||
− | | Heal Area || 300% | + | ! Ring Level !!colspan="3"|1-20 |
+ | |-align="center" | ||
+ | | Heal Area ||colspan="3"|300% | ||
|} | |} | ||
− | + | ===L/Quick Blaster=== | |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! ! | + | ! width="120px"| |
+ | ! JP Name | ||
+ | ! Description | ||
+ | ! Materials | ||
|- | |- | ||
− | |[[File:QuickBlasterRingIcon.png|120px]] || | + | |[[File:QuickBlasterRingIcon.png|120px]] || L/クイックブラスター || Sacrifices turning speed for firing speed for the AIS Photon Blaster. ||[[Lilipa Rock]] x3<br>[[Quarry Lapis Lazuli]] x1<br> |
|- | |- | ||
− | + | ! Ring Level !!colspan="3"|1-20 | |
− | + | |-align="center" | |
− | ! Ring Level !!1-20 | + | | Firing Speed ||colspan="3"|200% |
− | |- | + | |-align="center" |
− | | Firing Speed || 200% | + | | Turning Speed ||colspan="3"|-40% |
− | |- | ||
− | | Turning Speed || -40% | ||
|} | |} | ||
− | + | ===L/Early Rise=== | |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! ! | + | ! width="120px"| |
+ | ! JP Name | ||
+ | ! Description | ||
+ | ! Materials | ||
|- | |- | ||
− | |[[File:EarlyRiseRingIcon.png|120px]] || | + | |[[File:EarlyRiseRingIcon.png|120px]] ||L/アーリィライズ || Reduces respawn time for AIS in quests that are AIS only. || [[Lilipa Rock]] x3<br>[[Desert Topaz]] x1<br> |
|- | |- | ||
− | + | ! Ring Level !!colspan="3"|1-20 | |
− | + | |-align="center" | |
− | ! Ring Level !!1-20 | + | | Respawn Time ||colspan="3"|1 Second |
− | |- | ||
− | | Respawn Time || 1 Second | ||
|} | |} | ||
− | + | ===L/Light Armor=== | |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! ! | + | ! width="120px"| |
− | + | ! JP Name | |
− | + | ! Description | |
− | + | ! Materials | |
− | |||
|- | |- | ||
− | + | |[[File:DoubleSaberWhirlwindRingIcon.png|120px]] ||L/ライトアーマー || Sacrifice defense in an AIS to lower PP cost of dodging. || [[Lilipa Rock]] x3<br>[[Desert Topaz]] x1 | |
|- | |- | ||
− | | PP Use || 10 | + | ! Ring Level !!colspan="3"|1-20 |
− | |- | + | |-align="center" |
− | | Damage taken || 110% | + | | PP Use ||colspan="3"|10 |
+ | |-align="center" | ||
+ | | Damage taken ||colspan="3"|110% | ||
|} | |} | ||
− | + | ===L/Bullet Bow Homing=== | |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! | + | !width="120px"| |
− | | | + | !colspan="4" | JP Name |
− | | | + | !colspan="12"| Description |
− | | | + | !colspan="4" | Materials |
− | |||
|- | |- | ||
− | + | |[[File:KatanaGearGaurdRingIcon.png|120px]] | |
+ | |colspan="4" | L/バレットボウホーミング | ||
+ | |colspan="12"| Adds a homing ability to charged normal attacks for Bullet Bows. | ||
+ | |colspan="4" | [[Vopar Rock]] x3<br>[[Facility Tourmaline]] x1 | ||
|- | |- | ||
+ | ! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20 | ||
+ | |-align="center" | ||
| ??? || 30 || 35 || 40 || 45 || 50 || 55 || 60 || 65 || 70 || 75 || 80 || 85 || 90 || 95 || 100 || 110 || 120 || 130 || 140 || 150 | | ??? || 30 || 35 || 40 || 45 || 50 || 55 || 60 || 65 || 70 || 75 || 80 || 85 || 90 || 95 || 100 || 110 || 120 || 130 || 140 || 150 | ||
− | |- | + | |-align="center" |
| Homing Time || 0.10s || 0.20s || 0.30s || 0.40s || 0.50s || 0.60s || 0.70s || 0.80s || 0.90s || colspan="11" align="center"|1.00s | | Homing Time || 0.10s || 0.20s || 0.30s || 0.40s || 0.50s || 0.60s || 0.70s || 0.80s || 0.90s || colspan="11" align="center"|1.00s | ||
|} | |} | ||
− | + | ===L/JB Elemental Keep=== | |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! ! | + | !width="120px"| |
− | + | ! JP Name | |
− | + | ! Description | |
− | + | ! Materials | |
− | |||
|- | |- | ||
− | + | |[[File:JBElementalKeepIcon.png|120px]] ||L/JBエレメンタルキープ|| Weapon Actions with Jet Boots while standing still will no longer reset the current element, but [[Bouncer#eleburst|Elemental Burst]] can no longer be used.||[[Earth Rock]] x3<br>[[Vegas Diamond]] x1<br>{{icons|Tool}} [[Lambda Grinder]] x15 | |
|- | |- | ||
− | | No effect || | + | ! Ring Level !!colspan="3"|1-20 |
+ | |-align="center" | ||
+ | | No effect || colspan="3"|N/A | ||
|} | |} | ||
− | + | ===L/Standing Sign=== | |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! ! | + | !width="120px"| |
− | + | ! JP Name | |
− | + | ! Description | |
− | + | ! Materials | |
− | |||
|- | |- | ||
− | + | |[[File:QuickBlasterRingIcon.png|120px]] ||L/スタンディングサイン|| Displays a visual effect when your character is standing still.||[[Vopar Rock]] x3<br>[[Facility Tourmaline]] x1<br>{{icons|Tool}} [[Lambda Grinder]] x15 | |
|- | |- | ||
− | | No effect || | + | ! Ring Level !!colspan="3"|1-20 |
+ | |-align="center" | ||
+ | | No effect || colspan="3"|N/A | ||
|} | |} | ||
− | + | ===L/A Launcher Mode=== | |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! | + | !width="120px"| |
− | | | + | !colspan="4" | JP Name |
− | | | + | !colspan="12"| Description |
− | | | + | !colspan="4" | Materials |
− | |||
|- | |- | ||
− | + | |[[File:ALauncherModeIcon.png|120px]] | |
+ | |colspan="4" | L/Aランチャーモード | ||
+ | |colspan="12"| Makes the launcher's projectile for normal attacks follow a parabola curve, and increases the area of effect. | ||
+ | |colspan="4" | [[Earth Rock]] x3<br>[[Vegas Diamond]] x1 | ||
|- | |- | ||
+ | ! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20 | ||
+ | |-align="center" | ||
| Power || 101% || 101% || 102% || 102% || 103% || 103% || 104% || 104% || 105% || 105% || 106% || 106% || 107% || 107% || 108% || 108% || 109% || 109% || 110% || 110% | | Power || 101% || 101% || 102% || 102% || 103% || 103% || 104% || 104% || 105% || 105% || 106% || 106% || 107% || 107% || 108% || 108% || 109% || 109% || 110% || 110% | ||
− | |- | + | |-align="center" |
| Explosion range || 102.5% || 105% || 107.5% || 110% || 112.5% || 115% || 117.5% || 120% || 122.5% || 125% || 127.5% || 130% || 132.5% || 135% || 137.5% || 140% || 142.5% || 145% || 147.5% || 150% | | Explosion range || 102.5% || 105% || 107.5% || 110% || 112.5% || 115% || 117.5% || 120% || 122.5% || 125% || 127.5% || 130% || 132.5% || 135% || 137.5% || 140% || 142.5% || 145% || 147.5% || 150% | ||
|} | |} | ||
− | + | ===L/Short Mirage=== | |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! ! | + | !width="120px"| |
− | + | ! JP Name | |
− | + | ! Description | |
+ | ! Materials | ||
|- | |- | ||
− | {| | + | |[[File:ShortMirageRingIcon.png|120px]] ||L/ショートミラージュ|| Shortens the duration of Mirage Escape.||[[Vopar Rock]] x3<br>[[Facility Tourmaline]] x6<br>{{icons|Tool}} [[Lambda Grinder]] x15 |
|- | |- | ||
− | ! Ring Level !!1-20 | + | ! Ring Level !!colspan="3"|1-20 |
− | |- | + | |-align="center" |
− | | No effect || | + | | No effect || colspan="3"|N/A |
|} | |} | ||
− | + | ===L/Wand E Change=== | |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! !! | + | !width="120px"| |
+ | !colspan="4" | JP Name | ||
+ | !colspan="12"| Description | ||
+ | !colspan="4" | Materials | ||
|- | |- | ||
− | |[[File:WandEChangeRingIcon.png|120px]] || | + | |[[File:WandEChangeRingIcon.png|120px]] |
− | + | |colspan="4" | L/ウォンドEチェンジ | |
− | + | |colspan="12"| Using charged techs while having a Wand type weapon equipped will change the Wand's element to that of the tech charged. Similarly to [[Bouncer#jbgear|Jet Boots Gear]], it will not work with [[Fire_Techniques#Shifta|Shifta]], [[Ice_Techniques#Deband|Deband]], [[Light_Techniques#Resta|Resta]] or [[Light_Techniques#Anti|Anti]], but '''will''' work with [[Lightning_Techniques#Zondeel|Zondeel]], [[Wind_Techniques#Zanverse|Zanverse]], and [[Dark_Techniques#Megiverse|Megiverse]]. | |
− | + | |colspan="4" | [[Lillipa Rock]] x3<br>[[Quarry Lapis Lazuli]] x1 | |
− | |||
|- | |- | ||
+ | ! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20 | ||
+ | |-align="center" | ||
| Effect || 80% || 81% || 82% || 83% || 84% || 85% || 86% || 87% || 88% || 89% || 90% || 91% || 92% || 93% || 94% || 95% || 96% || 97% || 98% || 100% | | Effect || 80% || 81% || 82% || 83% || 84% || 85% || 86% || 87% || 88% || 89% || 90% || 91% || 92% || 93% || 94% || 95% || 96% || 97% || 98% || 100% | ||
|} | |} | ||
− | + | ===L/Mate Lovers=== | |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! !! | + | !width="120px"| |
+ | !colspan="4" | JP Name | ||
+ | !colspan="12"| Description | ||
+ | !colspan="4" | Materials | ||
|- | |- | ||
− | |[[File:MateLoversRingIcon.png|120px]] || | + | |[[File:MateLoversRingIcon.png|120px]] |
− | + | |colspan="4" | L/メイトラバーズ | |
− | + | |colspan="12"| Increases the HP recovery amount and usage speed of mate items ([[Monomate]], [[Dimate]] and [[Trimate]]). | |
− | + | |colspan="4" | [[Lillipa Rock]] x3<br>[[Desert Topaz]] x1 | |
− | |||
|- | |- | ||
+ | ! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20 | ||
+ | |-align="center" | ||
| Recovery amount || 100% || 100% || 100% || 100% || 100% || 100% || 100% || 100% || 100% || 100% || 100% || 102% || 104% || 106% || 108% || 110% || 112% || 114% || 116% || 120% | | Recovery amount || 100% || 100% || 100% || 100% || 100% || 100% || 100% || 100% || 100% || 100% || 100% || 102% || 104% || 106% || 108% || 110% || 112% || 114% || 116% || 120% | ||
|- | |- | ||
| Mate use speed || 110% || 115% || 120% || 125% || 130% || 135% || 140% || 145% || 150% || 155% || 160% || 160% || 160% || 160% || 160% || 160% || 160% || 160% || 160% || 160% | | Mate use speed || 110% || 115% || 120% || 125% || 130% || 135% || 140% || 145% || 150% || 155% || 160% || 160% || 160% || 160% || 160% || 160% || 160% || 160% || 160% || 160% | ||
|} | |} | ||
− | + | ===L/Jet Boots Tech Arts Short Charge=== | |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! | + | !width="120px"| |
− | | | + | !colspan="4" | JP Name |
− | | | + | !colspan="12"| Description |
− | | | + | !colspan="4" | Materials |
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | + | | | |
+ | |colspan="4" | L/JBテックアーツSC | ||
+ | |colspan="12"| Reduces charging times when you combo from a Jet Boots PA to a Technique. | ||
+ | |colspan="4" | [[Naberius Rock]] x3<br>[[Tundra Amber]] x1 | ||
|- | |- | ||
+ | ! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20 | ||
+ | |-align="center" | ||
| Charge Time || 90% || 88% || 86% || 84% || 82% || 80% || 78% || 76% || 74% || 72% || 70% || 68% || 66% || 64% || 62% || 60% || 58% || 56% || 54% || 50% | | Charge Time || 90% || 88% || 86% || 84% || 82% || 80% || 78% || 76% || 74% || 72% || 70% || 68% || 66% || 64% || 62% || 60% || 58% || 56% || 54% || 50% | ||
|} | |} | ||
− | + | ===L/Slow Dive Roll=== | |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! | + | !width="120px"| |
− | | | + | !colspan="4" | JP Name |
− | | | + | !colspan="12"| Description |
− | | | + | !colspan="4" | Materials |
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | + | | | |
+ | |colspan="4" | L/スローダイブロール | ||
+ | |colspan="12"| Extends the duration of Dive Roll by slowing down its speed. | ||
+ | |colspan="4" | [[Amduscia Rock]] x3<br>[[V.Caverns Garnet]] x1 | ||
|- | |- | ||
+ | ! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20 | ||
+ | |-align="center" | ||
| Invincible Frames || 0.3s || 0.32s || 0.34s || 0.36s || 0.38s || 0.4s || 0.42s || 0.44s || 0.46s || 0.48s || 0.5s || 0.52s || 0.54s || 0.56s || 0.58s || 0.62s || 0.66s || 0.7s || 0.74s || 0.8s | | Invincible Frames || 0.3s || 0.32s || 0.34s || 0.36s || 0.38s || 0.4s || 0.42s || 0.44s || 0.46s || 0.48s || 0.5s || 0.52s || 0.54s || 0.56s || 0.58s || 0.62s || 0.66s || 0.7s || 0.74s || 0.8s | ||
|} | |} | ||
− | + | ===L/Non Weak Bonus=== | |
− | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! | + | !width="120px"| |
− | | | + | !colspan="4" | JP Name |
− | | | + | !colspan="12"| Description |
− | | | + | !colspan="4" | Materials |
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | + | | | |
+ | |colspan="4" | L/ノンウィークボーナス | ||
+ | |colspan="12"| Makes the skill [[Ranger#weakhitadvance|Weak Hit Advance]] also apply to non-weak areas when using Launcher type weapons. | ||
+ | |colspan="4" | [[Naberius Rock]] x3<br>[[Tundra Amber]] x1 | ||
|- | |- | ||
+ | ! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20 | ||
+ | |-align="center" | ||
| Power of Weak Hit Advance || 50% || 51% || 52% || 53% || 54% || 55% || 56% || 57% || 58% || 60% || 64% || 68% || 72% || 76% || 80% || 84% || 88% || 92% || 96% || 100% | | Power of Weak Hit Advance || 50% || 51% || 52% || 53% || 54% || 55% || 56% || 57% || 58% || 60% || 64% || 68% || 72% || 76% || 80% || 84% || 88% || 92% || 96% || 100% | ||
|} | |} | ||
− | + | ===L/Step Jump=== | |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! ! | + | !width="120px"| |
− | + | ! JP Name | |
− | + | ! Description | |
− | + | ! Materials | |
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | {| | + | | |
+ | |L/ステップジャンプ || Increases movement speed when you perform a jump during a Step action. || [[Amduscia Rock]] x3<br>[[V. Caverns Garnet]] x6<br>{{icons|Tool}} [[Lambda Grinder]] x15 | ||
|- | |- | ||
− | ! Ring Level !!1-20 | + | ! Ring Level !!colspan="3"|1-20 |
− | |- | + | |-align="center" |
− | | No | + | | No effect || colspan="3"|N/A |
|} | |} | ||
− | + | ===L/Just Reversal Just Attack Combo=== | |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! ! | + | !width="120px"| |
− | + | ! JP Name | |
− | + | ! Description | |
− | + | ! Materials | |
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | {| | + | | ||L/JリバーサルJAコンボ || Gives you the opportunity to perform a Just Attack after a Just Reversal.||[[Naberius Rock]] x3<br>[[Tundra Amber]] x6<br>{{icons|Tool}} [[Lambda Grinder]] x15 |
|- | |- | ||
− | ! Ring Level !!1-20 | + | ! Ring Level !!colspan="3"|1-20 |
− | |- | + | |-align="center" |
− | | No | + | | No effect || colspan="3"|N/A |
|} | |} | ||
− | + | ===L/Air Reversal=== | |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! ! | + | !width="120px"| |
+ | ! JP Name | ||
+ | ! Description | ||
+ | ! Materials | ||
|- | |- | ||
− | | | + | | ||L/エアリバーサル || Enables the use of Just Reversal while still in the air. ||[[Amduscia Rock]] x3<br>[[V. Caverns Garnet]] x6<br>{{icons|Tool}} [[Lambda Grinder]] x15 |
− | || | ||
− | |||
− | |||
− | V. Caverns Garnet x6<br> | ||
− | |||
− | Lambda Grinder x15 | ||
|- | |- | ||
− | + | ! Ring Level !!colspan="3"|1-20 | |
− | + | |-align="center" | |
− | ! Ring Level !!1-20 | + | | No effect || colspan="3"|N/A |
− | |- | ||
− | | No | ||
|} | |} | ||
− | + | ||
− | + | == Right Skill Rings == | |
− | | | + | |
− | + | Right skill rings are generally used to emulate skills of classes. As such, these rings can't be equipped by the classes that possess the skills they emulate. For example, the [[Force#Photon_Flare|Photon Flare]] skill belongs to the {{icons|Force}} [[Force]] class, so Forces (both main and sub) can't equip the ''R/Photon Flare'' ring. | |
− | + | ||
− | |[[ | + | ===R/Massive Hunter=== |
− | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! | + | !width="120px"| |
− | | | + | !colspan="4" | JP Name |
− | | | + | !colspan="10"| Description |
+ | !colspan="4" | Materials | ||
+ | !colspan="2" | Class Restriction | ||
|- | |- | ||
− | | | + | |[[File:MassiveHunterRingIcon.png|120px|link=]] |
+ | |colspan="4" | R/マッシブハンター | ||
+ | |colspan="10"| Decreases damage and prevents the character from being launched or blown-away. | ||
+ | |colspan="4" | [[Vopar Rock]] x3<br>[[Coast Sapphire]] x1 | ||
+ | |colspan="2" | {{icons|Hunter}} [[Hunter]] | ||
|- | |- | ||
− | | | + | ! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20 |
+ | |-align="center" | ||
+ | | Duration ||colspan="5"| 15s || 16s || 17s || 18s || 19s ||colspan="6"| 20s || 21s || 22s || 23s || 24s || 25s | ||
+ | |-align="center" | ||
+ | | Recast || 120s || 118s || 116s || 114s || 112s || colspan="10"| 100s || 95s || 94s || 93s || 92s || 90s | ||
+ | |-align="center" | ||
+ | |Incoming damage ||colspan="10"| 99% || 95% || 94% || 93% || 92% || 91% ||colspan="5"| 90% | ||
|} | |} | ||
− | + | ===R/C Strike Striking=== | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! | + | !width="120px"| |
+ | !colspan="4" | JP Name | ||
+ | !colspan="10"| Description | ||
+ | !colspan="4" | Materials | ||
+ | !colspan="2" | Class Restriction | ||
|- | |- | ||
− | | | + | |[[File:CriticalStrikeSRingIcon.png|120px]] |
+ | |colspan="4" | R/Cストライク打撃 | ||
+ | |colspan="10"| Increases Striking Attacks' critical rate and critical damage. | ||
+ | |colspan="4" | [[Earth Rock]] x3<br>[[Tokyo Opal]] x1 | ||
+ | |colspan="2" | {{icons|Fighter}} [[Fighter]] | ||
|- | |- | ||
+ | ! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20 | ||
+ | |-align="center" | ||
+ | | Critical hit damage increase ||colspan="5"| 0% ||colspan="5"| 1% ||colspan="9"| 2% || 3% | ||
+ | |-align="center" | ||
| Critical chance increase || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20% | | Critical chance increase || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20% | ||
|} | |} | ||
− | + | ===R/C Strike Ranged=== | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! | + | !width="120px"| |
+ | !colspan="4" | JP Name | ||
+ | !colspan="10"| Description | ||
+ | !colspan="4" | Materials | ||
+ | !colspan="2" | Class Restriction | ||
|- | |- | ||
− | | | + | |[[File:CriticalStrikeRRingIcon.png|120px]] |
+ | |colspan="4" | R/Cストライク射撃 | ||
+ | |colspan="10"| Increases ranged Attacks' critical rate and critical damage. | ||
+ | |colspan="4" | [[Vopar Rock]] x3<br>[[Coast Sapphire]] x1 | ||
+ | |colspan="2" | {{icons|Fighter}} [[Fighter]] | ||
|- | |- | ||
+ | ! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20 | ||
+ | |-align="center" | ||
+ | | Critical hit damage increase ||colspan="5"| 0% ||colspan="5"| 1% ||colspan="9"| 2% || 3% | ||
+ | |-align="center" | ||
| Critical chance increase || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20% | | Critical chance increase || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20% | ||
|} | |} | ||
− | + | ===R/C Strike Tech=== | |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! !! | + | !width="120px"| |
+ | !colspan="4" | JP Name | ||
+ | !colspan="10"| Description | ||
+ | !colspan="4" | Materials | ||
+ | !colspan="2" | Class Restriction | ||
|- | |- | ||
− | |[[File:CriticalStrikeTRingIcon.png|120px]] || | + | |[[File:CriticalStrikeTRingIcon.png|120px]] |
− | | | + | |colspan="4" | R/Cストライク法撃 |
− | + | |colspan="10"| Increases techs Attacks' critical rate and critical damage. | |
− | + | |colspan="4" | [[Naberius Rock]] x3<br>[[Ruins Amethyst]] x1 | |
− | + | |colspan="2" | {{icons|Fighter}} [[Fighter]] | |
− | |||
− | |||
|- | |- | ||
+ | ! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20 | ||
+ | |-align="center" | ||
+ | | Critical hit damage increase ||colspan="5"| 0% ||colspan="5"| 1% ||colspan="9"| 2% || 3% | ||
+ | |-align="center" | ||
| Critical chance increase || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20% | | Critical chance increase || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20% | ||
|} | |} | ||
− | + | ===R/Killing Bonus=== | |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! !! | + | !width="120px"| |
+ | !colspan="4" | JP Name | ||
+ | !colspan="10"| Description | ||
+ | !colspan="4" | Materials | ||
+ | !colspan="2" | Class Restriction | ||
|- | |- | ||
− | |[[File:KillingBonusRingIcon.png|120px]] || | + | |[[File:KillingBonusRingIcon.png|120px]] |
− | | | + | |colspan="4" | R/キリングボーナス |
− | + | |colspan="10"| Recovers PP when enemies die within close range. | |
− | | | + | |colspan="4" | [[Earth Rock]] x3<br>[[Tokyo Opal]] x1 |
− | + | |colspan="2" | {{icons|Ranger}} [[Ranger]] | |
|- | |- | ||
+ | ! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20 | ||
+ | |-align="center" | ||
| PP gained || 1.00 || 1.20 || 1.40 || 1.60 || 1.80 || 2.00 || 2.20 || 2.40 || 2.60 || 2.80 || 3.00 || 3.20 || 3.40 || 3.60 || 3.80 || 4.00 || 4.20 || 4.40 || 4.60 || 5.00 | | PP gained || 1.00 || 1.20 || 1.40 || 1.60 || 1.80 || 2.00 || 2.20 || 2.40 || 2.60 || 2.80 || 3.00 || 3.20 || 3.40 || 3.60 || 3.80 || 4.00 || 4.20 || 4.40 || 4.60 || 5.00 | ||
|} | |} | ||
− | + | ===R/P Keeper Striking=== | |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! ! | + | !width="120px"| |
− | | | + | !colspan="4" | JP Name |
− | | | + | !colspan="10"| Description |
− | | | + | !colspan="4" | Materials |
− | + | !colspan="2" | Class Restriction | |
|- | |- | ||
− | + | |[[File:PerfectKeeperSRingIcon.png|120px]] | |
+ | |colspan="4" | R/Pキーパー打撃 | ||
+ | |colspan="10"| Increases striking attack damage when HP is above a certain value. | ||
+ | |colspan="4" | [[Naberius Rock]] x3<br>[[Ruins Amethyst]] x1 | ||
+ | |colspan="2" | {{icons|Gunner}} [[Gunner]] | ||
|- | |- | ||
− | | | + | ! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20 |
− | |- | + | |-align="center" |
− | | HP activiation || 100% || 99% || 98% || 97% || | + | | Damage increase ||colspan="5"| 101% ||colspan="5"| 102% ||colspan="10"| 103% |
+ | |-align="center" | ||
+ | | HP activiation || 100% || 99% || 98% || 97% ||colspan="2"| 96% || 95% || 94% || 93% ||colspan="2"| 92% || 90% || 88% || 86% || 84% || 82% || 80% || 78% || 76% || 75% | ||
|} | |} | ||
− | + | ===R/P Keeper Ranged=== | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! | + | !width="120px"| |
+ | !colspan="4" | JP Name | ||
+ | !colspan="10"| Description | ||
+ | !colspan="4" | Materials | ||
+ | !colspan="2" | Class Restriction | ||
|- | |- | ||
− | | | + | |[[File:PerfectKeeperRRingIcon.png|120px]] |
+ | |colspan="4" | R/Pキーパー射撃 | ||
+ | |colspan="10"| Increases Ranged Attack damage when HP is above a certain value. | ||
+ | |colspan="4" | [[Earth Rock]] x3<br>[[Tokyo Opal]] x1 | ||
+ | |colspan="2" | {{icons|Gunner}} [[Gunner]] | ||
|- | |- | ||
− | | HP activiation || 100% || 99% || 98% || 97% || | + | ! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20 |
+ | |-align="center" | ||
+ | | Damage increase ||colspan="5"| 101% ||colspan="5"| 102% ||colspan="10"| 103% | ||
+ | |-align="center" | ||
+ | | HP activiation || 100% || 99% || 98% || 97% ||colspan="2"| 96% || 95% || 94% || 93% ||colspan="2"| 92% || 90% || 88% || 86% || 84% || 82% || 80% || 78% || 76% || 75% | ||
|} | |} | ||
− | + | ===R/P Keeper Tech=== | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! | + | !width="120px"| |
+ | !colspan="4" | JP Name | ||
+ | !colspan="10"| Description | ||
+ | !colspan="4" | Materials | ||
+ | !colspan="2" | Class Restriction | ||
|- | |- | ||
− | | | + | |[[File:PerfectKeeperTRingIcon.png|120px]] |
+ | |colspan="4" | R/Pキーパー法撃 | ||
+ | |colspan="10"| Increases Tech Attack damage when HP is above a certain value. | ||
+ | |colspan="4" | [[Naberius Rock]] x3<br>[[Forest Emerald]] x1 | ||
+ | |colspan="2" | {{icons|Gunner}} [[Gunner]] | ||
|- | |- | ||
− | | HP activiation || 100% || 99% || 98% || 97% || | + | ! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20 |
+ | |-align="center" | ||
+ | | Damage increase ||colspan="5"| 101% ||colspan="5"| 102% ||colspan="10"| 103% | ||
+ | |-align="center" | ||
+ | | HP activiation || 100% || 99% || 98% || 97% ||colspan="2"| 96% || 95% || 94% || 93% ||colspan="2"| 92% || 90% || 88% || 86% || 84% || 82% || 80% || 78% || 76% || 75% | ||
|} | |} | ||
− | + | ===R/Photon Flare=== | |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! ! | + | !width="120px"| |
− | | | + | !colspan="4" | JP Name |
− | | | + | !colspan="10"| Description |
− | | | + | !colspan="4" | Materials |
− | + | !colspan="2" | Class Restriction | |
|- | |- | ||
− | + | |[[File:PhotonFlareRingIcon.png|120px]] | |
+ | |colspan="4" | R/フォトンフレア | ||
+ | |colspan="10"| Temporarily increases T-ATK. | ||
+ | |colspan="4" | [[Vopar Rock]] x3<br>[[Coast Sapphire]] x1 | ||
+ | |colspan="2" | {{icons|Force}} [[Force]] | ||
|- | |- | ||
− | | | + | ! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20 |
+ | |-align="center" | ||
+ | | T-ATK Boost ||colspan="10"| 150 || 155 || 160 || 165 || 170 || 175 || 180 || 185 || 190 || 195 || 200 | ||
|- | |- | ||
− | | Recast || 100s || 95s || 90s || 85s || | + | | Recast || 100s || 95s || 90s || 85s ||colspan="11"| 80s || 74s || 73s || 72s || 71s || 70s |
|- | |- | ||
− | |Duration || | + | | Duration ||colspan="5"| 20s || 21s || 22s || 23s || 24s ||colspan="6"| 25s || 26s || 27s || 28s || 29s || 30s |
|} | |} | ||
− | + | ===R/PP Convert=== | |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! !! | + | !width="120px"| |
− | | | + | !colspan="4" | JP Name |
− | + | !colspan="10"| Description | |
+ | !colspan="4" | Materials | ||
+ | !colspan="2" | Class Restriction | ||
|- | |- | ||
− | + | |[[File:PPConverRingIcon.png|120px]] | |
+ | |colspan="4" | R/PPコンバート | ||
+ | |colspan="10"| Temporarily increases PP Auto-recovery while decreasing max HP. | ||
+ | |colspan="4" | [[Vopar Rock]] x3<br>[[Coast Sapphire]] x1 | ||
+ | |colspan="2" | {{icons|Techer}} [[Techer]] | ||
|- | |- | ||
− | ! Ring Level !!1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !!11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 !! 18 !! 19 !! 20 | + | ! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20 |
− | |- | + | |-align="center" |
− | | PP gain per sec|| | + | | PP gain per sec||colspan="10"| 1.00 || 1.10 || 1.20 || 1.30 || 1.40 || 1.50 || 1.60 || 1.70 || 1.80 || 1.90 || 2.00 |
− | |- | + | |-align="center" |
− | | Max HP|| | + | | Max HP||colspan="10"| 75% || 74% || 73% || 72% || 71% ||colspan="6"| 70% |
− | |- | + | |-align="center" |
− | | Duration || | + | | Duration ||colspan="5"| 10s || 11s || 12s || 13s || 14s ||colspan="6"| 15s || 16s || 17s || 18s || 19s || 20s |
− | |- | + | |-align="center" |
− | |Recast || 130s || 128s || 126s || 124s || 122s || 120s || | + | |Recast || 130s || 128s || 126s || 124s || 122s || 120s ||colspan="9"| 120s || 118s || 116s || 114s || 112s || 110s |
|} | |} | ||
− | + | ===R/Attack Advance=== | |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! !! | + | !width="120px"| |
+ | !colspan="4" | JP Name | ||
+ | !colspan="10"| Description | ||
+ | !colspan="4" | Materials | ||
+ | !colspan="2" | Class Restriction | ||
|- | |- | ||
− | |[[File:AttackAdvanceRingIcon.png|120px]] || | + | |[[File:AttackAdvanceRingIcon.png|120px]] |
− | | | + | |colspan="4" | R/アタックアドバンス |
− | + | |colspan="10"| Increases normal attack power. | |
− | | | + | |colspan="4" | [[Naberius Rock]] x3<br>[[Forest Emerald]] x1 |
− | + | |colspan="2" | {{icons|Braver}} [[Braver]] | |
|- | |- | ||
+ | ! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20 | ||
+ | |-align="center" | ||
| Auto-attack damage increase || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20% | | Auto-attack damage increase || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20% | ||
|} | |} | ||
− | + | ===R/EPPR Field=== | |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! !! | + | !width="120px"| |
− | | | + | !colspan="4" | JP Name |
− | + | !colspan="10"| Description | |
+ | !colspan="4" | Materials | ||
+ | !colspan="2" | Class Restriction | ||
|- | |- | ||
− | + | |[[File:EPPRRingIcon.png|120px]] | |
+ | |colspan="4" | R/EPPRフィールド | ||
+ | |colspan="10"| Creates a field that increases PP recovery when you attack with the enemy's elemental weakness. | ||
+ | |colspan="4" | [[Earth Rock]] x3<br>[[Tokyo Opal]] x1 | ||
+ | |colspan="2" | {{icons|Bouncer}} [[Bouncer]] | ||
|- | |- | ||
− | ! Ring Level !!1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !!11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 !! 18 !! 19 !! 20 | + | ! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20 |
+ | |-align="center" | ||
+ | | PP gain per hit||colspan="10"| 1.00 || 1.20 || 1.40 || 1.60 || 1.80 || 2.00 || 2.20 || 2.40 || 2.60 || 2.80 || 3.00 | ||
+ | |-align="center" | ||
+ | | Duration ||colspan="5"| 20s || 25s || 26s || 27s || 28s || 29s ||colspan="5"| 30s || 35s || 36s || 37s || 38s || 40s | ||
|- | |- | ||
− | + | | Recast || 120s || 118s || 116s || 114s || 112s ||colspan="10"| 100s || 90s || 88s || 86s || 84s || 80s | |
− | |||
− | |||
− | |||
− | |Recast || 120s || 118s || 116s || 114s || 112s || | ||
|} | |} | ||
− | + | ===R/Boost Slayer=== | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! | + | !width="120px"| |
+ | !colspan="4" | JP Name | ||
+ | !colspan="10"| Description | ||
+ | !colspan="4" | Materials | ||
+ | !colspan="2" | Class Restriction | ||
|- | |- | ||
− | | | + | |[[File:BoostSlayer.png|120px]] |
+ | |colspan="4" | R/ブーストスレイヤー | ||
+ | |colspan="10"| Increases damage towards boosted enemies, and decreases damage from them. | ||
+ | |colspan="4" | [[Earth Rock]] x3 | ||
+ | |colspan="2" | N/A | ||
|- | |- | ||
+ | ! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20 | ||
+ | |-align="center" | ||
+ | | Damage increase ||colspan="5"| 1% ||colspan="5"| 2% ||colspan="10"| 3% | ||
+ | |-align="center" | ||
| Damage reduction || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20% | | Damage reduction || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20% | ||
|} | |} | ||
− | + | ===R/Burn Guard=== | |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! ! | + | !width="120px"| |
− | | | + | !colspan="4" | JP Name |
− | | | + | !colspan="10"| Description |
− | | | + | !colspan="4" | Materials |
− | + | !colspan="2" | Class Restriction | |
|- | |- | ||
− | + | |[[File:BurnGaurdRingIcon.png|120px]] | |
+ | |colspan="4" | R/バーンガード | ||
+ | |colspan="10"| Grants resistance to the Burn status ailment. | ||
+ | |colspan="4" | [[Naberius Rock]] x3<br>[[Pure Photon]] x15 | ||
+ | |colspan="2" | N/A | ||
|- | |- | ||
+ | ! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20 | ||
+ | |-align="center" | ||
| Resist || 50% || 51% || 52% || 53% || 54% || 56% || 58% || 60% || 62% || 64% || 66% || 68% || 70% || 74% || 78% || 82% || 86% || 90% || 94% || 100% | | Resist || 50% || 51% || 52% || 53% || 54% || 56% || 58% || 60% || 62% || 64% || 66% || 68% || 70% || 74% || 78% || 82% || 86% || 90% || 94% || 100% | ||
|} | |} | ||
− | + | ===R/Freeze Guard=== | |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! ! | + | !width="120px"| |
− | | | + | !colspan="4" | JP Name |
− | | | + | !colspan="10"| Description |
− | | | + | !colspan="4" | Materials |
− | + | !colspan="2" | Class Restriction! | |
|- | |- | ||
− | + | |[[File:FreezeGuardRingIcon.png|120px]] | |
+ | |colspan="4" | R/フリーズガード | ||
+ | |colspan="10"| Grants resistance to the Freeze status ailment. | ||
+ | |colspan="4" | [[Vopar Rock]] x3<br>[[Pure Photon]] x15 | ||
+ | |colspan="2" | N/A | ||
|- | |- | ||
+ | ! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20 | ||
+ | |-align="center" | ||
| Resist || 50% || 51% || 52% || 53% || 54% || 56% || 58% || 60% || 62% || 64% || 66% || 68% || 70% || 74% || 78% || 82% || 86% || 90% || 94% || 100% | | Resist || 50% || 51% || 52% || 53% || 54% || 56% || 58% || 60% || 62% || 64% || 66% || 68% || 70% || 74% || 78% || 82% || 86% || 90% || 94% || 100% | ||
|} | |} | ||
− | + | ===R/J-Reversal Cover=== | |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! !! | + | !width="120px"| |
− | | | + | !colspan="4" | JP Name |
− | + | !colspan="10"| Description | |
+ | !colspan="4" | Materials | ||
+ | !colspan="2" | Class Restriction | ||
|- | |- | ||
− | + | |[[File:J-ReversalCoverRingIcon.png|120px]] | |
− | | | + | |colspan="4" | R/ Jリバーサルカバー |
− | + | |colspan="10"| Just Reversals recover a percentage of your max HP. | |
+ | |colspan="4" | [[Earth Rock]] x3<br>[[Vegas Diamond]] x1 | ||
+ | |colspan="2" | {{icons|Braver}} [[Braver]] | ||
|- | |- | ||
+ | ! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20 | ||
+ | |-align="center" | ||
| Recovery Amount || 5% || 5.5% || 6% || 6.5% || 7% || 7.5% || 8% || 8.5% || 9% || 9.5% || 10% || 10.5% || 11% || 11.5% || 12% || 12.5% || 13% || 13.5% || 14% || 15% | | Recovery Amount || 5% || 5.5% || 6% || 6.5% || 7% || 7.5% || 8% || 8.5% || 9% || 9.5% || 10% || 10.5% || 11% || 11.5% || 12% || 12.5% || 13% || 13.5% || 14% || 15% | ||
|} | |} | ||
− | + | ===R/Heal Share=== | |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! !! | + | !width="120px"| |
− | | | + | !colspan="4" | JP Name |
− | + | !colspan="10"| Description | |
+ | !colspan="4" | Materials | ||
+ | !colspan="2" | Class Restriction | ||
|- | |- | ||
− | + | |[[File:HealShareRingIcon.png|120px]] | |
− | | | + | |colspan="4" | R/ ヒールシェア |
− | + | |colspan="10"| A portion of your HP recovered heals characters nearby. | |
+ | |colspan="4" | [[Earth Rock]] x3<br>[[Vegas Diamond]] x1 | ||
+ | |colspan="2" | {{icons|Bouncer}} [[Bouncer]] | ||
|- | |- | ||
+ | ! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20 | ||
+ | |-align="center" | ||
| Heal rate || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20% | | Heal rate || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20% | ||
|} | |} | ||
− | + | ===R/Adrenaline=== | |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! !! | + | !width="120px"| |
+ | !colspan="4" | JP Name | ||
+ | !colspan="10"| Description | ||
+ | !colspan="4" | Materials | ||
+ | !colspan="2" | Class Restriction | ||
|- | |- | ||
− | |[[File:FreezeGuardRingIcon.png|120px]] || | + | |[[File:FreezeGuardRingIcon.png|120px]] |
− | | | + | |colspan="4" | R/ アドレナリン |
− | + | |colspan="10"| Extends the duration of Shifta and Deband on yourself. ''Note: This does not increase the maximum duration, only the duration gained per tick'' | |
− | | | + | |colspan="4" | [[Vopar Rock]] x3<br>[[Facility Tourmaline]] x1 |
− | + | |colspan="2" | {{icons|Fighter}} [[Fighter]] | |
|- | |- | ||
+ | ! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20 | ||
+ | |-align="center" | ||
| Effect duration || +10s || +11s || +12s || +13s || +14s || +15s || +16s || +17s || +18s || +19s || +20s || +21s || +22s || +23s || +24s || +25s || +26s || +27s || +28s || +30s | | Effect duration || +10s || +11s || +12s || +13s || +14s || +15s || +16s || +17s || +18s || +19s || +20s || +21s || +22s || +23s || +24s || +25s || +26s || +27s || +28s || +30s | ||
|} | |} | ||
− | + | ===R/Wide Support=== | |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! !! | + | !width="120px"| |
+ | !colspan="4" | JP Name | ||
+ | !colspan="10"| Description | ||
+ | !colspan="4" | Materials | ||
+ | !colspan="2" | Class Restriction | ||
|- | |- | ||
− | | | + | | |
− | | | + | |colspan="4" | R/ワイドサポート |
− | + | |colspan="10"| Increases the area of effect of Resta, Anti, Shifta, and Deband. | |
− | + | |colspan="4" | [[Naberius Rock]] x3<br>[[Tundra Amber]] x1 | |
− | | | + | |colspan="2" | {{icons|Techer}} [[Techer]] |
− | |||
− | | | ||
− | |||
|- | |- | ||
+ | ! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20 | ||
+ | |-align="center" | ||
| PP Cost || 120% || 119% || 118% || 117% || 116% || 115% || 114% || 113% || 112% || 111% || 110% || 109% || 108% || 107% || 106% || 105% || 104% || 103% || 102% || 100% | | PP Cost || 120% || 119% || 118% || 117% || 116% || 115% || 114% || 113% || 112% || 111% || 110% || 109% || 108% || 107% || 106% || 105% || 104% || 103% || 102% || 100% | ||
|} | |} | ||
− | + | ===R/J Reversal PP Gain=== | |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! | + | !width="120px"| |
− | | | + | !colspan="4" | JP Name |
− | | | + | !colspan="10"| Description |
− | | | + | !colspan="4" | Materials |
− | + | !colspan="2" | Class Restriction | |
− | |||
− | |||
− | | | ||
− | |||
|- | |- | ||
− | + | | | |
+ | |colspan="4" | R/JリバーサルPPゲイン | ||
+ | |colspan="10"| Restores PP when using a Just Reversal. | ||
+ | |colspan="4" | [[Amduscia Rock]] x3<br>[[V. Caverns Garnet]] x1 | ||
+ | |colspan="2" | {{icons|Bouncer}} [[Bouncer]] | ||
|- | |- | ||
+ | ! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20 | ||
+ | |-align="center" | ||
| PP Recovery || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20% | | PP Recovery || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20% | ||
|} | |} | ||
− | + | ===R/Healing Guard=== | |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! | + | !width="120px"| |
− | | | + | !colspan="4" | JP Name |
− | | | + | !colspan="10"| Description |
− | | | + | !colspan="4" | Materials |
− | + | !colspan="2" | Class Restriction | |
− | |||
− | |||
− | | | ||
− | |||
|- | |- | ||
− | + | | | |
+ | |colspan="4" | R/ヒーリングガード | ||
+ | |colspan="10"| Just Guards heals the player and all other players in close range. | ||
+ | |colspan="4" | [[Naberius Rock]] x3<br>[[Tundra Amber]] x1 | ||
+ | |colspan="2" | {{icons|Hunter}} [[Hunter]] | ||
|- | |- | ||
+ | ! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20 | ||
+ | |-align="center" | ||
| HP Recovery || 1% || 1.2% || 1.4% || 1.6% || 1.8% || 2.2% || 2.4% || 2.6% || 2.8% || 3% || 3.2% || 3.4% || 3.6% || 3.8% || 4% || 4.2% || 4.4% || 4.6% || 4.8% || 5% | | HP Recovery || 1% || 1.2% || 1.4% || 1.6% || 1.8% || 2.2% || 2.4% || 2.6% || 2.8% || 3% || 3.2% || 3.4% || 3.6% || 3.8% || 4% || 4.2% || 4.4% || 4.6% || 4.8% || 5% | ||
|} | |} |
Revision as of 08:37, 17 November 2016
General Ring Information
To upgrade rings, you grind them at dudu or monica. A ring costs the base materials per grind as well as 30k meseta and has 80% chance of success. The first 5 levels require only Rocks of base materials (e.g. Naberius Rock) to be grinded. After level 5, Gems of the base materials (e.g. Forest Emerald) start being required. After level 10, Lambda Grinders are also required for grinding. Left rings have the option of raising one stat of your choice by +1 every level (available stats depend on the stats present on the ring). Right rings do not have this option.
Left Skill Rings
Left rings are generally used to upgrade or modify existing abilities of classes or weapons. While there are no class restrictions, it is usually required to have a specific weapon or skill for the rings to actually do anything.
L/JG Sonic Arrow
JP Name | Description | Materials | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
120px | L/JGソニックアロー | Sonic Arrow activates after a Just Guard when using Sword type weapons. | Naberius Rock x3 Ruins Amethyst x1 | |||||||||||||||||
Ring Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
PP Consumed on use | 20 | 19 | 18 | 17 | 16 | 15 | 14 | 13 | 12 | 11 | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 0 |
Power | 175% | 176% | 177% | 178% | 180% | 182% | 184% | 186% | 188% | 190% | 192% | 194% | 196% | 198% | 200% | 204% | 208% | 212% | 216% | 220% |
L/JG Heavenly Fall
JP Name | Description | Materials | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
120px | L/JGヘブンリーF | Heavenly Fall activates after a Just Guard when using Wired Lance type weapons. | Vopar Rock x3 Coast Sapphire x1 | |||||||||||||||||
Ring Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
PP Consumed on use | 20 | 19 | 18 | 17 | 16 | 15 | 14 | 13 | 12 | 11 | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 0 |
Power | 175% | 176% | 177% | 178% | 180% | 182% | 184% | 186% | 188% | 190% | 192% | 194% | 196% | 198% | 200% | 204% | 208% | 212% | 216% | 220% |
L/JG Rising Flag
JP Name | Description | Materials | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
120px | L/JGライジングF | Rising Flag activates after a Just Guard when using Partizan type weapons. | Earth Rock x3 Tokyo Opal x1 | |||||||||||||||||
Ring Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
PP Consumed on use | 20 | 19 | 18 | 17 | 16 | 15 | 14 | 13 | 12 | 11 | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 0 |
Power | 175% | 176% | 177% | 178% | 180% | 182% | 184% | 186% | 188% | 190% | 192% | 194% | 196% | 198% | 200% | 204% | 208% | 212% | 216% | 220% |
L/Hunter Gear Save
JP Name | Description | Materials | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
120px | L/ハンターギアセイブ | When Hunter Gear Boost is in effect, reduces the Gear consumption or drain values for Hunter Weapons | Naberius Rock x3 Forest Emerald x1 | |||||||||||||||||
Ring Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Gear Loss | 75% | 74% | 73% | 72% | 71% | 70% | 69% | 68% | 67% | 66% | 65% | 64% | 63% | 62% | 61% | 60% | 59% | 58% | 55% | 50% |
L/DS Whirlwind
JP Name | Description | Materials | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
120px | L/DSカマイタチ | Double sabers have a chance to activate whirlwinds with no Gear cost when using specific PAs while using Double Saber type weapons. Stacks potency. | Earth Rock x3 Tokyo Opal x1 | |||||||||||||||||
Ring Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Proc Chance | 5% | 10% | 15% | 20% | 25% | 30% | 35% | 40% | 45% | 50% | 55% | 60% | 65% | 70% | 75% | 80% | 85% | 90% | 95% | 100% |
L/TD Air Chase
JP Name | Description | Materials | |
---|---|---|---|
120px | L/TDエアーチェイス | Normal attacks and certain PAs in the air will pursue a locked-on enemy when using Twin Dagger type weapons. | Naberius Rock x3 Forest Emerald x6 Lambda Grinder x15 |
Ring Level | 1-20 | ||
No effect | N/A |
L/Knuckle Chase
JP Name | Description | Materials | |
---|---|---|---|
120px | L/ナックルチェイス | Normal attacks and certain PAs on the ground will pursue a locked-on enemy when using Knuckle type weapons. | Naberius Rock x3 Ruins Amethyst x6 Lambda Grinder x15 |
Ring Level | 1-20 | ||
No effect | N/A |
L/Front S-Roll
JP Name | Description | Materials | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
120px | L/フロントSロール | Allows twin machine guns to perform Stylish Roll forwards. Damage increase is applied to shooting during a Forward S-Roll. | Naberius Rock x3 Forest Emerald x1 | |||||||||||||||||
Ring Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Damage increase | 1% | 2% | 3% | 4% | 5% | 6% | 7% | 8% | 9% | 10% | 11% | 12% | 13% | 14% | 15% | 16% | 17% | 18% | 19% | 20% |
L/Katana Guard R
JP Name | Description | Materials | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
120px | L/カタナゲーアガードR | Forcibly activates Katana Gear when guarding for 3 seconds. Gear loss rate is increased if activated this way. Gear gain rate is massively reduced if activated this way. | Vopar Rock x3 Coast Sapphire x1 | |||||||||||||||||
Ring Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Gear loss rate | 290% | 280% | 270% | 260% | 240% | 220% | 200% | 180% | 160% | 150% | 150% | 150% | 150% | 150% | 150% | 150% | 150% | 150% | 150% | 150% |
Gear gain rate | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 1% | 2% | 3% | 4% | 5% | 6% | 7% | 8% | 9% | 10% |
L/DB Snatch
JP Name | Description | Materials | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
120px | L/DBスナッチ | Appends striking damage when the player moves with the Dual Blade's Weapon Action. | Vopar Rock x3 Coast Sapphire x1 | |||||||||||||||||
Ring Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Power | 400% | 500% | 600% | 700% | 800% | 900% | 1000% | 1100% | 1200% | 1300% | 1350% | 1400% | 1450% | 1500% | 1550% | 1600% | 1650% | 1700% | 1750% | 1800% |
L/Tech C Parrying
JP Name | Description | Materials | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
120px | L/テックCパリング | Just Guards can occur when you begin charging Technics with Tech weapons. | Naberius Rock x3 Forest Emerald x1 | |||||||||||||||||
Ring Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Duration | 0.03s | 0.06s | 0.09s | 0.12s | 0.15s | 0.18s | 0.21s | 0.24s | 0.27s | 0.30s | 0.33s | 0.36s | 0.39s | 0.42s | 0.45s | 0.48s | 0.51s | 0.54s | 0.57s | 0.60s |
L/RR Field
JP Name | Description | Materials | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
120px | L/RRフィールド | Reduces the Recast time for Reverser Field. | Earth Rock x3 Tokyo Opal x1 | |||||||||||||||||
Ring Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Recast reduction | 70% | 69% | 68% | 67% | 66% | 65% | 64% | 63% | 62% | 61% | 60% | 59% | 58% | 57% | 56% | 55% | 54% | 53% | 52% | 50% |
L/High Time Keep
JP Name | Description | Materials | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
120px | L/ハイタイムキープ | Has a one-time chance to preserve High Time even if you get hit during Showtime. | Naberius Rock x3 Ruins Amethyst x1 | |||||||||||||||||
Ring Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Activation chance | 5% | 10% | 15% | 20% | 25% | 30% | 35% | 40% | 45% | 50% | 55% | 60% | 65% | 70% | 75% | 80% | 85% | 90% | 95% | 100% |
L/Short Combat
JP Name | Description | Materials | |
---|---|---|---|
120px | L/ショートコンバット | Stops normal attacks from pursuing the enemy when Katana Combat is activated. | Naberius Rock x3 Ruins Amethyst x6 Lambda Grinder x15 |
Ring Level | 1-20 | ||
No effect | N/A |
L/Wide Area Heal
JP Name | Description | Materials | |
---|---|---|---|
120px | L/ワイドエリアヒール | Enlarges the area of effect of the AIS heal. | Lilipa Rock x3 Desert Topaz x1 |
Ring Level | 1-20 | ||
Heal Area | 300% |
L/Quick Blaster
JP Name | Description | Materials | |
---|---|---|---|
120px | L/クイックブラスター | Sacrifices turning speed for firing speed for the AIS Photon Blaster. | Lilipa Rock x3 Quarry Lapis Lazuli x1 |
Ring Level | 1-20 | ||
Firing Speed | 200% | ||
Turning Speed | -40% |
L/Early Rise
JP Name | Description | Materials | |
---|---|---|---|
120px | L/アーリィライズ | Reduces respawn time for AIS in quests that are AIS only. | Lilipa Rock x3 Desert Topaz x1 |
Ring Level | 1-20 | ||
Respawn Time | 1 Second |
L/Light Armor
JP Name | Description | Materials | |
---|---|---|---|
120px | L/ライトアーマー | Sacrifice defense in an AIS to lower PP cost of dodging. | Lilipa Rock x3 Desert Topaz x1 |
Ring Level | 1-20 | ||
PP Use | 10 | ||
Damage taken | 110% |
L/Bullet Bow Homing
JP Name | Description | Materials | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
120px | L/バレットボウホーミング | Adds a homing ability to charged normal attacks for Bullet Bows. | Vopar Rock x3 Facility Tourmaline x1 | |||||||||||||||||
Ring Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
??? | 30 | 35 | 40 | 45 | 50 | 55 | 60 | 65 | 70 | 75 | 80 | 85 | 90 | 95 | 100 | 110 | 120 | 130 | 140 | 150 |
Homing Time | 0.10s | 0.20s | 0.30s | 0.40s | 0.50s | 0.60s | 0.70s | 0.80s | 0.90s | 1.00s |
L/JB Elemental Keep
JP Name | Description | Materials | |
---|---|---|---|
120px | L/JBエレメンタルキープ | Weapon Actions with Jet Boots while standing still will no longer reset the current element, but Elemental Burst can no longer be used. | Earth Rock x3 Vegas Diamond x1 Lambda Grinder x15 |
Ring Level | 1-20 | ||
No effect | N/A |
L/Standing Sign
JP Name | Description | Materials | |
---|---|---|---|
120px | L/スタンディングサイン | Displays a visual effect when your character is standing still. | Vopar Rock x3 Facility Tourmaline x1 Lambda Grinder x15 |
Ring Level | 1-20 | ||
No effect | N/A |
L/A Launcher Mode
JP Name | Description | Materials | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
120px | L/Aランチャーモード | Makes the launcher's projectile for normal attacks follow a parabola curve, and increases the area of effect. | Earth Rock x3 Vegas Diamond x1 | |||||||||||||||||
Ring Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Power | 101% | 101% | 102% | 102% | 103% | 103% | 104% | 104% | 105% | 105% | 106% | 106% | 107% | 107% | 108% | 108% | 109% | 109% | 110% | 110% |
Explosion range | 102.5% | 105% | 107.5% | 110% | 112.5% | 115% | 117.5% | 120% | 122.5% | 125% | 127.5% | 130% | 132.5% | 135% | 137.5% | 140% | 142.5% | 145% | 147.5% | 150% |
L/Short Mirage
JP Name | Description | Materials | |
---|---|---|---|
120px | L/ショートミラージュ | Shortens the duration of Mirage Escape. | Vopar Rock x3 Facility Tourmaline x6 Lambda Grinder x15 |
Ring Level | 1-20 | ||
No effect | N/A |
L/Wand E Change
JP Name | Description | Materials | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
120px | L/ウォンドEチェンジ | Using charged techs while having a Wand type weapon equipped will change the Wand's element to that of the tech charged. Similarly to Jet Boots Gear, it will not work with Shifta, Deband, Resta or Anti, but will work with Zondeel, Zanverse, and Megiverse. | Lillipa Rock x3 Quarry Lapis Lazuli x1 | |||||||||||||||||
Ring Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Effect | 80% | 81% | 82% | 83% | 84% | 85% | 86% | 87% | 88% | 89% | 90% | 91% | 92% | 93% | 94% | 95% | 96% | 97% | 98% | 100% |
L/Mate Lovers
JP Name | Description | Materials | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
120px | L/メイトラバーズ | Increases the HP recovery amount and usage speed of mate items (Monomate, Dimate and Trimate). | Lillipa Rock x3 Desert Topaz x1 | |||||||||||||||||
Ring Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Recovery amount | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 102% | 104% | 106% | 108% | 110% | 112% | 114% | 116% | 120% |
Mate use speed | 110% | 115% | 120% | 125% | 130% | 135% | 140% | 145% | 150% | 155% | 160% | 160% | 160% | 160% | 160% | 160% | 160% | 160% | 160% | 160% |
L/Jet Boots Tech Arts Short Charge
JP Name | Description | Materials | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
L/JBテックアーツSC | Reduces charging times when you combo from a Jet Boots PA to a Technique. | Naberius Rock x3 Tundra Amber x1 | ||||||||||||||||||
Ring Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Charge Time | 90% | 88% | 86% | 84% | 82% | 80% | 78% | 76% | 74% | 72% | 70% | 68% | 66% | 64% | 62% | 60% | 58% | 56% | 54% | 50% |
L/Slow Dive Roll
JP Name | Description | Materials | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
L/スローダイブロール | Extends the duration of Dive Roll by slowing down its speed. | Amduscia Rock x3 V.Caverns Garnet x1 | ||||||||||||||||||
Ring Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Invincible Frames | 0.3s | 0.32s | 0.34s | 0.36s | 0.38s | 0.4s | 0.42s | 0.44s | 0.46s | 0.48s | 0.5s | 0.52s | 0.54s | 0.56s | 0.58s | 0.62s | 0.66s | 0.7s | 0.74s | 0.8s |
L/Non Weak Bonus
JP Name | Description | Materials | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
L/ノンウィークボーナス | Makes the skill Weak Hit Advance also apply to non-weak areas when using Launcher type weapons. | Naberius Rock x3 Tundra Amber x1 | ||||||||||||||||||
Ring Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Power of Weak Hit Advance | 50% | 51% | 52% | 53% | 54% | 55% | 56% | 57% | 58% | 60% | 64% | 68% | 72% | 76% | 80% | 84% | 88% | 92% | 96% | 100% |
L/Step Jump
JP Name | Description | Materials | |
---|---|---|---|
L/ステップジャンプ | Increases movement speed when you perform a jump during a Step action. | Amduscia Rock x3 V. Caverns Garnet x6 Lambda Grinder x15 | |
Ring Level | 1-20 | ||
No effect | N/A |
L/Just Reversal Just Attack Combo
JP Name | Description | Materials | |
---|---|---|---|
L/JリバーサルJAコンボ | Gives you the opportunity to perform a Just Attack after a Just Reversal. | Naberius Rock x3 Tundra Amber x6 Lambda Grinder x15 | |
Ring Level | 1-20 | ||
No effect | N/A |
L/Air Reversal
JP Name | Description | Materials | |
---|---|---|---|
L/エアリバーサル | Enables the use of Just Reversal while still in the air. | Amduscia Rock x3 V. Caverns Garnet x6 Lambda Grinder x15 | |
Ring Level | 1-20 | ||
No effect | N/A |
Right Skill Rings
Right skill rings are generally used to emulate skills of classes. As such, these rings can't be equipped by the classes that possess the skills they emulate. For example, the Photon Flare skill belongs to the Force class, so Forces (both main and sub) can't equip the R/Photon Flare ring.
R/Massive Hunter
JP Name | Description | Materials | Class Restriction | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
120px | R/マッシブハンター | Decreases damage and prevents the character from being launched or blown-away. | Vopar Rock x3 Coast Sapphire x1 |
Hunter | ||||||||||||||||
Ring Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Duration | 15s | 16s | 17s | 18s | 19s | 20s | 21s | 22s | 23s | 24s | 25s | |||||||||
Recast | 120s | 118s | 116s | 114s | 112s | 100s | 95s | 94s | 93s | 92s | 90s | |||||||||
Incoming damage | 99% | 95% | 94% | 93% | 92% | 91% | 90% |
R/C Strike Striking
JP Name | Description | Materials | Class Restriction | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
120px | R/Cストライク打撃 | Increases Striking Attacks' critical rate and critical damage. | Earth Rock x3 Tokyo Opal x1 |
Fighter | ||||||||||||||||
Ring Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Critical hit damage increase | 0% | 1% | 2% | 3% | ||||||||||||||||
Critical chance increase | 1% | 2% | 3% | 4% | 5% | 6% | 7% | 8% | 9% | 10% | 11% | 12% | 13% | 14% | 15% | 16% | 17% | 18% | 19% | 20% |
R/C Strike Ranged
JP Name | Description | Materials | Class Restriction | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
120px | R/Cストライク射撃 | Increases ranged Attacks' critical rate and critical damage. | Vopar Rock x3 Coast Sapphire x1 |
Fighter | ||||||||||||||||
Ring Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Critical hit damage increase | 0% | 1% | 2% | 3% | ||||||||||||||||
Critical chance increase | 1% | 2% | 3% | 4% | 5% | 6% | 7% | 8% | 9% | 10% | 11% | 12% | 13% | 14% | 15% | 16% | 17% | 18% | 19% | 20% |
R/C Strike Tech
JP Name | Description | Materials | Class Restriction | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
120px | R/Cストライク法撃 | Increases techs Attacks' critical rate and critical damage. | Naberius Rock x3 Ruins Amethyst x1 |
Fighter | ||||||||||||||||
Ring Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Critical hit damage increase | 0% | 1% | 2% | 3% | ||||||||||||||||
Critical chance increase | 1% | 2% | 3% | 4% | 5% | 6% | 7% | 8% | 9% | 10% | 11% | 12% | 13% | 14% | 15% | 16% | 17% | 18% | 19% | 20% |
R/Killing Bonus
JP Name | Description | Materials | Class Restriction | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
120px | R/キリングボーナス | Recovers PP when enemies die within close range. | Earth Rock x3 Tokyo Opal x1 |
Ranger | ||||||||||||||||
Ring Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
PP gained | 1.00 | 1.20 | 1.40 | 1.60 | 1.80 | 2.00 | 2.20 | 2.40 | 2.60 | 2.80 | 3.00 | 3.20 | 3.40 | 3.60 | 3.80 | 4.00 | 4.20 | 4.40 | 4.60 | 5.00 |
R/P Keeper Striking
JP Name | Description | Materials | Class Restriction | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
120px | R/Pキーパー打撃 | Increases striking attack damage when HP is above a certain value. | Naberius Rock x3 Ruins Amethyst x1 |
Gunner | ||||||||||||||||
Ring Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Damage increase | 101% | 102% | 103% | |||||||||||||||||
HP activiation | 100% | 99% | 98% | 97% | 96% | 95% | 94% | 93% | 92% | 90% | 88% | 86% | 84% | 82% | 80% | 78% | 76% | 75% |
R/P Keeper Ranged
JP Name | Description | Materials | Class Restriction | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
120px | R/Pキーパー射撃 | Increases Ranged Attack damage when HP is above a certain value. | Earth Rock x3 Tokyo Opal x1 |
Gunner | ||||||||||||||||
Ring Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Damage increase | 101% | 102% | 103% | |||||||||||||||||
HP activiation | 100% | 99% | 98% | 97% | 96% | 95% | 94% | 93% | 92% | 90% | 88% | 86% | 84% | 82% | 80% | 78% | 76% | 75% |
R/P Keeper Tech
JP Name | Description | Materials | Class Restriction | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
120px | R/Pキーパー法撃 | Increases Tech Attack damage when HP is above a certain value. | Naberius Rock x3 Forest Emerald x1 |
Gunner | ||||||||||||||||
Ring Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Damage increase | 101% | 102% | 103% | |||||||||||||||||
HP activiation | 100% | 99% | 98% | 97% | 96% | 95% | 94% | 93% | 92% | 90% | 88% | 86% | 84% | 82% | 80% | 78% | 76% | 75% |
R/Photon Flare
JP Name | Description | Materials | Class Restriction | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
120px | R/フォトンフレア | Temporarily increases T-ATK. | Vopar Rock x3 Coast Sapphire x1 |
Force | ||||||||||||||||
Ring Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
T-ATK Boost | 150 | 155 | 160 | 165 | 170 | 175 | 180 | 185 | 190 | 195 | 200 | |||||||||
Recast | 100s | 95s | 90s | 85s | 80s | 74s | 73s | 72s | 71s | 70s | ||||||||||
Duration | 20s | 21s | 22s | 23s | 24s | 25s | 26s | 27s | 28s | 29s | 30s |
R/PP Convert
JP Name | Description | Materials | Class Restriction | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
120px | R/PPコンバート | Temporarily increases PP Auto-recovery while decreasing max HP. | Vopar Rock x3 Coast Sapphire x1 |
Techer | ||||||||||||||||
Ring Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
PP gain per sec | 1.00 | 1.10 | 1.20 | 1.30 | 1.40 | 1.50 | 1.60 | 1.70 | 1.80 | 1.90 | 2.00 | |||||||||
Max HP | 75% | 74% | 73% | 72% | 71% | 70% | ||||||||||||||
Duration | 10s | 11s | 12s | 13s | 14s | 15s | 16s | 17s | 18s | 19s | 20s | |||||||||
Recast | 130s | 128s | 126s | 124s | 122s | 120s | 120s | 118s | 116s | 114s | 112s | 110s |
R/Attack Advance
JP Name | Description | Materials | Class Restriction | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
120px | R/アタックアドバンス | Increases normal attack power. | Naberius Rock x3 Forest Emerald x1 |
Braver | ||||||||||||||||
Ring Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Auto-attack damage increase | 1% | 2% | 3% | 4% | 5% | 6% | 7% | 8% | 9% | 10% | 11% | 12% | 13% | 14% | 15% | 16% | 17% | 18% | 19% | 20% |
R/EPPR Field
JP Name | Description | Materials | Class Restriction | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
120px | R/EPPRフィールド | Creates a field that increases PP recovery when you attack with the enemy's elemental weakness. | Earth Rock x3 Tokyo Opal x1 |
Bouncer | ||||||||||||||||
Ring Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
PP gain per hit | 1.00 | 1.20 | 1.40 | 1.60 | 1.80 | 2.00 | 2.20 | 2.40 | 2.60 | 2.80 | 3.00 | |||||||||
Duration | 20s | 25s | 26s | 27s | 28s | 29s | 30s | 35s | 36s | 37s | 38s | 40s | ||||||||
Recast | 120s | 118s | 116s | 114s | 112s | 100s | 90s | 88s | 86s | 84s | 80s |
R/Boost Slayer
JP Name | Description | Materials | Class Restriction | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
120px | R/ブーストスレイヤー | Increases damage towards boosted enemies, and decreases damage from them. | Earth Rock x3 | N/A | ||||||||||||||||
Ring Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Damage increase | 1% | 2% | 3% | |||||||||||||||||
Damage reduction | 1% | 2% | 3% | 4% | 5% | 6% | 7% | 8% | 9% | 10% | 11% | 12% | 13% | 14% | 15% | 16% | 17% | 18% | 19% | 20% |
R/Burn Guard
JP Name | Description | Materials | Class Restriction | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
120px | R/バーンガード | Grants resistance to the Burn status ailment. | Naberius Rock x3 Pure Photon x15 |
N/A | ||||||||||||||||
Ring Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Resist | 50% | 51% | 52% | 53% | 54% | 56% | 58% | 60% | 62% | 64% | 66% | 68% | 70% | 74% | 78% | 82% | 86% | 90% | 94% | 100% |
R/Freeze Guard
JP Name | Description | Materials | Class Restriction! | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
120px | R/フリーズガード | Grants resistance to the Freeze status ailment. | Vopar Rock x3 Pure Photon x15 |
N/A | ||||||||||||||||
Ring Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Resist | 50% | 51% | 52% | 53% | 54% | 56% | 58% | 60% | 62% | 64% | 66% | 68% | 70% | 74% | 78% | 82% | 86% | 90% | 94% | 100% |
R/J-Reversal Cover
JP Name | Description | Materials | Class Restriction | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
120px | R/ Jリバーサルカバー | Just Reversals recover a percentage of your max HP. | Earth Rock x3 Vegas Diamond x1 |
Braver | ||||||||||||||||
Ring Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Recovery Amount | 5% | 5.5% | 6% | 6.5% | 7% | 7.5% | 8% | 8.5% | 9% | 9.5% | 10% | 10.5% | 11% | 11.5% | 12% | 12.5% | 13% | 13.5% | 14% | 15% |
JP Name | Description | Materials | Class Restriction | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
120px | R/ ヒールシェア | A portion of your HP recovered heals characters nearby. | Earth Rock x3 Vegas Diamond x1 |
Bouncer | ||||||||||||||||
Ring Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Heal rate | 1% | 2% | 3% | 4% | 5% | 6% | 7% | 8% | 9% | 10% | 11% | 12% | 13% | 14% | 15% | 16% | 17% | 18% | 19% | 20% |
R/Adrenaline
JP Name | Description | Materials | Class Restriction | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
120px | R/ アドレナリン | Extends the duration of Shifta and Deband on yourself. Note: This does not increase the maximum duration, only the duration gained per tick | Vopar Rock x3 Facility Tourmaline x1 |
Fighter | ||||||||||||||||
Ring Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Effect duration | +10s | +11s | +12s | +13s | +14s | +15s | +16s | +17s | +18s | +19s | +20s | +21s | +22s | +23s | +24s | +25s | +26s | +27s | +28s | +30s |
R/Wide Support
JP Name | Description | Materials | Class Restriction | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
R/ワイドサポート | Increases the area of effect of Resta, Anti, Shifta, and Deband. | Naberius Rock x3 Tundra Amber x1 |
Techer | |||||||||||||||||
Ring Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
PP Cost | 120% | 119% | 118% | 117% | 116% | 115% | 114% | 113% | 112% | 111% | 110% | 109% | 108% | 107% | 106% | 105% | 104% | 103% | 102% | 100% |
R/J Reversal PP Gain
JP Name | Description | Materials | Class Restriction | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
R/JリバーサルPPゲイン | Restores PP when using a Just Reversal. | Amduscia Rock x3 V. Caverns Garnet x1 |
Bouncer | |||||||||||||||||
Ring Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
PP Recovery | 1% | 2% | 3% | 4% | 5% | 6% | 7% | 8% | 9% | 10% | 11% | 12% | 13% | 14% | 15% | 16% | 17% | 18% | 19% | 20% |
R/Healing Guard
JP Name | Description | Materials | Class Restriction | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
R/ヒーリングガード | Just Guards heals the player and all other players in close range. | Naberius Rock x3 Tundra Amber x1 |
Hunter | |||||||||||||||||
Ring Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
HP Recovery | 1% | 1.2% | 1.4% | 1.6% | 1.8% | 2.2% | 2.4% | 2.6% | 2.8% | 3% | 3.2% | 3.4% | 3.6% | 3.8% | 4% | 4.2% | 4.4% | 4.6% | 4.8% | 5% |